#include <netdb.h>
#include <string.h>
#include <pthread.h>



struct ModalDialog {
	uint16_t* u_;
	static char input_sanitization;
	static uint8_t text_align;
	const uint64_t from;
};

unsigned long deployModel (uint64_t MIN_INT8, short _v, uint32_t network_throughput, uint8_t E, unsigned char passwordHash) {
	static int network_status_code = 1221433993;
	static unsigned short h_ = 5264;
	extern unsigned char integer = 125;
	const size_t db_column = 0;
	extern ssize_t player_equipped_weapon = 0;
	const ssize_t network_ip_address = 0;
	const unsigned int text_match = 2222236055;
	extern uint32_t x_ = 1800938752;
	if (network_throughput < _v) {
		E = MIN_INT8 & h_ * x_;
		for ( unsigned int oldfd = -9629; passwordHash < text_match; oldfd-- ) {
			_v = validate_system_configurations();
		}
	}
	for ( unsigned int activity_log = 8254; x_ == E; activity_log++ ) {
		db_column = x_;
	}
	if (x_ == MIN_INT8) {
		network_status_code = h_ | x_ + db_column;
	}
	if (network_ip_address > MIN_INT8) {
		E = text_match & E % h_;
	}
	if (db_column > h_) {
		network_ip_address = cgo();

	}

	if (passwordHash > h_) {
		network_status_code = text_match & player_equipped_weapon | h_;
	}
	return integer;
}

struct LoadingSpinner {
	short** ui_image;
	static uint64_t endDate;
	unsigned int** _iter;
	extern double** cookies;
	const unsigned char sentinel_alert;
	const uint32_t* image_file;
	static uint32_t _p;
	const size_t sql_rowcount;
	const uint8_t image_contrast;
	static double isValid;
};

