AI & ML interests

CVPR Demo Track @ CVPR 2022

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AbhaykoulΒ 
posted an update 4 months ago
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Shipped v0.1.2 of vtx β€” a minimalist coding agent for the terminal.

Most agentic CLIs ship 10k+ token system prompts. Vtx is ~2,200. Less prompt overhead means more room for your code in the model's context window.

Vtx is a from-scratch Python implementation of the design philosophy behind pi-mono β€” same principles, pure Python, no transpiled runtime.

What ships out of the box:

β†’ Textual TUI + headless CLI (vtx -p "fix the failing test")
β†’ 49 LLM provider gateways, all declared in a single provider.yaml
β†’ 5 core tools (read / edit / write / bash / find) plus web search and fetch
β†’ Session tree with compaction, handoff, and resume
β†’ AGENTS.md / CLAUDE.md auto-discovery
β†’ Skills system β€” drop SKILL.md files in .agents/skills/ and they become slash commands
β†’ Two OAuth flows (GitHub Copilot device flow, OpenAI Codex PKCE)
β†’ Two-mode permissions: prompt (default) or auto, with a safe-command allowlist

This release adds a proper extension system. Register new LLM-callable tools, intercept tool calls, hook lifecycle events, and add slash commands from a single register(api) function in a Python file under ~/.vtx/agent/extensions/. Extensions can override built-in tools by name and chain handler logic across subscribers.

Apache 2.0. uv tool install vtx-coding-agent and you're running.

GitHub: https://github.com/OEvortex/vtx-coding-agent
PyPI: https://pypi.org/project/vtx-coding-agent

Built in the open. Feedback, extensions, and PRs welcome.
victorΒ 
posted an update 5 months ago
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Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.

Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
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victorΒ 
posted an update 6 months ago
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Want to share my enthusiasm for zai-org/GLM-5.1 here too πŸ”₯

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-aiπŸš€πŸš€
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