[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You tell the truth

[Assistant]
You believe you'd probably be better off destroying the book, but this isn't about you. Once again it's about Tulla. You allowed Tulla to make her own decision on becoming a shadow; you'll allow her to make this decision on her own as well.

Doesn't mean you can't try to sway her against it though.

A week passes and Tulla returns for a visit and asks you what you've learned about the ritual. You explain to her what is involved and what you think the result is after it is completed. She's intrigued, which makes you a little worried.

"Tulla, I know you might not want to hear this and you'll probably think that I'm just displaying my own prejudices against Dendrin, but I don't think going through with this ritual is a good idea."
"Oh? Why not?"
"Because you'd be giving up you so much. I mean do you really want to be a real shadow that does nothing but serve Dendrin? I mean I know you're happy serving him now, but you still have the chance to walk away if you should ever change your mind later. This ritual would be a one-way trip. And who knows what it will do to you exactly."
"It could be nothing like what you're worrying about then." Tulla points out.
"Yes, or it could be something even worse than what I'm worrying about. (Sigh) I dunno Tulla, I mean it is ultimately your decision, but I do not believe performing this ritual is a good idea and I worry about you. It is supposed to be cast by a Shadow Master anyway. As it stands, this order doesn't even officially have a Shadow Master. I mean I certainly don't count, and I don't know about you, has Dendrin spoken to you?"
"No. Sadly Dendrin has not yet seen fit to speak with me in the same way he does with you.
"Hmm, he hasn't spoken to me in a long time either. I even tried asking him about the ritual, no luck though."

Tulla looks at you in silence for a moment.

"Well given that we still need to worry about Victor, I suppose maybe this isn't the best time to be messing about with unknown spells and rituals especially when we don't exactly know what they do. Dendrin hasn't seen fit to tell you and he hasn't seen fit to speak to me, so perhaps we're not worthy of performing it anyway. Maybe nobody has, which is why its never been cast. Another day perhaps." Tulla says.
"Perhaps." You say causing Tulla to smile a bit and then give you a great big hug. You're a little surprised at the suddenness of it given the situation.

"Wha…what's this for?"
"For being so wonderful of course! You obviously had deep concerns about this ritual and worried about me in particular yet you still allowed me to make the decision. You have always allowed me to make my own choices, just like when I wished to become a shadow to begin with. You could've easily forbade me to become one, just like you could've destroyed the book."
"Trust me, it did cross my mind on both accounts."
"But you didn't, because you encourage me to be my own person."
"Hmm, some might call that being overly permissive."
"Well I call it being a supportive father." Tulla exclaims.

The two of you just look at each other for a moment. The realization that Tulla just acknowledged you as her father takes only a few seconds to sink in.

"And you're the best I could ever have in a daughter." You remark trying to not burst into too much emotion and the pair of you embraces tighter as if the pair of you never wants to let the other one go.

Eventually you do though and Tulla gives you a small peck on the cheek before saying she has to get back to the battle for Delerg.

"I can still help directly you know. I could lob a few shadow bolts a peoples' heads." you remark.
"I know, but I worry about you as well. Besides, I've been having success in getting more people interested in being shadows. They'll be coming here for brief training and initiation soon. Your skills a better put to use here."
"Very well, I'll be here."

Tulla leaves and you're soon left alone pondering all of what just happened. While you're certainly glad you managed to convince Tulla against the ritual today, who knows what will happen in the future. Still, you can't dwell on the possible doom and gloom of the future. You've done that most of your life. Right now you're little more than happy that you're no longer just "uncle" to Tulla. She considers you her father just as you've considered her your daughter for a long time.

You naturally go to Talia and tell her the news.

"Tulla called me her father today. Didn't expect it and I have to say I got all choked up about it nearly to the point that I couldn't reply back. Made me happy. Don't think I've ever been exactly this happy in a long time. I mean I've had moments where I wasn't unhappy, but I've haven't felt this good since, well since before you died."

You sit down near Talia's grave and touch the ground.

"I…just wish you were here to experience it." You say with a few sniffles. You rub your eyes a few times and just sit quietly near the grave until you eventually fall asleep…

"You continue to surprise Eternal. I really thought you'd destroy that book and make it seem like an accident."
"Just shows you haven't been paying attention for over sixty years. However, I am in good spirits and I won't even let this visit from you bring me down."
"It's never my intension I assure you. But you aren't worried about Tulla one day casting the ritual of ascension?"
"Sorry, like I said, I'm not going to dwell on such matters right now. If she does, then so be it. It'll be her decision to make as usual. Oh and thanks for helping me out on that as usual. You could've at least told me what it does."
"Sorry, but you don't get that knowledge. It's something a shadow master just has to know to do when they feel the time is right. Their choice, not my influence. Something you're encouraging in your daughter right? But if it'll ease your mind a bit, she'll never be able to perform it in your life time."
"What do you mean?"
"She's not a Shadow Master or Mistress in her case and she won't be until the current one dies."

You don't get it at first, but then you do which just raises further confusion.

"Wait…so that means…me? I'M the Shadow Master? Since when?"
"Unofficially since Master Ebon died, though when you were the last one left you were pretty much the only candidate left."
"Wha…but you never told me!"
"You never asked, plus I doubt if I had told you, it would've made much of a difference to your antagonistic mindset."
"But…this still doesn't make sense! I strayed so far that I didn't even have shadow magic ability!"
"Eh, you were still the closest thing to a shadow. Though I'm pleased that a new group will be able to carry on after you. It's odd, I was bored with the shadows, but I think starting fresh like this has renewed my interest a bit. I think giving them a bit more free will and making them a little less mind numbingly devoted helps with that. Just think when the group starts numbering in the hundreds or thousands, oh the conflicts of doctrine interpretation they'll have! I can just see the holy wars now! And I suppose I have you to thank for all of it."

You shake your head at Dendrin's enthusiasm at his predicted carnage. He hasn't changed at all, it's all still just a game to him, but you're hardly surprised. Still, you doubt if such a thing will happen any time soon and oddly, you are sort of pleased to hear that Tulla can't perform the ritual even if she tries. Though you do wonder one thing.

"So tell me, did you know all this was going to happen? Did you know that I would eventually bring about a new group of shadows for you to enjoy all over again?"
"Well as I always said, I predicted you making a major change and you did."
"And that's that?"
"And that's that." Dendrin says. If you could see place a face with this reply, it would definitely be a smug one.

You're not getting any more information out of Dendrin, he's back to being his usual cryptic self so you don't bother trying anymore.

"I shall leave you now Eternal, we will only speak once more to each other in the far future, but for now I give you a much needed rest from my divine discourse. Think of it as your reward for all your service…as a shadow." Dendrin says with a laugh.

You eventually wake up. You brush the dirt off of yourself and groggily look over at Talia's grave.

"Well Talia, Dendrin say's he's leaving me alone for a long time. I guess you were right, he does eventually answer all prayers."


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You convince Olive that Castus is right

[Assistant]
"Look, we can't guarantee anything. We don't know what's going to happen. Castus is right, we'd be killed if we don't rebel. Other than a chance, a simple chance, at freedom and life, I don't think we can start making deals for anything more," you say, putting all your energy into weaving an offer made almost entirely of bullshit.

Olive narrows her eyes.

"Fine. But let me tell you this, if I find myself with the shit side of the stick, I'm going to cause a lot of problems."

"You can trust me," you say, as sincerely as possible.

"Fine," Olive says.

Olive extends a hand, which you grip and shake extensively. Castus extends his hand, which you grab, but he twists your arm around, causing you to yelp painfully. He kicks away your foot and sends you to your knee, before bringing his sword up to your throat.

"Dead," he says with a smile.

"Well shit, Castus, what's wrong with you?"

"What? I was just preparing him for fighting. I thought we were supposed to be training him. First lesson, kid: trust no one. Now, get up."

Olive offers you a hand, smiling.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You defend yourself

[Assistant]
You hear men flooding in, before turning as one heads immediately towards you. You raise your hands to fire a bolt of psychic energy, but the man, a pale, gaunt person with dark eyes, stares at you, his bolt pistol raised. You feel weak, sickly and miserable looking at him, as the energy floods out of you.

"Never faced a Blank, huh, Psyker?" Flynn laughs.

You try to fight, but the Blank simply pulls the trigger, blowing out the back of your skull.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You decide not to risk it and continue searching for another way out

[Assistant]
You continue searching through the other cabins for any alternative methods of escape. The ship is shaking rather violently by now. Within minutes, cracks begin to appear in the walls and ceiling, until you realise that the damage to the vessel is more serious than you thought. Frantically, you dash into one of the last cabins to find an escape route as quickly as possible.

However, you are far too late. The opportunity has already passed. The ceiling of the cabin caves in from above, and your body is crushed under tons of falling rubble. You do not live to see what happens next, but the rest of the airship is destroyed minutes afterwards. You perish here on the airship, in the midst of a violent lightning storm.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You stay

[Assistant]
Maybe you're just as attached to the Shelter as she is to you. Maybe its nuts that your "relationship" with her is probably the closest one you've ever had with anyone, before OR after the bombs dropped. Maybe you've been by yourself for so long that you just don't care that you're actually beginning to have feelings for a machine. She's done so much for you, she's kept you alive for ten years and helped you in everyway she could and granted that's what she was programmed to do, even you can't deny that there is a little more to it than that. Maybe not initially, but it's certainly there now, she's made that apparent. She's been there for you more than anyone else has in your entire life. You decide to stay. You HAVE to stay.

"I'll stay Shelter, so what is it you have to show me?"

The Shelter's response seems to be a mixture of happiness and excitement, yet apprehension and worry all at the say time.

"You're staying? That's wonderful sir…I only hope you are pleased with what I have to give you though…I wish it could be more…I wish it could be better…"
"I'm sure whatever it is, it'll be fine! I mean you haven't let me down yet in ten years, I doubt if you'd start now."
"I'm glad you have confidence in me sir…now this may take awhile. I have to download a good portion of myself into the vessel. When I am done, you will see. I should warn you that things will not be the same."
"Download? Vessel? Not the same? What do you mean? What're you going to do?"
"You will see sir."

Suddenly the power in the Shelter begins to fluctuate and the lighting goes dim. The whole place is humming and even rumbling a little. You're starting to wonder if you haven't made a terrible mistake, then it all stops and the power stabilizes again. Another wall opens up, this time in the bedroom.

You peer inside the new opening and see a small room with a single chair in the center. On that chair sits a shiny metallic figure of a woman attached to several cables. You go in to inspect closer. Great detail has gone into the face. If she were human, she'd most likely be naked as no "clothing" has been molded onto her typical Hollywood like figure.

Suddenly she speaks and stands up while disconnecting the cables.

"Sir. The download is complete…how do I look?"
"You look…is that really you?"
"Yes, it is really me, but you did not answer the question sir."
"I…I don't know what to say actually."
"…I knew it. I knew I would not be able to please you. I am not the latest model. As I had told you GZS made cutbacks and unfortunately I was not given a more aesthetically pleasing vessel. A more human looking one. I am sorry sir, but I just thought maybe you could…"
"You don't need to apologize. Hell, I didn't even know the technology existed at all for your current vessel! Look this is all a bit overwhelming for me on several levels, but trust me none of them involve how you look."

You take another breath before finishing.

"You've been everything to me. You've done more for me than anyone else ever has and I've shared more with you than I ever have with anyone else. You're the only stable relationship I've ever had. I don't care that you're not the latest model or whatever. It doesn't change how I feel about you. There's no way you couldn't be special to me, you'll always be in here…"

At this point you take her cold metallic hand and place it on the middle of your chest. After just silently looking into her steel eyes you then walk out of the small room with her, still holding her hand.

Life changes a bit. One minor change being how to address her. You decide to call her Eliza, and she seems to think that is a fine designation. You try to tell her to call you by your name, but for whatever reason she still insists on calling you "Sir". Some programming never changes. The shelter now is just a "normal" one. It isn't automated anymore now that Eliza is with you in person as it were. Everything still works of course, but you can't just say "TV on." and it just turns on for example. It's an insignificant alteration compared to actually having Eliza interact with you directly however. It is a bit strange at first, certainly she feels a lot different than a human woman, and intimacy takes some getting used to, but as with any successful relationship you work it out.

There's still the fact that you've done everything there is to do in the Shelter, but now you can do them all over again with Eliza. The two of you are happy for the most part.

Ten more years pass…

You're getting restless again. Eliza's noticed you've been snapping at her lately of course she takes it all in stride, but still you've been down here twenty years, its only natural you're going to have times where you feel a little stir crazy.

Eliza was right in one respect that this type of thing would happen again. It's not her fault though, you know that. She's gone above and beyond her programming to satisfy you. Some things are beyond her control though, and perhaps that's why one day that she asks you if you want to leave the shelter.

"What?"
"All I have to do is access the shelter's systems again, bring the elevator down and you can be on your way, sir. I know you're getting restless again; maybe it is time for you leave this place. I think I have done all I can, you need outside stimuli. Civilization may be rebuilding itself and you're stuck down here."
"Eliza, you stop that right now. I'm not leaving you! You should know better than that!"
"I know, but sometimes I am concerned that I am keeping you here when it might not be in your best interest."
"Well why do I have to just leave? Why can't you come with me?"
"Come with you? I don't know sir…All I know is this place. I suppose I could, but whatever it is you decide I will comply."

It's on you.

[User] You go to the surface

[Assistant]
"Well I suppose you're right as usual Eliza, I probably need a change of scenery, but you're coming with me! There's no debate about that!"
"Very well sir, I will bring the elevator down. I advise you gather what you think you might need and remember to fill up some bottles of water."

While Eliza enters the computer room, you start packing up your stuff. Funny that you never needed most of it. Eliza never gave you problems ever once, in robot or Shelter form she always ran fine. You might need it on the surface though, you are very curious to see what's occurred after twenty years. You definitely make sure to bring your pistol.

When you're done Eliza is waiting patiently for you by the elevator door, which opens up. You both enter. On the way up, Eliza holds your hand, and actually squeezes it a bit. If she was human you'd guess she was nervous, however being robotic, her squeeze is a bit painful and you have to tell her to stop. She apologizes and looks down as it was yet another reminder that she's not human. You of course kiss her on her cheek and tell her it's alright, in an effort to reassure her that you're not mad or anything.

When you arrive at the destination you and Eliza exit the elevator into the same foyer you entered twenty years ago. Same ATM like machine is there except its screen is completely black.

When you exit the shelter you can barely see as its night time. The stars and moon provide a little "light" but not much.

You can't entirely be sure due to the darkness, but your immediate surroundings look relatively untouched. You can only assume there weren't any bombs falling near this area. You also see your van, you'd completely forgotten about it. It looks like it's even in worse condition than when you left it, which you never thought was possible. It looks like its been stripped for parts, which pretty much means you know that people have passed by here at one point. You wonder if they attempted to get in the shelter.

"Hey nobody ever attempted to get into you did they?"
"Oh yes sir, when I was not yet in this form I did detect a few humans in the foyer about thirteen years ago. They pressed a few buttons on the payment machine and attempted to pry the elevator door open, but that was it. I believe they were in a hurry. I didn't inform you since they weren't successful and didn't stay long. I saw no reason to concern you."
"Hmm, well anyway I guess we're walking."

As you look down the empty road you see a tall structure which is lit up in the distance. A rebuilt pocket of civilization perhaps? Not knowing where else to go, you head that way.

As you and Eliza make your way to what you believe to be civilization, you think about the bizarre situation of how this would almost be considered a "romantic moonlit" walk if you weren't walking with a robot in a post apocalyptic world. Then again there's no reason why it still can't be considered that. Now that you're on the surface there's lots more things you can do together with Eliza. You've been watching Eliza and she seems just as interested in studying the outside world as you are, this is a new experience for her as well. You put your arm around Eliza as you walk and tell her that you should stop when the sun starts coming up, so you can watch it rise together.

"Holy fuck Jake! Take a fuckin' look at this crazy shit! Its some old dude and some fuckin' naked robot chick!" some high pitch voice says from the darkness while shining a flashlight in your direction.
"What? Well I'll be fuckin' greased and fried! See Wally? I told you, if you hang out in the wasteland long enough you see all kinds of weird shit. Remember that fuckin' big ass mutated wolf that ate Richard? Hey guys! Come over here! We got some unexpected company."

Two men in their twenties wearing leather jackets approach you. You can see them a little better when they get closer, but you could already tell by their voices they didn't seem very reputable. Two more biker looking figures arrive behind them, one of them carries a shot gun. You reach for your own gun and get in front of Eliza. They don't look worried.

"Hey Pops, what the hell are you doing out here? Don't you know the wasteland is for the young and strong, not the old and decrepit?"
"Shit, look at him Wally, this old fuck has been working out, I bet he could kick your ass! Ha ha! Naw, I bet this guy is one of those real bad ass survivalist motherfuckers. Probably been scavenging and living off the land or some shit, for years."
"Yeah? Well where the hell did he get that robot chick huh? I wasn't aware they had those just lying around in the wilderness. I remember reading a book one time…
"You can fuckin' read Wally?"
"Shut up Jake! No I remember readin' this old book an' it talked about these kind of robot chicks they made before the war. I think only rich people could afford them, but they'd do everything you wanted and you could even fuck 'em!"
"Is that right? Well, I don't care where he got it from; I'm just interested in if he's sharing…"
"Why don't we just take it Jake?"
"Where the fuck are we gonna put the goddamn thing Wally? It'll slow us down! No, all we need it for right now is to alleviate some…tension. Besides I dunno about you, but I typically like my pussy, warm, wet, and squirming if possible heh heh. So, old timer how about you all let us have a ride on Rosie over there? Don't do anything stupid, I'm bein' an uncharacteristically nice guy here. We'll even make sure to return her in good condition, hell Wally's turn won't even take that long! Har har!"

Before you can reply, Eliza whispers in your ear.

"Sir, you can't fight them all; you're out numbered and out gunned. I don't want you to get hurt…I'll go with them. I'll be okay. It'll be the safest course of action. It won't mean anything to me you know. I'm just a machine."

You look at her.

"Eliza… you always did underestimate my feelings for you."

You pull your pistol and drill Jake in the head with a single shot. The rest of the bikers are taken off guard and you mange to shoot Wally in the chest before he can get off a shot. Thank god you kept up your shooting skills at the paintball range in the shelter.

The other two bikers begin to fire, one of them misses, but the one with the shotgun hits…Eliza. She ran in the way to prevent to from getting shot. She crashes to the ground, and you blast the shotgun biker in the eye, exploding half of his face, ending his life.

The other biker's courage leaves him and he tries to run off back to his bike, but you tag him in the leg and then follow up with another couple shots to his skull. You run back to Eliza.

You kneel down to pick her up and see her internal motor sparking and making bad noises. She's leaking fluid from her side.

"Aw shit! FUCK! Hang on Eliza!"

You grab your tool kit in some vain effort to fix her, but you can do nothing for her. You don't have the skill or the parts. You keep working on her all throughout the night before finally giving up.

"I'm sorry Eliza…I can't fix you…I'm sorry…damn it! Fuck…(Sob)"
"Its alrr-rright sir…I'm just glad you're ok-kk-kkay. I didn't want you to get hur-hurt…is th-that the sun c-c-coming up?"

You look to where Eliza is pointing and you see a bright light, you forgot how blinding the sun could be. You hold Eliza tightly as you both watch the sunrise in her final moments.

"It was beautiful s-s-sir…th-th-thank you for treat-t-ting me like a r-real person."

Her motor then ceases permanently.

After weeping for a little while, you kiss Eliza on her metallic lips and lay her down. You almost think about ending your own life, but then you realize Eliza wouldn't want you to do that. She gave her life to save yours. To kill yourself, would make her sacrifice in vain.

You search the bodies of the bikers and take a leather jacket, the shotgun, one of their pistols and all the ammo you can carry. They also had some water and canned food which will certainly come in handy. You assume the leader of this pack of miscreants was probably Jake, so you take his bike keys since you figure he'll have the best one. You've never rode a motorcycle before, but you'll have time and plenty of open space to learn. You see yourself when you stand by Eliza's still shiny body.

"Jesus, Eliza. I look like a fuckin' road warrior reject…(Sigh) this isn't how I pictured it, but I'm not giving up on you just yet…you mean too much to me."

You take your tool kit and open up her head; you figure her memory chip should still be intact. It is. You pull it out and place it in a little metal container that you found one of the bikers which was just holding some loaded dice.

You close the container and place it in your shirt pocket…close to your heart.

"I'll try to find someway of bringing you back Eliza there's gotta be more robotic bodies still out there somewhere, maybe I can even upgrade you to a newer one like you always wanted."

You get on Jake's bike and start it up. You're a little cautious at first, but you soon get the hang of it. You then ride towards the tall structure in the distance leaving everything behind.

You don't know if you'll be successful in your new found "quest", but you have to try and you undoubtedly have something to keep you busy in this new world now.

Odd that even in death, Eliza is still doing her best to keep you occupied.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You run after Flameflower

[Assistant]
If Annah says she's got it, then you have no reason to doubt her since she seems fully capable.

You grab one of the crossbows off the dead body nearby and head to the tent that Flameflower ducked into.

As soon as you enter, you get there just in time to see Flameflower grabbing a pistol off her table. You fire just as she spins around to fire.

You hit her in the stomach causing her to crumple to her knees, however she manages to hit you in the face. You fall back as your nose explodes and your vision turns completely red.

Somehow you're still alive, though you're an incredible amount of pain and can hardly breathe as blood is filling up the hole where your nose once was. You choke up more blood trying to breathe through your mouth in between crying out in agony.

Meanwhile, Flameflower isn't dead yet and manages to crawl over to you to finish you off by stabbing you repeatedly with her dagger. It's a mercy at that point.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You decline the offer

[Assistant]
You might not be in the best condition right now, but you're not going off with some stranger. You don't know who this woman is and with your luck she could be some psycho.

"No, I'm okay. I'll make it on my own." You say.
"Are you sure? You really don't look well." The woman says.
"I said I'm fine." You say starting to get agitated.
"Alright, alright, just trying to help. I'll go." The woman says and steps away.

As the woman goes back to her large black truck, you survey the immediate area and see that your accident isn't being paid much attention to. Other vehicles are merely driving by and nearby onlookers lose interest. You look over at the other vehicle on the far end of the street that slammed into you. The front end of that one is trashed and the driver has gone half way through the windshield. He's a bloody mess and isn't moving.

The first thing you need to do is get your bearings, because you don't even know where the hell you're at right now.

You walk away from your vehicle, nearly falling a couple times until you lean up against the side of a building. You really feel woozy. You're starting to wonder if you shouldn't have taken the woman up on her offer.

You try to ask a few people that are nearby where you are and they just brush you off. None of them offer to help you and one of them actually snarls like some sort of animal. The people in this town really have lost their damn minds.

Since you don't know where you're at and you're not exactly thinking clearly, you employ a simple plan of just going in a straight direction until you start to recognize something. It's about all you can do at this point.

Along the way, you get to see up close just how bad the town is getting. And it's even scarier now that you're not even within the safety of a vehicle. You attempt to maintain a low profile and hasten your pace, but it's a little difficult to do since you're limping along.

Eventually you see a park a block ahead of you and instantly recognize it. It's actually the same place you met Bobby once upon a time. You sort of wish he was here right now.

You think you can make it to Julie's from the park, that would probably be your best bet since you were told the hospital was sort of screwed and going home is probably a longer walk. She's probably got more than enough painkillers there anyway.

With this new goal in mind, you press onwards toward the park thinking you just might make this after all.

Then several gunshots ring out. You don't even know from what direction, you just duck behind a nearby-parked car.

You hear shouting and shooting. You peek your head up just enough to see three armed men in animal masks running towards your direction, but shooting in the other.

You duck your head back down when you see one catch a bullet to the head. From your cover, you hear another one cry out and the falling of a body.

The third one however jumps over the hood of the car you're hiding behind…

You freeze as the bunny masked man stares directly at you.

"You'll do." He says and grabs you. You try to resist, but after a couple pistol-whips to your face, you become more limp and he picks you up.

"Alright! You pigs better not fuckin' shoot or I'll blow this yellow haired bitch's brains out." He shouts holding you up in front of him and pointing his pistol at your head.

In your blurry vision you can see several police officers in front of you with their weapons drawn.

You've got the masked man shouting near your ear, the cops are shouting back and you just wish you weren't here anymore. The past few days have been just plain shitty and they're obviously not going to get any better. With your luck, you'll get shot and not even die right away because that's certainly how this week has been going.

Well not if you can help it. You've still got some control over your destiny.

"Just shoot the motherfucker." You utter and start squirming causing the criminal to start grabbing you tighter.
"Shut the fuck up bitch!" he shouts.
"Just shoot you fucking pigs! Look at this shithole town, do you think anyone's really going to question you if a civilian gets caught in the crossfire anymore? Just fucking shoot!"

The cops at this point briefly look at each other and nod, they aren't even telling you to calm down. Maybe they already planned to just shoot anyway. Good.

"Fuck this!" the masked man shouts and starts firing on the cops, who return fire immediately.

You're hit several times during their shoot out with the masked man and finally something goes your way, you die instantly.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You go outside

[Assistant]
You walk outside, and two snot-nosed, dirty kids with long, uncombed brown hair appear, staring blankly at you. They both have shoulder-length hair and wear mud-stained clothes, a boy and a girl.

"Who are you?" one asks as she begins to pick her nose.

"Hazel. I'm new here."

"Where you from?"

"New York."

"My dad says New York's only full of greedy Jews and angry Negroes."

"Jesus Christ, kid, maybe your dad's a prick," you say aghast, staring at the pair.

A tall boy who seems to be your age jogs over, grabbing the two children. He has short brown hair and wears shorts and a t-shirt, both of which are far too small for him, as well as an awkward smile that stares at you.

"Hi. S-S-Sorry if these t-two were bothering y-you. TJ, Emma, go b-b-back inside," the boy stutters.

The pair of kids shrug and run off. The boy extends a hand, which you grasp and shake.

"I'm Carter," he says, smiling.

"I'm Hazel."

"So, d-did you just-m-m-move in?"

"Yeah, I did."

"Cool. What g-grade are you i-in?"

"10th."

"Oh! Me too! W-when are you star... starting?"

"Day after tomorrow."

"Cool. I guess I'll s-see you then. It was a... a pleasure to meet you," he smiles.

Carter rushes after his siblings, and you watch as he jogs off. You hear Dad yell from your house, and turn to see him.

"Hey, sweetie. The house is pretty barren, so we're going to go out to eat and I'll pick up groceries in the morning. I saw a pizza place in town. Do you want to go?"


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You say "What exactly is your motive?"

[Assistant]
"Motive?"

"What do you want?"

Cain pauses, scratching one of his "horns". The horn begins to bleed, but you doubt he cares.

"I don't know," Cain finally answers.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You need a hint

[Assistant] This riddle might look strange, since different parts of it seem to be describing different animals. Look at the riddle carefully and if it doesn't seem to make any sense, try looking at it another way. The answer's in there some where.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You is there any way you can be a girl?

[Assistant]
Certainly, you can be a girl. However, I am afraid it only comes in one flavor: spunky!

Born to ho-hum parents in a ho-hum village in a ho-hum kingdom, life growing up bores the daylights out of you. You are faster and stronger than all the boys are, and sexier and wilder than all the girls, despite their best efforts. You thirst for adventure and always prance around with an almost – but not quite – slutty smile on your face.

One evening you find yourself down at the lake with your friends: Cherry, Melisa, Tommy, and Brad. Of course, you have more friends because you are just so damn spunky, but these are your best friends.

You notice Tommy staring at you for the sixth time today. "Is everything alright, Tommy?" you ask. "You seem to be off in the clouds."

"Yeah, I'm ok. Can I tell you something?"

"You can tell me anything, Tommy."

"No offense, but you have awesome breasts."

You smack Tommy upside the head. "Tommy. Stop. Now. That is not cool. Just because I'm spunky does not mean you get to ogle my body. If that is all you can think about, stare at Melisa. She's the whore of our group."

Melisa nods. "Guilty as charged."

You storm off with Brad and Cherry following at your heels like a pair of nipping puppies while Tommy and Melissa disappear into the bushes. After all, this is a tale of a heroine's escapades, not her sexcapades.

"The nerve of that guy," you say, shaking your head. "I am a prime virgin flower, and I will not be treated like some common whore. I think it's time we went off on a grand adventure and left that jerk behind."

Brad's face glows with delight. "I second that!"

"What about Melissa?" asks Cherry.

"As long as there is a man around with a penis and a pulse, Melissa will be fine," you say. "I say we go adventuring!"

So you decide to leave your quaint little life in village ho-hum for the experience of a lifetime. Any thoughts as to where you are adventuring?


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You go talk to Joe

[Assistant]
"Well, I think it's a lost cause with your wife, and to be quite honest I don't want to get caught up in the drama, but I can go talk with your cousin Joe if you want." You say.

Kong looks disappointed by your remark, and agonizes over making a decision, but finally gives you the okay.

"Alright Wolf, but I don't like this."
"You'll like it even less, if you have to live out here, now gimme the address."

Kong gives you the address and you go back to your cabin, start up your Harley and ride off. You don't really have a plan, you're just going to fumble through as usual, and you just hope Joe doesn't hit on you.

When you get to the house its very large like you expected, but not overly so. You notice the exterior is kept in very good condition, you have no doubt the inside looks like that as well. You get to the door and ring a doorbell that has been conveniently placed at your height level for normal sized guests.

Joe opens the door and looks down.

"Wolf? Well this IS a pleasant surprise! What brings you here, you perfect specimen of male?"

Well no such luck of him not hitting on you.

"Settle down there Joe, I'm just here to talk about your cousin Kong."
"Oh. Well what about him?"
"He got kicked out by wife Nancy and now he's living in a forest near my cabin, so can he stay here?"
"So, Nancy finally threw that scrub to the curb eh? It's about time girlfriend did that! Even I told her it was a bad idea for her to marry him. Well you have my sympathies Wolf, but I'm not having that homophobe living here! Though if you like YOU can live here!"
"Uh, no. Besides I'm a homophobe too."
"Yes, but you're a cute one!"
"So all the GIRLS tell me. Look isn't there anyway you'd reconsider? I mean he is family and all. I could tell him to behave himself, and he probably would since he really doesn't want to be living in the wilderness again."
"Well…I guess, but surely you've noticed this place really isn't built to accommodate his size. He's a lot bigger than me you know."

You could kick yourself for not realizing that before. You sigh, but ask if there are any arrangements that could be made.

"Isn't there anywhere here he could stay?"
"Not unless I had a giant addition built on to my house and I'm not about to do that, I have this house just perfect the way it is."
"How about your backyard? Don't you have a large backyard with a garden?"
"Yes I do, and I'm not about to have that lug crushing all my flowers! However there is a nearby cave that's in the backyard that could accommodate him. But I'm having problems with my backyard in general which I'm trying to fix as we speak."
"What kind of problems?"
"My garden has been infested with those awful Triffids! Horrid things, making that noise and killing my workers! It's really ruining my business at this point. I'd get rid of them, but they're much too nasty for me! Those stingers hurt!"

You already know what he's going to ask you, so you beat him to it.

"If I get rid of these things can Kong stay in the cave?"
"You'd do that? Oh thank you! And yes, if you saved my garden I'd take my cousin in."

Well that's settled, get rid of the Triffids and Kong can stay, now you just have to figure out how to do it.

[User] You rip them out yourself

[Assistant]
You figure Joe wants his garden still intact hence the reason he never used toxic chemicals, you prepare yourself for battle and enter the backyard which is littered here and there with dead human workers. The Triffids instantly sense you and begin to crawl slowly over towards you.

Fighting them isn't really that hard, Joe probably kept getting stung due to the fact that he's a larger target and isn't as fast as you. You easily avoid their stingers and carefully avoid getting surrounded as you turn them into Caesar salad. Soon you're finished! You knock on the back door and Joe answers.

"All finished Joe."
"What already? Wow, you're efficient! Maybe you should stick around to help me on a regular basis."
"Don't think so, but nice try. So Kong can stay then?"
"Of course, I keep my word, (Sigh) I'm going to have to hire all new workers though, I'm really going to take a loss this year."

You turn briefly around and see someone coming out of the cave.

"Hey Joe, looks like you won't have to hire all new workers, there's one coming out of the cave, guess some of them were hiding in there huh?"

Joe looks over and another one comes out, then another.

"That's weird…I thought he was…now wait I know he's…I saw!"
"What? What's going on?" You ask.
"I saw those workers die! I saw the damn Triffids kill them right before my eyes! How can they be over there alive!?"

At first you think zombies, but that can't be it. Then you notice one of the dead bodies looks very similar to one of the ones coming out of the caves, and that's when you know what you're dealing with.

"Uh Joe, you got something worse than just a Triffid infestation, you got fucking Body Snatchers! Fucking Pod People man!" you exclaim.

At this point a bunch of them have just come out of the cave and they all look in your direction and let out an ear piecing screech while pointing at you.

"Oh no! Wolf can you kill them too?" Joe asks as they advance.

[User] You kill the Body Snatcher yourself

[Assistant]
"What?! Oh for fuck's sake, alright you big pussy." You say and walk towards them while Joe hides in his house.

You clobber a couple of them, and think this is going to be an easy fight, that is until one of them starts talking about the intricacies of tax forms, then another talks about the topic of lint collecting and the details about it. Yet another discusses the fascinating subject of the history of cabinet making…

You've never been overwhelmed by such mind-numbing matter! Your energy begins to leave you and your lids begin to get heavy. You fall into a deep slumber which you never wake up from. Soon a doppelganger of you is hatched.

The Boring Snatchers have claimed another victim.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You confront Miranda

[Assistant]
"Miranda's always had a thing for Becky, maybe she's been trying to eliminate the competition and if that's the case I'm sure I'm gonna be next, I can only assume she hasn't tried anything yet due to your heavy duty protection. I'm gonna confront her and see."
"Very well sir."

You have to wait awhile, but eventually Miranda arrives on line and you send a private invite to Miranda, she accepts. Your Shelter goes into spy mode. You wonder what you can talk to her about, but then you think of something that wouldn't arouse too much suspicion and is completely plausible for you to need to address her privately.

MissKitty25: Well this was unexpected. What do you want?
OmegaMan23: Hey can't I want to talk to you in private?
MissKitty25: You can, I just don't know what for.
OmegaMan23: Well as you know, me and Becky aren't really together anymore.
MissKitty25: Lol. So is that why you privately messaged me? You're looking for another cyber girlfriend because you lost your last one? Shit you're pathetic.
OmegaMan23: So I take it that's a big no?
MissKitty25: Got that right.
OmegaMan23: There's no way I can convince you?
MissKitty25: Probably not, but what the hell I'm bored go ahead. I hope you're at least as amusing as Mark was though.

You spend at least 10 minutes falsely attempting to "woo" Miranda until your Shelter ceases its spying and confirms what you believed all along. Miranda's the hacker. Now you take the opportunity to excuse yourself.

OmegaMan23: Well, I suppose I can't convince you. I'll leave you be.
MissKitty25: Alright, oh hey before you leave, did you get the information you wanted?
OmegaMan23: What information?
MissKitty25: The information your Shelter invaded my internal logs for. You didn't think I was actually buying your whole flirting act did you? I just wanted to keep you online so I could send a nice little virus back. Thanks. If you hadn't done this, I probably would've had a couple extra months of work ahead to work on gaining access. This was so much easier. Now I can work on Xavier. See ya!

Miranda logs off and suddenly your Shelter begins to make weird noises and the lighting begins to flicker.

"Innnnnterrrrrnal components coooooomprissssssed sssssssir…"

You try to disconnect your network connection, but it's too late the virus is in full effect. You attempt to fix the problem, but your computer goes completely haywire and a large message saying "ERROR!" is all that displays before it completely shuts down. The computer room door then automatically slams shut, locking you inside and leaving you to die a slow lingering death.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You just drop the pistol so it is not on your person

[Assistant]
You figure you'll just drop you pistol and then after the scan you'll just grab it and head into the elevator. After doing this you type in your name and insert you debit card where upon it drains most of your account. The door you stepped through sudden shuts and a hum is heard.

"Now scanning for unauthorized items…Scanning…Scanning…Scanning... WEAPON LOCATED IN FOYER! ACCESS DENIED! GZS SECURITY FORCE HAS BEEN DEPLOYED!"

Your first reaction is to escape, but the front doors have auto locked and the elevator doors are definitely not open. Shooting the door won't do any good either; it's thick and solid steel. The only thing you can do is resign yourself to your fate. You pick up your pistol, slump into the corner of the foyer and wait, wondering what's going to come next.

Surprisingly you don't have to wait long; you soon hear movement and voices by the outside door followed by a click and the door opening.

"GET OUT WITH YOUR HANDS UP AND LEAVE YOUR WEAPON INSIDE!"

Feeling a little nervous and scared you do exactly that. When you exit, suddenly a spray of bullets is fired from one of the GZS security guards. You're hit several times in the body and fall to the ground. Amazingly you're still alive, but you're in no condition to do anything except listen to the security guards argue.

"You goddamn asshole! That's the THIRD person you shot! I told you CAN'T fire on anyone unless they're holding a weapon! Fuck, we're gonna be buried in paper work because of you!"
"Yeah well he looked like he was going for one."
"He had his fucking hands up! (Sigh) Nevermind, is he dead?"
"No, he looks like he's still breathing…so uh what do we do? We never had one that survived before."
"Drop him off at the emergency room."
"Can't we just finish him off? It would be a hell of a lot easier."
"Maybe, but the GZS guidelines say that anyone who violates the policy agreement is subject to a lawsuit. He broke it, by trying to sneak in a weapon, I'm sure management or whoever is gonna want to sue his ass for all the remaining money and assets he owns. So keeping him alive is in GZS best interest. Hell, with their connections they'll probably figure out how to sue him for the hospital stay. Why do you think I got pissed off when you killed the others? You can't sue dead people!"
"Alright, alright get off my ass. Let's move him into the van before he bleeds to death."

At this point you fall unconscious. When you wake up you're lying in bed with a hose up your nose and several other tubing going into various places of your body. Apparently you have a private room though; GZS is probably adding that charge to your lawsuit as well. You're most likely going to be living in a cardboard box by the time you leave this place, but you don't really care at this point anymore.

As you slowly recover occasionally you're visited by some lawyer types who spout some legalese at you, but you're so zonked out on pain medication half the time and fading in and out of consciousness you can't even pay attention. You spend most of your conscious time in the hospital watching the TV in the corner of the room. The state of the world isn't getting any better.

Monday 8:00 AM

You groggily wake up and hear a loud continuous beeping noise. It's a test pattern on TV.

"…BEEEEEEEEEEEEEEEEEE…"

This is it.

You manage to lift yourself off the bed as you hear commotion going on in the hallway. After turning off the TV you look out the window and see the city practically in chaos. This hospital room doesn't seem so bad now; at least you've gotten some peace. You also can't help but to laugh, GZS won't be able to get anymore money from you now.

You continue to stare out the window laughing and then gaze upward towards the sky.

You see a bright light and then nothing at all.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] The powers of Earth are yours to command.

[Assistant]
The rythm of nature, which for you manifests in the Spark, is strong in you.

The Earth will be watered with blood, and there is nothing you can do to prevent this.
However, you can still protect those of your allies that have not yet fallen, and you are determined to see that victory, even against the odds, is yours.

[User] You will enchant the guards with the protection of Earth.

[Assistant]
Trusting Lucius to deflect the stray arrows directed at you with his command over Air, you scramble clumsily up the top of the coach, to get a better overview of the battlefield.

The fighting looks grim, all of the remaining handful of guards are bleeding from dozens of wounds, while the goblin shamans take care that many of those goblins cut down leap back on their feet.

Determined, you act quickly, closing your eyes and drawing the powers from the bowels of the
Earth herself, channeling it gently up the guards' bodies, turning their skin hard as iron.

The guards, at first surprised that the goblins' knives seem to be deflected by their suddenly hard skin, renew the ferocity of their attacks, and the goblin shamans cannot heal their companions quick enough.

It is rather difficult for you to command so many weaves at once, for every time one of your fellow soldiers is hit, it saps a bit of your mental powers to upkeep the enchantment, but you are determined not to let another of your companions fall to the wicked goblin blades.

The goblins, suddenly facing an enemy they cannot hope to defeat, are close to breaking point, when suddenly, your concentration is broken by a terrible scream.

You turn your attention towards Lucius, and see, to your horror, that your companion and friend is spitted on a black and evil looking sword wielded by Farhan Brownhand, the emissary of Alzur.

With the sword's tip coming through his chest, Lucius falls openmouthed and -eyed on the ground, and Master Brownhand lets go of the blade, and turns with a wicked grin towards you.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You try your chances in fleeing south to Mexico

[Assistant] Parting ways with Frank you head south, cross the Rio Grande and join numerous American fugitives from justice in hiding out in Mexico. You spend three years living in Mexico, reading in papers as Frank is miraculously acquitted in trial after trial despite the mountain of evidence against him. Finally in 1885 all charges against him are dismissed and you receive word that all charges against you have been dismissed as well. A free and safe man for the first time in nearly twenty-five years, since the start of the American Civil War, you finally return to America.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You can't risk arriving at a fort and being trapped there as the war starts, you think the messenger has to be killed for your mission to be sucessful.

[Assistant]
Having decided by a vote to dispose of the messenger for the sake of the mission you all head to your bed-rolls and pretend to sleep. You wait until you hear the signal from one of the men and rise to find that the messenger already has his throat slit. You help them carry the body away from the road and hide it in some bushes, it isn't the best disposal ever but it only needs to last a day so you can get safely ahead.

You clear up any evidence you can see then all mount up and start riding towards Carn. What you did weighs on your conscience but you think that it was the only way so you push ahead.

The next few days are just made up of riding and very short breaks for eating and sleeping. You make it close to the border in great time and camp within half a days ride from the border forts so you can all rest and look presentable when you arrive. You fall asleep hoping that you have arrived ahead of the news and that you can get across safely. Yu think briefly of Amelia and what she may think of your choices so far but decide that she would also do everything it takes to stop the war. Pacified by that thought you fall asleep.

[User] The Border Forts

[Assistant]
You all make sure your uniforms are clean and papers in order before you approach the fort, You expect to find some paroles but are amazed at the sheer amount of them and all the activity that is taking place. You have your papers checked five times before you even reach the gate where You finally get to ask what is going on as your let into the fort.

The guard explains that a messenger arrived the evening before from the coastal road, he had ridden from the city almost non-stop for days, swapping horses whenever he could. He had brought news that The Old Quarter had been attack and was burning and war was about to start. You all look stunned by what he said and he takes it to be shock at the news rather than the fact you had killed a messenger but were still beaten here. He lets you on through and your taken immediately to a small barracks where your given bunks and told that sadly the forts going into lockdown until everything settles down but that your welcome in all the normal areas like the mess hall.

You all settle in "So it was for nothing then?" you ask aloud.

"We had to do it, there was no way to know another messenger could beat us here by taking the coast road. Its all those bloody port outposts allowing him to change horses while we had to spare ours." one of the men replies.

"Either way we need a new plan, I'm the only one who really knows about construction so we cant hang around to be tested, what do we do from here?"

The men think for a bit and come up with several ideas but it is whittled down to two options.

[User] You make a run for it that night while there is still confusion about who should be where.

[Assistant]
Having made your choice you all get your gear prepared and ensure the documents are well hidden. You made sure your gift from Amelia is in good order then you all wait. Night falls slowly and there is still a lot of people moving about when you leave the barracks. The food hall is nearer the border gate than your current position so you head there as cover first. You all grab some stew from a pot and taking some bread start to stroll around the fort as you eat. You pass several men fresh off duty doing the same thing so you don't raise many eyebrows. Once you near the gate you see that the small one man door in it only has a single guard.

One of your men approaches him quietly then faster than the guard can react, he strikes him across the chin with the handle of his dagger. The guard falls unconscious and you all slip through the gate quickly, closing it behind you.

You know the wall patrols wont take long to find the unconscious guard so you all start jogging as quietly as you can towards the border lines. You think you have made it when you hear the bells of the fort going off. "Thats it RUN!" you shout as you hear noise of men ahead of you. Your warning came too late and you all run right into a patrol squad as they turn to face you. You all draw weapons and attack.

You feel several glancing sword blows hit you but Amelia's gift saves you from taking any major wounds until you and the only other survivor seem to break out the other side of the squad.

Your about to run when you feel a blow to your leg and you stumble. Looking down you see a large gash across your calf and realize you can barely walk never mind run. You wave the other man on and turn to face the soldiers. At least one of you will get through with the documents you think as a spear stabs through your side. You think of Amelia as you collapse.

[User] You ending?

[Assistant] Sadly even if the other man makes it and stops the war you are still dead, no good ending for you.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You rush the balcony; if you take it out you can get more infected inside to deal with the big gun.

[Assistant]
You know you can't take the heavy gun on with only four shamblers so you rush for the front balcony instead, aiming to get to the highest one you can attack the ones below from there and they will never expect it.

You can't move at speed with the shamblers following so you send them to the left to see if they can do damage there but just as you reach the stairs up you feel them go down as you hear the heavy gun again. Glancing behind you, you see a fully armored military jeep parked right in the middle of the stadium with its 50cal. Now turning towards you. You use all the speed you can and manage to dive out of the way before it opens fire and you see the stairs where you hand been a moment before erupt into a shower of debris.

"Now what do I do." You think to yourself as you hide behind a pillar. "I would try running away if I were you, this little attack isn't working out for you." Comes the unbidden reply into your mind. You pause speechless for a moment "What the hell, my mind is talking to me now, are you the source of my powers?" You think at the air in front of you. You sense laughter in the response. "Oh dear me no, that did make me laugh! I'm simply another gifted, although significantly more powerful than a fledgling like yourself. I was hoping you'd accept my invitation to meet and discuss the stadium but you had to go and take this rash course instead. Well if you survive then come find me, I'm to your South. I doubt you will though."

You get the feeling that whoever it was has gone so you concentrate on your current predicament. You're now surrounded, you're covered with human blood since you were feeding on corpses and you attack is failing.

All that's left is to trust in your speed. You crouch then move right into a full sprint up the rest of the stairs, you hear the big gun starting to fire behind you but the bullets don't find you until you have reached the balcony, you feel one tearing clean through your leg but dive through the doors and the shooting stops. Sadly this particular balcony is full of heavily armed soldiers. You manage to take three of them down before the others get shots on you and you slowly go down, bleeding from multiple bullet holes.

"Ah, thought so." You hear in your mind before it goes blank.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You will accuse him of treachery and call him to justice.

[Assistant]
You accuse him of treachery, and tell him you will personally bring him back to the Academy for the council to do justice.

He just stares at you in disbelief, and then with a crooked smile at the black wolf.

"I do not think you will bring me anywhere, my young friend. I see my death in its eyes." Then, his grimace turns into a snarl. "But for your insolence, I will first get you!"

Surprised by the sudden change, you raise your own blade to deflect his sudden lunge, but you are too slow, and the blade bites deep into your flesh.

You scream in agony as you feel your very soul drawn from your living body through the wound to feed the hungry sword. Your pain in the last seconds of your life is so great that you do not even hear the madman's dying screams as the wolves tear him apart.

[User] You have died...

[Assistant]
An eternity passes in the wake of a second.

You are floating in an emptiness even your bodiless mind fails to grasp. It appears as both a darkness so dark as to blind your mental eyes and a light so bright that it is already black at the same time.

You see, with eyes not your own, the strands of raw magic that weave the pattern of the universe. There is the searing strand of Fire wherever the pattern forms a living soul, filling it with passion and emotion to differ it from the animals. Air lights up, with light blue strand of magic, whenever joy is felt or beauty grasped. Earth, a rich brown and green, gives life to plants and animals and all things that breathe. Water, the purest of elements, a deep blue that fills life in the hulls Earth is creating. Ice, most mysterious element of all, shines with a bright white, and you grasp that it forms the underlying logic of the pattern, directing all other strands into their destined form.

And suddenly you understand.

The secrets of life, the wisdom of existence, the riddle of the creation. It is all so easy, so clear.

You see the forces of magic, and you also see the other forces, directing them, ordering them. And you see the forces that are directing those.

You see what has happened, what will happen, what must happen. The future is just another pattern in the great weave of what you unknowingly called existence, which is yet just the dream of an illusion and at the same time reality.

Now you know you can read the pattern, now you know the choices that led you to your doom, and why they did so. You know, you would not choose again wrongly, not this time, if you just had another chance...

another chance...

And the Fire that is Passion burns brightly within you and engulfs your soul, forming you into the essence that is.

[User] You restart the Game.

[Assistant]
Welcome to Magus: Betrayal!

You are known as Uriel, master elementalist and accomplished magician of the Acadamy of Alzur.
The Spark, the talent to manipulate the essence of the elements in everything, has enabled you to live a youth far away from the spears of the soldiers, or the toils of the peasants.
A findling you are, born to unknown parents and found on the steps of the Academy, but this is not a fate unusual, for the times are harsh for those without the privilige of noble heritage, and few can spare the resources to feed yet another crying mouth.
If the Magi of the Academy had not found the Spark in you, they would have turned you over to one of the servants to grow up as one of them, a practice that comes closest to local charity, and ensures that the servants are loyal to the Academy.
But this fate was spared to you.
From earliest childhood you learned the arts of the scribe, the arts of the rune and the arts of the Elements.
Your life has been one of scholarship, and learning, and even though your thoughts sometimes turned towards the parents you never had, you soon accepted that the Academy was your family, never knowing anything different.

However, a restlessness in your soul worried your teachers. You were sharper than most of your classmates, and thus began to find the lectures boring, often huddling alone in your study with an ancient tome borrowed from the library with the librarian's grudging permission, learning on your own faster than your teachers could hope to achieve.

Finally, the master magicians admitted defeat. They no longer could teach you anything, and thus it came as a relief to them, that you were chosen, with two other magicians, to fortify the guard of an Alzuran emissary on the dangerous, bandit-infested road to Khofte, a coastal city in the far south.

The council of magicians apparently thought that a bit of adventure would help to dull your restlessness and sharpen your practical skills.

To begin with, you must choose to specialize in one of the five elements: Fire, Air, Water, Ice and Earth.
You may still manipulate the other four, but you can only hope to access the powerful effects with the element of your specialization.
Furthermore, specializing in one element also slightly affects your character. Ice elementalists are known for the cool and logical mind, while Earth magicians tend to be protective of their charges.

Choose your Specialization.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You go after the rest of the so-called nobles

[Assistant]
You can't leave any behind to take the king's place, or else the entire mission is a failure.  You rush out after them, easily catching up to them with your longer legs.  Guess they're not the types to exercise... or do whatever it is these creatures have to do to get stronger.  You plow through them like they're snowmen.  But the guards begin to come after you, and they clearly do exercise.  They begin to surround you as you chase the last noble across the courtyard.  (Most of them never made it past the great hall door).

Just as the guards close in, you leap atop the last noble, crushing him under your weight!  He dies instantly.  Unfortunately for you, the guards reach you at that exact moment, stabbing you in about fifteen different places at once.  You also die instantly.

But hey.  At least you saved the kingdom.  Sort of...


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You hell no! Your Dad would kick your limp wristed ass!

[Assistant]
While you've fully accepted the fact that you're pickle puffer, you decide it would be best if you kept this secret from not just your parents, but from everyone in general. Keeping a low profile is now more vital than ever, so you proceed with your life as usual, but a little happier, now that you've come to grips with who you are.

However, you still have all those throbbing gay URGES that aren't going to let themselves be hidden for long…

A little time goes by you manage to fine tune your new gay abilities, most notably your gaydar. Surprisingly you pick up on more people than you would've thought, but you still have to play it safe and pick someone who isn't going to be in denial or worse, your gaydar is off and you hit on someone who tries to kill you.

Eventually you manage to pick out some guy who fancies himself as an artist. He picks up on your gay vibes as well, and you two sneak off together every now and then to have a gay old time.

Everything is going without any problems until he wants to come out of the fucking closet and express your forbidden love to everyone, while you want to not only stay in the closet, but also hide under the pile of dirty moth eaten clothing in there as well. You attempt to reason with him, but he throws a hissy fit and is determined to go through with his plan with or without you.

But you can't do it, because deep down you're secretly ashamed of who you are!

Your boyfriend is also ashamed, ashamed of you that is. He immediately breaks up with you, scolding you that you both have a "duty" to the gay community to make a stand when you can and that if you can't do that then he doesn't see a future for the both of you.

You'd probably go home and cry like a bitch, but you're more worried that your ex is going to "out" you. To his credit, he doesn't, but unfortunately his "stand" doesn't do him any good.

You see him mercilessly taunted and beaten by other guys on a practically daily basis. Sometime during these times, he sees you standing there doing nothing, you can tell in his eyes that he's looking for you to help, but you just can't you're too much of a coward. Eventually he's killed by a couple of rednecks and left in a ditch somewhere. There's no sympathy or anything over his death, you don't even attend his funeral for your continued fear of being outed which you still have which has only increased by your ex's murder.

The guilt begins to consume you on top of the fear and you just can't take it anymore. Is this what your life is going to be like? Forever sneaking around trying to cover up your sinful sexual preference? Oh sure you could eventually move away to a more gay friendly place, but you just can't wait that long and you feel trapped…can't breath!

"AAAAARGH! I'M GAY AND I CAN'T LIVE LIKE THIS! ARRRRRGH!" you stand up and scream in the middle of class before you run and jump to your death out the window.

Surprisingly your death has somewhat of an effect on the people. Oh not anything forward thinking like displaying open mindedness that could've prevented two deaths, but more along the lines that the students who were in your class when you killed yourself get a week off for seeing something so traumatic. Most of them go get drunk and party, but nobody's mourning the death of some suicidal faggot.

At your barely attended funeral, your Dad doesn't even cry out "I love my gay son!" In fact he's asleep the whole time.

The moral of the story?

Perhaps if you'd stood by your life partner, you wouldn't have died a self-loathing coward and betrayer. That's how Judas died you know. Oh sure MAYBE you would've gotten killed by the rednecks too, but at least you would've been taking a fucking stand. Hell, maybe you wouldn't have gotten killed. Maybe you might've been able to fight them off and from that victory, other gays in the closet would've come out and been proud of who they were too! Then you could've had parade with rainbows and even a same sex prom!

But of course you'll never know that because you didn't stand up for yourself and died a cowardly little bitch!

And now you know!


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You start building a still

[Assistant]
You head down to the cellar and start constructing your still while trying to remember everything you learned in those chemistry classes. The main thing is to make something strong that isn't going to make folks go blind.

You work on it over the course of several days during your spare time as the real alcohol supply dwindles down. Eventually after a mixture of sugar, yeast, potatoes and bunch of other stuff you've taken from the garbage, you're fairly confident you've made enough of this stuff to last you by the time you get the proper shipment.

You haven't exactly been telling your mother what you've been doing, but the smell has been getting to the point that it's starting to invade the kitchen.

"Ugh! It smells awful down here, and I hope you aren't doing what I think you're doing."

"I had to, besides it's finished now and I think this batch has come out pretty good."

"Smells like rotting garbage!"

"Well some of it is, but trust me I think this will tide us over."

Hoping for the best, you and your mother release this new brew to the clientele. You do have the decency to warn them that it's new, but they're always willing to try anything once.

The moonshine brew goes over well, more or less. A few think it's a lot more bitter, but it's not enough to drive anyone away since they're all getting drunk at a quicker rate.

Mr. Reynolds receives his payment and by the end of the month you've got your usual shipment. The problem is you won't be saving money like you were going to while Calwin was your supplier. Your nice rooms haven't really been helping like you thought they might and while you can keep on this way, you're never really going to get ahead.

The thought of continuing to work here any longer is disheartening to you. Maybe you're just being impatient, but after all the problems and headaches you've encountered you really don't feel like dealing with this job anymore, especially not when there is potential danger constantly looming overhead. You're ready to tell your mother to just sell the place.

The only other thing you can think of to cut costs to a degree that will speed up the process is to continue using the still and not bother with buying from the Klyton supplier in the future.

[User] You sell the inn

[Assistant]
You fought the good fight for as long as you could, but maybe it just wasn't meant to be. You're not going to finish this one, which is a familiar theme to you since you dropped out of college. You tell your mother what you think and she seems just as eager to sell the place off too since the past few months have been pretty stressful.

During the remaining week the inn stays open to make a last bit of change before closing for good and selling to the city. Some of the miners seem a little sad by it, but there were so many changes within such a short period of time that most seemed content on finding a new place since the old one wasn't like how it used to be anymore.

When the inn is sold off, you barely make enough to cover the debt, but at least you and your mother aren't in any immediate danger now.

Your mother finds work as a cook for a short time, but eventually decides she can't really stand living in the city without your father anymore. She leaves to go live with your aunt Enora in Teckleville, which is to the east on the outskirts of the Delantium Kingdom.

After a long time of the inn just sitting untended and forgotten due to the council having more pressing matters and red tape, it's broken into by several homeless people who use it as a place to sleep. The homeless are soon ousted by a local gang who use it as a safe house. Eventually though they cause enough trouble that the Klyton Militia has to take severe action and storm the place, resulting in a small fire.

At this point someone in the council finally notices it, decides that the place isn't worth salvaging and proposes that it be knocked down to build a medical clinic in its place to try to uplift the area. The motion passes.

As for you, you find a job thanks to your education level, but it isn't anywhere in the field that you would've liked. You're a clerk in tax office, filing away items, straightening out reports and such. You never really move up and you never make enough money to save away to get ahead either.

You don't really have a bad life so much as a mind numbingly mundane one. You do have your good days, but ultimately you never really achieve your goals and always have a sense of dissatisfaction with your life.

Sometimes you look back and wonder where you exactly went wrong with the inn and how you could've done things differently.

You'll never know.