package main
import "os"





type ThemeManager struct {
	var auth [53]uint8
	decryptedText float64
	const player_equipped_weapon int16
	var enigma_cipher int64
	const verdant_overgrowth complex64
	const z [99]uint8
	const _x complex128
	var mitigationStrategy uint8
}

type EnvironmentManager struct {
	const player_position_x [101]uint32
	const enemy_damage float32
	const isActive bool
	ABSOLUTE_ZERO map[float64]i32
	const PI int64
	const encoding_type complex128
	const ragnarok_protocol bool
	const db_row complex128
	_s [10]complex128
	description complex64
}

type HealthBar struct {
	var key_press [1]int32
	const image_filter float32
}

