[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] Continue

[Assistant]
Your recent dealings with Mary, have made you think about all the shit you've had to put up with from that no talent dickhead. No human has ever given you such trouble. You know he's still alive. (Mad scientists always find ways of prolonging their lives somehow) That won't be true for long though, if you get your way. You killed him once before. This time you're going to make sure he stays that way.

He's probably got whatever crappy inventions and experiments protecting his castle and from what you know, Frankie's still living with his "Dad" as well.

You don't give a fuck, you'll kill him too. You figure you'll be doing the world a favor as well as getting some satisfaction. Besides, you've got to show these wolflings what being a werewolf is all about.

"All right you cubs! We're going to go raise some fucking hell. We're going to Frankenstein's Castle. We're going to rip the place apart brick by brick, and I'M going to rip Victor apart limb from limb."
"Erm…Castle Frankenstien? Isn't that where Frankie lives?" one of the wolflings asks.
"I heard he's really powerful, didn't he fight Dracula and win?"
'I dunno if we should mess with him."

You can't believe your ears! These snot nosed pups know nothing of their heritage! Back in the old days they would've been killed and eaten for such cowardice!

"Goddammit are you Wolves or fucking Chihuahuas? Frankie's a fucking pussy! I personally kicked his ass before and I'll do it again all by myself if I have too! Now are you going to run with me and be a fucking Wolf or are you going to go back home with your tails tucked between your legs?"

After looking at each other for awhile they all agree to go with you.

"Good! Now I want all of you to transform into your wolf form too! I'm traveling with fellow wolves not humans!"

Just before one of the females begins to transform, you stop her. She's dressed in a short leather skirt and a tight white t-shirt that's tied in the center and has long flowing brown hair. You can smell that she's in heat. You hate to coin a pun, but she literally is one hot l'il bitch.

"Erm, not you. You stay in your human form; I kind of like the whole teenage slut look you got going on. In fact you come here right now; you'll be traveling on my bike with me." You say.

As she slides in behind you and holds on, you ask her one more question.

"So what's your name?"
"Ginger. What's your name, you never did tell us."
"Wolf. Just Wolf baby. Remember it. You'll be screaming it later."

Damn you're so fucking cool, you think as you start up your Harley and ride ahead of the pack.

(You'd probably be even cooler if these pups weren't all riding those Japanese "crotch rocket" bikes, but that'll have to be another lesson for another day)

After a couple of days of riding, and a few "pit stops" with Ginger, you all eventually reach Castle Frankenstein. You park your bikes at the gate, and size the place up, which now looks a lot different. It looks like a damn Nazi fortress now, there's guard towers and everything. It seems Victor has been keeping himself very busy in recent years.

As it begins to rain, a familiar voice calls to you from one of the towers.

"Its you. Vic always knew you'd return one day. I never believed him though. I guess I owe him fifty bucks."

You look up and see Igor, he looks different too. He has a lot of clumsy cybernetic implants, one of them being some sort of gun in place of an arm. More of Vic's "handy work" no doubt. He's still got that damn hump on his back though.

"Igor? You still alive? I thought your ungrateful master would've just let you die of old age and get himself another assistant. I see he did a real good job of improving you though. Tell me, how's it feel to be the real brains, never getting the credit and continuing to be a doormat?"
"I'm happy with my lot in life. How's it feel to be broke ass overgrown dog who's trying to relive his lost youth?" Igor retorts back.
"Don't know yet. I'll tell you before I shove that metal arm up your ass."

Well looks like the fight's starting here.

[User] You duck for cover!

[Assistant]
You tell everyone to get the hell out of Igor's range and take cover. Fortunately Igor's gun-arm isn't the best design and he's having problems aiming and standing still due to the recoil, so you all manage to hide behind some nearby rocks

Still, there's no way you're going to be able to scale the front gate with Igor on that damn tower.

"See I knew this was a bad idea!" one of the wolflings says.
"How are we supposed to get past that? I'm pretty sure he's firing silver bullets at us."
"Oh I KNOW he is. Hence the reason why I told everyone to get out of the way. Okay so we're not going through the front gate, the castle's a big place right? Igor's only guarding the front. I say we split up and scale the walls on the sides and around the back. We'll meet up inside the castle."
"Yeah, but won't there be other defenses?"
"Probably. So you better be fucking prepared! This ain't no damn game. You cubs think you're really tough when in fact you've probably never had a real challenge. This is it. Don't think about backing out now. This is where we truly test the idea of survival of the fittest. Damn, my blood is starting to feel that rush! Don't you all feel it? I haven't felt this way since they sent a group of ten "werewolf assassins" to put me down. Shit. They never tried that again! Ha ha ha ha ha!"

While you're reveling in gruesome nostalgia, your pack is looking at you like you've completely lost it. And they're probably right. However, your speech seems to have stirred something in them.

"The crazy old fossil's right! I remember having to hear about similar stuff my grandfather used to talk about all the damn time. I never really paid any attention to it before. Now I think I understand. We need to prove our skills to truly be proud to call ourselves werewolves!" one of them states.
"Now that's the attitude I'm talking about!"

You all huddle in the rain and make a howling noise in unison to the moon and proceed with your plan. You all split up into a couple of groups and begin to scale the side and back walls, which really isn't all that difficult. You know Igor's probably ran off to warn Vic though. All you can think is, he better have something better than just Igor and Frankie defending him.

As you prowl around in the courtyard, you hear moaning and the clomping of several footsteps. You and your group turn to see some of Vic's defenses.

"Zombies? Are you fucking kidding me Vic? I thought you'd at least have some robots or something!" you say to yourself. Though upon a second look, you see that the horde of corpses aren't actually zombies. Zombies are complete corpses brought back to life. These things look more like Frankie, except designed even worse. A lot of them have arms and legs in odd places. Some have a couple of heads or extra limbs. Most aren't even stitched together neatly, there are just giant rivets and spikes sticking out, holding them together. These are probably some of his "failed" experiments.

Doesn't matter, they're close enough to be Undead for you.

[User] You fight them

[Assistant]
Damn straight! That's what you're here for!

You take out the nearest pile of shit with ease and your pack follows suit. They're a little tougher than you thought, but limbs are flying everywhere. Needless to say you're really enjoying yourself, and you can see your pack is too. (Well the ones that haven't gotten themselves killed)

You attack one large experiment with four arms, it catches a few heavy hits on you, before you rip them off. It's relentless and begins smashing its head (Which contains a lot of jagged metal bits) into you, knocking you down. As you shake it off, Ginger (Who's now in wolf form) and a couple of other wolflings comes to your aid and finish off the large abomination.

"Godammit! I had that! Don't EVER come to help me! I can handle myself!" you snarl angrily.
"We were just helping…" Ginger says casting her eyes downward and lowering her ears.

"…yeah…well…just don't let it happen again…" you say understanding they weren't really trying to embarrass you. "Come on, we're done here, let's get in the castle."

You meet up with the ones remaining in your pack at the front door of the castle. You put all your muscle into it and rip the doors of their hinges. When you step inside, you narrowly dodge a laser beam of some sort.

"He's got the whole place trapped, be careful where you…"

A wolfling steps on some floor stone that releases yet another beam trap, reducing him to ashes.

"Step." You say completing the sentence. That's when you hear a loud speaker.

"Wolf! Igor informed me you had arrived with some friends! I'm actually glad you're here I get to test out my new experiment on you! Assuming you survive long enough to get to me of course!"

At this point he does his typical Mad Scientist laugh. If he thinks you're going to waste your time in his castle of death traps he's sadly mistaken. He seems to have forgotten you have an excellent sense of smell and tracking in general.

Of course the smell of dead bodies seems to be emanating everywhere. You try to sniff out a human scent, but you aren't getting anything solid. The dead body smell is too overpowering. You're catching a couple of different ones though. One of them is a very faint sweet smell. The other is a burning type smell.

[User] You follow the burning smell

[Assistant]
Knowing that Vic works with electricity a lot, you figure he's in that direction. You and the wolflings that are still with you follow, carefully avoiding traps. You travel further to higher levels of the castle where the burning smell is getting stronger. You KNOW you're getting closer to him. You can feel it. You just hope his "experiment" is as great as he claims. It would suck if there wasn't a real battle to fight after all this.

You burst into the room with strong burning smell and see big globes of energy, conduits, generators and a big ass corpse with cybernetic implants lying on the table. It's Frankie with some modifications and absorbing more electricity than lightning rod.

You half expect to see Victor somewhere, but all you hear is the loudspeaker disturbing your ears again.

"You see Wolf! You see! While you've been wasting away in that shitty cabin, I've been preparing for my son's come back! You stole his woman! You ended his career! You didn't just damage him physically, you damaged his mind! Scarred him emotionally! It's taken me YEARS to undo the damage!"
"Damaged his mind? He was a psychopathic serial pedophile made of corpses! What the fuck kind of damage could I have done? And Mary never liked him anyway!"
"She could've learned! He could've too! They just needed more time! But YOU! You prevented all that! You and your dog dick!"
"For fuck's sake, I wasn't the only one fucking her!"
"Yes, but you're the one who did it the longest and destroyed my poor boy's career! You're going to pay! Ha ha ha ha! He's up! HE'S ALIVE! HE'S ALIVE! HE'S ALIVE! Frankie look who we have here! And old friend, why don't you go and give him a big hug?"

Victor goes into his mad scientist laugh yet again, as Frankie "2.0" gets up from the table. He opens his eyes and looks directly at you.

"FRANKIE BEAT YOUR HEAD IN NOW." He says with a booming voice.

Still as verbal and articulate as ever.

[User] You have the pack surround Frankie

[Assistant]
You order everyone to surround Frankie to try to keep him off guard. Frankie watches as the wolfling encircle him, but he's still slowly moving towards you.

He charges! A couple of the wolfling dive for his legs in an effort to stop him, but he's like a juggernaut and keeps charging. Fortunately you're still nimble and get out of his way as he smashes through the wall. The wolflings that dived for his legs, follow up and begin attack him with tooth and claw. It's not having that great of an effect though, he's got metal plating on that dead flesh now. Frankie kills the pair of them by smashing their heads together until there is nothing left except mush.

"Everyone grab a weapon! Don't fight him head on!" you bark at the survivors while attempting to find something. You find a large metal pole, though you're reluctant to take it, with all the electricity in the damn room.

"It's useless! You'll never defeat my boy Frankie!" Victor says.

Frankie begins to approach you again.

[User] You throw the pole at him

[Assistant]
Just as Frankie charges you again, you throw the pole as hard as you can at him like a spear. Bullseye! Literally. The pole slams into his left eye and straight through his head. It still doesn't slow him down though and you just barely get out his way.

Frankie stops his attack for a moment and attempts to remove the pole, but you and another wolfling don't miss the opportunity. The pole is quite long and you grab it from the front, while the other grabs it from the back and you both run clockwise around Frankie. All the titanium plating in the world isn't going to protect him from massive head trauma.

"RARRRRGH! BRAIN!" Frankie yells as half of his head comes apart. As he attempts to keep his brains from falling out, and that's when the rest of the pack begins to beat his head in even more with various blunt objects. He's still putting up a fight though.

"NO! STOP! FRANKIE! MY SON!" you hear Victor scream over the loudspeaker.

Victor's voice sounds like its very close. You see another door in the lab, and you've got a really good feeling that he's behind it.

You leave the wolflings to finish off Frankie, and run to open the door.

And there he is, Victor Frankenstein…

Or what's left of him at least, he's just a brain in a jar, hooked up to various machines now.

"Wow, Vic. I always knew you were a terrible mad scientist, but I would've thought you'd be able to at least create a robot body for yourself, or a youth elixir or something!"
"Shut up Wolf! You haven't won! I've still got…"
"What? What've you got? Nothing! Unless you're a giant space brain from Venus or some shit, you can't do anything to me. And you ain't, so…"
"Wait! Wolf! Can't we talk about this?"
"Oh like you wanted to talk to me, when you fed me drugged meat?"
"Oh yeah…you're not still mad about that are you? I mean you did kill me for it…"
"Yeah, and I should've stuck around to make sure you stayed dead. Well no mistakes this time."

You take Victor's brain out of the jar.

"NOOOOOOOO……" are the last words to come out of the loud speakers before you step back into the lab where Frankie is flailing wildly at the wolflings who are carefully standing out of harms way as they continue to make quick strikes as him. He's badly damaged and blind. Not deaf though. You call over to Frankie who turns around when he recognizes your voice.

"Hey Frankie, your Dad wants to talk to you, he's got a lot on his mind." You say and then throw Victor's brain into what remains of Frankie's face. The brain splatters into bloody pieces, while you follow up with a quick and vicious attack.

You sink your fangs deep into Frankie's shoulder until it hits the bone, where upon you rip off the arm at the socket. The rest of the pack follows your lead and help you rip Frankie apart, until he's reduced to the pieces that made him up in the first place.

"Damn, I think I broke a tooth on that fucking metal plating." You say breathing heavily.
"We won Wolf! You were right! This was fun! I felt the primal instinct and everything!" one of the wolflings exclaims.
"Yeah and right now all of you are going to be feeling silver burning through your bodies." Igor says standing in the lab door exit, pointing that infernal arm weapon at you all.

[User] You rush him

[Assistant]
You take one look at your pack and nod at them. You all make a howl in unison. Igor realizes he's in deep shit.

"No wait you dumb ass dogs! I got a fucking weapon here! Stop!"

You all charge at him and Igor opens fire, he can't stop you all before you overwhelm him. Unfortunately he does get some… including you. You eviscerate Igor as the silver begins to take its toll on your system. He dies coughing up blood, apologizing for not being able to defend Victor in his death throws.

"I'm sorry Victor…I'm sorry my brother…gurgle…"

The rest of the pack attempts to carry you out, but you refuse their help and stagger to the outside of the castle where you finally collapse on the ground. It seems so comfortable you figure you'll just rest for awhile. You're not surprised to see Mary standing over you.

"I take it you killed my whole family." She says unemotionally.
"Yeah, even Igor. Never knew he was Vic's brother. That explains a lot."
"Why? Why'd you do it? What was the point?! You could've just done my movie and still been alive! Or even if you didn't want anything to do with me, you could've just went back to your cabin instead! You could've been alive!"
"You'll never understand Mary. You don't get old. I did and I wasn't meant to. I outlived my place in this world. No point in going on. Just had to get in one last monster fight and damn it felt good."
Mary shakes her head, you think she might even shed a tear if she was capable.
"Go on now Mary, there's nothing for you here. Don't morn your family. You were always better than the rest of them anyway. Don't morn me either, I don't want it. Go. The pack is coming."

Mary gives you one last look and runs off before the rest of the pack arrives. When they do they begin howling loudly.

"Goddammit shut the fuck up! I'm trying to die with a little peace and quiet here!" you snarl.
"You have to lead us! You can't die!" one wolfling says
"The hell I can't! Look I showed you what it means to truly be a Wolf tonight. It's up to you to do something with it."

Ginger kneels down and tries to sit you up hoping that you're not really dying. She's very upset.

"You can't die! I want you with me…I…"
"Stop Ginger. Don't say it. Don't give yourself anymore unnecessary pain, especially when I don't deserve it. It's just as well as I die now, I probably would've only broken your heart later. Just remember me how I was in the short time you knew me and every time you look at your litter."

You touch her stomach.

"How do you know? I mean it's too early, we can't be sure if…" Ginger exclaims.
"Please. I'm the Alpha Wolf. I never fucking miss. I got kids everywhere. None of them ever listened to me or talk to me, but I got 'em."
"What do you want me to tell our litter about you?"
"Whatever you want, you'll be the one raising them and I'll be too dead to do anything about it… just teach them what I taught all of you here tonight…hopefully they'll listen. Damn willful pups…mmm…getting sleepy…one more thing…"
"What's that Wolf?"
"Burn my damn body, I don't want some fucker trying to bring me back to life! I hate the Undead!"

You close your eyes and feel the darkness envelop you.

After a brief period of howling, the remaining pack members take your body and burn it just like you asked, then they all part ways, each to pursue their own destinies in their own way just like you did. A few months later, Ginger does indeed give birth to a new litter and teaches them about you and how you lived. (This is tempered by some common sense on her part though).

At last, a legacy worthy of an Alpha Wolf.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You say "Hold on, your gun will attract more of them, I'll use my bat then make my own way back, I know how to move safely alone!"

[Assistant]
He looks at you for a few moments before nodding in assent to you plan, he grabs the other man and they start running out of the store with the bags of supplies you had grabbed.

You turn back to the man whose speech had slurred just in time to see him stumble then shake slightly. It only seconds later that he suddenly leaps at you with his teeth bared. Luckily you were ready and his head is cleanly intercepted by a swing from your bat. He crumples to the ground and you glance around.

The others were long gone so you quickly try to grab some food when you hear noises from behind the back door, you're about to run for it yourself when the noises begin out the front too. You glance round and see a large number of shamblers starting to appear and make their way into the store. The rear door opens and more start coming in the back to, heading towards you.

"They worked out how to open the door?" is all you have time to think before you are fighting for your life against the growing number of infected.

It's not long before they start to latch onto you and weight you down. It's shortly after that, that they tear you apart as they eat you.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You this is a fighter's job, not yours... You are too exhausted, and the goblins should be no match for the guards.

[Assistant]
While Kor and his men charge the goblins, and gaining, you slowly walk after them.

You are weary to the bones, and your mental resources are nearly depleted due to the exhaustion earlier. It would be of no use to anyone if you fell unconcious by trying to slay a few goblins.

A couple of minutes later, and the guards are engaged with the goblins. Indeed, the goblins do not stand a chance against the trained fighters, but one of them manages to escape.

[User] You are a Magus of Fire.

[Assistant]
Your instincts take over.

With a pleased grin, like that of a cat on a chase, you deftly weave a small knot of fire and hurl it after the goblin.

It hits him in the back, and within split seconds, only ashes remain of the creature, but even that tiny spell was too much for you, and you gently fall over.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You ragnor's tale.

[Assistant]
"Hey Vamp, take a seat." Ragnor calls out, waving you over to the off-kilter wooden bench he's sitting on. You comply; after several days and nights with barely any breaks, even sitting down to converse with the balding man who broke your Ghoul's neck sounds appealing. Plus, he can't exactly complain about not getting work done if he's taking a breather as well. If there's one thing you know about Ragnor, it's that he hates the Church more than anything. Except maybe the Professor; you've never really talked with him that much, after all. The cloaked man smiles at you, and helps sit you down with a heavy hand clutching onto your shoulder. "Hey man, I'm really glad you joined us," he begins, taking his arm off of you and bringing it in front for a handshake; you respond in kind.

"Not as glad as I am to have joined." You laugh, releasing.

"Don't be so sure. It was getting rather stale, just hiding out in a bunker until we run out of food. You've given us something to strive for."

"Fighting the Church?"

"Yeah." He nods, pauses, then shows out his palms to you in a waving motion, "I know, I know. Gideon's not exactly fond of it, but if it comes down to us and them, I vote us." Ragnor laughs. "You know, the moment you said that the Church is planning to destroy us, I already was planning on trying to overthrow the city."

"You seemed very confident about it." You nod, rubbing at your chin, "But why?"

"So that we have a stronghold strong enough that we won't be able to be exterminated that easily. We're a small group, the Creations. And it's not exactly a growing population either, at best you can ghoul whatever, but we can't breed normally. It takes more time for it to work, you know..."

You raise an eyebrow, amused, "You've tried?"

"Ha, back when I was practically mind-controlled by the Professor, yeah. Heck, he probably tried things with you while you were unconscious, but who knows? Life before civilization fell was much different than now. The bastard wanted to create a new specie of man, and instead he got Hollywood monsters with bad skin conditions." He shrugs, "But in some ways he succeeded, and I think that the Church shouldn't be allowed to hunt us down for it's own sake. There are some good kids in our pack, you know. Just honest-to-god decent kids that the Church wants to put down. It's not right."

"So what will you be doing if you suceed?"

"Hunt down the Professor, definitely. The Church may be corrupt, but the root of the evil afflicted to the world spawned from that one man. After we end the Church in the nearby city, then we'll be able to be in charge."

"You seem confident that a couple of Creations can take on hundreds of Zealots."

Ragnor looks at you with a wry grin, "You seem to be under a false-impression-- there really aren't that many Zealots. Can't be. The city they have is large, but only in comparison to other strongholds. Zealots are almost always male, if only because armor-fitting females is different, and they're probably sparse on metal. Plus, only able-bodied men can wield those huge-ass rifles. I'd say they have 200 Zealots tops, and that's not including how many you've just killed. Furthermore, they'll be divided while they march to our hideout and..."

"That's still a lot."

He shrugs, "As Wolves, we can shift either at will or automatically when stimulated luminescent orbs for some reason, into huge were-beasts. With proficiency, we can prove to be the fastest and most lethal things left on the planet. If, this week, we can train the kids to use their powers well, then it's definitely doable."

"You sure Gideon's okay with it?" You ask, wondering whether you'll be joining him for sure,

"Regardless of what Gideon thinks about it, I won't be taking everybody with me, that's too much of a risk, and I doubt I could convince everybody, but..."

You shrug, changing the subject, "How experienced are you at your abilities?"

"Enough."

"You think you can take me on?" You ask, leaning forward and balancing your body on your palms.

"Maybe. I kind of figure the Vampire Creations were made in order to build foundations for the Professor. They can live forever, create progeny of sorts, etc. I have no idea how combat ready they are. Still, you're extremely resourceful, so I definitely hope you stick around. With your ghouling powers, we can create an entire civilization of Creations. Imagine how great that'd be!"

"I'll be honest, Ragnor; you didn't seem so cheery when I first met you."

"When you first met me I had to make a good impression." He laughs. "Now, come on, we need to get back to training the cubs."


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You go with Clarence to Adairville

[Assistant] You accompany Clarence to Adairville but your companion is so sick with his terminal tuberculosis that mostly he keeps to his room. One afternoon you are both eating dinner in the hotel's restaurant when several Deputy Sheriffs enter the room and immediately walk towards you. Immediately you know they are here to arrest you and a quick glance around reveals a door to the kitchen just a few feet from you. You could try to make a break for it but as all the Deputies are armed with guns it could be dangerous.

[User] You make a break for it

[Assistant]
Springing to your feet you race towards the door, shoulder-barge through it and hurtle through the kitchen, past the stunned cooks and kitchen staff. The lawmen are in hot pursuit but bursting through a backed door you make it out into the street and spring onto the back of a nearby horse. Spurring it into life you gallop out of town as the Deputies fire their pistols at you. One bullet whizzes past your left ear, another knocks your hat from your head but miraculously you make it out of town unhurt and ride hard for Missouri where you spend the spring in hiding.

During your time hiding the James Gang is destroyed. After killing Wood Hite in Missouri Dick Liddil and Charley Ford surrender to the law. Clarence Hite is imprisoned. Soon after Charley's younger brother Bob Ford shoots Jesse James in the back of the head while your friend hangs a picture on the wall. Stunned to hear of your legendary friend's death you ride for Tennessee where the other remaining survivor of the James Gang, Frank James, is living in hiding.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You they have no food or water, leave them a day or two while you feast on the guards in front of them, they will be desperate soon enough

[Assistant]
"Well be sure to rest now, you have a few days down there before I question you. although I might let the one who tells me everything go with your food and water. It's not like I need your fruit." You say indicating the partly eaten corpse. You then ignore them and go back to eating.

As night falls they still haven't said a word but you don't expect them to break right away and keep ignoring them, you've eaten all the good meat on the first guard so chuck what is left down into the silo and have a good laugh at the resulting screams, it is one thing to see some one die, it's another to have their half eaten and desecrated corpse thrown at you in the dark.

You settle down for a sleep and quickly fall asleep with your hunger sated for now, you are thinking about how to affect the normals haze when drift off. You are woken in the night by a thump and realize that you no longer sense the shambler in the silo, you call down "Killing it wont do you any good, not as if you could eat it!" You smile to yourself "And that should panic them more, the fact I know exactly what they are doing in the dark". You fall back asleep

[User] The silo painted red

[Assistant]
You wake well before dawn and peer down into the silo, it is hard to make anything out down there even with your night vision so you wait until the light is shining through the cracks and wrench the hatch open, flooding the silo with light and blinding the humans. "Time to rise and shine!" you call down at them as they wake and cover their eyes "One of you might win a chance at going free to day by telling me what I need to now!" You then start eating the other guard, the hunger is never gone long.

You try and probe their minds while you eat but you are met with little success, it seems normals minds are much trickier than infected, you will need to practice. There is not so much crying today so you decide to taunt them a little more, maybe throw the guards head down once you have eaten the brain os something like that.

You tear the guards arm off to gnaw on while you lean over the railing to look down at them, you get a big surprise though and see the man holding a pistol pointed right at you. He immediately fires, giving you no time to dodge and you feel two bullets hit your chest before you stumble backwards, several more missing you.

"Where did you?" You manage before you feel blood starting to pool in your lungs and stumble toward the hatch to get outside, there is still a chance of you surviving if you can get to safety, the amount of fresh human flesh you have eaten should help you.

The man calls after you "We never mentioned that out friend down here still had his pistol on him when we lowered him down. I remembered and dug it out after killing him! And time to end this harbinger, you just showed me your back!"

You try and climb outside but the open railing gives you no cover as you hear the man empty his clip. Most of the bullets miss but some still hit and it is enough. You slump down inside and hear the woman crying again as things darken "Why is she still crying" You think "I was eating them".


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You say "I should see our daughter"

[Assistant]
You return her kiss, but when her hands move down your body, you hold them still

"I want to see our daughter"

Catheryn looks hurt for a moment, but recovers quickly, she flashes you a sympathetic smile

"I'm sorry, I don't mean to be selfish, go in and wake Laila, but-"

She slips by you and whispers in your ear flirtatiously

"Just don't keep me waiting"

You kiss her once more before grasping the copper handle of your daughter's door and pushing it open softly. Like your own, your daughter's room is plain, just a bed and chest of drawers, but you notice someone has placed an earthenware jug of flowers on top of the pine chest.

Laila is sleeping curled up on her bed, head partially obscured by the thick fur blankets. Her long golden hair, silken smooth like her mother's, cascades over the blanket's contours.

You nudge her shoulder gently

"Laila, wake up"

The young girl snuffles in her sleep, but otherwise makes no move to wake.

When you left several months ago, Laila was five and enjoyed sleeping through the day. She is six now, but clearly her sleeping habits have not changed. You shake her again, still delicately, but with an added firmness

"Laila, wake up"

Laila yawns groggily

"Wha-?"

You wait patiently for her eyes to open, when they do she shrieks with happiness, diamond blue eyes widening with surprise. Wrapping her arms around your midriff with a surprisingly strong grip, she practically squeals with delight

"Father!"

You tossle her hair fondly, which bunches together briefly but then almost instantly resumes its waterfall-smoothness. She looks at you seriously

"How long are you staying, father?"

You smile reassuringly

"With any luck, the rest of the winter, past that, I can't say"

With you now firmly secured in her life, Laila decides to inform you about all the wonderful things she has seen and done while you've been away. You are all too happy to listen; you talk for hours, laughing and cajoling, strengthening the bond that had grown all too tenuous during the long months you were absent.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You leave it to Frank or Jesse to kill Whicher

[Assistant]
You are all silent for a moment and then Jesse walks up behind Whicher and shoots him in the back of the head. As he falls to the ground Jesse shoots him twice more in the back. Frank kneels down to check that he is dead before nodding. "Let's go," Jesse mutters and returning to the Farm the three of you mount your horses and ride south to Texas. A week later you are shocked to read of another gunfight in the area: two more lawmen caught up with Jim and John and in a raging gun battle both lawmen and John Younger were killed.

As Pinkerton Agents pour into Missouri to avenge their slain Detectives Jesse fires off a series of letters summoning the whole Gang to Texas. Cole, Bob and Jim are devastated by the death of their brother, particularly Jim who blames Frank and Jesse for getting John involved in robberies in the first place, swearing he wants nothing more to do with them and declaring he's going to California. Frank and Cole think it's better to lie low at their friend Bud McDaniels's farm but Jesse is certain the best way to avenge John's death is to rob a stagecoach here in Texas and the newer gang members, Clell, Bill Chadwell, Charlie Pitts and Bob Younger all agree to join him. You have to choose who to go with.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You go do something else

[Assistant]
You decide you don't want to spend the entire night dancing with one girl, so you spend the night looking for other girls to dance with. (Yes, you WERE oblivious to what the first girl had in mind!) You have fun without going overboard, and that's probably for the best since all this is brand new to you.

Eventually you leave the club and sneak back in your house, making sure you don't wake Mom up.

You lie in bed thinking about the unusual day and night you had and realize there isn't anything wrong with not following the rules ALL the time, and you also realize you're secure enough not to do something stupid. And Mom's just going to have to get used to that idea.

Another day arrives, and you finally feel normal...


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You proceed with the facade of a loyal Zealot, only to turn when the time is right.

[Assistant]
You remain compliant, for now. You think about everything you've been through so far-- not much, though it's felt like a lot. The main 'highlights' was Kelso, where the hell is that bastard? and the constant torment you've endured from Father Tomas. At least, regardless of today's outcome, you'll have you revenge against the Church, at least.

You turn your head to find at least fifty armored Zealots in formation, marching along with their flashing chests and a surprisingly optimistic attitude, as described by their songs. "Soldier, what are you doing out here so early? What's your name and rank?"

Crap, I just got called out, "Err, Father Tomas knows. Where is he? I thought he was, uh, coming."

"Nope, he's staying back for morale reasons." The person who called for you gets out of the formation, and runs to catch up with you. The man, especially shown through the armor, is huge-- probably the biggest Zealot you've seen thus far. His voice is pretty heavy, but he sounds surprisingly intelligent for one of his size, "Wait, are you new? You look young..."

"You could say that."

He laughs, misunderstanding, "Right then, I'm Chief. If you need anything just ask, young one. This'll be much easier than you think. We'll steam-roll the hell out of those Demons with our newly refined weapons."

"Oh?"

"All silver, baby. It cost a lot to build, and we're the only Zealots aside from Karat- you know, they guy who persists to wear white armor," Who or what the hell is he talking about? "Who have this new design. The Father says this stops them from healing, so we have no chance of losing. Don't be scared, now. I'll get you a seat in formation, give me a sec."

Your stupid grin at the cockiness of the head-Zealot is thankfully concealed by your helmet. He stuffs you in his position-- the front line, while he leads out in front. Just as well, you think, I don't think this will be as easy as he says, so my being in the front should help. I think.

The march is treacherously long, and if you're admitting to that then you can't imagine how the Zealots are with all the excess armor. Thankfully, your so-called curse comes with its blessings, and if you were to add it all up, you'd probably count the curses in the blessing pile. Everything would be good if only the damn Church wasn't involved.

Eventually, you reach the end of of the journey, and you find nothing but more desert. "Uh, Chief? Where is the Wolf hideout?"

"Literally, underground." He laughs. He takes out his rifle and screws off the tusk, and from his armor he withdraws a crafty little shovel-head. "Samuel, Zadok, do the same. We need to open this up quickly."

Two of the larger Zealots come up from behind you to help shovel the certain mound of sand, and while you find it  amusing at first, it soon becomes apparent that this is the place when you hear a metal clanging sound.

"This is it!"

You look into the ditch, and find an odd metal disk embedded into a round concrete tube, large in diameter. Maybe a well?

Te man labeled 'Zadok' changes his rifle's end again, back to the tusks, then hollers for everybody to get back. Everybody complies.

With a large grunt, he prepares his rifle to shoot at the plate, then a large sonic-boom erupts, and the green lightning sets the plate to turn red, in heat. Samuel sends a heavy kick, which is just enough to send the disk out of its place, opening up the well.

"For God's glory!" Chief yells, and they repeat after him with enthusiasm.

"FOR GOD'S GLORY!"

The three head-Zealots jump down the well, landing with  a loud cracking sound.

Impatient at this point, you decide to reveal your true, brutal colors while the Zealots line up for going down the well. Slowly, you wait your turn to follow the first half down the well, but as your turn is right about to come up, you grab the man in front of you, and turn him over and drop-- having him fall head-first into the concrete below. The other Zealots stop their chanting and look at you, confused.

You take advantage of their shock by ramming the silver tusks of your rifle through the man behind you, and following through the bum rush, pushing over several more people. You let leave of your gun,  and begin angrily clawing and punching any Zealot in your way, easily piercing their various armors. Occasionally, a larger one would manage to grab you during your rampage, but the built-up rage inside of you gives you the ability to flip them from over you, then continue your massacre. The state of chaos and cluttered set of armors running frantically around, trying to hit you with their weapons make it all the better, until, from what you can make out with blurred eyesight, comes back up from well, only to blast you with his rifle.

What happens after that, you cannot tell.

You have been killed by Zealots... But at least you took out about half of them with you!


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You lie

[Assistant]
"I was hidden under a tree, in a fox den."

"Damn! I thought I would've sniffed your scent," she says, sniffing the air. "You smell the same as always. I don't know. Maybe I have a cold."

You feel a bit of guilt for lying, and decide to pray for redemption tonight, but Rose doesn't seem to catch on.

"Well, it's late. Come on, let's get you home!" Rose smiles.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You do not attend funeral

[Assistant] Going back to Destiny Hill would just be too risky, if you caught being there, the rumors will start again that you staged everything and this time people would start to believe them. Not to mention you'd be putting Martin and Jeanette at risk. You send them flowers and a sympathy card signed "L.N.", you also have the funeral coasts taken care of. Your career goes back to way it was before. A year later your next album is called "Stockholm Syndrome" and gets positive reviews. You dedicate the album to Kate, people begin talking about who this Kate could be.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You talk to Peter first

[Assistant]
Vera's usually got good instincts, if she's saying that you should at least speak with Peter, then you probably should do it. You can always speak to Heather after you come back depending on how the meeting goes.

"Alright Vera, I'll meet with Peter. However, I want you to stay here." You say.
"Wait, why?" Vera asks.
"Because if anything happens I want to make sure someone competent is still in charge of the League. I trust Zamed will be fine in taking just me correct?"
"Yeah, I'll talk to him, though I really think it would be better if we both went."
"Again, as I said, I want someone in charge around here. I certainly can't entrust it all to Warts can I?"
"Hah, guess not. Okay, I'll speak to Zamed that went he leaves, you'll be coming with him and he can come pick me up when you return."
"Yeah, and tell him to make room for ten hobs as well. No way in hell I'm going without at least some back up even if this Peter's got a whole army behind him."

Vera nods and leaves to go presumably talk to Zamed. Meanwhile you've got to get ready for your first trip aboard a ship.

When you finally board the Traveller, Zamed greets you and shows you to where you'll be staying on his ship.

"This will be fine." You say.
"I should certainly hope so, these are the quarters of some of my own crew. As a favor to Vera, I have allowed you to bring aboard your…greenskins and provided comfortable accommodations. I certainly hope your savages don't get sick all over my ship."

Zamed's comments are enough to draw some mean looks from your hobs.

"I'd watch your choice of words if you want the greenskins to remain less savage." You say.
"Pfft. This is MY fucking ship. I'll speak how I please. You all had best remember that." Zamed replies.
"And YOU had best remember that if anything out of the ordinary should happen to me on this trip, you're not going to survive long enough to enjoy it."

Zamed now gives you a look like he wants to do something, but instead spits near your feet and walks away. You tell your hobs to keep close to you and be ready for anything.

You certainly hope your meeting with Peter goes better.

Your time aboard the Traveller goes by slowly as there isn't much to do except wait. You don't interact much with Zamed and the rest of the crew for obvious reasons. The only thing Zamed tells you is you're heading towards an island with a small fishing town called Seabreeze which is under Delantium dominion. Peter apparently wants to keep major meetings with criminals away from the mainland for whatever reason.

Hobs are great at protection, but not much for conversation (And unfortunately most of them DO get sick on the trip, apparently hobs don't take well to sailing), so you mainly just do a lot of thinking about what you're going to say to Peter when you finally meet him.

After a couple weeks pass you finally get to your destination. An even larger ship is in the all too small harbor of Seabreeze. That one must be Peter's. Between his ship and the Traveller, there's barely any room for the small fishing boats to squeeze in.

Eventually you disembark and several armored men equipped with muskets and swords meet you and Zamed.

"You are Zamed, correct?" one of the higher ranking looking ones asks.
"Yes." Zamed answers.
"The rightful Baron Peter Varsakken has half of your payment ready. You will receive the other half afterwards as agreed. If you follow these men, they will take you to it. Your men will stay here."

Zamed doesn't look too concerned about going by himself and just shrugs and follows the Delantium soldiers. The one who was speaking now turns to you.

"You can return to your ship. Your captain will be back shortly."
"He's not my captain. I came here on behalf of the Nocturnal League organization in Holgard." You say.

The man is taken aback.

"I see. I did not know that such a meeting had been arranged." The man says.
"Neither did I, this was sort of sprung on me at the last second. I was however told by a subordinate that Peter…" you start to say before you're interrupted.
"BARON PETER."
"…the Baron…was looking for all the allies he could get in his quest to take back what was rightfully stolen from him."
"Hmm, indeed he was seeking out potential allies on the inside. I was not however aware that it was more criminals. We have enough of that lot with these pirates masquerading as privateers. Still, Baron Peter Varsakken is a pragmatic man and will listen to what you have to say. Your greenskins will have to stay here and you will turn your weapons over to me obviously."

You really don't like this idea, but you're here now so you might as well go all the way with it. However, you're not giving your weapons over to this Delantium tight ass. You instead hand them to one of your hobs and tell them to go back to the ship. This is fine with the Delantium solder and he tells you to follow him.

You take a brief walk through the small town of Seabreeze which seems like this is the most attention it's received in a long time. The inhabitants watch everything.

Soon, you stop at a run down little tavern called the Jolly Lobster. (A much happier sounding name than taverns in Holgard that's for sure) Surprisingly the place is filled with more Delantium soldiers not doing much of anything except enjoying their drink. Among them is a regal looking man who is probably about your age. You're guessing that's probably Peter. He doesn't look quite how you expected. He seems like he would be more than capable in a fight.

The soldier who escorted you here explains to Peter the situation and his attention is immediately caught. He tells the rest of the soldiers at his table to clear so that you may sit and talk.

As you do so, Peter is already studying you. Delantium soldiers sitting nearby also stare at you.

"You nervous?" Peter asks.
"I'd be a fool if I didn't have some concerns about my current situation. Though I wasn't really here to insult you or show disrespect, I was here about a potential alliance. My intentions are nothing but positive."
"Your intentions are nothing but self serving. You sense change is coming and you want to be on the right side when it comes. It's perfectly understandable. You are the leader of the infamous Nocturnal League correct?"
"Yes."

Peter nods.

"I don't have much information on you, but I do have enough to know that you have an uncanny knack of survival. The Ebony Claw Syndicate provided some of that information."
"Hm, from what I heard, you weren't exactly friendly with them."
"Well, let's just say things change. Sometimes old antagonists can be new allies, or at least non-antagonists. In fact you happen to be one reason why the Syndicate isn't actively sabotaging me this time. Indeed, when I liberate Holgard, some of the orc mercenaries that the Syndicate provided will be actively targeting the Nocturnal League. They aren't exactly happy with you for some reason."

Well this is news. You aren't sure if you should be happy or uneasy that Peter is so freely admitting this.

"I have an idea of why, but what I don't understand is why you would tell me directly."
"Because I have no real love for the Syndicate. Honestly, I'm just using them for their help in taking back Holgard. I really don't care if they succeed in their petty revenge against you. That being said, I don't care about you either. Your organization, if it survives will be a thorn in the Delantium law I intend to re-establish in Holgard and will be dealt with eventually anyway. With this information you could stay and fight which will result in your death either during or after the liberation or you could leave to save yourself. Either way, your organization will not plague Holgard."
"Sounds like you've made up your mind."
"Not at all. You're here so I figure you have something to say. Perhaps you can convince me of your worth."

Peter looks at you and leans in.

"So convince me."

You take a moment to gather up some of the things you thought about saying to Peter and then throw out most of it before you speak.

You tell Peter that a criminal element will always exist in some way in a city as large as Holgard. Better that he deal with a friendly crime lord who can maintain order over it rather than wasting time attempting to stomp it all out. You also remind him that without you around, the Syndicate will definitely attempt to re-establish a presence back in the city and they engage in activities much worse like slave trading than your organization does.

You also say you can easily provide skirmish support as your group is very familiar with the city and the sewers in particular. You'd be able to help pick off Ludmilla's troops.

Peter seems in intrigued by your arguments, but he doesn't show any positivity in your favor until you mention that you might be able to get the mages in Holgard on his side.

"If you manage to do that, I will certainly take your organization's right to exist in Holgard into consideration."

And that's about the best you do with Peter. The rest of the discussion is mainly him going on about what he intends to change and similar things. He surprisingly doesn't ask you much about Ludmilla even though you mention that you met her.

Soon, he says that he has more important business to attend to and dismisses you at which point several soldiers escort you out and most of the way to the Traveller.

The only thing going through your mind during this is that you'd probably be better off not allying with Peter. Even if Heather is receptive to the idea of switching sides, it's still no safety guarantee for you.

The question remains if you're going to stay in Holgard and fight or just run off to Jicol and run things there. It's certainly the easier and safer solution.

When you finally board the Traveller, you're getting harder stares than you normally are by Zamed's crew. You also notice a few of them look a little beat up and their clothing is torn.

You chalk it up to perhaps some internal squabble and then when you return to your quarters that's when you realize what's happened.

The quarters where you and the hobs were staying at is a wreck. While there aren't any bodies it's obvious what happened with all the blood everywhere.

You immediately search the quarters hoping that you can find a weapon of some sort.

"It's a good thing your hobs still weren't feeling their best, might have been a more difficult fight. Looking for this?" Zamed says.

You turn around and see him holding your repeating pistol.

"Excellent workmanship. Not sure how you came across it, but rest assured it will be in better hands, much like Vera." Zamed says.
"Is this what this is about? I've never even fucked Vera and never made a move on her!" you say.
"Perhaps not, but she talks about you constantly. Always goes on about how great you are. The way I see it, if you were so great then why the hell did she betray you?"
"What the hell are you on about?"
"Clueless idiot. Vera's been in cahoots with the Syndicate for a long time now. In fact that's what this is really about anyway. I'm turning your ass in to the Syndicate for a shitload of coin."
"What? I don't believe you. Vera would never betray me!"
"It's of minor importance. However, you might be right, she might still be a little too sweet on you and I doubt if she'll believe any story I come up with. Better to just not bother picking her up. Oh well. It was good while it lasted, but as for you, you're on your way out."

Zamed points your pistol at you and fires hitting you in the chest. You fall backwards and struggle to breathe for a moment until Zamed walks over and finishes the job by putting two shots more in your head.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You need a hint

[Assistant] This riddle is pretty straight forward. You know only one of them ever tells the truth, so that must mean the rest of them are lying. Luckily only one of the servants made a comment that can be true whilst all the other comments remain false.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You start it light; they don't seem very prepared.

[Assistant]
Better not freak them out. Can't have them overreact or something.

You nod to Gideon, who seems to be acting commander of the Wolves. They gather around you, staring with glossy eyes and gaping mouths. "Right," you announce, clapping your gauntleted hands together, "I am a fellow Creation, like, uh, you guys. And gals!" You add in quickly before pausing, "While I am the only Vampire left, I am a Creation just like you. I have been fighting the Church since I escaped from Facility 13-- the last one. As I understand it, the Church has been trying to kill us, even after the Professor is out of the picture."

Nothing but silence from your audience as of yet.

"Um, so after escaping the Facility, myself and a... A friend," It didn't sound like Kelso's on good terms with the Wolves, he probably knew Gideon from way back when, "we trained in the sand-dunes, and went out to find the only Creations left. While trying to find you, the Wolves, we had to fight the Zealots, who were more than happy to send their troops at us. As you all are powerful Creations, I will leave it up to you to realize how easy it was to defeat them. But, I kept one as a ghoul, and he had something very interesting to say about you all." You look to David, who nods back.

"The Church has found out where your stockade is, and will send all their troops to finish the Creations here within a week." David says, blank-faced. Murmuring spreads throughout the encampment, and you can see several nodding their heads. Others seem more reluctant to believe it.

"So what do you want us to do with your information?" One asks.

"Well, there are multiple options. One; we can defend it, and train for when they attack. Two; we can go on the offensive and just attack the city, taking them by surprise. Or three; stay settled cozy here and get slaughtered by superstitious assholes. Up to you guys."

"Can't we also flee?" Another question, obviously there's a split in the group; some seem to be especially vengeful against the Church, others just want to be left alone. But everyone here wants to survive, you're certain of that.

"Possibly, though I doubt the Church wouldn't pursue you through the desert.

"... Why should we trust you?"

You consider the question for a moment, and realize that although you aren't lying, they have the right to be paranoid, "Because David was one of the Zealots, and he's just relaying what he knows. Heck, how do you think I found your hiding place? The Zealots know, and are getting ready to destroy everyone here. They believe us to be hellish creatures bound to Earth, and think that it's there obligation to banish us back to where we came from."

Mostly done, you watch everyone surrounding you. Gideon remains stroking at his scruffy chin, and the rest are just... Thinking.

Suddenly, the cloaked Ragnor makes a return, jumping up from the hatch. "So, what'd I miss?" He asks with a chuckle, taking his ruby-red hood off. Ragnor is a balding adult, probably middle-aged before he was reCreated. He's muscular, but not in the way Gideon is; he's extremely tall; lean and built.

"Nothing much," Gideon answers, "It basically boils down to whether we defend, attack, or not believe Vampy and the Ghoul over here." With a sigh, he looks scans everyone in the room, "So, shall we put it to vote?"

One of the younger wolves respond, "I believe the vampire. I don't see why he'd lie, and... The Church does plan to hurt us, no matter what colored lenses we put on. We are evil to them, aren't we?"

Gideon cracks his neck, waits for any other response (there isn't), and then turns to you, "Well, it seems like you can decide for us. If you want my advice, I thinking attacking the entire city is a bit drastic, though defending well would get what's needed done: Survival."

Ragnor glares at you as well, boldly standing parallel to the leader, "But going on the offensive will give us an advantage, for once. We just need to take the assault the City while the are on their way to our hideout. It'd be perfect timing to gain control of the city!"


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You return to Aftermath

[Assistant]
A little dejected, you make your way back to Aftermath. Along the way, you come across Trelik who's looking particularly pathetic. It looks like he's got his ass handed to him once again by the Grand Alliance. He sees you and your army and runs towards you! You hold back from attacking as this should be interesting.

"Please! Ya gotta help me! I've got no where to turn to! The Grand Alliance is unstoppable! They destroyed all of what I had accomplished in the Brot Kingdom! I hear they're even starting to make progress against Velzix! All around me are hunters! I can't rest! They're all out to get me!" he rants while groveling on the ground. He's badly scarred; he's even missing a few fingers.

You have no sympathy for this dickhead though, especially not after what you've been through. You're going to enjoy this.

"Pfft! Look at you. Useless. Why would I help a traitorous dog like you who obviously can't handle pressure?" you say kicking him in the face. He whimpers and begs for his life.
"Pah! You wouldn't even make a good corpse! Ghouls, fulfill your hunger on this waste of flesh!" you shout as the ghouls eagerly follow your orders.

Feeling a little better from hearing Trelik's screams you continue on your way to Aftermath.

When you get there, things are more or less how they were. Catalina is full of questions, questions that you're really in no mood to answer.

"So…what happened? No undead giants?" she asks.
"No, it was a bad idea, and I never should've went there!"
"…wait are you blaming ME for this?"
"(Sigh) Me blame you? No of course not. Nope it was my own stupidity at work here for following your advice in the first place. Don't worry, you're off the hook."
"Y'know maybe it was a good plan and it was your own incompetence that lead to defeat, you ever think of that?"
"Watch it Catalina…don't fucking piss me off right now. The only reason why I'm in a tolerant mood is because I killed that dickhead Trelik on my way home. Damn that felt good."
"Yeah, well I hope you're in the mood for a fight, because I hear the Grand Alliance is preparing another attack."
"I don't give a fuck. Just let me know when they get here, and I'll save this city again like I always do." You say heading to your study.

And so it happens, the Grand Alliance attacks and just like you said, you successfully defend against them.

Four years pass…

It's been five years since you took Aftermath, and you've made little progress. In fact you sense the end is near and you'll be happy about it because this has been a miserable time and you wonder what the hell you were thinking all those years ago when you pursued this path…

When Velzix was finally defeated, the Grand Alliance was able to focus the full brunt of its attention towards you, leaving you in a perpetual state of being on the defensive. Never again were able to attempt another act of conquest and over the years you've gotten weaker in resources while your enemies have only gotten stronger.

Catalina and you never got along really well after you came back from Drozz. She never saw you as the formidable leader she thought you were, and you blamed her for her idea to go to Drozz (Even though you said you didn't blame her). The relationship became strained and one day in a particularly heated argument, you struck her down with a powerful blast of negative energy. She died instantly. You apologized to her before ultimately burning her body.

Vampire assassins from the clans made multiple attempts on your life. You barely fought them off. The last attack left you with missing fingers. You remember laughing at the time since they were on the same hand that Trelik was missing his fingers all those years ago.

You recently received a letter from your family. It's been so long you'd almost forgotten you had one. It's your Mom. She begs for you to give yourself up as she doesn't want your sister to have to fight you in the next Grand Alliance attack, which apparently she's leading.

Good old Mom, she always did try to protect you from your sister. But not this time. You're going to carry this through to the end.

You finish up writing your letter back to Mom just as The Grand Alliance has broken down your gates. The cause of "good" has won. You wait for their final arrival in your throne room.

You see your sister approach with her elite guards, she says nothing. Just a look of scorn on her face says it all.

You stand up.

"Let's do it." You say and unleash a blast of negative energy and summon ghostly soldiers to defend you.

The fight is furious, but your sister has the cause of righteousness on her side. She eventually reaches you and stabs you through the heart. You look down and tell your sister one last thing.

"…letter…on the desk…take it to Mom…tell her…I'm sorry…"


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You kill Wendy

[Assistant]
You're not going to be threatened or blackmailed by some superstitious old lady. If she's ready to die, then this makes it all the more easier.

"Okay, well say hello to Joachim for me!" You say and you lunge at Wendy with a dagger.

Wendy's survival instinct kicks in a bit and she tries to struggle, but it isn't much of one.

"Not so eager to die now eh? Where's your Joachim now?" You sneer and easily end her life with a dagger to her throat.

It's done and you quickly make your way out of the house and return to your sewer headquarters.

"So how did it go?" Zal asks.
"The old bitch is dead. Vaughn head over to the house with some people and search it for the tavern deed and anything else valuable. I would have done it myself, but I wanted to distance myself from a crime scene as soon as possible obviously." you say.
"Oh. Okay, did you want the body disposed of too?" Vaughn asks.
"If you want to be bothered I suppose you could, but I'm not really worried about the Klyton militia tracking me down for it. I mean if they ever did find me, it would be for a whole bunch of other shit first."

Vaughn leaves and it's just Zalmora who keeps looking at you.

"What?" You ask.
"Nothing. Just still hoping you know what you're doing." Zal remarks.
"(Sigh) Damnit, why do you ALWAYS do this? Something gets taken care of and YOU always say something that suggests different and completely undermines morale?"
"Alright fine, I'll stop being a downer. I just want you to be more careful. I mean I didn't notice it immediately, but you've got some blood on your clothing and even your hands. I certainly hope you were careful about being seen."
"Yes, yes, of course I was. Sheesh, you act like this I'm some damn neophyte at this. I'm not worried about the fucking militia."
"Okay. Apologies. You got everything under control, I'm done with my caution."

Zalmora takes her leave and you're free of her usual mother hen routine. You getting a little tired of that occurrence.

You're also getting a little tired of these sewers. You're supposed to be the head of a budding criminal Empire. As soon as you can, you're clearing out one of those gambling game rooms at the tavern and making it into an office.

One month later...

"Where the hell are Carl and Annie? I haven't seen either of those losers for days. Did they still want jobs at this place? Because I can easily get any slob to replace what they do. And in Carl's case that ain't much to begin with." You say.
"Well maybe their taking their mother's...um disappearance hard." Vaughn remarks.
"I doubt it. There was no love between her or them. Wendy distinctly said they were disappointments to her when she tried to get more money out of me. Besides, it's been a couple weeks since they discovered she was missing and they didn't seem all that concerned before."
"Maybe it's a delayed reaction. Like they figured she'd show up by now and because she hasn't, reality is setting in that she might not just be missing, but she might be dead."
"Nah, Annie spoke to me about a few days before she stopped coming in. She didn't give that impression. The opposite actually." Zalmora remarks.
"Oh? Never known you two to talk. What did she say exactly?" You ask.

Zal smirks at your request.

"She told me she hoped that her mother actually WAS dead, because then she would never get in the way of your love for her." Zal chuckles.
"Fuck you Zal, just fuck you." You say.
"I'm serious! She actually said that to me!"
"I told her to stop spreading that fucking rumor! That's it, if she does show up again, she's out on her ass. If she gives me shit about that, she'll join her mother! I'm not having her telling delusional lies about me anymore!"
"I know you keep denying and I'd really like to take your word. However, she's already told me about some very intimate things about your body and I think I'd know if she was lying or not."
"The crazy bitch walked in on me changing once and she made up some twisted fantasy!"
"Nice save. Okay, have it your way." Zal remarks and takes her leave before you start yelling at her. Vaughn not wishing to be your second choice for verbal abuse takes his leave as well.

Two weeks later...

"Camid, I want every able body we have to look for Vaughn AND Zalmora! They didn't just fucking disappear and if the militia pinched them we would have known about it! I dunno what the fuck's going on, but if we got some rival organization like the Ebony Claw Syndicate setting up shop here, we need to get on this quick!" You shout.
"Yes sir!" Camid remarks before leaving.

This has been stressful week. Both your best lieutenants have gone missing and in this line of work, that probably means they're dead. You'd probably feel a little worse about it, if you weren't so angry. Who the hell is doing this?

You didn't think much about it when Carl and Annie disappeared. If anything you were somewhat happy you didn't have to deal with them anymore. This however is something different. You've taken to hiding in the sewers again, with guards constantly posted outside your office to make yourself less of a potential target.

In fact, you've actually gotten very paranoid recently that maybe it isn't something of this world doing this, but maybe, just maybe Wendy's warning was right...

Days pass and you still have no idea who is doing this. Soon Camid stops reporting in and you start losing Talons. With your loss of manpower, you aren't able to run much of anything.

Eventually it's just you as the Talons still left alive have fled your side fearing that they'll be next on this list of mysterious disappearances. You have lost everything and the militia wasn't even involved.

You end up spending most of your days in the sewers jumping at shadows and armed all the time. You barely sleep and when you do, you still wear heavy armor that you invested in after Vaughn and Zalmora first disappeared.

However, the fateful day comes when you do finally have a sound sleep, when you open your eyes however, you are met with a grisly sight on the floor of your room.

You see the bloody heads of the various people that have gone missing. Carl, Annie, Vaughn, Zalmora, Camid and others under your command.

You reach for your weapon and then a figure loom over your head punching you in the face several times. He then proceeds to break your arms, before dragging you off your bed and then breaking your legs. Bones stick out of the skin, your screams are loud and the pain is great, but you're in the sewers and there will be no help.

It isn't until all your limbs are broken that you finally get a good look at the person doing this to you.

"...you..." Is all you can utter.
"I've taken everything away from you. Now I'm sending you to a very dark place and I'm going to enjoy sending you there." Henry whispers as he starts stripping off your armor.

You never thought about it at the time, but only now do you remember Wendy mentioned she had three children.

You also remember Mr. Reynolds saying Henry's mother's name was Wendy.

Odd that Carl or Annie never spoke of him at all, but perhaps they were too scared of him to even say his name and it's easy to see why.

Perhaps Wendy never had any love for this ruthless monster of a son, but it's apparent he had love for her...or perhaps this was just the excuse to kill you. After all he never liked you after you criticized his work.

Whether this is somehow the twisted divine work of Joachim or just a coincidence of a son seeking revenge on his mother's killer, it hardly matters. How he learned that it was you who did the deed doesn't matter either.

What matters is Henry keeps his promise of enjoying sending you to a dark place because he keeps you alive a whole three days torturing the shit out of you before your body just gives out.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You say "I am sorry for your losses"

[Assistant]
What can you say? The truth, you suppose.

"War is brutal, it is horrific and ungodly. It is savage and barbaric. That your son and husband died is tragic, but it is also a reality, and it is a reality that we fast approach. William will come here, and the killing will continue, because that is war. And in the world of today; war is life. It is terrible and tragic, but it is the life we live and I cannot shield you from that."

You search for more words, but none come. None are necessary. The woman exhales heavily, fixes you with a mixed stare, and then departs, melting into the crowd. Did those eyes hold forgiveness? Maybe. The crowd is equally divided; some seem unmoved, but many others look at you with a new appraisal.

Satisfied, you turn your horse homewards, and your escort follows.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You go down the path labeled "lab"

[Assistant]
You head down the tunnel, trying your best to tiptoe.  The earthy ground helps muffle your footfalls, thank goodness, but it doesn't matter.  There's no one in the tunnel.  When you reach the end, you find yourself in a room made of wood.  Shelves line the walls, filled to the brim, not only with books, but also with other curiosities.  Jars of frogs, and creatures stranger still, all of them dead.  There are little models, carved from wood, bits of untempered metal and glass, among other things.

A wooden cauldron sits in the center of the room, with a strange liquid sitting in it, still as glass.  A table stands off to the side, holding numerous cups and bowls of different liquids and powders, none of which you recognize.  A neat stack of papers sits on one end of the table, pinned down by a particularly large bowl of rocks.

Everything here is perfectly neat and organized.  Nothing is so much as an inch out of place, even the tiniest grains of powder in the bowls seem to have a strange, indescribable order to them.

[User] You fill a bottle of the cauldron liquid

[Assistant] You take off your backpack and rifle through it, until you find just what you need:  an empty plastic bottle.  (You finished off the mountain dew the first day you got here).  Quickly, you dip the bottle into the cauldron and fill it up, screwing the cap back on once you're done.  Let's just see what you can accomplish with that...


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] The jungle

[Assistant]
Jack may have had a bad experience with the jungle before, but you're going to have one infinitely worse you don't get the hell out of here!

You don't know where you're going to end up, but you figure at least there is more chance of survival in the jungle than the tundra or artic or wherever you might end up with the snow door.

Since Jack isn't exactly in a position to argue, you continue heading towards the jungle.

You're almost at the door when everything goes dark. You feel like those things are almost upon you and you can only hope they stop pursuing you when you go through the door.

With a boost of energy and a shove, you and Jack both tumble through the opening and into the jungle area. Soft muddy ground gets all over you both.

You recover as quickly as you can, fearing that those creatures are still right behind you, but when you get up you find that not only are they not, but the Gray Building itself is gone. Nothing is behind save for more jungle.

"Where the hell? Where did it go?" you say.
"It's gone. We're some place completely different and who knows where the hell that building is now. Shit…my head is still throbbing and all fucked up. I still don't feel quite right. Just let me rest here a moment." Jack says still sitting on the ground.

You look around and you have no idea where to go next. You look at the trees and ground and for all you know you're in the Amazon. Certainly feels hot enough and you're already starting to sweat.

"Goddamn, it's hot. Jack I'm going to tell you right now, I MIGHT be taking my shirt off at some point and I can only hope you're a gentleman enough to keep your eyes at least focused on my face when you're directly speaking with me." You say.
"Fuck, with the way I feel, I dunno if I'm even up for that sort of stimulation. Besides, I'm going to be keeping an eye on everywhere else given that we're in a jungle. Ohhh, I really wished you went towards the snow, I got a bad feeling about this."
"What are the chances we're on another Styrofoam island?" you ask.
"Well, I dunno, but it still doesn't change the fact we're in a jungle where all manner of animals, bugs and plants can kill you. I guess we better pick a direction and hope we find friendly civilization." Jack says and gets up.

As Jack gets up while you look around again and decide on a direction.

"Well at least you've still got your axe and I got a bat. The jungle doesn't look as heavy in that direction I suppose. Guess we're going that way." You say.
"I suppose it's as good as a direction as any." Jack replies.

You and Jack begin your trek through the jungle…

Despite the jungle not being as thick in this direction, it's still not an easy walk. The only upside, is the canopy of the trees is at least shielding you from the sun directly. You can honestly say you don't remember when the last time you had to deal with this sort of heat. All that time spent in the cool basement has made you a little less resistant to it you guess.

Jack and you continue to keep your eyes and ears open. So far you've not seen any signs of civilization, but at one point a small purple furry rodent like animal walks by and you can honestly say even with all the animal and nature shows you've seen, you've never seen something like this before. It sees you and squeaks causing you to raise your bat before it runs off.

"What the hell was that?" you ask.
"I dunno, looked like some sort of rat, but purple though." Jack replies.
"Well don't you think a purple rat is a little strange?" you ask.
"Well of course I do, but given that this is where the Gray Building sent us, is it really surprising?"
"I don't mean just that though. I mean before I thought that maybe we were at least still on our world. Weird looking purple rat like creatures aren't exactly native there. Is it possible it sent us to some alien planet?"
"Suzy, with the Gray Building anything is fucking possible."

It's at this moment you lose a little hope. Its one thing to possibly be lost in a jungle on Earth at least there would have been a slim chance of survival if you somehow made it to civilization. The idea of being on some sort of alien planet is a lot more disheartening.

"Great, we are so fucked." You say.
"Probably, but we have to keep moving."
"What the hell's the point? For all we know this whole damn planet is jungle and uninhabited and if it is inhabited I can't imagine the natives are going to be friendly!" you exclaim.
"We don't know if this is an alien planet! I mean maybe we got transported back in time to the Mesozoic Era, we don't know what the hell sort of creatures lived back then or what color they were."
"Oh, so we're in the time of dinosaurs? Yeah, don't think that's any better."

Jack at this point wipes his face and closes his eyes.

"Suzy, it's too hot for us to argue, but I told you I didn't want to go to the jungle anyway!"
"There it is. I told you so. Thanks. Real helpful. (Sigh) Okay, look I'm sorry I'm just…"

At this moment you hear a rustling noise and then a whizzing sound is heard just before blood splatters on you.

Jack looks down briefly to see the top of a spear through his chest. He coughs up blood and falls to his knees looking at you the whole time.

"Oh shit Jack…" you utter and then another spear just narrowly misses your head and hits a nearby tree.

Then you see your assailants coming out of the undergrowth. Several small bipedal lizard like creatures armed with spears. They're not even as tall as you, but they certainty look more than capable of killing you. They hiss at you and one proceeds to finish off Jack who was already dying at that point.

You turn and run in the opposite direction ignoring the fact that you're going to only get yourself further lost in the jungle, you have to escape these things. They screech and they run after you.

Another spear nearly hits you and despite the very real fear of death you're experiencing, the only thing going through your mind is how you curse the day you went out to go get a real job. One day you were living comfortably in a basement and now you're running through a hot ass jungle being chased by fucking lizard aliens.

You already know this isn't going to end well for you. You've been pushing the odds ever since you left the damn basement, and it's only a matter of time before those lizards get you and…

Suddenly you feel a sharp bite to the side of your neck. It isn't a spear. It's some sort fauna that resembles a snake with legs. You didn't even see it, but even if you hadn't been so focused on running, you still wouldn't have seen it due to its camouflage.

Then before your eyes several of these creatures seemingly blink into existence and they're all jumping on you and biting. You've just run into a nest of whatever these things are and you fall to their onslaught.

The only upside is their deadly poison kills you before they can start eating you alive.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You Tell you friend that you'll just be staying a couple of days while finding your own place up in the Iron district, after all you have enough coin to rent an entire house for most of a year.

[Assistant]
You hang around long enough for your head to stop hurting and the food to settle then head off to see what changes the years have wrought on the rest of the city. Your Old district may not have changed at all but the wooden docks and buildings have stood longer than most peoples grandparents had been alive. You walk slowly up the sloping city until you reach the large walls that divide the districts and head through the large gates. The first thing you notice is that the gates which used to be old relics unmoved in decades had been cleaned up, reinforced and were guarded, they seemed friendly enough and were only guarding the gates closing mechanism not the gateway itself but it was still an odd sight.

The Iron district had also changed, the stone buildings seemed even bigger than before and many of them were more ornate, even near the gate which would be considered the less well off area. You head further in and see signs for several new mining companies and new guard businesses recruiting. You quickly move off the main roads and find a respectable looking Inn to ask about rooms.

You don't have any luck in the first few inns and taverns you try but after a while you find one with a small flat to rent- Its a little more than you wanted to pay but its only a few minutes from the guild buildings so you agree terms and say you'll move in that night. You head back to let your friend know then move your few worldly belongings into your new place.

[User] You easy city living

[Assistant]
You settle into your new place almost immediately. At first you have no idea what your going to do with the large wardrobe and drawers set up in your room but then you just smile to yourself and head out to the nearest tailors and buy several sets of cloths. All practical and hard wearing, but still one of the first times you've owned more than 3 outfits in your life. After stowing it all away you start your rounds of the district and try to see as many of the changes as possible.

You do your sight-seeing for the first couple of days then start to gather information on the Guilds and Companies that interest you. Having got the basics noted down, you buy in a nice supply of long lasting rations (just incase) and set about having an easy life for the whole of winter. Eating down in the taverns or the nice inns, and seeing what nightlife there was to offer.

It was just as you were starting to really enjoy your complete lack of routine and responsibility and were planning on heading down to your friends for an evening drink when you start to hear loud voices and strange shouts from the taverns main room. You thought that this was a little to nice of a place for it, but never one to pass up spectating a good tavern brawl (and occasionally participating) you head down the stairs.

But your stopped short when you reach the room and instead of a brawl you see a room full of panicked people all saying the word fire. You grab the nearest man and ask what is going on and he tells you the old districts up in flames, they think it started on the shore amongst the docks but the wind off the sea pushed it up into the old wooden buildings and they took like kindling, within minutes the whole district was one big inferno.

You rush outside and round the inn, your window looked the other way shielding you from the sight but now you just stare blankly towards where the wall separating the districts and see a fierce orange and yellow glow over the wall, occasionally punctuated by large bursts of flame with plumes of black filling the air above it. You sprint down to the gates but once you get there you find them closed and barred shut. grabbing the nearest guard you shout for them to be open so you can get to your friend but he just stares blankly back at you obviously shocked dumb then walks away. The gate captain walks over and tells you that if anyone is still in there and didn't get out before the gates had to be shut, that there was no chance of them being alive. You start to tell him that he is wrong and needs to open the gates when he takes you over to them and tells you to put a hand on them.

You reach out and feel the thick gates metal almost hot enough to burn you. The captain quietly tells you that the fire came at the worst possible time. it had been dry for weeks and wooden buildings had been build right from the shore to the base of the wall, all stocked full of the years produce, hay, wheat, pelts and oils. most of it flammable. The wind blowing in from the sea had fanned it into an inferno almost as soon as the first warehouses had gone up. It had spread unnaturally quickly and only the closing of the huge gates had stopped it spreading through into this district too. The gates would stay closes until the embers were cold, and that could take a couple of days at least without any rain to quench them.

You head slowly back to your room and collapse into bed unsure what to do next.

[User] You morning or choice

[Assistant]
You awake in the morning unsure what to do. Your plans had been of an easy year living off your money and you could still do it, prices would probably go up for a time but you'd still comfortably now that your settled. But you are now sure you'd lost any place that you had called home and your closest friend in the fire so you at least wanted to find out what had happened.

You grab some food then head out to start trying to ask questions and see if anyone is the wiser about what had caused the fire, and to do a last look through the survivors for any sign of your friend.

You ask several guards but most don't seem to know any more than you do. Eventually you see a guard that isn't as shell shocked as the rest and he tells you that the captain over at the military barracks has all the information about the fire and that you should speak to him. You head there to see what he knows.

'The Barracks' as it is generally know does contain the city guard's barracks but also the military side of things, the army barracks, its armory, offices and everything else it needed all in one giant building  that straddled and made up part of the wall between the iron and stone districts. You quickly see a small group of people talking to soldiers outside one of the entrances and approach them to hear what is going on.

Its one of the captains explaining the fire to them, a few minor details extra but basically what you had heard before. Once he is done you ask him about how it started. He looks you over then sends you in and tells you to talk to the man at the desk, first room on the right. You enter and realize you not left with much choice as to where to turn since there is a group of soldiers blocking the corridor a few meters away with only one door standing open between you and them. You enter and approach the man looking at you from behind the desk.

"What can I do for you?"

"I want to know how the fire started."

The man seems mildly amused by your abrupt response but any trace of amusement quickly vanishes as he replies.

"A ship packed with flammable fuel was set alight and rammed into our docks. the fire was deliberate."

Stunned by the sudden revelation you ask "Are your sure? wait are you just telling everyone this, wont it cause a panic?"

"There's no point trying to keep it a secret, half the fishing fleet saw it happen as did many of the survivors that ran into the sea and were picked up the by the ships, the entire city will know in two days at the most. Also there were thousands of people in that district at the time, I wont dishonor them by lying about their deaths."

"But who would do it, what is there to gain from burning down old district?"

"We think it was Carn, at least the burning ship and the one that had been accompanying it bore their colours"

You think for a few seconds but the name rings no bells "Who?"

"Carn, the city a few weeks along the coast by boat, you been living under a rock or something? There has been minor trouble and trade disputes between us for nearly two years now."

"I've been up North for years in the mines, news apart from bandit activity doesn't make it up there..."

"Well long story short we started full maritime trading over 3 years ago, then two years ago some minor trade problems began, then it was about land, finally about fishing rights. things had been getting tense for months with armed ships keeping fishing boats company for protection and guards on our borders but no-one expected this. They have been sent ravens with questions about the ships but they will of course deny all knowledge, then it will be war. The king has already started recruiting to replace the men lost in the fire and more to fill out the army."

You just stand unsure what to say, should you hate an enemy you don't know for what they did? Denounce their tactics, or just avoid the war and try and rebuild a life in the city.

"So son" the commander stands up "we are still recruiting and the army wage is just as good as the miners one. You want to enlist?"

[User] You hate what they did but you have money and a chance at a life now so it would be stupid to throw it away in a war, you politely refuse and head out.

[Assistant]
You spend the first few days split between organizing whatever is left of you life and watching the embers of the old district burn down to cold ash. Once the gates are opened you had planned to search through the wreckage for you old friends tavern but one look through the gate shows a nondescript layer of ash evenly coating  the ground as far as the outer walls and the shore, only the occasional blackened wooden timbers or cracked black stone sticking up to break the massive expanse of grey and black.

Soldiers and workers begin repairing the walls and gates from the fire damage and as the weeks pass people begin to clear out the ash and wreckage that survived. In many places the fires burned hot enough that not even much bone was left but in others teams were on duty collecting remains and transporting them into mass graves outside the city limits.

The war had broken out after less than a fortnight. Carn repeatedly denied any involvement but after the trouble between the two cities and the witnesses to the ships bearing their royal colours war was inevitable. Reports said it was going our way and that we mostly had control of the seas between the cities and were making steady progress  on land as well, casualties were growing but going by the weekly reports given by the guards theirs were much higher and we would have them under tight siege by the end of spring.

You take it easy for the first few weeks but then begin helping out where you can. Your time in the mines has given you a simple grasp of solid construction so when work teams are put together building new stone docks in place of the wood ones you join them as skilled labor and since you don't need the money you let your wages go to re-homing the survivors. Your work and charity gets you some small attention from the survivors that make up a lot of the unskilled labor and when they learn you used to live in the old district your adopted into the 'family' again. You even meet a girl a little younger than you that lost her family in the fire. Your friends at first with you looking out for her, then you become closer, and by the time spring draws near you marry and settle into a life in the Iron town.

By this time you've begun accepting your wage since most of the survivors are now in temporary homes. Your work on the docks and accepted position amongst the survivors has landed you a full time position in the construction guild overseeing some projects in  the rebuilding of a new partly stone old district.

The War went as quickly as you had been told to expect with Carn under tight siege by spring and fallen completely by summer. your army had been ruthless , firing burning oil and tar into the city and burning their food stores whenever possible, all in 'revenge' for the old district. Their king had denied all involvement right up until the surrender but he was now exiled along with his advisors and the city under your kings command.

The world passed you by as you spent your years happily with your wonderful wife and family, there were always rumors of other wars and far off battles and victories but you didn't concern yourself with them as your city was now flourishing and always expanding and you had plenty of work as you moved up the guild ranks.

*** Congratulations! This is the peaceful and happy ending. No big exciting adventure but you're happily married and well paid in a flourishing kingdom. And since all is going well its easy to ignore those little niggling doubts about what really happened that I know your harboring ***


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You kill Bolt and Rook

[Assistant]
You still don't know when Tanya's going to arrive and you already dodged one close call. The longer you stick around here, the more likely Rook's going to figure out why you're really here.

Time to end this now.

You return to Rook who is currently going through a few of Lloyd's books. Bolt is nowhere to be found, though for all you know he's around somewhere in the room.

He's going to be the dangerous one, because as soon as you kill Rook, he's going to be firing on you from somewhere. You'll have do some sort of acrobatics when you take Rook by surprise.

Meanwhile Rook is just shaking his head as he tosses one of the books aside.

"I can't even be bothered to go through this shit right now." Rook says.

You don't reply, you just unload several bullets into his chest before he can even react. You then duck and roll to the side hoping that you'll avoid getting hit by Bolt's crossbow.

Rook's body drops to the floor and you also hear the noise of a bolt going into Rook's desk. If you hadn't moved, that would have gone right into you.

You turn around and fire from your prone position, but Bolt once again blinks out of sight. Having the disadvantage again, you now duck behind Rook's desk and attempt to push his body aside.

To your surprise, Rook isn't quite dead yet!

"You…(wheeze) fuck…" he utters as he weakly grabs you with one hand and attempts to get his eye patch off with the other. You have no idea why he's doing that, but you hardly care.

You briefly struggle with Rook and put another bullet in him, this time to his face, which certainly kills him this time. However your victory is short lived since it gave Bolt just enough time to reload and run over to your location and put a bolt through the back of your neck.

You actually manage to survive just long enough to see a winged figure crash through the large window in the room before your vision goes completely black forever.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You fight him

[Assistant]
Chargrum is your height so you think you can fight him off, however you're forgetting that he still has the strength of someone a lot older than you, he easily fends off your attack and grabs you by the scruff.

"Stinky open the door! We gotta get rid of this Shadow magnet! NOW!"

Stinky fumbles with the door while you protest and struggle, but its no use, Chargrum has already thrown you outside to the Shadows.

When you pick yourself up, you're stricken with mind paralyzing fear as a large group of grinning Shadows encircle and capture you.

They take you back to the Nightmare Tyrant who has no intention of getting rid of you.

Ever.