[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You stay where you are

[Assistant]
As much as you probably regret getting yourself into this mess by EVER returning to the City, you are a leader now and you're determined to continue to act as such.

Sometimes you wonder what would've happened had you bought that bomb shelter…

You stay and demand to be informed on the current situation so you can position the defenses better. You want double security on the borders. You also order that all non-combatants should stay in their homes.

When Lisa arrives she has Adonis with her, as well as her own retinue of guards. After telling a couple of your men to take Adonis to your quarters and look after him, you and Lisa begin to talk in your half ruined warehouse.

"We've been getting attack from all sides here you know." You say.
"So have we, the ex-members that broke off from my Horde have been leading many of these attacks at least as far as the sewers are concerned."
"Yeah well we got bigger problems, have you noticed some of the firepower a few of these Glow Children are packing?"
"Yes, the same type that you used against us five years ago. Some of my people are starting to think that this is some complex ZL plot to wipe us out again, I've had to alleviate those concerns though I can't say it didn't cross my mind."
"Hey, I nearly got wasted by that colossus lying on the floor over there! And as you said your own ex-disgruntled employees are leading a lot of the attacks so don't think the same thoughts of treachery haven't gone through our mind up here as well!"
"Funny that you should think that about us since we don't have the history of betraying our allies…"

An argument about accusations breaks out until gunfire from your quarters is heard.

"Adonis!" Lisa says stopping her ranting at you.
"Oh fuck!" you say and run to the ladder with everyone else not far behind.

When you get to your quarters, you see a dead mutant cultist lying on the floor with multiple gunshot wounds, one of your men lies dead with multiple stab wounds and happily Adonis is still alive with one of your guards breathing hard. Adonis immediately runs to Lisa when he sees her.

"Whew! That motherfucker did NOT want to die!" he says.

After thanking the soldier profusely, you make a check wondering how the fuck the assassin got in, the only one who ever got through the door before was Lisa and that was because she managed to subdue your guards and had prior knowledge of the place.

And that's when you see a hole in the wall in one of the bedrooms, that hole now leads to the sewers. Knowing damn well that Lisa would make it known that harm should NEVER come to Adonis, any theories that the Shadow Horde is somehow behind things are out of your mind. Lisa's speculations for you are squashed as well.

"See, the enemy is trying to sew the seeds of mistrust. The old divide and conquer, well to hell with that, they fucked up big time with this clumsy assassination attempt. That's it we're mobilizing every fucking thing we got, we're pooling our resources and…"

You get another report while in the middle of your speech.

"SIR! THEY'RE ATTACKING DOWNTOWN!" a soldier shouts from the upstairs.

"Fuck!" you exclaim and rush to the scene.

When you arrive cultists are throwing home made bombs all over the damn place, some of them are purposely blowing themselves up.

"Aim for the goddamn explosives on their chests before they get close!" you order, while you engage in your own fighting from afar with your rifle. They're coming like swarms of lemmings though and the body count is growing, monstrosities like the one that tried to kill you earlier are proving cover fire for the gibbering suicide cultists.

You need to get into a better position to do the maximum amount of damage, so you look for higher ground while Lisa directs from the street level. You enter one of the buildings and begin running up the stairs to get to the roof. In the process of the excitement, you notice something.

"Damn, I used to work in this building."

After this brief thought of the past you make it to the roof, where upon you're kicked in the face as soon as you exit the door, dropping your rifle.

"Good! I'm glad you avoided the assassins, I was hoping to finish you off myself."

As you stand up, you see a nasty looking creature, with a hideous appearance.

"You're going to pay for what you did to me, YOU turned me into this! With your lies and your assault! I was NORMAL until YOU came and ripped me from my protective sanctuary!"

You immediately know who this is.

"Owen?"
"Silence! I'm the High Priest! Owen DIED when you threw me into the blasted City! Do you know how much pain and sickness I suffered? How many years I wandered the streets of Zeropolis little more than an intelligent Feral? You realize how long it took me to get over the madness?"
"Well from where I'm standing I don't think you're quite over it."
"Oh you're wrong, quite wrong, when the Savior came, she brought clarity to us all. She will bring true order to this City, not the Horde and not the Legion, but the Children! For the Children ARE the future!"
"Yeah…and you say you got over the madness?"
"It doesn't matter what you think! What matters is you're going to pay for ALL your lies and treachery tonight! To me AND the Savior! YAAAAGH!"

Owen attacks you, which you narrowly dodge and trip him to the ground, he rolls out of the way and jumps back up.

"Owen, you really want to continue this exercise in futility?"

Owen attacks you again at which point you punch him in the face followed by a kick to his nuts. While he crumples to the ground you retrieve your rifle.

"Alright Owen, you know what happened last time…and trust me I WILL be shooting if you attack again, now what are the defenses of the Savior at the…"

Owen pathetically tries to grab the rifle from you, at which point you blast him in the head splattering his brains and skull all over the roof.

"Idiot."

You grab Owen's corpse and throw it on to the street battle below. His body lands in a bloody broken heap before some of the Glow Children. Upon seeing one of their top leaders dead, this is a great blow to their morale.

"YEAH, THAT'S ONE OF YOUR LEADERS DOWN, NOW GO TELL THE FUCKIN' SAVIOR SHE'S NEXT!" you shout and begin sniping the ones in retreat.

After attempting to mop up the stragglers, the general report is that the Glow Children greatly expended a lot of their manpower in this last attack. It's odd; it's almost as if this "Savior" doesn't really care about controlling the city at all, just destruction.

Lisa suggests an attack be made immediately before they can put up a suitable defense, she's still upset about Adonis nearly being killed, but you'd like to at least regroup and mount an organized attack.

[User] You attack now

[Assistant]
Lisa's emotions might be running high, but it does make some sense to attack now. You order a full push to the hospital and not to stop until everyone of the Glow Children are dead along with their Savior.

The battle to the hospital lasts a couple days mainly because your forces aren't in a cohesive attack group, you're getting reinforcements, but it would've been more efficient regroup first and come at the GC with some sort of battle plan rather than relentlessly throwing troops into the fray until you break through.

By the time you get to the hospital, that's where you meet the last stand of the Glow Children, and it's also where their battle elite are. The last cybernetically enhanced mutants come out in force and begin mowing down the Alliance troops at an alarming rate, you have order a retreat.

During this retreat, one of those giant battle monsters that tried to assassinate you a few days ago targets its weapons on you and mortally wounds you. You lie on the ground and lift your head up long enough to see both of your legs have been blown off and your guts are hanging out. The creature now stomps in your direction ready to finish you off.

You sure hope Lisa can finish this war by herself, because it's over for you.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You refuse to go

[Assistant]
"I'm not going!" you proclaim loudly.

"Come on! You have to, it's a dare!" Lucy says.

"Don't p-p-pussy out on... us," Carter says.

"No, I'm not doing,"

There's a collective sigh from the group as you're hit by a barrage of complaints, sighs and insults, before the group settles down. You sit back onto the ground, noticing Mason has shied away from you slightly. Well shit. The group resumes their activities, which all consist of various ways of drinking.

[User] You keep drinking

[Assistant]
You continue drinking and hours go past. The group constantly shifts positions, before Mason realizes something.

"Hey guys, where's Kyle?" he asks.

"I think he went to go pee," Lucy shrugs.

"When was that?"

"About an hour ago," Becca says.

"FUCK! Where the hell is Kyle?" he asks.

"R-r-remember last time we lost Kyle when he was drunk?"

"Oh dear God, he ended up pissing in my garden. He wasn't pissing into the garden. He was standing in the garden, pissing on my house," Becca says.

"We need to find him. Is anyone not sober enough to find this place again?" Mason says.

There's silence.

"Good. We'll split up and try find him. Ant, you head towards the Rotten Trees, Lucy, go towards our old tree house, Becca, towards the old drinking point, Carter, back towards town. Hazel, you're new here. There's a stream just over there," Mason says, pointing. "Just walk along there, and keep your phone on. If you can't find him, follow the stream back here."

You nod. Time to find Kyle.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You drugs are bad mkay...

[Assistant]
You shake your head.

"It's not optional", Bob says in an angry tone.

"Kay...."


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You blind the robot's senses with shadows

[Assistant] You blind the robot's senses as shadows form over his sensory equipment. The robot lets out a confused bleep, before it slumps down, and you wait, your mind closed, for the Skitarii to either notice you or pass. You hear the metallic clanking of robotic feet outside, and wait until it has stopped and is far away before you open the door once more, continuing down the once again empty hallway. After quickly floating through the air towards your objective, you come across a massive golden door, topped with a massive icon, with an outer circle of an eight point star, an inner circle of a cog and a half mechanical, half human skull in the center.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You search for a warmer location

[Assistant] Rising to your feet you stagger away from the camp. In the flurrying snow you lose sight of the camp completely and wander round helplessly calling out names. Finally you can walk no more and have to lie down where you gently expire.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You use your power to fight back

[Assistant]
You have to fight back, as escape is not an option. You don't even concentrate; you just wish you had something to defeat this creature!

Suddenly a glowing sword appears in your hand. You also feel somewhat different, as if you have been trained to use one before. The Shadow steps back a bit, but then attack anyway. You take one swing at it and strike a powerful blow causing it to completely disappear.

You hear more coming in from the second floor again. The barrier must be weak in that area. Seeing as Melcar's out of it, you're going to have to reinforce it yourself.

"Stinky! Stop hiding and try to bring Melcar back around so he can help! I'm going to get rid of these Shadows!" you order as you run upstairs.

More Shadows are eager to carry out the will of their master, but you're better prepared for them now physically as well as mentally. You strike down the first one coming down the hallway, and then the second one, and then the next, until you get back to the bedroom that you teleported from. You can see that the same window that the Shadows broke through before is where the barrier is also "broken". The blue glow of the magic barrier is non-existent there.

Before more Shadows can get in, you begin to wish for the barrier to be repaired. While you attempt this task, you begin to hear the taunts of the Shadows trying to fill you with doubt. You also hear a more sinister voice, one that carries fear directly to your mind.

"Little fool! Do you actually think this is going to stop me? Your attempts only delay the inevitable. Eventually you WILL be mine!"

This evil presence in your mind causes you to break your concentration. You're a little shaken by hearing the voice of the Nightmare Tyrant and you've failed to repair the barrier and now more Shadows are climbing in. Fortunately, Melcar has regained consciousness and has appeared to help.

Melcar zaps the Shadows and with a few mumbling chants the barrier is repaired. Before you thank him, you notice that he's soaking wet.

"Uh…"
"Yeah I know, I'm all wet. Stinky nearly drowned me in his attempt to wake me up. Pity he doesn't immerse himself in as much water! Still, I guess it worked." Melcar replies.

"I heard the Nightmare Tyrant's voice in my head."
"Not surprised. He's probably trying to prevent you from using your power. He's able to focus in on you better because you've been in the same location for a long time. I'd suggest moving, but given that we're surrounded by Shadows, that's not really an option anymore."
"Look, can't YOU just send me back home? I mean that's what you said you'd do if I had cleared your backyard."
"Uh, yeah…about that. I was just kind of being lazy. I just didn't want to be bothered to do it. In fact I had a list of other chores I was going to have you do if you finished that one."
"What!? You lied? You mean your wife was right about you being a charlatan?"
"AM I NOT! I AM a wizard! I erected this barrier didn't I? Though maybe my wife is right about one thing, I am lazy. (Sigh) I guess I'm paying for my sloth now. If I'd just cleared out the backyard myself, instead of having you do it, the Shadows wouldn't have arrived. Bah, no time to worry about the past now, we need to solve this problem. Okay, I'll try to get you back home, without you around, the Shadows won't be around either. I know I have some sort of portal spell in one of my books somewhere. I've never had any reason to use it before though and those types of spells are very taxing. I would definitely have to take down the barrier first and of course you know what that means and I still don't know if the spell will be successful, like I said I've never cast one before."
'Is there anything we can do to slow down the Shadows?" you ask.

"Well, we can barricade the house properly before I take the magic barrier down which will take us some time, but it's safer. We'll have to hope the Shadows don't break in quickly though. The second way is if we actually try to destroy all the Shadows currently out there, before I start the portal spell. In this case we'll have to hope that the Nightmare Tyrant can't summon reinforcements quick enough."

[User] You barricade the house

[Assistant]
You might have new abilities, but they're still limited. Fighting a bunch of Shadows is just going to tire you and Melcar out and Melcar needs all of his energy to cast the portal spell.

"Let's barricade the house." You say.
"Alright, but I have to look for that spell first, so you'll be doing most of the barricading. Hopefully it doesn't take me too long."
"Oh, well maybe I can get Stinky to help me."
"Good idea, I would imagine he'll be able to at least be useful in that aspect. Make sure you stay focused and block out any of those Shadow tricks or anything the Nightmare Tyrant might try to do to your mind."

You take Melcar's advice and go talk to Stinky. He's still in a state of panic, and gibbering about the Shadows trying to get in.

"Hey, help me barricade the house."
"But what good will that do? Trapping ourselves in won't help! They'll get in eventually!"
"Look, we've got a plan so that the Shadows won't bother you ever again, but I need you to pull it off and that involves you helping me barricade the house! You're braver than you think Stinky, look at me, I didn't think I could fight the Shadows either and I did."
"Yeah, but I don't have any powers like you do and Chargrum always said that I was too…"
"Chargrum isn't around anymore to abuse you, so his opinion doesn't matter, in fact it never did. You're better off not thinking about anything he might've said about you. You can do this. Now's the time to prove yourself."

Your inspiring words make Stinky feel more confident in himself, probably for the first time in his life. He immediately thanks you, and begins to help you barricade the house. You spend a whole day doing this mainly because Melcar has a really hard time finding anything in his disorganized lab. You mainly focus on the task at hand as does Stinky, but your thoughts briefly wander about your home. If…no WHEN you get back home, you don't know how you're going to explain your disappearance to your Mom. You can't dwell on such things too much though, you need to keep yourself alert.

Eventually Melcar comes back up from his lab.

"Found it. Now I'm going to go back down into the basement and begin the spell because it'll be the safest place I'll be able to cast it. I hope your barricades are strong enough to hold because I won't be able to fight Shadows AND cast this spell. If the Shadows do manage to break in, well its going to be up to you to fight them off."
"And me…" Stinky pipes up.
"…well, this is a surprise. Okay, the both of you then, here Stinky you'll need something magical to fight them." Melcar hands Stinky a wand of some sort. "Make the shots count, because I forget how many charges it has left in it. Okay I would suggest you two guard the basement doorway and when I tell you the portal is open that will be your cue to make haste into it, because again, I don't know how long I can keep it open. You guys ready?"

You and Stinky nod.

"Okay, I'm going to dispel the barrier."

Melcar makes a few chanting noises and the barrier goes down where upon you hear the Shadows howling in excitement and start trying to bash their way in. You all retreat back to the basement, where you and Stinky prepare yourselves for an attack and Melcar begins to cast the Portal Spell.

All seems to be going smoothly, but then you hear the inevitable break in, and the first Shadows attempt to recapture you. Fortunately you're in a good position to fight them. They can't overwhelm or sneak up on you. After striking a few down, a smaller Shadow appears and sounds painfully familiar…

"YOU did this to me! Now I'll do what I wanted to do in the first place! Throw you to the Nightmare Tyrant!" Chargrum hisses in his new Shadow form.

You take a swing at Chargrum, but you miss and end up falling off balance causing you to fall down the steps! You're hurt, and very dizzy, but you can see Stinky trying to fight off Chargrum. He discharges a bolt from the wand, but once again Chargrum proves to be very nimble in his new form and knocks it out of his hand and him to the floor.

"Outta the way Stinky! When ya get turned into one of us, I'll make sure to really punish you, for you traitor!"

Chargrum races down the stairs towards you, just as you see Stinky getting swarmed by other Shadows at the top of the stairs. You roll out the way of Chargrum's clutches and pick your sword back up.

"Better put down those Shadows quickly! I'm not near done yet!" Melcar shouts from his own position after seeing you engaged in combat with Chargrum.

You strike down a couple more Shadows, but Chargrum continues to prove to be faster. He manages to knock you down again and jumps on top of you as your sword is separated from you.

"The Nightmare Tyrant wants to relay a message to you!" he hisses and you feel the sinister voice of Tyrant entering your mind again.

"You've lost! You cannot defeat me, I am everywhere. You WILL submit and become my servant!"

The Nightmare Tyrant is attempting to break your will and fill you with terror again, but it's not going to work this time, you can feel that victory is almost near and the Tyrant probably feels it too. He knows that if you get away back to your own world that he'll never be able to try to get you ever again. You won't be beaten after coming this far, all you need is a distraction to help you get your sword back and Chargrum off of you…

And with that thought in mind, Stinky comes from out of nowhere and zaps Chargrum point blank in the back with his wand. He screeches horribly as he disappears before your eyes.

"Should've watched your back around a traitor like me, Chargrum." Stinky smirks as you scramble to retrieve your sword.

You strike down a few more Shadows, and try to hold them back at the bottom of the stairway. Stinky's wand has run out of charges, but the better news is that Melcar has completed the portal spell! A large blue portal opens up. Now you can hear the Nightmare Tyrant very clearly.

"NO! GET THE BOY! NOW!" he roars.

"It's open! Get in quick! I don't know how long it will hold!" Melcar shouts.

"Go! We'll be alright! We can hold them off!" Stinky adds.
"I can't leave you without a weapon!" you shout and hand Stinky the sword, at which point he hands you the used up wand.
"It's not much, but think of it as a souvenir! Thanks for your help!" he shouts as fights off more Shadows coming down the stairs.

You run towards the portal and give Melcar a look before jumping in.

"Stinky's right, we'll be fine, though I'm sure my wife will yell at me for destroying half the house! Get in!"

You're sort of worried about Stinky and Melcar, but you realize you have to go now. The Nightmare Tyrant bellows again to his minions about not letting you escape as you run for the portal and entering it.

You are enveloped by blackness followed by swirling colored lights. It's all so strange and overwhelming to you that you pass out.

"Hey! I told you breakfast is ready, are you going to sleep all day?" you hear your Mom call from downstairs as you awaken in surprise.

You quickly look around your room and nothing looks out of place. Your Mom hasn't seemed to notice that you were gone; in fact it doesn't look like you even left.

Was it all a dream?

You shake your head trying to decide if it was, then you notice a small rod on the floor next to the toys you set up yesterday. It's the used up wand and oddly it's right next to a couple of figures, one holding a sword and another with his hands positioned to cast a spell. They strangely have a tired, but yet relieved look on their faces.

It wasn't a dream. It was real. Created by the power of your own imagination. You decide you'll keep this information to yourself though, since nobody would ever believe it!

You had an interesting adventure, but you're glad to be home you think as you go downstairs to eat.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You get revenge

[Assistant]
If you're going to have any hope and future of keeping this carnival together with you as leader, you're going to have to get revenge on those rednecks. Maybe Dolores is correct in that there won't be too many of them in fighting condition.

"Okay, okay, we'll do something about those hicks. Just gotta get organized first…" you say before Shrimpy interrupts.
"Suzy are you serious? Haven't you noticed all of the wounded and dead we have?"
"Yes, and that's exactly why we're going to hit those bastards back hard! Look Shrimpy, if this is the way the world is going to work now, we need to always stand up to bullies or else they'll just walk all over you. Trust me, I know what the hell I'm talking about. Now you can either get with the program or hit the road." You say.

Shrimpy is taken aback by your harsh tone. He doesn't reply, he just nods and leaves. He doesn't leave, so he's willing to fall in line despite believing that this is a bad idea.

Dolores and yourself both gather those still in fighting condition and convince them that an attack is in order. You manage to convince most, but there are a few that leave. Dolores is nearly ready to blow their heads off for wanting to take some supplies with them, but not wishing to cause another potential internal firefight you allow them to leave with minimal of supplies.

Within an hour and a half everyone that is willing to come with you is loaded up and ready to go. Shrimpy, in perhaps an effort to show his dedication says he'll come too, but you tell him to stay behind with the wounded just so there is someone that can help them in case they have to be moved immediately.

"I'm not exactly how much I'm going to be able to help in that regard. My name isn't Lifto." Shrimpy says.
"Well, not all of them are down for the count. I'm sure you'd be able to help a few at least." You say.
"Suzy, you don't need to do this, we could just leave. This attack is a suicide mission. It's obvious from the last firefight with those good ol' boys we can't hit for shit."
"Well, fortunately we've got some automatic weapons in that regard, more bullets, more likely to hit the targets. Hey it happens." You say.

Sensing he isn't going to talk you out of this, Shrimpy wishes you good luck and you're on your way to a path of rip roarin' revenge, though there is a part of you that would just like to run.

You lead the drive to the trailer park since you actually know where it is exactly. When you arrive, it's hard to tell if the place is in shambles from when their leader said they were attacked or if it always looked this way.

No sooner have all your vehicles stopped, when Dolores has already gotten out of the military truck you took and started lobbing the remaining grenades at the trailer homes.

"Come on out you inbred sister fuckers!" she shouts and begins firing randomly at the rest of the homes.

"Dolores, get back in the…" you begin to say and then suddenly Dolores actions have attracted return fire.

"Over there! Fire over there!" Dolores shouts and takes cover.

At this point Dolores is giving out orders and you're not being listened to at all. Despite Dolores' enthusiasm for revenge it doesn't suddenly make her a better "commander." You at least try to remember all those times you played video games on your computer and know that wading straight forward into battle is traditionally a shit strategy so you attempt to try the classic pincer maneuver.

Unfortunately given that you're the only one using any sort of critical thinking and nobody is actually listening to you, you're mainly stuck by yourself, trying to pick off the hillbillies when you see them pop up. If you were actually a good shot, you might've actually turned this attack into a successful one.

As it stands, the trailer park crew even with the wounded they have and catching them off guard with the grenades, still outnumber you severely and STILL have better shots. They also have explosives of their own perhaps not military grade like you had, but when you've got a lot of half empty liquor bottles lying around and people with too much time on their hands well sometimes even the lower born get creative.

Your vehicles and your people are suddenly bombarded by several Molotov cocktails and someone even has a homemade "launcher." The explosions are big, loud and fatal to most of your people who were still taking cover behind them. The others who weren't have already gotten cut down by the gunfire. Dolores herself is lying dead with a bullet hole in her head and you're suddenly hearing hillbillies whoopin' it up and seriously worried about your physical safety.

"Whoo hoo! Somebody keep the pretty blonde one alive! We can have a good time wit her!" you hear one of them shout.
"Goddamnit Ray, stop thinkin' with yer dick for one minute, she's still armed ya dumb shit!" you hear Mel shout back.

Seeing as none of the vehicles you came in are usable anymore you attempt to run. You just hope you've got more endurance than a bunch of overweight beer swillin' hicks. They aren't going to be able to follow immediately by any working vehicles they might have due to the flaming scrap heap blocking the trailer park entrance created by their homemade bombs.

You MIGHT have made it, if they weren't lead by a more pragmatic leader type. Just goes to show that you can't judge people just by where they come from…

As soon as you make it to the road, a single shot rings out and you feel a burning sensation run through your upper back and up your spine. You then feel numb and collapse instantly. You're paralyzed, not just from the waist down, but from the neck down. You panic and the tears start when you know this is it.

Mel arrives before the rest of his crew who are now complaining loudly about Mel shooting you.

"(Sigh) Well darlin' you asked fer this. I get why you attacked, but that doesn't fuckin' mean we're gonna sit and take it in the ass any more than you did. Just be glad, I'm puttin' you outa yer misery rather than lettin' the rest have their way with you." Mel says.

You don't reply and just close your eyes waiting to hear the final shot.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You tell him that you want the weapons.

[Assistant]
You tell the man what you want. He nods and quickly moves away from you, hailing a cab and disappearing into the cab before you have a chance to ask him any additional questions. With no other clear options, you decide to head to the hotel Melia Habana. You head in the entrance of the luxurious hotel and head to the counter. As you approach, the bellhop runs up to you and says, "Ah, Mr. Smith, you have been expected."

He leads you to the counter where the hotel attendant hands you a key card for a room on the top floor. As you turn to head to the elevator, the bellhop says, "Yes, and there was a package left here for you as well. I will bring it up and meet you at the room."

You enter the elevator and ride to the top floor. As promised, the bellhop has somehow arrived on the floor of the hotel before you. He leads you to the room and opens the door for you. Before you can enter, he hands you a package.

The package contains an ammo box. Opening it up, you see a small .22 caliber pen gun, a small concealable pistol, ammunition, and a small radio-controlled bomb. Certainly these things will help you if you need to bring violence on anyone.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] No

[Assistant]
You sense something wrong…this isn't your life and this is no mere dream. Something is trying to make you "stay here."

Somehow you manage to wake yourself up and when you do, you really wish you hadn't.

You see a ghostly rotting figure hovering over you. It looks female in appearance, but only vaguely.

"I TRIED TO MAKE YOU HAPPY!" it shrieks and attacks you.

You of course have no weapon that can defend against such a supernatural creature. You try to get up, but an unnatural force holds you down. You scream as you feel an icy pain envelope your body and your mind is filled with terrible images.

Your screams are followed by your entrails and vital organs being ripped out, your bones being broken and your head ultimately being twisted all the way around and pulled off.

Afterwards the apparition nuzzled up to your decapitated corpse making cooing noises, cradling your bloody head and whispering "It'll be better next time…next time my love…next time…."


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You pull back and wait to see what is going on, there is a lot of them

[Assistant]
Chasing them down would be suicide and they would instantly notice your wound and that you are not one of them, pull back for now and observe.

You slip into shadows between a house and some old decorative tree and watch what happens. The two fleeing guards are welcomed into the strange bunker and as the door opens you realize that a bunker is exactly what it is. One of the old 'survive the apocalypse' things you always laughed at. Even at a glance you can can see it has solid metal walls, a solid metal door and lots of room inside with shelved stuffed with food. "They weren't messing around with that thing, I bet dynamite would barely scratch it!" You think as you watch a family running out of the houses to the right, two shamblers in slow pursuit. "Even with a toddler they can outrun them" You think as the family gets to safety and the shamblers fall to gunfire.

You send you mind out and realize the mutant has been doing its job though. there are no more guards on the walls and the gunfire has stopped although is is wounded, probably a single gunshot you think. You watch as the last humans run out from the houses toward the bunker and a man gets taken down from behind by the Mutant, you quickly change it's order from rampaging to surviving and feeding and it drags the body bad into the shadows, barely dodging the bullets from those at the bunker.

You watch the humans look around desperately before all retreating inside and sealing the door. You find yourself along in the compound with your pet mutant and a small pile of dead humans.

[User] You time to feast and heal

[Assistant]
You grab the two nearest bodies and head into a house at random. You find a well kept little home and feeling oddly out of place in the clearly well-loved house you take the bodies into the kitchen and start eating there, feasting until the easiest to devour meat and organs was gone and you couldn't eat more without serious risk of your stomach splitting open.

You are about to take a limb with you but again the house puts you off and you head up empty handed after wiping the blood off your face with a cloth. You reflect on your own odd behavior, you have never respected property before but you guess that it might be different due to this clearly being a well loved home that was lived in literally until moments ago, the owners might even be alive just across the yard in their bunker, or they might be one of the dead you just ate. Either way you can literally feel how you are supposed to act here and find yourself obeying the old unwritten rules of a guest in another home without even thinking about it.

Almost out of spite to how you were just behaving you head into the master bedroom and use it for the night, leaving your mutant orders to guard you as wel as feeding during the rest of the night.

[User] You morning in the well loved home

[Assistant]
You wake up feeling a little strange in the house again, but this was no time to be put off, You have started healing but you need to feed more to expedite the process and you head back down to the kitchen. This time as you feast you start looking around and find all the things that you might find in a normal home before the infection came "Seems like they avoided the worst of everything here" You think as you gnaw on a piece of tough muscle. "Must have had a low turn rate when it became airborne and killed those who turned quickly to stop it spreading, guess I give them credit for that" You keep looking around and realize that there is a note on the fridge, a chore list addressed 'To myself' and signed "Cara" You laugh aloud "This is Cara's house!" you smile to yourself, no longer caring about the house, only thinking about how you tricked and killed it's owner as you feast.

THe next three days pass much the same way, you feasting on humans and occasionally observing the bunker but nothing changes there when you are looking and you never sense any of the humans leaving it. Your wound is closing up already so you think it is time to start doing somthing.

[User] You test the bunker, there might be a way it if the company selling it were scammers

[Assistant]
You can't sit around just healing for any longer so you decide to finally test out this bunker of theirs. You know there have always been companies selling these, some good and some scammers but also that the industry boomed as the virus first began to spread, and most of the boomer companies were frauds, installing the bare minimum for looks then leaving with the money before they had to be used.

You move closer slowly but sense no response from the humans inside, they are so close together is is very difficult to tell anything from them though. You finally edge right up to the door and still no reaction so you start your investigation properly, running through a checklist of possible obvious problems "Hinges are on the inside and the door edges form a perfect seal, walls clearly go deep underground, no windows or large panels, internal welding, the air filters are imbedded right into a 3inch steel plate..." You run through everything you can think of but find no weaknesses, only that it appears to be extreamly well made and large, the 25-30 people you estimate inside seem to have spare room.

You tut aloud as you plan your next move

[User] You leave and head back South, you have learned what you need to crush the Eastern colony

[Assistant]
Time to get out of here and head East. No point wasting any more time now that you know you have the abilities needed to take out the entire Eastern colony. "Thousands, or even tens of thousands of humans just waiting to be eaten!" You think as you load up on some meat strips and Start the walk back South.

You grab a few shamblers at first but think better of it and send them to the compound instead to harass anything that tries to live there again and walk on South alone smiling to yourself. There isn't an infected now that you are scared of as you can control them all. Maybe another harbinger could give you some problems but you know inside that you are the strongest, the alpha predator.

You work out plans as you walk. A colony as big as the one you are heading too can't be handled the same way, even with only a small number of dead, the bodies started to rot before you could devour them all so you will need a smarter method. Maybe kill a couple of hundred at the start to make sure they know you are in control of their lives then trap the others with shambler and mutant guards. You can have them in little groups, each with their own guards or you could even ring the entire colony in a wall of infected, preventing any hope of escape. "I will need to increase my powers for that one though" You think.

"Going to have to keep the majority alive, maybe use them as slaves while I feed off them slowly. a population that big could sustain me for years to come, my own little herd of cattle waiting for the slaughter." You are enjoying the ideas  when night finally falls. You find a broken down building to camp in and sleep a few hours before setting off once more in the morning.

[User] You reaching the highway from the North

[Assistant]
You move quickly the next day and cover a lot of ground by jogging and walking quickly, your hunger is already starting to return and you want to reach your goal as fast as possible. You think about grabbing the minds of some infected you pass but again decide against it, you can get stronger and better fed ones in the city. You could even grab a few mutants before crossing the bridge if you wanted as there should be a couple around there.

As dusk begins you can make out the highway in the distance and keep jogging and hour into the night until you finally get back to the furniture van with the sofa in it. You lock yourself in once more and eat a few of your meat strips, as long as you keep eating those, then the hunger seems to keep itself at bay. It never truly vanishes though unless you consume fresh flesh.

You consider this for a time, it used to be that your meals would come days apart, then weeks apart and you would have to horde scraps of human and animal flesh to get by. The hunger stayed away though, but now the more you eat, the more the hunger returns, getting stronger each time. Feasting on the humans in such numbers recently has made it stronger than ever and you can feel it constantly weighing on your mind, pushing you to kill more and eat more.

"It's like a second voice where a conscience used to be, but the opposite, telling me to kill and feast on humans, which then makes it stronger. Maybe this is a curse harbingers face, each human they devour feeds the hunger inside which then drives them to kill more an more. I will have to be careful I don't let it influence me too greatly."

With those thoughts you drift off to sleep

[User] You east with the dawn

[Assistant]
You set off with the dawn as you know you have a few days walking ahead of you at the very least and wanted to relish the sofa for a few more hours.

You keep heading East and don't find much food on the way but your powers increase even further, with you able to control and direct large groups of shamblers from a distance

You learn to differentiate the minds of shamblers and fast types, even a mutants to the South easily fall under your control as your range increases. Your tests let you control several infected at once and direct them as you please individual without lessening your grip or concentration on the others. "They will have no idea what hit them when I reach the Eastern colony" You think to yourself. Your physical abilities have also improved. You were already faster and stronger than any normal human but that has increases along with your mental abilities, you know there isn't a normal human alive who could face you in a fight and you can rip a car's door clean off its hinges with only a little effort.

It's not long after that you finally reach the bridge across the river. There are infected on it but this wont stop you now as they are just shamblers and you direct them over the sides of the bridge to fall into the deep flowing water below. After a few moment you realize that either the fall or the drowning has actually killed most of them but shrug it off as another test, they are just prey after all.

Then the pain begins. A sudden sharp stabbing right into your mind forces you to your knees. You try to fight it off and feel it diminishing, like you are holding a barrier up against it, protecting your mind with your powers, but you feel just how much strong the other force is. It feels like a glacier bearing down on your mind, slow but inexorable.

You lash out at it with your mind, trying to force it away and almost imagine your attacks as flames striving against the attack. Then the attack pauses, it cannot gain any more ground against you. The pressure is still there and the pain is throbbing in your head but you stopped it in it's tracks. You grin as you stand up as straight as you can, they probably cannot see you but if another harbinger is going to attack you then you will destroy them while standing tall and showing your superiority. You do however feel the blood streaming down your face from your nose and realize that this is the worst nosebleed you have ever had "But of course, they launched a surprise attack on me, anyone would take a small hit but I held them off, I stopped their surprise attack easily and now I can destroy them!"

Then the second weight hits your mind and your defenses shatter, this one felt different, almost ethereal but once it hit, your already stretched defense shattered instantly, letting the original attack succeed, the pain spikes suddenly . But then the pain suddenly stops.

"Sorry about this, I really am, but you are far too close to being red to get in here alive. Only a matter of days before you went fully over so it is much better you are killed now before you actually become a threat worth worrying about."

You try and respond but find that everything feels fuzzy, you are sure the voice in your head is female though

"Oh yes, might have damaged a few things there, attacking really isn't my strong suit so I might have used too much strength, well either way it doesn't matter now. Bye"

You feel a slight pain then everything fades out to black


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You lie. You can't have them know you are affiliated with him, tell them you only recently came from the North before turning East to the city centre and didn't meet another harbinger.

[Assistant]
You Lie, can't have them knowing the Truth.

"I don't recall anyone by that description, although I only recently came into the West of the City from the North, above the old stadium area. I really just passed through and didn't stay to investigate if any others were there."

There is a longer pause than before and you get a little nervous when you hear the voice again. "Ok just up ahead you'll see the underground entrance on your right? Good, that's the entrance you'll need to take, we are quite nicely set up in an old arena here, it was half underground before so makes it very defensible as you can imagine!" The tone seems jovial and the tunnel leads towards the minds you sense so you head inside.

As you walk through the tunnel which has obviously had some work done to it with reinforcements and walls removed or built you sense the humans all gathering up ahead. "Is something going on up there?" You ask down the link and immediately get the response "Of course! It's not every day they get to see a new harbinger so this is somewhat of an event! Everyone has gathered for it. Some of the minds to the East don't agree with our stance on the matter which is why we separated but we see that we are superior to humans and should be treated as such so we rule here like Gods in a way, when we say there is an event, EVERYONE attends, not that they'd want to miss this anyway."

You heartily agree with the statement. You ARE better than humans, they are your prey after all, you can see their position though. Keeping them like pets to obey and serve you before eating them wouldn't be so bad either.

You see some light up ahead and walk out into what looks like the centre of an arena with 10 foot walls of concrete topped with another 10 feet of metal and reinforced glass. The humans are all on the other side of the glass cheering down at you like fans watching a concert. Something clearly isn't right though.

You sense the minds above you and looking up you see two cloaked figures sitting on a platform that extended out from the wall over the tiered rows of seats giving them the best view both around the room and down into the pit.

"Welcome to the City Arena! Rules by the Lords of the New City, this is the place where your post-apocalyptic fantasies can become a reality, for the right price!"

You now know that something is definitely wrong as a massive battered steel sheet slams down behind you, trapping you in the arena. Even with your enhanced strength you aren't sure you could budge it without a lot of time and something to lever with.

The announcement continues though, the speakers voice amplified through a speaker system hanging high above of the roof. "Today we have a very rare treat for you, in the ring is a harbinger folks! That's right, like our very own Lords of the city he has superhuman abilities and can control infected, however this one tried to lie to the Lords and we know how they take that don't we!" The crowd responds with even more cheers.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You do not help him

[Assistant]
Life must continue. At last you have seen reason.

You watch a bit more and the elven guard is hard pressed, but it becomes apparent that he's dedicated to his duty. He strikes your Dad with a couple of sword blows to his chest. He falls cursing and swearing, before the elven guard finishes him off with a thrust to his neck.

"Heh, that's what should've happened in the first place." You say and quietly slink off.

You walk into an empty room and wonder what will happen next. You've just destroyed your existence. Though you're still here, so you're not sure what that means. Are you going to disappear soon, or will you just continue your existence until you reach your "proper time?"

You hear your Mom's voice again, one last time.

"You have chosen life as was predicted. Your time as you know it is no more…time…time defeats all. Time even defeats death…however time is not without mercy and your existence in history is not gone, just altered. …the future…the past…does it matter? You will die …all has been written…farewell son. We shall not meet again. You shall have no knowledge of any of this or what has occurred before. But your actions have preserved life, even if you are an emissary of death…"

You suddenly find yourself transported on some desolate hilltop. You have no idea where you're at, let alone how you got there. In fact you don't have too much memory of anything. All you're sure of is that you have a great knowledge of magic and that you're not truly alive.

Suddenly a ragged bunch of individuals approach, you prepare to defend yourself, but these half crazed tribals are in awe of you.

"It's him! He is the one we called upon! Our prayers have been answered! We have sacrificed our remaining livestock to appease you! Please our village has suffered a great loss. We have lost many of our people to a plague. We beg you to reunite us with those loved ones we have lost."

And so began the first steps of the Great Lich Lord's quest for the extinction of life…


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You decline the deal

[Assistant]
Fuck this. He's lying and even if he isn't, making a deal with a demon is never a good idea. You've heard the stories and you've seen the former Tulan "citizens" that debased themselves just in order to live to serve their demon masters. It never ends well.

If you are going to the infernal realm when you die, you're still not going to be helping anyone to take you there!

"Well, let me think about it….HEY THERE'S A FUCKING DEMON ATTACK COMING!" you shout at the top of your lungs. You're pretty sure at least one person heard you.
"You asshole!" Big Red growls and lunges at you which you dodge out of the way and just focus on getting back to where most of your company is making camp, yelling the whole time.

Upon hearing your warning, everyone scrambles for battle. You can hear the demons bellowing in the distance. They'll be here in force soon. You quickly climb on to the village rooftops and ready your bow as the demon hordes advance all around you.

The battle wasn't as hopeless as Big Red made it seem like it would be (He must've ran off as there was no sign of him) however, the Company does take more than the usual casualties. One of the mercenaries starts to openly complain.

"This is just fucking retarded! Why the hell are we doing this shit?" Cal complains.
"You know the score; you don't like it you can leave." The Captain says calmly cleaning off his sword.
"Yeah and then I don't get paid, which is when by the way? We'd all like to know when this contract is over! You never did tell us!"
"Oh that…indefinitely."
"WHAT?!" almost everyone exclaims.
"Look, would you sissies calm the fuck down? We got a break coming up in a few weeks. We go back to the Zalan Empire to get paid, rest, re-equip and whatever else they got there, but after the break we go right back out here. Possibly even deeper."

At this point the whole company is turning against the Captain, he doesn't look worried though.

"Are you fuckin' kidding me? You're expecting us to go deeper into this shit? You're practically asking us to stand in the middle of Hell!"
"Dunno why you're protesting, we're all going to the real infernal plane anyway when we die, might as well get used to it. Look, take it or leave it, I don't give a shit. If you want to stay, go ahead. If you want to leave now, go ahead. If you want to leave after you get your pay, go ahead. But I'm sure you know by now, if you leave don't come back ever." The Captain says and goes back to the abandoned home he was staying in.

This comment by the Captain makes you think back to Big Red's little speech, you start wondering about your future while everyone begins talking amongst themselves about what to do next. A lot of them are saying the Boss has lost his mind and is being suicidal. You can't say you disagree. In fact you're not sure you want part of this anymore. Your family might need the money, but what good are you dead to them?

A few weeks pass and your company makes its way back to the Zalan Empire. You get your payment. Almost feels like you're in the "real army" given the formal nature of it. After you get your pay, you're on your way home where you intend to stay, much like many others are planning to do. However, you bump into the Captain who speaks to you. There's a hint of alcohol on his breath.

"So can I expect you to stay on lute boy?" he asks bluntly.
"Erm…well, no Captain. I'm sorry, but going deeper into demon territory is suicide." you reply..
"Probably right, but who wants to live forever?"
"Well I'd like to at least live past the next year."
"Hah! So you wish to die an old man in your bed?"
"Sounds about right."
"Then why did you take on such a dangerous line of work in the first place?"
"My family needed the money."
"Ah yes, you are one of the few in the company that has one. One of the fewer still that actually takes care of them…an honorable pursuit. I can respect that."

You're surprised to hear the Captain praise anything that seems honorable.

"I have a family that I take care of too you know."
"Yes, I know you are married."
"Yeah…but my daughter is a captain in the Zalan army. She's stationed on the Tulan border as a matter of fact. She might even get transferred to the Grand Alliance army. Don't know yet." He says with a hint of pride in his voice, though he tries his best to conceal it.

The Captain is just full of surprises. You now know that this isn't some simple death wish, but that he's taken the job to help her out in a way. You don't know, but can only imagine what growing up with a dad like him was like. You unsure of how to reply so you just follow up with something.

"Um, that's great Captain."
"Yeah, it's great. Got a son too…he's…a wizard. He's a fuckin' disappointment… y'know you look back on your life and you wonder what you've accomplished and it doesn't mean shit in the scheme of things, at least not when the world has one foot in Hell and the other in the grave. But still you struggle and fight right? You still remain true to your nature."
"Sure I guess so." You say wondering where the Captain going with this.

The Captain sighs heavily.

"I guess I'm lucky…killing and battle are in my nature. I get to do it every fuckin' day and it never seems to be enough, even after all the years and changes… but I bet you didn't want this shit right? You probably wanted to just play that fuckin' lute of yours right? You got a gift and its being wasted due to events out of your control…but you still play that thing when you can. It's in your nature. It's also in your nature to help out your family because you care about them."
"I suppose it is."
"Yeah, nature…it's a fuckin' bitch."

The Captain now looks directly at you.

"Look I'm not gonna beg ya, but you're one of the best men I got in the damn company, and I'd rather not lose you, so I'll appeal to your nature. What's going on in the world today is some fucked up shit. Quite honestly I don't think it's going to end well for any of us, but you struggle and fight anyway. The financial aid that you're providing for your family pales in comparison to what you're doing in the long term. You're making the world safer for them so that they might be able to live. We got the Gates of Hell on one side and Death's Door on the other and both of them need to be fucking closed. I don't know if that makes us the so called good guys now, but all I know is if there's an active way I can protect my wife and even help my daughter then I'm gonna do it. What are you going to do?"

The Captain then leaves you without saying another word.

Some pretty deep words for a man who you never saw as compassionate in anyway. He does make a point though. Lately what has been going in the world is pretty bad and you wonder if not fighting today will just mean putting off fighting tomorrow.

[User] You stay in the company

[Assistant]
You might be a fool, but the possibility that the Captain knows what the fuck he's talking about can't be ruled out. If killing demons now is going to make life a little safer for your family in the future, then you probably should be apart of that. Same with the undead if it comes to that, though you're hoping that you don't need to. Fighting demons is bad enough, you haven't even fought any undead and the stories that your dad told you and that you've overheard others tell still makes you dread the day that you'll actually have to.

For now though you're going home to spend time with your family and tell them all how much you love them.

One year passes…

Five years since the Nuro Incident and you're deep in the heart of Velzix's Realm. Guerrilla hit and run tactics and sabotage have greatly angered Velzix causing him to divert forces where he might use elsewhere. You've even managed to sneak into his fortress a few times to sabotage his goals of creating a permanent open portal to the Infernal Planes. Something nobody wants except the demons.

It's odd, but the Chimera Company has been turned from an example of "thugs for hire" to "Heroic warriors" by the Zalan government, but then the Zalan Empire has always been a bit heavy on propaganda. The fact that the company is directly working for it, makes any politician that was remotely involved with the idea of hiring you in the first place to milk it for all its worth.

The real truth however is what's currently of the company is made up of the suicidal, desperate or the insane. You're not sure which one you are at this point, but in the eyes of the public, you're a hero. (Surprisingly Cal is still there for all his past complaining)

The Captain has been telling tales of his past life a lot more lately when sitting around the campfire. He talks about the people he's killed, the women he's raped, and the treasures he's plundered. Most of the stories you've only heard about in rumor from others in your Company, but hearing them come from the Captain himself makes him sound even more rotten. You're sure glad you didn't know him back in the "old days". He doesn't seem to show any remorse, though he doesn't really talk about it gloriously either. He just tells them as a story to pass the time between fighting, much like you do with playing your lute.

Every now and then he tells you to play something specific. Some elven song that you've never heard before, though apparently he really wants you to play it since he gives you a crumpled piece of sheet music containing its notes.

It's a not a complex song for an Elven one, but it still takes you a few weeks to learn it completely. It would probably take you less time, but there's the demon fighting that sort of gets in the way of practice.

The first time you play it, the Captain, closes his eyes and begins to smile. You think that's the first time you've ever seen him do that. Others in the Company are amazed as well.

With his eyes still closed he begins to speak of his family and how beautiful his wife is and how when he first met her it was love at first sight.

He then speaks of his daughter, and how proud he is of her. Her battle skills have gotten her a captain's position in Grand Alliance army. He hopes that she has many victorious battles and kills all those that stand before her without mercy.

He is silent for awhile as you play…then he speaks of his son is much harsher tone.

"A disappointment…a fucking disappointment. Fucked up somewhere…wasn't hard enough on him. Now look at this shit we're in…demons, undead…fuck it. If I'm bound for the Infernal Plane for bringing destruction to the world then I'm gonna give those bastard demons a good reason for torturing the shit outta me when I get there. Namely by killing a shitload of them and fucking up their plans as much as possible. Just hope my necromancer spawn is eventually there right beside me getting tortured as well."

You temporarily stop playing at this outburst by the Captain. Others in the Company are looking and whispering to each other. Did he just allude to what you think he did?

"What he fuck are you doin'? I didn't say stop playing!"

You quickly return to playing and nothing more is spoken of it. As it happens the song is one of the last things you play. Your lute is destroyed in a battle a couple days later. You curse as one of the few things that took your mind off this shitty place is gone. You just hope you live long enough to buy a new one.

A few more weeks pass and what wasn't spoken of, makes an appearance…

Two of the lookouts run back to the main camp one day and rush into the Captain's tent. You can hear them babbling something about son, and death and doomed. You then hear him yelling at them to shut the fuck up and speak clearly. The rest of the Company starts to pick up there weapons as if expecting something to go down and you follow suit and that's when you look in the direction where the sentries ran from and see a lone hooded figure.

None of you don't know how to react. Every instinct in everyone is telling them to attack, but the aura of power and fear he's giving off is very strong. Almost paralyzing.

Just then the Captain comes out of his tent and speaks.

"Boy, you gotta a lot of balls showing up here before me. Didn't think you had 'em either. Figured you'd be hiding in some tower somewhere."
"Yeah, well sometimes you have to do things yourself."

Weird. He doesn't sound at all like you thought he would.

[User] You attack now

[Assistant]
You know who the hell this is, it's the Necromancer Lord. You're never going to get a better chance than now to kill him and put an end to some of the madness that's going on. You muster up all your courage and quickly raise your bow.

"No! Wait you dumbfuck…" the Captain yells trying to stop you.

You arrow flies straight towards the Necromancer Lord, but it doesn't even reach him, a magical shield causes it to bounce off harmlessly. However your actions cause the Necromancer Lord to react defensively and he unleashes a ray of pure black energy which drains you of your life force entirely.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You will investigate the emissary's coach.

[Assistant]
As you approach the coach, oblivious to the screams for mercy from the battle, the coach's door is openend.

Farhan Brownhand, the emissary of Alzur, exits the coach, brandishing an evil looking, black sword. Directly behind him is his bodyguard, a nondescript man you would not give a second glance on a street, who looks startled at you.

Behind you, you hear Lucius scream, as a small group of goblins throw themselves at the magus, and as you are about to turn, Farhan's bodyguard is behind you with three quick steps, and then, with a stinging pain on your neck, your senses fade to darkness.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You break down

[Assistant]
You drop to your knees and begin sobbing, as Doctor Kessel walks over, grabbing you. You scream, as a needle enters your neck.

"Don't worry, I'm going to help you sleep for the next few hours. When you wake up, it'll be all over..."

You scream as you begin to feel sleepy, before closing your mouth. Your heavy eyelids close, as the needle presses into your veins, sending you into a deep  sleep. Knowing what they're planning to do, you hope you overdose on this rather than waking up...


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You attack the Archers in the trees

[Assistant]
You roar, running forward and jumping in the air. You grab an archer perched on one of the branches who screams, flinging her to the ground. You quickly end her miserable existence, thrusting your sword through her neck. You see another archer leap from the trees in order to escape, but slash his legs, causing him to fall to the ground. You stand above him and stab downward, stabbing him through the chest, killing him. An archer leaps onto you with a hunting knife and slices you across the back of the neck in a failed attempt to murder you. You fling him off your back and to the ground and slice open his stomach. You look up, to see the rest of the archers sprinting incredibly fast away from the battle.

"Don't bother chasing. You can't catch an Elf. They've ran their entire lives, the cowards." Karn says. "Come on men. Let's get back to camp."

[User] One Day Later...

[Assistant]
You sit at the camp, at the edge with a campfire, a pig roasting on a spit. You wait eagerly for your meal, before Captain Darruk arrives.

"Mazkil, come with me for a moment."

You struggle not to snarl in annoyance, knowing you'll miss the best cuts of pork, but nod and follow Darruk anyway. You follow him out of ear range of the camp, before he starts speaking.

"You were with Karn on the mission yesterday, correct?"

"Yes, sir."

"We lost a massive amount of men for a mission that important. I need to know: Was it Karn's fault as a leader?"

[User] You say "Yes."

[Assistant]
"Ah. I thought so. The other men's testimony said as much. Thank you. Now go, eat."

You nod, and quickly return to eat. You have to punch one of the smaller Orcs, but you manage to grab a large, juicy piece of meat and eagerly chew into it.

[User] One Week Later...

[Assistant]
You stand around a massive map, showing the Glenin Plains. Captain Durrak begins explaining the situation.

"Captain Rhian is leading the Royal Calvary forward to engage the Elvish Calvary at multiple locations. We're positioned here to launch attacks on the calvary as the rearguard crosses Jacob's Bridge and the small unnamed brick bridge here. I'll lead the main patrol on Jacob's Bridge. Karn, lead a force of your chosen orcs."

"Yes, sir."

Karn chooses two dozen Orcs, to your surprise he hasn't chosen you, for reason's you don't know. You then follow Captain Durrak as you head towards Jacob's Bridge. Thankfully, the Elvish Calvary haven't arrived, so you take up positions.

"Alright, stay low, and don't attack until I say so. Got it?"

"Yes, sir." You all reply in unison.

The Bridge is a large wooden bridge over a massive muddy creek. You take position at the edge of the bridge so you can storm on and wipe out the calvary's rearguard. A large group of Elves aboard beautiful white horses begin galloping past. They gallop past for a good thirty seconds, before there's a small break in the amount of horses galloping past.

"Now! Take them all out!" Captain Durrak roars.

You leap out of the muddy river bank and onto the bridge. The small Elvish Calvary's Rearguard, meant to defend their flanks and make sure they have the option to retreat, is only about three dozen Calvary units, and you have as many Orcs with you. You see the the lead of the rearguard, a golden armored Elvish Warrior, is on a horse which rears up in terror.

[User] You charge forward to target the leader

[Assistant] You sprint forward with your sword raised, roaring. You slash the horse's chest open, and the horse whinnies in terror. The leader falls from the horse, and you quickly stand over him, raising your blade. Suddenly, a spear flies through your chest, tossed by one of the Calvary Units. You groan as the spear embeds itself in you.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You stand firm

[Assistant]
While you hate to be uncompromising dick, you need to stand your ground on this situation. Even if Wendy does get her kids in line, who is to say they won't relapse later. Really you've got more important things to worry about than some little brats that aren't even yours.

"Sorry Wendy, it'll just be better in the long run if you don't live here anymore."

Once again Wendy is a little shocked that you wouldn't budge. She quickly gets over it though.

"Yeah, whatever. Since we're done here, I've got work to do." She says pushing you aside.

A week passes and Wendy has already found a new place and moved out. You half expect her to also quit since you know she's still pissed at you, but she doesn't. Perhaps she might know this is for the best even if she isn't going to let you know about it.

In the meantime you're worried more about your future schooling. Even with cutting back on the food, you're still understaffed and thanks to recent events, Wendy isn't quite as "enthusiastic" about her job anymore.

You just need to hold out a little longer. You figure if you can pass the remainder of your classes this year, you should be able to get a job working as an intern at the hospital while you finish your medical schooling. While that won't pay that well, you can sell the inn and live off that for quite awhile especially if you get a cheap apartment, maybe even a roommate.

All great plans, but it would help if you could get the backing from one of your professors. It's possible that one of them could really help you out if you explained your situation. You can think of two that might help you.

You advanced microbiology teacher, professor Gossey has always been a friendly sort and you know for a fact that she hasn't had a problem helping out her students in the past.

Your advanced anatomy & physiology teacher, professor Kovas isn't as friendly, but he's always made a point of praising the work you turn in.

[User] You professor Gossey

[Assistant]
After her class you approach Dr. Gossey about your situation, she of course is sympathetic.

"Yes, yes, I understand. It must be hard for you, running a business like that and attending school, let alone paying for it all. I'm not exactly sure how I can help though, I have hired all the student assistants I need and I doubt if you would have the time for it anyway."

"Isn't there something I could help with, I dunno like an experimental project I could participate in or something?"

"Ha ha! No, I'm not Dr. Kovas…but now that I'm thinking about it I may have something. You are aware that my other specialty is zoology right?"

"Yes, I know, you've even discovered some new species in the past."

"Ah back when I was younger and more adventurous. Nowadays I tend to hire adventurers to explore for me to find strange and new beasts."

"Wait, you don't want me to go seeking new creatures do you?"

"Oh no, again you wouldn't have the time and you could get killed without the right equipment and proper training for such a thing. However, you do own that inn of yours do you not?"

"Yes, I own it."

"Good, now I'm going to let you know something that few other do and you must swear that you will NOT mention this to anyone else on campus especially staff!"

"I won't."

I have funded an expedition to the Sotakan swamps south of here. Naturally this was incredibly dangerous for several reasons, but most of which is the capture of the elusive daquala. I'm sure you've heard the stories of the beast."

"Stories, I've heard it's more legendary than anything. Don't the Sotakans revere it as the living embodiment of one of their gods?"

"Something like that, anyway the university wasn't too keen on this expedition and refused to help, so I had to use my own funds. I've gotten word that the adventurers I hired have succeeded in their quest, but I just need some place to keep the beast for awhile before I can clear everything with the university like potentially dangerous wildlife, rogue funding, ignoring safety measures, and the rest of usual red tape shit. Your inn would be a good safe place to keep it I think and I'd certainly pay you well for your trouble, plus you'd make money on the adventurers I hired who will stay there."

This information is a little overwhelming and you have several questions.

"Okay, first of all how dangerous is this creature? I mean how do you know they got it? I thought it was more of a scary myth than anything else."

"I know they got it, because after I received a message from the adventurers that they had succeeded, I took a trip last week just outside the Elven-Sotakan warzone to see it for myself and the creature in question fits all the common descriptions of a daquala, as well as some of the more fantastic descriptions. The only reason why I didn't bring it with me is because I'm trying to keep this as quiet as possible and I can't be seen with this creature until I clear it with the university first. Plus I knew I was going to have to figure out a way to indirectly bribe the Klyton Milita not to ask any questions when this group brings the beast through. As for how dangerous the daquala is, well apparently it killed one of them, but if you're worried that this is some hulking monster, it isn't. It's about the size of a small dog. It isn't even that noisy and spends most of its time camouflaged and sleeping. The adventurers I hired will still be looking after it while they stay at the inn, so you shouldn't worry at all."

This all still sounds a bit dangerous to you, but after asking exactly how much money Dr. Gossey is going to offer you for this task, you really can't refuse. You agree and Dr. Gossey thanks you and gives you the names and descriptions of the adventurers who will be arriving to your inn in a few days.

You spend the time in between preparing your best rooms and keeping them unoccupied in preparation for the adventurers. This causes a few questions from your staff who notice you're turning people away from staying here, but you just tell them that you've got some special guests coming who are going to be spending a lot more money.

Eventually one of the adventurers arrives. He's a wiry man with a goatee and wearing leather armor with a couple of flintlock pistols strapped to his sides.

"You must be Hanon."

"And you must be the inn keeper. I trust you have our rooms ready?"

"Yes, four of you right?"

"Two actually, used to be six at one time, but more loot for the rest of us I suppose. I'm guessing you have a cellar where we can keep the beast?"

"I have a cellar, but I was told you'd be keeping with you."

"Oh no, we're not spending anymore time with that fucking thing! It might not live up to the legends, but it's dangerous enough."

You're more than a little worried now.

"Uh…should I even be keeping it here?"

"Probably not, but I'm guessing that Gossey's paying a lot so you're willing to risk it. (Sigh) Look, we've got the creature locked up in a mithril cage with three spell wards on it, it's not going anywhere, but we're just sick of damn thing and all the trouble we've had to go through to capture it ALIVE. The little bastard seems calmer in the darkness, so I figure your cellar will be a good place to keep it while we wait. I'll check on it twice a day, it'll be fine."

This is all starting to sound a little more complicated, but again you don't have much choice. You're going to have to get Alan out of the cellar though and you'll have to make sure none of the girls get any drinks from there.

"Okay, I guess bring it on in then, go around the back though, it'll attract less attention."

Hanon nods and heads outside, and you quickly go get Alan to explain to him that you need him to sleep in one of the rooms you originally set aside for the adventurers. He doesn't quite understand why, but he obeys your orders to not go into the cellar for a while.

You open up the backdoor and see Hanon and a very large man carrying a cage with a black cloth over it. He must be Benjamin. After a walk short walk, you pick an unused part of the cellar to place the daquala. No sounds have come from the cage at all.

"Is it alive?" you ask.

"Yeah, it's alive, it just sleeps a lot. Good thing too, because it's quite vicious when awake. I'll have to feed it in a few hours though…hey I see you got your own brewery here." Hanon says looking over at your stills. You didn't even think about that when you brought them down here.

"Oh yeah, that…uh I trust you won't tell anyone."

"Bah, if we're keeping this daquala situation quiet, you certainly don't have anything to worry about. Okay I think Ben and I are heading up to our rooms, it's been a damn long trip and actually sleeping in a bed instead of the fucking wilderness for once will make a nice change."

As Hanon and Benjamin head up to their rooms you immediately call the rest of your staff to tell them to not go into the cellar for awhile and if they need to refill the alcohol, you'll do it. While this creates less work for them, they're getting curious about what is going on. After all they're seeing adventurers come out of the cellar, Wendy already noticed the cage being brought into the back of the inn, and the various other changes you've been making lately.

At this point you figure there might be fewer potential complications if they know what's going on, so you explain everything.

"Oh that's fucking wonderful. You're using this place as a zoo for dangerous animals now?" Rita says.

"Shhhh! Keep your fucking voice down!" you say.

"How dangerous is this thing? I mean could it get out? I heard stories about the daquala when I was a little girl and they still scare me to this day!" Eliza mentions.

"It won't get out. Precautions have been taken. Trust me."

"I sure hope so, because if that thing gets out and attacks one of us…well I don't think I need to mention how much shit you'll be in. Did you tell Alan to get the hell out of the cellar yet?" Wendy says.

"Yes, he'll be staying in one of the rooms upstairs and I told him to not go into the cellar."

"Hmmm well I guess I'm glad you threw me out of this place when you did, because there's no way I'd live here with a killer monster in the cellar. Still, you're putting us all in potential danger so I'd say that entitles us to some hazard pay doesn't it?"

"Yeah! What Wendy said! Hazard pay!" Rita agrees.

You almost wish that they'd just refuse to work at all, but you just sigh heavily and come to a fair agreement on "danger" pay while the daquala is at the inn. You just hope it isn't too long of a stay since that money that Dr. Gossey is paying you is supposed to go to finishing up your tuition.

The next few days go by relatively uneventfully and it's business as usual. Hanon checks on the daquala periodically to feed and sedate it somehow. You wonder how he's doing it and he says with magic of course. You have to say that by his look you didn't think he was a wizard. He and Benjamin spend a fair amount of money in the tavern so it sort of offsets the danger pay you have to give your staff. Everyone stays away from the cellar, except Alan who forgot he wasn't supposed to go down there, but fortunately Eliza stops him before he got down the stairs.

After a week goes by you ask Dr. Gossey when she's going to take the thing, but she says she's still working on the university faculty, as compensation for your patience she gives half of your money now. That's great and all, but your concern is more of a safety issue now. The magical meat or whatever hell Hanon has been feeding the daquala isn't keeping it appeased anymore and it's been more "vocal" lately. Hanon's also been keeping the magical wards on it for about a month now, and he's feeling tired all the time now due to the constant drain.

Another couple of days and Hanon's ready to dump the daquala on Dr. Gossey's doorstep and be done with it. He says he and Ben have gone way beyond what they were paid to do. You sympathize and you want the daquala gone as much as everyone else, but you're concerned that if he does this, it's going to fuck up things between you and your professor, not to mention the rest of your money.

[User] You let Hanon go to the university

[Assistant]
You don't think you could stop him if you tried, but you do try to minimize the damage by insisting on going with him and trying to talk to your professor first. You suggest going tomorrow night when you know she'll be working late in her lab and there won't be a lot of other people around.

"Alright, but whether or not you manage to talk any sense into this bitch, she's getting her monster tomorrow and forking over the rest of our pay!"

The trip to the university is an awkward coach ride. The daquala is growling loud enough for people to know Benjamin is carrying something alive in the covered cage, but fortunately you get to Dr. Gossey's lab without incident. She of course is surprised to see the three of you.

"Uh hello, I wasn't expecting to see you three… wait did you bring the daquala with you?!"

"Damn straight! We've completed your task for you and then some! Time for you to take this fucking thing and pay us the rest of our money!" Hanon yells.

"I'll do no such thing, I haven't managed to clear things up with the dean yet and I still have some…look I don't have time for this, you tell them!" Dr. Gossey says to you in an exasperated tone.

"Uh, I don't think that's going to help professor. Look surely there's a good strong container to hold this thing in here at the university and I'm pretty sure it can just be fed any sort of meat. Can't it be held here for now? Just keep it here in your private lab until you clear things up."

"NO! If anyone found out I'd be ruined! I've risked everything to get the beast, and I won't lose it all by keeping it on campus because of stupid rules! Now get it out of here now!"

You've never known professor Gossey to be so irrational, but she's going into overkill with this daquala business. You don't really understand why she can't keep it here. It would probably be better anyway since she could study it while she tries to do whatever "red tape clearing" she says she needs to do.

"Alright fuck this stupid shit, Ben drop the cage over there, we're getting out of here…but we're also getting our money. I suggest you pay up, before things get ugly." Hanon warns.

"I'm not paying you anything else! I told you when the job is done I will and not before! What? What will you do, kill me? You'd never get away with it and I assure you I am not as defenseless as you might think! And as for YOU, if you don't stop siding with these glorified mercs you won't only not get the rest of your money, but you also won't be passing your class!"

After a couple more threats back and forth, and you trying to make peace between your professor and the adventurers, Hanon pulls out one of his pistols, Benjamin draws his axe and Dr. Gossey runs to a panel nearby which slams a adamantium shutter on the lab door sealing everyone in, she then produces a vial with a stopper on top.

"Hold it right there! One more move and I fill this place with the black pox plague!"

"Oh fuck! Come on everyone stop fighting!" you say backing away from everyone and looking for someway of getting out of the lab.

"Yeah right! Like you'd infect yourself!"

"Fool! Don't you think I've take the antidote already?"

"Bitch we just spent a month in the Sotakan swamps getting bit, stung and exposed to several diseases they probably don't even have names for yet. I'm pretty sure my magic can cure black pox!"

"Well let's find out then!" Dr. Gossey says and shatters the vial to the floor!

You can only look on in horror and sink to the floor in hopelessness. You don't even pay attention to the events that happen next.

Benjamin chases Dr. Gossey around the lab with his axe and while he's doing that, Hanon casts some sort of spell. Of course with Hanon no longer bothering with up keeping the spell wards on the cage, the daquala manages to finally bust out of its imprisonment due to ravenous hunger.

The daquala leaps on Hanon and tears into his neck releasing an arterial spray all over the surrounding area.

"NO!" Benjamin bellows and charges at the darquala who jumps away from eating Hanon's body and camouflages itself. It doesn't help it much though, the lab isn't like the dark expansive swamp and Ben is a big man with a big axe, he just starts chopping at everything and sure enough he eventually manages to graze the creature.

The daquala and Benjamin engage in a short battle, but ultimately Ben proves to be stronger and better armored. He manages to grab it in mid leap, throws it to the floor, stomps on its body with one of his heavy boots and finally brings his axe down on its head, killing it for good.

"Fuck, I told you bastards to just wait a little while! Now look what you've done! Eat lead asshole!" Dr. Gossey yells and shoots Benjamin in the head twice. He teeters a moment and then falls in a heap near the darquala.

Meanwhile you're still rocking back and forth and babbling about how all you wanted to be was a doctor and how you're going to die.

"If you're worried about black pox, you needn't be, there wasn't anything in the damn vial. I'm not crazy enough to release a plague. Now I'm sure Hanon and Ben coming here was probably out of your hands and you were just trying to play diplomat, but I suggest if you still want to be that doctor you always wanted to be, then you need to do what I say right now…"

Dr. Gossey orders you to help her clean up this mess. The corpse of the daquala is placed in a new container. She says she can probably present a dead one without as many problems. She really was hoping for a live one though.

You ask her about the bodies of the adventurers, and she tells you grab that axe and start chopping them up. She then opens up another panel, presses a few buttons to reveal a secret passage. She enters the passage and comes back out with a big dumpster on wheels.

"When you hack them into small enough pieces, put them into this dumpster and feed the wazia in the next room. Don't worry he's quite tame; just make sure you throw the parts at him from a safe distance.

You snap out of your shock. A wazia? Those huge things live in the Cloudspeak Mountains and they've been known to even prey on trolls and small manticores! You're almost about to question Dr. Gossey about how she got one of those things, but you stop yourself. The why's and how's aren't even important right now, what matters is getting out of this mess.

After stopping yourself from vomiting several times during your dismemberment of Ben and Hanon, you proceed to nervously feed the wazia, which isn't even chained up. You half expect it to gobble you up in one gulp or even Dr. Gossey shutting you in, neither happens. You toss limbs near the beast and it eats a few, and ignores the rest. You presume it will eat them later and you get the hell out of there.

"You see why I couldn't have yet another illegal creature on campus? I'm already running a risk with that wazia. If you think what happened here was bad, you should've seen what happened when the adventurers I hired were demanding payment for that thing! Speaking of which I suppose I should pay you the rest of your money. Sorry about the threats before. It was sort of a tense moment you know. I'm sure you understand."

You just nod and don't argue. It's unspoken that you won't be saying anything to anyone about this. What could you say anyway? After Dr. Gossey gives you some new lab clothes to change into, you head home exhausted.

The next day you don't even bother going to class, you sleep in late and spend a majority of the afternoon sitting in your room thinking about some of the shit you've done to achieve your goals. Serving homemade alcohol without a license seems to be the least of your crimes now.

"Okay, okay, I just did what I had to do. It's all for a good cause, I'm just trying to better myself." You say and try to wipe your concerns about the morality of it all. You then head downstairs to the surprise of Wendy who figured you were at school.

"Stayed home today eh? How come you didn't come down when I opened this place up?"

"I was busy."

"Hmm, okay then. I know you left with those two adventurers and that monster last night. I'm guessing that business is settled then?"

"Yeah, it's all settled."

True words in many ways. You have enough money to continue your education and with this financial pressure off, you easily pass the rest of your classes with no worries. You later sell off the inn (Which pisses off Rita and Wendy who now have to find new jobs, Eliza and Alan are a bit upset as well), get a cheap apartment near the campus and given your close relationship with Dr. Gossey you get a good job working at the hospital while you complete medical school. It isn't easy of course, but given what you've already been through you're able to handle it.

Eventually you do fulfill your goals of becoming a doctor. You don't stay in Klyton though. You have too many bad memories and reminders of "bad things" going on there in general. So you move to the Delantium Kingdom, specifically a border city called Sivak, which has great demand for doctors at their new hospital. The rest of your life is a relatively good one.

Still, you do have your bouts of guilt every now and then with some of your choices that got you to where you are, sometimes wondering if you could've handled a few things better at the inn.

Who can say, but in any case your days as an innkeeper are long over.