[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You kneel

[Assistant]
Kneeling in the muck, you incline you head towards your king

"My liege, I am honored-"

King Harold bellows with great peals of laughter. Reaching down, he grabs you under the armpit and yanks you to your feet

"You always were a mannerful bastard, Aethelwulf!"

He chuckles, long and low.

"But come, I haven't seen you since we set up camp here! That was two bloody months ago, near as! Where've you been! Avoiding me, have you?"

You laugh, your respectful tone undone by his amicable nature.

"If I went to another feast of yours, I wouldn't fit into my mail"

He shakes his head ruefully

"You should learn to unwind more! Live your life, you know? Speaking of, how's your wife?"

You nod solemnly

"She fares well, and yours?"

Harold snorts derisively

"Fat and ugly, as always. Ah well, that's what tavern girls are for, eh?"

He grins and nudges you with his shoulder; you shrug. Harold notices your expression and laughs again

"As chaste as a damned priest! Ah well, we'll break you in eventually."

Again you shrug. You and Harold have very different views on the matter, he won't change, nor will you. The best course, you decide, is to skate around the issue altogether. Nodding towards the hill, you speak seriously

"What do you make of our defenses?"

Harold frowns, his earlier humor gone. He throws up his hands irritably.

"My Kingdom depends on a hill and five thousand farmers"

You shake your head

"Five thousand farmers and three thousand warriors"

Harold nods

"Aye. True enough. We'll make this William pay for every inch, if nothing else"

He squints at the hill in the fading light

"The scouts say William has four thousand cavalry"

You shake your head decisively

"No cavalry in the world can break a strong shieldwall"

Harold laughs bitterly

"Our shieldwall isn't strong! It's weak! Half of the bloody farmers don't even own shields! Goddamned useless bastards!"

Surveying the hill thoughtfully, two plans come to mind;

You could craft wooden stakes and plant them along the hill, disorganizing the horse charge.

Or you could create makeshift shields for the conscripts, to help them hold the line.

The carpenters will only have enough time to do one, you must choose which is more beneficial.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You go with Jesse to Kansas City

[Assistant]
You and Jesse take a small house in Kansas City where you hide out for a time. In the spring of 1882 you learn that Clarence Hite has been arrested in Kentucky and Jesse invites the gang's newest recruit Charley Ford and his younger brother, a nervous youth called Bob Ford, to live with the pair of you. He is planning another bank robbery in Platte City, Missouri and wants you and the Ford brothers to take part in it.

One spring morning you are all sitting to breakfast while Jesse reads the day's newspaper and gives a cry of surprise. "It says here that Dick Liddil has been arrested," he announces and you all glance at each other. "Well, I suppose they'll get all of us in the end," Jesse says thoughtfully. Rising from the table he goes into the living room and later when you follow him you find he has taken off his gun belt and is standing on a chair, straightening a picture on the wall.

Suddenly a deafening gunshot next to you makes you jump. The bullet hits Jesse in the back of the head, slamming his face into the picture and he falls off the chair. Turning you find Charley Ford's kid brother Bob standing next to you, a smoking pistol in his hand. As you glance at each other he hastily re-cocks his pistol.

[User] You draw your own pistol and shoot the man who murdered your friend

[Assistant] You draw your own pistol but you are too slow: Bob Ford finishes re-cocking his pistol and shoots you in the right eye. Without a sound you fall to the ground dead, slain just feet from your famous friend, the cold hand of justice having finally extinguished your criminal life at last.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You say "I won't be your bitch, Tomas."

[Assistant]
The wrinkled old man frowns, "So, you're throwing your one chance for redemption?"

"I don't need redemption from the likes of you." You seethe back, channeling your undead cajones. "You want me to fight for you, but you're too worried about the decision that you wouldn't let any of the other Zealots.

"I won't tell you your wrong, but I will tell you that you're a fool to choose a unredeemed death over a redeemed life. But I cannot pretend to comprehend the demons."

You tilt your head, "You don't really believe I'm a demon, do you?" He continues to frown. "This... You wouldn't give me any sort of chance if you actually backed your beliefs. By now you must be just fear-mongering. But why?"

"Humanity needs a common-enemy, something to band us together to fight and destroy. That, and only that, will keep us alive."

The priest turns his back to you, and begins to slowly creep away. You struggle, and you yell out to try and kill him, to get out of this room. Yet, the UV-lights seem to hold you down, and when you realize what is happening. Flames emit from the bottom of your chair and begin to lick at your skin...

You have been killed by the hands of the Church.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You make Regnik a vassal and retake Delerg

[Assistant]
While not a true threat in the scheme of things, the Island League of Delerg is still a hostile "power" on your borders. If you have to go to war with the Arat Confederacy in the near future, you don't want to be worrying about getting possibly attacked from another side. Rask can wait for now.

As for Daniel and Eldolith you'll indulge both of their requests for now. You tell Daniel that he can consider his city now under the protection of the Empire and that any foreign invasion attempts in any form with be met with force.

"Why are you looking at me when you say that?" Eldolith asks.
"Because I know your kind and Daniel's already mentioned you have your influence in two other cities. Now you can have your little territory for now, but make no mistake, you're going to be watched from here on in and if I sense ANYTHING that could be a potential danger to the Empire you're going to wish that you never managed to unite the svelk to begin with."
"We'll do as we please and nobody is going to stop us!"
"Okay then, as you said just send an invasion force in my direction and see if I'm not being serious."

At this point Eldolith just rolls her eyes, but shuts up. Obviously she knows anymore antagonism might result in war which its apparent now that she doesn't truly want if she can help it.

Daniel profusely thanks you for heeding his request and will make sure to accommodate your people in anyway he can. You almost shake your head at the man's naivety if he actually believes his city is going to remain autonomous in the way he believes it will. He's going to allow your military there, it won't be long before you've got complete control and any "independence" the city thinks it has is only because you're allowing it. Of course maybe he knows what is probably going to happen and he's just trying to convince himself otherwise.

In any event you're glad when the svelk leave (everyone is no doubt), it was a reminder of less happy times in your life.

You tell everyone that your next move is taking the islands of Delerg which means you have to rebuild the navy. Crowley is a little disappointed that you aren't retaking Rask, but he understands your desire to eliminate the Island League first.

Since building the fleet and having more sailors trained is going to take awhile, you spend the next few months trying to gather more intelligence on the League since your information on them has been spotty at best. Nalin sailors as a general rule have avoided the islands for obvious reasons, but there's always illegal smuggling so you get some of the information from the prisons.

Most of the information you get is fairly basic though perhaps more than you had. You find out that the League in general has started to become more introverted over the years, which might also explain why you don't have much conflict with them anymore.

Their capital Barnacle is on the largest island and still more or less a pirate haven, but the other islands have no major settlements and those that do tend to just be small groups of people not wanting to share anything with the ruler who lives in Barnacle.

When the time comes you have what you hope to be a sizable fleet assembled. You doubt if your ships are going to be more maneuverable, but you're hoping that their size and firepower will be enough to out power any resistance you may have. You also decide to accompany the fleet. Part of you has always been a little uneasy about being on the water, but you figure this would be the perfect time to get over that possible phobia.

Within a few days you're in Delerg waters, but you encounter no other ships. You pass by a few small islands, but you decide to make your way to where Barnacle is located. You figure if that's the largest settlement, you need to take that one first and possible launch more attacks from that point.

When you sail further towards your destination, you at last encounter a flotilla of ships surrounding a large island. You have an order issued to all of your ships to prepare for battle, but as you get closer a single smaller sailboat with a raised white flag approaches your fleet.

The crew of the sailboat is taken aboard your own ship when it is confirmed that the boat isn't containing a bomb or some other trick. The sailboat crew only consists of two people and neither one is armed. They are disheveled and unkempt looking, but apparently one of them is the ruler of Barnacle.

"Um…hello great Emperor of the…uh Empire. My name is Jon, mayor of Barnacle and this is my first mate Corino." Jon remarks.
"I'm surprised you were brave enough to parley, or perhaps just foolish. You may speak your mind, but know that we aren't not leaving until these islands are under my rule." You say.
"Yes, I already assumed such a thing. That's why I'm graciously opening up his town to you without conflict."

You weren't expecting much of a fight, but you weren't expecting this.

"Truly? You're surrendering?"
"Well, I'd prefer to think of it as negotiating a better deal, but if you prefer to think of it as a surrender, then we are in no position to argue. I know that in the long run he will not be able to defeat you. Even if we fought today and won, you would only come with more ships later. We only have limited resources, while you have much much more."
"So…that's it? The Island League is officially capitulating to the Empire?"

Jon laughs a bit at your question.

"Well, let's just say that I'm capitulating. I'm not sure if the Island League as a whole is, and that's assuming you even considering a semi-cohesive unit nowadays. Barnacle is yours, and whatever that entails. I just hope that I can continue on as mayor. I believe my experience can…"
"Yeah, yeah, you're looking to save your own ass. Got it." You interrupt. "We'll see, but what's all this about the rest of the Island League?"

Jon goes on to tell you that much like the Arat Confederacy, the Island League is not a single entity, but rather an alliance of several groups. Barnacle just happens to be the biggest and most powerful. Jon says that despite the size of the other groups, they may not wish to join and will have to be eliminated completely. He also states that some of the groups have disappeared completely, he says he doesn't even know what happened to them.

"Perhaps the environment just swallowed them up. Strange things have been found on the less explored islands after all." Jon says.
"Hmm, well I suppose if you want to keep your current job, you'll be providing me of good maps of what you have."
"Of course. Anything you need! So, shall you be coming to Barnacle now to claim it?"
"Well it is one of the goals of this journey." You reply.

When you get to Barnacle, the place is fairly well kept despite being a haven for disreputable criminals. The funny thing is, you don't really get a sense of resentment as you pass through with platoons of soldiers. It's early yet though. Jon himself is very accommodating, providing you and your people whatever they want or need. You don't know though if this is because he really wants to please you so he can keep his job, or he's planning on tricking you some how. While deceit is always a possibility you sense it's almost more like…relief? Maybe he was having problems with the rest of the Island League leaders and now with you here he sees it as a way for him to eliminate them while still keeping his position.

In any case you tell everyone to keep alert and be prepared as usual.

After a few days, you think you've seen everything you need to and gotten all the information you need from Jon and Barnacle in general. After a bit of thinking about it, you decide that you'll just go to all the inhabited locations that Jon has provided for you and either wipe out the groups or incorporate them into the Empire if they prove to be cooperative. Rather simple plan really.

You decide that Jon can go ahead and stay mayor of Barnacle, but you'll be keeping troops here of course as well as your own ships. Now you're just wondering if you need to stick around for this rather mundane search and destroy mission, or go back to the Empire.

[User] You stay in Barnacle

[Assistant]
Considering that you're not really going to launch any other major operation until these islands have been tamed, you might as well oversee the process.

Jon warns you that you'll probably be doing more fighting than diplomacy. He mentions that some of the other groups living on the islands have become very odd and more isolated, some of them to the point where they attack anyone on sight.

In the next few days you see what Jon was talking about when you come in contact with your first group of islanders. They don't even speak other than war cries and in some cases complete gibberish. Other groups, while not as wild they're still just as hostile and need to be eliminated. It's a fairly time consuming process sometimes due to their intimate knowledge of their own islands, but it doesn't matter in the end, because well where are they going to run?

There is the rare occasion you're met by hostile ships, but these are much rarer. Jon apparently had the biggest fleet in the League so you easily outnumber and out power any such encounters.

While you've got more than enough ships and troops to split up and search the numerous islands, it still takes months. You do start getting friendlier islander encounters however. Jon figures what you've been doing to everyone else is beginning to get around and people are finally waking up to the idea that you mean business and aren't going away. Seems like a likely conclusion.

Jon tells you that your search and destroy missions should probably be coming to an end soon as he's dug around his office and found some of the older maps that haven't been used in a long time.

"Not sure if it's necessary, but I know the Empire likes to be thorough. There's an island cluster far out to the northwest that you probably haven't searched yet." Jon says handing you a dusty old map.
"What, are these like so called lost islands or something?" you ask.
"Heh, not really lost so much as not visited too much anymore. They used to be used more when piracy was more lucrative, but as time went on, they got used a lot less. Also they've actually drifted further out to open sea as well so those maps are more of a guide than a precise location. Just another reason why they became less visited or used. Still, who know who might be living out there."

With this in mind you set off on what will hopefully be the last mission on these islands. You've had enough of ships and water for a long time.

The journey to the island cluster takes about a week, but the maps weren't too inaccurate. Jon was right though they have drifted from what the locations were on the charts. You wonder what caused such a thing to these, but not the other islands. Then again you're not an expert on geology or the ways of the sea, you're just here to claim the damn islands and be done with it.

There are no signs of ships, so these islands probably are empty, but you don't need any possible surprises later. As usual you have some of your fleet split up to have their crews search the other islands.

When you land on the island that you've chosen to search you find that the island's ground is fairly soft and water seems to seep through it every step you take. You wonder if this place is in the beginning stages of sinking completely.

The island shows no signs of any life, though upon a bit more exploration, you do come across something you thought was lost to time long ago.

A ruined structure lies half above the ground, half submerged under water. Its worn and crumbling from age, water and other elements, but it's the old shadow temple. You're actually surprised to find it, considering it was leveled when the shadows were eliminated back during the old Empire days.

Not exactly the most pleasant of memories for you considering they were your enemy and your experience with Cyrus, but you get the impression Jennifer would love to dig around this place for the history value.

Just as you're about to call it quits, you hear a loud explosion coming from the direction of where your ship was. You and the rest of your soldiers waste no time in running back it.

When you arrive you see it on flames and slowly sinking into the sea. You also see some of the crew that stayed aboard dead on the ground nearby, but more disturbing, is that you see some of the same crew cheering at the fact the ship on fire and sinking. You don't know what exactly the hell is going on here, but you know this is a very bad situation.

The first thing you do is order the soldiers with you to open fire on the traitors. After that's done you try to keep morale up.

"Don't worry, we're not going to be stranded here. We've got a whole fleet out there and I'm sure several of our ships saw that explosion." You say.

Naturally no sooner do you calm everyone's immediate fears when new ones crop up… all around you.

Several humanoid creatures begin popping up from the water. They have fishlike qualities and weld weapons made out of coral or bone. It's obvious what their intent is as they advance on your position.

You order your troops to form a defensive circle. You lob a couple of fireballs at the fish people group in an effort to thin out their ranks.

More of them emerge from the water and you realize out severely outnumbered you are. Your soldiers only have so many bullets and eventually they manage to start closing the ranks. You focus on casting an area effect spell in the hopes of eliminating more of them.

You rain fire and ice down on the island and kill multitudes of the fish people, but it's at a terrible cost. Most of your troops are wiped out as well. Those that aren't are severely wounded and yet, you STILL haven't stopped the fishman horde.

"What the fuck, it's like they knew I was…" you don't even complete that sentence as you mumble it to yourself.

You suddenly come to the realization that this whole thing, from Barnacle to this island has been one big trap. There's an island league all right, but the only thing the humans around here are in league with are these aquatic monsters. The worst thing is somehow they got to some of your people and turned them against you.

Probably managed to do it when groups split up and then came back to report that they didn't encounter any hostiles, only "friendly islanders." Who knows how many they managed to brainwash or mind control, or well you don't know exactly how they got to your people, but it hardly matters right now.

You spend the better part of the day personally slaying fish monsters. Eventually the rest retreat, but that doesn't stop the fact that you're stranded on here. You wait another couple days for the hope of rescue from one of your other ships, but you get none. Instead you see and hear several explosions in the distance, probably from battle or sabotage no doubt.

You attempt to build a raft, but the wood on this island is scarce and in any case, you don't have time to finish it as another horde of fishmen come back to attack you again. You manage to fend them off, but they actively destroy what bit of raft you did create.

They continue this cycle every few days and you're successful in driving them back despite the odds. You manage to survive on fish person meat to survive, but the problem is a lack of fresh water (And as for fishman blood, well you might as well be drinking sea water). You just can't keep up your strength to survive the ongoing assault and again, there is no rescue in sight.

Eventually after a week of holding out, you eventually succumb to a combination of dehydration and the fishman attacks. Soon after your bloody death, your body is mostly consumed and some of your bones used to make new weapons.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You stay with him

[Assistant]
You're still not quite sure if any of this is going to lead anywhere, but fucked up or not, Johnny's still been there for you. To abandon him without even an explanation is just something you're not willing to do.

Besides, if you're right about Johnny's past, having someone like that around might be necessary given how crazy things are right now. Other than pushing someone down the stairs out of panic, it isn't like you're a fighter.

Looking a nearby clock on the wall, you figure it'll be getting dark in a few hours. Johnny didn't tell you when to wake him, but you figure you should give him a few extra hours after it goes dark if only so he'll be more rested. Then you'll try to convince him to just leave in Donna's car again since you still think it would be safer than trying to steal a military jeep.

Still feeling a little uncomfortable about the back door windows now being broken and thus your safety more compromised, you head back into the kitchen to fix the problem. As you get close to the backdoor, you briefly see the thing still lying dead with several holes in its body and head on the back porch. Looks human, but even dead it does look a bit feral.

With great effort you manage to push the refrigerator in front of the back door. Nothing is getting in now, well at least not easily anyway.

You return to your room and check to see if your phone isn't quite as damaged, as it appeared when you threw it against the wall, but of course it is. Hardly matters, you don't have anyone to keep in contact with any more anyway.

With the gunfire still going on outside, you flop down on your couch-bed and realize that barring something trying to break in again, there's nothing to do. You re-open your laptop and lose yourself in a game because it's way better than reality right now.

Hours pass…

You look at the time on your laptop and realize you've been playing much longer than you intended to. You immediately get up to go wake up Johnny. It actually sounds like the gunfire has died down outside as well.

"Hey Johnny wake up! It's time to go. I know you said you had plans to steal a jeep, but I really think we should…"

When you get to the living room though, Johnny is gone. You call out to him a couple times figuring that maybe he's upstairs or even in the basement, but you get no answer.

You do see a note placed on the nearby end table in such a way that you'd notice it. You almost hesitate to pick it up, but of course you do anyway.

To my dearest Suzy,

I've left to go get that jeep. I know you probably still want to use your sister's car, but I still think our best shot is with a military vehicle. I figure we can blend in a whole lot better in one of those and not look suspicious while driving around at a casual glance by soldiers. Probably better at running over those rabid people too. We might even be able to get out of this forsaken town.

Anyway, I left this note since I didn't want to disturb you or cause any unpleasant arguments on this matter.

I also know you didn't leave while I slept, even though you could have. This means so much to me, I don't think you know how much.

I know I haven't exactly given you much reason to not be distrustful of me, but the very fact that you didn't leave tells me that you believe in me on some level. You know I'll try to come through for you and that you're willing to wait.

I knew when I first heard your drunken whore of a sister talk about you; I thought you sounded like you were the one.

Then when I saw and spoke with you, I was sure of it.

I will come back tonight as planned, however if the situation becomes dangerous over there, then by all means escape in your sister's car. It would never be my wish for you to stay in danger.

Forever my love,
Johnny

When the hell did he leave and write this? And how did you not hear him? He wasn't joking about being stealthy you guess.

Of course you probably would have known all this a lot sooner had you not got wrapped up in your game and actually left your room.

As for the note itself, well…it's standard Johnny in the short term you've known him. The "whore" description of your sister is a bit of a standout from the rest of letter which is fairly white knightish.

Of course you know damn well Johnny is far from being a "white knight".

Suddenly you hear the basement door opening. You tense up in fear since you've left not only the car keys but also your pistol in your room. You think at first you're going to have to risk just running out the front door, but…

"Hey Suzy! Suzy? I got the jeep, come on let's get ready to go!" you hear Johnny's voice call out.

You cautiously walk towards the hallway and see Johnny standing there looking into your room, then he turns his head and sees you. He's got some clothing in his hand.

"Oh there you are. I was worried for a moment that you had to run out in a hurry!"
"Johnny, what the hell…didn't you hear me calling you?" you ask.
"No, I just got here."
"What? How? I've been in the living room for the past few minutes! You couldn't have gotten by me."
"No I came in through the basement window. I couldn't just leave the front door unlocked when I left."
"Basement win…wait I didn't hear any glass breaking."
"That's because it's not broken. I had it so I could easily open it. Don't worry, I thought about your safety. That window is pretty well hidden and not exactly easy to crawl through so I didn't think any of those things would see it. They would've been more likely to just try to bash the ground floor doors or windows in."
"When did you mess around with the basement window and why didn't you just tell me you were leaving?"
"Didn't you get my note? I explained why I left with bothering you in it."
"I only just finished reading it this minute."
"Oh, well I assumed you would've left your room before now. Anyway, here I got you these to wear. I think they might be a bit baggy, but they should work to help us blend in more."

Johnny shoves the clothing at you as if to distract you from asking more questions. It's a uniform like what Johnny is wearing.

You almost ask Johnny how he got the uniform, but as with most things concerning Johnny you're starting to think it might better if you don't know.

As far as the basement window weirdness, you're not going to dwell on it too much because it's really not important right now.

"Alright, that sounds like a good idea, I'll go put these on." You say and go to your room.
"Um, don't worry, I didn't get those from a dead person or anything. It was a spare one I found." Johnny blurts out.
"Okay. I trust you Johnny." You say which seems to make him smile.

You lock the door and change into the military fatigues. Granted you don't see any blood or tears in the fatigues, but then he could've just choked the person wearing it to death.

"(Sigh) Suzy, why the hell are you attracted to this guy? Oh right, because you've got some serious psychological issues yourself, that's why." You mumble to yourself as if being painfully aware of the situation makes everything okay.

You grab your bags and exit your room.

"Glad to see the fatigues aren't excessively big on you, I know you're small framed and all. You ready to go?" Johnny asks.
"Yeah, let's get out of this place. How is it out there?"
"In our immediate area? It's fairly quiet now. Haven't seen any of the rabid and the remainder of the Guard is busy burning bodies right now. I mean there are still patrols, but nobody even batted an eye when I drove this thing up to the house. Probably assumed whoever was inside was investigating or something. We shouldn't linger here though."

With both of you ready and as prepared as you're going to be, you and Johnny exit out the front door and quickly enter the jeep which is sitting right next to your sister's car. You have to admit, you do feel a little safer sitting in this thing than if you did in your sister's car.

Johnny starts up the vehicle and turns to you.

"Suzy, you know I'll take you anywhere you want to go. So is there any place you had in mind?" Johnny asks.
'Never been anywhere, so not really." You answer.
"I remember you saying you wanted to go home before."
"Well that would be nice, but things aren't exactly normal any more. I mean the only reason for going back there would be to look for my brother's bomb shelter, which definitely would be a safe zone knowing how Ben spent so much time building and constantly modifying it. Of course my other brother Peter is currently looking for it as well and who knows if he already claimed and locked himself inside it."
"Hmm, well it might be worth a look if you still want to try it. I mean the only other logical option I can think of is to as I suggested, leave town altogether. Should be much easier while driving around in this thing. Of course it might still be risky, if they've set up some sort of checkpoints outside of town…but maybe we can get the edge by fooling them briefly before smashing through such things."

Pretty risky stuff, but then these are risky times.

[User] You go home

[Assistant]
It might be wishful thinking on your part, but you desire to be able to go home and stay there is a lot stronger than trying to find some place new. In fact it seems like every time you try something new, it turns into a clusterfuck.

"I want to go home and give it one more chance. If it turns out staying there isn't a viable option, then I suppose we can leave town." You say.
"Okay, but you'll have to give me directions." Johnny says and starts pulling out of the driveway.

You pass by a few soldiers dragging a few more bodies and placing them in a large pile outside one of the homes in this area. Another large pile of bodies is burning outside yet another home. Nobody tries to flag you down or anything though, you're guessing that between the dark, the uniforms and the jeep, if anyone is actually paying attention to you driving through, they probably think you're just more soldiers patrolling around. It isn't like this is most stable of situations right now.

You continue to tell Johnny where to turn and drive and you go through another area where the National Guard has a presence. Again, you have no problems for the most part. However you then start hitting areas that are still suffering from conflict and in those cases, pretty severely. This is where some soldiers notice you a lot more and try to call out to you, presumably for help.

In one case, you see two soldiers ragged and bloody running desperately from several of those rabid people. They cry out for you to stop, but naturally you and Johnny just keep driving. You hear some faint curses and screams as you put distance between you and the unfortunate soldiers.

You eventually drive through areas that have been completely overrun by rabid. In fact you find that the military doesn't actually have that much control at all over your town and that there are far more of the rabid roaming around either chasing down normal people or attempting to break into houses. Most of them don't attempt to attack you, or if they do, you just continue driving fast enough that they don't get the chance.

By the time you get to your own house, your neighborhood is eerily quiet. There are definitely signs of past conflict all over the place, but there is nobody on the streets and most homes are not lit either. (Though you do see broken doors and windows on a lot of them) Fortunately your own house doesn't look damaged (At least not from the front)

You half expect to get swarmed by crazies as soon as you park in front of your house, but fortunately that isn't the case and you manage get in the house as quickly as possible.

"Can't see shit, but I'm sort of afraid to turn on a light." You remark.
"I know what you mean. Wouldn't want to attract those things. I got a small flashlight on this rifle. It shouldn't be too noticeable from the outside. So what's the deal with this shelter your brother built?" Johhny says turning on the flashlight and briefly shining it around the room and the nearby room.
"I don't know yet. I mean all I know is the entrance is hidden and that Peter was looking for it. In fact, I'm wondering if he already found it and locked himself up in it. Seems like he would've heard us."
"We haven't been that noisy. Besides, maybe he thinks we're intruders and is laying in wait to ambush us."
"Possibly. I'd call out his name, but again, I don't want to make more noise…ah to hell with it. PETER?! Are you here?!" you said in a raised voice, trying not to shout too loudly.

There is no answer.

"He could be down in the basement or upstairs." Johnny says.
"Maybe, I still think he would've heard me though…let's go check his room. If he did find out something about the shelter, maybe there will at least be a clue there." You say.
"Where's his room?"
"The connected garage. It's near the kitchen up ahead."

You cautiously move about in the dark with Johnny taking the lead. You're holding on to your pistol the whole time being paranoid about something attacking you in the darkness. Johnny slowly opens the door to the garage and shines his light inside…

You find Peter and another unknown man both not quite entirely dressed, but that isn't the disturbing part. The fact that they're both dead is the disturbing part.

"Holy shit, that's Peter." You say.
"Who's the other guy?" Johnny asks.
"Dunno. Probably a client or boyfriend or something. He said he was with someone when I spoke earlier today with him."
"Hmm, looks like there was a struggle. This place is obviously a mess." Johnny says shining the light all over the room.

He shines the light on Peter and the other man and then gets a closer look.

"Hmm, looks like they both suffered quite a bit of blunt trauma before their necks got snapped. It certainly wasn't those rabid people that did this. I'd wager if it was, they'd have chunks bitten out of them. Bandits perhaps, but this house doesn't look ransacked."

You stand there in silence as Johnny goes on about who could've possibly done this.

"Suzy? You okay?" Johnny asks.
"Huh? Yeah. It's just…well sort of weird. I was pissed at Peter for the bullshit he said on the phone. Seeing him dead like this…is well…I dunno. I feel like I should feel something, but I don't. Maybe I'm becoming desensitized or something."
"Well, like you said, he was an asshole to you earlier."
"Yeah, he was. In fact I think part of the reason why I came here was the hope that he hadn't locked himself inside the shelter yet, so I could yell at him in person and maybe even kick his ass. (Sigh) Guess that isn't necessary anymore. Also don't know if he actually found the shelter or not and now I'm paranoid that whoever killed him is still in this fucking house."
"We can find out the latter pretty quickly I should think, we can just make a quick search. As for the former, well that's up to you really."

It's the middle of the night, you're in a town full of trigger happy military and cannibalistic crazies, you've just found your brother and his lover dead in the garage, you're hanging around a guy who is unhealthily obsessed with you and to top it all of, you're getting tired.

At this point you don't want to risk anymore travelling.

"Well, let's do what you said and check the house out. If everything is safe, let's just camp here for the rest of the night and start looking for the shelter tomorrow with fresh eyes." You say.
"As you wish." Johnny answers.

First thing you do is finish checking out the ground floor. Everything turns out okay and fairly untouched. Even the backyard doesn't have any nasty unwanted lurkers in it either. (As added protection you and Johnny shove a few chairs in front of the back and front doors just in case any DO show up)

You head upstairs and cautiously search with Johnny. Much like the downstairs though, you find that there isn't anyone lurking up here. You even manage to find the courage to peek your head into Kelly's room, but given how messy her usually room is, you don't know if she's ever returned here. Who knows what's happened to her.

Finally you end your search of the house by heading to the place where you started from, the basement. Again, not much looks different and fortunately there isn't anyone down here either. Not worrying about someone seeing a light source down here you turn the lights on and find your own room is about the same as you left it. You shake your head that the though of all the bullshit you went through this week, only to end up back here. Makes you wonder why you bothered.

"So…this is where you lived huh?" Johnny asks.
"Yep. This was my lot in life. It wasn't much, but it was mine. I was happy here you know? (Sigh) If only things never changed…Hm. Just realized you're the first person other than myself that's been in here in a long time." You say.
"What about your boyfriend?" Johnny asks.
"Bobby? Not as much as you might think. We actually hung out upstairs when nobody else was really around or over his house as unpleasant as that could be at times. Honestly I sort of preferred that nobody come in here except me. This was my haven from the outside world and wanted to maintain that illusion as much as possible. Funny, but even with all the chaos going on out there, I still feel very safe here. Anyway, I guess nobody is lurking in the house."
"Guess not. Either that or they're very sneaky. So are you going to be sleeping down here then?"
"I believe I will. I figure even if we can't find the shelter tomorrow, I will have at least gotten to sleep one last time in my own room before we leave."
"Don't worry, we'll find it. In fact maybe I'll do a little searching while you're resting."
"Heh, well good luck with that. I know it seems like an easy task since the backyard is only so big, but somehow Ben managed to hide it pretty well. Only his son Tommy used to consistently know where it was located and moved. Besides, I wouldn't want you to suddenly drawing a pack of those rabid things due to you shining a flashlight around outside. Even if there is a privacy fence around the back."
"Don't worry about me. I'll be fine."
"Yes. Yes, I imagine you would be…Johnny…you weren't in the military yourself at one time were you?"
"Nah. Following orders, regimented life, not really my thing. Had enough of that growing up with my mom. Why?"
"Just wondering. Due to all the shit that's been going on, we also haven't had much time to talk. I still don't know that much about you."
"Heh, well you know. Like I mentioned a few times, I've been a bit of a drifter. Nothing really exciting though, it's just the way things have turned out for me."

Johnny starts shifting his body a bit. He's trying not to look nervous about you asking deeper questions about his past, but you can tell by now when he's being evasive.

"Okay, so I'm gonna leave you to your haven as you called it. If anything urgent comes up I'll be sure to let you know." Johnny says.

Johnny turns and starts to leave then he stops to turn back to you.

"You know I love you right?" he says.
"I… know Johnny…and we'll talk about that tomorrow as well."

Johnny doesn't reply, he just turns around and heads upstairs.

Well barring any unforeseen problems you've got two big issues to tackle tomorrow. The shelter location and Johnny.

But those are issues to deal with tomorrow. Right now you're going to pretend that none of the shit that's currently happening is actually happening and enjoy your haven, if only tonight.

[User] The next day…

[Assistant]
FRIDAY

"Wakey wakey sis." You hear a voice say.

You slowly open your eyes and at first see what looks to be a man standing in front of you holding a shotgun. Then after the blur of your eyes clears a bit, you see that it's your sister Kelly.

Looks like she's still hostile to you as well considering she's pointing a shotgun at you. You don't know why, but then has she ever needed a reason?

You look at your pistol on the floor near the couch you're sleeping on and Kelly just shakes her head.

"I guarantee you wouldn't make it sis. I suggest you don't even try…heh I doubt you'd have the balls to go through with it anyway. I have to admit when I came up here to get something from my room, I didn't expect to glance over this way and see you sleeping here."

Up? Where the hell would she come "up" from? You're in the basement now. Kelly's blocking your doorway, but you think you can make out a glowing light source coming from the basement floor beyond. And then it hits you.

"…he moved the fucking shelter entrance in the house? And it's been right near my goddamn room all this time?" you ask.
"Hey hey! It's about time you used that blonde head of yours other than taking up space!" Kelly mocks.

Well you know where the entrance is, but unfortunately you've got bigger issues now. Kelly pointing a shotgun at you is concerning to be sure and makes you think back to what you saw in the garage. Peter and the other man's body. Their bodies were beaten and their necks were broken. Kelly certainly has the strength and the skill to do such a thing. Kelly's always been hostile to you and barely civil to your other sibling, but to actually kill one…

"When did you find out? When you killed Peter?"
"Pfft. I've always known. Crazy old Ben thought he was being so sneaky moving the goddamn entrance around all the time, but I knew where the fuck it was nearly every time. He had just moved the entrance again a few days before he blew away his family and himself. I'm just surprised YOU never accidently found it given that you lived practically right near the fucking thing for years. If the entrance was any closer you would've been sleeping in the damn thing."

Kelly continues to address you while briefly looking over her shoulder. You don't know if she's just being cautious or if she knows someone else is with you…and where is Johnny anyway?

"As for Peter, that little faggot managed to find out where it was and thought he was going to hide out from the current shitstorm in it with his boyfriend or whoever that other faggot he was with. Had to convince him that he had to go, he didn't listen and tried to resist and well you saw how that turned out."

Kelly briefly moves a bit to her left in your doorway allowing you to briefly look to see if you see Johnny coming, but you see nobody. Kelly notices you looking though.

"So where's that little whore Donna? Heard you moved in with her. She come with you? Julie maybe? Both? How the fuck did any of you survive the week?"
"I'm here by myself Kelly."
"Bullshit. SOMEONE is here with you. I can't see a shrinking violet like you hauling your ass through a bunch of military patrols as well as those freaks. The fact that you're wearing military fatigues tells me that SOMEONE helped you. I know damn well you didn't kill someone yourself for them."
"It's been a weird week Kelly. You never know what you're capable of until you're put into the situation." You say in such a way that gives Kelly a bit of an eyebrow raise.

"Oh? So…are you a killer now, little sister? Tell me, how did it feel when you did it?"
"I threw up. I'm not a fucking psychopath okay?! It didn't give me some thrill! I just did what I had to, to survive!" you exclaim.
"Okay, okay, calm down there killer." Kelly chuckles before getting serious again.

"While this is enlightening and all, we really should be getting back to the matter at hand."

Still no sign of Johnny. Where the fuck is he?

"So what's next Kelly? You gonna kill me too?" you ask.
"Don't know sis…don't know…severely thinking about it. I've never liked you. You've been a thorn in my side since you crawled out of mom's vagina. Always having to be compared to how good and pretty you were and how bad and rotten I was despite the fact I was the one who was shouldering most of the responsibility in this fucked up family. What did you ever do except hide in the goddamn basement? Even now you left the house only to come crawling back here. Yep, I've thought about killing you on many, many, MANY occasions."
"Actually that wasn't my initial intention. My initial plan was to drive out of this forsaken town. I only stopped here because my own vehicle was badly damaged and I had hoped to maybe get Peter's car and some extra supplies before heading out again." You say trying to stall for time.
"Oh? Hmm, you're just full of surprises today aren't you? Well if that is true, you may have just bought yourself a bit of a reprieve sis…okay. What the hell, I'm in a good mood. I'm gonna let you walk outta here alive and you're going to be thankful."
"I don't suppose you'll allow me to gather some supplies or let me have my gun will you?"
"Hah, no. Wouldn't want you getting any ideas of trying to shoot me, you being a killer now and all. In fact let me just take that pistol right now. Stay on that couch and keep lying in that prone position. Don't you fucking move, or boom there goes your pretty little blonde head all over the place."

Johnny is still nowhere to be seen. Did he take off? Did you actually get abandoned by a fucking stalker? Is your luck really that bad?

Kelly now moves into your room, still pointing the shotgun at you, As she's crouching down to pick up the pistol, there is a brief moment that she takes her eyes off of you.

It's apparent that there will be no rescue; the only thing you can hope is that Kelly is going to keep her word and let you go unharmed. Of course you don't really think that's likely and part of you wants to grab for the pistol before she can.

[User] You grab the pistol

[Assistant]
In an act of desperation you lunge for the pistol, but Kelly easily anticipates your actions. She quickly grabs the weapon and manages to step on your hand in the process followed by her smashing the pistol into your head.

"You dumb blonde bitch, I was gonna let you go too! What the…"

What occurs next is a blur mainly because you're still dizzy from getting hit in the head, but also because it happens so fast.

Johnny bursts out of the closet with his rifle in hand, but Kelly already has a grip on you and managed to pull you up in an attempt to use you as a human shield.

Johnny and Kelly scream at each other. Something about letting you go and something else about blowing your head off. Eventually it doesn't matter because Johnny eventually feels he has no choice and if you're going to get killed, then it should be him that does it.

Johnny opens fire on you both, before Kelly can make good on her threats of killing you. Due to you soaking up several of the initial bullets, she actually manages to get off a couple of shots at Johnny, but whether she got him or not is irrelevant because you're still lying dead on top of Kelly's equally bullet ridden body.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You wait

[Assistant]
You wait patiently because you were told to do so. Something about realizing that makes you a lot calmer.

Your sister returns with "body disposing" items. She says you could either chop her up in the bathtub and then dispose of her in garbage bags or just wait until night and bury her in the backyard.

It almost looks as if your sister had thought about doing it herself at one time. You hadn't even planned it out that far. You tell your sister whatever she thinks is best, but you'll carry it out whatever she decides.

After she makes her decision, you go about performing the duty casually. Its almost as if you feel like yourself again. Later your sister makes up an elaborate story about your Mom's disappearance, you back her up without any problems and it is believed.

Life continues as normal for the both of you, sis feels complete freedom to do what she wants and you take care of the more mundane matters that she tells you to do when she doesn't feel like bothering to do them (Which is all the time)

You now know why you felt fear and panic after you killed your Mom. It was because after so many years of being told what to do you'd destroyed your shackles. Freedom can be frightening and you realized it wasn't for you. Thank god sis has taken over Mom's role now. Its not exactly the same, but its calmer and secure.

Another day arrives and you feel safe...


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You check to see if John is alright

[Assistant] You glance at John who seems to have recovered, as you do Jim raises his pistol and shoots the fleeing uninjured lawman in the back of the head. While Jim runs over to check if he is alive John spurs his horse after the wounded lawmen and chases him straight across a field towards a copse of trees, dropping his shotgun as he goes and drawing a pistol which he fires at the man. You spur your horse after John and watch as he shoots the wounded lawman a second time knocking him from his horse. Exhausted and weakened from his injury Jim turns away without checking to see if the lawman is dead or not.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You run up to the guard, take the weapon and kill the guard...

[Assistant] You pause at the door, but then move quickly. You head straight at the guard. He spots you before you reach him and he starts to turn towards you. You reach out for the knife, attempting to take it from him before he can strike out at you...

[User] You continue...

[Assistant]
You dash straight at the guard. He turns as you reach him, but before he can get the knife around, you grab his wrist. You both struggle for the knife and twist and turn. You grab his wrist with your other hand and pull, trying to twist the knife out of his hand. It is then that you feel a sudden pain in your back! The guard had another knife, and now that knife is stuck in your back. You let go and reach back for the knife and the guard stabs you in the ribs with the larger knife. You don't know whether to reach for the knife in your chest or your back, but it doesn't matter as your life quickly drains from your body.

It would seem that you have failed your challenge. In the high stakes world of spy vs. spy this means that you have been killed. This is not the best way to end this story, but sadly, this is how your story ends. Sorry about that! Thank you for reading! Feel free to try again.

You had a 10 percent chance of winning that battle.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You fight your way to the ruins

[Assistant]
You've come this far, no sense in running back home now especially not from rabbits, even if they are possessed by wendigo spirits.

"Come on let's get to that ruin of yours, hopefully we'll be less out in the open there!" you shout slashing out at the nearest bunch of bunnies.
"It should be nearby, this way!"

The pair of you run chopping up rabbits along the way as the "little" nippers are hopping after you and occasionally leaping on you and get a few bites in. This might all be very comical if your life wasn't in mortal danger. After about fifteen minutes of this, you're still practically waist deep in rabbits and no closer to your goal. You're starting to regret your initial decision.

"Ulivik, what the fuck man? I though you said it was close by?!"
"It is! It is! I just need to look at my map again!" Ulivik says fumbling with his map.
"Ulivik we don't have time for all that! We're getting surrounded, and like normal rabbits they seem to have multiplied severely. They're going to wear us down by attrition if this keeps up."
"Hold on I, agh!"

White rabbits, which were blending into the snow, suddenly pop up and bite at the legs and ankles of you and Ulivik. This causes Ulivik to fall to his hands and knees in the snow as they continue their attack.

"Get off! Get off!" he shouts killing them, unfortunately one the rabbits jumps on his back and with his teeth takes the amulet chain and leaps off with it.

"Ulivik no! Your amulet! We need to get the fuck outta here now!"
"Arrrrgh! My head feels like it's going to explode! Shut up! Shut up!" Ulivik yells.

The mental assault has already begun and you tell Ulivik to quickly try to think about other things and drown out the wendigo voices, he's obviously in pain though. In the meantime you're attempting to drag him back the way you came while still fighting off rabbits.

More and more of the ferocious furballs leap on to you and Ulivik, and sure enough your own amulet chain is eventually broken off as well.

"Welcome back Bane of Rask, we always knew you'd come back." You hear in your head and then a gray rabbit the size of a bear comes bounding out of a hole in the ground. It is at this point, the wendigos make their awful howl in unison. Ulivik screams in pain and you're not feeling so great yourself, but you refuse to be beaten by an overgrown rabbit.

You quickly run over to the wendigo leader and hack at its head, putting out one of its eyes. The beast roars and succeeds in smacking you to the ground with its claws.

"Foolish mortal! You cannot hope to win this battle! Give up now and let me take over…"

You ignore the taunts of the wendigo leader, you ignore the whispers of the wendigos' mental assault, you ignore the countless bites into your flesh from their hosts. You just focus on one thing. Killing that gray sonofabitch.

You roll out of the way the leader's attack and shove your sword in his side and then using your dagger you put out his other eye. Blind and still enraged he clumsily tries to lash out against you with his claws again, but once again you dodge and pulling your sword of his side, you shove it into his head this time and twist it back and forth making sure it cuts through skull, brains and everything else.

"You haven't won…" you hear in your head while stomping on some nearby rabbits still biting at your ankles. Ulivik is staggering towards you with a trail of his own dead rabbits in his wake.

"Ulivik, come on we still need to get outta here, before the leader regroups with a new body!" you say and grab at Ulivik to help pull him towards you. Ulivik stares at you blankly for a moment, and then his demeanor changes to a less friendly one.

Your heart sinks knowing what has happened, and you try to let go, but his own grip becomes very tight as his nails dig into your flesh.

"I told you, you couldn't win."

In Ulivik's body, the wendigo is much quicker than you and manages to knock your sword out of your hand and then knock you to the ground. You scramble for your weapon, but you feel a kick to your head followed by a couple of stomps to it. Bloody and dazed, you lose consciousness before you are made into the wendigo's long awaited meal.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You researching about your Creator.

[Assistant]
"Alright Ragnor, check the bin in the back. I'll flip through the files in the cabinet."

As Ragnor groans, dropping a metal safe he was trying to punch open and moves to the back. "You know, I still don't get why you're so fixated on it still. You've got quite a bit ahead of you, why not focus on that?"

"Because he still holds the answers to my questions. Like, who I was, et cetera."

"Why not just put it behind you and focus on the present?"

"Because I also need to make sure he doesn't mess with our future."

"You don't think he's dead?"

You shake your head, "Doubt it. Some of the files have already discussed the other Facilities and how the Zealots destroyed all thirteen of them. But I don't think that a man as resourceful and well-funded as the Professor wouldn't set up a back-up Facility. I'd wager that he's trying to do something there too- and we can't have that, can we?"

Ragnor shrugs, "If it makes you happy." He silently sorts through the bin.

With a sigh, you try to remember everything you've collected thus far: the Professor seemed to have thirteen Higher-Creations which eac helped run their specific Facilities, each with their own 'specialty'. From what you can tell, the ones you know are probably Gideon, Kelso, and... God, what was his name, Stein? They must have been the only ones who survived the Facility raids. The rest likely died.

The Professor-- Sion Kurschner, apparently was known to experiment on himself as well as others. No pictures detail him, though it notes that he was of Germanic background, though American-born and raised. A lot of things detailing him are ripped, so it's hard to get anything useful.

You flip through the last folder-- and something catches your eye. Eureka! It's a last sighting report. Apparently he was seen by Zealot scouts about a year ago, before the Church-City raid you ran. They saw a man in a white lab coat circle around the desert, then disappear. They say he went south, where they occasionally heard reports from another City that (used?) to be there. No other reference to that city is made anywhere else, but... This is the best lead we've gotten. Ever.

"Ragnor, take a look at this! In about a week we should be able to send a team in that direction in search of the lost City!"

We'll find you, Simon Kurschner. It's just a matter of time now...


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You attack the Space Marines and Imperial Guard

[Assistant]
Fear the Psyker

You turn, to see dozens of colored, heavily armored bodies making a charge. You let out a psychic scream, destroying eardrums and leaving the closest to you collapsing on the ground and howling in pain. You fire a long stream of flames, engulfing another two. From then on, it's a blur. Warpfire flies from you in a whirlwind of flaming death. Psychic electricity runs along your wrists and melts bone, fries skin and takes life. Bolts of energy take out any stupid enough to near you. You take fire, though. You dodge most, shield yourself from most of what remains, but a few get through. By the end of this, blood pours from your wounds and you feel the life drain from you. You continue fighting, breaking and shattering all those before you. Your life has become a blaze, burning all that nears to cinders. Like a blaze, it begins to blaze out. Eventually, you find yourself on your knees, continuing to wipe out dozens of your enemies, though lacking the strength to stand up. You let out a final roar, releasing a burst of psychic energy, before your soul is violently rendered from you.

Although Kyros takes the planet, his forces are nothing more. They take two more worlds before being wiped out as the Ultramarines, Bronze-born and Lead Vipers wipe them out to the last man. Still, Kyros name is barely known. It's another name that becomes commonplace through the Imperium, as a terrifying reminder of why Psykers need to be crushed or imprisoned: Karth.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You stick with your idea

[Assistant]
Lifto might mean well, but you'd rather stick with your original plan.

"No, I'm not going to feel safe in my trailer until we leave the damn area, so I still want to sleep in your trailer."
"Well, okay but I'm telling you it's going to be crowded and like I said that floor isn't something you want to sleep on." Klepto says.

You assure the rest that you'll be fine and head back with them to the trailer and that's when you truly begin to appreciate Klepto's warnings. The floor of their trailer is filthier than Ranko's. A lot of food leavings, wrappers and some dirty clothing. You imagine that Fatty is probably the biggest contributor to the trash.

Oddly the smell isn't that bad, but you're not sure about sleeping on the floor anymore.

"Uh, I see what you mean. I think you're right. If I slept on the floor, I'd wake up stuck to it." You say.
"I told you, so what did you want to do?" Klepto asks.
"My offer still stands Suzy and I swear I'm not going to try anything. The alleviation of your worries is my foremost concern." Lifto remarks.
"And that's sweet, but I'm still sleeping here and not on the floor. I'm taking one of those beds."

At this point the rest of the clowns are a little surprised by your demand.

"Uh look Suzy, I know you're concerned about sleeping in your trailer tonight even if I think there isn't anything to worry about and I know we've all gotten a little closer and we all like each other, but come on you don't seriously think one of us is going to give up our bed for a disgusting floor!" Klepto remarks.
"You don't have to I'm taking Shrimpy's bed."
"I'm not sleeping on the floor either!" Shrimpy remarks.
"You don't have to, I'll share it with you."
"WAIT WHAT?!" all of them say.

"Look, it's like this. I'm not going to take up that much room in your beds, which means Fatty and Lifto's beds are out since they themselves can barely fit in them. That leaves Klepto and Shrimpy. Personally I want as much room as I can get and with no offense to Shrimpy due to his size, he's got more room to spare."

Shrimpy smugly smiles at the others.

"Makes sense to me! Okay let's get to bed everyone!" Shrimpy says excitedly.
"Hey wait a minute! We didn't agree to this!" Klepto remarks.
"Yeah, it seems like you were worried about me trying something yet you're going to sleep in Shrimpy's bed? You might be waking up sticky anyway with that little perv next to you." Lifto says.
"Oh no I won't because Shrimpy is going to not only sleep with his back towards me, we're also going to sleep head to toe…well toe to waist anyway. And if I so much feel any sort of unwanted grope, fondle or bad touch during the night there will be severe consequences to his man parts. I might be a little nervous about sleeping by myself tonight, but I'm not nervous about punching a dwarf in the balls because he's perving on me. Understood?"
"I get it." Shrimpy remarks, but he doesn't seem any less disappointed in this arrangement though.
"And if anyone doesn't like it, well my trailer is currently empty for anyone. Lots of room to get a good night's sleep." You add.

Nobody takes you up on your trailer offer or says anything else though you hear some grumbling from Fatty who says he just wants to get off his feet and sleep and on that note you all head for dreamland.

You get in Shrimpy's bed first and get into a comfortable position, and then Shrimpy does likewise at the opposite end of the bed.

You're semi-awake for a while wondering if Shrimpy is going to ignore your warning, but he's asleep pretty fast. Honestly its Fatty's snoring that's more bothersome. You guess the others are used to it.

As you start to get sleepy you can't believe you're not only sharing a bed with a midget clown, but that you're going to leave everything behind tomorrow. The funny thing is you're getting a lot more comfortable with that idea now. You think this is the longest you've gone without constant Internet or TV stimulation and you don't mind at all.

Eventually you do fall asleep feeling almost as safe as you did in your basement.

[User] Next day…

[Assistant]
WEDNESDAY

"Hey Suzy get up, time to start packing up." Klepto says tapping your shoulder.
"Okay…" you reply groggily. You don't feel a small figure near the bottom your legs so you assume Shrimpy must've already gotten up.

"Well that wasn't that bad, Shrimpy even honored the agreement." You say sitting up.
"Or maybe you're just a really sound sleeper." Klepto remarks.
"Hrm, well if that's the case he better at least have the sense to not brag about it. Anyway, I suppose I'll take my leave to wash up a bit and change clothes."
"Wish I could come with you." Klepto says.
"Excuse me?" you say.
"Ha ha ha no not that, I meant it sucks having to share the small ass bathroom we have in this trailer. Fatty's in there right now and well you can figure out how it's going to be after he leaves."
"Yeah, I'd rather not have that mental image right now. See you around." You say and start to leave.
"Wait, uh Suzy…I…" Klepto calls out.
"Yes?"
"(Sigh) Look I know I probably haven't been showing exactly prince charming behavior, but I just want to say, I really like you. I mean REALLY like you."
"Yeah I got that impression a long time ago." You respond.
"Yeah, but I'm trying to say it's not just physical."
"I find that a little harder to believe…however I'm not really going to fault you for it, but I'm going to need a lot more proof that you want something deeper than just sex."
"Well what? Like a ring or something?"
"Heh, I don't think you're exactly in a financial position for all that. Look, I like you too, but this probably isn't the best time to expect anything more from me than just friendship. I'm still trying to get used to the fact of this being my new life now not to mention I'm just getting over breaking up with what was my first and only boyfriend. So I might prefer my own company for a while. However that doesn't mean you shouldn't TRY to gain my affection. But only IF you REALLY want something meaningful with me. If not, then I'd suggest that you not waste either of our time and you go find a less discerning mate. I don't need prince charming either, I just need someone I can count on and isn't going to be a complete jerk. And if it helps, so far you're doing a little bit better in that department than anyone else here."
"Okay." Klepto says with a nod and brief smile before you leave.

Well there it is, someone has openly professed a desire to be your boyfriend. You knew it was going to be one of them eventually though. You can only imagine the others will be attempting to woo you as well just like in your routine with them. Funny how life starts to imitate art.

You don't know how sincere Klepto is even if he has been pleasant for the most part. (Can you really ever trust a guy with the name Klepto?)

Attractiveness wise, Klepto probably is the best of the lot. Lifto would probably provide the best protection, but the guy is tough to look at even with clown make up on and as far as Fatty is concerned, the only thing that runs through your mind is potential sexual positions and only one of which doesn't result in you being crushed.

Part of you wonders if you're bad for being shallow, but then you remember they're all attracted to you mostly due to your looks in the first place.

Though for some reason you find Shrimpy's size adorable… in fact you might find some of the others dwarves that work here adorable as well if they weren't quite so vulgar with you. Maybe you've got a hidden dwarf fetish you didn't know about before.

Oh well, you're not going to worry about any of this right now.

As you head back to your own trailer, you see most of the dwarves doing all the labor of packing down the carnival; others are helping, but most are just packing down their own respective stages and such.

"Hey clown slut, if you're not actually going to be sleeping in your own trailer and just going to be playing cum dumpster to your painted freak friends, the least you can do is give it to one of us!" a tattooed lady with big black Mohawk and several piercings in her face remarks catching you off guard. A couple of other tattooed women stand behind her agreeing with her statement. You briefly remember her calling you names from yesterday. Her name's Razor and she does a human pincushion type act.

"I didn't use my trailer last night, because I didn't feel safe by myself." You say.
"Oh? Just a scared little babe in the woods huh? Well you're by yourself now. What're you going to do without your clown crew to protect you?" Razor remarks and pokes you in the chest with her finger.

You look around and while there are a couple of people standing by, none of them are helping you. While Razor isn't much bigger than you, she definitely looks tougher. Combine that with the fact she has two friends that also look like they'll join in and you don't think you'll stand a chance if it actually came down to a fight.

[User] You run

[Assistant]
Running was always a tried and true tactic when you had to deal with Kelly's bullying, no reason to change now…

You turn immediately to run to your trailer, but predictably Razor and her lot aren't going to just let you get away.

"Get that fuckin' clown bitch!" Razor shouts.

As you rush past the other carnies you can't help but notice none of them are trying to stop this. You start to think that maybe travelling with this fucked up carnival might not be in your future.

When you get to your trailer the door is slightly ajar. You also notice a couple things out of place from last time, not to mention it looks like someone spent some time in your bed and soiled it with their "essence".

You don't have time to notice anything else, but its apparent that someone was here last night and you dodged a bullet, unfortunately you aren't ducking twice.

As you attempt to lock your door, Razor smashes it open causing it to hit you in the face. While you reeling back from this, Razor has already picked you up and punched you in the face. The rest of her goons are right behind her.

"Lock that door, I wanna enjoy this!" Razor orders one of her crew and pulls out a straight razor.

"Now, I'm do you a favor. I'm gonna cut your mouth so wide that you'll be able to chug three cocks at the same time. You'll be able to make it part of your act, Sucko the clown!" Razor says and lunges at you.

Naturally you're not going to just let her give you a Glasglow smile, so you try to defend yourself. You manage to throw a few nearby items at her, but it isn't enough to stop her. In fact, your struggling makes her "accidently" stab you in throat and cutting an artery.

You fall to the bed clutching your neck, which is bleeding profusely.

"SHIT!" Razor shouts.
"Fuck! I didn't think we were going to kill her!" one of her goons says.
"I wasn't trying to, but the bitch kept struggling. Let's get outta here!" she shouts and soon all of them have left your trailer.

You on the other hand continue to bleed out and soon die from your wound.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You follow the sweet smell

[Assistant]
Even though you're sure that the burning smell is probably where Vic is at, the sweet smell is so out of place here, you're compelled to follow it. You tell the wolflings to follow the burning smell while you investigate the other one. They look a little unsure of being without you leading them, but they follow your instructions. Carefully avoiding traps, you travel further to different parts of the castle where the sweet smell starts getting so strong it's almost sickening, until you finally get to a closed door.

You open the door to an elegant bedroom. The smell pervades the entire area. Someone soaked this place in perfume and there you see Mary standing there in a see-through nightgown. You're genuinely surprised to see her here.

"I knew you wouldn't be able to resist. I knew you'd follow this scent. it's the very perfume I used to wear when we had our affair."
"Mary? What the hell are you doing here and why the hell did you douse the room in the shit?"
"I know you don't like the dead smell, I don't like it either. I makes me remember that I'm not alive…I never was."
"Yeah, well this smell isn't too pleasant either. Whew!"
"You know out the many, many…many lovers I had, you know you're the only one that made me feel alive? Like a real woman, instead of collection of parts as you've pointed out so accurately so many times."

Mary begins to get closer to you.

"Look Mary I ain't got time for this reminiscing bullshit, I'm on a mission of kicking ass right now and you'd do well to stay out of my way. Why are you here anyway?" you ask again.
"I figured after you left the studio, you'd be in a wicked mood. I thought you'd probably just take your pack and smash up a bar or something. I followed you for a bit and found out you were planning on coming here. Look. I understand that my family has wronged you in many ways. My dad has, Frankie has, and I know I have, but I can't let you kill them. I know they're all fucked up and even I don't like them, but they're still my family such as they are. Wolf you already got your revenge a long time ago. I mean you beat the hell out of Frankie and ended his career and I heard tales about how you even killed my Dad once before he created either of us. What's this all going to prove? My dad isn't any match for you now. He's barely alive. Frankie has been just lying on a slab for years. Dad took him apart in an effort to fix him. That's the only experiment he's talking about and he's nowhere completed. Dad spends all his time with the insane idea of revitalizing Frankie for a come back. I tell him that it isn't going to happen, but he continues anyway. There's no battle here Wolf. Just a lot of empty dreams and delusions."

At this point she takes your paw and brushes her other hand against your fur.

"Please Wolf, just let my family live. If you have any lingering feelings for me that I know you once did, just call off your attack."

[User] You call off the attack

[Assistant]
Mary's plea for you to spare her family has gotten to you. Maybe she's right. Maybe you did do a lot of damage to them already. Maybe you were just trying to relive your own youth.

Maybe you're a complete fucking idiot.

As soon as you embrace Mary, you feel multiple shots to the back and extreme pain. You collapse to the floor, as Mary stands back from you angrily shouting.

"Igor, you humped backed fucker! Those bullets went through him and hit me! Asshole!"
"Hey, I can't control the damn power of this thing. So is he dead?"
"Not quite."

Mary heftily kicks you over as you struggle to breathe.

"Poor Wolf. You of all people forgot the cardinal rule. Blood is always thicker and you abandoned your own kind over silly nostalgic feelings for me. I am touched though. I shall always remember you as your pelt covers my body as a new coat. Time to put this doggie down Igor."
"I'm on it."

Igor raises his weapon once more and blasts your head off in a hail of silver.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You complete honesty is best even if you might look bad. You tell everything from when you first had doubts, them approaching you and the last night by the fire.

[Assistant]
You were warned not to lie to these people and you don't plan too. Even if they seem nice, they are still intelligence workers so you cant be too careful.

You tell them the entire story of meeting the men, you tell them every detail you remember about them before and after they approached you. You even tell them anything you think might have given them reason to talk to you. After your done the small man smiles encouragingly and asks a few small questions to clarify details before putting his quill down.

"Well thank you Glor, I do believe you've told us everything you know. You didn't even try to hold back minor details that may have made you look bad but don't worry, you having some doubts isn't a crime and I'm sure the commanders here can put any of your fears to rest. Now I believe the Captain is waiting anxiously in the lunch tent for you all. He puts on a strong front but he always takes care of men in his charge, now go enjoy your lunch, my colleague there will point the tent out to you."

The grunting lantern obsessed man waves you over to the back of the tent and opens the flaps for you "The one with the blue pendant." he points to a large tent some way across the camp "Rabbit stew today." he adds before retreating back into the tent.

You call you thanks and head to the tent. The little man was right and Capt. Argor is waiting at the entrance, he gives you a reassuring smile and sends you over to the long table where the squad mates who went in before you are all sitting and dishing out stew from a central pot.

As the lunch hour passes all but 1 of your squad makes an appearance. The Captain calls you all over and you hear him muttering that he told him not to try and lie before he addresses you all properly. "Right boys you've been spoken too, had some good grub and not its time to meet the rest of the 3rd! We have the main barracks tent in this camp so the commander will give you all a once over before your all assigned duties. Follow me."

No-one asks about the missing squad member and several others had heard the Captain's muttering so you all march to the 3rd companies barracks tents in silence thinking that this camp may not be as welcoming as everyone seems so very keen to make out.

[User] The New Commander

[Assistant]
Once you reach the 3rd Companies HQ tent you are all looked over by an older officer who is introduced as the 3rd's commander, and one of the highest ranked officers on the front lines. He gives a welcoming speech and tells a few of his old military stories to try and make you feel at home but ends with telling you all that one of your number ran off during questioning towards the front lines so was probably working with the others that had disappeared.

He quickly changes the subject and tells you that the most important matter at hand is getting this base up and running. You can see the start of the fortifications from here and the men working on them so he leaves you back in the care of Capt. Argor (who it appears requested to be assigned to your squad) and he takes you to the work site.

Once there you are divided into smaller teams and sent off to the areas that suit your skills best but 2 other highly trained men and your self are kept back and are taken to the work-site overseer's tent. Due to your experience you each given teams to command and areas of the fort to work on, The deadlines are strict but your labor is made up of disciplined soldiers so work should progress quickly.

Weeks pass and the forts defenses and main buildings are fully constructed right on schedule. Capt. Argor calls in a few of the team leaders including yourself for a chat.

"Well boys the work here has gone great, but the 1st and 2nd haven't been idle either and and still pushing on ahead. Resistance is growing as they near Carn but we should have it under siege but the time spring hits. That being the case we need men and overseers on the front lines to quickly erect new defense lines and set up all the siege works once we reach their walls. The rest will remain here to finish off these forts and make them defensible and livable for years to come. I for one will be heading forward, its dangerous but I was never one for waiting around, who else wants the exciting job?"

[User] You head to the front and eventually the siege lines

[Assistant]
The trip to the front is a long one, each day away from the newly built forts increases the risk of being attacked by small bands of skirmishers or partisans that might be in the area. Your party has an escort from the 1st but you only number 100 men and so everyone is kept watchfull and double sentries are posted each night.

Along the way you stop at the small temporary encampments your army is using to move the supplies, no more than palisade walls around bare earth but each time your group stops for a day or two to help fortify the camp before moving on. Finally after many days of marching and building your company arrives at the front lines, they have been pushing ahead each day against increasing resistance but the enemy seems to retreat each time it has lost the advantage.

Capt. Argor confides in you that he hates the tactic but that its been their most effective one of the war. They set up small ambushes and skirmishers to engage your vanguard into each fight blocking the advance. They would just keep moving and plow over the small attacks but very occasionally its a much bigger force and plowing ahead would lead to massive casualties. So most days the march is interrupted and temporary defenses erected.

The advance continues this way until you are within sight of the city and the clear plains around it prevent any large numbers of troops to be hidden.

Spring is just about to begin as your troops encircle the city and you and the rest of the 3rd start building defenses and war machines.

[User] You final Charge

[Assistant]
Your troops are elated about beginning the siege as they see it as a much safer occupation than marching through hostile woods and you share their relief. Your men work quickly and in a couple of days you are beginning to see walls, ditches and palisades spring up around the city.

You mainly work on erecting palisades behind shallow ditches but lend a hand to the construction of the massive trebuchet that are going to bombard the cities walls. You feel that the work is going well and that within a week your army will have a very strong position ready to repel any final attacks.

Unfortunately Carn does not wait for the week to end and instead attacks in force. Just before dawn they flood out of a merchants gate and launch a full scale attack on your encircling lines. You have some defenses in place but there are still gaps and it is through one of the gaps that they push. Capt. Argor hearing the horn rouses you all instantly and orders you into full armor.

"Now is the time we draw swords with the rest! We built these defenses and now we man them ourselves!"

He leads you all out and into the camp, as you move forward you can see fires spreading and hear the din of battle. Your army hadn't been as prepared as it should have been and it seemed that every man in Carn was on the field in full armor. The Capt. upon seeing the state of the camp lead you in front of the medical tents and ordered you into a defense line before running inside.

Once he returns he explains whats happening.

"They are attacking and making ground through the camps fast. These are the medical tents, sick and injured are being evacuated by the staff as we speak but we need to buy them time. We hold here. No retreat untill they are safe you understand me?"

Your squad responds with a resounding "Yes Sir!" and prepare for the onslaught.

It comes fast and is brutal. A full platoon of enemy soldiers charges you shield line and is in the process of breaking through when they are hit in the flank by a squad from the 3rd who were barracked elsewhere. They join your defense as the enemy regroups and you start gathering stragglers from defeated squads.

The enemy attacks relentlessly but each time you just hold the line long enough, then finally the all clear is given from behind. Your squad gives a ragged cheer and those left standing begin to try and retreat. Sadly the enemy has been reinforced and hits you hard, finally smashing through your defense line and overrunning the tents.

You fight bravely and have used your skills to take down several attackers but you are tired and you shield arm slips long enough for a spear to take you in the side. You fall and look up at one of your attackers officers as the rest push over you to get at the retreating defense lines. You see him pause to look down.

You manage to say "We will still win the war, My home will be avenged."

He looks down at you with something akin to pity "Avenged? We never attacked you, your own council sent the burning ships so they could invade us, no, there will be no vengeance for your home here."

Then he takes a soldiers pity on you and ends it all.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You attack him

[Assistant]
You don't waste time, you just attack! Unfortunately the demon is more than he appears and easily dodges your attack. You don't have time to turn and react again when he's tripped you up and put his fist in your face causing your nose to explode into a mass of blood. You're dazed.

"(Sigh) And here I thought you were the reasonable one of this bunch. Nevermind." The demon says.

He follows up with another fist to your face. This one goes through your head killing you instantly.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You take the human by surprise and disarm them

[Assistant] You run out from behind the tombstone and charge the human with incredible speed. You manage to get a hold of the gun... just as he begins to fire in at point blank range. The bullets hit on-vital areas but the muzzle flash is enough to ignite your overly sensitive skin and set you ablaze. Death comes fast but painfully.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You hide under the bed

[Assistant]
You dive under your bed, to a point where you can see the rest of the room, but no one else can see you. You hear your parents' screams of terror as they're torn apart.

Suddenly, the door to your room smashes open, and you find the creature staring at you. It looks vaguely human, a fact even more terrifying. It stands at seven or eight feet, it's skin as white as bone. It has long black hair, matted with blood and gore. It's hands have transformed into horrible, mangled claws, with long, bloodstained claws. It's face is mangled and misshapen, but its eyes are filled with malice and hate as they peer around the room.

 The monster bursts towards Meredith who still lies in her bed, impaling her fragile body on one of its claws. It raises her up from her bed, growling in her face, before tossing her aside.

It stops, staring around the room, sniffing slowly.

[User] You run

[Assistant]
You try to crawl out from under the bed, but as soon as you do you realize there's no escape. You stare at the monster as it brings its claws just next to your face, still grinning with satisfaction. It motions as if to slash open your throat, but stops suddenly. It motions to do so again, but pauses once more, this time hissing in pain. It stops, before howling up towards the sky. Then, it brings its face up to yours.

"Leave this place," it snarls.

Its breath reaches your nostrils, warm and toxic. You feel your head going black, before collapsing onto the ground.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You visit the Rutherford-Dalton-Boyle Think Tank

[Assistant]
Your shuttle slowly enters the gas giant, as you lose visibility of the outside. You immediately begin to feel nervous, even though your new pilot, a young and newly liberated slave by the name of Hawkins, assures you that his sensors can tell everything that's going on with ease.

"Who are you?" a voice comes over the comms system.

"Commander? You want to answer that?" Hawkins asks, as you grab the radio.

"The name's Karth," you say. "I'm here to make a deal."

"Go on..." the voice replies.

"We'd like to hire your men to work and repair our vessel."

"In exchange for?"

"We'll feed you, cloth you, give you board, medical attention, allow you access to our vast databanks of information, let you research the ship as well as continue your research."

"Hmmm... come aboard," the voice comes back.

Through the scans of your ship, the space station is made out to be a large vessel made of a large ring around a central sphere. Your shuttle docks, and the doors open.

The men on the other side are... simply aren't men. It seems they've taken cybernetization to an insane degree. All that remains of their organic forms are bright pink brains floating in tanks of green fluid.

One is a tank attached to a cylindrical body with tiny, stumpy legs and dozens of long tentacles with various tools attached to the ends.

Another is a levitating, odd shape with a single long, segmented arm ending in a three-pronged claw, as well as multiple tubes situated at the front, holding things such as cathode rays, magnetic beams and a small bunsen burner.

The rest are all just as weird, lacking forms that were even vaguely humanoid. One, a brain jar hanging from four long legs, slowly walks forward, peering down at you with green electronic eyes.

"You must be Karth," it says in a dull, monotone voice. "My name is Dr Malakai the Skull Taker."

"Malakai the Skull taker?" you ask, curiously.

"We all have wild lives before the call of academia takes us, do we now?" Dr Malakai says. "I most certainly did."

"What does this institute do?"

"We're an institute of former techpriests dedicated to knowledge. We search outside the tight restrictions of the God-Emperor or the Omnissiah, or the corruption of the Dark Gods."

"What do you have to say of my offer?"

"The research we're doing in regards to the formation of compounds in gas giants. If you expect us to give over the majority of our staff to you, we want something extra."

"What more could you want?" you ask.

"In exchange for funding, we could turn our focus to more practical sciences and research that could help the ship, whilst working on the Roar of the Vortex."

"How much?" you ask.

"Research is actually very expensive. You need test subjects, research..."

"How much?"

"Realistically, twenty million thrones."

"That's ridiculous!" you say.

"That's the only offer I'm willing to make."

[User] You agree

[Assistant] You hire the scientists, and soon find that it has benefits. Although much of the scientist's work is stuff far beyond your head, such as the physics behind the atom or the combustion of stars, much of it helps you. Through their work, they research and build massive solar panels on the ship which lowers fuel costs, increases the nutrition levels of nutrient paste to cut down food costs and do endlessly more. In the end, their innovations actually end up saving you twenty five million Thrones, giving you a hefty five million in profit from hiring them. Not bad for a day's work, if you do say so yourself.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You close in for the kill

[Assistant]
You cut down a nearby soldier and try to close the gap between you and the mage. Despite the chaos the mage notices you and then raise his hand up and a large arc of lightning is unleashed from it. Not only are you hit, but several of your allies and even Empire troops are hit as well. Unfortunately for you, the Empire has always considered any of their own people expendable, so the mage doesn't stop with his chain lightning spell.

You feel the electricity course through your body and burn you from the inside out. By the time the mage finally releases his spell, you're one of the many smoking black corpses created by his handiwork.

Ultimately you're just another forgotten body in a long line of victorious battles for the Empire.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] Three Years Later...

[Assistant]
Tribal City

Life is good. Although Kyros' scouring of the planet for resources has driven many plant and animal species that you once relied on for food extinct, the farming methods allow for food production without wearing out the soil, and quickly bring up the number of crop plants until they're bountiful. You introduce breeding programs to rapidly increase the numbers of prey animals, even creating subspecies, such as a subspecies of the Rukt bird that go from small, wild birds that soar above the forests to a species of fat, placid birds that can barely glide. You even bring back the puk in full force, and their numbers explode. Water issues are still a problem, but you're capable of drilling into underground rivers and water reservoirs to deal with that.

The Orks are still a problem, but a maintainable one. Your forces are killing machines, and their strength is amplified tenfold by the huge walls and gun emplacements. Even after having been let grow strong while you were off-world, you're still easily capable of breaking the strength of these beasts, pushing the Orks from huge threat to simple nuisance, and with look you'll soon be pushing them to extinction.

One of the few issues facing you is fertility. The Goliaths are infertile, and Kyros' experimentation has taken its toll on the Tribals, so they have a high infertility rate and a high rate of miscarriages. Their chances of successfully conceiving and birthing a child increases with regular trips to the hospital, which with the massive birth rate among the gladiators means that your population is growing, but the fertility issues keep your people from spreading over the land, at least within your expected lifetime.

You find a girl, a pretty gladiator with few scars and a gorgeous mane of fiery red hair. The fact that her breasts are the size of melons is coincidental to your attraction. You both eventually have a combination of an Uwais marriage and an Gladiator bonding ritual, which you nearly pass out during when you have to cut open the palm of your hand. If anything, Kyros' experiments have increased your fertility, as you soon find yourself with a child. The child seems perfect, having a strong body and a powerful mind, the best of both her parents.

This child will lead the next generation. They will live in this city, a city that is both futuristic and based in the tribalistic traditions of the past, and will continue building it. They will use this city, your gift to them, to conquer, to build, to create, to spread and to exist. With them, with the next generation, with your child, lies the future.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You run back down the mountain

[Assistant]
You're having difficulty concentrating, but you decide that it would be better to distance yourself from the creature rather than trapping yourself in a cave.

You attempt to head down the mountain, but you really are feel very sick and dizzy, in fact you're beginning to feel worse. The ground underneath you doesn't even feel like jelly now, you're actually sinking into it like quicksand!

"What the fu…" you say before a sudden powerful wave of nausea that hits you causes you to vomit immediately.

You try to stop the sinking, but it's futile and soon you've sank all the way it. Oddly you can still breathe; but the terrain has turned to worms and maggots. You can feel them crawling all over you, in your ears and every other orifice of your body.

You begin to laugh insanely (while the maggots crawl all in it) since your mind has become severely warped at this point and madness has overtaken you as you sink further through the maggot mountain.

You're unsure of how long this goes on for since you've lost your mind, but whatever was going on eventually stops and everything returns to normal. Unfortunately that doesn't really help you since you're still in the mountain which has returned to solid rock where you are now completely embedded in. You die instantly, putting an end to your madness.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You create a psychic shield

[Assistant] You immediately raise your shields, as bolter fire thuds into them. You feel them, like a tapping on your mind. Unfortunately, by the sheer amount of bolter fire being shot at you, one finds it's way in. It slams into you, blowing your chest open. You collapse to your knees, as your shields fail as you lose focus. Bullets riddle your body, killing you instantly.