KnowAct-GUIClaw: Know Deeply, Act Perfectly, Personal GUI Assistant with Self-Evolving Memory and Skill Paper • 2607.12625 • Published 14 days ago • 80
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Paper • 2607.19191 • Published 7 days ago • 302
RynnBrain 1.1: Towards More Capable and Generalizable Embodied Foundation Model Paper • 2607.17977 • Published 9 days ago • 197
Rethinking the Evaluation of Harness Evolution for Agents Paper • 2607.12227 • Published 15 days ago • 9
From Pixels to States: Rethinking Interactive World Models as Game Engines Paper • 2607.14076 • Published 14 days ago • 35
X-Lens: Real-Time Metric Depth Estimation with Heterogeneous Cameras Paper • 2607.12993 • Published 15 days ago • 131
Function-Aware Fill-in-the-Middle as Mid-Training for Coding Agent Foundation Models Paper • 2607.12463 • Published 15 days ago • 108
Harness Handbook: Making Evolving Agent Harnesses Readable,Navigable, and Editable Paper • 2607.13285 • Published 15 days ago • 227
RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation Paper • 2607.06559 • Published 22 days ago • 95
PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space Paper • 2607.05373 • Published 23 days ago • 66
MemSlides: A Hierarchical Memory Driven Agent Framework for Personalized Slide Generation with Multi-turn Local Revision Paper • 2606.17162 • Published Jun 15 • 177
OpenRath: Session-Centered Runtime State for Agent Systems Paper • 2606.19409 • Published Jun 17 • 78
Moebius: 0.2B Lightweight Image Inpainting Framework with 10B-Level Performance Paper • 2606.19195 • Published Jun 17 • 141
WeaveBench: A Long-Horizon, Real-World Benchmark for Computer-Use Agents with Hybrid Interfaces Paper • 2606.09426 • Published Jun 8 • 107
Joint Agent Memory and Exploration Learning via Novelty Signals Paper • 2606.01528 • Published Jun 1 • 16
On the Scaling of PEFT: Towards Million Personal Models of Trillion Parameters Paper • 2606.02437 • Published Jun 1 • 241