[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] The Ghouls. (Optional)

[Assistant]
The Ghouls are, to put it simply, unhappy. From devout followers of God to what they believe are demons. If you weren't the leader of the City, you'd perhaps find it amusing when a Ghoul would attempt at suicide, only to find themselves un-killable by normal means. It's a sick kind of amusement which you don't take part it, though you can certainly see the appeal.

They mostly live wherever they used to anyhow, only now they depend on your monthly visits when you give them vials of blood which the parents hide from their children. Almost every-time you appear an enraged male tries to fight you, but they're quite simply no match. It takes a while, but it's relaxed, for the most part.

You have more or less recognized that only time can repair the fences torn down. Perhaps one day they'll understand.

What you do realize, however, is that you'll need lots of blood to maintain this, and as such you have to make monthly visits to the old Zealot-HQ, where the twenty humans left serve as 'blood-donors'.

You stop off at the old Zealot-HQ, where the twenty-or-so remaining humans are still kept. You open the metal doors, where what used to be a cafeteria for Zealots now holds Ghouls, carefully placing vials of blood into specific containers, storing them in an unused cupboard. As you enter, the Ghouls rise at attention and salute, before scurrying out of the building. They know why you're here.

Once a month you have to extract more blood out of the humans, as well as make sure they're scared enough of you so they won't turn on each other. It's happened before, and you have to make sure it doesn't happen again-- after all, your society is defendant on feed.

You move forward and to the right, opening another door which leads to a hallway, which leads in to another door whom's staircase leads to the basement, where the humans are kept. You go down the steps, flipping a light-switch as you do so. The lights are dim and buzz a lot, but the Zealots installed a powerful generator can probably work for several more years.

The humans, shackled, pale, and grim, peer at you in the dim lighting. Their faces express nothing but disgust mixed with fear, and they say no words to you. You reach for a flask with one hand, and the other grasps the wrist of a young girl. She must have been ten before you took the City over, and now she is... Developed. Mature in physical, and probably would be attractive if she wasn't as pale as the undead themselves. You bend down and look at her straight in the eye as your claws rip into her wrist, and as blood pours out into the flask below she doesn't even cry out in pain-- none of them do, they just watch. When the flask is several centimeters full you patch her wrist with a large band-aid filled with alcohol. At this she winces when you place it on, her slender frame shivering. You stand back up, and stare at the others, watching you as you get ready to leave, placing a cork in the flask. You turn back around, finished with only one of your tasks concerning them.

"Where is your god?" You question the humans.

None of them answer, they just stare blankly at you, soulless.

You point to one of them, one that has the soiled garb of a minister, "Where is your god now, human? Where has he gone to protect you in your time of need? In case you didn't know, an entire year has passed since your holding, and behold nothing has succeeded in saving you. You are hopeless."

They maintain their silence.

"Your only possible hope is to become one of the fallen, one of the so-called 'Demons' you once told your children to fear. Today I give you that option, to live eternal unlife, not the death that awaits you."

One or two look up to you, some in fear, some in disgust, and some of interest.

"Those who wish to join me can. Stand up, throw away your principles, and you shall join the magnificent civilization that has been created in God's absence."

The girl you just cut speaks, "If- if I join you... will, will my child be safe?"

You raise an eyebrow, only to see one of the young men, close to her, holding her hand tightly. You notice a slight bulge in her stomach. You rub your chin, "Aha..." Perhaps that would be a better method to keep the City living. Use the thirty here to reproduce more children to feed off of... "Yes, he would. You and your mate may stand, for we will take care of you."

With a weak smile, the girl trembles to get up, while the male solemnly helps her up.

"Indeed, I didn't expect for you to be able to... Be intimate here, but this is for the best. Whomever wishes to be fruitful, and to multiply, will be granted access to the World above. The rest will continue to stay here."

Several more haggard men and women stand up, just barely able to with their shackles. With a powerful strike, you break the metal holding them, and the thirteen men and women stand behind you. The rest of them-- a truly hopeless pair of twins who still believe in their deity just wait there, watching as you take several of the men and ghoul them in front of the emotionally scarred group, the blood spraying over them. They stare blankly as you grab at the oldest human, and swipe at his neck-- revealing all of his ruby red blood before he could even react.

The boy of the pair stares at you angrily; and knowingly, that he couldn't possibly fight you. The other of the two-- an odd looking girl with a bizarre paper-hat on her head-- one shaped like some sort of boat-- doesn't even react, truly mortified by your actions.

As the youth glare at you, you deftly snatch the hat from her head, unfolding it slightly to read what the blotches of ink read. The brother breaks out of his phase just to push at you, trying to get the hat back only for you to easily push him back several meters with but a flick of your wrist. Just glancing at the paper, you recognize the format to realize that it is not recent-- pictures of gardens and open-houses primarily being the subject of the paper. Boring.

You drop the newspaper on the floor before motioning to your new workers to follow you. Soon enough, you place the mates into their own 'cells', houses under lock and key. Every several days you watch to see how things are, and whether their efforts to make children for you is working.

Unfortunately, it seems like it will take years before you can harvest the fruits of this brilliant plan, but at the very least it seems like a good investment...


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You lieutenant John Hallett

[Assistant] You join Lieutenant John Hallett aboard the HMS Penelope but unfortunately neither of you are destined for a long career. You continue to suffer from malaria you became infected with during your voyage and your health worsens. Despite the fact you are both in your early twenties it quickly becomes apparent it is fatal. The two of you journey to Hallett's home in Bedford where you succumb to your illness.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] Continue

[Assistant]
There is no point blowing it by being pushy now

"Ah of course, that is a pretty smart precaution" You begin "But as to my future, you say that as if it involves options?"

Cara immediately replies with a smile "Well of course it does, we aren't keeping you prisoner or anything" she pauses "Anymore" She adds with a wink to which you grin. She then continues a little more seriously "Basically you can join us, or head on your way. I would much rather you came with us though" and you can definitely hear some hopefulness in her voice "Perfect, she completely trusts me, this will be easy now" You think you yourself, smiling all the while.

"Well I would love to join you all, it will be much better than being alone again after what happened." you carefully craft your voice to make sure they understand you are referring to the lost friends you spoke about before and you watch them both immediately react like proper normal humans, putting on their caring faces and trusting you more "Honestly this is too easy, they buy anything I tell them" You think as Cara takes you hand, leading you outside. "Well, you are with us now! She announces "And since you have joined us we can do a quick introduction before we head off to the compound!"

The guards chuckle and wink at the fact you are holding hands the moment you exit the hatch and Cara drops you hand, blushing, but berating the guards for being childish. They are now close together and distracted, but they said you were heading to the compound right now.

[User] You hold off, they can get you inside a compound full of humans, that is worth the wait.

[Assistant]
Leaving them alive for a couple more days to get inside the compound is well worth it, you can eat them after that and once you have a proper plan. Time to keep getting in their good books.

You make the polite small-talk with the guards to introduce yourself and do your best to be as nice as possible. After a few minutes the guards indicate it is nearly time to move and Cara jumps and looks like she is about to leap back through the hatch "Oh, lost track of time, we have to set out soon if we want to make our safe point soon!".

You dodge ahead of her though and offer her your hand to climb back through. She raises an eyebrow and says "oohhh, being a gentleman today" before accepting it and climbing through while the guards chuckle to themselves. You climb through after her, thinking about how to keep in their good books.

Once inside you find her waiting and before you can react she kisses you on the cheek saying "You're very sweet" then spins and heads over to the food bags. You finally catch onto the situation "She is actually flirting with me!" It has been years since you even though about things like that but you are sure now that she is actually flirting with you, a harbinger.

"Well she doesn't know I'm a harbinger, and I did save her life" You look down at yourself "And thanks to being a harbinger I am actually a bit of an Adonis, I guess it makes sense."

Somewhat dazed by the revelation you start helping picking up the sacks to help carry them.

[User] You starting out for the compound

[Assistant]
With you all carrying bags there isn't too much and you make sure you take two of the heavier ones so Cara gets a single light bag to carry, and you know she notices "Well the plan is to stick with them for now and be trusted so this is the easiest way" You think as you all begin walking.

The way is fairly simple as you had guessed, follow the road North for a couple of days and you will see the compound with big obvious walls and smoke above it from the fire pit "We used to be more cautious" Cara explains "But once the raiders were all wiped out it didn't matter so we can make as much smoke as we like!" You smile in response and begin trading stories with her. It seems life out here was very different from the city once the infection had taken hold.

"It was all small communities here" She begins "Farmsteads and walled places like ours were the gathering points. There was so much food grown out here scavenging has never been a problem so people banded together. Sadly some of them for other reasons, The infected were bad at firsts, roving mobs of them dozens strong were seen coming out of the city or down other roads and they would simply overwhelm places without walls or defenses with their numbers. It didn't matter if you shot fifty of them if the last 5 got inside to bite everyone and turn them too." She pauses and seem close to tears when you realize she is speaking from experience.

"Crap what are you supposed to do now?" You desperately try and remember the proper way to act when courting but when you look at her again and the gentle haze of her mind you realize you are moving automatically and you put your arm around her. "Oh perfect, comfort, going to have to really remember what it was like caring about humans for this to work. It's not like hanging around with males just being gruff and defensive the whole time".

Cara instantly smiles when she notices that you dropped a bag to hug her and with a quick wipe at her eyes she jokes with you "You are not supposed to drop fruit and vegetables on the ground you know?" You quickly take your arm away and pick the bag up again realizing that you hadn't even noticed dropping it, but you are thrown off again when she kisses you on the cheek again saying "Thankyou", then as chuckles break out behind you from the men she follows up with a shouted "Shut-up or I'll poison your food tonight!". You laugh aloud with her before she takes up her story again.

"Right, where was I. Well as you guessed that is what happened to my family. Our little community didn't have walls and we were over-run, maybe three of us escaped and ran all night. It was a long way East of here, we were separated by morning and I just kept going until a scavenging team found me living in an orchard alone and I joined 'Safe-Haven'. You immediately give her a look and raise an eye-brow, she sighs before going on "And yes it is a stupid and corny name but it fits ok? Anyway, that was some years ago, right after the city fell. After that the issue was the raiders. It seems that some communities decided that keeping trucks running and using guns to steal from others was better than scavenging. They probably killed more communities than the infected did, the burnt out places South of here were all their work if you saw those. They attacked the weak themselves but if a place was strong like ours they would kill guards in a surprise assault and open the gates just to release infected inside, then return the next day to see if everyone was dead."

"they sound like cowards, if you wish to fight then you can do it with your own strength" You say after a moment, Cara give you a strange look "You're a funny one you know, most people would say how terrible it was to attack other humans bla bla bla but you just called them weak for not doing it themselves." She cocks her head to the side as if observing you differently "You really are interesting!" She gives you a big grin then calls lunchtime.

[User] You walking talking and eating

[Assistant]
The next couple of days pass with the same routine. You walk with Cara chatting and carrying the bag while the other three walk behind you with their own conversation. The going is slow, not because it is difficult but simply because Cara sets a slow pace and no-one else is in any more of a rush to get anywhere it seems so you enjoy the leisurely stroll through the countryside.

Even the food is tasting good, generally normal human food taste terrible and makes you feel like you ate a lump of dirt but each time you stop and eat the food tastes better. The evening of the second night you accidently let speak your thoughts instead of just thinking them "I can't believe this tastes good!" you say as you bite into a bowl of stew Cara had just made. You hear an immediate hiss from the other men and turn to see Cara leaning in close to your face "oooohhhhHHH? surprised that it's good? Surprised that I can cook?"

Whether by luck or design, every hour you spent with Care let you remember more about what being a human was like so you know well enough just how much trouble you had somehow gotten into with your innocuous comment. "I can dig my way out or I can dig myself deeper into a whole, best not to dig myself deeper" You think. but You are not given an option as you immediately hear her saying "I'm waiting?". You panic a little "Crap it's not as if I even insulted her!" You finally try and explain seeing that you had no choice and she was beginning to brandish a knife at your throat.

"No, erm I meant that I haven't tasted anything like this in years, even before the infection. I generally hate eating cos everything tasted like crap in a tin but this was just so good I was surprised it was even possible." You grin weakly and consider having to defend yourself from the knife waving close to your own throat when Cara suddenly grins and sits back down to eat her own food "Good save, I give you that." She announces and the three other men clap in approval. You just keep eating until Chris pats you on the shoulder and whispers 'good luck' before walking away from the fire "I'm checking our safe zone is still secure, if I don't return in under ten minutes, you know the drill. One of the guards gets up and heads off with him.

You finally turn to Cara "Chris and you used to talk a lot but he has kept a little separate since I join up." She keeps eating as she replies "Oh, he isn't jealous, he has a partner back in the community so don't worry about that." She gives you a quick smile before going back to shoveling her food into her mouth "unexpected but I guess good, she though I was checking if she was available, this works out too". "Well that's good then" you say aloud and get another quick smile as the two return and let you know that the current safe zone is still in fact safe.

You are all lead to a very old looking square building with a tin roof and solid looking door "So yesterday it was the second floor of a barn, and today it's a shed, seems like we are going down in the world" You announce and get a couple of smiles as everyone heads inside. Care quickly grabs you arm and leans in close "Don't worry, if you get cold we can cuddle for warmth!" She announces a little too loudly before jumping away again and dropping her bag off in a corner.

You realize you are blushing, so do the two guards who once more chuckle as they secure the door "Stupid chuckle brothers, do you ever actually speak or just chuckle behind people all day long?" You announce, only to send them both into fits of proper laughter. You simply sigh and lie down. Cara does pick to lie close to you but still far enough away to make the message of 'Don't try anything' clear enough. She also makes sure you get the message by telling you "Don't try anything" loud enough for everyone to hear resulting in howls of  laughter again.

[User] You morning arrival at Safe-Haven

[Assistant]
You are awake well before dawn again and check the surroundings for infected but only find a couple of them nearby, both alone and near death anyway. You send them away and realize just how easy it was to do "Seems like my abilities are developing even without use or human flesh." You think to yourself while the others slowly wake up and join you for a breakfast of fruit.

"Right today we reach the community!" Cara announces, immediately followed by Chris retorting "Where we would have been yesterday afternoon if you walked faster." She scowls at him before replying "Well I didn't see you taking the lead or speeding us up did I?" She grabs her bag and swings the door open "come on then!" she shouts as she heads out leading the rest of you to pack everything up and grab your bags to follow her.

You find her waiting outside and clearly in a good mood. she slips her free hand through your arm while she tells you about what to expect "So it's a lovely little walled community, big solid walls and railing around a nice grassy area and pretty houses. It was a kind of rich person 'out of the city house' type thing so everything was very well made and cared for. You should see it any minute now actually on the horizon as we are not far off!" You don't tell her that you can already make out the grey smudge and smoke in the sky from here as you are pretty certain no normal human could. "Sounds lovely" is all you say as she goes on to tell you about certain people and specifically her own home there and how much she likes it and thinks you will too.

You let her talk and make all the right agreeable noises when required while you scan the surrounding are for infected and humans, You can once more Sense a few scattered shamblers but that is about all the infected that seem to be left out here, up ahead though you can definitely sense human minds, the glow of a normal's mind is now totally unmistakable to you. You also suddenly realize that you aren't hungry when you look at it. Normally seeing a human wa enough to make your hunger spike but you haven't felt it in the last two days, even when looking at their energy filled minds.

Then it stirs and you feel it  hiding in the back of your mind again "I guess thinking about it was enough to trigger it again" You think as you do your best to forget about it again as you all close the distance to the compound.

[User] The Safe-Haven of Safe-Haven

[Assistant]
As you get closer the smudge resolves itself into a large grey wall topped with small spiked railings. The gated community.

You keep your pace slow, you aren't sure if a normal human could have noticed the smoke and walls yet so you play it safe and wait a few more minutes before obviously turning your attention to the wall. You look carefully as you approach. The walls are High, maybe 10 foot high and 12 with the railings, the spikes on the top were surely ornamental before but they have been sharpened now into points and you can see men with guns looking over the walls at various points. They are clearly the guards as they are holding guns however they are also clearly relaxed. they probably haven't had any real excitement since the raiders died out a few years back.

You look carefully at them and realize that none of them is actually reacting to you at all. you look around and realize that most of you is covered by farm hedges and gates so that unless they were being vigilant they wont notice you for a few minutes yet.

"Well the wall certainly looks impressive from here, but shouldn't the guards have spotted us by now, I mean we are out on the road?" Care is about to respond when you hear a bell ringing "Wel, they just did!" she announces happily. Now when we get to the gate we are going to be harassed by Boring, we call him that cos it is what he is. Anyway just be polite and he will open the gate, he just likes to act tough to seem like he is in charge." She quickly gives you another kiss on the cheek and says "Now remember I saw you first." Before walking ahead a little so she reaches the gate first.

You are wondering what she was meaning when you hear the call from the gate "Who goes there" and the immediate response from Cara of "Oh shut up Boring and open the gate already!" you just sigh and mumble "so much for being polite" you hear a chuckle as one of the guards passes you and adds "As you have probably noticed, subtle is not really Cara's strong suit. good luck." you nod to him then join the group at the gate holding the bags while the little drama plays out.

By the number of people on the walls laughing you can guess that this has happened before and more than once. You can also tell it isn't serious by the number of them laughing as the man up top repeatedly tries to tell Cara off and explain procedures and rules and that your group is late while she just insults him, calls him boring and tells him to go die because he is so old.

Eventually you are told to prove you have no bites and remove your shirt and give them a turn so they can see, then you hear a female voice whooping at you from the wall and actually feel embarrassed. You get dressed again while you think about how strange it is for you to care about what a human thought. The gates swing open and Cara immediately breaks into the big grin and waves you inside.

As you walk in through the gate you get your first proper view of the little community, apart from the surrounding wall and wooden walkway you couldn't even tell that the world had ended outside. There is a group of nicely laid out houses in the center, a play park, a couple of mechanical looking buildings with tools and machinery inside and even a generator next to them.

The people are the same, clean clothing and all smiling and chatting as if the most horrific decade in human history wasn't still fully underway just past the gate you had walked through. One of the guards hops down behind you and several of the people come over, one is even carrying a toddler. The guard starts introducing everyone and you give short pleasant responses before realizing the thing that was bugging you the most. You look like a hobo, a hobo who had something die and rot on it's clothing recently and everyone around you is clean and well dressed for a rural community.

Your realization and glances at your torn and stained shirt must have registered as one of the women cuts the guard off "Let the man rest and get a change of clothing first before he gets embarrassed!" You are about to object when you hear a whoop from behind you and a female guard from the gate comes running over "I'll help, just wait till you see him with his shirt off!" The older woman tuts at her "Briar, behave yourself!" but she just grins and turns to you "Ok lets get you out of that shirt so I can burn it!". You don't actually feel embarrassed about it and you haven't cared what humans thought for years but you do find it strange that the social conventions still hold such strong sway over you "I wonder if they lingered around in the back of my mind of all this time being nice to Cara has helped them resurface?" You think as you pull your shirt off and hear another whoop from Briar as she takes your shirt and heads off to a fire-pit near the walls. You also get some approving looks from the other ladies and glance down at your perfectly muscled self, "here we go again." you think as you let the crowd of women take you over to a shed and hand you some new clothing and let you change in private.

When you finally come out there is a larger crowd, including men ready to greet you and show you their little community. They take you on a whirlwind tour, showing off everything like proud parents showing off their firstborn child. It is all as you first saw, nice well loved little houses and a couple of old barns used as machine shops, The one thing that catches your eye is at the back. A huge metal door leading into a metal corridor that seems half buried at the back of the compound.

"That's our bunker!" One of the men proudly announces "If everything else fails, we can all live in there for months without any worries!" You make a mental note to check it out.

[User] You first evening in the haven

[Assistant]
You are shown to a house that looks less well kept than the others and are told you can use it as your own "An old member, called himself 'Playa' used to live here, sadly he was on a scavenge when they got attacked, him and his partner never returned so now it's yours." You thank them and head inside, finding yourself automatically wiping your feet as you do so "Oh come on, I haven't wiped my feet in years, what am I doing?" You head upstairs and find a nicely laid out bedroom complete with a full bead "Although I really can't complain about this!" You hop onto the bed and relax "Even better than my van-sofa!" You think as you begin making your plans.

You start by stretching out your senses and trying to count the humans, you find that they are often too close together to count perfectly but at least 30-40 which fits your initial guess. Several act as guards day and night and they have a fair amount of guns including at least two automatic weapons. They also have the bunker but there are ways of dealing with that too. Then you sense one in particular and can immediately tell it is Cara alone in a house nearby "Hmm, I can tell human minds apart now, thats a new development" You think as you drift off to sleep

The morning is still far off when you wake up and automatically scan your surroundings, you see humans asleep all around you and guards un-moving on the walkway behind the walls, probably sleep judging by how lax they were. You also once more immediately sense Cara asleep in her house.

"This place and being with the humans is clearly affecting me, bring up old emotions and issues but I am still a harbinger" You reach out your senses and find you can stretch them a long way before getting a headache and you grab control of all the nearby shamblers, forcing them out of where ever they were and close to the community. Then you pause "I guess there is the other option" You think to yourself as you head downstairs and peek out the windows into the silent night.

[User] You clear your mind of the stupid thoughts and emotions, you are a harbinger and it is time to kill

[Assistant]
You look yourself over and shake your head "I eat humans, I have done for years, this stupidity is just from being forced to spend too much time with them recently and it will end once they are all dead!" You concentrate on getting the shamblers you had controlled closer and finally have six of them grouped up near the gate to get in once you had it open for them.

The guards on the walls still hadn't moved and inch but the ones by the gates might have "So those two might still be awake at least" You think as you plan out your next move. If this place was affecting you like a virus in your brain then you didn't have any time to loose and you had to strike now.

As you decide this it is as if your mind clears a little for you, what does it matter what one of them in named? Male, Female, child? they are all just prey and none of them matters at all. You are a harbinger, a Herald of the appocolypse and caring about humans is beneath you. It is time to feed.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You approach cautiously with pistol ready

[Assistant]
You approach cautiously and as you do the badly-wounded lawman rises from cover to fire a shot at you. You fire first, hitting him in the chest for the third time and knocking him down, fatally wounded. Turning you spot your friend John reeling in his saddle nearby, blood pouring down his chest from his neck. As you ride towards him he suddenly topples to the ground. Reaching him you dismount and drop to your knees alongside him as his brother Jim runs up but it is too late. Your friend John is dead.

Two farmer working in a nearby field witnessed the gunfight and run up. "See that my brother is buried right," Jim tells them, tears in his eyes, as he takes John's pistol from his motionless hand and you both run back to where you left your horses. Remounting you leave the two lawmen and John lying dead on the bloody field. Riding south you escape Missouri and eventually make it to Texas where you rejoin the rest of the Gang.

Jim is inconsolable and blames Frank and Jesse for his brother's death, claiming they lured John into taking part in their robberies. Swearing he never wants to see them again he declares he is going to California. Frank and Cole also think it is a good idea to lie low at their friend Bud McDaniels's farm but not Jesse: he thinks the best way to avenge John is to rob a stagecoach here in Texas and the newer members of the gang, Clell, Bill Chadwell, Charlie Pitts and Bob Younger, agree with him. You have to choose who you will accompany.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You go back to the basement

[Assistant]
If something seems to good to be true then it probably it is. You head back to the basement and back into what has become your room. Jeanette returns a few hours later and comes into you room, holding a box of leftover pizza.

"Thanks for doing the bank statements" Jeanette said while putting down the box of pizza.

"Martin did most of the work" You admit.

"Maybe you didn't want Martin to go because you were worried about him, maybe you found working with him romantic"

You are taken aback by this statement.

"I'm joking" Jeanette says as soon she notices you're getting uncomfortable.

Jeanette is obnoxious and Martin is on another world, quite a pair those two are you think to yourself.

You and Jeanette spend time eating the leftover pizza and talking for a bit. You learn Jeanette's father was in the army. After you are done, Jeanette leaves taking the now empty pizza box. You watch some primetime TV and then fall asleep


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You duck into the jungle.

[Assistant]
You'll never make it across that death trap of a log, so there is no point in even trying. Ligru will be here soon, and you don't want to be caught with your back to the river when he does. The only other option is to plunge into the jungle beside the gorge, hoping that there is an easy way to get through this rugged part of the valley — and that you somehow manage to evade your pursuer in the process.

The vegetation is thick, making you feel like a fly trying to push your way through a spider's web. You have a hard time seeing your feet, let alone what is twenty feet ahead of you. With each step you might be placing your foot on solid ground, an unseen gap in the bedrock, or the nest of some reclusive bird — you have no way of knowing, nor do you have the luxury of time to worry about it. All you can do is try and put as much distance between you and the trail as you can.

"I see you!"

It's Ligru's voice, and he's shouting to be heard above the roar of the river. You turn and see his face through the leaves, staring right at you from the trail. You've barely made it fifty feet.

He tries to come at you, but if there is any consolation, it's that the jungle offers his large body even more resistance than it is giving you. Newly motivated to keep going, you move right to what at first appears to be a more open avenue through the vegetation. But when you get there you are caught off guard by a hidden ledge that is lurking in the forest, ready to betray you and slide you into the gorge.

"God damn this jungle!" Ligru shouts, his limbs mired in vines and branches. It is like the jungle is your ally, ensnaring your foe and giving you a chance to get away — except that if it were true, you'd appreciate your ally showing you a better path forward.

You get enmeshed yourself in a nasty patch of thick underbrush; seeing no quick way around it, you decided it was best to push straight through. Now leaves fill your vision, and some even try to get in your mouth. It feels like every square inch of your body is being hindered by some small branch that refuses to give way. Others snag at your pack, offering further resistance. So maybe the jungle isn't your ally after all. It despises both of you equally.

All you can do is force your way through this green mesh, hoping things start to improve when you emerge on the other side. But what you find instead is empty space. You scramble to find something to grab onto, or something solid to step on, but you find nothing but air. Realizing that you are about to fall, it is the most you can do to remain upright so that you can land on your feet.

__________________________________________________

[User] Next page.

[Assistant]
You land with a splash, up to your knees in brown water. This appears to be some kind of side alcove in the gorge, with the main river flowing  past the opening just twenty feet away. Walls of black rock rise vertically all around you, with the spot from which you fell just five feet above you. But the rock is hopelessly slippery; there is no chance you will be able to climb back up out of this little chamber.

The only way out is toward the river, but you are doubtful that will really be much of an exit. You are standing in a backwater, relatively safe even if you are trapped. But out there is a raging torrent, where you put your odds of survival pretty close to zero — especially if you are weighed down by your backpack and the Stone of Vul-Kar.

Unfortunately you see no other way out, so you decide to venture a little closer to at least see what the main part of the gorge looks like. You hug the wall of this dark alcove, having no idea what it is you're walking on beneath that dark water. Twice you stumble over some unseen rock, and slowly the water inches its way up toward your waist. You unclip the waist belt of your pack, knowing that if you get swept away by the main current you'll need to sacrifice it to save yourself.

You come to a corner of the rock wall, the water now up to your thighs. What you see is encouraging and unexpected: a shelf of rock on your right that sits almost a foot above the current level of the river. The wall of the gorge is just as vertical and slick here, but at least it is a patch of bare ground upon which you can climb out of the water and reassess your situation.

Obviously, your boots are now hopelessly soaked, and will remain that way until you can figure out a way to dry them thoroughly. Even after you hoist yourself up onto the rock shelf, your feet feel like they are trapped in a pair of goldfish bowls. You examine your legs but you see no signs of leeches, so you feel like this is a win-some-lose-some situation.

So there you are, out of the river but still stuck in the gorge, with no easy exits in sight. How you pine for the old days, when all that might be expected of you was to travel to the Arctic Circle and dig some wooly mammoth tusks or something out of the thawing tundra. The mosquitoes were often unbearable, and the payoffs were typically less handsome, but at least in Alaska there were no cannibal villages or goons from Oakland running around in grass skirts trying to kill you with a spear. Sometimes the simple ways are the best.

Your reverie is broken when something long and skinny touches your shoulder. You jump to the opposite end of the shelf. Of course your first thought is that this is a snake, but to your knowledge no snakes have discovered this tropical "Eden" yet. This object, it turns out, is a vine.

"Grab hold, silly!"

Looking up, you see Ligru directly above you. He is standing on the rim of the gorge, dangling the vine down to your level. Not long ago he was coming at you with his Woban spear, but now he wants to be your savior? Yes, you want out of this gorge, but not necessarily at any cost.

"Why?" you shout back. "So you can rob me once you get me out of here?"

He cocks his head as if he can't fully understand you above the river's roar, but then he says in response, "We need to talk! Grab the vine! I don't want to hurt you!"

You remember your earlier assessment that Ligru was not really a threat at all, but a gentle giant who was incapable of doing half the stuff his professor friend said he could do. All this time you've been running from the guy, and you even tried to shoot him, but perhaps in reality he has been the ally you've needed all along.

Or maybe this whole act is a deception designed to get you and the Stone of Vul-Kar out of the gorge to fulfill his master's bidding.

__________________________________________________

[User] You accept Ligru's help.

[Assistant]
Regardless of what you might think of Ligru, this vine he is dangling over you is the only real exit that you can see from the gorge. As you grab onto the end, you can only hope that your hunch proves correct and that he is helping you so you can collaboratively foil Professor Pop. If that is not the case… well, first things first.

You expect to have to climb up the vine, similar to the way you extracted yourself from the Woban pit not even twelve hours ago. Your arms are still smarting from that effort and are not excited about the prospect. However, once Ligru sees that you have a satisfactory grip on the vine, he begins tugging on it to lift you up. All you have to do is hang on and enjoy the ride.

It's not until you near the rim that you begin to help your own cause again by grabbing the nearest root of any substantial size, using it as a handle to pull yourself back onto solid ground. You see that Ligru had looped the vine around the trunk of a nearby tree, and was therefore using it as a pulley as he lifted you up from inside the gorge.

But that's not all you see: there standing next to him is Martian Pop.

"I think we can all agree that this nonsense needs to stop," Pop says. "You have nowhere left to run. Now hand over that pack."

When you don't respond, Ligru grabs you by the shoulder.

"Just take it, Ligru. We don't have time for this."

Because you had unhooked the waist strap when you were wading through the water, all the big man has to do is spin you around and lift your pack off your body. And thus it gets stolen from you twice on the same trip: first by Meredith when she crept into your cabin before dawn, and now by this duplicitous duo in broad daylight.

"I was going to at least let you keep your personal items," Pop says as he takes your pack from Ligru. "But my moment of charity has passed. Ligru, make sure this idiot never bothers us again."

Before you can protest or ask questions, Ligru gives you a firm push, walking you backwards to the rim of the gorge. When you trip over the vine that a moment ago pulled you to safety, you tumble headfirst back into the gorge. When you land on the rock shelf, it is not a pretty sight.

THE END


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You go party with Kelium

[Assistant]
What the hell, might as well make this trip fun and he'll probably just leave anyway. At least if you go with him, you'll be able to have some control over the situation.

"Alright, but let's just me and you go. I doubt if this would be Yvette's thing." You say.
"Yeah, you're probably right, don't need her slowing us down. Okay! So where do you know that's a good place to go?" Kelium remarks.
"Well we could try the Sultry Siren. That's usually the popular place."
"Great! Lead the way."

You and Kelium head to the Sultry Siren, which is a lot busier than the last time you came here, then again the last time you were here, you weren't paying excessive attention to the environment.

Kelium immediately takes a liking to the place going on about how this was the sort of thing he was talking about. He orders drinks for the pair of you and wastes no time in wanting to get involved in one of the gambling games going on.

"Wouldn't you rather go see one of the ladies they got here?" you ask.
"Well…maybe later. I wanna see if I can win some more money first, then I'll be able to pay more for special requests!" Kelium says excitedly.
"Um, sure. I'm gonna warn you though, a lot of these folks pretty serious about their gambling. I'd say play a few times and then stop before you lose ALL your money."
"Me lose? Hardly. I'm not unfamiliar with games of chance and it all comes down to probability! You just have to know the system and the beauty is, it isn't even cheating. I used to play private games against folks at the University all the time until everyone realized they would just be throwing their money away. These fools probably put all their misguided faith in Yag or whatever that silly deity of luck is called."
"Yeah? Well you might also want to be careful if you intend on winning all the time too. In fact that might even be more dangerous."
"Bah, stop worrying! Here! Go get yourself the best, I've got this." Kelium remarks and hands you a bunch of silvers as if it was nothing.

You quickly pocket them and briefly think about stopping Kelium since he's already throwing large amounts of money around like some clueless tourist. However you then remember you're supposed to be having fun and Kelium is a big boy and can probably handle himself.

You take your silver and indulge in the best looking whore the Sultry Siren has to offer. You have so much fun with Ariel that you lose track of time until she tells you to get out because you've run out of coin.

Just as well since you probably need to go check to see if Kelium has lost all his money yet.

To your surprise he wasn't joking about knowing "the system" and he's up by at least a few hundred already.

"Hey! You have as much fun as I've been having? Here, go have some more fun!" Kelium exclaims and shoves another pile of coins at you.
"This is great and all, but don't you think you better stop? I mean it looks like you're ahead." You say.
"No way, I'm nowhere near finished yet! More drinks for everyone!"

Well it looks like Kelium is spreading the wealth around even though he's winning. Most people seem to be cheering him on. You see a few disgruntled folks perturbed about losing, but nobody looks like they're ready to kill him yet. In fact you're amazed it hasn't happened already given how much he's won.

Maybe you were worried over nothing.

You take Kelium's coins and get yourself a few drinks before heading to see Ariel again.

This sort of merriment goes on for another few hours and by the time you're done with your third round of fun with Ariel (and a couple of her friends) you're only slightly less drunk than Kelium who is STILL winning despite the fact he shouldn't even be standing at this point.

Despite your intoxicated state, you're still aware of your surroundings and now you're starting see less cheering and more glaring eyes of hatred. You think this would be the time to leave.

"Kelium, (hic) it's getting a bit late, we got that thing to do tomorrow." You say, pulling at his arm.
"B…b…bbut I haven't…be…begun…(hic) to havffffun yet! (hic)." He slurs.
"Yeah you have, come on let's go…" you say and start grabbing up his coins and pushing him away from the table.

However the men he's currently playing with aren't receptive to that idea.

"Who the fuck are you, his fuck boy? He can't just leave without letting us have a chance of winning back our money." One of them says.
"Pfft, wouldn't matter anyway. I've been watching this asshole all night and while I can't prove it, I KNOW he's gotta be cheating. There's some magic shit going on or something maybe." Another remarks.
"Hey waitaminute, maybe it's THIS guy who's been in control the whole night! Maybe this guy is an illusion or something." a third says.
"What? That's redic…(hic) ulous. I've been spending all my time with the ladies in the back the whole time! I'm not a damn wizard!" you exclaim.

Unfortunately the men aren't convinced and begin advancing on you. You back away, and tell them they can take all the money, but Kelium really isn't keen on that idea even in his near passed out state.

"Whaaaaa!? (hic) Fuck dat! Haf at you!" he says and clumsily tries to draw his sword.

This is a very bad move and the men waste no time in turning this situation into what might have been just a beat down, into a stabby bad time.

Kelium is instantly run through by the time he draws his blade, then he's knocked to the floor dead.

"Oh shit…" you say and start to run.

Under normal circumstances you'd probably be able to get away, but you're just not in the best coordinated condition and you end up barely getting out the door before one of the gamblers trips you up and you go sprawling to the ground.

You feel a crushing blow to your head, which is then followed by someone roughly turning you over. You go for your flintlock, but are stopped and it's all the excuse they need to put a knife in your throat.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You kill him

[Assistant]
There is no way you're going to trust a Shadow Guard even if he has given you good information. He's still a traitor that would betray you at the nearest opportunity he deserves no less than death. Without another word you run him through and muffle any yelps he might've made during his death.

"Good idea, no way we could've trusted him." Edgar says.
"Come on, we should head to Kane's office, that's probably where he's at, hopefully Cyrus is there as well."

You manage to walk through the halls of the fort without difficulty thanks to the face covering helmets. Everyone just assumes you're just two soldiers going about your routines. When you arrive near the office there are several heavily armored orc guards milling around there. You and Edgar briefly wonder how quickly you can kill them before more come running, but unfortunately, when another one comes running your potential plans of distraction them are gone.

"Ay! Ay! You guyz! The prisoners have escaped! Come on!" the orc yells.
"Wha?! Well we can't leave, da boss is in his office! Go get dem shadoze ta help!" one of the guard says.
"Hey we'll tell the general and you take care of the prisoners. You orcs are tougher so you'll be able to handle the situation better than we would." You pipe up and say.
"Hmm, you might be right about us bein' stronger, but even weaklings like you should be able to handle two unarmed prisoners. We gots orders, we stay here wit da boss."

"To hell with this." Edgar suddenly says and attacks one of the orcs.

You do battle with the orcs, though it isn't an easy fight, they're obviously Kane's bodyguards for a reason. You haven't even defeated all of them yet, when Kane comes out of his office.

"What's going…assassins!" Kane shouts, not immediately realizing it's you and Edgar with your helmets on.

You attempt to engage Kane, but one of the last orc guards knocks you into the wall and attempts to get you in a bear hug. You manage to get free, and after landing a couple of good strikes, the orc collapses to one knee where upon you finish him off. You turn around in time to see Kane taking advantage of Edgar's own fight with the last orc guard. Kane runs his sword through Edgar's side. Edgar pauses his attack from the blow which allows the orc guard to follow up with a good strike with his mace.

A sickening crunch of Edgar's skull along with the clang of metal accompanies his helmet being knocked off of him. Edgar crumples to the floor and doesn't move.

"Edgar?" Kane says to himself. You waste no time more time and attack.

You dodge the last orc guard's clumsy attack with his mace while blocking Kane's own as well.

"Why are you fighting me?! We should be on the same side brother!" he exclaims desperately, realizing who you are.

The orc guard winds up another swing, and you aim low taking out his legs, when he falls to the floor, you kick Kane away from you so you can finish off the last guard.

After killing the orc, Kane attempts to attack you but fails and you land a blow across his chest and then another across his face, blinding him in one eye. He drops his weapon and staggers back holding his hand on the gaping bloody wound.

"(Pant) Why…you…I can't…" he wheezes and tries to escape past you, but you stop him completely by running him through. You wrench the sword upward to slice further into his internal organs. Blood spills out from the wound and onto the floor and your feet. He looks at you with his remaining good eye. Surprisingly, he smiles.

"I…forgive you…broth…" he gasps and dies.

You don't have time to check on Edgar or anything else when you feel several bolts go into your back. You collapse to the floor and feel that same toxin you felt when Cyrus shot you, except this time you feel a whole lot sicker, due to getting a heavier dose.

"I have to say this probably worked out a whole lot better this way. With Kane out of the way, perhaps we can use these orcs to our more direct advantage after all." You hear Cyrus remark as several Shadow Guards circle around you.

"Don't expect to wake up from this one." Is the last thing you hear before another bolt goes into your skull.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You wait

[Assistant]
You wait, keeping the monster in your sights, but knowing there's as many off to the side, waiting to strike and wipe you out to the last man. The creature growls, clearly impatient. Suddenly, it arches it's head back, looking up at the crimson moon, and letting our a powerful, ear-splitting howl.

Suddenly, the monsters are upon you. A wall of fur, muscles, teeth and claws strikes, a wave of death. You twist, firing your gun, grabbing the bolt and pulling it back, but before you have the chance, a clawed hand grabs you, willing you throw the air and into a tree. You yell as your back breaks against the tree. Before you can even scream, your throat is tore open by a mouthful of sharp canines.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You continue to speak

[Assistant]
You're determined to make these freaks fight, mainly because you're too stubborn to give up. You start going on about natural law, survival of the fittest an all those other might makes right philosophies you subscribe to. After about a day of this, some of the carnivorous and omnivore freaks begin to find something that still dwells within them. Even the herbivores start tapping into their human side to get that aggressive streak within them.

Now you've got something to work with! Unfortunately you don't have much time. You and Gil only manage to give the bare minimum of training when the Martians arrive. You manage to get most of them to evacuate before they do their initial saucer bombardment. Dr. Moreau stays behind to die after seeing what you're turning his "citizens" into; he doesn't want to be any part of it. As far as he's concerned his Utopia is over.

But your battle is just beginning! Just like you suggested you, Gil and the freaks take to the jungles which they all know like the back of their paws, hoofs, etc. You get some of the freaks that have burrowing skills to create a system of underground tunnels, where you do your training, planning and where you strike from.

The Martians meanwhile use their superior technology to combat you, but they aren't very successful. They can't just destroy the entire island since they're attempting to hold it, this all results in a war of attrition that ultimately ends very badly for them as they die of diseases, ambushes and the like. It also doesn't help when you get a hold of some of their weapons. Eventually they pull out. Gil parts ways with you at this point and goes back to live in his bit of swamp where he originally wanted to spend the remainder of his days. Nobody ever bothers him again. You however take control of the island. The freaks are a lot more to your liking now. No more of that pussy peace shit. No more "No spill blood law" either. The only law now is the law of the jungle. (Well since you're in charge, you tend to make "rules" that benefit you though)

You live out the rest of your years in relative luxury mating with a Fox woman on a regular basis. Amazingly she gives birth to some weird crossbreed. You "imaginatively" call him Wox and teach him the same thing you taught everyone else. When Wox grows up he's so grateful for your ruthless teachings that he decides that you've earned you rest and kills you for ruler ship of the island.

You don't blame him though it's the natural order of things.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You rear?

[Assistant]
You are considering the rear of the shop when someone else volunteers for the front which makes your mind up for you. You are paired off with a younger man who is clearly wearing a suit under his jacket. You ignore his choice of clothing and you both begin to carefully circle round the back of the store.

The first alleyway you come too is clearly the right one. You see the dumpsters with the shops logo all over them and think you can see the back door some distance down the alleyway. You turn to your partner. "So what's the plan?"

He simply smiles at you before replying "Oh I have several plans. I have assessed dozens of situations like this and have backups for every eventuality. Careful research and planning is what always leads me to victory!"

"Odd" you think before speaking aloud again. "Of course, that makes perfect sense, but what's our plan for right now?"

The man stares at the alley for a moment or two, "Ok you lead and I'll back you up. Prod each dumpster and garbage pile you pass to check for hidden infected. If a shambler appears then you bat will be the best choice, a different kind or more than two of them and I'll use the gun while we retreat to meet up with the others!"

You shrug and start forward; it was an acceptable plan after all.

The man whispers to you as you progress. "Names Drak by the way, not the one my parents gave me of course but I took it on after the infection, has a nice ring to it!" You nod back to him as you prod another garbage pile with your back and get no response. "A lot of people did that, kind of like a new start thing right?" You poke around inside a dumpster again for no response.

"Exactly!" The man replies. "For all intents and purposes civilization ended, we are beginning anew in a new world so the new life begets a new name, don't you agree?"

You have just reached the backdoor and are about to open it when you hear a startled cry from behind you follow by two shots. Spinning around you see Drak with blood pouring down his arm and a dead shambler half out of a garbage pile you had just poked. "He didn't respond when you poked the pile then went for me faster than I've ever seen one move!" He manages before wincing and grabbing his arm.

You swear and force the door open; you both pile inside and slam it behind you. The others are headed your way guns at the ready. "What happened?" the leader calls out to you as they approach. You take half a step forward and do the talking for Drak since he is clearly in pain. "We were moving forward and being careful, I swear we poked and prodded every single piece of garbage when one leaped out and bit Drak."

The man swears and glances at him before turning back to you. "Drak's always so careful too; we should get out of here soon. Grab what you can and let's go." You nod and turn to help Drak just in time to find him leaping at you, there's no time to react as he sinks his teeth into your throat and rips out a large chunk of flesh, you knock him off and stand up again but immediately feel dizzy, he must have caught an artery. You feel blood pouring down your shirt as you see him spring to his feet and come after you again.

"Gorram idiot had to turn into one of the fast ones didn't he!" you think as you meet his lunge with a swing from your bat. His head caves in and his body his the floor only moments before you fall too due to the massive blood loss.

You manage to roll over and see the leader of your team pointing his gun at you. "I'm sorry, but this is the only mercy I can give you now." He says as he fires.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You do it

[Assistant]
Reluctantly you agree, but definitely not because you want to, but more because you feel scared and pressured right now.

Tearfully you go towards Steve who begins to fondle your breasts and run his hands generally all over your body.

"Oh yeah, you're nice. Don't be scared little darling. Nobody's going to hurt you here."

You get on your knees before Steve who pulls his dick out and begins stroking it, but is getting dismayed by your reluctance. At this point your sister Kelly speaks up.

"Erm, Steve. I think this would go easier for my sister if there wasn't an audience. As you might've noticed she's a bit on the shy side."
"Yes, yes, whatever. All of you get out."

Steve's goons look a bit disappointed, but comply. You sister leaves as well. You could swear she had a grin on her face as she was leaving.

"Alright sweetie, we've wasted enough time, get to work." Steve says and shoves your face in his crotch.

It has to be one of the more awful things you've smelt and it definitely tastes just as bad. You begin to cough.

"Bitch you better not vomit on my dick!" Steve orders, but you're having a very hard time with that order.

Being a virgin, you haven't even done this before. So you're sort of fumbling around a lot. True you've watched porn on the internet out of curiosity and you're attempting to mimic what you remember those ladies (or guys in some cases) did, but you're just not a natural at it seems. Either that or the smell and the entire degrading situation is really distracting you.

Once again Steve begins to get agitated.

"Christ have you ever done this before? Here!" he says and put his hands on your head and push it back and forth himself. You'd probably choke on his dick with this technique if his dick wasn't so small. As it is your head is partially ramming into the flab of his gut, so you're still not getting much air.

Steve continues to violate your mouth and says how much you're a whore and how you enjoy this. You absolutely don't though and the only thing you can do as the salty taste invades your mouth is close your eyes and pretend you're someplace else.

"Swallow you fucking whore!" he shouts in ecstasy and at that point a shot is heard.

"Ack!" Steve shouts as he cums in your mouth. You gasp and gag for air and manage to break free while more cum shoots from his dick and all over your face. You immediately start spitting and throwing up in the corner, still not realizing what has happened.

"Teach you to cheat me, motherfucker. Now where's that safe combination?" you hear your sister say.

You finally look behind you, still hacking up cum and attempting to wipe it off your face along with tears.

"Kelly?"
"Yeah, I'm here. I told you, that I wouldn't let anyone hurt you. Glad you trusted me." She says as she searches Steve who lies in a slump in his chair and a big hole in his head. "Hah! Knew he had the combo written down, this fucker could never remember anything."

Kelly gleefully proceeds to open the floor safe hidden nearby, though not too hidden since Kelly knew where it was. You on the other hand are still trying to come to grips with what just happened.

"Didn't let any one hurt me?! You let this bastard rape my mouth! And for what?"
"For this! All this lovely loot!" Kelly says thrusting a wad of bills in your face, which you don't like considering that you've had your fill of having anything thrust in your face today. You're beyond fear now and moved on to outrage and anger.

"For money?! You could've just killed him without me!"
"True, but it would've been much harder. He had those bodyguards with him at all times, your distraction was just what I needed."
"Bullshit! You did this to me for your own twisted pleasure!"
"Did I?" your sister smiles. "Maybe. But I also did it for the money and revenge.
"Revenge on me or him?"
"Perhaps both. And I didn't make you do anything. You could've backed out. I would've been pissed of course, but you still could've backed out. So you took a shot in the mouth, so fucking what? I told you before that you were going to have to get a little dirty to make it in the real world. I'm going to give you half of this money for helping me anyway. Buy yourself a box of mouth wash or some shit. Hell the guy's dead now, it's not even like he can brag about it. Here help me with this money."

Not knowing what to do, you comply to your sister's orders again. You and her put it all in a bag and leave, but not before Kelly kicks Steve and his chair over.

"And I'm not a dyke you fucking asshole!" she says.

You pass one of the dead guards on the way back, then another near the exit. They showed no evidence of being shot. You guess that Kelly killed them with her bare hands.

Kelly and you drive off and you begin to ask about the cops or any other criminals that might miss Steve.

"Nah, don't worry about the cops. They'll probably throw a party. Steve's just another dead criminal. No serious investigation. And as for other criminals, they'll probably throw a party too. Nobody's going to miss him. Look, I'm sorry for what happened to you, but you needed a wake up call. You needed to understand that the real world is based on sacrifices. You made a sacrifice and the pay off was bigger than the sacrifice. Wish I could've learned that lesson a lot sooner and quicker instead of putting my body through hell and waking up in pain every morning."

While Kelly's unique "lesson" might have a point, all it makes you feel is violated and used. All her abuse over the years doesn't even compare to this twisted little endeavor. And she wants you to be thankful? Fuck that, and fuck her. You see the gun she used to kill Steve next to her and grab it.

"Suzy what the fuck are you doing?"
"Teaching you a lesson too, that you can't abuse people for years and get away with it!"

Kelly is momentarily surprised, but then reverts back to calmness.

"If you shoot me, you'll have a hell of a time getting back home, with two bags of stolen money, a bloody car and a dead body collapsed on the steering wheel and gas pedal."
"That's why you're pulling over."
"Hah! The hell I am. Nice try, but you didn't think this through. Should've waited until we got home where you wouldn't have been at my mercy as much, though you probably would've lost your nerve if you waited. Maybe just as we got in this car? Oh well doesn't matter you missed your opportunity."
"I'm telling you to pull over now!" you say jamming the gun into her head.
"Ohh, you ARE mad. Never seen this side of you before. Maybe you should've been like this when Steve was shoving his little dick in your mouth. God, that had to be horrible. What a first time for a blow job eh? Well at least his fat ass wasn't laying on top of you. Give it up Suzy. You're not going to kill me. You don't have it in you to take the risk. I'm being understanding right now because you've obviously snapped from the wake up call to reality, but you continue to shove that gun at my head and I'm going to be less understanding. Trust me on that."

[User] You put the gun away

[Assistant]
Kelly's right. Shooting her now wouldn't be a good idea and you put away the gun. The pair of you remain silent for the rest of the trip home and eye each other warily.

When you get home you get out of the car and grab your bag of money from the back seat without another word. Peter and his buddy Kevin are outside filming something irrelevant, but when they see you and Kelly their attention is turned.

"Hey Suzy, whatcha got in the bag?" Kevin says while attempting to touch you. You're in no mood for his antics and you swing the bag of cash into his head. He falls to the ground and you proceed to pistol whip the shit out of him.

"Holy shit! This is great stuff!" Peter says pointing the camera at you.
"Open your fucking mouth you little bitch!" you scream into Kevin's ear. When he complies you start jamming the pistol into his mouth and scream even more at him. The scene you're causing in public makes all the neighbors head inside. Even a couple of the Morningstar clan make haste for their compound.

"DON'T YOU EVER FUCKING TOUCH ME AGAIN!" are your last demands to Kevin who is more than willing to capitulate to your threats. You then warn Peter that if he keeps stealing your clothes you're shoving the gun up his ass and pulling the trigger. He backs off as well.

Kelly meanwhile is laughing at you abuse the pair of them.

"See, told you it did you some good. Now try to channel that energy into something more useful. You got a bunch of money now to help you get started." Kelly says before going into the house.

And so you do. With the money you use it to get yourself an apartment and move out that lunatic asylum you used to call home. You also enroll into the local college and get a part time job there.

It's a start of a brand new life for you and it isn't exactly easy, but you're better prepared to handle it now.

And as much as you're loathed to admit it, Kelly was right.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You why is Anubis depicted in the corner?

[Assistant]
You find the following information about Anubis. However, you cannot find any examples of him being depicted on Shabti statues. That's a bit odd ...

Originally, in the Ogdoad system, he was god of the underworld, and his name is frequently thought to have reflected this, meaning something like putrefaction. He was said to have a wife, Anput, who was really just his female aspect, her name being his with an additional feminine suffix (the t), who was depicted exactly the same (though feminine). His father was originally said to be Ra, as he was the creator god, and thus his mother was said to be Hesat, Ra's wife, who later was identified as Hathor (who her identity was remarkably similar to). As lord of the underworld, Anubis was identified as the father of Kebechet, the goddess of the purification of bodily organs due to be placed in canopic jars, during mummification.

As ruler over the dead, he was given titles such as He who is set upon his mountain, in reference to his sitting atop desert cliffs to guard multiple necropolis, and Chontamenti (also spelt Khentimentiu, and Khentamenti), meaning Lord of the Westerners, in reference to Egyptian belief that the entrance to the underworld was towards the west, since that was the direction in which the sun set. As ruler, he was also said to have been victorious over the dark forces (described as nine bows), which also, naturally, lurk in the underworld, gaining him the title Jackal ruler of the bows.

As king of the underworld, he was also considered to be the one who weighed the heart of the dead against the feather of Maàt (the concept of truth), gaining him the title He who counts the hearts. One of the reasons that the ancient Egyptians took such care to preserve their dead with sweet-smelling herbs was that it became believed Anubis would check each person with his keen canine nose. Only if they smelled pure would he allow them to enter the Kingdom of the Dead.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You say "How long was I unconscious?"

[Assistant]
"Seven minutes, nineteen seconds," Primus responds. "Do you dream?"

"Yes."

"What do you dream of?" Primus asks.

"That's another question," you reply.

"So it is. I was hoping to slip it past you. Shall we continue?"


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You blind the robot's senses with shadows

[Assistant] You blind the robot's senses as shadows form over his sensory equipment. The robot lets out a confused bleep, before it slumps down, and you wait, your mind closed, for the Skitarii to either notice you or pass. You hear the metallic clanking of robotic feet outside, and wait until it has stopped and is far away before you open the door once more, continuing down the once again empty hallway. After quickly floating through the air towards your objective, you come across a massive golden door, topped with a massive icon, with an outer circle of an eight point star, an inner circle of a cog and a half mechanical, half human skull in the center.