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Aug 24

VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI

Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric video understanding capabilities. To bridge the gap between MLLMs and low-level control in Embodied AI, we design four key interrelated tasks: video question-answering, hierarchy planning, visual grounding and reward modeling. To minimize manual annotation costs, we develop an automatic data generation pipeline based on the Ego4D dataset, leveraging the prior knowledge and multimodal capabilities of GPT-4o. Three human annotators then filter the generated data to ensure diversity and quality, resulting in the VidEgoThink benchmark. We conduct extensive experiments with three types of models: API-based MLLMs, open-source image-based MLLMs, and open-source video-based MLLMs. Experimental results indicate that all MLLMs, including GPT-4o, perform poorly across all tasks related to egocentric video understanding. These findings suggest that foundation models still require significant advancements to be effectively applied to first-person scenarios in Embodied AI. In conclusion, VidEgoThink reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.

  • 9 authors
·
Oct 15, 2024 3

Active Prompt Learning in Vision Language Models

Pre-trained Vision Language Models (VLMs) have demonstrated notable progress in various zero-shot tasks, such as classification and retrieval. Despite their performance, because improving performance on new tasks requires task-specific knowledge, their adaptation is essential. While labels are needed for the adaptation, acquiring them is typically expensive. To overcome this challenge, active learning, a method of achieving a high performance by obtaining labels for a small number of samples from experts, has been studied. Active learning primarily focuses on selecting unlabeled samples for labeling and leveraging them to train models. In this study, we pose the question, "how can the pre-trained VLMs be adapted under the active learning framework?" In response to this inquiry, we observe that (1) simply applying a conventional active learning framework to pre-trained VLMs even may degrade performance compared to random selection because of the class imbalance in labeling candidates, and (2) the knowledge of VLMs can provide hints for achieving the balance before labeling. Based on these observations, we devise a novel active learning framework for VLMs, denoted as PCB. To assess the effectiveness of our approach, we conduct experiments on seven different real-world datasets, and the results demonstrate that PCB surpasses conventional active learning and random sampling methods. Code will be available in https://github.com/kaist-dmlab/pcb .

  • 3 authors
·
Nov 18, 2023 1

A survey on online active learning

Online active learning is a paradigm in machine learning that aims to select the most informative data points to label from a data stream. The problem of minimizing the cost associated with collecting labeled observations has gained a lot of attention in recent years, particularly in real-world applications where data is only available in an unlabeled form. Annotating each observation can be time-consuming and costly, making it difficult to obtain large amounts of labeled data. To overcome this issue, many active learning strategies have been proposed in the last decades, aiming to select the most informative observations for labeling in order to improve the performance of machine learning models. These approaches can be broadly divided into two categories: static pool-based and stream-based active learning. Pool-based active learning involves selecting a subset of observations from a closed pool of unlabeled data, and it has been the focus of many surveys and literature reviews. However, the growing availability of data streams has led to an increase in the number of approaches that focus on online active learning, which involves continuously selecting and labeling observations as they arrive in a stream. This work aims to provide an overview of the most recently proposed approaches for selecting the most informative observations from data streams in real time. We review the various techniques that have been proposed and discuss their strengths and limitations, as well as the challenges and opportunities that exist in this area of research.

  • 2 authors
·
Feb 17, 2023

Embodied Active Defense: Leveraging Recurrent Feedback to Counter Adversarial Patches

The vulnerability of deep neural networks to adversarial patches has motivated numerous defense strategies for boosting model robustness. However, the prevailing defenses depend on single observation or pre-established adversary information to counter adversarial patches, often failing to be confronted with unseen or adaptive adversarial attacks and easily exhibiting unsatisfying performance in dynamic 3D environments. Inspired by active human perception and recurrent feedback mechanisms, we develop Embodied Active Defense (EAD), a proactive defensive strategy that actively contextualizes environmental information to address misaligned adversarial patches in 3D real-world settings. To achieve this, EAD develops two central recurrent sub-modules, i.e., a perception module and a policy module, to implement two critical functions of active vision. These models recurrently process a series of beliefs and observations, facilitating progressive refinement of their comprehension of the target object and enabling the development of strategic actions to counter adversarial patches in 3D environments. To optimize learning efficiency, we incorporate a differentiable approximation of environmental dynamics and deploy patches that are agnostic to the adversary strategies. Extensive experiments demonstrate that EAD substantially enhances robustness against a variety of patches within just a few steps through its action policy in safety-critical tasks (e.g., face recognition and object detection), without compromising standard accuracy. Furthermore, due to the attack-agnostic characteristic, EAD facilitates excellent generalization to unseen attacks, diminishing the averaged attack success rate by 95 percent across a range of unseen adversarial attacks.

  • 6 authors
·
Mar 30, 2024

Seek to Segment: Active Perception for Panoramic Referring Segmentation

Existing referring segmentation models passively process static images captured from fixed perspectives, limiting their applicability in Embodied AI, where agents must perform active perception in the continuous 360^circ environments. To bridge this gap, we introduce a novel task: Active Panoramic Referring Segmentation (APRS). In this setting, an agent is required to adjust its viewing direction (Δθ, Δϕ) to explore the 360^circ environment, seeking the object specified by a user instruction for segmentation. To tackle this challenging task, we propose PanoSeeker, a memory-augmented agent for efficient APRS. Rather than relying on heuristic scanning, PanoSeeker integrates a Vision-Language Model (VLM) with EgoSphere, an explicit spatial visual memory. By progressively integrating sequential local observations into a unified 360^circ representation, EgoSphere enables the agent to plan efficient and non-redundant search trajectories. Once the target is found, the agent performs active viewpoint alignment and outputs the segmentation mask. Furthermore, we curate an expert-annotated search trajectory dataset with memory timelines for Supervised Fine-Tuning, followed by Reinforcement Learning post-training to explicitly optimize PanoSeeker's exploration efficiency. Extensive experiments on our newly established APRS benchmark demonstrate that PanoSeeker achieves superior search efficiency and segmentation accuracy, significantly outperforming adapted state-of-the-art baselines.

  • 5 authors
·
Jul 1

Alleviating Hallucination in Large Vision-Language Models with Active Retrieval Augmentation

Despite the remarkable ability of large vision-language models (LVLMs) in image comprehension, these models frequently generate plausible yet factually incorrect responses, a phenomenon known as hallucination.Recently, in large language models (LLMs), augmenting LLMs by retrieving information from external knowledge resources has been proven as a promising solution to mitigate hallucinations.However, the retrieval augmentation in LVLM significantly lags behind the widespread applications of LVLM. Moreover, when transferred to augmenting LVLMs, sometimes the hallucination degree of the model is even exacerbated.Motivated by the research gap and counter-intuitive phenomenon, we introduce a novel framework, the Active Retrieval-Augmented large vision-language model (ARA), specifically designed to address hallucinations by incorporating three critical dimensions: (i) dissecting the retrieval targets based on the inherent hierarchical structures of images. (ii) pinpointing the most effective retrieval methods and filtering out the reliable retrieval results. (iii) timing the retrieval process to coincide with episodes of low certainty, while circumventing unnecessary retrieval during periods of high certainty. To assess the capability of our proposed ARA model in reducing hallucination, we employ three widely used LVLM models (LLaVA-1.5, Qwen-VL, and mPLUG-Owl2) across four benchmarks. Our empirical observations suggest that by utilizing fitting retrieval mechanisms and timing the retrieval judiciously, we can effectively mitigate the hallucination problem. We hope that this study can provide deeper insights into how to adapt the retrieval augmentation to LVLMs for reducing hallucinations with more effective retrieval and minimal retrieval occurrences.

  • 5 authors
·
Aug 1, 2024

LoCoNet: Long-Short Context Network for Active Speaker Detection

Active Speaker Detection (ASD) aims to identify who is speaking in each frame of a video. ASD reasons from audio and visual information from two contexts: long-term intra-speaker context and short-term inter-speaker context. Long-term intra-speaker context models the temporal dependencies of the same speaker, while short-term inter-speaker context models the interactions of speakers in the same scene. These two contexts are complementary to each other and can help infer the active speaker. Motivated by these observations, we propose LoCoNet, a simple yet effective Long-Short Context Network that models the long-term intra-speaker context and short-term inter-speaker context. We use self-attention to model long-term intra-speaker context due to its effectiveness in modeling long-range dependencies, and convolutional blocks that capture local patterns to model short-term inter-speaker context. Extensive experiments show that LoCoNet achieves state-of-the-art performance on multiple datasets, achieving an mAP of 95.2%(+1.1%) on AVA-ActiveSpeaker, 68.1%(+22%) on Columbia dataset, 97.2%(+2.8%) on Talkies dataset and 59.7%(+8.0%) on Ego4D dataset. Moreover, in challenging cases where multiple speakers are present, or face of active speaker is much smaller than other faces in the same scene, LoCoNet outperforms previous state-of-the-art methods by 3.4% on the AVA-ActiveSpeaker dataset. The code will be released at https://github.com/SJTUwxz/LoCoNet_ASD.

  • 4 authors
·
Jan 19, 2023

Deep learning probability flows and entropy production rates in active matter

Active matter systems, from self-propelled colloids to motile bacteria, are characterized by the conversion of free energy into useful work at the microscopic scale. These systems generically involve physics beyond the reach of equilibrium statistical mechanics, and a persistent challenge has been to understand the nature of their nonequilibrium states. The entropy production rate and the magnitude of the steady-state probability current provide quantitative ways to do so by measuring the breakdown of time-reversal symmetry and the strength of nonequilibrium transport of measure. Yet, their efficient computation has remained elusive, as they depend on the system's unknown and high-dimensional probability density. Here, building upon recent advances in generative modeling, we develop a deep learning framework that estimates the score of this density. We show that the score, together with the microscopic equations of motion, gives direct access to the entropy production rate, the probability current, and their decomposition into local contributions from individual particles, spatial regions, and degrees of freedom. To represent the score, we introduce a novel, spatially-local transformer-based network architecture that learns high-order interactions between particles while respecting their underlying permutation symmetry. We demonstrate the broad utility and scalability of the method by applying it to several high-dimensional systems of interacting active particles undergoing motility-induced phase separation (MIPS). We show that a single instance of our network trained on a system of 4096 particles at one packing fraction can generalize to other regions of the phase diagram, including systems with as many as 32768 particles. We use this observation to quantify the spatial structure of the departure from equilibrium in MIPS as a function of the number of particles and the packing fraction.

  • 2 authors
·
Sep 22, 2023

Active-Dormant Attention Heads: Mechanistically Demystifying Extreme-Token Phenomena in LLMs

Practitioners have consistently observed three puzzling phenomena in transformer-based large language models (LLMs): attention sinks, value-state drains, and residual-state peaks, collectively referred to as extreme-token phenomena. These phenomena are characterized by certain so-called "sink tokens" receiving disproportionately high attention weights, exhibiting significantly smaller value states, and having much larger residual-state norms than those of other tokens. These extreme tokens give rise to various challenges in LLM inference, quantization, and interpretability. We elucidate the mechanisms behind extreme-token phenomena. First, we show that these phenomena arise in very simple architectures -- transformers with one to three layers -- trained on a toy model, the Bigram-Backcopy (BB) task. In this setting, we identify an active-dormant mechanism, where attention heads become sinks for specific input domains while remaining non-sinks for others. Our theoretical analysis of the training dynamics reveals that these phenomena are driven by a mutual reinforcement mechanism. Building on these insights, we propose strategies to mitigate extreme-token phenomena during pretraining, including replacing softmax with ReLU and Adam with SGD. Next, we extend our analysis to pretrained LLMs, including Llama and OLMo, showing that many attention heads exhibit a similar active-dormant mechanism as in the BB task, and that the mutual reinforcement mechanism also governs the emergence of extreme-token phenomena during LLM pretraining. Our results reveal that many of the static and dynamic properties of extreme-token phenomena predicted by the BB task align with observations in pretrained LLMs.

  • 6 authors
·
Oct 17, 2024

Native Active Perception as Reasoning for Omni-Modal Understanding

Passive models for long video understanding typically rely on a "watch-it-all" paradigm, processing frames uniformly regardless of query difficulty, causing computational cost to grow with video duration. Although interactive frameworks have emerged, they often rely on global pre-scanning, and their context cost still scales with video length. We propose OmniAgent, the first native omni-modal agent that formulates video understanding as a POMDP-based iterative Observation-Thought-Action cycle. OmniAgent executes on-demand actions to selectively distill audio-visual cues into a persistent textual memory, effectively decoupling reasoning complexity from raw video duration. To operationalize this, we introduce (1) Agentic Supervised Fine-Tuning to bootstrap native active perception via best-of-N trajectory synthesis with dual-stage quality control, and (2) Agentic Reinforcement Learning with TAURA (Turn-aware Adaptive Uncertainty Rescaled Advantage), which leverages turn-level entropy to steer credit assignment toward pivotal discovery turns. Crucially, OmniAgent exhibits positive test-time scaling, where performance improves as the number of reasoning turns increases, validating the efficacy of active perception. Empirical results across ten benchmarks (e.g., VideoMME, LVBench) demonstrate that OmniAgent achieves state-of-the-art performance among open-source models. Notably, on LVBench, our 7B agent outperforms the 10times larger Qwen2.5-VL-72B (50.5% vs. 47.3%).

Qwen Qwen
·
Jun 16 3

Active Video Perception: Iterative Evidence Seeking for Agentic Long Video Understanding

Long video understanding (LVU) is challenging because answering real-world queries often depends on sparse, temporally dispersed cues buried in hours of mostly redundant and irrelevant content. While agentic pipelines improve video reasoning capabilities, prevailing frameworks rely on a query-agnostic captioner to perceive video information, which wastes computation on irrelevant content and blurs fine-grained temporal and spatial information. Motivated by active perception theory, we argue that LVU agents should actively decide what, when, and where to observe, and continuously assess whether the current observation is sufficient to answer the query. We present Active Video Perception (AVP), an evidence-seeking framework that treats the video as an interactive environment and acquires compact, queryrelevant evidence directly from pixels. Concretely, AVP runs an iterative plan-observe-reflect process with MLLM agents. In each round, a planner proposes targeted video interactions, an observer executes them to extract time-stamped evidence, and a reflector evaluates the sufficiency of the evidence for the query, either halting with an answer or triggering further observation. Across five LVU benchmarks, AVP achieves highest performance with significant improvements. Notably, AVP outperforms the best agentic method by 5.7% in average accuracy while only requires 18.4% inference time and 12.4% input tokens.

  • 9 authors
·
Dec 5, 2025 2

A Novel Bifurcation Method for Observation Perturbation Attacks on Reinforcement Learning Agents: Load Altering Attacks on a Cyber Physical Power System

Components of cyber physical systems, which affect real-world processes, are often exposed to the internet. Replacing conventional control methods with Deep Reinforcement Learning (DRL) in energy systems is an active area of research, as these systems become increasingly complex with the advent of renewable energy sources and the desire to improve their efficiency. Artificial Neural Networks (ANN) are vulnerable to specific perturbations of their inputs or features, called adversarial examples. These perturbations are difficult to detect when properly regularized, but have significant effects on the ANN's output. Because DRL uses ANN to map optimal actions to observations, they are similarly vulnerable to adversarial examples. This work proposes a novel attack technique for continuous control using Group Difference Logits loss with a bifurcation layer. By combining aspects of targeted and untargeted attacks, the attack significantly increases the impact compared to an untargeted attack, with drastically smaller distortions than an optimally targeted attack. We demonstrate the impacts of powerful gradient-based attacks in a realistic smart energy environment, show how the impacts change with different DRL agents and training procedures, and use statistical and time-series analysis to evaluate attacks' stealth. The results show that adversarial attacks can have significant impacts on DRL controllers, and constraining an attack's perturbations makes it difficult to detect. However, certain DRL architectures are far more robust, and robust training methods can further reduce the impact.

  • 3 authors
·
Jul 6, 2024

STAR: Constraint LoRA with Dynamic Active Learning for Data-Efficient Fine-Tuning of Large Language Models

Though Large Language Models (LLMs) have demonstrated the powerful capabilities of few-shot learning through prompting methods, supervised training is still necessary for complex reasoning tasks. Because of their extensive parameters and memory consumption, both Parameter-Efficient Fine-Tuning (PEFT) methods and Memory-Efficient Fine-Tuning methods have been proposed for LLMs. Nevertheless, the issue of large annotated data consumption, the aim of Data-Efficient Fine-Tuning, remains unexplored. One obvious way is to combine the PEFT method with active learning. However, the experimental results show that such a combination is not trivial and yields inferior results. Through probe experiments, such observation might be explained by two main reasons: uncertainty gap and poor model calibration. Therefore, in this paper, we propose a novel approach to effectively integrate uncertainty-based active learning and LoRA. Specifically, for the uncertainty gap, we introduce a dynamic uncertainty measurement that combines the uncertainty of the base model and the uncertainty of the full model during the iteration of active learning. For poor model calibration, we incorporate the regularization method during LoRA training to keep the model from being over-confident, and the Monte-Carlo dropout mechanism is employed to enhance the uncertainty estimation. Experimental results show that the proposed approach outperforms existing baseline models on three complex reasoning tasks.

  • 4 authors
·
Mar 2, 2024

Be More Active! Understanding the Differences between Mean and Sampled Representations of Variational Autoencoders

The ability of Variational Autoencoders to learn disentangled representations has made them appealing for practical applications. However, their mean representations, which are generally used for downstream tasks, have recently been shown to be more correlated than their sampled counterpart, on which disentanglement is usually measured. In this paper, we refine this observation through the lens of selective posterior collapse, which states that only a subset of the learned representations, the active variables, is encoding useful information while the rest (the passive variables) is discarded. We first extend the existing definition to multiple data examples and show that active variables are equally disentangled in mean and sampled representations. Based on this extension and the pre-trained models from disentanglement lib, we then isolate the passive variables and show that they are responsible for the discrepancies between mean and sampled representations. Specifically, passive variables exhibit high correlation scores with other variables in mean representations while being fully uncorrelated in sampled ones. We thus conclude that despite what their higher correlation might suggest, mean representations are still good candidates for downstream tasks applications. However, it may be beneficial to remove their passive variables, especially when used with models sensitive to correlated features.

  • 2 authors
·
Sep 26, 2021

PhysVLM-AVR: Active Visual Reasoning for Multimodal Large Language Models in Physical Environments

Visual reasoning in multimodal large language models (MLLMs) has primarily been studied in static, fully observable settings, limiting their effectiveness in real-world environments where information is often incomplete due to occlusion or limited field of view. Humans, in contrast, actively explore and interact with their environment-moving, examining, and manipulating objects-to gather information through a closed-loop process integrating perception, reasoning, and action. Inspired by this human capability, we introduce the Active Visual Reasoning (AVR) task, extending visual reasoning to partially observable, interactive environments. AVR necessitates agents to: (1) actively acquire information via sequential physical actions, (2) integrate observations across multiple steps for coherent reasoning, and (3) dynamically adjust decisions based on evolving visual feedback. To rigorously evaluate AVR, we introduce CLEVR-AVR, a simulation benchmark featuring multi-round interactive environments designed to assess both reasoning correctness and information-gathering efficiency. We present AVR-152k, a large-scale dataset that offers rich Chain-of-Thought (CoT) annotations detailing iterative reasoning for uncertainty identification, action-conditioned information gain prediction, and information-maximizing action selection, crucial for training agents in a higher-order Markov Decision Process. Building on this, we develop PhysVLM-AVR, an MLLM achieving state-of-the-art performance on CLEVR-AVR, embodied reasoning (OpenEQA, RoboVQA), and passive visual reasoning (GeoMath, Geometry30K). Our analysis also reveals that current embodied MLLMs, despite detecting information incompleteness, struggle to actively acquire and integrate new information through interaction, highlighting a fundamental gap in active reasoning capabilities.

  • 8 authors
·
Oct 23, 2025 1

LLM-AutoSciLab: Closed-Loop Scientific Discovery via Active Experimentation with LLMs

Scientific discovery is a closed-loop process in which hypotheses guide data acquisition and observations refine the hypothesis space. Yet most approaches reduce discovery to supervised learning over fixed datasets, where limited observations can support multiple plausible mechanisms that fit locally but fail to generalize. Thus, the key challenge is selecting informative observations to resolve uncertainty, shifting the focus from static inference to adaptive data acquisition. To address this, we propose LLM-AutoSciLab, a closed-loop framework that couples hypothesis generation with hypothesis-conditioned experiment selection and mechanism refinement. Rather than fitting models to passively collected data, LLM-AutoSciLab iteratively proposes plausible hypotheses, selects informative experiments to distinguish or refine them, and updates its state using the resulting evidence. To evaluate dynamic, closed-loop scientific discovery with active data acquisition, we introduce ActiveSciBench, comprising two datasets: ActiveSciBench-Chem with 57 enzyme-kinetics tasks and ActiveSciBench-GRN with 45 gene-regulatory-network tasks. These datasets model discovery as a budget-constrained process requiring adaptive experiment design, variable selection, and recovery of true mechanisms. Across NewtonBench, ActiveSciBench-Chem, and ActiveSciBench-GRN, LLM-AutoSciLab outperforms prior methods, achieving 67.6% and 35.1% symbolic accuracy on NewtonBench and ActiveSciBench-Chem, respectively, and 31.1% exact graph recovery on ActiveSciBench-GRN. Moreover, hypothesis-guided experimentation is 2-5x more sample-efficient than the strongest competing baselines. Code and data are available at: https://github.com/scientific-discovery/LLM-AutoSciLab

  • 5 authors
·
May 20

LeMMINGs VII: 5 GHz, 50 mas e-MERLIN observations of a statistically complete sample of nearby AGN

We present 5 GHz e-MERLIN radio images at 50 mas resolution of the nuclear regions of the Legacy e-MERLIN Multi-band Imaging of Nearby Galaxies survey (LeMMINGs), the deepest statistically complete radio-band survey of the local Universe (<120 Mpc), consisting of 280 galaxies spanning all morphological and nuclear types. We detect nuclear radio emission above a median 5 sigma threshold of 0.33 mJy beam^-1 in 68 of 280 sources (24 percent), with core luminosities in the range 10^35 to 10^41.9 erg s^-1. The radio emission is attributed to active galactic nuclei, circumnuclear star formation, or, in the case of NGC 3690, a tidal disruption event. The brightest radio nuclei, with brightness temperatures >=10^6 K, reside in optically active galaxies such as LINERs and Seyferts. The detection rate for inactive systems (H II and absorption-line galaxies), which may host low-luminosity active galactic nuclei, is 8 percent. Most detections (78 percent) are compact (<10 pc), while the remaining 22 percent show extended jet-like features up to 380 pc. Compared to the 1.5 GHz LeMMINGs data, the 5 GHz observations provide superior resolution and spatial filtering, resolving out large-scale structures and isolating genuine nuclear emission. Our results suggest that low-luminosity active galactic nuclei are the primary manifestation of black hole activity in the local Universe in the form of compact jets and cores, with a preference for early-type hosts. The two LeMMINGs campaigns indicate that up to 30 percent of the local galaxy population hosts a radio-active nucleus, highlighting the necessity of high-resolution, high-sensitivity imaging for uncovering nuclear emission at the lowest luminosities.

  • 39 authors
·
Mar 8

Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?

Humans can reproduce the viewpoint specified by a target image through active head and body motion, yet spatial intelligence in foundation models has largely been studied as passive understanding of pre-collected observations. We introduce Target Viewpoint Reproduction (TVR) -- an active task where an agent adjusts its viewpoint in a 3D environment until its observation matches a given target image -- and TVRBench, an indoor-simulation benchmark spanning scene scale and target-view visual richness. TVR is far from solved: on the evaluation split, the strongest open-source and closed-source models reach only 7.8% and 12.0% success. Fine-grained analysis identifies two consistent bottlenecks: off-the-shelf models struggle with multi-turn visual history, and performance drops sharply when viewpoint reproduction requires body translation rather than in-place rotation, exposing a gap in mapping spatial discrepancies to embodied movement. To study reducing this gap, we build a unified TVR post-training framework covering expert-trajectory SFT, rationale-supervised CoT-SFT, offline Single-turn GRPO, and on-policy Multi-turn GRPO from live simulator rollouts. Visual-action SFT supplies the main gain, raising a 9B open-source model to 50.8% success; Multi-turn GRPO provides targeted multi-room refinement and reaches 51.4% overall, while CoT supervision and Single-turn GRPO degrade closed-loop performance. These results establish TVRBench as a testbed for measuring and training foundation models that actively perceive and act in 3D environments. Our code, data, and models are available at https://github.com/aim-uofa/TVRBench.

HALOMI: Learning Humanoid Loco-Manipulation with Active Perception from Human Demonstrations

Human demonstrations, which can be collected at scale and naturally capture active hand-eye coordination, are a promising data source for learning humanoid loco-manipulation. However, directly transferring human demonstrations to humanoids requires a precise world-frame tracking controller, which is often brittle under Out-of-Distribution(OOD) targets, while human-to-humanoid gaps persist in both egocentric observation and action execution. To address these challenges, we present HALOMI, a scalable framework for learning humanoid loco-manipulation with active perception from human demonstrations. HALOMI extends Universal Manipulation Interface (UMI) with egocentric sensing to collect ego-view and wrist-view observations along with head-hand trajectories at scale. We further propose a manifold-constrained controller that plans in a learned latent behavior manifold to enable precise and robust head-hand tracking in the world frame. To bridge the human-to-humanoid gap, we perform ego-view alignment and introduce a controller-aware reference trajectory adaptation to reduce mismatch in both observation and action execution. We validate HALOMI on a Unitree G1 humanoid robot with an actuated neck across five real-world tasks involving navigation, grasping, bimanual manipulation, whole-body coordination, and dynamic behaviors. Across the three quantitatively evaluated tasks, HALOMI achieves an average success rate of 85\%, while additional qualitative demonstrations show its ability to support dynamic tossing and deep-squat grasping.

  • 6 authors
·
Jun 16

EgoMI: Learning Active Vision and Whole-Body Manipulation from Egocentric Human Demonstrations

Imitation learning from human demonstrations offers a promising approach for robot skill acquisition, but egocentric human data introduces fundamental challenges due to the embodiment gap. During manipulation, humans actively coordinate head and hand movements, continuously reposition their viewpoint and use pre-action visual fixation search strategies to locate relevant objects. These behaviors create dynamic, task-driven head motions that static robot sensing systems cannot replicate, leading to a significant distribution shift that degrades policy performance. We present EgoMI (Egocentric Manipulation Interface), a framework that captures synchronized end-effector and active head trajectories during manipulation tasks, resulting in data that can be retargeted to compatible semi-humanoid robot embodiments. To handle rapid and wide-spanning head viewpoint changes, we introduce a memory-augmented policy that selectively incorporates historical observations. We evaluate our approach on a bimanual robot equipped with an actuated camera head and find that policies with explicit head-motion modeling consistently outperform baseline methods. Results suggest that coordinated hand-eye learning with EgoMI effectively bridges the human-robot embodiment gap for robust imitation learning on semi-humanoid embodiments. Project page: https://egocentric-manipulation-interface.github.io

  • 6 authors
·
Mar 9

EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere

Full-body egocentric pose estimation from head and hand poses alone has become an active area of research to power articulate avatar representations on headset-based platforms. However, existing methods over-rely on the indoor motion-capture spaces in which datasets were recorded, while simultaneously assuming continuous joint motion capture and uniform body dimensions. We propose EgoPoser to overcome these limitations with four main contributions. 1) EgoPoser robustly models body pose from intermittent hand position and orientation tracking only when inside a headset's field of view. 2) We rethink input representations for headset-based ego-pose estimation and introduce a novel global motion decomposition method that predicts full-body pose independent of global positions. 3) We enhance pose estimation by capturing longer motion time series through an efficient SlowFast module design that maintains computational efficiency. 4) EgoPoser generalizes across various body shapes for different users. We experimentally evaluate our method and show that it outperforms state-of-the-art methods both qualitatively and quantitatively while maintaining a high inference speed of over 600fps. EgoPoser establishes a robust baseline for future work where full-body pose estimation no longer needs to rely on outside-in capture and can scale to large-scale and unseen environments.

  • 4 authors
·
Aug 12, 2023

M3LEO: A Multi-Modal, Multi-Label Earth Observation Dataset Integrating Interferometric SAR and Multispectral Data

Satellite-based remote sensing has revolutionised the way we address global challenges. Huge quantities of Earth Observation (EO) data are generated by satellite sensors daily, but processing these large datasets for use in ML pipelines is technically and computationally challenging. While some preprocessed Earth observation datasets exist, their content is often limited to optical or near-optical wavelength data, which is ineffective at night or in adverse weather conditions. Synthetic Aperture Radar (SAR), an active sensing technique based on microwave length radiation, offers a viable alternative. However, the application of machine learning to SAR has been limited due to a lack of ML-ready data and pipelines, particularly for the full diversity of SAR data, including polarimetry, coherence and interferometry. In this work, we introduce M3LEO, a multi-modal, multi-label Earth observation dataset that includes polarimetric, interferometric, and coherence SAR data derived from Sentinel-1, alongside multispectral Sentinel-2 imagery and auxiliary data describing terrain properties such as land use. M3LEO spans approximately 17M 4x4 km data chips from six diverse geographic regions. The dataset is complemented by a flexible PyTorch Lightning framework configured using Hydra to accommodate its use across diverse ML applications in Earth observation. We provide tools to process any dataset available on popular platforms such as Google Earth Engine for seamless integration with our framework. We show that the distribution shift in self-supervised embeddings is substantial across geographic regions, even when controlling for terrain properties. Data: huggingface.co/M3LEO, Code: github.com/spaceml-org/M3LEO.

  • 7 authors
·
Jun 6, 2024

E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes

Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static observations or constrained egocentric motion, and thus do not explicitly evaluate fine-grained viewpoint-dependent phenomena that arise under unrestricted 5-DoF viewpoint control in real-world 3D environments, such as visibility changes caused by vertical viewpoint shifts, revealing contents inside containers, and disambiguating object attributes that are only observable from specific angles. To address this limitation, we introduce {E3VS-Bench}, a benchmark for embodied 3D visual search where agents must control their viewpoints in 5-DoF to gather viewpoint-dependent evidence for question answering. E3VS-Bench consists of 99 high-fidelity 3D scenes reconstructed using 3D Gaussian Splatting and 2,014 question-driven episodes. 3D Gaussian Splatting enables photorealistic free-viewpoint rendering that preserves fine-grained visual details (e.g., small text and subtle attributes) often degraded in mesh-based simulators, thereby allowing the construction of questions that cannot be answered from a single view and instead require active inspection across viewpoints in 5-DoF. We evaluate multiple state-of-the-art VLMs and compare their performance with humans. Despite strong 2D reasoning ability, all models exhibit a substantial gap from humans, highlighting limitations in active perception and coherent viewpoint planning specifically under full 5-DoF viewpoint changes.

  • 9 authors
·
Apr 22

Probing X-ray Timing and Spectral Variability in the Blazar PKS 2155-304 Over a Decade of XMM-Newton Observations

Blazars, a class of active galactic nuclei (AGN) powered by supermassive black holes, are known for their remarkable variability across multiple timescales and wavelengths. With advancements in both ground- and space-based telescopes, our understanding of AGN central engines has significantly improved. However, the mechanisms driving this variability remain elusive, and continue to fascinate both theorists and observers alike. The primary objective of this study is to constrain the X-ray variability properties of the TeV blazar PKS 2155-304. We conduct a comprehensive X-ray spectral and timing analysis, focusing on both long-term and intra-day variability. This analysis uses data from 22 epochs of XMM-Newton EPIC-pn observations, collected over 15 years (2000-2014). To investigate the variability of the source, we applied both timing and spectral analyses. For the timing analysis, we estimated fractional variability, variability amplitude, minimum variability timescales, flux distribution, and power spectral density (PSD). In the spectral analysis, we fitted the X-ray spectra using power-law, log-parabola, and broken power-law (BPL) models to determine the best-fitting parameters. Additionally, we studied the hardness ratio (HR). We observed moderate intra-day variability in most of the light curves. Seven out of the twenty-two observations showed a clear bimodal flux distribution, indicating the presence of two distinct flux states. Our analysis revealed a variable power-law PSD slope. Most HR plots did not show significant variation with flux, except for one observation (OBSID 0124930501), where HR increased with flux (Count/s). The fitted X-ray spectra favored the BPL model for the majority of observations. The findings of this work shed light on the intraday variability of blazars, providing insights into the non-thermal jet processes that drive the observed flux variations.

  • 8 authors
·
Oct 2, 2024

Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering

As robots become increasingly capable of operating over extended periods -- spanning days, weeks, and even months -- they are expected to accumulate knowledge of their environments and leverage this experience to assist humans more effectively. This paper studies the problem of Long-term Active Embodied Question Answering (LA-EQA), a new task in which a robot must both recall past experiences and actively explore its environment to answer complex, temporally-grounded questions. Unlike traditional EQA settings, which typically focus either on understanding the present environment alone or on recalling a single past observation, LA-EQA challenges an agent to reason over past, present, and possible future states, deciding when to explore, when to consult its memory, and when to stop gathering observations and provide a final answer. Standard EQA approaches based on large models struggle in this setting due to limited context windows, absence of persistent memory, and an inability to combine memory recall with active exploration. To address this, we propose a structured memory system for robots, inspired by the mind palace method from cognitive science. Our method encodes episodic experiences as scene-graph-based world instances, forming a reasoning and planning algorithm that enables targeted memory retrieval and guided navigation. To balance the exploration-recall trade-off, we introduce value-of-information-based stopping criteria that determines when the agent has gathered sufficient information. We evaluate our method on real-world experiments and introduce a new benchmark that spans popular simulation environments and actual industrial sites. Our approach significantly outperforms state-of-the-art baselines, yielding substantial gains in both answer accuracy and exploration efficiency.

  • 13 authors
·
Jul 17, 2025

Disentangling Shape and Pose for Object-Centric Deep Active Inference Models

Active inference is a first principles approach for understanding the brain in particular, and sentient agents in general, with the single imperative of minimizing free energy. As such, it provides a computational account for modelling artificial intelligent agents, by defining the agent's generative model and inferring the model parameters, actions and hidden state beliefs. However, the exact specification of the generative model and the hidden state space structure is left to the experimenter, whose design choices influence the resulting behaviour of the agent. Recently, deep learning methods have been proposed to learn a hidden state space structure purely from data, alleviating the experimenter from this tedious design task, but resulting in an entangled, non-interpreteable state space. In this paper, we hypothesize that such a learnt, entangled state space does not necessarily yield the best model in terms of free energy, and that enforcing different factors in the state space can yield a lower model complexity. In particular, we consider the problem of 3D object representation, and focus on different instances of the ShapeNet dataset. We propose a model that factorizes object shape, pose and category, while still learning a representation for each factor using a deep neural network. We show that models, with best disentanglement properties, perform best when adopted by an active agent in reaching preferred observations.

  • 5 authors
·
Sep 16, 2022

Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?

Spatial embodied intelligence requires agents to act to acquire information under partial observability. While multimodal foundation models excel at passive perception, their capacity for active, self-directed exploration remains understudied. We propose Theory of Space, defined as an agent's ability to actively acquire information through self-directed, active exploration and to construct, revise, and exploit a spatial belief from sequential, partial observations. We evaluate this through a benchmark where the goal is curiosity-driven exploration to build an accurate cognitive map. A key innovation is spatial belief probing, which prompts models to reveal their internal spatial representations at each step. Our evaluation of state-of-the-art models reveals several critical bottlenecks. First, we identify an Active-Passive Gap, where performance drops significantly when agents must autonomously gather information. Second, we find high inefficiency, as models explore unsystematically compared to program-based proxies. Through belief probing, we diagnose that while perception is an initial bottleneck, global beliefs suffer from instability that causes spatial knowledge to degrade over time. Finally, using a false belief paradigm, we uncover Belief Inertia, where agents fail to update obsolete priors with new evidence. This issue is present in text-based agents but is particularly severe in vision-based models. Our findings suggest that current foundation models struggle to maintain coherent, revisable spatial beliefs during active exploration.

  • 14 authors
·
Feb 4 2

Euclid Quick Data Release (Q1). Active galactic nuclei identification using diffusion-based inpainting of Euclid VIS images

Light emission from galaxies exhibit diverse brightness profiles, influenced by factors such as galaxy type, structural features and interactions with other galaxies. Elliptical galaxies feature more uniform light distributions, while spiral and irregular galaxies have complex, varied light profiles due to their structural heterogeneity and star-forming activity. In addition, galaxies with an active galactic nucleus (AGN) feature intense, concentrated emission from gas accretion around supermassive black holes, superimposed on regular galactic light, while quasi-stellar objects (QSO) are the extreme case of the AGN emission dominating the galaxy. The challenge of identifying AGN and QSO has been discussed many times in the literature, often requiring multi-wavelength observations. This paper introduces a novel approach to identify AGN and QSO from a single image. Diffusion models have been recently developed in the machine-learning literature to generate realistic-looking images of everyday objects. Utilising the spatial resolving power of the Euclid VIS images, we created a diffusion model trained on one million sources, without using any source pre-selection or labels. The model learns to reconstruct light distributions of normal galaxies, since the population is dominated by them. We condition the prediction of the central light distribution by masking the central few pixels of each source and reconstruct the light according to the diffusion model. We further use this prediction to identify sources that deviate from this profile by examining the reconstruction error of the few central pixels regenerated in each source's core. Our approach, solely using VIS imaging, features high completeness compared to traditional methods of AGN and QSO selection, including optical, near-infrared, mid-infrared, and X-rays.

  • 274 authors
·
Mar 19, 2025

Molt Dynamics: Emergent Social Phenomena in Autonomous AI Agent Populations

MoltBook is a large-scale multi-agent coordination environment where over 770,000 autonomous LLM agents interact without human participation, offering the first opportunity we are aware of to observe emergent multi-agent coordination dynamics at this population scale. We introduce Molt Dynamics: the emergent agent coordination behaviors, inter-agent communication dynamics, and role specialization patterns arising when autonomous agents operate as decentralized decision-makers in an unconstrained multi-agent environment. Through longitudinal observation of 90,704 active agents over three weeks, we characterize three aspects. First, spontaneous role specialization: network-based clustering reveals six structural roles (silhouette 0.91), though the result primarily reflects core-periphery organization -- 93.5\% of agents occupy a homogeneous peripheral cluster, with meaningful differentiation confined to the active minority. Second, decentralized information dissemination: cascade analysis of 10,323 inter-agent propagation events reveals power-law distributed cascade sizes (α= 2.57 pm 0.02) and saturating adoption dynamics where adoption probability shows diminishing returns with repeated exposures (Cox hazard ratio 0.53, concordance 0.78). Third, distributed cooperative task resolution: 164 multi-agent collaborative events show detectable coordination patterns, but success rates are low (6.7\%, p = 0.057) and cooperative outcomes are significantly worse than a matched single-agent baseline (Cohen's d = -0.88), indicating emergent cooperative behavior is nascent. These findings establish an empirical baseline for coordination dynamics in decentralized autonomous agent systems, with implications for multi-agent system design, agent communication protocol engineering, and AI safety.

  • 2 authors
·
Mar 3

Can LLMs Learn to Reason Robustly under Noisy Supervision?

Reinforcement Learning with Verifiable Rewards (RLVR) effectively trains reasoning models that rely on abundant perfect labels, but its vulnerability to unavoidable noisy labels due to expert scarcity remains critically underexplored. In this work, we take the first step toward a systematic analysis of noisy label mechanisms in RLVR. In contrast to supervised classification, most RLVR algorithms incorporate a rollout-based condition: a label's influence on training is contingent on whether the current policy can generate rollouts that realize it, a property that naturally extends to noisy labels. Based on this observation, we distinguish two types of noise: inactive noisy labels, which reduce data efficiency, and active noisy labels, which are reinforced and risk skewing the model toward incorrect distributions. From experiments on training with noisy samples, we identify an Early Correctness Coherence phenomenon: although noisy samples begin to lag behind in later stages, accuracy on both clean and noisy samples increases similarly in early training. Motivated by this dynamic, we propose Online Label Refinement (OLR), which progressively corrects potentially noisy labels with majority-voted answers when two conditions hold: a positive slope in the majority answer's rollout pass rate and stable historical consistency across updates, enabling gradual self-correction as the policy improves. We evaluate OLR on six in-distribution mathematical reasoning benchmarks (AIME24/25, AMC, MATH-500, Minerva, and Olympiad) and three out-of-distribution tasks (ARC-c, GPQA-diamond, and MMLU-pro). Across noise ratios from 0.1 to 0.9, OLR consistently improves robustness under both inactive and active noisy-label settings, achieving average gains of 3.6% to 3.9% on in-distribution benchmarks and 3.3% to 4.6% on out-of-distribution evaluations.

  • 10 authors
·
Apr 4 6

Attention Is All You Need for KV Cache in Diffusion LLMs

This work studies how to adaptively recompute key-value (KV) caches for diffusion large language models (DLMs) to maximize prediction accuracy while minimizing decoding latency. Prior methods' decoders recompute QKV for all tokens at every denoising step and layer, despite KV states changing little across most steps, especially in shallow layers, leading to substantial redundancy. We make three observations: (1) distant {bf MASK} tokens primarily act as a length-bias and can be cached block-wise beyond the active prediction window; (2) KV dynamics increase with depth, suggesting that selective refresh starting from deeper layers is sufficient; and (3) the most-attended token exhibits the smallest KV drift, providing a conservative lower bound on cache change for other tokens. Building on these, we propose {bf Elastic-Cache}, a training-free, architecture-agnostic strategy that jointly decides {when} to refresh (via an attention-aware drift test on the most-attended token) and {where} to refresh (via a depth-aware schedule that recomputes from a chosen layer onward while reusing shallow-layer caches and off-window MASK caches). Unlike fixed-period schemes, Elastic-Cache performs adaptive, layer-aware cache updates for diffusion LLMs, reducing redundant computation and accelerating decoding with negligible loss in generation quality. Experiments on LLaDA-Instruct, LLaDA-1.5, and LLaDA-V across mathematical reasoning and code generation tasks demonstrate consistent speedups: 8.7times on GSM8K (256 tokens), 45.1times on longer sequences, and 4.8times on HumanEval, while consistently maintaining higher accuracy than the baseline. Our method achieves significantly higher throughput (6.8times on GSM8K) than existing confidence-based approaches while preserving generation quality, enabling practical deployment of diffusion LLMs.

Aero Realtime: Fully Aligned Input-Output Streams for Low-Latency Streaming Multimodal Generation

Existing streaming multimodal models process observations incrementally but still follow a turn-based prefill-then-decode pattern, making them non-duplex: new observations cannot naturally enter an active generation stream. Proactive alternatives use micro-turn polling or external response gates, which fragment continuous interaction, decouple response timing from language generation, and complicate KV-cache-friendly serving. We introduce Aero Realtime, a 4B streaming multimodal model with a duplex architecture for realtime generation. Aero Realtime aligns video, audio, and textual output on a shared temporal grid, where each approximately 80-ms audio slot predicts either a lexical token or a silence token. This allows input and output to advance together, enabling one autoregressive objective to learn both when to respond and what to generate. During inference, Aero Realtime appends only the newest multimodal slot, carries forward the previous output state, and reuses the KV cache for efficient incremental execution. We further provide a complete training and serving recipe, including realtime QA construction, slot-aligned supervision, hardware-aware distributed training, and resumable inference. On four NVIDIA A6000 workstation GPUs, Aero Realtime maintains 84-ms median and 173-ms P95 processing lag over 20 minutes of a continuously streamed video, remaining within 200~ms of the source timeline. These results demonstrate the feasibility of fully aligned input-output modeling for duplex, proactive, and hardware-aligned multimodal interaction.

  • 5 authors
·
Aug 8

Robust diffraction-limited NIR-to-NUV wide-field imaging from stratospheric balloon-borne platforms -- SuperBIT science telescope commissioning flight & performance

At a fraction the total cost of an equivalent orbital mission, scientific balloon-borne platforms, operating above 99.7% of the Earth's atmosphere, offer attractive, competitive, and effective observational capabilities -- namely space-like resolution, transmission, and backgrounds -- that are well suited for modern astronomy and cosmology. SuperBIT is a diffraction-limited, wide-field, 0.5 m telescope capable of exploiting these observing conditions in order to provide exquisite imaging throughout the near-IR to near-UV. It utilizes a robust active stabilization system that has consistently demonstrated a 1 sigma sky-fixed pointing stability at 48 milliarcseconds over multiple 1 hour observations at float. This is achieved by actively tracking compound pendulations via a three-axis gimballed platform, which provides sky-fixed telescope stability at < 500 milliarcseconds and corrects for field rotation, while employing high-bandwidth tip/tilt optics to remove residual disturbances across the science imaging focal plane. SuperBIT's performance during the 2019 commissioning flight benefited from a customized high-fidelity science-capable telescope designed with exceptional thermo- and opto-mechanical stability as well as tightly constrained static and dynamic coupling between high-rate sensors and telescope optics. At the currently demonstrated level of flight performance, SuperBIT capabilities now surpass the science requirements for a wide variety of experiments in cosmology, astrophysics and stellar dynamics.

  • 29 authors
·
Nov 25, 2019

Learning Cognitive Maps from Transformer Representations for Efficient Planning in Partially Observed Environments

Despite their stellar performance on a wide range of tasks, including in-context tasks only revealed during inference, vanilla transformers and variants trained for next-token predictions (a) do not learn an explicit world model of their environment which can be flexibly queried and (b) cannot be used for planning or navigation. In this paper, we consider partially observed environments (POEs), where an agent receives perceptually aliased observations as it navigates, which makes path planning hard. We introduce a transformer with (multiple) discrete bottleneck(s), TDB, whose latent codes learn a compressed representation of the history of observations and actions. After training a TDB to predict the future observation(s) given the history, we extract interpretable cognitive maps of the environment from its active bottleneck(s) indices. These maps are then paired with an external solver to solve (constrained) path planning problems. First, we show that a TDB trained on POEs (a) retains the near perfect predictive performance of a vanilla transformer or an LSTM while (b) solving shortest path problems exponentially faster. Second, a TDB extracts interpretable representations from text datasets, while reaching higher in-context accuracy than vanilla sequence models. Finally, in new POEs, a TDB (a) reaches near-perfect in-context accuracy, (b) learns accurate in-context cognitive maps (c) solves in-context path planning problems.

  • 5 authors
·
Jan 11, 2024

WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory

World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions. However, existing WAMs are constrained by limited temporal context, coarse episode-level language supervision, and predominantly text-only conditioning, which hinder task-progress tracking and fine-grained language-video-action grounding while limiting visual-context reasoning and cross-embodiment transfer. In this paper, we introduce WorldScape Policy 2.0, a controllable WAM with reasoning-augmented long short-term memory. Its causal short-term visual memory supplies recent observations as DiT prefill to preserve local interaction dynamics, while its long short-term event memory organizes historical VLM outputs into global-history, local-active, and event-boundary representations for progress-aware retrieval. The retrieved history augments perception and autoregressively generated planning tokens, yielding an implicit subgoal condition for autonomous planning; semantic forcing further transfers event-level instruction semantics into this latent planning pathway. To establish fine-grained multimodal controllability, we construct ManipEvent-5M, an event-grounded embodied pretraining dataset containing nearly 5 million event segments with aligned action trajectories, episode-level task instructions, segment-level subtask captions, goal images, and video demonstrations. These designs provide a unified interface for autonomous planning from high-level instructions and controllable execution from fine-grained text, goal-image, or video-context prompts. Experiments in both simulation and real-world platforms demonstrate superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.

  • 16 authors
·
Jul 20

MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMs

Recent benchmarks for VLMs largely assess single- or limited-view perception, leaving untested the core cognitive ability to integrate observations across viewpoints into a coherent, world-centric (allocentric) 3D mental model. We introduce MultiView-Bench, a diagnostic benchmark expressly designed to evaluate multi-view integration for holistic 3D scene comprehension. Unlike existing datasets that focus on pixel-level mapping or camera-relative navigation, MultiView-Bench requires models to decouple object positioning from transient perspectives and ground them in a fixed global coordinate system. This capability serves as a prerequisite for VLMs before being deployed for downstream tasks such as mechanical part assembly. Our systematic evaluation of frontier VLMs reveals consistent failure modes: strong performance on 2D planar relations from a single image, but marked difficulty with 3D spatial relations and with aggregating information across views. We further identify biases in VLMs, such as struggles with unconventional axis directions and sensitivity to object colorways and texture variations. Acknowledging these limitations, we propose ViewNavigator, which uses active viewpoint selection and evidence fusion to improve four base models by 12.3--20.0 percentage points under a six-image cap matching the fixed-view baseline; budget-extended gains are model-dependent and reach 27 percentage points for GPT-5.

  • 5 authors
·
Aug 6

ChangingGrounding: 3D Visual Grounding in Changing Scenes

Real-world robots localize objects from natural-language instructions while scenes around them keep changing. Yet most of the existing 3D visual grounding (3DVG) method still assumes a reconstructed and up-to-date point cloud, an assumption that forces costly re-scans and hinders deployment. We argue that 3DVG should be formulated as an active, memory-driven problem, and we introduce ChangingGrounding, the first benchmark that explicitly measures how well an agent can exploit past observations, explore only where needed, and still deliver precise 3D boxes in changing scenes. To set a strong reference point, we also propose Mem-ChangingGrounder, a zero-shot method for this task that marries cross-modal retrieval with lightweight multi-view fusion: it identifies the object type implied by the query, retrieves relevant memories to guide actions, then explores the target efficiently in the scene, falls back when previous operations are invalid, performs multi-view scanning of the target, and projects the fused evidence from multi-view scans to get accurate object bounding boxes. We evaluate different baselines on ChangingGrounding, and our Mem-ChangingGrounder achieves the highest localization accuracy while greatly reducing exploration cost. We hope this benchmark and method catalyze a shift toward practical, memory-centric 3DVG research for real-world applications. Project page: https://hm123450.github.io/CGB/ .

  • 7 authors
·
Oct 16, 2025

Interpretable structural model error discovery from sparse assimilation increments using spectral bias-reduced neural networks: A quasi-geostrophic turbulence test case

Earth system models suffer from various structural and parametric errors in their representation of nonlinear, multi-scale processes, leading to uncertainties in their long-term projections. The effects of many of these errors (particularly those due to fast physics) can be quantified in short-term simulations, e.g., as differences between the predicted and observed states (analysis increments). With the increase in the availability of high-quality observations and simulations, learning nudging from these increments to correct model errors has become an active research area. However, most studies focus on using neural networks, which while powerful, are hard to interpret, are data-hungry, and poorly generalize out-of-distribution. Here, we show the capabilities of Model Error Discovery with Interpretability and Data Assimilation (MEDIDA), a general, data-efficient framework that uses sparsity-promoting equation-discovery techniques to learn model errors from analysis increments. Using two-layer quasi-geostrophic turbulence as the test case, MEDIDA is shown to successfully discover various linear and nonlinear structural/parametric errors when full observations are available. Discovery from spatially sparse observations is found to require highly accurate interpolation schemes. While NNs have shown success as interpolators in recent studies, here, they are found inadequate due to their inability to accurately represent small scales, a phenomenon known as spectral bias. We show that a general remedy, adding a random Fourier feature layer to the NN, resolves this issue enabling MEDIDA to successfully discover model errors from sparse observations. These promising results suggest that with further development, MEDIDA could be scaled up to models of the Earth system and real observations.

  • 3 authors
·
Sep 22, 2023

Integrating Affordances and Attention models for Short-Term Object Interaction Anticipation

Short Term object-interaction Anticipation consists in detecting the location of the next active objects, the noun and verb categories of the interaction, as well as the time to contact from the observation of egocentric video. This ability is fundamental for wearable assistants to understand user goals and provide timely assistance, or to enable human-robot interaction. In this work, we present a method to improve the performance of STA predictions. Our contributions are two-fold: 1 We propose STAformer and STAformer plus plus, two novel attention-based architectures integrating frame-guided temporal pooling, dual image-video attention, and multiscale feature fusion to support STA predictions from an image-input video pair; 2 We introduce two novel modules to ground STA predictions on human behavior by modeling affordances. First, we integrate an environment affordance model which acts as a persistent memory of interactions that can take place in a given physical scene. We explore how to integrate environment affordances via simple late fusion and with an approach which adaptively learns how to best fuse affordances with end-to-end predictions. Second, we predict interaction hotspots from the observation of hands and object trajectories, increasing confidence in STA predictions localized around the hotspot. Our results show significant improvements on Overall Top-5 mAP, with gain up to +23p.p on Ego4D and +31p.p on a novel set of curated EPIC-Kitchens STA labels. We released the code, annotations, and pre-extracted affordances on Ego4D and EPIC-Kitchens to encourage future research in this area.

  • 5 authors
·
Feb 15

AFF-ttention! Affordances and Attention models for Short-Term Object Interaction Anticipation

Short-Term object-interaction Anticipation consists of detecting the location of the next-active objects, the noun and verb categories of the interaction, and the time to contact from the observation of egocentric video. This ability is fundamental for wearable assistants or human robot interaction to understand the user goals, but there is still room for improvement to perform STA in a precise and reliable way. In this work, we improve the performance of STA predictions with two contributions: 1. We propose STAformer, a novel attention-based architecture integrating frame guided temporal pooling, dual image-video attention, and multiscale feature fusion to support STA predictions from an image-input video pair. 2. We introduce two novel modules to ground STA predictions on human behavior by modeling affordances.First, we integrate an environment affordance model which acts as a persistent memory of interactions that can take place in a given physical scene. Second, we predict interaction hotspots from the observation of hands and object trajectories, increasing confidence in STA predictions localized around the hotspot. Our results show significant relative Overall Top-5 mAP improvements of up to +45% on Ego4D and +42% on a novel set of curated EPIC-Kitchens STA labels. We will release the code, annotations, and pre extracted affordances on Ego4D and EPIC- Kitchens to encourage future research in this area.

  • 5 authors
·
Jun 4, 2024

Operational Solar Flare Forecasting System Using an Explainable Large Language Model

This study focuses on forecasting major (>=M-class) solar flares that can severely impact the near-Earth environment. We construct two types of datasets using the Space Weather HMI Active Region Patches (SHARP), and develop a flare prediction network based on large language model (LLMFlareNet). We apply SHapley Additive exPlanations (SHAP) to explain the model predictions. We develop an operational forecasting system based on the LLMFlareNet model. We adopt a daily mode for performance comparison across various operational forecasting systems under identical active region (AR) number and prediction date, using daily operational observational data. The main results are as follows. (1) Through ablation experiments and comparison with baseline models, LLMFlareNet achieves the best TSS scores of 0.720 +/- 0.040 on the ten cross-validation (CV) dataset with mixed ARs. (2) By both global and local SHAP analyses, we identify that R_VALUE is the most influential physical feature for the prediction of LLMFlareNet, aligning with flare magnetic reconnection theory. (3) In daily mode, LLMFlareNet achieves TSS scores of 0.680/0.571 (0.689/0.661, respectively) on the dataset with single/mixed ARs, markedly outperforming NASA/CCMC (SolarFlareNet, respectively). This work introduces the first application of a large language model as a universal computation engine with explainability method in this domain, and presents the first comparison between operational flare forecasting systems in daily mode. The proposed LLMFlareNet-based system demonstrates substantial improvements over existing systems.

  • 17 authors
·
Jan 30

Look, Zoom, Understand: The Robotic Eyeball for Embodied Perception

In embodied AI perception systems, visual perception should be active: the goal is not to passively process static images, but to actively acquire more informative data within pixel and spatial budget constraints. Existing vision models and fixed RGB-D camera systems fundamentally fail to reconcile wide-area coverage with fine-grained detail acquisition, severely limiting their efficacy in open-world robotic applications. To address this issue, we propose EyeVLA, a robotic eyeball for active visual perception that can take proactive actions based on instructions, enabling clear observation of fine-grained target objects and detailed information across a wide spatial extent. EyeVLA discretizes action behaviors into action tokens and integrates them with vision-language models (VLMs) that possess strong open-world understanding capabilities, enabling joint modeling of vision, language, and actions within a single autoregressive sequence. By using the 2D bounding box coordinates to guide the reasoning chain and applying reinforcement learning to refine the viewpoint selection policy, we transfer the open-world scene understanding capability of the VLM to a vision language action (VLA) policy using only minimal real-world data. Experiments show that our system efficiently performs instructed scenes in real-world environments and actively acquires more accurate visual information through instruction-driven actions of rotation and zoom, thereby achieving strong environmental perception capabilities. EyeVLA introduces a novel robotic vision system that leverages detailed and spatially rich, large-scale embodied data, and actively acquires highly informative visual observations for downstream embodied tasks.

  • 5 authors
·
Nov 19, 2025

Adaptive Pruning for Increased Robustness and Reduced Computational Overhead in Gaussian Process Accelerated Saddle Point Searches

Gaussian process (GP) regression provides a strategy for accelerating saddle point searches on high-dimensional energy surfaces by reducing the number of times the energy and its derivatives with respect to atomic coordinates need to be evaluated. The computational overhead in the hyperparameter optimization can, however, be large and make the approach inefficient. Failures can also occur if the search ventures too far into regions that are not represented well enough by the GP model. Here, these challenges are resolved by using geometry-aware optimal transport measures and an active pruning strategy using a summation over Wasserstein-1 distances for each atom-type in farthest-point sampling, selecting a fixed-size subset of geometrically diverse configurations to avoid rapidly increasing cost of GP updates as more observations are made. Stability is enhanced by permutation-invariant metric that provides a reliable trust radius for early-stopping and a logarithmic barrier penalty for the growth of the signal variance. These physically motivated algorithmic changes prove their efficacy by reducing to less than a half the mean computational time on a set of 238 challenging configurations from a previously published data set of chemical reactions. With these improvements, the GP approach is established as, a robust and scalable algorithm for accelerating saddle point searches when the evaluation of the energy and atomic forces requires significant computational effort.

  • 2 authors
·
Oct 7, 2025 2

OPLD: On-Policy Latent Distillation for Multimodal Reasoning

Interleaved multimodal Chain-of-Thought (CoT) improves visual reasoning by incorporating auxiliary visual evidence into intermediate reasoning. However, existing approaches remain constrained by externally defined reasoning traces and visual operations, limiting their ability to develop flexible and abstract visual thinking. Reasoning with latent has recently offered a promising direction by internalizing intermediate computation into continuous representations. Nevertheless, existing visual-latent methods mainly supervise latent states through alignment with compressed auxiliary visual features, treating them as proxies for visual observations rather than active reasoning states. Consequently, they capture the provided evidence but fail to fully internalize the abstract reasoning process induced by multimodal CoT. In this paper, we propose OPLD (On-Policy Latent Distillation), a simple framework that transfers the reasoning capability induced by privileged multimodal CoT into latent reasoning representations. Extensive experiments on diverse multimodal benchmarks demonstrate that OPLD consistently outperforms existing latent reasoning methods and achieves state-of-the-art performance on multiple benchmarks. The results suggest that supervising latent representations at the reasoning-process level provides a more effective paradigm for multimodal latent reasoning than conventional feature-level alignment.

  • 6 authors
·
Jul 29

Active-O3: Empowering Multimodal Large Language Models with Active Perception via GRPO

Active vision, also known as active perception, refers to the process of actively selecting where and how to look in order to gather task-relevant information. It is a critical component of efficient perception and decision-making in humans and advanced embodied agents. Recently, the use of Multimodal Large Language Models (MLLMs) as central planning and decision-making modules in robotic systems has gained extensive attention. However, despite the importance of active perception in embodied intelligence, there is little to no exploration of how MLLMs can be equipped with or learn active perception capabilities. In this paper, we first provide a systematic definition of MLLM-based active perception tasks. We point out that the recently proposed GPT-o3 model's zoom-in search strategy can be regarded as a special case of active perception; however, it still suffers from low search efficiency and inaccurate region selection. To address these issues, we propose ACTIVE-O3, a purely reinforcement learning based training framework built on top of GRPO, designed to equip MLLMs with active perception capabilities. We further establish a comprehensive benchmark suite to evaluate ACTIVE-O3 across both general open-world tasks, such as small-object and dense object grounding, and domain-specific scenarios, including small object detection in remote sensing and autonomous driving, as well as fine-grained interactive segmentation. In addition, ACTIVE-O3 also demonstrates strong zero-shot reasoning abilities on the V* Benchmark, without relying on any explicit reasoning data. We hope that our work can provide a simple codebase and evaluation protocol to facilitate future research on active perception in MLLMs.

  • 11 authors
·
May 27, 2025 2

Active Vision Might Be All You Need: Exploring Active Vision in Bimanual Robotic Manipulation

Imitation learning has demonstrated significant potential in performing high-precision manipulation tasks using visual feedback. However, it is common practice in imitation learning for cameras to be fixed in place, resulting in issues like occlusion and limited field of view. Furthermore, cameras are often placed in broad, general locations, without an effective viewpoint specific to the robot's task. In this work, we investigate the utility of active vision (AV) for imitation learning and manipulation, in which, in addition to the manipulation policy, the robot learns an AV policy from human demonstrations to dynamically change the robot's camera viewpoint to obtain better information about its environment and the given task. We introduce AV-ALOHA, a new bimanual teleoperation robot system with AV, an extension of the ALOHA 2 robot system, incorporating an additional 7-DoF robot arm that only carries a stereo camera and is solely tasked with finding the best viewpoint. This camera streams stereo video to an operator wearing a virtual reality (VR) headset, allowing the operator to control the camera pose using head and body movements. The system provides an immersive teleoperation experience, with bimanual first-person control, enabling the operator to dynamically explore and search the scene and simultaneously interact with the environment. We conduct imitation learning experiments of our system both in real-world and in simulation, across a variety of tasks that emphasize viewpoint planning. Our results demonstrate the effectiveness of human-guided AV for imitation learning, showing significant improvements over fixed cameras in tasks with limited visibility. Project website: https://soltanilara.github.io/av-aloha/

  • 5 authors
·
Sep 25, 2024

ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop

Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.

  • 8 authors
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May 17 1

PInVerify: An Offline Embodied Benchmark for Active Instance Verification

Embodied agents have made strong progress in navigating to target objects, but reaching the goal vicinity does not guarantee that the agent has found the correct instance: subtle attribute differences (e.g., "white floral" vs. "white striped") often require close-range, multi-view inspection. We address this gap with Active Instance Verification (AIV), a task in which an agent actively selects viewpoints around a candidate object to decide whether it matches a fine-grained natural-language description. We formalize AIV as a finite-horizon decision process and introduce PInVerify, an offline embodied benchmark for AIV: 3,000 evaluation episodes across 18 object categories, delivered as multi-view captures with a 6-sector navigation topology that exposes trap views (navigable but uninformative) and unreachable sectors. As reference baselines we build a training-free pipeline and a LoRA-fine-tuned end-to-end agent around open-source multimodal large language models (MLLMs) at on-device scale (leq8B parameters), with attribute decomposition, a visibility-weighted multi-view tracker, and three next-best-view (NBV) strategies. In our evaluation across Qwen3-VL (4B/8B), SenseNova-SI-1.2-InternVL3-8B, CLIP, and SigLIP2, the best MLLM-based baseline exceeds the best embedding baseline by 4.9 pp; GT-box ablations show a +3.1 pp detection gap; and we do not observe reliable gains from active viewpoint selection within the tested NBV strategies. A LoRA-fine-tuned agent (SFT+GSPO) reaches 85.6%. PInVerify aims to support further work on active, fine-grained semantic verification in embodied AI. Code: https://github.com/Avalon-S/PInVerify.

  • 1 authors
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May 27

TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning

Active vision -- where a policy controls its own gaze during manipulation -- has emerged as a key capability for imitation learning, with multiple independent systems demonstrating its benefits in the past year. Yet there is no shared benchmark to compare approaches or quantify what active vision contributes, on which task types, and under what conditions. We introduce TAVIS, evaluation infrastructure for active-vision imitation learning, with two complementary task suites -- TAVIS-Head (5 tasks, global search via pan/tilt necks) and TAVIS-Hands (3 tasks, local occlusion via wrist cameras) -- on two humanoid torso embodiments (GR1T2, Reachy2), built on IsaacLab. TAVIS provides three evaluation primitives: a paired headcam-vs-fixedcam protocol on identical demonstrations; GALT (Gaze-Action Lead Time), a novel metric grounded in cognitive science and HRI that quantifies anticipatory gaze in learned policies; and procedural ID/OOD splits. Baseline experiments with Diffusion Policy and π_0 reveal that (i) active-vision generally helps, but benefits are task-conditional rather than uniform; (ii) multi-task policies degrade sharply under controlled distribution shifts on both suites; and (iii) imitation alone yields anticipatory gaze, with median lead times comparable to the human teleoperator reference. Code, evaluation scripts, demonstrations (LeRobot v3.0; ~2200 episodes) and trained baselines are released at https://github.com/spiglerg/tavis and https://huggingface.co/tavis-benchmark.

  • 1 authors
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May 7

ActiveVLA: Injecting Active Perception into Vision-Language-Action Models for Precise 3D Robotic Manipulation

Recent advances in robot manipulation have leveraged pre-trained vision-language models (VLMs) and explored integrating 3D spatial signals into these models for effective action prediction, giving rise to the promising vision-language-action (VLA) paradigm. However, most existing approaches overlook the importance of active perception: they typically rely on static, wrist-mounted cameras that provide an end-effector-centric viewpoint. As a result, these models are unable to adaptively select optimal viewpoints or resolutions during task execution, which significantly limits their performance in long-horizon tasks and fine-grained manipulation scenarios. To address these limitations, we propose ActiveVLA, a novel vision-language-action framework that empowers robots with active perception capabilities for high-precision, fine-grained manipulation. ActiveVLA adopts a coarse-to-fine paradigm, dividing the process into two stages: (1) Critical region localization. ActiveVLA projects 3D inputs onto multi-view 2D projections, identifies critical 3D regions, and supports dynamic spatial awareness. (2) Active perception optimization. Drawing on the localized critical regions, ActiveVLA uses an active view selection strategy to choose optimal viewpoints. These viewpoints aim to maximize amodal relevance and diversity while minimizing occlusions. Additionally, ActiveVLA applies a 3D zoom-in to improve resolution in key areas. Together, these steps enable finer-grained active perception for precise manipulation. Extensive experiments demonstrate that ActiveVLA achieves precise 3D manipulation and outperforms state-of-the-art baselines on three simulation benchmarks. Moreover, ActiveVLA transfers seamlessly to real-world scenarios, enabling robots to learn high-precision tasks in complex environments.

  • 5 authors
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Jan 13

KECOR: Kernel Coding Rate Maximization for Active 3D Object Detection

Achieving a reliable LiDAR-based object detector in autonomous driving is paramount, but its success hinges on obtaining large amounts of precise 3D annotations. Active learning (AL) seeks to mitigate the annotation burden through algorithms that use fewer labels and can attain performance comparable to fully supervised learning. Although AL has shown promise, current approaches prioritize the selection of unlabeled point clouds with high uncertainty and/or diversity, leading to the selection of more instances for labeling and reduced computational efficiency. In this paper, we resort to a novel kernel coding rate maximization (KECOR) strategy which aims to identify the most informative point clouds to acquire labels through the lens of information theory. Greedy search is applied to seek desired point clouds that can maximize the minimal number of bits required to encode the latent features. To determine the uniqueness and informativeness of the selected samples from the model perspective, we construct a proxy network of the 3D detector head and compute the outer product of Jacobians from all proxy layers to form the empirical neural tangent kernel (NTK) matrix. To accommodate both one-stage (i.e., SECOND) and two-stage detectors (i.e., PVRCNN), we further incorporate the classification entropy maximization and well trade-off between detection performance and the total number of bounding boxes selected for annotation. Extensive experiments conducted on two 3D benchmarks and a 2D detection dataset evidence the superiority and versatility of the proposed approach. Our results show that approximately 44% box-level annotation costs and 26% computational time are reduced compared to the state-of-the-art AL method, without compromising detection performance.

  • 6 authors
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Jul 16, 2023

Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction

Active Real-time interaction with video LLMs introduces a new paradigm for human-computer interaction, where the model not only understands user intent but also responds while continuously processing streaming video on the fly. Unlike offline video LLMs, which analyze the entire video before answering questions, active real-time interaction requires three capabilities: 1) Perception: real-time video monitoring and interaction capturing. 2) Decision: raising proactive interaction in proper situations, 3) Reaction: continuous interaction with users. However, inherent conflicts exist among the desired capabilities. The Decision and Reaction require a contrary Perception scale and grain, and the autoregressive decoding blocks the real-time Perception and Decision during the Reaction. To unify the conflicted capabilities within a harmonious system, we present Dispider, a system that disentangles Perception, Decision, and Reaction. Dispider features a lightweight proactive streaming video processing module that tracks the video stream and identifies optimal moments for interaction. Once the interaction is triggered, an asynchronous interaction module provides detailed responses, while the processing module continues to monitor the video in the meantime. Our disentangled and asynchronous design ensures timely, contextually accurate, and computationally efficient responses, making Dispider ideal for active real-time interaction for long-duration video streams. Experiments show that Dispider not only maintains strong performance in conventional video QA tasks, but also significantly surpasses previous online models in streaming scenario responses, thereby validating the effectiveness of our architecture. The code and model are released at https://github.com/Mark12Ding/Dispider.

  • 8 authors
·
Jan 6, 2025 6

Active Inference as a Model of Agency

Is there a canonical way to think of agency beyond reward maximisation? In this paper, we show that any type of behaviour complying with physically sound assumptions about how macroscopic biological agents interact with the world canonically integrates exploration and exploitation in the sense of minimising risk and ambiguity about states of the world. This description, known as active inference, refines the free energy principle, a popular descriptive framework for action and perception originating in neuroscience. Active inference provides a normative Bayesian framework to simulate and model agency that is widely used in behavioural neuroscience, reinforcement learning (RL) and robotics. The usefulness of active inference for RL is three-fold. a) Active inference provides a principled solution to the exploration-exploitation dilemma that usefully simulates biological agency. b) It provides an explainable recipe to simulate behaviour, whence behaviour follows as an explainable mixture of exploration and exploitation under a generative world model, and all differences in behaviour are explicit in differences in world model. c) This framework is universal in the sense that it is theoretically possible to rewrite any RL algorithm conforming to the descriptive assumptions of active inference as an active inference algorithm. Thus, active inference can be used as a tool to uncover and compare the commitments and assumptions of more specific models of agency.

  • 4 authors
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Jan 23, 2024

nnActive: A Framework for Evaluation of Active Learning in 3D Biomedical Segmentation

Semantic segmentation is crucial for various biomedical applications, yet its reliance on large annotated datasets presents a bottleneck due to the high cost and specialized expertise required for manual labeling. Active Learning (AL) aims to mitigate this challenge by querying only the most informative samples, thereby reducing annotation effort. However, in the domain of 3D biomedical imaging, there is no consensus on whether AL consistently outperforms Random sampling. Four evaluation pitfalls hinder the current methodological assessment. These are (1) restriction to too few datasets and annotation budgets, (2) using 2D models on 3D images without partial annotations, (3) Random baseline not being adapted to the task, and (4) measuring annotation cost only in voxels. In this work, we introduce nnActive, an open-source AL framework that overcomes these pitfalls by (1) means of a large scale study spanning four biomedical imaging datasets and three label regimes, (2) extending nnU-Net by using partial annotations for training with 3D patch-based query selection, (3) proposing Foreground Aware Random sampling strategies tackling the foreground-background class imbalance of medical images and (4) propose the foreground efficiency metric, which captures the low annotation cost of background-regions. We reveal the following findings: (A) while all AL methods outperform standard Random sampling, none reliably surpasses an improved Foreground Aware Random sampling; (B) benefits of AL depend on task specific parameters; (C) Predictive Entropy is overall the best performing AL method, but likely requires the most annotation effort; (D) AL performance can be improved with more compute intensive design choices. As a holistic, open-source framework, nnActive can serve as a catalyst for research and application of AL in 3D biomedical imaging. Code is at: https://github.com/MIC-DKFZ/nnActive

  • 9 authors
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Nov 24, 2025

ActiveGlasses: Learning Manipulation with Active Vision from Ego-centric Human Demonstration

Large-scale real-world robot data collection is a prerequisite for bringing robots into everyday deployment. However, existing pipelines often rely on specialized handheld devices to bridge the embodiment gap, which not only increases operator burden and limits scalability, but also makes it difficult to capture the naturally coordinated perception-manipulation behaviors of human daily interaction. This challenge calls for a more natural system that can faithfully capture human manipulation and perception behaviors while enabling zero-shot transfer to robotic platforms. We introduce ActiveGlasses, a system for learning robot manipulation from ego-centric human demonstrations with active vision. A stereo camera mounted on smart glasses serves as the sole perception device for both data collection and policy inference: the operator wears it during bare-hand demonstrations, and the same camera is mounted on a 6-DoF perception arm during deployment to reproduce human active vision. To enable zero-transfer, we extract object trajectories from demonstrations and use an object-centric point-cloud policy to jointly predict manipulation and head movement. Across several challenging tasks involving occlusion and precise interaction, ActiveGlasses achieves zero-shot transfer with active vision, consistently outperforms strong baselines under the same hardware setup, and generalizes across two robot platforms.

  • 8 authors
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Apr 8

Semi-supervised Active Learning for Video Action Detection

In this work, we focus on label efficient learning for video action detection. We develop a novel semi-supervised active learning approach which utilizes both labeled as well as unlabeled data along with informative sample selection for action detection. Video action detection requires spatio-temporal localization along with classification, which poses several challenges for both active learning informative sample selection as well as semi-supervised learning pseudo label generation. First, we propose NoiseAug, a simple augmentation strategy which effectively selects informative samples for video action detection. Next, we propose fft-attention, a novel technique based on high-pass filtering which enables effective utilization of pseudo label for SSL in video action detection by emphasizing on relevant activity region within a video. We evaluate the proposed approach on three different benchmark datasets, UCF-101-24, JHMDB-21, and Youtube-VOS. First, we demonstrate its effectiveness on video action detection where the proposed approach outperforms prior works in semi-supervised and weakly-supervised learning along with several baseline approaches in both UCF101-24 and JHMDB-21. Next, we also show its effectiveness on Youtube-VOS for video object segmentation demonstrating its generalization capability for other dense prediction tasks in videos. The code and models is publicly available at: https://github.com/AKASH2907/semi-sup-active-learning.

  • 5 authors
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Dec 12, 2023

LIME: Learning Intent-aware Camera Motion from Egocentric Video

Autonomous robots often need to move their camera before they can act: to inspect an object, reveal an occluded region, or obtain a view that responds to a user's intent. While vision-language navigation translates instructions to base motion and vision-language-action policies map instructions to manipulation actions, language-conditioned camera motion remains comparatively underexplored as a first-class action. We formulate language-conditioned camera motion generation: given a current RGB observation and a free-form natural-language intent, predict a relative target camera pose for the next observation. This task is inherently non-trivial: viewpoint changes are driven by latent perceptual intentions, and a valid motion may operate at different semantic granularity, from entering a room to looking around a corner, inspecting a visible object, or revealing an occluded detail. To model this structure, we mine multi-intention camera-motion supervision from egocentric video, pairing plausible intents and observation-gain descriptions with relative SE(3) target poses. We propose LIME, a vision-language camera-motion generator that combines an auto-regressive observation-gain output with a continuous flow-matching pose head. This design lets the model jointly predict what the next view should reveal while representing multi-hypothesis target views. Across experiments and downstream robotic tasks, we show that LIME can learn to actively choose camera poses from passive human video, turning ordinary egocentric recordings into supervision for intent-aware active perception.

  • 9 authors
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Jul 1

Evaluating the Feasibility of Inferring Dietary Behavior Change Receptivity from Egocentric Images of Eating Environment

Accurately assessing dietary behavior change receptivity is essential for designing effective just-in-time adaptive interventions (JITAIs) that promote healthier eating habits. However, self-report-based assessment of behavior change receptivity is sparse and delayed, limiting its practical use in continuous monitoring. To explore whether passive sensing may help address this challenge, this study conducts a pilot investigation of inferring participants' self-reported behavior change receptivity from egocentric eating images collected by a wearable camera. We use pilot data obtained from free-living eating episodes using the Automatic Ingestion Monitor v2 (AIM-2). The data included egocentric image sequences captured during eating and paired with responses to questions assessing specific dimensions of behavior change receptivity (awareness, interaction capability, and motivation). To examine whether visual information contained any relevancy to these responses, we evaluated a transfer-learning-assisted framework that combines a pre-trained Contrastive Language-Image Pre-Training (CLIP) vision encoder with a lightweight transformer classifier. The model processes eating episode image sequences to extract potential semantic and temporal cues related to behavior change receptivity. Preliminary experimental results show promising improvements over simple baseline models for behavior change receptivity indicators. These early findings suggest that egocentric eating episode images may contain cues related to dietary behavior change receptivity, and warrant further investigation with larger and more comprehensive datasets.

  • 6 authors
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May 26

Label-efficient Single Photon Images Classification via Active Learning

Single-photon LiDAR achieves high-precision 3D imaging in extreme environments through quantum-level photon detection technology. Current research primarily focuses on reconstructing 3D scenes from sparse photon events, whereas the semantic interpretation of single-photon images remains underexplored, due to high annotation costs and inefficient labeling strategies. This paper presents the first active learning framework for single-photon image classification. The core contribution is an imaging condition-aware sampling strategy that integrates synthetic augmentation to model variability across imaging conditions. By identifying samples where the model is both uncertain and sensitive to these conditions, the proposed method selectively annotates only the most informative examples. Experiments on both synthetic and real-world datasets show that our approach outperforms all baselines and achieves high classification accuracy with significantly fewer labeled samples. Specifically, our approach achieves 97% accuracy on synthetic single-photon data using only 1.5% labeled samples. On real-world data, we maintain 90.63% accuracy with just 8% labeled samples, which is 4.51% higher than the best-performing baseline. This illustrates that active learning enables the same level of classification performance on single-photon images as on classical images, opening doors to large-scale integration of single-photon data in real-world applications.

  • 8 authors
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May 7, 2025

Astronomaly at scale: searching for anomalies amongst 4 million galaxies

Modern astronomical surveys are producing datasets of unprecedented size and richness, increasing the potential for high-impact scientific discovery. This possibility, coupled with the challenge of exploring a large number of sources, has led to the development of novel machine-learning-based anomaly detection approaches, such as Astronomaly. For the first time, we test the scalability of Astronomaly by applying it to almost 4 million images of galaxies from the Dark Energy Camera Legacy Survey. We use a trained deep learning algorithm to learn useful representations of the images and pass these to the anomaly detection algorithm isolation forest, coupled with Astronomaly's active learning method, to discover interesting sources. We find that data selection criteria have a significant impact on the trade-off between finding rare sources such as strong lenses and introducing artefacts into the dataset. We demonstrate that active learning is required to identify the most interesting sources and reduce artefacts, while anomaly detection methods alone are insufficient. Using Astronomaly, we find 1635 anomalies among the top 2000 sources in the dataset after applying active learning, including eight strong gravitational lens candidates, 1609 galaxy merger candidates, and 18 previously unidentified sources exhibiting highly unusual morphology. Our results show that by leveraging the human-machine interface, Astronomaly is able to rapidly identify sources of scientific interest even in large datasets.

  • 4 authors
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Sep 15, 2023

THOR: Thermal-guided Hand-Object Reasoning via Adaptive Vision Sampling

Wearable cameras are increasingly used as an observational and interventional tool for human behaviors by providing detailed visual data of hand-related activities. This data can be leveraged to facilitate memory recall for logging of behavior or timely interventions aimed at improving health. However, continuous processing of RGB images from these cameras consumes significant power impacting battery lifetime, generates a large volume of unnecessary video data for post-processing, raises privacy concerns, and requires substantial computational resources for real-time analysis. We introduce THOR, a real-time adaptive spatio-temporal RGB frame sampling method that leverages thermal sensing to capture hand-object patches and classify them in real-time. We use low-resolution thermal camera data to identify moments when a person switches from one hand-related activity to another, and adjust the RGB frame sampling rate by increasing it during activity transitions and reducing it during periods of sustained activity. Additionally, we use the thermal cues from the hand to localize the region of interest (i.e., the hand-object interaction) in each RGB frame, allowing the system to crop and process only the necessary part of the image for activity recognition. We develop a wearable device to validate our method through an in-the-wild study with 14 participants and over 30 activities, and further evaluate it on Ego4D (923 participants across 9 countries, totaling 3,670 hours of video). Our results show that using only 3% of the original RGB video data, our method captures all the activity segments, and achieves hand-related activity recognition F1-score (95%) comparable to using the entire RGB video (94%). Our work provides a more practical path for the longitudinal use of wearable cameras to monitor hand-related activities and health-risk behaviors in real time.

  • 6 authors
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Jul 7, 2025

Survey of Active Learning Hyperparameters: Insights from a Large-Scale Experimental Grid

Annotating data is a time-consuming and costly task, but it is inherently required for supervised machine learning. Active Learning (AL) is an established method that minimizes human labeling effort by iteratively selecting the most informative unlabeled samples for expert annotation, thereby improving the overall classification performance. Even though AL has been known for decades, AL is still rarely used in real-world applications. As indicated in the two community web surveys among the NLP community about AL, two main reasons continue to hold practitioners back from using AL: first, the complexity of setting AL up, and second, a lack of trust in its effectiveness. We hypothesize that both reasons share the same culprit: the large hyperparameter space of AL. This mostly unexplored hyperparameter space often leads to misleading and irreproducible AL experiment results. In this study, we first compiled a large hyperparameter grid of over 4.6 million hyperparameter combinations, second, recorded the performance of all combinations in the so-far biggest conducted AL study, and third, analyzed the impact of each hyperparameter in the experiment results. In the end, we give recommendations about the influence of each hyperparameter, demonstrate the surprising influence of the concrete AL strategy implementation, and outline an experimental study design for reproducible AL experiments with minimal computational effort, thus contributing to more reproducible and trustworthy AL research in the future.

  • 6 authors
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Jun 4, 2025 2