Get trending papers in your email inbox once a day!
Get trending papers in your email inbox!
SubscribeBandControlNet: Parallel Transformers-based Steerable Popular Music Generation with Fine-Grained Spatiotemporal Features
Controllable music generation promotes the interaction between humans and composition systems by projecting the users' intent on their desired music. The challenge of introducing controllability is an increasingly important issue in the symbolic music generation field. When building controllable generative popular multi-instrument music systems, two main challenges typically present themselves, namely weak controllability and poor music quality. To address these issues, we first propose spatiotemporal features as powerful and fine-grained controls to enhance the controllability of the generative model. In addition, an efficient music representation called REMI_Track is designed to convert multitrack music into multiple parallel music sequences and shorten the sequence length of each track with Byte Pair Encoding (BPE) techniques. Subsequently, we release BandControlNet, a conditional model based on parallel Transformers, to tackle the multiple music sequences and generate high-quality music samples that are conditioned to the given spatiotemporal control features. More concretely, the two specially designed modules of BandControlNet, namely structure-enhanced self-attention (SE-SA) and Cross-Track Transformer (CTT), are utilized to strengthen the resulting musical structure and inter-track harmony modeling respectively. Experimental results tested on two popular music datasets of different lengths demonstrate that the proposed BandControlNet outperforms other conditional music generation models on most objective metrics in terms of fidelity and inference speed and shows great robustness in generating long music samples. The subjective evaluations show BandControlNet trained on short datasets can generate music with comparable quality to state-of-the-art models, while outperforming them significantly using longer datasets.
Music ControlNet: Multiple Time-varying Controls for Music Generation
Text-to-music generation models are now capable of generating high-quality music audio in broad styles. However, text control is primarily suitable for the manipulation of global musical attributes like genre, mood, and tempo, and is less suitable for precise control over time-varying attributes such as the positions of beats in time or the changing dynamics of the music. We propose Music ControlNet, a diffusion-based music generation model that offers multiple precise, time-varying controls over generated audio. To imbue text-to-music models with time-varying control, we propose an approach analogous to pixel-wise control of the image-domain ControlNet method. Specifically, we extract controls from training audio yielding paired data, and fine-tune a diffusion-based conditional generative model over audio spectrograms given melody, dynamics, and rhythm controls. While the image-domain Uni-ControlNet method already allows generation with any subset of controls, we devise a new strategy to allow creators to input controls that are only partially specified in time. We evaluate both on controls extracted from audio and controls we expect creators to provide, demonstrating that we can generate realistic music that corresponds to control inputs in both settings. While few comparable music generation models exist, we benchmark against MusicGen, a recent model that accepts text and melody input, and show that our model generates music that is 49% more faithful to input melodies despite having 35x fewer parameters, training on 11x less data, and enabling two additional forms of time-varying control. Sound examples can be found at https://MusicControlNet.github.io/web/.
MuseControlLite: Multifunctional Music Generation with Lightweight Conditioners
We propose MuseControlLite, a lightweight mechanism designed to fine-tune text-to-music generation models for precise conditioning using various time-varying musical attributes and reference audio signals. The key finding is that positional embeddings, which have been seldom used by text-to-music generation models in the conditioner for text conditions, are critical when the condition of interest is a function of time. Using melody control as an example, our experiments show that simply adding rotary positional embeddings to the decoupled cross-attention layers increases control accuracy from 56.6% to 61.1%, while requiring 6.75 times fewer trainable parameters than state-of-the-art fine-tuning mechanisms, using the same pre-trained diffusion Transformer model of Stable Audio Open. We evaluate various forms of musical attribute control, audio inpainting, and audio outpainting, demonstrating improved controllability over MusicGen-Large and Stable Audio Open ControlNet at a significantly lower fine-tuning cost, with only 85M trainble parameters. Source code, model checkpoints, and demo examples are available at: https://musecontrollite.github.io/web/.
Video Background Music Generation with Controllable Music Transformer
In this work, we address the task of video background music generation. Some previous works achieve effective music generation but are unable to generate melodious music tailored to a particular video, and none of them considers the video-music rhythmic consistency. To generate the background music that matches the given video, we first establish the rhythmic relations between video and background music. In particular, we connect timing, motion speed, and motion saliency from video with beat, simu-note density, and simu-note strength from music, respectively. We then propose CMT, a Controllable Music Transformer that enables local control of the aforementioned rhythmic features and global control of the music genre and instruments. Objective and subjective evaluations show that the generated background music has achieved satisfactory compatibility with the input videos, and at the same time, impressive music quality. Code and models are available at https://github.com/wzk1015/video-bgm-generation.
Steering Autoregressive Music Generation with Recursive Feature Machines
Controllable music generation remains a significant challenge, with existing methods often requiring model retraining or introducing audible artifacts. We introduce MusicRFM, a framework that adapts Recursive Feature Machines (RFMs) to enable fine-grained, interpretable control over frozen, pre-trained music models by directly steering their internal activations. RFMs analyze a model's internal gradients to produce interpretable "concept directions", or specific axes in the activation space that correspond to musical attributes like notes or chords. We first train lightweight RFM probes to discover these directions within MusicGen's hidden states; then, during inference, we inject them back into the model to guide the generation process in real-time without per-step optimization. We present advanced mechanisms for this control, including dynamic, time-varying schedules and methods for the simultaneous enforcement of multiple musical properties. Our method successfully navigates the trade-off between control and generation quality: we can increase the accuracy of generating a target musical note from 0.23 to 0.82, while text prompt adherence remains within approximately 0.02 of the unsteered baseline, demonstrating effective control with minimal impact on prompt fidelity. We release code to encourage further exploration on RFMs in the music domain.
Harmonic model predictive control for tracking sinusoidal references and its application to trajectory tracking
Harmonic model predictive control (HMPC) is a recent model predictive control (MPC) formulation for tracking piece-wise constant references that includes a parameterized artificial harmonic reference as a decision variable, resulting in an increased performance and domain of attraction with respect to other MPC formulations. This article presents an extension of the HMPC formulation to track periodic harmonic/sinusoidal references and discusses its use for tracking arbitrary trajectories. The proposed formulation inherits the benefits of its predecessor, namely its good performance and large domain of attraction when using small prediction horizons, and that the complexity of its optimization problem does not depend on the period of the reference. We show closed-loop results discussing its performance and comparing it to other MPC formulations.
DITTO-2: Distilled Diffusion Inference-Time T-Optimization for Music Generation
Controllable music generation methods are critical for human-centered AI-based music creation, but are currently limited by speed, quality, and control design trade-offs. Diffusion Inference-Time T-optimization (DITTO), in particular, offers state-of-the-art results, but is over 10x slower than real-time, limiting practical use. We propose Distilled Diffusion Inference-Time T -Optimization (or DITTO-2), a new method to speed up inference-time optimization-based control and unlock faster-than-real-time generation for a wide-variety of applications such as music inpainting, outpainting, intensity, melody, and musical structure control. Our method works by (1) distilling a pre-trained diffusion model for fast sampling via an efficient, modified consistency or consistency trajectory distillation process (2) performing inference-time optimization using our distilled model with one-step sampling as an efficient surrogate optimization task and (3) running a final multi-step sampling generation (decoding) using our estimated noise latents for best-quality, fast, controllable generation. Through thorough evaluation, we find our method not only speeds up generation over 10-20x, but simultaneously improves control adherence and generation quality all at once. Furthermore, we apply our approach to a new application of maximizing text adherence (CLAP score) and show we can convert an unconditional diffusion model without text inputs into a model that yields state-of-the-art text control. Sound examples can be found at https://ditto-music.github.io/ditto2/.
A variational autoencoder for music generation controlled by tonal tension
Many of the music generation systems based on neural networks are fully autonomous and do not offer control over the generation process. In this research, we present a controllable music generation system in terms of tonal tension. We incorporate two tonal tension measures based on the Spiral Array Tension theory into a variational autoencoder model. This allows us to control the direction of the tonal tension throughout the generated piece, as well as the overall level of tonal tension. Given a seed musical fragment, stemming from either the user input or from directly sampling from the latent space, the model can generate variations of this original seed fragment with altered tonal tension. This altered music still resembles the seed music rhythmically, but the pitch of the notes are changed to match the desired tonal tension as conditioned by the user.
JAM: A Tiny Flow-based Song Generator with Fine-grained Controllability and Aesthetic Alignment
Diffusion and flow-matching models have revolutionized automatic text-to-audio generation in recent times. These models are increasingly capable of generating high quality and faithful audio outputs capturing to speech and acoustic events. However, there is still much room for improvement in creative audio generation that primarily involves music and songs. Recent open lyrics-to-song models, such as, DiffRhythm, ACE-Step, and LeVo, have set an acceptable standard in automatic song generation for recreational use. However, these models lack fine-grained word-level controllability often desired by musicians in their workflows. To the best of our knowledge, our flow-matching-based JAM is the first effort toward endowing word-level timing and duration control in song generation, allowing fine-grained vocal control. To enhance the quality of generated songs to better align with human preferences, we implement aesthetic alignment through Direct Preference Optimization, which iteratively refines the model using a synthetic dataset, eliminating the need or manual data annotations. Furthermore, we aim to standardize the evaluation of such lyrics-to-song models through our public evaluation dataset JAME. We show that JAM outperforms the existing models in terms of the music-specific attributes.
METEOR: Melody-aware Texture-controllable Symbolic Orchestral Music Generation via Transformer VAE
Re-orchestration is the process of adapting a music piece for a different set of instruments. By altering the original instrumentation, the orchestrator often modifies the musical texture while preserving a recognizable melodic line and ensures that each part is playable within the technical and expressive capabilities of the chosen instruments. In this work, we propose METEOR, a model for generating Melody-aware Texture-controllable re-Orchestration with a Transformer-based variational auto-encoder (VAE). This model performs symbolic instrumental and textural music style transfers with a focus on melodic fidelity and controllability. We allow bar- and track-level controllability of the accompaniment with various textural attributes while keeping a homophonic texture. With both subjective and objective evaluations, we show that our model outperforms style transfer models on a re-orchestration task in terms of generation quality and controllability. Moreover, it can be adapted for a lead sheet orchestration task as a zero-shot learning model, achieving performance comparable to a model specifically trained for this task.
PitchFlower: A flow-based neural audio codec with pitch controllability
We present PitchFlower, a flow-based neural audio codec with explicit pitch controllability. Our approach enforces disentanglement through a simple perturbation: during training, F0 contours are flattened and randomly shifted, while the true F0 is provided as conditioning. A vector-quantization bottleneck prevents pitch recovery, and a flow-based decoder generates high quality audio. Experiments show that PitchFlower achieves more accurate pitch control than WORLD at much higher audio quality, and outperforms SiFiGAN in controllability while maintaining comparable quality. Beyond pitch, this framework provides a simple and extensible path toward disentangling other speech attributes.
Jukebox: A Generative Model for Music
We introduce Jukebox, a model that generates music with singing in the raw audio domain. We tackle the long context of raw audio using a multi-scale VQ-VAE to compress it to discrete codes, and modeling those using autoregressive Transformers. We show that the combined model at scale can generate high-fidelity and diverse songs with coherence up to multiple minutes. We can condition on artist and genre to steer the musical and vocal style, and on unaligned lyrics to make the singing more controllable. We are releasing thousands of non cherry-picked samples at https://jukebox.openai.com, along with model weights and code at https://github.com/openai/jukebox
Generating Lead Sheets with Affect: A Novel Conditional seq2seq Framework
The field of automatic music composition has seen great progress in the last few years, much of which can be attributed to advances in deep neural networks. There are numerous studies that present different strategies for generating sheet music from scratch. The inclusion of high-level musical characteristics (e.g., perceived emotional qualities), however, as conditions for controlling the generation output remains a challenge. In this paper, we present a novel approach for calculating the valence (the positivity or negativity of the perceived emotion) of a chord progression within a lead sheet, using pre-defined mood tags proposed by music experts. Based on this approach, we propose a novel strategy for conditional lead sheet generation that allows us to steer the music generation in terms of valence, phrasing, and time signature. Our approach is similar to a Neural Machine Translation (NMT) problem, as we include high-level conditions in the encoder part of the sequence-to-sequence architectures used (i.e., long-short term memory networks, and a Transformer network). We conducted experiments to thoroughly analyze these two architectures. The results show that the proposed strategy is able to generate lead sheets in a controllable manner, resulting in distributions of musical attributes similar to those of the training dataset. We also verified through a subjective listening test that our approach is effective in controlling the valence of a generated chord progression.
Prompt-Singer: Controllable Singing-Voice-Synthesis with Natural Language Prompt
Recent singing-voice-synthesis (SVS) methods have achieved remarkable audio quality and naturalness, yet they lack the capability to control the style attributes of the synthesized singing explicitly. We propose Prompt-Singer, the first SVS method that enables attribute controlling on singer gender, vocal range and volume with natural language. We adopt a model architecture based on a decoder-only transformer with a multi-scale hierarchy, and design a range-melody decoupled pitch representation that enables text-conditioned vocal range control while keeping melodic accuracy. Furthermore, we explore various experiment settings, including different types of text representations, text encoder fine-tuning, and introducing speech data to alleviate data scarcity, aiming to facilitate further research. Experiments show that our model achieves favorable controlling ability and audio quality. Audio samples are available at http://prompt-singer.github.io .
Bass Accompaniment Generation via Latent Diffusion
The ability to automatically generate music that appropriately matches an arbitrary input track is a challenging task. We present a novel controllable system for generating single stems to accompany musical mixes of arbitrary length. At the core of our method are audio autoencoders that efficiently compress audio waveform samples into invertible latent representations, and a conditional latent diffusion model that takes as input the latent encoding of a mix and generates the latent encoding of a corresponding stem. To provide control over the timbre of generated samples, we introduce a technique to ground the latent space to a user-provided reference style during diffusion sampling. For further improving audio quality, we adapt classifier-free guidance to avoid distortions at high guidance strengths when generating an unbounded latent space. We train our model on a dataset of pairs of mixes and matching bass stems. Quantitative experiments demonstrate that, given an input mix, the proposed system can generate basslines with user-specified timbres. Our controllable conditional audio generation framework represents a significant step forward in creating generative AI tools to assist musicians in music production.
Learn to Sing by Listening: Building Controllable Virtual Singer by Unsupervised Learning from Voice Recordings
The virtual world is being established in which digital humans are created indistinguishable from real humans. Producing their audio-related capabilities is crucial since voice conveys extensive personal characteristics. We aim to create a controllable audio-form virtual singer; however, supervised modeling and controlling all different factors of the singing voice, such as timbre, tempo, pitch, and lyrics, is extremely difficult since accurately labeling all such information needs enormous labor work. In this paper, we propose a framework that could digitize a person's voice by simply "listening" to the clean voice recordings of any content in a fully unsupervised manner and predict singing voices even only using speaking recordings. A variational auto-encoder (VAE) based framework is developed, which leverages a set of pre-trained models to encode the audio as various hidden embeddings representing different factors of the singing voice, and further decodes the embeddings into raw audio. By manipulating the hidden embeddings for different factors, the resulting singing voices can be controlled, and new virtual singers can also be further generated by interpolating between timbres. Evaluations of different types of experiments demonstrate the proposed method's effectiveness. The proposed method is the critical technique for producing the AI choir, which empowered the human-AI symbiotic orchestra in Hong Kong in July 2022.
Mustango: Toward Controllable Text-to-Music Generation
With recent advancements in text-to-audio and text-to-music based on latent diffusion models, the quality of generated content has been reaching new heights. The controllability of musical aspects, however, has not been explicitly explored in text-to-music systems yet. In this paper, we present Mustango, a music-domain-knowledge-inspired text-to-music system based on diffusion, that expands the Tango text-to-audio model. Mustango aims to control the generated music, not only with general text captions, but from more rich captions that could include specific instructions related to chords, beats, tempo, and key. As part of Mustango, we propose MuNet, a Music-Domain-Knowledge-Informed UNet sub-module to integrate these music-specific features, which we predict from the text prompt, as well as the general text embedding, into the diffusion denoising process. To overcome the limited availability of open datasets of music with text captions, we propose a novel data augmentation method that includes altering the harmonic, rhythmic, and dynamic aspects of music audio and using state-of-the-art Music Information Retrieval methods to extract the music features which will then be appended to the existing descriptions in text format. We release the resulting MusicBench dataset which contains over 52K instances and includes music-theory-based descriptions in the caption text. Through extensive experiments, we show that the quality of the music generated by Mustango is state-of-the-art, and the controllability through music-specific text prompts greatly outperforms other models in terms of desired chords, beat, key, and tempo, on multiple datasets.
Live Music Models
We introduce a new class of generative models for music called live music models that produce a continuous stream of music in real-time with synchronized user control. We release Magenta RealTime, an open-weights live music model that can be steered using text or audio prompts to control acoustic style. On automatic metrics of music quality, Magenta RealTime outperforms other open-weights music generation models, despite using fewer parameters and offering first-of-its-kind live generation capabilities. We also release Lyria RealTime, an API-based model with extended controls, offering access to our most powerful model with wide prompt coverage. These models demonstrate a new paradigm for AI-assisted music creation that emphasizes human-in-the-loop interaction for live music performance.
Vevo2: Bridging Controllable Speech and Singing Voice Generation via Unified Prosody Learning
Controllable human voice generation, particularly for expressive domains like singing, remains a significant challenge. This paper introduces Vevo2, a unified framework for controllable speech and singing voice generation. To tackle issues like the scarcity of annotated singing data and to enable flexible controllability, Vevo2 introduces two audio tokenizers: (1) a music-notation-free prosody tokenizer that captures prosody and melody from speech, singing, and even instrumental sounds, and (2) a low-frame-rate (12.5 Hz) content-style tokenizer that encodes linguistic content, prosody, and style for both speech and singing, while enabling timbre disentanglement. Vevo2 consists of an auto-regressive (AR) content-style modeling stage, which aims to enable controllability over text, prosody, and style, as well as a flow-matching acoustic modeling stage that allows for timbre control. Particularly, during pre-training of the AR model, we propose both explicit and implicit prosody learning strategies to bridge speech and singing voice. Moreover, to further enhance the AR model's ability to follow text and prosody, we design a multi-objective post-training task that integrates both intelligibility and prosody similarity alignment. Experimental results show that the unified modeling in Vevo2 brings mutual benefits to both speech and singing voice generation. Additionally, Vevo2's effectiveness across a wide range of synthesis, conversion, and editing tasks for both speech and singing further demonstrates its strong generalization ability and versatility. Audio samples are are available at https://versasinger.github.io/.
Musika! Fast Infinite Waveform Music Generation
Fast and user-controllable music generation could enable novel ways of composing or performing music. However, state-of-the-art music generation systems require large amounts of data and computational resources for training, and are slow at inference. This makes them impractical for real-time interactive use. In this work, we introduce Musika, a music generation system that can be trained on hundreds of hours of music using a single consumer GPU, and that allows for much faster than real-time generation of music of arbitrary length on a consumer CPU. We achieve this by first learning a compact invertible representation of spectrogram magnitudes and phases with adversarial autoencoders, then training a Generative Adversarial Network (GAN) on this representation for a particular music domain. A latent coordinate system enables generating arbitrarily long sequences of excerpts in parallel, while a global context vector allows the music to remain stylistically coherent through time. We perform quantitative evaluations to assess the quality of the generated samples and showcase options for user control in piano and techno music generation. We release the source code and pretrained autoencoder weights at github.com/marcoppasini/musika, such that a GAN can be trained on a new music domain with a single GPU in a matter of hours.
TechSinger: Technique Controllable Multilingual Singing Voice Synthesis via Flow Matching
Singing voice synthesis has made remarkable progress in generating natural and high-quality voices. However, existing methods rarely provide precise control over vocal techniques such as intensity, mixed voice, falsetto, bubble, and breathy tones, thus limiting the expressive potential of synthetic voices. We introduce TechSinger, an advanced system for controllable singing voice synthesis that supports five languages and seven vocal techniques. TechSinger leverages a flow-matching-based generative model to produce singing voices with enhanced expressive control over various techniques. To enhance the diversity of training data, we develop a technique detection model that automatically annotates datasets with phoneme-level technique labels. Additionally, our prompt-based technique prediction model enables users to specify desired vocal attributes through natural language, offering fine-grained control over the synthesized singing. Experimental results demonstrate that TechSinger significantly enhances the expressiveness and realism of synthetic singing voices, outperforming existing methods in terms of audio quality and technique-specific control. Audio samples can be found at https://tech-singer.github.io.
PicoAudio: Enabling Precise Timestamp and Frequency Controllability of Audio Events in Text-to-audio Generation
Recently, audio generation tasks have attracted considerable research interests. Precise temporal controllability is essential to integrate audio generation with real applications. In this work, we propose a temporal controlled audio generation framework, PicoAudio. PicoAudio integrates temporal information to guide audio generation through tailored model design. It leverages data crawling, segmentation, filtering, and simulation of fine-grained temporally-aligned audio-text data. Both subjective and objective evaluations demonstrate that PicoAudio dramantically surpasses current state-of-the-art generation models in terms of timestamp and occurrence frequency controllability. The generated samples are available on the demo website https://PicoAudio.github.io.
SegTune: Structured and Fine-Grained Control for Song Generation
Recent advancements in song generation have shown promising results in generating songs from lyrics and/or global text prompts. However, most existing systems lack the ability to model the temporally varying attributes of songs, limiting fine-grained control over musical structure and dynamics. In this paper, we propose SegTune, a non-autoregressive framework for structured and controllable song generation. SegTune enables segment-level control by allowing users or large language models to specify local musical descriptions aligned to song sections.The segmental prompts are injected into the model by temporally broadcasting them to corresponding time windows, while global prompts influence the whole song to ensure stylistic coherence. To obtain accurate segment durations and enable precise lyric-to-music alignment, we introduce an LLM-based duration predictor that autoregressively generates sentence-level timestamped lyrics in LRC format. We further construct a large-scale data pipeline for collecting high-quality songs with aligned lyrics and prompts, and propose new evaluation metrics to assess segment-level alignment and vocal attribute consistency. Experimental results show that SegTune achieves superior controllability and musical coherence compared to existing baselines. See https://cai525.github.io/SegTune_demo for demos of our work.
DrawSpeech: Expressive Speech Synthesis Using Prosodic Sketches as Control Conditions
Controlling text-to-speech (TTS) systems to synthesize speech with the prosodic characteristics expected by users has attracted much attention. To achieve controllability, current studies focus on two main directions: (1) using reference speech as prosody prompt to guide speech synthesis, and (2) using natural language descriptions to control the generation process. However, finding reference speech that exactly contains the prosody that users want to synthesize takes a lot of effort. Description-based guidance in TTS systems can only determine the overall prosody, which has difficulty in achieving fine-grained prosody control over the synthesized speech. In this paper, we propose DrawSpeech, a sketch-conditioned diffusion model capable of generating speech based on any prosody sketches drawn by users. Specifically, the prosody sketches are fed to DrawSpeech to provide a rough indication of the expected prosody trends. DrawSpeech then recovers the detailed pitch and energy contours based on the coarse sketches and synthesizes the desired speech. Experimental results show that DrawSpeech can generate speech with a wide variety of prosody and can precisely control the fine-grained prosody in a user-friendly manner. Our implementation and audio samples are publicly available.
Expressive Neural Voice Cloning
Voice cloning is the task of learning to synthesize the voice of an unseen speaker from a few samples. While current voice cloning methods achieve promising results in Text-to-Speech (TTS) synthesis for a new voice, these approaches lack the ability to control the expressiveness of synthesized audio. In this work, we propose a controllable voice cloning method that allows fine-grained control over various style aspects of the synthesized speech for an unseen speaker. We achieve this by explicitly conditioning the speech synthesis model on a speaker encoding, pitch contour and latent style tokens during training. Through both quantitative and qualitative evaluations, we show that our framework can be used for various expressive voice cloning tasks using only a few transcribed or untranscribed speech samples for a new speaker. These cloning tasks include style transfer from a reference speech, synthesizing speech directly from text, and fine-grained style control by manipulating the style conditioning variables during inference.
TunesFormer: Forming Tunes with Control Codes
In recent years, deep learning techniques have been applied to music generation systems with promising results. However, one of the main challenges in this field has been the lack of annotated datasets, making it difficult for models to learn musical forms in compositions. To address this issue, we present TunesFormer, a Transformer-based melody generation system that is trained on a large dataset of 285,449 ABC tunes. By utilizing specific symbols commonly found in ABC notation to indicate section boundaries, TunesFormer can understand and generate melodies with given musical forms based on control codes. Our objective evaluations demonstrate the effectiveness of the control codes in achieving controlled musical forms, and subjective experiments show that the generated melodies are of comparable quality to human compositions. Our results also provide insights into the optimal placement of control codes and their impact on the generated melodies. TunesFormer presents a promising approach for generating melodies with desired musical forms through the use of deep learning techniques.
MusIAC: An extensible generative framework for Music Infilling Applications with multi-level Control
We present a novel music generation framework for music infilling, with a user friendly interface. Infilling refers to the task of generating musical sections given the surrounding multi-track music. The proposed transformer-based framework is extensible for new control tokens as the added music control tokens such as tonal tension per bar and track polyphony level in this work. We explore the effects of including several musically meaningful control tokens, and evaluate the results using objective metrics related to pitch and rhythm. Our results demonstrate that adding additional control tokens helps to generate music with stronger stylistic similarities to the original music. It also provides the user with more control to change properties like the music texture and tonal tension in each bar compared to previous research which only provided control for track density. We present the model in a Google Colab notebook to enable interactive generation.
Seed-Music: A Unified Framework for High Quality and Controlled Music Generation
We introduce Seed-Music, a suite of music generation systems capable of producing high-quality music with fine-grained style control. Our unified framework leverages both auto-regressive language modeling and diffusion approaches to support two key music creation workflows: controlled music generation and post-production editing. For controlled music generation, our system enables vocal music generation with performance controls from multi-modal inputs, including style descriptions, audio references, musical scores, and voice prompts. For post-production editing, it offers interactive tools for editing lyrics and vocal melodies directly in the generated audio. We encourage readers to listen to demo audio examples at https://team.doubao.com/seed-music .
LARA-Gen: Enabling Continuous Emotion Control for Music Generation Models via Latent Affective Representation Alignment
Recent advances in text-to-music models have enabled coherent music generation from text prompts, yet fine-grained emotional control remains unresolved. We introduce LARA-Gen, a framework for continuous emotion control that aligns the internal hidden states with an external music understanding model through Latent Affective Representation Alignment (LARA), enabling effective training. In addition, we design an emotion control module based on a continuous valence-arousal space, disentangling emotional attributes from textual content and bypassing the bottlenecks of text-based prompting. Furthermore, we establish a benchmark with a curated test set and a robust Emotion Predictor, facilitating objective evaluation of emotional controllability in music generation. Extensive experiments demonstrate that LARA-Gen achieves continuous, fine-grained control of emotion and significantly outperforms baselines in both emotion adherence and music quality. Generated samples are available at https://nieeim.github.io/LARA-Gen/.
Visualization and Interpretation of Latent Spaces for Controlling Expressive Speech Synthesis through Audio Analysis
The field of Text-to-Speech has experienced huge improvements last years benefiting from deep learning techniques. Producing realistic speech becomes possible now. As a consequence, the research on the control of the expressiveness, allowing to generate speech in different styles or manners, has attracted increasing attention lately. Systems able to control style have been developed and show impressive results. However the control parameters often consist of latent variables and remain complex to interpret. In this paper, we analyze and compare different latent spaces and obtain an interpretation of their influence on expressive speech. This will enable the possibility to build controllable speech synthesis systems with an understandable behaviour.
Filtering Video Noise as Audio with Motion Detection to Form a Musical Instrument
Even though they differ in the physical domain, digital video and audio share many characteristics. Both are temporal data streams often stored in buffers with 8-bit values. This paper investigates a method for creating harmonic sounds with a video signal as input. A musical instrument is proposed, that utilizes video in both a sound synthesis method, and in a controller interface for selecting musical notes at specific velocities. The resulting instrument was informally determined by the author to sound both pleasant and interesting, but hard to control, and therefore suited for synth pad sounds.
MIDI-DDSP: Detailed Control of Musical Performance via Hierarchical Modeling
Musical expression requires control of both what notes are played, and how they are performed. Conventional audio synthesizers provide detailed expressive controls, but at the cost of realism. Black-box neural audio synthesis and concatenative samplers can produce realistic audio, but have few mechanisms for control. In this work, we introduce MIDI-DDSP a hierarchical model of musical instruments that enables both realistic neural audio synthesis and detailed user control. Starting from interpretable Differentiable Digital Signal Processing (DDSP) synthesis parameters, we infer musical notes and high-level properties of their expressive performance (such as timbre, vibrato, dynamics, and articulation). This creates a 3-level hierarchy (notes, performance, synthesis) that affords individuals the option to intervene at each level, or utilize trained priors (performance given notes, synthesis given performance) for creative assistance. Through quantitative experiments and listening tests, we demonstrate that this hierarchy can reconstruct high-fidelity audio, accurately predict performance attributes for a note sequence, independently manipulate the attributes of a given performance, and as a complete system, generate realistic audio from a novel note sequence. By utilizing an interpretable hierarchy, with multiple levels of granularity, MIDI-DDSP opens the door to assistive tools to empower individuals across a diverse range of musical experience.
Multimodal Music Generation with Explicit Bridges and Retrieval Augmentation
Multimodal music generation aims to produce music from diverse input modalities, including text, videos, and images. Existing methods use a common embedding space for multimodal fusion. Despite their effectiveness in other modalities, their application in multimodal music generation faces challenges of data scarcity, weak cross-modal alignment, and limited controllability. This paper addresses these issues by using explicit bridges of text and music for multimodal alignment. We introduce a novel method named Visuals Music Bridge (VMB). Specifically, a Multimodal Music Description Model converts visual inputs into detailed textual descriptions to provide the text bridge; a Dual-track Music Retrieval module that combines broad and targeted retrieval strategies to provide the music bridge and enable user control. Finally, we design an Explicitly Conditioned Music Generation framework to generate music based on the two bridges. We conduct experiments on video-to-music, image-to-music, text-to-music, and controllable music generation tasks, along with experiments on controllability. The results demonstrate that VMB significantly enhances music quality, modality, and customization alignment compared to previous methods. VMB sets a new standard for interpretable and expressive multimodal music generation with applications in various multimedia fields. Demos and code are available at https://github.com/wbs2788/VMB.
Harmonicity Plays a Critical Role in DNN Based Versus in Biologically-Inspired Monaural Speech Segregation Systems
Recent advancements in deep learning have led to drastic improvements in speech segregation models. Despite their success and growing applicability, few efforts have been made to analyze the underlying principles that these networks learn to perform segregation. Here we analyze the role of harmonicity on two state-of-the-art Deep Neural Networks (DNN)-based models- Conv-TasNet and DPT-Net. We evaluate their performance with mixtures of natural speech versus slightly manipulated inharmonic speech, where harmonics are slightly frequency jittered. We find that performance deteriorates significantly if one source is even slightly harmonically jittered, e.g., an imperceptible 3% harmonic jitter degrades performance of Conv-TasNet from 15.4 dB to 0.70 dB. Training the model on inharmonic speech does not remedy this sensitivity, instead resulting in worse performance on natural speech mixtures, making inharmonicity a powerful adversarial factor in DNN models. Furthermore, additional analyses reveal that DNN algorithms deviate markedly from biologically inspired algorithms that rely primarily on timing cues and not harmonicity to segregate speech.
MuseCoco: Generating Symbolic Music from Text
Generating music from text descriptions is a user-friendly mode since the text is a relatively easy interface for user engagement. While some approaches utilize texts to control music audio generation, editing musical elements in generated audio is challenging for users. In contrast, symbolic music offers ease of editing, making it more accessible for users to manipulate specific musical elements. In this paper, we propose MuseCoco, which generates symbolic music from text descriptions with musical attributes as the bridge to break down the task into text-to-attribute understanding and attribute-to-music generation stages. MuseCoCo stands for Music Composition Copilot that empowers musicians to generate music directly from given text descriptions, offering a significant improvement in efficiency compared to creating music entirely from scratch. The system has two main advantages: Firstly, it is data efficient. In the attribute-to-music generation stage, the attributes can be directly extracted from music sequences, making the model training self-supervised. In the text-to-attribute understanding stage, the text is synthesized and refined by ChatGPT based on the defined attribute templates. Secondly, the system can achieve precise control with specific attributes in text descriptions and offers multiple control options through attribute-conditioned or text-conditioned approaches. MuseCoco outperforms baseline systems in terms of musicality, controllability, and overall score by at least 1.27, 1.08, and 1.32 respectively. Besides, there is a notable enhancement of about 20% in objective control accuracy. In addition, we have developed a robust large-scale model with 1.2 billion parameters, showcasing exceptional controllability and musicality.
SCALAR: Scale-wise Controllable Visual Autoregressive Learning
Controllable image synthesis, which enables fine-grained control over generated outputs, has emerged as a key focus in visual generative modeling. However, controllable generation remains challenging for Visual Autoregressive (VAR) models due to their hierarchical, next-scale prediction style. Existing VAR-based methods often suffer from inefficient control encoding and disruptive injection mechanisms that compromise both fidelity and efficiency. In this work, we present SCALAR, a controllable generation method based on VAR, incorporating a novel Scale-wise Conditional Decoding mechanism. SCALAR leverages a pretrained image encoder to extract semantic control signal encodings, which are projected into scale-specific representations and injected into the corresponding layers of the VAR backbone. This design provides persistent and structurally aligned guidance throughout the generation process. Building on SCALAR, we develop SCALAR-Uni, a unified extension that aligns multiple control modalities into a shared latent space, supporting flexible multi-conditional guidance in a single model. Extensive experiments show that SCALAR achieves superior generation quality and control precision across various tasks.
Equipping Pretrained Unconditional Music Transformers with Instrument and Genre Controls
The ''pretraining-and-finetuning'' paradigm has become a norm for training domain-specific models in natural language processing and computer vision. In this work, we aim to examine this paradigm for symbolic music generation through leveraging the largest ever symbolic music dataset sourced from the MuseScore forum. We first pretrain a large unconditional transformer model using 1.5 million songs. We then propose a simple technique to equip this pretrained unconditional music transformer model with instrument and genre controls by finetuning the model with additional control tokens. Our proposed representation offers improved high-level controllability and expressiveness against two existing representations. The experimental results show that the proposed model can successfully generate music with user-specified instruments and genre. In a subjective listening test, the proposed model outperforms the pretrained baseline model in terms of coherence, harmony, arrangement and overall quality.
Versatile Framework for Song Generation with Prompt-based Control
Song generation focuses on producing controllable high-quality songs based on various prompts. However, existing methods struggle to generate vocals and accompaniments with prompt-based control and proper alignment. Additionally, they fall short in supporting various tasks. To address these challenges, we introduce VersBand, a multi-task song generation framework for synthesizing high-quality, aligned songs with prompt-based control. VersBand comprises these primary models: 1) VocalBand, a decoupled model, leverages the flow-matching method for generating singing styles, pitches, and mel-spectrograms, allowing fast, high-quality vocal generation with style control. 2) AccompBand, a flow-based transformer model, incorporates the Band-MOE, selecting suitable experts for enhanced quality, alignment, and control. This model allows for generating controllable, high-quality accompaniments aligned with vocals. 3) Two generation models, LyricBand for lyrics and MelodyBand for melodies, contribute to the comprehensive multi-task song generation system, allowing for extensive control based on multiple prompts. Experimental results demonstrate that VersBand performs better over baseline models across multiple song generation tasks using objective and subjective metrics. Audio samples are available at https://VersBand.github.io.
Symbolic Music Generation with Non-Differentiable Rule Guided Diffusion
We study the problem of symbolic music generation (e.g., generating piano rolls), with a technical focus on non-differentiable rule guidance. Musical rules are often expressed in symbolic form on note characteristics, such as note density or chord progression, many of which are non-differentiable which pose a challenge when using them for guided diffusion. We propose Stochastic Control Guidance (SCG), a novel guidance method that only requires forward evaluation of rule functions that can work with pre-trained diffusion models in a plug-and-play way, thus achieving training-free guidance for non-differentiable rules for the first time. Additionally, we introduce a latent diffusion architecture for symbolic music generation with high time resolution, which can be composed with SCG in a plug-and-play fashion. Compared to standard strong baselines in symbolic music generation, this framework demonstrates marked advancements in music quality and rule-based controllability, outperforming current state-of-the-art generators in a variety of settings. For detailed demonstrations, code and model checkpoints, please visit our project website: https://scg-rule-guided-music.github.io/.
Accompanied Singing Voice Synthesis with Fully Text-controlled Melody
Text-to-song (TTSong) is a music generation task that synthesizes accompanied singing voices. Current TTSong methods, inherited from singing voice synthesis (SVS), require melody-related information that can sometimes be impractical, such as music scores or MIDI sequences. We present MelodyLM, the first TTSong model that generates high-quality song pieces with fully text-controlled melodies, achieving minimal user requirements and maximum control flexibility. MelodyLM explicitly models MIDI as the intermediate melody-related feature and sequentially generates vocal tracks in a language model manner, conditioned on textual and vocal prompts. The accompaniment music is subsequently synthesized by a latent diffusion model with hybrid conditioning for temporal alignment. With minimal requirements, users only need to input lyrics and a reference voice to synthesize a song sample. For full control, just input textual prompts or even directly input MIDI. Experimental results indicate that MelodyLM achieves superior performance in terms of both objective and subjective metrics. Audio samples are available at https://melodylm666.github.io.
VideoComposer: Compositional Video Synthesis with Motion Controllability
The pursuit of controllability as a higher standard of visual content creation has yielded remarkable progress in customizable image synthesis. However, achieving controllable video synthesis remains challenging due to the large variation of temporal dynamics and the requirement of cross-frame temporal consistency. Based on the paradigm of compositional generation, this work presents VideoComposer that allows users to flexibly compose a video with textual conditions, spatial conditions, and more importantly temporal conditions. Specifically, considering the characteristic of video data, we introduce the motion vector from compressed videos as an explicit control signal to provide guidance regarding temporal dynamics. In addition, we develop a Spatio-Temporal Condition encoder (STC-encoder) that serves as a unified interface to effectively incorporate the spatial and temporal relations of sequential inputs, with which the model could make better use of temporal conditions and hence achieve higher inter-frame consistency. Extensive experimental results suggest that VideoComposer is able to control the spatial and temporal patterns simultaneously within a synthesized video in various forms, such as text description, sketch sequence, reference video, or even simply hand-crafted motions. The code and models will be publicly available at https://videocomposer.github.io.
DITTO: Diffusion Inference-Time T-Optimization for Music Generation
We propose Diffusion Inference-Time T-Optimization (DITTO), a general-purpose frame-work for controlling pre-trained text-to-music diffusion models at inference-time via optimizing initial noise latents. Our method can be used to optimize through any differentiable feature matching loss to achieve a target (stylized) output and leverages gradient checkpointing for memory efficiency. We demonstrate a surprisingly wide-range of applications for music generation including inpainting, outpainting, and looping as well as intensity, melody, and musical structure control - all without ever fine-tuning the underlying model. When we compare our approach against related training, guidance, and optimization-based methods, we find DITTO achieves state-of-the-art performance on nearly all tasks, including outperforming comparable approaches on controllability, audio quality, and computational efficiency, thus opening the door for high-quality, flexible, training-free control of diffusion models. Sound examples can be found at https://DITTO-Music.github.io/web/.
Joint Audio and Symbolic Conditioning for Temporally Controlled Text-to-Music Generation
We present JASCO, a temporally controlled text-to-music generation model utilizing both symbolic and audio-based conditions. JASCO can generate high-quality music samples conditioned on global text descriptions along with fine-grained local controls. JASCO is based on the Flow Matching modeling paradigm together with a novel conditioning method. This allows music generation controlled both locally (e.g., chords) and globally (text description). Specifically, we apply information bottleneck layers in conjunction with temporal blurring to extract relevant information with respect to specific controls. This allows the incorporation of both symbolic and audio-based conditions in the same text-to-music model. We experiment with various symbolic control signals (e.g., chords, melody), as well as with audio representations (e.g., separated drum tracks, full-mix). We evaluate JASCO considering both generation quality and condition adherence, using both objective metrics and human studies. Results suggest that JASCO is comparable to the evaluated baselines considering generation quality while allowing significantly better and more versatile controls over the generated music. Samples are available on our demo page https://pages.cs.huji.ac.il/adiyoss-lab/JASCO.
Wavehax: Aliasing-Free Neural Waveform Synthesis Based on 2D Convolution and Harmonic Prior for Reliable Complex Spectrogram Estimation
Neural vocoders often struggle with aliasing in latent feature spaces, caused by time-domain nonlinear operations and resampling layers. Aliasing folds high-frequency components into the low-frequency range, making aliased and original frequency components indistinguishable and introducing two practical issues. First, aliasing complicates the waveform generation process, as the subsequent layers must address these aliasing effects, increasing the computational complexity. Second, it limits extrapolation performance, particularly in handling high fundamental frequencies, which degrades the perceptual quality of generated speech waveforms. This paper demonstrates that 1) time-domain nonlinear operations inevitably introduce aliasing but provide a strong inductive bias for harmonic generation, and 2) time-frequency-domain processing can achieve aliasing-free waveform synthesis but lacks the inductive bias for effective harmonic generation. Building on this insight, we propose Wavehax, an aliasing-free neural WAVEform generator that integrates 2D convolution and a HArmonic prior for reliable Complex Spectrogram estimation. Experimental results show that Wavehax achieves speech quality comparable to existing high-fidelity neural vocoders and exhibits exceptional robustness in scenarios requiring high fundamental frequency extrapolation, where aliasing effects become typically severe. Moreover, Wavehax requires less than 5% of the multiply-accumulate operations and model parameters compared to HiFi-GAN V1, while achieving over four times faster CPU inference speed.
Beat-It: Beat-Synchronized Multi-Condition 3D Dance Generation
Dance, as an art form, fundamentally hinges on the precise synchronization with musical beats. However, achieving aesthetically pleasing dance sequences from music is challenging, with existing methods often falling short in controllability and beat alignment. To address these shortcomings, this paper introduces Beat-It, a novel framework for beat-specific, key pose-guided dance generation. Unlike prior approaches, Beat-It uniquely integrates explicit beat awareness and key pose guidance, effectively resolving two main issues: the misalignment of generated dance motions with musical beats, and the inability to map key poses to specific beats, critical for practical choreography. Our approach disentangles beat conditions from music using a nearest beat distance representation and employs a hierarchical multi-condition fusion mechanism. This mechanism seamlessly integrates key poses, beats, and music features, mitigating condition conflicts and offering rich, multi-conditioned guidance for dance generation. Additionally, a specially designed beat alignment loss ensures the generated dance movements remain in sync with the designated beats. Extensive experiments confirm Beat-It's superiority over existing state-of-the-art methods in terms of beat alignment and motion controllability.
Anticipatory Music Transformer
We introduce anticipation: a method for constructing a controllable generative model of a temporal point process (the event process) conditioned asynchronously on realizations of a second, correlated process (the control process). We achieve this by interleaving sequences of events and controls, such that controls appear following stopping times in the event sequence. This work is motivated by problems arising in the control of symbolic music generation. We focus on infilling control tasks, whereby the controls are a subset of the events themselves, and conditional generation completes a sequence of events given the fixed control events. We train anticipatory infilling models using the large and diverse Lakh MIDI music dataset. These models match the performance of autoregressive models for prompted music generation, with the additional capability to perform infilling control tasks, including accompaniment. Human evaluators report that an anticipatory model produces accompaniments with similar musicality to even music composed by humans over a 20-second clip.
High Fidelity Text-Guided Music Generation and Editing via Single-Stage Flow Matching
We introduce a simple and efficient text-controllable high-fidelity music generation and editing model. It operates on sequences of continuous latent representations from a low frame rate 48 kHz stereo variational auto encoder codec that eliminates the information loss drawback of discrete representations. Based on a diffusion transformer architecture trained on a flow-matching objective the model can generate and edit diverse high quality stereo samples of variable duration, with simple text descriptions. We also explore a new regularized latent inversion method for zero-shot test-time text-guided editing and demonstrate its superior performance over naive denoising diffusion implicit model (DDIM) inversion for variety of music editing prompts. Evaluations are conducted on both objective and subjective metrics and demonstrate that the proposed model is not only competitive to the evaluated baselines on a standard text-to-music benchmark - quality and efficiency-wise - but also outperforms previous state of the art for music editing when combined with our proposed latent inversion. Samples are available at https://melodyflow.github.io.
Sing-On-Your-Beat: Simple Text-Controllable Accompaniment Generations
Singing is one of the most cherished forms of human entertainment. However, creating a beautiful song requires an accompaniment that complements the vocals and aligns well with the song instruments and genre. With advancements in deep learning, previous research has focused on generating suitable accompaniments but often lacks precise alignment with the desired instrumentation and genre. To address this, we propose a straightforward method that enables control over the accompaniment through text prompts, allowing the generation of music that complements the vocals and aligns with the song instrumental and genre requirements. Through extensive experiments, we successfully generate 10-second accompaniments using vocal input and text control.
Multi-Track MusicLDM: Towards Versatile Music Generation with Latent Diffusion Model
Diffusion models have shown promising results in cross-modal generation tasks involving audio and music, such as text-to-sound and text-to-music generation. These text-controlled music generation models typically focus on generating music by capturing global musical attributes like genre and mood. However, music composition is a complex, multilayered task that often involves musical arrangement as an integral part of the process. This process involves composing each instrument to align with existing ones in terms of beat, dynamics, harmony, and melody, requiring greater precision and control over tracks than text prompts usually provide. In this work, we address these challenges by extending the MusicLDM, a latent diffusion model for music, into a multi-track generative model. By learning the joint probability of tracks sharing a context, our model is capable of generating music across several tracks that correspond well to each other, either conditionally or unconditionally. Additionally, our model is capable of arrangement generation, where the model can generate any subset of tracks given the others (e.g., generating a piano track complementing given bass and drum tracks). We compared our model with an existing multi-track generative model and demonstrated that our model achieves considerable improvements across objective metrics for both total and arrangement generation tasks.
ACE-Step: A Step Towards Music Generation Foundation Model
We introduce ACE-Step, a novel open-source foundation model for music generation that overcomes key limitations of existing approaches and achieves state-of-the-art performance through a holistic architectural design. Current methods face inherent trade-offs between generation speed, musical coherence, and controllability. For example, LLM-based models (e.g. Yue, SongGen) excel at lyric alignment but suffer from slow inference and structural artifacts. Diffusion models (e.g. DiffRhythm), on the other hand, enable faster synthesis but often lack long-range structural coherence. ACE-Step bridges this gap by integrating diffusion-based generation with Sana's Deep Compression AutoEncoder (DCAE) and a lightweight linear transformer. It also leverages MERT and m-hubert to align semantic representations (REPA) during training, allowing rapid convergence. As a result, our model synthesizes up to 4 minutes of music in just 20 seconds on an A100 GPU-15x faster than LLM-based baselines-while achieving superior musical coherence and lyric alignment across melody, harmony, and rhythm metrics. Moreover, ACE-Step preserves fine-grained acoustic details, enabling advanced control mechanisms such as voice cloning, lyric editing, remixing, and track generation (e.g. lyric2vocal, singing2accompaniment). Rather than building yet another end-to-end text-to-music pipeline, our vision is to establish a foundation model for music AI: a fast, general-purpose, efficient yet flexible architecture that makes it easy to train subtasks on top of it. This paves the way for the development of powerful tools that seamlessly integrate into the creative workflows of music artists, producers, and content creators. In short, our goal is to build a stable diffusion moment for music. The code, the model weights and the demo are available at: https://ace-step.github.io/.
Composer: Creative and Controllable Image Synthesis with Composable Conditions
Recent large-scale generative models learned on big data are capable of synthesizing incredible images yet suffer from limited controllability. This work offers a new generation paradigm that allows flexible control of the output image, such as spatial layout and palette, while maintaining the synthesis quality and model creativity. With compositionality as the core idea, we first decompose an image into representative factors, and then train a diffusion model with all these factors as the conditions to recompose the input. At the inference stage, the rich intermediate representations work as composable elements, leading to a huge design space (i.e., exponentially proportional to the number of decomposed factors) for customizable content creation. It is noteworthy that our approach, which we call Composer, supports various levels of conditions, such as text description as the global information, depth map and sketch as the local guidance, color histogram for low-level details, etc. Besides improving controllability, we confirm that Composer serves as a general framework and facilitates a wide range of classical generative tasks without retraining. Code and models will be made available.
XMusic: Towards a Generalized and Controllable Symbolic Music Generation Framework
In recent years, remarkable advancements in artificial intelligence-generated content (AIGC) have been achieved in the fields of image synthesis and text generation, generating content comparable to that produced by humans. However, the quality of AI-generated music has not yet reached this standard, primarily due to the challenge of effectively controlling musical emotions and ensuring high-quality outputs. This paper presents a generalized symbolic music generation framework, XMusic, which supports flexible prompts (i.e., images, videos, texts, tags, and humming) to generate emotionally controllable and high-quality symbolic music. XMusic consists of two core components, XProjector and XComposer. XProjector parses the prompts of various modalities into symbolic music elements (i.e., emotions, genres, rhythms and notes) within the projection space to generate matching music. XComposer contains a Generator and a Selector. The Generator generates emotionally controllable and melodious music based on our innovative symbolic music representation, whereas the Selector identifies high-quality symbolic music by constructing a multi-task learning scheme involving quality assessment, emotion recognition, and genre recognition tasks. In addition, we build XMIDI, a large-scale symbolic music dataset that contains 108,023 MIDI files annotated with precise emotion and genre labels. Objective and subjective evaluations show that XMusic significantly outperforms the current state-of-the-art methods with impressive music quality. Our XMusic has been awarded as one of the nine Highlights of Collectibles at WAIC 2023. The project homepage of XMusic is https://xmusic-project.github.io.
JEN-1 Composer: A Unified Framework for High-Fidelity Multi-Track Music Generation
With rapid advances in generative artificial intelligence, the text-to-music synthesis task has emerged as a promising direction for music generation from scratch. However, finer-grained control over multi-track generation remains an open challenge. Existing models exhibit strong raw generation capability but lack the flexibility to compose separate tracks and combine them in a controllable manner, differing from typical workflows of human composers. To address this issue, we propose JEN-1 Composer, a unified framework to efficiently model marginal, conditional, and joint distributions over multi-track music via a single model. JEN-1 Composer framework exhibits the capacity to seamlessly incorporate any diffusion-based music generation system, e.g. Jen-1, enhancing its capacity for versatile multi-track music generation. We introduce a curriculum training strategy aimed at incrementally instructing the model in the transition from single-track generation to the flexible generation of multi-track combinations. During the inference, users have the ability to iteratively produce and choose music tracks that meet their preferences, subsequently creating an entire musical composition incrementally following the proposed Human-AI co-composition workflow. Quantitative and qualitative assessments demonstrate state-of-the-art performance in controllable and high-fidelity multi-track music synthesis. The proposed JEN-1 Composer represents a significant advance toward interactive AI-facilitated music creation and composition. Demos will be available at https://jenmusic.ai/audio-demos.
Generative Modelling for Controllable Audio Synthesis of Expressive Piano Performance
We present a controllable neural audio synthesizer based on Gaussian Mixture Variational Autoencoders (GM-VAE), which can generate realistic piano performances in the audio domain that closely follows temporal conditions of two essential style features for piano performances: articulation and dynamics. We demonstrate how the model is able to apply fine-grained style morphing over the course of synthesizing the audio. This is based on conditions which are latent variables that can be sampled from the prior or inferred from other pieces. One of the envisioned use cases is to inspire creative and brand new interpretations for existing pieces of piano music.
SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling
Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be ambiguous, and images are cumbersome to edit. In this work, we introduce SpaceControl, a training-free test-time method for explicit spatial control of 3D generation. Our approach accepts a wide range of geometric inputs, from coarse primitives to detailed meshes, and integrates seamlessly with modern pre-trained generative models without requiring any additional training. A controllable parameter lets users trade off between geometric fidelity and output realism. Extensive quantitative evaluation and user studies demonstrate that SpaceControl outperforms both training-based and optimization-based baselines in geometric faithfulness while preserving high visual quality. Finally, we present an interactive user interface that enables online editing of superquadrics for direct conversion into textured 3D assets, facilitating practical deployment in creative workflows. Find our project page at https://spacecontrol3d.github.io/
FilterPrompt: Guiding Image Transfer in Diffusion Models
In controllable generation tasks, flexibly manipulating the generated images to attain a desired appearance or structure based on a single input image cue remains a critical and longstanding challenge. Achieving this requires the effective decoupling of key attributes within the input image data, aiming to get representations accurately. Previous research has predominantly concentrated on disentangling image attributes within feature space. However, the complex distribution present in real-world data often makes the application of such decoupling algorithms to other datasets challenging. Moreover, the granularity of control over feature encoding frequently fails to meet specific task requirements. Upon scrutinizing the characteristics of various generative models, we have observed that the input sensitivity and dynamic evolution properties of the diffusion model can be effectively fused with the explicit decomposition operation in pixel space. This integration enables the image processing operations performed in pixel space for a specific feature distribution of the input image, and can achieve the desired control effect in the generated results. Therefore, we propose FilterPrompt, an approach to enhance the model control effect. It can be universally applied to any diffusion model, allowing users to adjust the representation of specific image features in accordance with task requirements, thereby facilitating more precise and controllable generation outcomes. In particular, our designed experiments demonstrate that the FilterPrompt optimizes feature correlation, mitigates content conflicts during the generation process, and enhances the model's control capability.
CPO: Condition Preference Optimization for Controllable Image Generation
To enhance controllability in text-to-image generation, ControlNet introduces image-based control signals, while ControlNet++ improves pixel-level cycle consistency between generated images and the input control signal. To avoid the prohibitive cost of back-propagating through the sampling process, ControlNet++ optimizes only low-noise timesteps (e.g., t < 200) using a single-step approximation, which not only ignores the contribution of high-noise timesteps but also introduces additional approximation errors. A straightforward alternative for optimizing controllability across all timesteps is Direct Preference Optimization (DPO), a fine-tuning method that increases model preference for more controllable images (I^{w}) over less controllable ones (I^{l}). However, due to uncertainty in generative models, it is difficult to ensure that win--lose image pairs differ only in controllability while keeping other factors, such as image quality, fixed. To address this, we propose performing preference learning over control conditions rather than generated images. Specifically, we construct winning and losing control signals, c^{w} and c^{l}, and train the model to prefer c^{w}. This method, which we term Condition Preference Optimization (CPO), eliminates confounding factors and yields a low-variance training objective. Our approach theoretically exhibits lower contrastive loss variance than DPO and empirically achieves superior results. Moreover, CPO requires less computation and storage for dataset curation. Extensive experiments show that CPO significantly improves controllability over the state-of-the-art ControlNet++ across multiple control types: over 10% error rate reduction in segmentation, 70--80% in human pose, and consistent 2--5% reductions in edge and depth maps.
MVDR Beamforming for Cyclostationary Processes
Conventional acoustic beamformers assume that noise is stationary within short time frames. This assumption prevents them from exploiting correlations between frequencies in almost-periodic noise sources such as musical instruments, fans, and engines. These signals exhibit periodically varying statistics and are better modeled as cyclostationary processes. This paper introduces the cyclic MVDR (cMVDR) beamformer, an extension of the conventional MVDR that leverages both spatial and spectral correlations to improve noise reduction, particularly in low-SNR scenarios. The method builds on frequency-shifted (FRESH) filtering, where shifted versions of the input are combined to attenuate or amplify components that are coherent across frequency. To address inharmonicity, where harmonic partials deviate from exact integer multiples of the fundamental frequency, we propose a data-driven strategy that estimates resonant frequencies via periodogram analysis and computes the frequency shifts from their spacing. Analytical and experimental results demonstrate that performance improves with increasing spectral correlation. On real recordings, the cMVDR achieves up to 5 dB gain in scale-invariant signal-to-distortion ratio (SI-SDR) over the MVDR and remains effective even with a single microphone. Code is available at https://github.com/Screeen/cMVDR.
MMM : Exploring Conditional Multi-Track Music Generation with the Transformer
We propose the Multi-Track Music Machine (MMM), a generative system based on the Transformer architecture that is capable of generating multi-track music. In contrast to previous work, which represents musical material as a single time-ordered sequence, where the musical events corresponding to different tracks are interleaved, we create a time-ordered sequence of musical events for each track and concatenate several tracks into a single sequence. This takes advantage of the Transformer's attention-mechanism, which can adeptly handle long-term dependencies. We explore how various representations can offer the user a high degree of control at generation time, providing an interactive demo that accommodates track-level and bar-level inpainting, and offers control over track instrumentation and note density.
AttriCtrl: Fine-Grained Control of Aesthetic Attribute Intensity in Diffusion Models
Recent breakthroughs in text-to-image diffusion models have significantly enhanced both the visual fidelity and semantic controllability of generated images. However, fine-grained control over aesthetic attributes remains challenging, especially when users require continuous and intensity-specific adjustments. Existing approaches often rely on vague textual prompts, which are inherently ambiguous in expressing both the aesthetic semantics and the desired intensity, or depend on costly human preference data for alignment, limiting their scalability and practicality. To address these limitations, we propose AttriCtrl, a plug-and-play framework for precise and continuous control of aesthetic attributes. Specifically, we quantify abstract aesthetics by leveraging semantic similarity from pre-trained vision-language models, and employ a lightweight value encoder that maps scalar intensities in [0,1] to learnable embeddings within diffusion-based generation. This design enables intuitive and customizable aesthetic manipulation, with minimal training overhead and seamless integration into existing generation pipelines. Extensive experiments demonstrate that AttriCtrl achieves accurate control over individual attributes as well as flexible multi-attribute composition. Moreover, it is fully compatible with popular open-source controllable generation frameworks, showcasing strong integration capability and practical utility across diverse generation scenarios.
CONTUNER: Singing Voice Beautifying with Pitch and Expressiveness Condition
Singing voice beautifying is a novel task that has application value in people's daily life, aiming to correct the pitch of the singing voice and improve the expressiveness without changing the original timbre and content. Existing methods rely on paired data or only concentrate on the correction of pitch. However, professional songs and amateur songs from the same person are hard to obtain, and singing voice beautifying doesn't only contain pitch correction but other aspects like emotion and rhythm. Since we propose a fast and high-fidelity singing voice beautifying system called ConTuner, a diffusion model combined with the modified condition to generate the beautified Mel-spectrogram, where the modified condition is composed of optimized pitch and expressiveness. For pitch correction, we establish a mapping relationship from MIDI, spectrum envelope to pitch. To make amateur singing more expressive, we propose the expressiveness enhancer in the latent space to convert amateur vocal tone to professional. ConTuner achieves a satisfactory beautification effect on both Mandarin and English songs. Ablation study demonstrates that the expressiveness enhancer and generator-based accelerate method in ConTuner are effective.
Aliasing-Free Neural Audio Synthesis
Neural vocoders and codecs reconstruct waveforms from acoustic representations, which directly impact the audio quality. Among existing methods, upsampling-based time-domain models are superior in both inference speed and synthesis quality, achieving state-of-the-art performance. Still, despite their success in producing perceptually natural sound, their synthesis fidelity remains limited due to the aliasing artifacts brought by the inadequately designed model architectures. In particular, the unconstrained nonlinear activation generates an infinite number of harmonics that exceed the Nyquist frequency, resulting in ``folded-back'' aliasing artifacts. The widely used upsampling layer, ConvTranspose, copies the mirrored low-frequency parts to fill the empty high-frequency region, resulting in ``mirrored'' aliasing artifacts. Meanwhile, the combination of its inherent periodicity and the mirrored DC bias also brings ``tonal artifact,'' resulting in constant-frequency ringing. This paper aims to solve these issues from a signal processing perspective. Specifically, we apply oversampling and anti-derivative anti-aliasing to the activation function to obtain its anti-aliased form, and replace the problematic ConvTranspose layer with resampling to avoid the ``tonal artifact'' and eliminate aliased components. Based on our proposed anti-aliased modules, we introduce Pupu-Vocoder and Pupu-Codec, and release high-quality pre-trained checkpoints to facilitate audio generation research. We build a test signal benchmark to illustrate the effectiveness of the anti-aliased modules, and conduct experiments on speech, singing voice, music, and audio to validate our proposed models. Experimental results confirm that our lightweight Pupu-Vocoder and Pupu-Codec models can easily outperform existing systems on singing voice, music, and audio, while achieving comparable performance on speech.
ControlSpeech: Towards Simultaneous and Independent Zero-shot Speaker Cloning and Zero-shot Language Style Control
In this paper, we present ControlSpeech, a text-to-speech (TTS) system capable of fully cloning the speaker's voice and enabling arbitrary control and adjustment of speaking style. Prior zero-shot TTS models only mimic the speaker's voice without further control and adjustment capabilities while prior controllable TTS models cannot perform speaker-specific voice generation. Therefore, ControlSpeech focuses on a more challenging task: a TTS system with controllable timbre, content, and style at the same time. ControlSpeech takes speech prompts, content prompts, and style prompts as inputs and utilizes bidirectional attention and mask-based parallel decoding to capture codec representations corresponding to timbre, content, and style in a discrete decoupling codec space. Moreover, we analyze the many-to-many issue in textual style control and propose the Style Mixture Semantic Density (SMSD) module, which is based on Gaussian mixture density networks, to resolve this problem. To facilitate empirical validations, we make available a new style controllable dataset called VccmDataset. Our experimental results demonstrate that ControlSpeech exhibits comparable or state-of-the-art (SOTA) performance in terms of controllability, timbre similarity, audio quality, robustness, and generalizability. The relevant code and demo are available at https://github.com/jishengpeng/ControlSpeech .
Personalizable Long-Context Symbolic Music Infilling with MIDI-RWKV
Existing work in automatic music generation has primarily focused on end-to-end systems that produce complete compositions or continuations. However, because musical composition is typically an iterative process, such systems make it difficult to engage in the back-and-forth between human and machine that is essential to computer-assisted creativity. In this study, we address the task of personalizable, multi-track, long-context, and controllable symbolic music infilling to enhance the process of computer-assisted composition. We present MIDI-RWKV, a novel model based on the RWKV-7 linear architecture, to enable efficient and coherent musical cocreation on edge devices. We also demonstrate that MIDI-RWKV admits an effective method of finetuning its initial state for personalization in the very-low-sample regime. We evaluate MIDI-RWKV and its state tuning on several quantitative and qualitative metrics, and release model weights and code at https://github.com/christianazinn/MIDI-RWKV.
NotaGen: Advancing Musicality in Symbolic Music Generation with Large Language Model Training Paradigms
We introduce NotaGen, a symbolic music generation model aiming to explore the potential of producing high-quality classical sheet music. Inspired by the success of Large Language Models (LLMs), NotaGen adopts pre-training, fine-tuning, and reinforcement learning paradigms (henceforth referred to as the LLM training paradigms). It is pre-trained on 1.6M pieces of music, and then fine-tuned on approximately 9K high-quality classical compositions conditioned on "period-composer-instrumentation" prompts. For reinforcement learning, we propose the CLaMP-DPO method, which further enhances generation quality and controllability without requiring human annotations or predefined rewards. Our experiments demonstrate the efficacy of CLaMP-DPO in symbolic music generation models with different architectures and encoding schemes. Furthermore, subjective A/B tests show that NotaGen outperforms baseline models against human compositions, greatly advancing musical aesthetics in symbolic music generation.The project homepage is https://electricalexis.github.io/notagen-demo.
SynthCloner: Synthesizer Preset Conversion via Factorized Codec with ADSR Envelope Control
Electronic synthesizer sounds are controlled by presets, parameters settings that yield complex timbral characteristics and ADSR envelopes, making preset conversion particularly challenging. Recent approaches to timbre transfer often rely on spectral objectives or implicit style matching, offering limited control over envelope shaping. Moreover, public synthesizer datasets rarely provide diverse coverage of timbres and ADSR envelopes. To address these gaps, we present SynthCloner, a factorized codec model that disentangles audio into three attributes: ADSR envelope, timbre, and content. This separation enables expressive synthesizer preset conversion with independent control over these three attributes. Additionally, we introduce SynthCAT, a new synthesizer dataset with a task-specific rendering pipeline covering 250 timbres, 120 ADSR envelopes, and 100 MIDI sequences. Experiments show that SynthCloner outperforms baselines on both objective and subjective metrics, while enabling independent attribute control. The code, model checkpoint, and audio examples are available at https://buffett0323.github.io/synthcloner/.
SymPAC: Scalable Symbolic Music Generation With Prompts And Constraints
Progress in the task of symbolic music generation may be lagging behind other tasks like audio and text generation, in part because of the scarcity of symbolic training data. In this paper, we leverage the greater scale of audio music data by applying pre-trained MIR models (for transcription, beat tracking, structure analysis, etc.) to extract symbolic events and encode them into token sequences. To the best of our knowledge, this work is the first to demonstrate the feasibility of training symbolic generation models solely from auto-transcribed audio data. Furthermore, to enhance the controllability of the trained model, we introduce SymPAC (Symbolic Music Language Model with Prompting And Constrained Generation), which is distinguished by using (a) prompt bars in encoding and (b) a technique called Constrained Generation via Finite State Machines (FSMs) during inference time. We show the flexibility and controllability of this approach, which may be critical in making music AI useful to creators and users.
SMITIN: Self-Monitored Inference-Time INtervention for Generative Music Transformers
We introduce Self-Monitored Inference-Time INtervention (SMITIN), an approach for controlling an autoregressive generative music transformer using classifier probes. These simple logistic regression probes are trained on the output of each attention head in the transformer using a small dataset of audio examples both exhibiting and missing a specific musical trait (e.g., the presence/absence of drums, or real/synthetic music). We then steer the attention heads in the probe direction, ensuring the generative model output captures the desired musical trait. Additionally, we monitor the probe output to avoid adding an excessive amount of intervention into the autoregressive generation, which could lead to temporally incoherent music. We validate our results objectively and subjectively for both audio continuation and text-to-music applications, demonstrating the ability to add controls to large generative models for which retraining or even fine-tuning is impractical for most musicians. Audio samples of the proposed intervention approach are available on our demo page http://tinyurl.com/smitin .
MIDI-GPT: A Controllable Generative Model for Computer-Assisted Multitrack Music Composition
We present and release MIDI-GPT, a generative system based on the Transformer architecture that is designed for computer-assisted music composition workflows. MIDI-GPT supports the infilling of musical material at the track and bar level, and can condition generation on attributes including: instrument type, musical style, note density, polyphony level, and note duration. In order to integrate these features, we employ an alternative representation for musical material, creating a time-ordered sequence of musical events for each track and concatenating several tracks into a single sequence, rather than using a single time-ordered sequence where the musical events corresponding to different tracks are interleaved. We also propose a variation of our representation allowing for expressiveness. We present experimental results that demonstrate that MIDI-GPT is able to consistently avoid duplicating the musical material it was trained on, generate music that is stylistically similar to the training dataset, and that attribute controls allow enforcing various constraints on the generated material. We also outline several real-world applications of MIDI-GPT, including collaborations with industry partners that explore the integration and evaluation of MIDI-GPT into commercial products, as well as several artistic works produced using it.
From Generality to Mastery: Composer-Style Symbolic Music Generation via Large-Scale Pre-training
Despite progress in controllable symbolic music generation, data scarcity remains a challenge for certain control modalities. Composer-style music generation is a prime example, as only a few pieces per composer are available, limiting the modeling of both styles and fundamental music elements (e.g., melody, chord, rhythm). In this paper, we investigate how general music knowledge learned from a broad corpus can enhance the mastery of specific composer styles, with a focus on piano piece generation. Our approach follows a two-stage training paradigm. First, we pre-train a REMI-based music generation model on a large corpus of pop, folk, and classical music. Then, we fine-tune it on a small, human-verified dataset from four renowned composers, namely Bach, Mozart, Beethoven, and Chopin, using a lightweight adapter module to condition the model on style indicators. To evaluate the effectiveness of our approach, we conduct both objective and subjective evaluations on style accuracy and musicality. Experimental results demonstrate that our method outperforms ablations and baselines, achieving more precise composer-style modeling and better musical aesthetics. Additionally, we provide observations on how the model builds music concepts from the generality pre-training and refines its stylistic understanding through the mastery fine-tuning.
Multi-instrument Music Synthesis with Spectrogram Diffusion
An ideal music synthesizer should be both interactive and expressive, generating high-fidelity audio in realtime for arbitrary combinations of instruments and notes. Recent neural synthesizers have exhibited a tradeoff between domain-specific models that offer detailed control of only specific instruments, or raw waveform models that can train on any music but with minimal control and slow generation. In this work, we focus on a middle ground of neural synthesizers that can generate audio from MIDI sequences with arbitrary combinations of instruments in realtime. This enables training on a wide range of transcription datasets with a single model, which in turn offers note-level control of composition and instrumentation across a wide range of instruments. We use a simple two-stage process: MIDI to spectrograms with an encoder-decoder Transformer, then spectrograms to audio with a generative adversarial network (GAN) spectrogram inverter. We compare training the decoder as an autoregressive model and as a Denoising Diffusion Probabilistic Model (DDPM) and find that the DDPM approach is superior both qualitatively and as measured by audio reconstruction and Fr\'echet distance metrics. Given the interactivity and generality of this approach, we find this to be a promising first step towards interactive and expressive neural synthesis for arbitrary combinations of instruments and notes.
MusiConGen: Rhythm and Chord Control for Transformer-Based Text-to-Music Generation
Existing text-to-music models can produce high-quality audio with great diversity. However, textual prompts alone cannot precisely control temporal musical features such as chords and rhythm of the generated music. To address this challenge, we introduce MusiConGen, a temporally-conditioned Transformer-based text-to-music model that builds upon the pretrained MusicGen framework. Our innovation lies in an efficient finetuning mechanism, tailored for consumer-grade GPUs, that integrates automatically-extracted rhythm and chords as the condition signal. During inference, the condition can either be musical features extracted from a reference audio signal, or be user-defined symbolic chord sequence, BPM, and textual prompts. Our performance evaluation on two datasets -- one derived from extracted features and the other from user-created inputs -- demonstrates that MusiConGen can generate realistic backing track music that aligns well with the specified conditions. We open-source the code and model checkpoints, and provide audio examples online, https://musicongen.github.io/musicongen_demo/.
Aligning Generative Music AI with Human Preferences: Methods and Challenges
Recent advances in generative AI for music have achieved remarkable fidelity and stylistic diversity, yet these systems often fail to align with nuanced human preferences due to the specific loss functions they use. This paper advocates for the systematic application of preference alignment techniques to music generation, addressing the fundamental gap between computational optimization and human musical appreciation. Drawing on recent breakthroughs including MusicRL's large-scale preference learning, multi-preference alignment frameworks like diffusion-based preference optimization in DiffRhythm+, and inference-time optimization techniques like Text2midi-InferAlign, we discuss how these techniques can address music's unique challenges: temporal coherence, harmonic consistency, and subjective quality assessment. We identify key research challenges including scalability to long-form compositions, reliability amongst others in preference modelling. Looking forward, we envision preference-aligned music generation enabling transformative applications in interactive composition tools and personalized music services. This work calls for sustained interdisciplinary research combining advances in machine learning, music-theory to create music AI systems that truly serve human creative and experiential needs.
DiffRhythm 2: Efficient and High Fidelity Song Generation via Block Flow Matching
Generating full-length, high-quality songs is challenging, as it requires maintaining long-term coherence both across text and music modalities and within the music modality itself. Existing non-autoregressive (NAR) frameworks, while capable of producing high-quality songs, often struggle with the alignment between lyrics and vocal. Concurrently, catering to diverse musical preferences necessitates reinforcement learning from human feedback (RLHF). However, existing methods often rely on merging multiple models during multi-preference optimization, which results in significant performance degradation. To address these challenges, we introduce DiffRhythm 2, an end-to-end framework designed for high-fidelity, controllable song generation. To tackle the lyric alignment problem, DiffRhythm 2 employs a semi-autoregressive architecture based on block flow matching. This design enables faithful alignment of lyrics to singing vocals without relying on external labels and constraints, all while preserving the high generation quality and efficiency of NAR models. To make this framework computationally tractable for long sequences, we implement a music variational autoencoder (VAE) that achieves a low frame rate of 5 Hz while still enabling high-fidelity audio reconstruction. In addition, to overcome the limitations of multi-preference optimization in RLHF, we propose cross-pair preference optimization. This method effectively mitigates the performance drop typically associated with model merging, allowing for more robust optimization across diverse human preferences. We further enhance musicality and structural coherence by introducing stochastic block representation alignment loss.
Funnel control for passive infinite-dimensional systems
We consider funnel control for linear infinite-dimensional systems that are impedance passive, meaning that they satisfy an energy balance in which the stored energy equals the squared norm of the state and the supplied power is the inner product of input and output. For the analysis we employ the system node approach, which offers a unified framework for infinite-dimensional systems with boundary and distributed control and observation. The resulting closed-loop dynamics are governed by a nonlinear evolution equation; we establish its solvability and hence the applicability of funnel control to this class. The applicability is illustrated by an Euler-Bernoulli beam, which is studied in two distinct scenarios: once with boundary control and once with distributed control.
Audiobox: Unified Audio Generation with Natural Language Prompts
Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a single modality (speech, sound, or music) through adopting more powerful generative models and scaling data. However, these models lack controllability in several aspects: speech generation models cannot synthesize novel styles based on text description and are limited on domain coverage such as outdoor environments; sound generation models only provide coarse-grained control based on descriptions like "a person speaking" and would only generate mumbling human voices. This paper presents Audiobox, a unified model based on flow-matching that is capable of generating various audio modalities. We design description-based and example-based prompting to enhance controllability and unify speech and sound generation paradigms. We allow transcript, vocal, and other audio styles to be controlled independently when generating speech. To improve model generalization with limited labels, we adapt a self-supervised infilling objective to pre-train on large quantities of unlabeled audio. Audiobox sets new benchmarks on speech and sound generation (0.745 similarity on Librispeech for zero-shot TTS; 0.77 FAD on AudioCaps for text-to-sound) and unlocks new methods for generating audio with novel vocal and acoustic styles. We further integrate Bespoke Solvers, which speeds up generation by over 25 times compared to the default ODE solver for flow-matching, without loss of performance on several tasks. Our demo is available at https://audiobox.metademolab.com/
MotionV2V: Editing Motion in a Video
While generative video models have achieved remarkable fidelity and consistency, applying these capabilities to video editing remains a complex challenge. Recent research has explored motion controllability as a means to enhance text-to-video generation or image animation; however, we identify precise motion control as a promising yet under-explored paradigm for editing existing videos. In this work, we propose modifying video motion by directly editing sparse trajectories extracted from the input. We term the deviation between input and output trajectories a "motion edit" and demonstrate that this representation, when coupled with a generative backbone, enables powerful video editing capabilities. To achieve this, we introduce a pipeline for generating "motion counterfactuals", video pairs that share identical content but distinct motion, and we fine-tune a motion-conditioned video diffusion architecture on this dataset. Our approach allows for edits that start at any timestamp and propagate naturally. In a four-way head-to-head user study, our model achieves over 65 percent preference against prior work. Please see our project page: https://ryanndagreat.github.io/MotionV2V
CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields
Creating artistic 3D scenes can be time-consuming and requires specialized knowledge. To address this, recent works such as ARF, use a radiance field-based approach with style constraints to generate 3D scenes that resemble a style image provided by the user. However, these methods lack fine-grained control over the resulting scenes. In this paper, we introduce Controllable Artistic Radiance Fields (CoARF), a novel algorithm for controllable 3D scene stylization. CoARF enables style transfer for specified objects, compositional 3D style transfer and semantic-aware style transfer. We achieve controllability using segmentation masks with different label-dependent loss functions. We also propose a semantic-aware nearest neighbor matching algorithm to improve the style transfer quality. Our extensive experiments demonstrate that CoARF provides user-specified controllability of style transfer and superior style transfer quality with more precise feature matching.
MusicLM: Generating Music From Text
We introduce MusicLM, a model generating high-fidelity music from text descriptions such as "a calming violin melody backed by a distorted guitar riff". MusicLM casts the process of conditional music generation as a hierarchical sequence-to-sequence modeling task, and it generates music at 24 kHz that remains consistent over several minutes. Our experiments show that MusicLM outperforms previous systems both in audio quality and adherence to the text description. Moreover, we demonstrate that MusicLM can be conditioned on both text and a melody in that it can transform whistled and hummed melodies according to the style described in a text caption. To support future research, we publicly release MusicCaps, a dataset composed of 5.5k music-text pairs, with rich text descriptions provided by human experts.
ST-ITO: Controlling Audio Effects for Style Transfer with Inference-Time Optimization
Audio production style transfer is the task of processing an input to impart stylistic elements from a reference recording. Existing approaches often train a neural network to estimate control parameters for a set of audio effects. However, these approaches are limited in that they can only control a fixed set of effects, where the effects must be differentiable or otherwise employ specialized training techniques. In this work, we introduce ST-ITO, Style Transfer with Inference-Time Optimization, an approach that instead searches the parameter space of an audio effect chain at inference. This method enables control of arbitrary audio effect chains, including unseen and non-differentiable effects. Our approach employs a learned metric of audio production style, which we train through a simple and scalable self-supervised pretraining strategy, along with a gradient-free optimizer. Due to the limited existing evaluation methods for audio production style transfer, we introduce a multi-part benchmark to evaluate audio production style metrics and style transfer systems. This evaluation demonstrates that our audio representation better captures attributes related to audio production and enables expressive style transfer via control of arbitrary audio effects.
FreeTraj: Tuning-Free Trajectory Control in Video Diffusion Models
Diffusion model has demonstrated remarkable capability in video generation, which further sparks interest in introducing trajectory control into the generation process. While existing works mainly focus on training-based methods (e.g., conditional adapter), we argue that diffusion model itself allows decent control over the generated content without requiring any training. In this study, we introduce a tuning-free framework to achieve trajectory-controllable video generation, by imposing guidance on both noise construction and attention computation. Specifically, 1) we first show several instructive phenomenons and analyze how initial noises influence the motion trajectory of generated content. 2) Subsequently, we propose FreeTraj, a tuning-free approach that enables trajectory control by modifying noise sampling and attention mechanisms. 3) Furthermore, we extend FreeTraj to facilitate longer and larger video generation with controllable trajectories. Equipped with these designs, users have the flexibility to provide trajectories manually or opt for trajectories automatically generated by the LLM trajectory planner. Extensive experiments validate the efficacy of our approach in enhancing the trajectory controllability of video diffusion models.
Towards Controllable Speech Synthesis in the Era of Large Language Models: A Systematic Survey
Text-to-speech (TTS) has advanced from generating natural-sounding speech to enabling fine-grained control over attributes like emotion, timbre, and style. Driven by rising industrial demand and breakthroughs in deep learning, e.g., diffusion and large language models (LLMs), controllable TTS has become a rapidly growing research area. This survey provides the first comprehensive review of controllable TTS methods, from traditional control techniques to emerging approaches using natural language prompts. We categorize model architectures, control strategies, and feature representations, while also summarizing challenges, datasets, and evaluations in controllable TTS. This survey aims to guide researchers and practitioners by offering a clear taxonomy and highlighting future directions in this fast-evolving field. One can visit https://github.com/imxtx/awesome-controllabe-speech-synthesis for a comprehensive paper list and updates.
MuSE-SVS: Multi-Singer Emotional Singing Voice Synthesizer that Controls Emotional Intensity
We propose a multi-singer emotional singing voice synthesizer, Muse-SVS, that expresses emotion at various intensity levels by controlling subtle changes in pitch, energy, and phoneme duration while accurately following the score. To control multiple style attributes while avoiding loss of fidelity and expressiveness due to interference between attributes, Muse-SVS represents all attributes and their relations together by a joint embedding in a unified embedding space. Muse-SVS can express emotional intensity levels not included in the training data through embedding interpolation and extrapolation. We also propose a statistical pitch predictor to express pitch variance according to emotional intensity, and a context-aware residual duration predictor to prevent the accumulation of variances in phoneme duration, which is crucial for synchronization with instrumental parts. In addition, we propose a novel ASPP-Transformer, which combines atrous spatial pyramid pooling (ASPP) and Transformer, to improve fidelity and expressiveness by referring to broad contexts. In experiments, Muse-SVS exhibited improved fidelity, expressiveness, and synchronization performance compared with baseline models. The visualization results show that Muse-SVS effectively express the variance in pitch, energy, and phoneme duration according to emotional intensity. To the best of our knowledge, Muse-SVS is the first neural SVS capable of controlling emotional intensity.
Selective Imperfection as a Generative Framework for Analysis, Creativity and Discovery
We introduce materiomusic as a generative framework linking the hierarchical structures of matter with the compositional logic of music. Across proteins, spider webs and flame dynamics, vibrational and architectural principles recur as tonal hierarchies, harmonic progressions, and long-range musical form. Using reversible mappings, from molecular spectra to musical tones and from three-dimensional networks to playable instruments, we show how sound functions as a scientific probe, an epistemic inversion where listening becomes a mode of seeing and musical composition becomes a blueprint for matter. These mappings excavate deep time: patterns originating in femtosecond molecular vibrations or billion-year evolutionary histories become audible. We posit that novelty in science and art emerges when constraints cannot be satisfied within existing degrees of freedom, forcing expansion of the space of viable configurations. Selective imperfection provides the mechanism restoring balance between coherence and adaptability. Quantitative support comes from exhaustive enumeration of all 2^12 musical scales, revealing that culturally significant systems cluster in a mid-entropy, mid-defect corridor, directly paralleling the Hall-Petch optimum where intermediate defect densities maximize material strength. Iterating these mappings creates productive collisions between human creativity and physics, generating new information as musical structures encounter evolutionary constraints. We show how swarm-based AI models compose music exhibiting human-like structural signatures such as small-world connectivity, modular integration, long-range coherence, suggesting a route beyond interpolation toward invention. We show that science and art are generative acts of world-building under constraint, with vibration as a shared grammar organizing structure across scales.
DiffRhythm: Blazingly Fast and Embarrassingly Simple End-to-End Full-Length Song Generation with Latent Diffusion
Recent advancements in music generation have garnered significant attention, yet existing approaches face critical limitations. Some current generative models can only synthesize either the vocal track or the accompaniment track. While some models can generate combined vocal and accompaniment, they typically rely on meticulously designed multi-stage cascading architectures and intricate data pipelines, hindering scalability. Additionally, most systems are restricted to generating short musical segments rather than full-length songs. Furthermore, widely used language model-based methods suffer from slow inference speeds. To address these challenges, we propose DiffRhythm, the first latent diffusion-based song generation model capable of synthesizing complete songs with both vocal and accompaniment for durations of up to 4m45s in only ten seconds, maintaining high musicality and intelligibility. Despite its remarkable capabilities, DiffRhythm is designed to be simple and elegant: it eliminates the need for complex data preparation, employs a straightforward model structure, and requires only lyrics and a style prompt during inference. Additionally, its non-autoregressive structure ensures fast inference speeds. This simplicity guarantees the scalability of DiffRhythm. Moreover, we release the complete training code along with the pre-trained model on large-scale data to promote reproducibility and further research.
Generating Compositional Scenes via Text-to-image RGBA Instance Generation
Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability and fine-grained control over object attributes. The concept of multi-layer generation holds great potential to address these limitations, however generating image instances concurrently to scene composition limits control over fine-grained object attributes, relative positioning in 3D space and scene manipulation abilities. In this work, we propose a novel multi-stage generation paradigm that is designed for fine-grained control, flexibility and interactivity. To ensure control over instance attributes, we devise a novel training paradigm to adapt a diffusion model to generate isolated scene components as RGBA images with transparency information. To build complex images, we employ these pre-generated instances and introduce a multi-layer composite generation process that smoothly assembles components in realistic scenes. Our experiments show that our RGBA diffusion model is capable of generating diverse and high quality instances with precise control over object attributes. Through multi-layer composition, we demonstrate that our approach allows to build and manipulate images from highly complex prompts with fine-grained control over object appearance and location, granting a higher degree of control than competing methods.
Compose & Embellish: Well-Structured Piano Performance Generation via A Two-Stage Approach
Even with strong sequence models like Transformers, generating expressive piano performances with long-range musical structures remains challenging. Meanwhile, methods to compose well-structured melodies or lead sheets (melody + chords), i.e., simpler forms of music, gained more success. Observing the above, we devise a two-stage Transformer-based framework that Composes a lead sheet first, and then Embellishes it with accompaniment and expressive touches. Such a factorization also enables pretraining on non-piano data. Our objective and subjective experiments show that Compose & Embellish shrinks the gap in structureness between a current state of the art and real performances by half, and improves other musical aspects such as richness and coherence as well.
FIGARO: Generating Symbolic Music with Fine-Grained Artistic Control
Generating music with deep neural networks has been an area of active research in recent years. While the quality of generated samples has been steadily increasing, most methods are only able to exert minimal control over the generated sequence, if any. We propose the self-supervised description-to-sequence task, which allows for fine-grained controllable generation on a global level. We do so by extracting high-level features about the target sequence and learning the conditional distribution of sequences given the corresponding high-level description in a sequence-to-sequence modelling setup. We train FIGARO (FIne-grained music Generation via Attention-based, RObust control) by applying description-to-sequence modelling to symbolic music. By combining learned high level features with domain knowledge, which acts as a strong inductive bias, the model achieves state-of-the-art results in controllable symbolic music generation and generalizes well beyond the training distribution.
TTS-CtrlNet: Time varying emotion aligned text-to-speech generation with ControlNet
Recent advances in text-to-speech (TTS) have enabled natural speech synthesis, but fine-grained, time-varying emotion control remains challenging. Existing methods often allow only utterance-level control and require full model fine-tuning with a large emotion speech dataset, which can degrade performance. Inspired by adding conditional control to the existing model in ControlNet (Zhang et al, 2023), we propose the first ControlNet-based approach for controllable flow-matching TTS (TTS-CtrlNet), which freezes the original model and introduces a trainable copy of it to process additional conditions. We show that TTS-CtrlNet can boost the pretrained large TTS model by adding intuitive, scalable, and time-varying emotion control while inheriting the ability of the original model (e.g., zero-shot voice cloning & naturalness). Furthermore, we provide practical recipes for adding emotion control: 1) optimal architecture design choice with block analysis, 2) emotion-specific flow step, and 3) flexible control scale. Experiments show that ours can effectively add an emotion controller to existing TTS, and achieves state-of-the-art performance with emotion similarity scores: Emo-SIM and Aro-Val SIM. The project page is available at: https://curryjung.github.io/ttsctrlnet_project_page
Make-A-Voice: Unified Voice Synthesis With Discrete Representation
Various applications of voice synthesis have been developed independently despite the fact that they generate "voice" as output in common. In addition, the majority of voice synthesis models currently rely on annotated audio data, but it is crucial to scale them to self-supervised datasets in order to effectively capture the wide range of acoustic variations present in human voice, including speaker identity, emotion, and prosody. In this work, we propose Make-A-Voice, a unified framework for synthesizing and manipulating voice signals from discrete representations. Make-A-Voice leverages a "coarse-to-fine" approach to model the human voice, which involves three stages: 1) semantic stage: model high-level transformation between linguistic content and self-supervised semantic tokens, 2) acoustic stage: introduce varying control signals as acoustic conditions for semantic-to-acoustic modeling, and 3) generation stage: synthesize high-fidelity waveforms from acoustic tokens. Make-A-Voice offers notable benefits as a unified voice synthesis framework: 1) Data scalability: the major backbone (i.e., acoustic and generation stage) does not require any annotations, and thus the training data could be scaled up. 2) Controllability and conditioning flexibility: we investigate different conditioning mechanisms and effectively handle three voice synthesis applications, including text-to-speech (TTS), voice conversion (VC), and singing voice synthesis (SVS) by re-synthesizing the discrete voice representations with prompt guidance. Experimental results demonstrate that Make-A-Voice exhibits superior audio quality and style similarity compared with competitive baseline models. Audio samples are available at https://Make-A-Voice.github.io
Towards Aligned Layout Generation via Diffusion Model with Aesthetic Constraints
Controllable layout generation refers to the process of creating a plausible visual arrangement of elements within a graphic design (e.g., document and web designs) with constraints representing design intentions. Although recent diffusion-based models have achieved state-of-the-art FID scores, they tend to exhibit more pronounced misalignment compared to earlier transformer-based models. In this work, we propose the LAyout Constraint diffusion modEl (LACE), a unified model to handle a broad range of layout generation tasks, such as arranging elements with specified attributes and refining or completing a coarse layout design. The model is based on continuous diffusion models. Compared with existing methods that use discrete diffusion models, continuous state-space design can enable the incorporation of differentiable aesthetic constraint functions in training. For conditional generation, we introduce conditions via masked input. Extensive experiment results show that LACE produces high-quality layouts and outperforms existing state-of-the-art baselines.
SyMuPe: Affective and Controllable Symbolic Music Performance
Emotions are fundamental to the creation and perception of music performances. However, achieving human-like expression and emotion through machine learning models for performance rendering remains a challenging task. In this work, we present SyMuPe, a novel framework for developing and training affective and controllable symbolic piano performance models. Our flagship model, PianoFlow, uses conditional flow matching trained to solve diverse multi-mask performance inpainting tasks. By design, it supports both unconditional generation and infilling of music performance features. For training, we use a curated, cleaned dataset of 2,968 hours of aligned musical scores and expressive MIDI performances. For text and emotion control, we integrate a piano performance emotion classifier and tune PianoFlow with the emotion-weighted Flan-T5 text embeddings provided as conditional inputs. Objective and subjective evaluations against transformer-based baselines and existing models show that PianoFlow not only outperforms other approaches, but also achieves performance quality comparable to that of human-recorded and transcribed MIDI samples. For emotion control, we present and analyze samples generated under different text conditioning scenarios. The developed model can be integrated into interactive applications, contributing to the creation of more accessible and engaging music performance systems.
SongGen: A Single Stage Auto-regressive Transformer for Text-to-Song Generation
Text-to-song generation, the task of creating vocals and accompaniment from textual inputs, poses significant challenges due to domain complexity and data scarcity. Existing approaches often employ multi-stage generation procedures, resulting in cumbersome training and inference pipelines. In this paper, we propose SongGen, a fully open-source, single-stage auto-regressive transformer designed for controllable song generation. The proposed model facilitates fine-grained control over diverse musical attributes, including lyrics and textual descriptions of instrumentation, genre, mood, and timbre, while also offering an optional three-second reference clip for voice cloning. Within a unified auto-regressive framework, SongGen supports two output modes: mixed mode, which generates a mixture of vocals and accompaniment directly, and dual-track mode, which synthesizes them separately for greater flexibility in downstream applications. We explore diverse token pattern strategies for each mode, leading to notable improvements and valuable insights. Furthermore, we design an automated data preprocessing pipeline with effective quality control. To foster community engagement and future research, we will release our model weights, training code, annotated data, and preprocessing pipeline. The generated samples are showcased on our project page at https://liuzh-19.github.io/SongGen/ , and the code will be available at https://github.com/LiuZH-19/SongGen .
Vivid-VR: Distilling Concepts from Text-to-Video Diffusion Transformer for Photorealistic Video Restoration
We present Vivid-VR, a DiT-based generative video restoration method built upon an advanced T2V foundation model, where ControlNet is leveraged to control the generation process, ensuring content consistency. However, conventional fine-tuning of such controllable pipelines frequently suffers from distribution drift due to limitations in imperfect multimodal alignment, resulting in compromised texture realism and temporal coherence. To tackle this challenge, we propose a concept distillation training strategy that utilizes the pretrained T2V model to synthesize training samples with embedded textual concepts, thereby distilling its conceptual understanding to preserve texture and temporal quality. To enhance generation controllability, we redesign the control architecture with two key components: 1) a control feature projector that filters degradation artifacts from input video latents to minimize their propagation through the generation pipeline, and 2) a new ControlNet connector employing a dual-branch design. This connector synergistically combines MLP-based feature mapping with cross-attention mechanism for dynamic control feature retrieval, enabling both content preservation and adaptive control signal modulation. Extensive experiments show that Vivid-VR performs favorably against existing approaches on both synthetic and real-world benchmarks, as well as AIGC videos, achieving impressive texture realism, visual vividness, and temporal consistency. The codes and checkpoints are publicly available at https://github.com/csbhr/Vivid-VR.
Efficient Fine-Grained Guidance for Diffusion-Based Symbolic Music Generation
Developing generative models to create or conditionally create symbolic music presents unique challenges due to the combination of limited data availability and the need for high precision in note pitch. To address these challenges, we introduce an efficient Fine-Grained Guidance (FGG) approach within diffusion models. FGG guides the diffusion models to generate music that aligns more closely with the control and intent of expert composers, which is critical to improve the accuracy, listenability, and quality of generated music. This approach empowers diffusion models to excel in advanced applications such as improvisation, and interactive music creation. We derive theoretical characterizations for both the challenges in symbolic music generation and the effects of the FGG approach. We provide numerical experiments and subjective evaluation to demonstrate the effectiveness of our approach. We have published a demo page to showcase performances, as one of the first in the symbolic music literature's demo pages that enables real-time interactive generation.
An Empirical Analysis on the Vulnerabilities of End-to-End Speech Segregation Models
End-to-end learning models have demonstrated a remarkable capability in performing speech segregation. Despite their wide-scope of real-world applications, little is known about the mechanisms they employ to group and consequently segregate individual speakers. Knowing that harmonicity is a critical cue for these networks to group sources, in this work, we perform a thorough investigation on ConvTasnet and DPT-Net to analyze how they perform a harmonic analysis of the input mixture. We perform ablation studies where we apply low-pass, high-pass, and band-stop filters of varying pass-bands to empirically analyze the harmonics most critical for segregation. We also investigate how these networks decide which output channel to assign to an estimated source by introducing discontinuities in synthetic mixtures. We find that end-to-end networks are highly unstable, and perform poorly when confronted with deformations which are imperceptible to humans. Replacing the encoder in these networks with a spectrogram leads to lower overall performance, but much higher stability. This work helps us to understand what information these network rely on for speech segregation, and exposes two sources of generalization-errors. It also pinpoints the encoder as the part of the network responsible for these errors, allowing for a redesign with expert knowledge or transfer learning.
Prosody-controllable spontaneous TTS with neural HMMs
Spontaneous speech has many affective and pragmatic functions that are interesting and challenging to model in TTS. However, the presence of reduced articulation, fillers, repetitions, and other disfluencies in spontaneous speech make the text and acoustics less aligned than in read speech, which is problematic for attention-based TTS. We propose a TTS architecture that can rapidly learn to speak from small and irregular datasets, while also reproducing the diversity of expressive phenomena present in spontaneous speech. Specifically, we add utterance-level prosody control to an existing neural HMM-based TTS system which is capable of stable, monotonic alignments for spontaneous speech. We objectively evaluate control accuracy and perform perceptual tests that demonstrate that prosody control does not degrade synthesis quality. To exemplify the power of combining prosody control and ecologically valid data for reproducing intricate spontaneous speech phenomena, we evaluate the system's capability of synthesizing two types of creaky voice. Audio samples are available at https://www.speech.kth.se/tts-demos/prosodic-hmm/
KaraTuner: Towards end to end natural pitch correction for singing voice in karaoke
An automatic pitch correction system typically includes several stages, such as pitch extraction, deviation estimation, pitch shift processing, and cross-fade smoothing. However, designing these components with strategies often requires domain expertise and they are likely to fail on corner cases. In this paper, we present KaraTuner, an end-to-end neural architecture that predicts pitch curve and resynthesizes the singing voice directly from the tuned pitch and vocal spectrum extracted from the original recordings. Several vital technical points have been introduced in KaraTuner to ensure pitch accuracy, pitch naturalness, timbre consistency, and sound quality. A feed-forward Transformer is employed in the pitch predictor to capture longterm dependencies in the vocal spectrum and musical note. We also develop a pitch-controllable vocoder based on a novel source-filter block and the Fre-GAN architecture. KaraTuner obtains a higher preference than the rule-based pitch correction approach through A/B tests, and perceptual experiments show that the proposed vocoder achieves significant advantages in timbre consistency and sound quality compared with the parametric WORLD vocoder, phase vocoder and CLPC vocoder.
MusicMagus: Zero-Shot Text-to-Music Editing via Diffusion Models
Recent advances in text-to-music generation models have opened new avenues in musical creativity. However, music generation usually involves iterative refinements, and how to edit the generated music remains a significant challenge. This paper introduces a novel approach to the editing of music generated by such models, enabling the modification of specific attributes, such as genre, mood and instrument, while maintaining other aspects unchanged. Our method transforms text editing to latent space manipulation while adding an extra constraint to enforce consistency. It seamlessly integrates with existing pretrained text-to-music diffusion models without requiring additional training. Experimental results demonstrate superior performance over both zero-shot and certain supervised baselines in style and timbre transfer evaluations. Additionally, we showcase the practical applicability of our approach in real-world music editing scenarios.
Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models
Large-scale multimodal generative modeling has created milestones in text-to-image and text-to-video generation. Its application to audio still lags behind for two main reasons: the lack of large-scale datasets with high-quality text-audio pairs, and the complexity of modeling long continuous audio data. In this work, we propose Make-An-Audio with a prompt-enhanced diffusion model that addresses these gaps by 1) introducing pseudo prompt enhancement with a distill-then-reprogram approach, it alleviates data scarcity with orders of magnitude concept compositions by using language-free audios; 2) leveraging spectrogram autoencoder to predict the self-supervised audio representation instead of waveforms. Together with robust contrastive language-audio pretraining (CLAP) representations, Make-An-Audio achieves state-of-the-art results in both objective and subjective benchmark evaluation. Moreover, we present its controllability and generalization for X-to-Audio with "No Modality Left Behind", for the first time unlocking the ability to generate high-definition, high-fidelity audios given a user-defined modality input. Audio samples are available at https://Text-to-Audio.github.io
Polyharmonic Cascade
This paper presents a deep machine learning architecture, the "polyharmonic cascade" -- a sequence of packages of polyharmonic splines, where each layer is rigorously derived from the theory of random functions and the principles of indifference. This makes it possible to approximate nonlinear functions of arbitrary complexity while preserving global smoothness and a probabilistic interpretation. For the polyharmonic cascade, a training method alternative to gradient descent is proposed: instead of directly optimizing the coefficients, one solves a single global linear system on each batch with respect to the function values at fixed "constellations" of nodes. This yields synchronized updates of all layers, preserves the probabilistic interpretation of individual layers and theoretical consistency with the original model, and scales well: all computations reduce to 2D matrix operations efficiently executed on a GPU. Fast learning without overfitting on MNIST is demonstrated.
Playing Music in Just Intonation - A Dynamically Adapting Tuning Scheme
We investigate a dynamically adapting tuning scheme for microtonal tuning of musical instruments, allowing the performer to play music in just intonation in any key. Unlike other methods, which are based on a procedural analysis of the chordal structure, the tuning scheme continually solves a system of linear equations without making explicit decisions. In complex situations, where not all intervals of a chord can be tuned according to just frequency ratios, the method automatically yields a tempered compromise. We outline the implementation of the algorithm in an open-source software project that we have provided in order to demonstrate the feasibility of the tuning method.
neural concatenative singing voice conversion: rethinking concatenation-based approach for one-shot singing voice conversion
Any-to-any singing voice conversion is confronted with a significant challenge of ``timbre leakage'' issue caused by inadequate disentanglement between the content and the speaker timbre. To address this issue, this study introduces a novel neural concatenative singing voice conversion (NeuCoSVC) framework. The NeuCoSVC framework comprises a self-supervised learning (SSL) representation extractor, a neural harmonic signal generator, and a waveform synthesizer. Specifically, the SSL extractor condenses the audio into a sequence of fixed-dimensional SSL features. The harmonic signal generator produces both raw and filtered harmonic signals as the pitch information by leveraging a linear time-varying (LTV) filter. Finally, the audio generator reconstructs the audio waveform based on the SSL features, as well as the harmonic signals and the loudness information. During inference, the system performs voice conversion by substituting source SSL features with their nearest counterparts from a matching pool, which comprises SSL representations extracted from the target audio, while the raw harmonic signals and the loudness are extracted from the source audio and are kept unchanged. Since the utilized SSL features in the conversion stage are directly from the target audio, the proposed framework has great potential to address the ``timbre leakage'' issue caused by previous disentanglement-based approaches. Experimental results confirm that the proposed system delivers much better performance than the speaker embedding approach (disentanglement-based) in the context of one-shot SVC across intra-language, cross-language, and cross-domain evaluations.
Efficient Neural Music Generation
Recent progress in music generation has been remarkably advanced by the state-of-the-art MusicLM, which comprises a hierarchy of three LMs, respectively, for semantic, coarse acoustic, and fine acoustic modelings. Yet, sampling with the MusicLM requires processing through these LMs one by one to obtain the fine-grained acoustic tokens, making it computationally expensive and prohibitive for a real-time generation. Efficient music generation with a quality on par with MusicLM remains a significant challenge. In this paper, we present MeLoDy (M for music; L for LM; D for diffusion), an LM-guided diffusion model that generates music audios of state-of-the-art quality meanwhile reducing 95.7% or 99.6% forward passes in MusicLM, respectively, for sampling 10s or 30s music. MeLoDy inherits the highest-level LM from MusicLM for semantic modeling, and applies a novel dual-path diffusion (DPD) model and an audio VAE-GAN to efficiently decode the conditioning semantic tokens into waveform. DPD is proposed to simultaneously model the coarse and fine acoustics by incorporating the semantic information into segments of latents effectively via cross-attention at each denoising step. Our experimental results suggest the superiority of MeLoDy, not only in its practical advantages on sampling speed and infinitely continuable generation, but also in its state-of-the-art musicality, audio quality, and text correlation. Our samples are available at https://Efficient-MeLoDy.github.io/.
Music-driven Dance Regeneration with Controllable Key Pose Constraints
In this paper, we propose a novel framework for music-driven dance motion synthesis with controllable key pose constraint. In contrast to methods that generate dance motion sequences only based on music without any other controllable conditions, this work targets on synthesizing high-quality dance motion driven by music as well as customized poses performed by users. Our model involves two single-modal transformer encoders for music and motion representations and a cross-modal transformer decoder for dance motions generation. The cross-modal transformer decoder achieves the capability of synthesizing smooth dance motion sequences, which keeps a consistency with key poses at corresponding positions, by introducing the local neighbor position embedding. Such mechanism makes the decoder more sensitive to key poses and the corresponding positions. Our dance synthesis model achieves satisfactory performance both on quantitative and qualitative evaluations with extensive experiments, which demonstrates the effectiveness of our proposed method.
DynamicControl: Adaptive Condition Selection for Improved Text-to-Image Generation
To enhance the controllability of text-to-image diffusion models, current ControlNet-like models have explored various control signals to dictate image attributes. However, existing methods either handle conditions inefficiently or use a fixed number of conditions, which does not fully address the complexity of multiple conditions and their potential conflicts. This underscores the need for innovative approaches to manage multiple conditions effectively for more reliable and detailed image synthesis. To address this issue, we propose a novel framework, DynamicControl, which supports dynamic combinations of diverse control signals, allowing adaptive selection of different numbers and types of conditions. Our approach begins with a double-cycle controller that generates an initial real score sorting for all input conditions by leveraging pre-trained conditional generation models and discriminative models. This controller evaluates the similarity between extracted conditions and input conditions, as well as the pixel-level similarity with the source image. Then, we integrate a Multimodal Large Language Model (MLLM) to build an efficient condition evaluator. This evaluator optimizes the ordering of conditions based on the double-cycle controller's score ranking. Our method jointly optimizes MLLMs and diffusion models, utilizing MLLMs' reasoning capabilities to facilitate multi-condition text-to-image (T2I) tasks. The final sorted conditions are fed into a parallel multi-control adapter, which learns feature maps from dynamic visual conditions and integrates them to modulate ControlNet, thereby enhancing control over generated images. Through both quantitative and qualitative comparisons, DynamicControl demonstrates its superiority over existing methods in terms of controllability, generation quality and composability under various conditional controls.
Style-Consistent 3D Indoor Scene Synthesis with Decoupled Objects
Controllable 3D indoor scene synthesis stands at the forefront of technological progress, offering various applications like gaming, film, and augmented/virtual reality. The capability to stylize and de-couple objects within these scenarios is a crucial factor, providing an advanced level of control throughout the editing process. This control extends not just to manipulating geometric attributes like translation and scaling but also includes managing appearances, such as stylization. Current methods for scene stylization are limited to applying styles to the entire scene, without the ability to separate and customize individual objects. Addressing the intricacies of this challenge, we introduce a unique pipeline designed for synthesis 3D indoor scenes. Our approach involves strategically placing objects within the scene, utilizing information from professionally designed bounding boxes. Significantly, our pipeline prioritizes maintaining style consistency across multiple objects within the scene, ensuring a cohesive and visually appealing result aligned with the desired aesthetic. The core strength of our pipeline lies in its ability to generate 3D scenes that are not only visually impressive but also exhibit features like photorealism, multi-view consistency, and diversity. These scenes are crafted in response to various natural language prompts, demonstrating the versatility and adaptability of our model.
Everyone-Can-Sing: Zero-Shot Singing Voice Synthesis and Conversion with Speech Reference
We propose a unified framework for Singing Voice Synthesis (SVS) and Conversion (SVC), addressing the limitations of existing approaches in cross-domain SVS/SVC, poor output musicality, and scarcity of singing data. Our framework enables control over multiple aspects, including language content based on lyrics, performance attributes based on a musical score, singing style and vocal techniques based on a selector, and voice identity based on a speech sample. The proposed zero-shot learning paradigm consists of one SVS model and two SVC models, utilizing pre-trained content embeddings and a diffusion-based generator. The proposed framework is also trained on mixed datasets comprising both singing and speech audio, allowing singing voice cloning based on speech reference. Experiments show substantial improvements in timbre similarity and musicality over state-of-the-art baselines, providing insights into other low-data music tasks such as instrumental style transfer. Examples can be found at: everyone-can-sing.github.io.
MusicSwarm: Biologically Inspired Intelligence for Music Composition
We show that coherent, long-form musical composition can emerge from a decentralized swarm of identical, frozen foundation models that coordinate via stigmergic, peer-to-peer signals, without any weight updates. We compare a centralized multi-agent system with a global critic to a fully decentralized swarm in which bar-wise agents sense and deposit harmonic, rhythmic, and structural cues, adapt short-term memory, and reach consensus. Across symbolic, audio, and graph-theoretic analyses, the swarm yields superior quality while delivering greater diversity and structural variety and leads across creativity metrics. The dynamics contract toward a stable configuration of complementary roles, and self-similarity networks reveal a small-world architecture with efficient long-range connectivity and specialized bridging motifs, clarifying how local novelties consolidate into global musical form. By shifting specialization from parameter updates to interaction rules, shared memory, and dynamic consensus, MusicSwarm provides a compute- and data-efficient route to long-horizon creative structure that is immediately transferable beyond music to collaborative writing, design, and scientific discovery.
GCDance: Genre-Controlled 3D Full Body Dance Generation Driven By Music
Generating high-quality full-body dance sequences from music is a challenging task as it requires strict adherence to genre-specific choreography. Moreover, the generated sequences must be both physically realistic and precisely synchronized with the beats and rhythm of the music. To overcome these challenges, we propose GCDance, a classifier-free diffusion framework for generating genre-specific dance motions conditioned on both music and textual prompts. Specifically, our approach extracts music features by combining high-level pre-trained music foundation model features with hand-crafted features for multi-granularity feature fusion. To achieve genre controllability, we leverage CLIP to efficiently embed genre-based textual prompt representations at each time step within our dance generation pipeline. Our GCDance framework can generate diverse dance styles from the same piece of music while ensuring coherence with the rhythm and melody of the music. Extensive experimental results obtained on the FineDance dataset demonstrate that GCDance significantly outperforms the existing state-of-the-art approaches, which also achieve competitive results on the AIST++ dataset. Our ablation and inference time analysis demonstrate that GCDance provides an effective solution for high-quality music-driven dance generation.
V-Express: Conditional Dropout for Progressive Training of Portrait Video Generation
In the field of portrait video generation, the use of single images to generate portrait videos has become increasingly prevalent. A common approach involves leveraging generative models to enhance adapters for controlled generation. However, control signals (e.g., text, audio, reference image, pose, depth map, etc.) can vary in strength. Among these, weaker conditions often struggle to be effective due to interference from stronger conditions, posing a challenge in balancing these conditions. In our work on portrait video generation, we identified audio signals as particularly weak, often overshadowed by stronger signals such as facial pose and reference image. However, direct training with weak signals often leads to difficulties in convergence. To address this, we propose V-Express, a simple method that balances different control signals through the progressive training and the conditional dropout operation. Our method gradually enables effective control by weak conditions, thereby achieving generation capabilities that simultaneously take into account the facial pose, reference image, and audio. The experimental results demonstrate that our method can effectively generate portrait videos controlled by audio. Furthermore, a potential solution is provided for the simultaneous and effective use of conditions of varying strengths.
TCIG: Two-Stage Controlled Image Generation with Quality Enhancement through Diffusion
In recent years, significant progress has been made in the development of text-to-image generation models. However, these models still face limitations when it comes to achieving full controllability during the generation process. Often, specific training or the use of limited models is required, and even then, they have certain restrictions. To address these challenges, A two-stage method that effectively combines controllability and high quality in the generation of images is proposed. This approach leverages the expertise of pre-trained models to achieve precise control over the generated images, while also harnessing the power of diffusion models to achieve state-of-the-art quality. By separating controllability from high quality, This method achieves outstanding results. It is compatible with both latent and image space diffusion models, ensuring versatility and flexibility. Moreover, This approach consistently produces comparable outcomes to the current state-of-the-art methods in the field. Overall, This proposed method represents a significant advancement in text-to-image generation, enabling improved controllability without compromising on the quality of the generated images.
D-Flow: Differentiating through Flows for Controlled Generation
Taming the generation outcome of state of the art Diffusion and Flow-Matching (FM) models without having to re-train a task-specific model unlocks a powerful tool for solving inverse problems, conditional generation, and controlled generation in general. In this work we introduce D-Flow, a simple framework for controlling the generation process by differentiating through the flow, optimizing for the source (noise) point. We motivate this framework by our key observation stating that for Diffusion/FM models trained with Gaussian probability paths, differentiating through the generation process projects gradient on the data manifold, implicitly injecting the prior into the optimization process. We validate our framework on linear and non-linear controlled generation problems including: image and audio inverse problems and conditional molecule generation reaching state of the art performance across all.
SonicMaster: Towards Controllable All-in-One Music Restoration and Mastering
Music recordings often suffer from audio quality issues such as excessive reverberation, distortion, clipping, tonal imbalances, and a narrowed stereo image, especially when created in non-professional settings without specialized equipment or expertise. These problems are typically corrected using separate specialized tools and manual adjustments. In this paper, we introduce SonicMaster, the first unified generative model for music restoration and mastering that addresses a broad spectrum of audio artifacts with text-based control. SonicMaster is conditioned on natural language instructions to apply targeted enhancements, or can operate in an automatic mode for general restoration. To train this model, we construct the SonicMaster dataset, a large dataset of paired degraded and high-quality tracks by simulating common degradation types with nineteen degradation functions belonging to five enhancements groups: equalization, dynamics, reverb, amplitude, and stereo. Our approach leverages a flow-matching generative training paradigm to learn an audio transformation that maps degraded inputs to their cleaned, mastered versions guided by text prompts. Objective audio quality metrics demonstrate that SonicMaster significantly improves sound quality across all artifact categories. Furthermore, subjective listening tests confirm that listeners prefer SonicMaster's enhanced outputs over the original degraded audio, highlighting the effectiveness of our unified approach.
HyperGANStrument: Instrument Sound Synthesis and Editing with Pitch-Invariant Hypernetworks
GANStrument, exploiting GANs with a pitch-invariant feature extractor and instance conditioning technique, has shown remarkable capabilities in synthesizing realistic instrument sounds. To further improve the reconstruction ability and pitch accuracy to enhance the editability of user-provided sound, we propose HyperGANStrument, which introduces a pitch-invariant hypernetwork to modulate the weights of a pre-trained GANStrument generator, given a one-shot sound as input. The hypernetwork modulation provides feedback for the generator in the reconstruction of the input sound. In addition, we take advantage of an adversarial fine-tuning scheme for the hypernetwork to improve the reconstruction fidelity and generation diversity of the generator. Experimental results show that the proposed model not only enhances the generation capability of GANStrument but also significantly improves the editability of synthesized sounds. Audio examples are available at the online demo page.
Pop Music Transformer: Beat-based Modeling and Generation of Expressive Pop Piano Compositions
A great number of deep learning based models have been recently proposed for automatic music composition. Among these models, the Transformer stands out as a prominent approach for generating expressive classical piano performance with a coherent structure of up to one minute. The model is powerful in that it learns abstractions of data on its own, without much human-imposed domain knowledge or constraints. In contrast with this general approach, this paper shows that Transformers can do even better for music modeling, when we improve the way a musical score is converted into the data fed to a Transformer model. In particular, we seek to impose a metrical structure in the input data, so that Transformers can be more easily aware of the beat-bar-phrase hierarchical structure in music. The new data representation maintains the flexibility of local tempo changes, and provides hurdles to control the rhythmic and harmonic structure of music. With this approach, we build a Pop Music Transformer that composes Pop piano music with better rhythmic structure than existing Transformer models.
Long-form music generation with latent diffusion
Audio-based generative models for music have seen great strides recently, but so far have not managed to produce full-length music tracks with coherent musical structure. We show that by training a generative model on long temporal contexts it is possible to produce long-form music of up to 4m45s. Our model consists of a diffusion-transformer operating on a highly downsampled continuous latent representation (latent rate of 21.5Hz). It obtains state-of-the-art generations according to metrics on audio quality and prompt alignment, and subjective tests reveal that it produces full-length music with coherent structure.
Pitch-Conditioned Instrument Sound Synthesis From an Interactive Timbre Latent Space
This paper presents a novel approach to neural instrument sound synthesis using a two-stage semi-supervised learning framework capable of generating pitch-accurate, high-quality music samples from an expressive timbre latent space. Existing approaches that achieve sufficient quality for music production often rely on high-dimensional latent representations that are difficult to navigate and provide unintuitive user experiences. We address this limitation through a two-stage training paradigm: first, we train a pitch-timbre disentangled 2D representation of audio samples using a Variational Autoencoder; second, we use this representation as conditioning input for a Transformer-based generative model. The learned 2D latent space serves as an intuitive interface for navigating and exploring the sound landscape. We demonstrate that the proposed method effectively learns a disentangled timbre space, enabling expressive and controllable audio generation with reliable pitch conditioning. Experimental results show the model's ability to capture subtle variations in timbre while maintaining a high degree of pitch accuracy. The usability of our method is demonstrated in an interactive web application, highlighting its potential as a step towards future music production environments that are both intuitive and creatively empowering: https://pgesam.faresschulz.com
LucidDreaming: Controllable Object-Centric 3D Generation
With the recent development of generative models, Text-to-3D generations have also seen significant growth. Nonetheless, achieving precise control over 3D generation continues to be an arduous task, as using text to control often leads to missing objects and imprecise locations. Contemporary strategies for enhancing controllability in 3D generation often entail the introduction of additional parameters, such as customized diffusion models. This often induces hardness in adapting to different diffusion models or creating distinct objects. In this paper, we present LucidDreaming as an effective pipeline capable of fine-grained control over 3D generation. It requires only minimal input of 3D bounding boxes, which can be deduced from a simple text prompt using a Large Language Model. Specifically, we propose clipped ray sampling to separately render and optimize objects with user specifications. We also introduce object-centric density blob bias, fostering the separation of generated objects. With individual rendering and optimizing of objects, our method excels not only in controlled content generation from scratch but also within the pre-trained NeRF scenes. In such scenarios, existing generative approaches often disrupt the integrity of the original scene, and current editing methods struggle to synthesize new content in empty spaces. We show that our method exhibits remarkable adaptability across a spectrum of mainstream Score Distillation Sampling-based 3D generation frameworks, and achieves superior alignment of 3D content when compared to baseline approaches. We also provide a dataset of prompts with 3D bounding boxes, benchmarking 3D spatial controllability.
