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Hi there, welcome to the video about Artboards in Photoshop. A quick little run through of what they are. Basically they are just different pages within a Photoshop document. Up until now in this course, we've just been working on one image at a time in its own Photoshop document, but there are times where it's handy to have, multiple pages within one Photoshop document. This is the example we're going to build. It's an Ad banner that I have to make for Google Ads. And the first one is the square shape, they're tile. They also need a leader board version and a skyscraper version. So it makes sense to have different pages within this one document. It's handy for us because we get to see kind of unity between all three, plus we get to copy and paste between these Artboards really easily. Photoshop's handy because what it does is, it will export these as three separate files for us.
Another good use case is, say for Web design or UI design. Now we're not covering Web and UI design a lot in this course. There is another Photoshop course for Web that I've made. You can go check that out if you want to kind of move on to that kind of use case for Photoshop. But let's say, in this case I've designed a website for desktop. I haven't finished the tablet version but there's one for mobile. You can see they have consistencies across the two. They're slightly different for the different screen sizes, but allows me to just copy and paste graphics between the two. And when I'm finished, exporting them separately.
Another good use case is, I do this when I'm making my video courses, you're watching my video course. So my promotional images, they have to go in a bunch of different places and a bunch of different sizes. You can see, all very similar kind of graphics but there's, there's more of a letter box design, there is this kind of just standard kind of video shape. There is an overview version, that has this grayed out bit where I put some text on. And a website, there's some small versions, there's a small version with a green banner saying, "Coming soon." Now these are just a couple of my use cases. You might be doing just, it might just be concepts. You might have concept A, B and C. They might be the same size, they don't have to be different sizes, but you can see them all side-by-side. So that's the super long intro for what an Artboard is. Let's go through, create them, use them, and find out some of their quirks now; let's get started.
To create Artboard, let's go to 'File', I'm going to make new document. We are going to work over here, we're going to be working in pixels, because we're going to be making that banner ad like we saw at the beginning. It's going to be three sizes, often it's 7, 10. Depends on what ad network you're going to. I have to do these kinds of jobs all the time, so Artboards' amazing. So they're kind of standard tile, for Google ads, are 250 x 250 pixels. 72 is the resolution, and it's this little check box here that's not normally on. That's the magic one that's going to create Artboards, let's click 'Create'. Awesome! So I've got a tiny square, that's my kind of Google tile. And the big difference is, can you see my layer structure? This is what's a bit different from using Artboards. Basically they're groups. Everything inside of this little drop down here, that says Artboard, is associated with this panel here.
Double click this to give it a name. And this one's going to be my Scott Shoes. And this is going to be 250 x 250 pixels. This is just a name, doesn't actually do anything, but if we name these now, it's going to make it easier when we export later on. You'll notice it changes up the top here as well. Great, so that's one page, I want to make another one. I'll show you both ways because they're both useful. Let's go to 'Layer', New', and let's go to 'Artboard'. It's the super long but super clear way of doing it. I'm going to call this one 'Scott Shoes'. And this one is going to be the other, kind of common leader board size, which is a terrible size, it's that long thin one. They call it leader boards, and I'm going to change it down here to match.
So the top bit along the top is just me writing it, just so I know what size it is, but this is the actual dimensions. Click 'OK'. Ended up in a strange place. This happens with Artboards, they're kind of new for Photoshop, so there's a few bugs. So to move Artboards around, it's hiding underneath your Move Tool, there's like an Artboard Move Tool. Click on him, and grab the name. And just kind of drag it out so it's in a nicer place. Now they are on this tool, you'll see that, because we're on the Artboard Tool we get a few extra features. This is one of them, click on that, and we get a duplicate. So that's really handy if you were just making, say it's just-- you just want to make concepts, so you're doing a design for a website, or for a brochure, or a flyer, you just want to make a bunch of different options, you can make them within here. And we'll show you how to export them at the end, so I'm going to go back.
So this guy here, I am going to select him. And what you'll notice is, can you see up the top here? This is where I can adjust my size. I can go back to any of these ones, so I can click on him to see the names, it's Scott Shoes 250 x 250. They're out there. That's how I make my amendments, I'm going to click on 'Artboard 1'. So you can either click on the layer name over here or just the word over here. And I'm going to change this one to the other kind of common size. Just as ugly, it is 120 x 600. Super tough, this is the skyscraper, super tough kind of dimensions. Let's double click it over here, and let's call this one 'Scott Shoes'. This was 120 x 600. So that's how you make your Artboards.
Let's work through a little project, so that you can see kind of pros and cons for using it. So I'm going to bring in my graphic, I'm going to 'File', 'Open'. I've got a file ready for you in your 'Exercise Files' under 'Artboards'. So '12 Artboards', we're going to bring in 'Shoe.jpg'. Awesome! So I've got this guy here, I'm going to go back to my 'Move Tool'. Click, hold, drag, drag, drag. Where are you going to drag it? Which Artboard? We're going to try for this one, but it really is up to Photoshop. It decides where it's going. So this is one of the fun things about using Artboards. Where did it go? I can see it there, I can tell what layer it is on. Often just kind of clicking and dragging to see where it is, and then try dragging it on the right Artboard, let go. So that's a fun game; it tries to automatically do it. And sometimes it doesn't. Sometimes you just need to say, "Actually, friend-- I'm going to double click him, he is called 'Shoe'. And I want you to be on this first tile here, which is going to be, that far, which is my 250 x 250.
What you also might do to keep things a little bit easier to work with, is use your Artboard Tool, and just keep these guys separate. I'm not going to, but when you're new it's easy, just to keep these guys far apart so they don't end up dragging into the wrong parts. But I keep them tight so that you can see what I'm doing. So back to my 'Move Tool'. I've got my giant shoe. I'm going to convert it into a Smart Object because we are professionals. Then I'm going to transform it. And I'm going to put my shoe in here, just because that's the-- some of the graphics we've been working on, I want to add it in here. I want to have a copy on this version as well. So what we'll do is we'll right click it here and we'll duplicate it. Shoe, just going to keep calling it Shoe, Shoe copy, even. And I'm going to drag it to-- what's the name of this one? Drag it into this guy. You end up over there. I'm going to transform it again. I'm going to rotate it around.
Now this isn't the best ad I've ever made. I'm going to duplicate it, right click, duplicate. I wanted to cheat, I've been trying not to use too many shortcuts, but hey, it's hard. If you want to duplicate this, Shoe Copy, just drag it down to the new little tab there, and it makes a copy, it's a little automatic one, it's on the top. So I'm going to Transform, move it around. Come on, we're 70 videos in, shortcuts are not that bad. We get to the Advanced Course, we'll go super shortcuts, but for this one, Essentials, we'll try and keep it good.
So I've got a couple of versions of it there. I want another one down here, so which one do I want to duplicate? I'll use this one here, which is on the-- it's right here. 'Duplicate', put it on to-- if you’re like me, can't see that top layer, I kind of dragged and held, you might actually have to close some of these down, or just move this up a little bit so you've got more room for your layers. I'm just dragging in between these layers, eventually you'll see that little double arrow. Cool, there's that fellow, and you, my friend are going to go down here. So we're part of the way there, and before we go on too much further, I want to show you the perks of using Artboards and Smart Objects.
Now these two things tie together and make for a productivity amazingness. So when we first brought in this guy, we convert him to a Smart Object because we are professionals. Why is that so good? In an earlier tutorial we looked at Smart Objects, and we looked at this little icon here. To indicate that they're a Smart Object, but what happens when you duplicate a Smart Object, is that there are actually copies of each other so they're all linked in a fashion. We were able to rotate and scale them. And the resolution's still locked in there, the perk of a Smart Object, but they are all connected. So watch this, if I double click any of these guys, double click the little icon here. We did this with Vector Art. What ends up happening is, there's that shoe, I'm going to close that down.
So this is the one I'm working on. And I'll close this down again, just so you can see, so just the guy I've got open, unsaved. If I double click on this little icon, it opens up this weird file. It's the same name, it's called Shoe, it's the name of the layer, but it's called as PSD. Don't worry about the name, what it is, it's the Smart Object, so we kind of like dived inside of this guy here, and he's opened in another tab. What I can do in here now though, is I can make adjustments to one, that adjusts them all. So Shoe layer selected, 'Adjustments Panel', I'm just going to grab the 'Hue & Saturation' slider, and just drag this hue around to pick a different color shoe.
Say that I want this color shoe. I go 'File', I go to 'Save'. Then jump back into this first tab, and, cool, huh? So that's the real big perk of using Smart Object. Especially when you start using Artboards, because we've done three sizes here, I've got jobs that do have 10 or 15 different sizes. Especially for things like these ads, it might be print ads, it might be web ads. It might be just concepts, lots of different concepts. But when you can update one, and they all update, man, it's a lifesaver. So I can go back into here again now and make another adjustment. Hit 'Save', then back into here, and it adjusts. When you finish-- this thing here is, not really a file you want to save, it's just kind of-- you can just close it down, it's done. To get back in there again just double click the icon and it opens back up. You can see there, my layer structure's still there, all very non destructive.
Hit 'return' to kind of confirm it to say, yes that's the size I want to be. And you'll see, it's automatically a Smart Object. So I'm going to make a duplicate. Drag it to this one. You'll notice, before, when I did a duplicate, so I duplicated here, I was dragging it to this specific layer. Whichever way works well for you, so I can drag it to here. And I know it's on this layer, or this duplicate here, I'm going to drag him over here and pop him in there. Either way works. Sometimes when you're dragging it like that second way I did, Photoshop has a bit of breakdown. So if you do find like, Artboards are like, man, they're crazy sometimes, they're new and they do go a little bit crazy. You also notice that the quality's not super amazing. It's mainly because I'm working with such small sizes, they should be about there. That's how we're going out to Google for our Ad banners. Basically we're just going to look at the same principles as before.
So we went through and double clicked the icon for the shoe, we're going to do the same thing for the logo, you can do any of these guys here. The difference is, if I double click on it you need to have Illustrator installed. It's going to slowly open up in the background, there it is there. We'll speed it up. If this appears, just click 'OK', and here we are in Illustrator. If you are not good at Illustrator, and you want to, I've got a course on it, an Essentials and an Advanced Illustrator course. But what we're going to do is we are going to grab the 'White Arrow'. We're going to click on one of these little corners here, and just click and drag it around, so click at it once. Then click and drag it, we are totally wrecking this by the way. It's not looking good, but I guess what I want to do is show you that you can distort this, and if I hit save, 'File. 'Save', so I'm inside Illustrator, and I jump back to Photoshop, you notice they all update.
So using Artboards and Smart Objects, you can see, it's updated across them all. Back to illustrator, and I'm going to say I want-- using my 'White Arrow' I'm selecting all of these guys, and I want to change the Fill color to dark gray. Hit 'Save', now I'm going to close it down, back to Photoshop. Magic. I want to go and create the buttons and stuff but that’s kind of not-- I'm just going to draw a rectangle and put text on it. What I'll do now though is I'll show you how to export these guys as separate layers, so that you can send them off to whoever needs them. So we're going to do exporting in a greater detail, but I don't want to kind of leave this video without showing you how to get these out.
So this is the short version, you go to 'File', you go to 'Export'. And you go to this one that says 'Export As'. The cool thing about it is because we name them, you see here I've got one, two, three images ready to go, I can decide on this first one here, actually I want you to be a JPEG, and I can play with the quality slider. You can see how big it's going to be. Same with you. Actually I might select both of these at the same time, and say, I want you both to be JPEGs. And both, I want you to be about 60. You can see, nice small file sizes. Let's hit 'Export All'. And where am I going to stick them? I'm going to stick them on my Desktop, I'm just going to click 'Open'. And off they go.
Let's check my Desktop. Here we are, there's my three little images, ready to go, all kind of cropped out, the right sizes with the right names. So make sure you name your Artboards, just saves you time here, because especially if you have to do an update-- so I'm back in Photoshop and I decide, actually this shoe was the wrong color. I'm going to go to a blue, hit 'Save'. Come back into here, you can see all updated. You can see now we're getting our flow on, 'Export', 'Export As'. It remembers all my settings, it's got all my names, and this is where we become a super Pro. Back to the 'Desktop', and voilà, that new kind of file format, at their new image but the same-- with that new kind of color, but they all have the new colored shoe. All the new names.
So we're starting to get nice and streamlined and work flow. I'm going to go through now and finish off my ad with some buttons, for no good reason. Just, I feel like they need buttons. So you can skip on, but to wrap up, it doesn't really matter what you're doing, banner ads are a great example. Social media posts, there might be an Instagram, Facebook, Twitter, using all the different shapes and sizes, you could create graphic doing that with different Artboards. If Artboards are freaking you out because there's Smart Objects, and naming them, and exporting those, a bit hard, just have separate documents, there's no problem with that. 'File', 'New', make one that's 250 x 250. Save it as a JPEG and then close it down, open up the next one and do the same thing. And do the different size, I'm not going to know.
And maybe whereas your skills develop in Photoshop, you might revisit this video to get a better understanding of Artboards, but know they are a little tricky. You can see them over here, you can tidy them all up by closing them down. How tidy that is for the Artboards. So I'm going to draw my button now, you can go, I'm going to pick a color. So I've picked my Rectangle Tool and I've picked this guy here. I'm going to zoom in. I'm going to hit my button. Buy Now button. I'm going to put little rounded corners on the edges. Can't really see right now, here we go. So how many pixels? Two pixels. So there's my little button. I'm going to add a tiny Drop Shadow to it.
Now probably we mentioned this already. If you want to get into like full UI and Web design at a Photoshop, we're going to use a lot of the same skills we learned in this course, but we'll use them specifically for that. I've got a course, like 100% dedicated to App and Web design. So we're not going to cover that all in this course. Click 'OK', 'Type Tool'. 'Type Tool', and if you end up clicking on here, we've handled this problem before, it tries to join these two up which is problematic. So I'm going to 'Esc', and I'm just going to click over here. And not use my ginormous font. 10 pts, I'm going to make the color white. And I'm going to type, 'Buy Now'. 'Buy Now'.
You've probably noticed already, but I often don't use the font sizes, I'll just use the Transform Tool. Unless I know it has to be a perfect size, but-- my Buy Now button is a bit big. The Buy Now button's never big enough. So what I'm going to do is I'm going to-- where are we? Working on this one here. What is that layer? I'm going to delete that. Some random text that I made. I took on my Rectangle Tool by now, so I'm going to select both of these. So I click on the top one. Hold 'Shift', click the second one. And I drag them both down to my little turned up page. Then I grab both these guys and move them over here. You'll work there for me. Same with you too, make a new one. Drag it over here. I'm going to transform both of these guys.
If you've got them both selected, they'll transform together. I'm going to try and stick you in the middle. Now finally save this document. I'll stick it on my Desktop as Banner Ads, this is for Scott Shoes. 'Banner Ad'. Often I'll put the version number just so-- there's going to be lots. Lots of dates from the client especially because the ad's not very good. Need some more graphics, and going on, but I'm trying to keep it simple for this tutorial.
Last thing we'll do as well, is I've added some adjustments, I'm going to go 'File', 'Export' again, 'Export As'. I don't have to do anything, just click on 'Export All'. 'Open', and hopefully we'll be able to go check my desktop. You know they all are with my Buy Now buttons. Awesome, huh? All right, that is the end of this video. Well let's move into the next one.


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"At this time, is that good enough?"
On Andrea Mitchell Reports Wednesday, guest Senator Chris Murphy -- anti-gun Democrat from Connecticut -- had his feet put to the fire by Mitchell over a need for more aggressive actions against the 2nd Amendment. Referring to the February 14th Parkland, Florida high school shooting -- in which 17 students were murdered -- Mitchell worried that "this crisis will pass" without gun rights being hampered.
"What is your political strategy? Because you could pass this bipartisan bill and, you know, a lot of people could pat themselves on the back -- the President and the Republican caucus and others in the Democratic caucus who really don’t oppose, don’t support stronger gun restrictions. And this crisis will pass. So how does this work for you?"
Mitchell's sentiment is indicative of a core problem with the Left: rather than looking at cause and effect, studies, statistics, lessons from history, etc., they're happy for the emotional -- and, sometimes, the hysterical -- to dictate policy. In truth, a crisis is the worst time during which to legislate. Much wiser is to let cool heads prevail, once the feverishness of the calamity has passed. Furthermore, it is shameful for any politician -- or media personality -- to leverage a tragedy in order to push their political agenda. But not to Andrea Mitchell, and not to MSNBC.

industry_corpus2: Politics & Administration


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The rates for different locations in the city for the 2014 have moved up by 10% or more depending on various factors largely related to the locality. “The rise in suburban areas of Pune is steeper than other parts. This seems to be in keeping with the saturation in most pockets in the main city and increasing construction activity in the suburbs,” said Sudhir Darode, president of Marathi Bandhkam Vyavasayik Association. “We will have to put up with the increased RR rates given the revenue constraints the state has been facing. But, higher rates will mean additional burden on home buyers who are already reeling under tremendous pressure from high real estate prices and various other taxes,” Darode said.
As it happens, a home buyer pays the stamp fee and registration charges directly to the state government through the registrar office. These are not pass-through payments and thus don’t reflect in the rate per square feet. Some home loan companies and banks do not consider these while granting loan.
Rohit Gera, vice president of developers’ body Credai Pune Metro, said the market witnessed customers from the affordable housing segment paying a high stamp duty last year, as their flat RR rates were higher than the flat price itself. “The luxury class on the other hand will not reflect the effect of the hike in the rates as they already pay a flat price which is above the RR rates,” he said, adding that the impact of higher rate will not be serious as people in this category buy homes anyway.
Kishor Wani Pate, also vice-president of Credai Pune Metro, however felt the hike in the RR will shoot up the property prices in the city, thus, affecting the buying capacity of the people.
He further said that stamp duty rates are not realistic as even where the flats are sold below the ready reckoner rates, developers have to pay income tax. So, even if the builder wants to cut prices or at least not increase them, the increase in the RR rate will make it compulsory for a builder to pass on the hike to buyers. “This is a total lose-lose situation for buyer as they get high-priced apartments, builders suffer with less margins and government suffers dues to less revenue,” Paranjape said.
“We had expected the rates to rise between 5% and 10%. However, given the present situation of the real estate market, I feel it would have been only fair not to raise RR as sales have been slowing down in the last 12-14 months and all other costs are rising,” said Amit Bhosale, executive director – ABIL Corp.
MUMBAI: Reliance Communications has fully repaid a syndicated external commercial borrowing (ECB) loan of $500 million or Rs 3,100 crore.
KOLHAPUR: The fringe areas of Kolhapur have recorded more real estate growth than the heart of the city, reveal statistics available with the sub-registrar office where all sale deals are registered. Riding high on lower rates, the fringe areas have reported higher percentage of sales deals of properties, primarily flats and plots than those in the core city area.
PUNE: There is a 5 to 10% increase in the ready reckoner rates for the city and Pimpri Chinchwad while it is between 10-15% in the rest of the state. The state government on December raised the rates for properties which will come into effect from January 2014.

industry_corpus2: Real Estate & Construction


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New Show Announcement – Sept. 22nd – Spaghettifest 15 @ Harrisonburg, VA!
Spaghettifest 15 is a two-day, home-grown music festival in the Shenandoah Valley. Hosted by the funk mob Midnight Spaghetti & The Chocolate G-Strings, the annual charitable event brings together a thriving community of music lovers and outstanding bands of innumerable genres. Other acts on the bill include Baaba Seth, The Judy Chops, and Christie Lenee, among many others. You can *PURCHASE TICKETS* to the festival here. For the next 48 hours, you can use the code “pie” to give you a $10 discount off of the full weekend pass!
Fri 9/15 & Sat 9/16 – New York and Boston!
New Show Announcement! – Nov. 24th – 9:30 Club!!!

industry_corpus2: Film & Entertainment


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Scribe Software, a company founded in New Hampshire in 1995, was the backdrop this week for the ceremonial signing by Gov. Hassan of two bills reducing taxes for Granite State businesses.
Senate Bill 239, relative to application of the Internal Revenue Code to provisions of the business profits tax, and Senate Bill 342, relative to the sale or exchange of an interest in a business organization under the business profits tax go into effect for the 2017 tax year.
“By simplifying the tax filing process, reducing taxes for New Hampshire businesses, and making it easier for companies to attract capital investments and invest in new equipment, these bipartisan bills will build on those efforts, and I am proud to have signed them into law to reduce taxes for businesses in the Granite State, helping to reaffirm that New Hampshire is a great place for business and our status among the best business tax climates in the country,” Hassan said.
Senate Bill 239 simplifies the tax-filing process for New Hampshire businesses by adopting the most updated federal Internal Revenue Code for the application of the state business profits tax, as well as increases expensing deductions for purchases such as equipment from $25,000 to $100,000. Senate Bill 342 addresses the so-called phantom tax, a measure that the State began working on last year to support growing businesses by changing a unique provision of New Hampshire’s tax code, which will help encourage capital investment and give businesses more flexibility.
Gov. Hassan with Scribe Software team following the signing of two business tax reduction bills.

industry_corpus2: Finance & Economics


text: Free Minesweeper game. All the features of the desktop version but optimized for stylus play on your mobile device. Play in landscape or portrait mode.

industry_corpus2: Gaming


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Later today, the Super Bowl will have its first male cheerleader. Australia has been more progressive with male NRL cheerleaders for awhile now – when Patrick isn’t playing games, he’s probably not rooting for the Parramatta Eels, but it’s the best picture that I could find.
We’re coming to the end of the reviews generated by our Essen Review weekend now. A bit more winnowing, a bit more culling, but some keypers (ahem) as well. There are more coming still, being in the hands of friends, but they just haven’t got to the table yet. And there are so many more out there we’ll never get to. We don’t want really want or need to get to all of them mind you, but it’s fun trying.
I was pleasantly surprised by this thinky filler. It’s in the Hey, That’s My Fish vein of taking the tile that you move off, but moves it away from territory denial and into set collection instead. Each tile has two elements – animals (majorities in each will score) and symbols (for bonus movement points, or a majorities race, or one that scores point on a geometric scale). If you want to play it seriously, you need to pay real attention to what everyone’s picking up and where they intend to go next. But the game is enjoyable in friendly mode as well, because it replaces that cut-throat denial nature with a friendly gather-stuff-and-let’s-see-how-it-plays-out feel. Some tiles adjust the values of what each animal scores, so that’s another consideration to play with if you like that kind of thing. If you don’t, go for the symbol scores instead. Options are open to suit different play preferences, and that flexibility is a positive in a game that can play relatively quickly if you want it to.
Your initial plays are hampered by too much explaining – all the different scoring systems (this goes with that at Sussan), to begin with and throughout, and then for each character as it’s revealed in each of the 22 rounds (they’re all unique). The second issue is that the game is laden with the dreaded simultaneous blind bid mechanic, meaning you can never be sure what you’re going to get – each player must simply make the best of whatever’s left. Sure, there are rounds where you don’t care and can bid low, and rounds you do care and bid high, but in the main, your scoring feels just too much out of your hands. Unless of course you’re totalling up the mass of scoring at the end, in which case the scoring is in your hands for entirely too long while the other players watch a Western to pass the time. The scoring variety is also the main strength however, and it may well lead to ongoing interest once your group has the hang of it so I’m not writing it off entirely!
This felt like fresh Euro. The main point of interest was that the dice selection felt non-mean. The chosen dice have two functions – the pips indicate your bid for card selection (and card synergies are the bread and butter) and the colour indicates which of the four income tracks you’ll score. If you get to take three dice of the same colour, you’ll score that same form of income three times! And that, my friends, felt fresh. It meant you always felt like you had a good option and an interesting decision. The other plus is that the game only went four rounds, so all your choices mattered. I’m not sure there’s a wealth of different strategies to explore, for the game is mostly about bidding smartly for cards that riff off what you’ve built and then exploiting your income strengths. It somehow manages to find that sweet spot of providing plenty to think about but with little downtime, which is sweet indeed.
A by-the-numbers light Euro. Play tiles to earn resources. Spend resources to buy VP cards from the draft. Repeat for 13 rounds. It has a nice mini-Java-esque approach of playing tiles on top of tiles, building up your house. There are the inevitable bonus cards for buying cards of this type, or your tiles this many levels high, and the like. There’s a fair bit of luck in what tiles you draw (which will drive your future resources) vs what cards come out when (re what resources they require), but it’s not inappropriate for the game’s length. It works, it’s pleasant, it’s non-objectionable, I can see why it’s been produced, but for the older hands at play, there’s not much to explore here either.
All the nice things about Keyflower in waaayy less time. Get cards 7 Wonders style, play a building card, or a one off resource creator card, or play a meeple card to trigger a building (which to start with usually means triggering your home building to move resources off their creator cards over to building cards that will convert the resources into points or other benefits). You’re trying to maximise a select few things, as directed by the end-game bonus cards that you have sight off from the beginning (you get one for free, the others will go into the draft). It’s still make the most of whatever you get and try to collect different things than your neighbours, but the decisions you make need to be focused, so each play feels important. It goes pretty fast, packs some oomph, there are enough cards to ensure you see different things each game, and I liked it a lot.
Ahh, this is the game that Villa Paletti always wanted to be and should have been. The stupid win condition (where you win if the player after you crashes) is replaced by co-op mode where you’re setting up the next player to succeed. There’s a decision to make each turn on how challenging a turn you want and how much risk to take, The actual placement is just as fun, but it’s a satisfying shared achievement when the tower gets as high as it needs to be for the win. As a bonus, you can play Jenga afterwards for the tower deconstruction! Although I rate this and Villa Paletti the same (because I only play this style of game occasionally), this is the better, more interesting, and more fun version.
Clever and interesting, but plastering over a layer of perhaps too much randomness to climb higher up the replay ladder. You build resource converter buildings (from cards in your hand). At the beginning of the round, half the resources available this turn will be flipped from the deck. You decide which of your buildings you’ll attempt to fire up – do you play safe with a low scoring building that almost has all the resources it needs, or will you gamble on a higher scoring building that needs more resources? Then we flip for more resources and see what scores, supplementing from the hand if needed. There are interesting building decisions, trying to build stuff that will parlay stuff you’ve already built into better scoring stuff (read me an engine), but on the other hand it can be pretty random getting that engine firing. The good news is that it comes in at a nice timeframe where the randomness can leave an itch to want to play again at some point.
Team based real-time dexterity game that hits the right spots. One side plays up to 3 pieces on the base, and flips the timer. Then the other teams adds up to 3 pieces on top, flips the timer, and turns continue to alternate, adding pieces to the pile. A team gets points if they get their last piece on, or if the other team crashes the pile, or lets the timer run out. Either way, they discard a piece from the other team’s collection (usually the easiest to place), making future rounds harder and faster. First team to 4 points wins. It’s only a small base, and not many pieces, but they’re wide and varied, so rounds go fast, points are gathered quickly, and it’s all over in a perfect fun-filled timeframe where you can share glory or commiserations with your partner. A nice game, and I’d be tempted to rate higher if there was a touch more variety from game to game.
Some fun for when you have 6 players and a real-time dice rolling team game is called for. Which isn’t often, but it’s nice to have up your sleeve when the time comes (Strand Cup used to be an option here.) This channels the Space Alert vibe, having to co-ordinate the allocation of dice to the right places at the right time to load torpedoes, move to somewhere in range to fire the torpedoes, set up shields, etc. The dice rolling is constant and semi-frantic, but you need to get your head up along the way to make sure you’re building the right things at the right time, especially when you have tractor beams available to put the enemy ship exactly where you want them. It has the potential for going a little long, but eliminating the healing-the-ship option should fix that. With “commands” and “requests” for energy being thrown around frenetically, it captures the feel of a hyper-busy bridge in the throes of battle nicely, and good fun is had along the way.
This is quite the fun card game that I imagine a lot of people don’t know given its lack of ratings and comments on BGG. I’m told it has Dutch / German pub heritage, where the loser of the round buys the next round. There’s a lot of luck with the cards, with only 4 cards in the hand plus benefits to leading in the first, but the ability to bluff people out of the round by knocking and driving up the score being played for (backgammon-style) is what makes the game, as the winner of the hand is whoever wins the last trick. That’s all it comes down to. So, can you drive other people out and win with a nothing card? Does he have the Ace or is he bluffing? Anyway, there are lots of laughs along the way with bluffs called and made, and we’ve had good fun with it over the years.
Jeff Allers: I picked up MENARA in Essen and wonder why someone hasn’t thought of a cooperative dexterity game before (maybe someone already has, but I hadn’t heard of it). In any case, it’s the best thing since chocolate met peanut butter. It’s not only a Villa Paletti-killer (which hasn’t seen any playing time in my circles since it won Spiel des Jahres ages ago), it’s now my preferred (non-flicking) dexterity game of all time. Elegant mechanics, great team-building tension and beautiful to look at. Publisher Zoch has gone back to its dexterity roots (Bausack, Bamboleo, Hamster Rolle, Gulo Gulo, Riff Raff, and the aforementioned Villa Paletti) and this one may be their best ever.
Alan How: I’ve only played Carson City: The Card Game, but it works really well and is a solid little filler. For me it’s a 7. I want to get some multiplayer games in to check this style of game out.
I was a play tester for Key Flow, so maybe I’m slightly biased, but I’d agree with Patrick’s thoughts. The simultaneous play is a major plus for me, as well as only needing to focus on your neighbours for options to place your Keyple cards. My rating would be 8 or 9. I’ve also found it easy to teach to newcomers and it is far easier to appreciate the options in this game over Keyflower. The cards are unusual size so more difficult to find sleeves for those that are concerned about these things.
Oh My Goods works really well and it’s only downside was it was over too quickly for me. I’ve picked up the expansions but not yet tried them out yet to see if the games last a bit longer. Pretty enjoyable engine building fun though. A least a 7.
Larry: Coimbra is very good and the best thing about it is it’s very elegant dice selection mechanism. Another great game from that wonderful crop of Italian designers. I love it.
Key Flow is also excellent. Keyflower is a wonderful design, but there’s too much going on for me to deal with. Key Flow focuses things much better by taking away the auction. I came up with a variant where you keep two of your Winter scoring cards during the Winter Is Coming interphase instead of one and it’s worked so well that it’s the only way we play now. I love it.
Oh My Goods is another clever design from Pfister, but it’s really hard to set up your building combinations in time before the game ends. I understand the second edition of the game introduced some new rules that made long chains of buildings more feasible, but I’ve never had the chance to try it out. I like it.
Brandon: Gingerbread House was one of the surprises of all the Essen time releases. A nice gateway, thematic tile placement game, with fun little micro transactions to drive the victory points.
Menara is easily in my Top 10 games of 2018, a wonderful production from the folks at Zoch and it works wonderfully. I love how the towers can grow separate from each other but the necessity to bring them together for architectural sturdiness is quickly learned.
Fraser: What Larry said about Oh My Goods.
I have enjoyed Gingerbread House, it is reasonably lightweight, but has some things going on in terms of positioning your tiles for future moves. It has been very popular with the people I have taught it to, including non-gamers and casual gamers.
Matt Carlson: I do enjoy the real time dice games so am a fan of both Escape the Curse of the Temple and Space Cadets: Dice Duel. Escape is cooperative, so that is nice, but Dice Duel has the advantage of a stronger interdependence between players. Trying to communicate more involved topics (than just “I need suns”) during Dice Duel makes the game seem even more frantic (which is a good thing.) Dice Duel is best with a full, or nearly full complement, so I prefer Escape with fewer people. The expansion with its “fighter ships” is an excellent way to even out lopsided teams as well as add some variety. Dice Duel captures much of what I like about the original Space Cadets game, but in a shorter, more intense timeframe.
I love these articles! I walk away with a couple of titles to bug my dealer into getting (Key Flow and Menara). I don’t really see how I would have noticed these without OG. That makes for a lot of thanks from me.
Oh My Goods! falls a little short for me. I like the idea of it and think there is possibly a great game in there but the actual plays seem to end up being less interesting and more frustrating as things often don’t go your way (and the workers mechanism is very rigid so hard to make that better). The revised end of game scoring (where all your buildings get a chance to fire even without activation) was a step in the right direction but that it was added later does seem to show it was put out a little under-cooked.
Only have one learning game of Coimbra but I enjoyed it a lot.


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From left to right: Kosta, Tony, Nic, and John.
Finally the big day has arrived! After much hard work (thank you, thank you, thank you) Table Top Titans has at last opened its wide barn doors to welcome the enthusiastic wargame hobbyist a first glimpse at all the good things we have in store for you over the coming months.
Indeed, from the outset, we have a rare treat in store for our first readers; and it is with immense pleasure we were able to pin down Nic Robson & Greg Hallam from Eureka Miniatures, and persuade them to take time out from their busy work schedule to talk with us in an exclusive interview and games chat about their amazingly diverse and unique range of wargame and collector piece miniatures.
TTT: Hi guys, and once again, thank you for being able to join us at such short notice... to talk to us a bit about Eureka Miniatures.
Hmmmm, how long have Eureka Miniatures been running Nic; and something I've often wanted to ask you in the past (as an avid customer of yours): how did the company originally come about in the first place? What made you uproot from England and settle in sunny Australia, owner of such an energetic miniatures company?
Nic: Hi Steve. Well, Eureka began in 1991 when I emigrated to Australia to be with my girlfriend and couldn't find a real job (Australia was then in a recession we had to have) My former employer at Irregular Miniatures in the UK offered me the chance to be his agent in Australia, I found a second hand casting machine and began manufacturing under licence and have been running my own small business ever since.
TTT: Ah, so you worked for Irregular Miniatures, wow. I've been collecting their 6mm English Civil War, Fantasy figures, and 6mm terrain for years now, and I must say what a great UK company they are... very pleasant people to deal with as well - and have a wonderful personal touch with their customers.
How did Eureka Miniatures first get its name? Was it like Archimedes stepping into his bath and suddenly shouting "Eureka, I have found it" or was the name chosen under less extreme circumstances?
Nic: I wanted something that wasn't too generically military and that related to Australia in a generalised way. The rebellion at the Eureka Stockade on the outskirts of Ballarat (in Victoria, the state in Australia within which I am based) is a specifically Victorian military action and was a triumph of the people over the Establishment (eventually). Coincidently, as you just mentioned, Eureka also means 'I found it'and I like to think that customers will shout "Eureka"? when they find our web site.
TTT: Haha, yes that was pretty much my reaction when I stumbled across the site early in 2007.
But Eureka has such a diverse range of genres and periods, where on earth do you find time to cover such a wide range of miniatures, and in so many scales too? I mean, with the 28mm range alone you cover everything from Fantasy, Ancients, Age of Reason, Victorian, World War I & II, and you even cover a Modern range of miniatures... yet you also have many less mainstream and unusual periods covered as well, stuff not normally seen by figure makers today?
Nic: Well, all of us at Eureka come up with ideas, and all our sculptors enjoy a good challenge. We also listen to our customers requests via the 100 and 300 Clubs, and the upshot of all this input is that we end up making a huge variety (some think too many) of figures across many genres and in a wide spectrum of scales as well.
TTT: Do you yourself find time to play wargames.
Nic: Yes, I occasionally get to play a figure game with our Pax Limpopo range.
TTT: do you use your own figures exclusively, or do you use other people's figures as well.
Nic: About once a month a get to play a board game (usually something by the excellent Richard Borg). I would like to play more, but business and family often gets in the way of this.
Greg: I play board games and role-playing games on a fairly regular basis, a bit of skirmish wargaming, but these days, because of the time involved in painting and assembling etc, I don't really play big table top games. Most of the time my figure-gaming is Pax-related which means I can just borrow Nic's figures!
Nic: I tend to use any figures that inspire me. Quite often we will write a new scenario for Pax Limpopo because I have some new figures that I want to put on the table. If I see something that is aesthetically pleasing... has some wit and charm, then I will add it to my collection and play with it quite happily alongside our own specific pieces.
TTT: Ah I see, you truly are a cosmopolitan individual then. This is refreshing to see nowadays, in an age when uber companies are often so keen to promote their own wares, they dismiss anything else out of hand entirely.
Who sculpts your miniatures for you?
Nic: Mike Broadbent, Kosta Heristanidis and Alan Marsh all work for us and we are hoping to do much more work with Tony Barton and Victoria Lamb in the future. We are also always interested to see work by new sculptors and will encourage them where we can.
TTT: Wow, there are some real veteran names among that list. No wonder Eureka Miniatures maintain such a high standard for their wargaming and collector public.
Hmmmm, you mention the 100 Club and 300 Club. I've seen this in your site, but have never fully understood it. (I know, I know, when in doubt, click the link and read). But can you tell me a little more about what this is?
Nic: Haha, this is quite a difficult thing to explain properly. Essentially the 100 and 300 Clubs are a response to the worldwide web's ability to put likeminded people in touch with each other. If we can get 10 people to commit to purchasing a total of 150 28mm figures or 600 15mm figures then we can afford to invest in making that range a viable product... knowing we will get our sculpting costs back. I believe that if ten people have had the faith to sign up for a figure, then many more will buy the figures once they are available and can be seen. It does take a great commitment to sign up for something that hasn't been made yet, but so far we believe we have met our customers'expectations and more when making these bespoke figures.
Once a suggestion reaches 150/600 I contact all the Club members with a prospectus before anything is made. If at that point a Club member decides they don't like the idea anymore they can cancel their pre-order and they will not hear anymore from us. However if they then want to continue, we make the figures, cast them and finally charge the customer only when the figures are despatched.
We have had great success with this concept ( which we borrowed from a board games company) and the Flying Monkeys, 15mm WWII figures and 28mm AWI Ragged Continentals would never have been produced without it.
TTT: This sounds great. So effectively, if my games club decided they needed a new type of generic figure (let's say - an Australian Bushman model we could group into fighting units for our Victorian games) if, as the club owner, I could guarantee purchases which match your 100 & 300 club minimal compulsory order, you could make a special sculpt for us. Wow, that's impressive.
A personal favourite period of mine Nic, is your amazingly weird and whacky range of Pax Limpopo miniatures. Pax Limpopo is a relative newcomer to your range, only conceived by you since 1998, I believe.
How an earth did you come up with such a strange idea. You've literally taken the Victorian world, added a bit of Steampunk, given it a twist of irony, and come up with something altogether unique. I've not seen anything even remotely like it anywhere else on the gaming market.
Was this your idea Nic, or did you and Greg sit down together one night after an evening watching some particularly memorable re-run episodes of Monty Pythons Flying Circus? The style could so easily be seen in this light, but remarkably (in my mind), you have also managed to capture the essence of the Dickensian Times... added a make believe Colonial New World and Darkest Africa ... yet you have put a humorous slant on everything without losing the 'feel'of the Victorian era in the slightest. What's this all about?
Nic: It all came about from a suggestion by Jon Tuffly of Ground Zero Games, who mentioned that he had always wanted to see a unicycling lancer figure. I cannot resist a challenge and so we made the figure. Then we needed to do something with it and Greg and Dave McCartney, a good friend of ours, came up with the Pig Tickling game. About this time we also began to be aware of the inherent boredom of Victorian era games of Europeans shooting down hordes of natives from around the globe. How much more interesting it would be if the natives and the Europeans could work together and face common threats. From this came the Anglo-African Empire which became Pax Limpopo. And then we started bringing in other nations such as Prussia and France. We've tried to gave each of them a distinct technology, i.e. so Britain uses steam, Prussia clockwork mechanisms, France uses biological technology, and this is reflected in the figures you see.
Greg: (laughing) Well there you go! I never knew it stemmed from Jon Tuffly! I thought you and Tony (one of Nic's staff) had the first idea.
Now you said something interesting Steve, when you described Pax as weird and whacky. The reason Pax succeeds as a world is that we have never thought of it as wacky. It's strange, bizarre, whimsical, nonsensical, but it all makes perfect sense once you delve into it. There is a wonderful internal consistency in Pax, which unfortunately people can't see, because most of the background to the figures hasn't been published yet. But over the years we've written notes and background about most of the figures and what seems wacky actually makes perfect sense in the context of the world.
Let me give you an example - the British soldiers in rubber dinosaur suits. I actually don't remember how we came up with them, but this is the reason the British use them: After discovering dinosaurs in Africa, the military lost quite a few soldiers by trying to kill or capture dinosaurs with traditional military tactics. Now a thin red line of rifles MIGHT hold off a Zulu attack, but it's no darn good against T-Rexes. So some colonel had the bright idea of luring the dinosaurs by having soldiers dressed up as dinosaur young. You see, they were working on the perfectly reasonable idea that a bleating lamb or bellowing calf attracts its parents. Unfortunately this doesn't work with dinosaurs, which they weren't to know, of course.
As soon as a unit of rubber-dinosaur decoys stood in the open and started screeching, the adult dinosaurs (quite naturally) attacked them. Turns out dinosaurs hate their offspring, which is one of the reasons the dinosaurs died out, by the way :-) . But by this stage the Rubber Dinosaur Decoy units were considered the epitome of courage and stiff-upper-lipped-ness so they continue to be used. And the rubber suits have found to be very good at stopping bullets. So now you have units that look scary and are fairly invulnerable to rifle fire, so the top brass decided that they are perfect defensive units. Of course, they can't actually DO anything except stand there.
Does it sound stupid? Maybe, but once you accept the premise that British have found dinosaurs, it actually makes sense. Some bigwig at the top has a wonderful idea and inflicts it on the rank and file, and when it doesn't work, justifies it away anyway. Entirely consistent with what really happened in Colonial times. The idea of incompetence, both military and otherwise, filters right through Pax.
TTT: Hahahaha, oh this sounds so wonderful. I've always imagined Pax Limpopo as working something like this (and your comments about real Colonial times, the sad lot of the common soldiery, and the stoic stupidity of the 'big-wigs'is spot on); but it's so good to hear it from one of the original concept creators of the game... 'straight from the horse's mouth'as they say in Britain.
So how did you come up with the name Pax Limpopo anyway?
Greg: My friend Dave McCartney and I were tossing around ideas for this new empire, and agreed that it had to be "Pax" something, in the vein of Pax Britannica and Pax Romana. So we obviously needed an African word, to signify the British/African alliance. The first African word we thought of was 'Limpopo'- both of us have read too much Kipling and were thinking of the story 'The Elephant's Child', which talks about the 'banks of the great grey-green greasy Limpopo River.'So we put it to Nic and Co., and Pax Limpopo it became. I always thought it ironic that two reasonably well-read and educated fellows like Dave and I had so little knowledge of Africa, and the first thing that flashed into our mind was by an English writer. But Pax Limpopo is a good name.
TTT: (Steve: makes mental note to dust off his old copy of Kipling stories and start re-reading). What incredible imagination and an unusual perspective on the real world. But then again, I can't argue with your reasoning. There is a certain consistent integral logic to the infrastructure of this imaginary world.
So, Pax Limpopo it is! Peace along the Limpopo River, and in effect, and an Anglo British African alliance... wonderful stuff.
Whose idea was it to add French Ant Eater Soldiers, Circus Clowns, Dinosaurs, and all that unusual stuff to the mix?
Nic: All of us at Eureka have added items into the mix over the years. We almost use Pax as role-playing exercise, someone will think of an idea for a game and each of us will want to better it or make it more ridiculous. The only limit I place is that there must be a reason for things being made or happening in Pax that is consistent with its own internal logic.
Greg: That's a very important point, everything fits into Pax. It wasn't planned that way from the start, as Nic said, we'd just think of figures and characters that ticked our fancy. But through some mysterious process they all make sense. As I said before, there is a lovely internal consistency and this comes out strongly in the Pax rules which, incidentally, will see light of day in the near future.
I think the other delightful thing about Pax is that it's not just a wargame setting - the personalities and events are quite alive and actively encourage you to think of scenarios - as Nic said, almost like a role-playing exercise.
TTT: Yes I see. It all makes sense now; especially as I have been fortunate enough to have glimpsed the rules myself. I must say, they are as unusual and every bit as original as the miniatures themselves.
I see Eureka Miniatures also make flying monkeys, extraterrestrial Cat People, Lunar Warriors, Fighting Teddy Bears, and a lot of other models which are often used alongside the Pax Limpopo range in games, but I notice these items are not exclusively part of the Pax Limpopo range, why is this?
Nic: All those figures were made for different ranges, and some of them as 100 Club requests. They aren't really part of our original expectations of the Pax world, but have been added once we saw their potential as lovely figures that can be added into a Victorian era game and that is consistent with the Pax logic. As an example the Teddy Bears were originally made as a customer request, we have now added clockwork keys to them and they are used as part of the Prussian Army (the Prussians in real life being great makers of toys and of clockwork, and this is the basis of their technology in Pax). Similarly the flying moneys were a 100 Club request, but can now be added into Pax on the principle that The Island Of Dr Moreau is a real life book and that animal experimentation did occur in the Victorian era.
TTT: Haha, oh my, this just keeps getting better. What more could the intrepid and daring gamer or collector want out of his or her hobby. It's like toy soldiers for adults, and has a really 'old school'gaming feel to it, where (as you say) Kipling, HG Wells, or Arthur Conan Doyle classics have as much influence as any modern day novel or movie.
Do you have any plans to expand the Pax Limpopo range at all any time soon?
Nic: Pax is always being added to in our minds even though it can be some time before the next figures see the light of day. We have been working on a set of game rules for Pax that will provide a framework for those who like to use their imaginations and be involved in the gaming process, rather than being dictated to as to what they can and cannot do. We hope to have these published in the next twelve months.
We also intend to have a Pax gamette (a board game with figures) available before Christmas, keep watching our web site for further details.
Greg: Yes, we like the idea of 'gamettes', as we call them, set in the world of Pax. We've got Pig Tickler and Wagers of Sin, there's the new game coming up, and I've been working on a cross-country penny-farthing race game. The thing with the gamettes is not only does it give players something to do with the figures (laugh), but it's a way of fleshing out the world a bit more at the same time.
TTT: Oooh yummy. So we may possibly some new Pax models sometime in the future; and the official Pax Limpopo rules will be a wonderful feast for Pax games to sink their teeth into. I can't wait to see these become available, and will look forward to writing many Pax battle reports on Table Top Titans using these new rules.
Yes, yes I completely agree with you Greg. The Wagers of Sin and Pig Tickler gamettes... whilst self contained games in their own right (and darn good tasty little games they are too) do add new layers to the Pax Limpopo world as a whole.
So if I have this right, you have a dedicated set of rules exclusively set in the world of Pax Limpopo, which will be available to the public sometime over the next year. That's wonderful.
Nic: Yes, as mentioned above we are working on a set and hope to publish them soon.
Greg: Yes... The theme of incompetence in Pax we mentioned earlier runs right through the rules. The harder you try to perform an action, the more chance you have of succeeding, but simultaneously the greater the chance of making a complete botch-up. It's not how good you are at something, it's how good you look when doing it; style over competence, every time!
TTT: Will the rules be for sale or downloadable as a freebie to customers?
Nic: We are looking into the feasibility of a full colour glossy rules book, but I cannot reveal any other details at the moment.
TTT: Yes of course. You have to keep a few secrets up your sleeve to excite and amuse your customers in the future.
Something I've often looked at in your catalogue, but know nothing about is your Avalon Bleeding range of miniatures. What's this all about. Is it another weird and wonderful made up land similar to the Pax Limpopo one?
Nic: Avalon Bleeding is a much darker world than Pax. In Pax we tend to make terrible puns and push the limits of ridiculousness. Avalon Bleeding is set during the English Civil War and represents the clash or Reason (in the shape of Parliament) and the Old Religions (fairy and magic in the form of the King and the Royalists). We are thinking about the rules for this game as I write these replies and I hope we have more about the background available soon.
TTT: This sounds fascinating, and I can hardly wait to find out more; especially as a personal passion of mine in ECW wargaming. The prospect of an alternative style semi skirmish wargames world in this genre makes me very happy indeed.
What is your most popular range?
Nic: The 15mm AB range that we handle of behalf of Anthony Barton is our biggest seller. Of our own Eureka Miniatures we don't have a stand out seller, everything sells well.
TTT: What new things do Eureka Miniatures have in store for its customers later in 2008/2009?
Nic: The definitive 28mm French Revolutionary War figures, more Pax, more 15mm WW2. Some 28mm Pulp style WW2 figures and lots more 15mm Napoleonics from AB.
Nic, Are you and Greg social buddies outside of work hours?
Nic: Actually, we don't work together, so we only meet outside of work. Greg has a real job, I only make toy soldiers. We get together once a fortnight to indulge ourselves in Pax and other gaming projects.
Greg: I might have a real job, but Nic's is more interesting! Sometimes Nic has a board games afternoon at his shop on the weekend and invites a few friends over... that's always lots of fun.
TTT: Who makes the work decisions, you Nic, or Greg; and how do you divide the workload?
Nic: I leave all the writing to Greg. I try to add my take on the Pax world into Greg's writings but he also has to take notice of all the rest of Eureka's creative team into account as well. I see myself as the helmsman of Pax, trying to steer it towards publication while Greg is in charge of making the map.
Greg: Most of the time ideas come up out of brainstorming sessions amongst the Eureka staff, a single word or phrase or idea can spark a new line of figures for Pax, or more background. Nic leaves it to me actually to put pen to paper, based on ideas that have been floated. The main exception is the wonderful Origins of The Pax Limpopo Empire, that Tony wrote, and which is the basis of 'official'Pax history.
TTT: Ah, that sounds like sound organisation and a great pooling of resources. I know you don't actually work for Nic, but you are obviously a integral part of the team, especially where Pax Limpopo is concerned.
Hey, I know Nic is originally from England, but were you born in Australia Greg?
Greg: I'm about 3rd or 4th generation Australian born, but am of Anglo-Saxon stock J. Don't ask me where in England my ancestors came from. My surname is Hallam, and I know there's a Hallamshire in England. One day I may visit there and discover a whole town that looks like me maybe? Scary thought !
TTT: Hallamshire (or Hallam) is the historical name for an area of South Yorkshire, England, in the current city of Sheffield. Maybe you're related the famous Hallams of the English Civil War period?
Have you ever been to England, finding out your family genealogy could be fun?
Greg: I've only been to London, and was surprised to find no unicycles or penny-farthing's in the streets! But while I was walking around London I came across Shaftesbury Lane (or Road?) Shaftesbury is the main hero of Pax - I was quite thrilled!
TTT: Haha, that must have been quite invigorating. Imagine travelling half way round the world, and suddenly seeing a place named after a main hero in your game *wink*.
See, you're more famous than you knew.
Hey, Nic, Greg, thank you so much for taking the time to talk with us here at TTT, it has been a real pleasure talking with you and picking your brains about Eureka Miniatures, the world of Pax Limpopo, and how they do things over in the land of Aus.
Is there anything either of you would like to add yourself before we wrap things up?
Nic: I would just like to commend TTT on their initiative in setting up this web magazine, to wish them every success in the venture and to thank them for inviting us to be part of it.
Greg: Yes, thanks Steve. And if folks have any questions about Pax, or the upcoming rules you can always email me or Nic.
TTT: Thanks for your encouragement Nic, it means a lot; and thanks to you Greg, it's nice to know you are both so openly approachable and friendly.
May Eureka Miniatures, the world of Pax Limpopo, Avalon Bleeding, the Hallam Name, and the success of Nic Robson and Co. continue to thrive for many many years to come.


text:
The Premier Injury Treatment Center in Flushing, NY.
It’s time to meet people behind the practice. They’re awesome, you’ll see.
We also have many other clinical and clerical staff to handle all your treatment and paperwork needs. Our staff is bilingual in Korean, Chinese, and Spanish, as well as being fluent in English. At any time if you wish to talk to one of the doctors to discuss your condition, please dial (718) 746-4919 or (718) 358-1843. Also, you may send a message via our contact page for your convenience. One of the doctors will get back to you as soon as possible.

industry_corpus2: Health & Medicine


text:
Please explain what is Photodiode, light emitting Diode and Zener Diode?
, is sufficient to break a valence bond. When such light falls on the junction, new hole - electron pairs are created. The number of charge carriers increases and hence the conductivity of the junction increases. If the junction is connected in some circuit, the current in the circuit is controlled by the intensity of the incident light.
When a conduction electron makes a transition to the valence band to fill up a hole in a p-n junction, the extra energy may be emitted as a photon. If the wavelenght of this photon is in the visible range( 380 nm - 780 nm), one can see the emitted light. Such a p-n junction is known as light emitting diode abbreviated as LED. For silicon or germanium, the wavelength falls in the infrared region. LED's may be made from semiconducting compounds like gallium arsenide or indium phosphide. LED's are very commonly used in electronic gadgets as indicator lights.
If the reverse - bias voltage across a p-n junction diode is increased, at a particular voltage the reverse current suddenly increases to a large value. This phenomenon is called breakdown of the diode and the voltage at which it occurs is called the breakdown voltage. At this voltage, the rate of creation of hole - electronpairs is increased lending to the increased current.
Tehre are two main processes by which breakdown may occur. The holes in the n - side and the conduction electrons in the p - side are accelerated due to the reverse - bias voltage. If these minority carriers acquire sufficient kinetic energy from the electric field and collide with a valence electron, the bond will be broken and the valence electron will be taken to the conduction band.

industry_corpus2: Technology & Research


text:
Our research themes section provides background information and context on topics within education research and policy.
Exam candidates, schools, universities, employers, and government all expect qualification standards to be reliable, valid and, where appropriate, comparable across years, subjects and different exam boards. This is not, however, always easy to achieve.
Assessment design potentially incorporates all areas of the production and delivery of public examinations from setting out what should be taught and examined to the way in which it is assessed and marked.
An assessment is only as good as its component parts. Among other features, the underlying curriculum, teaching, test design and marking can all contribute to reliability and validity in the measurement of candidate ability. Each of these components is critical.

industry_corpus2: Subject Education


text:
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text:
Looking at your sites I noticed that on your site where the header is not working there is this jquery error "Uncaught SyntaxError: Unexpected token <" which is probably the cause of this.
Do you have any additional plugins on your other site that could be causing this?
Are there any custom scripts, mu-plugins or something similar added to this site?
I'm only using 2 plugins along with some system wide plugins (i have a multisite installation). The circles gallery and pricing pro. I have confirmed that if I deactivate the circles gallery then everything goes back to the way it should.
That being said Circles Gallery should not be a problem as I am using the same plugin on another site REIFA.org and it doesn't cause these problems.
I see that the header is showing now properly on your sub-site, does this mean that you have disabled Circles Gallery on that subsite?

industry_corpus2: Computing & Telecommunications


text: Hovering a bar will display a pie chart within the tooltip above the bar. This tooltips acts like a drill down showing you a snapshot of information for that quarter. You could even take it one step further and register a click event on the bar to fully retrieve and render that quarters information.


text:
Glass Shower Enclosure Guys is going to be available for all of your needs involving Glass Shower Enclosures in Proberta, CA. Our team of highly trained experts will give you the expertise you need with the most innovative technology available. We make certain that you get the most excellent service, the most suitable price, and the very best quality supplies. We're going to provide help to put together decisions for your project, respond to your concerns, and prepare a meeting with our professionals when you contact us by dialing 888-664-6567.
Lowering costs is an important part of any process. Still you need to get top quality results on Glass Shower Enclosures in Proberta, CA, and you're able to put your trust in our business to save you money while continually giving the finest quality services. Our company offers the best quality while still saving you money. Our mission is to make sure that you have the best quality materials and a project which will last through the years. To illustrate, we are watchful to stay away from expensive mistakes, finish the job fast to conserve working hours, and make sure that you have the top deals on materials and work. Save your time and cash by getting in touch with Glass Shower Enclosure Guys today. Contact 888-664-6567 to talk to our customer care agents, today.
When it comes to Glass Shower Enclosures in Proberta, CA, you have to be well informed to make the most effective decisions. We will not encourage you to come up with unwise judgments, because we know what we're doing, and we ensure that you understand what to expect from the task. That's the reason we make every effort to be sure that you are aware of the procedure and are not confronted with any sort of surprises. The first step will be to contact us today by dialing 888-664-6567 to arrange your task. We are going to resolve all of your questions and concerns and arrange your first meeting. Our crew will arrive at the appointed time with all the appropriate supplies, and will work together with you through the entire undertaking.
There are many good reasons to choose Glass Shower Enclosure Guys regarding Glass Shower Enclosures in Proberta, CA. We'll be your best option when you want the most efficient money saving solutions, the finest materials, and the greatest rank of client satisfaction. We are aware of your preferences and intentions, and we're ready to assist you using our expertise. Contact 888-664-6567 if you need Glass Shower Enclosures in Proberta, and we are going to work with you to systematically complete your project.


text:
CULVER CITY — Hundreds of people descended on a local pizzeria July 10, taking advantage of a three-hour free pizza promotion and hoping to catch a glimpse of newly signed Laker LeBron James.
James, an investor in the Blaze Pizza chain, was officially announced as a Laker July 9.
To celebrate his move to Los Angeles from his most recent home with the Cleveland Cavaliers, 50 Blaze Pizza locations in Southern California held a “LAbron Free Pizza Party,” providing customers with free pizzas from 2 to 5 p.m.
That cryptic post raised speculation that “King James” would be making a personal appearance at the Culver City location at Sepulveda and Washington boulevards.
As a result, fans began lining up at the Culver City Blaze Pizza early in the morning, and by mid-afternoon, the line stretched down the street and into the neighborhood behind the shop.
As of 4 p.m., however, James still had not made an appearance at the eatery.

industry_corpus2: Hospitality & Catering


text:
RE: A good use for Plus!
Who else remember (and got some of) the personalized Windows Live contact cards?
RE: Messenger Plus! doesn't stay!


text:
Some oscilloscopes are equipped with a differential input. A differential input is not referenced to ground, but both sides of the input are "floating".
It is therefore possible to connect one side of the input to one point in the circuit and the other side of the input to the other point in the circuit and measure the voltage difference directly.
No possibility to create a short circuit to ground through the oscilloscope.
Only one channel is used to measure the signal.
More accurate measurement, since only one channel introduces a measurement error.
The Common Mode Rejection Ratio of a differential input is high. If both points have a relative high voltage, but the voltage difference between the two points is small, the voltage difference can be measured in a low input range, resulting in a high resolution.


text:
Purchase AD753D1KN for repairs and builds. Request a free quote on AD753D1KN in stock.
AD753D1KN © 1993-2019 PrecisionLogic Inc.

industry_corpus2: Manufacturing


text:
This topic has 0 replies, 1 voice, and was last updated 2 months ago by Brett Warthen.
Looking back on 5 years of intense exercise since my Parkinson’s diagnosis in 2014, I’m glad that my personal trainer convinced me to start wearing a heart rate monitor about 2 years ago.
The greatest benefit is that it keeps me motivated and focused on meeting my exercise goals. The MyZone system awards points (called MEPs) for every minute spent in the various exercise intensity zones. These zones correspond to percentage of maximum heart rate.
It is very important to stress that the CDC and other organizations consider these to be minimum recommendations to receive health benefits from exercise.
Most research suggests that more exercise brings even greater benefits. In fact, for greater health benefits, the CDC recommends a target of doubling aerobic activity in the minimum recommendation.
Note that the recommendation also allows for a mix of moderate and vigorous intensity aerobic activity, where 2 minutes of moderate intensity equals 1 minute of vigorous intensity. The recommendations don’t stop there. There is no upper limit to the recommendation.
MyZone credits 1 MEP per minute in the 50-59% range, 2 MEPs per minute in the 60-69% range, 3 MEPs per minute in the 70-79% range, and 4 MEPs per minute above 80%.
The baseline target is 300 MEPs per week (1300 MEPs per month), which equates to 150 minutes in the 60-69% range, or 75 minutes in the 80%+ range. This matches the spirit of the CDC recommendations, MyZone just separates moderate and vigorous into 4 zones instead of only 2.
This tracking also helps me get a better understanding of how different factors effect my exercise performance. Monitoring and comparing days helps me understand the effects of medication changes. It helps me monitor fatigue and understand how often I need to rest.
When my neurologist asks me how much I’m exercising, it’s great to be able to pull out a report like this one below.


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"Closing" means the permanent shutting down of all operations within a covered establishment due to the sale, transfer, merger, other business takeover or transaction of business interests, bankruptcy, or other close of business transaction that results in or may result in the layoff or termination of employees of a covered establishment by the employer.
"Covered establishment" means any industrial, commercial, or other business entity that employs at any time in the preceding twelve-month period, fifty or more persons.
(3) Is a long-term unemployed and has limited opportunities for employment or reemployment in the same or a similar occupation in the area in which the individual resides, including any older individual who may have substantial barriers to employment by reason of age.
"Divestiture" means the transfer of any covered establishment from one employer to another because of the sale, transfer, merger, bankruptcy, or other business takeover or transaction of business interests that causes the covered establishment's employees to become dislocated workers.
"Employee" means any individual engaged in service to an employer.
"Employer" means any individual or entity that, directly or indirectly, owns, operates, or has a controlling interest in a covered establishment, excluding the State or any political subdivision thereof.
"Partial closing" means the permanent shutting down of a portion of operations within a covered establishment due to the sale, transfer, merger, and other business takeover or transaction of business interests and results in or may result in the termination of a portion of the employees of a covered establishment by the employer.
"Person" means one or more individuals, partnerships, associations, corporations, business trust, legal representatives, or any organized group of persons.
In paragraph (1) of the definition of "dislocated worker", "or" deleted pursuant to §23G-15.

industry_corpus2: Law & Justice


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Driving distance between Kearneysville, WV and Allen Junction, WV is 296.10 miles (or 476.52 kilometers). If you drove an average car (using about 3.6 gallons of gas per mile), the gas would cost you around $, since you would need about gallons of fuel.
Leaving from Kearneysville, WV you would reach Allen Junction, WV in about 4 hours 51 mins if you keep an average speed of miles per hour, assuming you don’t make any breaks or get stuck in traffic.
This is a map overview of the best driving route from Kearneysville, WV to Allen Junction, WV in which you can see the origin and destination points marked with A (Kearneysville) and B (Allen Junction) respectively as well as blue line along the road route you can take. You can zoom in to see more details, including road numbers and even street names both in Kearneysville, WV and Allen Junction, WV as well as every other town you may pass by on your way.
To cover the 296.10 mi that separate Allen Junction from Kearneysville you are going to need between of fuel, considering you drive an average car (30 mpg) and , if you drive an SUV or a heavy car (20 mpg). If you drive a fuel efficient car (45 mpg), your consumption will only be .
Depending on the fuel efficiency level of your car, driving from Kearneysville to Allen Junction will cost you between and . An average car would make the trip for . We calculate the route cost using real time average gas prices for the US and other costs such as tolls are not included in this calculation.
To help you plan your trip from Kearneysville to Allen Junction, we offer a detailed map together with full, turn by turn, driving directions from Kearneysville, WV to Allen Junction, WV.
The flying distance represent the straight distance from Kearneysville to Allen Junction, the length of an hypothetical flight trip between the geographic center of Kearneysville, WV and the geographic center of Allen Junction, WV. We also offer nearby airports to both Kearneysville to Allen Junction and a flight ticket price comparison form, in case you want to make that hypothetical flight real :).

industry_corpus2: Transportation


text: To change your payment plan or to update your banking information please complete the information below and one of our licensed brokers will contact you to complete the necessary paperwork. Please be advised that only a named insured can request changes to a policy. Please also note some insurance companies take up to 14 days for a change of bank accounts to take effect.


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The enticing premise of Poison is that in the fateful year 1492, Cardinal Rodrigo Borgia hired a young woman as his poisoner. That's only the jumping-off point in a novel full of twists and turns, in which the historical events can be as astonishing as the fictional. And though Poison, brimful of peril, adventure and wry humor, ever ready to stretch a point in the plot's interest, is not a literary novel, an underlying seriousness of purpose offers food for thought.
Not yet twenty but sophisticated beyond her years, Francesca Giordano has grown up in Borgia's household where her late father served as poisoner. Grieving and determined to avenge his murder, she risks all on a bold, dangerous and morally questionable gambit to persuade Borgia to hire her in her father's place. She soon discovers that avenging her father may be among her least important tasks. The ironically named Pope Innocent VIII is ailing, and Borgia wants to succeed him. To do so, he must survive. Plenty of other men want to be pope, and ruthlessness is the watchword of the day.
Borgia, father of the pre-adolescent minx Lucrezia and the sensual, amoral Cesare, is by no means a cardboard villain. As practical as he is ambitious, he is a protector of Rome's Jews who, it soon appears, will have a great deal to worry about if he does not become pope very soon. While Francesca initially shares the typical Christian distaste for Jews, they win her compassion and respect when she and her inconvenient conscience are thrust unexpectedly into their community.

industry_corpus2: Literature & Emotions


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The ability to communicate with vertical specialists in far-flung places and to stream video of them in action has inspired the creation of a subscription-based online training service.
Vertical Artisans, launched in January 2008 at Verticalartisans.com, presents training videos and articles by experts. The site aims to offer a broader perspective than can be found at schools or training centers that, besides being bound by the limits of time and space, are often devoted to one manufacturer’s product line or one artisan’s techniques.
The ability to instantly update Web content gives the site an advantage over training DVDs, which are quickly outdated. Online interaction also helps practitioners, some of whom work in Australia, Canada, Spain, South America and China, build productive relationships. Concrete contractors who see new opportunities in vertical decorative work rub virtual shoulders with plasterers, painters and faux finishers who are also looking to expand their offerings.
Subscribers with all levels of expertise can use the site for everything from getting a few tips to learning new methods. Giffin believes that while basic training is abundant, Vertical Artisans meets the need for more training in advanced techniques. The site also offers business and sales advice.
More is on the way. Future plans for the company include hands-on training seminars for subscribers where they can put what they’ve learned online into practice under the guidance of an experienced artisan.


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I love to serve these Beet Soup Shooters in clear individual shot glasses to show off the vibrant color. This bright and delicious soup is sure to impress your guests because they taste as good as they look.
First things first, get out your rubber gloves! Beet juice is beautiful but you don’t want to get it on your hands or your clothes.
Wash and dry 3 medium red beets (you can buy pre-roasted beets or roast the beets the day before if you like).
Wrap individually in aluminum foil and slow roast with the skin on @375 for 45min -1hr until soft in the middle when you stick with a sharp knife.
Let cool in aluminum. Once cool – put on your gloves – open the aluminum and rub the skins off the exterior of each beat.
Slice into large chunks to place into your food processor or blender along with the fresh carrot, lemon and celery juice.
Blend into a fine puree – add a pinch of salt to bring out the natural sweetness of the beets.
You may need to strain the mixture to achieve the smooth finished look.


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On behalf of the Hobiyee committee & the community of Gingolx (AKA Kincolith) the community has once again been struck with another death this morning. Our Gingolx Elders gathered the community together for a public meeting held today at the Long House at 1:30 pm to discuss the 4 deaths we have encountered in the past few weeks, with that our community has passed a motion to postpone Hobiyee Feb 20th & 21st to be move to March 13th & 14th 2015 here in Gingolx.
We would greatly appreciate it if you can contact Arlene Lincoln or the Village Government if your group will still be able to participate in the Hobiyee Celebration on March 13th & 14th 2015.
If possible you can pass this message on to your community members, a notice will be going out to the surrounding communities on the final arrangements of the funeral.

industry_corpus2: Others


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One of the largest cabins and spacious luggage capacities in its class making it perfect for both business and leisure travel.
With a luxurious seating capacity of upto nine passengers, and an excellent short field performance, the Citation XLS+ is the perfect mid-size aircraft for flights around Europe and Northern Africa.
The aircraft has full air-conditioning and has the latest on-board WiFi and Satellite Phone technology. It also has fitted AC 110 and 240 volt outlets for work on the go.
Manchester to Malaga is a route that is well within the capabilities of this aircraft with a full load of passengers and luggage.
110V Outlet, AirShow, Dishware, Enclosed lavatory, Flight phone, Freon air conditioning, Glassware, Ice bin, Lavatory, Lavatory sink, Leather seats, Microwave oven, Satellite phone, Smoking allowed.

industry_corpus2: Aerospace


text:
Did you lose your beloved pet? We will help you to find your dog! With our new flyer, you will be able to ask for a help and people will be able to provide you with the valuable information! Spread this flyer over the streets and your chances will double!
With the help of the template, you can customize this flyer and the photo of your dog and add the description! It’s the best way to find your pet as quickly as possible!
We create a special catchy area where you can write down your contacts and some more areas for information about your dog! With the help of our Facebook cover, you can use social media networks in your search.
We will help you in your search! Just press the purchase button and start looking for your dear small friend.


text: Discover gorgeous 5th painting reproductions on framed prints. Fast and reliable shipping. 100% satisfaction guarantee.


text:
The Centre for Young Leaders in Africa (CYLA) Executive Director Jones Malungu says youths in the country should reorient themselves as regards what they want to achieve in the fight for inclusiveness in the governance of the country.
Featuring on Pan African Radio on Tuesday evening Mulungu said youths in the country seem not to know what they are fighting for.
He explained that old politicians will continue to use them as ladders to political offices because they have not created value among themselves.
He observed that unity of purpose among young people would ensure that they identify areas which needs to be worked on such as law reforms which would improve numbers in leadership positions.
He observed that the governance structures of the country are rigged against youths hence the need for youths to orient themselves and fight against laws which are oppressive towards the youths.
“The governance structure is engineered in such a way that when you are below a certain age certain positions you cannot be appointed or contest. For example the constitution bars people who are below the age of 35 to run for the presidency,” he said.
“All those are structural issues, for one to stand he or she has to pay K60, 000 as nomination fee at the ECZ, now in a third world country like Zambia with an average age of people coming out of University at 25 meaning at the age of 30 how much money have you accrued for you to be able to accumulate 60, 000 as nomination fee and later on the constitution does not even allow you to contest.
The centre for Young Leaders in Africa is conducting an electoral research project aimed at enhancing Zambian youth participation in governance through electoral reforms. The study is one of the program under the Program for young Leaders in Africa (PYPA).
Sense in what you’re saying but Zambians doesn’t understand the difference let alone the importance of your word for the youths.

industry_corpus2: Politics & Administration


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How Can We Be Progressivly, Inclusively Biblical?
If you do, do you get anything out of reading it?
If you get anything out of reading it, what do you get?
1. "We [GraceUnlimited] listen to the Bible, not as a magical answer book, but as a living Word awakening us to God's movement among us today. We also listen to what the best of current biblical scholarship can tell us about the Bible."
3. "All Scripture sets forth Christ … What does not teach Christ is not apostolic, not even if taught by Peter or Paul. On the other hand, what does preach Christ is apostolic, even if Judas, Annas, Pilate or Herod does it."—Martin Luther, "Preface to James and Jude"
What if it turns out that the Bible was written by lots of biased people who don't always agree on who God is or what God wants? Would this mean that it can't also be "a living Word awakening us to God's movement among us today"? Would it mean that 2 Timothy 3:16 was simply false?
GraceUnlimited, like the churches that sponsor us, wagers that it's OK if the Bible's writers turned out to have the same failings we have. It's still a living, useful Word (with a capital "W"). We can look past the writers' failings to learn from how they wrestled with the same God who moves among us today.
Have you ever experienced a moment when a passage from the Bible spoke to you in a new way? If so, what do you imagine was going on when that happened? If not, why not give it a try?
One assumption that Christians and Jews share is this: Recognizing God as God requires taking part in a story that's still unfolding. It has a beginning, and it has an envisioned ending, and we're helping to flesh out the way toward that ending, creatively. But to do that, we need to know how it began. The Bible provides that beginning.
For GraceUnlimited, the Bible is not the last word, but it's an eye-opening first word, as long as we don't expect it to do what no ancient writing should be expected to do.
—Use the sort of study Bible that's used in introductory college-level courses in nonsectarian schools (like Butler, IU, Purdue)—The New Oxford Annotated Bible, or The Harper Collins Study Bible, or The New Interpreter's Study Bible. They represent what most biblical scholars are saying.
—Avoid relying too much on books like the NIV Study Bible, the NIV Student Bible or the Life Application Bible—they go out of their way to misrepresent what most biblical scholars are saying (alternative facts).
—Be careful reading translations by individuals—they almost always have a theological bias. That doesn't make them worthless, but you should be aware of a probable bias.


text: Through their accomplishments and dedication to their jobs, women at NASA serve as important role models to young women interested in pursuing careers in science, technology, engineering, and mathematics (STEM) fields. Read career profiles, watch inspirational videos, and find trips to motivate students to stay focused on STEM. It's not just girls who will be awed, however: With profiled careers as varied as instrument scientists, planetary geologists, research meteorologists, space station payload operations directors, information technology managers, aerospace engineers, system engineers, and mathematicians, all students will recognize that STEM offers something for everyone.