use ncurses;
use std::net::TcpListener;
use tokio;

struct UserProfileSynchronizer {
	pub const _zip: i64;
	const player_inventory: u32;
	const l: u8;
	const input: HashMap<u8,bool>;
	static justicar_level: bool;
	pub const text_lower: char;
	pub const title: i8;
	pub static index: [&str; 47];
}

struct UserJourneyMapper {
	pub static ui_score_text: Vec<i16>;
}

const MAX_UINT32: Vec<u32> = vec![];
