[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You enough is enough. They aren't buying the half-truths as the whole story sell out the Old man, he'd be the first to sell you out if it benefited him.

[Assistant]
These guys are clearly too suspicious to buy the lies.  The Old Man would also sell you out in a second if it benefited him, so why not sell him out first and join the stronger side?

"Ok to be very honest, he was stronger than me, by a lot. I only found my abilities a couple of months back and he recruited me when I didn't really have a chance of fighting him. I did train with him for a while as he wanted me to help him and I got a lot stronger. Seems he wanted me to help him beat you guys as he didn't want to risk the fight alone. I learned what I could from him and now would much rather join you guys as he is a bit crazy and would most likely kill me the moment you were defeated anyway."

There is silence for a time before an answer finally comes. "Well that is very interesting, and actually the truth which we didn't initially expect. We shall let you join us, do understand though that you will still be under some suspicion for a time."

You nod, that's pretty much what you expected "Sounds about what I expected so I'll accept those terms." You say as you walk closer.

A different voice joins in the conversation now "As you get closer you will see a large underground entrance, then one building past that on the right you will see a metal door set back inside an entrance way, that's the way you need to take in. If you see anything strange, do not attack it, they are semi-autonomous but still under our control and will not attack unless provoked."

You shrug to yourself "not as if anything could really surprise me anymore" you think as you see the underground entrance and head one building past it. You see what looks like a normal skyscraper lobby and almost wonder if you had gone too far when you see what looks more like a huge metal slab than a door part way into a side corridor. "Huge defensive door but tucked where people walking by won't easily see it, smart."

As you get closer it swings open to reveal a huge monstrosity holding it. The roof here must be over 10 feet high and the thing is still hunched against the ceiling to be able to fit and its bulk blocks most of the corridors width, like a human mutated to be the biggest, most muscular abomination you could imagine. "Gorram-it, I take it back, I can still be surprised, you're like some monster from mythology aren't you?" You mutter as you decide about what to do. Surprisingly the thing growls at you in response. "Oh, and you seem to understand me, that's a bit worrying too." You say.

You carefully edge past the thing as it makes no move to attack and you notice that the door is several inches thick of metal, and that the thing easily pulls it shut behind you even though it's not on hinges. "Seems those muscles aren't for show either, I can see why I wouldn't want to pick a fight with you" you tell the monster which seems to take it as a compliment and grins at you, which is a truly horrifying sight.

[User] You welcome to the thunderdone!

[Assistant]
You head down the corridor ahead and past several smaller doors, opened by other strange mutated humans. You make note that the walls and ceiling here is re-enforced, probably after knocking down walls to make the tunnel. You start hearing cheering up ahead as you come into a small lobby area.

"Nearly there!" you hear the first voice saying "There are doors and corridors off this room but you need the blue one marked 'Balcony'."

Then the link drops. You have some suspicions now about a trap, but why let you pass all the abominations which could probably kill you in the tight confines of the corridor only to try and kill you now?

You head through the arch and up the stairs and walk right out into what looks like an old circular arena, lit from above with a large pit in the middle, walled by concrete topped with glass and steel. Crowds of humans line the glass, looking down and cheering like they are at a concert.

"Welcome to the New City Arena!" you hear thundering above you, and looking up you see the suspended PA system as the announcer continues "The Lords have told me that we have a special guest here today, as so we are putting on a special show for you all!" place your bets and give a cheer for your competitors!" The crowd goes wild as you see giant metal doors in the pit opening.

You catch sight of a section sticking out of the balcony and immediately recognize the minds of the two cloaked figures sitting on it as the harbingers. One of them waves you over and you move through the crowd until you reach their little dais, sticking out over the crowd below. There are now humans near them so you walk the last few feet quickly and find an empty seat for you beside them.

"Welcome to our little community!" The nearest one begins "This is obviously our arena where we get our entertainment. Obviously living areas and all that are down other tunnels and in other buildings but we thought we would greet you in proper fashion today!" He indicates the pit and you see a pack of mutant dogs walk out into the large open space, on the other side you see a much large group of infected, shamblers and fast types enter.

The Harbinger continues "As you see, we have brought back the coliseum, we have infected fight for our entertainment, and occasionally humans who break the laws here, a small group tried to rebell against us a while back, we gave them weapons and sent them in against Nate, who you met at the front door, he is one of our sentinels. It turned Nate into a crowd favorite and he ensured that the peace was kept, no-one has tried real insubordination since then!"

You think for a moment before replying as you watch the infected standing still as the humans shout to make bets based off numbers displayed on a big screen on one wall "But the humans, don't you eat them? That's how we get stronger and they are simply prey."

You can almost feel the disapproval of the men beside you and you sense new colour swirling in the glow of their minds "Not at all, it seems the Harbinger of the West has been lying to you. Eating humans has no effect on your abilities at all. Only your mind and training does. You got stronger as you believed in what he was saying and because you trained. But it is also why we nearly killed you on sight. Your decision taints your mind and we can see it."

You don't really know what to respond to this. But your overwhelming urge is to lash out, you were honest but now they were lying to you? Were they simply trying to indoctrinate you to use you like the old man?

You follow your urge, you know they are lying as you ate humans and got stronger, in just a few weeks of eating humans and training you became superhuman yourself. Attack physically and mentally, once they are dead, their community and the humans will be your personal living food locker.

You force your urges back down, the longer you spent with the Old Man and the more humans you ate, the more violent and volatile you became however they don't really have a reason to lie to you right now. Find out what they are saying then decide the truth for yourself.

[User] You follow the urge

[Assistant]
Tainted? You are not tainted by anything, you are the alpha predator of the weak humans below you and you will prove it by killing their 'Lords' in front of them and feasting on their flesh. Once you are in charge the games can continue but you will eat the humans as you watch.

You lash out at them and make a lunge towards them at incredible speed but you feel both attacks suddenly blocked. The two men in cloaks moved just as fast as you and they are now pinning your arms in grips you can't break.

"You see, I told you we can't trust a red, once they go that way they are ruled by the infection and lose all reason." One says to the other "Sadly in this case you were right, I thought since his colour had shades and wasn't set yet that he could still chance but I guess not."

"Don't talk over me!" You shout at them, you are about to continue and tell them of what you will do to get your revenge when you feel something slamming into your mind and you have to use all your concentration to fend it off. You only hold for a second though as a second attack shatters your defense and you feel pressure inside your mind.

Suddenly it vanishes and you don't feel their minds anymore. "There, I left all your abilities and mind intact but you lost all of your… mental prowess shall we say." One of them say cheerily to you "An impressive feat if I say so myself, mental brain surgery! Literally!" he chuckles at his own joke.

You are about to say something when you feel yourself suddenly thrown out over the crowd and fall right into the centre of the pit. You try and lash out at them but find all of your mental senses gone; you can only feel what you did when you were a normal human. You panic for a moment but the announcer comes back on the PA system. "That's right folks, our special event is that our Lords have captured an evil harbinger and stripped him of his mental powers! He is still incredibly strong and fast, but let's see how he does against our hordes! The winners are the infected who deliver the killing blow, will it be mutants of walkers!"

You looks up just in time to see all of the infected and mutants rush at you. You fight well, you still have your speed and strength and kill a large number of them but the small wounds add up. You lose your left arm first to a large mutant dog, you killed it but it had already severed the flesh. Your leg is broken by a shamber latching onto it while a fast type slammed into you. After that it goes quickly.

It ends as a mutant tears your windpipe out, the last thing you hear is the crowd cheering your death.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You don't Tell

[Assistant]
The plane lands.

What should you do--go to the TSA and tell them what's going on, or just run and hope the killer doesn't find you?


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] Continue

[Assistant]
You press your body firmly against the back wall of the chamber and slowly make your way over to the entrance of the large passageway on the left.  Occasionally the campfire will flicker light in your general direction giving you pause, but the humunculi are totally unaware of your presence.  Eventually, you manage to make it to the passageway and it doesn't take long before you reach another chamber.  You are greatly disheartened by what you see up ahead.

A larger than normal humunculus stands in the center of the fairly well lit chamber and judging from his tribal decor you figure he must be someone of rank.  The passageway continues at the other end of the chamber, but this creature blocks your path.  At the moment, he is looking off to the side and does not notice your presence.  You weigh your options.

[User] You draw Your Bow And Try To Kill Him From A Distance Before He Realizes You're Here.

[Assistant]
The room is too well lit to try and sneak past him and lunging forth at a superior foe with a short sword doesn't strike your fancy either.  You decide to get creative and pull out the bow that Brandolf gave you in the council before you left.  You ran a few practice shots before departing on this journey and you know you can at least hit a general target, though you'd be pretty hard pressed to achieve any kind of real accuracy.

The first shot whizzes past the creatures head and into a nearby pillar of rock.  His eyes go wide as he looks at the arrow then turns to look directly at you.  You immediately pull back another arrow and take aim knowing this shot is going to make or break destiny.  You aim for his chest as that is the broadest target available and the iron arrowhead may even reach his heart.  As he lunges forth you close your eyes and release...

You half expected you'd be dead by now but when you open your eyes you discover your arrow went through the creatures neck.  He is now on his knees bleeding profusely and clutching his throat.  Wasting no time, you finish him with your short sword, then dive into the darkest corner.  The three humunculi heard the ruckus and have come down from their campfire to see what the commotion was.  When they discover their fallen comrade, they go into a rage and start to look around.  You dig into the corner as much as you can and clutch your sword.  Two of the creatures move towards the unexplored passageway on the other side of the chamber while the third seems to be gravitating closer to your position.  You begin to wonder if you should strike him by surprise while you still can or hope you can try to remain undiscovered.

[User] You strike Now While You Have The Chance!

[Assistant]
Instinctively, you know you are going to be discovered if he gets any closer.  You aren't sure how you are going to go about escaping the other two, but you are gonna have to kill this one before it gets any closer.  Without warning you lunge forth and put your short sword through the creature's belly.  You were actually aiming for the heart and the creature moved so I guess that says something about your swordsman skill.  Nonetheless, it proved effective at killing the creature.  You waste no time at all in bolting back up to the original chamber with the campsite and the other two will round the corner any second.  You need to make a decision FAST!

The large pathway (on the right wall as you enter) is now inexplicably barred but you can still run back outside the cave or down the passageway that was previously inaccessable due to their presence.  The adrenaline floods your body and your survival instincts take over.  You immediately decide to...

[User] You run Down The Previously Inaccessable Passageway

[Assistant]
You run down the passageway that you were previously unable to get to while the three humunculi were at the campfire.  Unfortunately, the humunculi have chosen the same path.  You aren't sure if it is because they saw you or because of bad luck, but they are not far behind you now.  You reach another chamber and find a large, demonic looking creature blocking your path.  Before you can even think about how to describe this thing you feel the humunculi grab you from behind and pull you to the ground.  They are about to stomp you to death when the demonic looking creature disintigrates them on the spot.

"Nobody takes my prey in my domain.  Tell me little thing, what are you here to do?"

This thing looks like a large floating eye with multiple smaller eyes attached atop its head.  You realize this thing is a beholder and soon you find yourself paralyzed in its gaze.  That's what you get for staring into its eye I guess.

"Answer me puny one, why are you here in my domain?"

You are too terrified to answer, but this creature appears to grow irritated by your silence so you muster all the courage you've got and speak up

"I'm here to slay the Craxil" you proclaim, terrified of how this creature will respond to such a bold statement.

"HA!  Amusing little one, someone of your strength doesn't have what it takes but it would entertain me to see how you die in the Craxil's mountains.  Answer this riddle correctly, and I will permit you to continue through to the other side of my domain.  Answer incorrectly, and you will share the same fate as your pursuers.  Are you ready?"

"As ready as I'll ever be" you squeak.

"Very well!" it bellows, clearly enjoying every bit of this.  "I am a vast canyon that spans beyond sight.  I am without end and have been a part of every man whenever there is trouble.  What am I?"

[User] You boundless Hope

[Assistant]
"Indeed" the creature states.  "You are clearly in trouble right now as you are helpless in my domain, yet like the rest of your kind you retain hope of survival somehow.  I guess this means I'll have to let you through to the other side, but hear this:  once you reach the other side, I'll not permit you back in so this is a one way deal.  Get going."

You wanted to protest as you can't guarantee you won't need to come back here later in search of the Craxil but let's face it... you aren't willing to argue with this thing either.  Just stay focused on the goal and avoid unnecessary conflict with anything other than the Craxil.  You cross to the other side and a gate closes behind you.  The beholder gives you a look as if to say "good-bye", then turns and moves the other way.  You have no choice but to move foward from here.

[User] You time To Move Forward

[Assistant]
You are standing on a narrow plateau in the rugged mountainous region beyond your village.  Unlike the brownish/tan rockface you see near your village, the rocks in this region are more redish and vibrant looking.  You see a path leading forward and you decide to follow it.  On the plus side, you haven't encountered any hostile creatures so far.  You walk for at least a few miles and it appears to extend beyond your sight.  You curse at your luck and begin to slump into depression when you realize you don't even know where to fnd this Craxil thing in the first place.  You decide to build a campfire for the night, think things over, and gather some rest.  As you are doing so, a strange man lumbers out from behind a large rock and begins to beg you for help.

"Please, it won't take long.  My caravan was beset upon by foul creatures and I fear for my families safety.  You must help me!"

You pause.  It seems odd that a human would be up here in such a hostile region, let alone a caravan.  But this is definitely the face of a human and he shows no signs of hostility.

"Why are you up here anyway"? you ask. "The Craxil and his followers will kill anyone that wanders into their mountainous territory."

"We got lost trying to find our way to Jacquescrappe village, perhaps you've heard of it"?

"Yeah... I just came from there... but I don't think you want to go back that way, you won't get far."

"Look, I don't wish to be rude, but my family is in danger and I need your help NOW!"

At this point, the man turns and runs down the path.  You call out to him to stop but he keeps going.  You aren't sure if you would be of much help to him in battle, but you aren't sure how you would feel about abandoning him like that either.  Time to decide...

[User] You ignore The Man, There Is Something Fishy About That Fellow

[Assistant]
You decide to just ignore the man as he runs on ahead.  Part of you feels like an absolute dickhead for doing this, but you sense there is something strange about how a human caravan is operating this far into the Craxil's lands in the first place.  And even if it is true, the man is physically stronger than you are so what kind of help do you honestly think you can provide in a situation that has him scared?  Most importantly of all... your gut tells you there is something fishy about that fellow and you think it best to let him run on ahead.

You wait until he is out of sight, then wait a while longer and continue your jouney.

As you continue on your journey you wonder if you made the right choice.  I mean, what if the man's family really was in danger and you could have made a difference?  Did you make the right call?  You console yourself by reminding yourself of the importance of your own mission and how you cannot afford to take unnecessary chances.  Just as you are having these thoughts, you discover the man who approached you earlier as well as four others standing in the middle of the beaten path with their heads down.  It looks like you aren't done with them after all...

[User] You what Do They Want?

[Assistant]
The man you just dismissed earlier is standing at the front of the pack.  You knew there was something off about that earlier request and seeing this display only reaffirms that you were right to avoid them in the first place.  They are all looking down at the ground but now he is looking up directly at you with a creepy smile on his face.

"So, you saw through our little ambush scheme did you?"  he sneers.

"What is it you want?"

"Quite simply we're aware of your quest to reach the Craxil and we are not prepared to allow it."

At this point their heads begin to twist and contort and their skulls appear to come out of their mouths.  It is almost as though they were never human at all but part of some kind of disguise.  In fact, it is now readily apparent that this is the case.  You are now looking at five maniacal looking skeletons armed with an assortment of swords and hand axes.  They seem like they are eager to get things started and in fact, they are all rushing down the beaten path towards you.  You turn the other way until you can decide what to do and despite what you've been told about the undead, you discover they are perfectly capable of keeping pace with you.

You know you aren't going to be able to take on five of these guys and they seem intent on sticking together during the pursuit.  To your left is another cave you've chosen to pass up on your journey, figuring it was just another humunculus den.  Perhaps, if you are lucky, you can lose your pursuers in there.  Alternatively, you could always try climbing the steep rockface off to your right.  You've had plenty of climbing experience as a kid and somehow you hope these skeletons won't be able to follow you.  You could also turn around and start unloading arrows into your enemies.  They may be keeping pace with you, but you still have a heck of a head start and you'd wager you could release quite a few before they catch up to you.  It's up to you...

[User] You try To Lose Them In The Cave

[Assistant]
The cave is dark, and dark is good given your need for evasion.  You dart forth into the cave hoping not to alert any inhabitants present inside.  You know you have a good headstart on your pursuers so you take the time to quietly move in and survey your surroundings.  Just inside the cave is a half eaten corpse (one of the villagers that was taken from the village a few weeks ago in fact).  The stench is overpowering but you persist down the next passageway and into a large chamber with a multitude of standing rocks.  Another passage off the left wall goes deeper in, but you choose instead to find a hiding place behind one of the standing rocks here.

For quite a while you wait, thinking the skeletal warriors that chased you are not going to be coming.  Just as you are about to stand up and leave you see them coming down the corridor.  They fan out and are now scoping out all the possible hiding spots in this room so it won't be long before they find yours.  You look back at the passageway on the left and notice that although they are not up, there are bars in the floor that can be raised to block the passage.  You can only hope that the lever on the wall controls this mechanism.  In a flash you jump up and run towards this passage.  You throw up the lever and step back.  The bars raise in time to stop the other four from getting in, but the lead one who tried to fool you earlier managed to get in before the bars raised and now brandishes his sword at you.

In self defense you draw your own sword and prepare to thwart his advance.  He is fast and it takes all your concentration just to block his attacks from hitting you.  Given you are in a close range battle in a part of the cave that may or may not have other inhabitants, you don't really see much use in running.  You figure you are going to have to continue this fight with your sword but another item catches your eye.  Off to the side is a good size rock that would fit easily in the palm of your hand.  Given the opportunity you could try and bash the skeleton in the face with it.

[User] You sword Fight

[Assistant]
There is no time to try newfangled plans, you just need to survive.  You parry his most of its attacks but take several slashes.  Nothing major, but damn if it doesn't hurt and you are losing blood.  You manage to land a blow against his shoulder and it goes halfway through the bone, but that doesn't stop the skeleton from fighting.  In fact, before you can get your sword back out he lands a blow against your shoulder and it deals a lot more damage.  You struggle to keep up with your opponent but you are losing a lot of blood now and this monster is picking up the pace.  In desperation you suddenly drop any pretense of defense and lunge forth at your opponent.  You bring your sword down through several ribs but this does little to phase him and now you are wide open for the final blow.

Perhaps this would have gone better if you remembered that bladed weapons are only effective against enemies with flesh and blood.

THE END


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You free Jon and Samwellington

[Assistant]
No, you just cannot bring yourself to betray your friends like this. You are a hero goddamn it, and being a hero sometimes means letting the legendary Poke'mon roam free. For whatever reason, the bandits just assumed you would kill your friends and did not even bother maintaining a guard on you until you actually did the dastardly deed, which makes freeing Jon and Samwellington astonishingly droll.

Samwellington maintains the status quo by squealing incomprehensible gibberish. The fellow is nothing if not consistent.

Freed from his bindings, Jon decks you in the jaw and kicks you in the groin once you hit the ground. "Never. Call. Me. A. Fucking. Bastard." He kicks you once again for good measure.

You curl into a ball and wheeze. "Understood."

With that out in the air, Jon reverts to all smiles and rainbows and helps you back to your feet. "Good. Thanks for cutting us loose. Ready to settle the score on these pricks?"

"Yeah, just give me a minute. Still in pain here."

"Right, right."

After you recover from the assault on your genitals, you, Jon, and the squealing Samwellington launch a surprise assault on the bandit camp. They prove as unprepared and hapless as they have so far demonstrated. Stab, dodge, slash, hack, dodge, dodge, slash, dodge, stab. Soon enough only the bandit leader and the ebony bandit princess remain.

"Look at what you've done!" he shouts. "Do you think I'll just stand for this?"

"I thought you just stood around and scratched your nuts all day," you say. "This is a pretty piss poor operation."

"You piss pot! You threw away the opportunity of a lifetime. You could have had an ebony bandit princess. I was going to look at you as a son! Now you'll never find true love or happiness."

"My uncle always said, 'Every piss pot has its lid.' I'll find mine some day."

The bandit leader draws his scimitar and discards his cape. Oh snap, he means business now. "You son of a peasant! I'll kill you!" The bandit leader darts forward with the speed of a black mamba.

You dodge the attack like a pro. The bandit leader moves to strike again, but his own daughter stabs him in the back.

The ebony bandit princess points to the same tent she did earlier. "You. Me. Tent. Now."

"Yay, I love games!" you cheer as you follow her into the tent.

Well, well, well nice going hero. You have your cake and you get to eat it out too. Life goes on and you and Jon eventually receive knighthoods for your valiant efforts in your ongoing adventures. Samwellington continues to provide… company if nothing else.

Ever since you entered your happy place, you have had difficulty resisting the succulent allure of bacon. Thankfully, with Samwellington around the bacon never lasts long, probably saving you from a heart attack.

You marry the former ebony bandit princess and enjoy your specialty games every night. Yay games!


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You propose to help Flog against the siege

[Assistant]
"It can't hurt to ask, if he declines we can just go through with the regular plan." You say.
"I guess so, but I still don't see Flog going for this idea."

You approach Flog about your idea and just as Talia said he isn't keen on it.

"The whole point of having you kill Mog is so Flog doesn't get siege!"
"But you have the advantage now of us helping you. Think about it Flog, if you send us to assassinate Mog you get rid of your rival, but you still need to bring his followers under control who will all break up into petty warbands that you'll have to chase down. That's time wasted. On the other hand, if Mog were to die in battle against you, that would be different. You'd not only be killing him, but also killing most of his troops on top of it. You might even get some to switch sides and pledge new allegiance to you. You'll also have the added bonus of still looking like a powerful chief who can defeat would be rivals. You could be ruling a lot longer than you think."

You just said all the right things because it doesn't take long for Flog to think about your words and agree.

"Hmm, you shadows might be right. Okay you help with siege instead, but must prepare quickly!" Flog says and leaves to go bark orders at his people.

"Well you convinced him, but I'm curious why this change in tactic? You don't really think we couldn't have succeeded the other way?"
"I'm sure we could have, but let's just say I think we would've suffered greater losses. I suppose the recent battle with the wendigo and this very trip up here has made me realize that I AM getting old and trying to prove that I can wade into battle either by myself or with only a small group isn't necessarily the best option for me anymore, especially not when your life is in danger too. Here, we can keep low and not be the main targets. Mog is going to be focused on tearing down the defenses and killing Flog first and foremost. He's not going to expect us sneaking up on him and neither are his troops. I'd prefer if we had as many orc grunts taking the brunt of the fighting."
"Just like the old days huh?"
"Just like."

You make your plans to stay; you just hope you don't have to wait too long for an attack. A couple days pass and you get a visit.

"Slumming nowadays are we?" Dendrin asks.
"Trust me I'm regretting that I ever came here now." You answer.
"Oh, I think we both know you had to do this, if only to see if you still could do it. After this is all over, this'll be out of your system and you'll content setting up assassinations from the safety of your desk again."
"Thanks for your confidence in me, and while you're probably right, I can't help but think I've just given up and accepted mediocrity and the eventual limitations brought on by old age now."
"What limitations? You've made the shadows a force of fear to entire nations. You've got some of the leaders of those nations to even show deference to you in the form of gifts just so you might not take a contract out on their miserable lives. So what if you aren't as effective with a sword anymore? You've got magic to compensate! And what is any of that compared to the influence you've spread?"

You have to admit, Dendrin is right.

"When that half breed moron comes marching down with his army over grown brutes, you needn't go skulking around his camp like a common thief. You don't even need to rely on ducking and weaving while casting shadowfire from behind some boulder. Stand on top of the world and tap into your full potential and most of all trust in me."
"What do you mean exactly?" you ask.
"You'll have to figure that out for yourself, but it's pretty easy. You don't much time though."

Just as you're about to ask Dedrin what he means, you're sudden awakened by a general alarm.

"Mog's coming! Everyone to arms!" you hear shouted several times throughout the fort.

Talia is already preparing for battle, she sees you've awakened.

"Good, you're awake we've got to get moving." She says approaching you.

You slowly get up and take your time as you shake away your grogginess.

"No we really don't. You go gather all the rest of the shadows and meet me on the battlements as soon as you can."
"What are you going to do?"
"Not sure yet, but I'm going to do something."

You don't even get fully dressed in your armor. You just head to the highest battlements, which you know to be at the roof of the tower portion of the fort. When you reach the top, the cold wind whips around you and there are no orcs here. You imagine they're all on the lower battlements or reinforcing the doors.

From the top of the tower you can see Mog's army in the not so far distance. Besides the orcs and ogres, he's also got several giants with him along with hordes of human slaves dragging the baggage carts and pushing war machines.

You continue to watch Mog's army get into position to attack the fort. You look up into the sky and see that more snow is starting to fall. Funny, but you don't feel the cold at all now.

You close your eyes and concentrate. You mentally chant in your head and try to draw on the power of Dendrin and of the shadow realm.

Talia and the other shadows eventually arrive during your chanting and while you hear a couple of them call out to you, you ignore them and then you can't hear them at all. It's like your whole body has shifted into the shadow realm and nothing around you exists save for that numbness.

The attack on Blood Tooth begins and a boulder goes crashing into the side of a wall and you don't even know about it. Talia and some of the shadows try to pull you back in since they fear a boulder could hit the tower next. But its silly, you have nothing to fear because you're about to bring it…

The sky begins to darken unnaturally and you suddenly find yourself outside in between Blood Tooth and Mog's army except it isn't "you" its some sort of shadowy avatar of yourself. You see hundreds of Mog's orcs and ogres before you. They looked confused at first, but they should be scared and they soon will be. You move in for the attack.

You cut down the first row of attackers in front of you with ease and then the next, and then the next and so forth. The hundreds of weapon blows you experience are nothing to you as they pass through your avatar. Eventually they wise up and start panicking, crying out about dark magic and running in the other direction.

A couple of giants try to stop you, but they don't have any more luck than anyone else. Their large bodies eventually just become large corpses that only manage to crush a few unlucky souls that don't get out of the way in time.

Eventually you make your way through to Mog's encampment where you see a very large orc with light green skin and a great fat belly. You're guessing that would be Mog. Mog still isn't fully aware of why his men are breaking and running. All he knows is his battle plans are falling into disarray. One of his lieutenants sees your shadowy form and points at you shouting several things in orcish.

Mog shouts something as well, motioning a haggard looking human woman to help; you're guessing that this is his witch. She begins to cast some sort of spell, but she blinks once and you're suddenly before her eyes. This breaks her concentration, but not as much as your blade through her abdomen.

Seeing his only source of magic power killed and most of his troops running away he attempts to do likewise. He may as well be running in slow motion though due to your speed. He doesn't even feel it when you thrust your blade through his back and pierce his heart. He just looks down long enough to see the tip of the blade disappearing from the newly made hole in his chest as it is being pulled back out. He doesn't have time to ponder anything else except his own death within that split second and then fall down dead.

Your goal here in Rask is done and you slowly fade from the battlefield. You suddenly find yourself back in your own body, which is still standing on top of the tower. Talia and your Blades are standing by.

"It is done. Mog is dead." You say.
"What happened exactly? I mean we tried to approach you, but a force of some sort suddenly protected your body so we didn't wish to proceed any further. We just observed, but we could hear the fighting still going on from below." Talia says.
"I tapped into my full potential like Dendrin suggested. Though I might not be doing that all the time in the near future, I actually feel a little drained from it. Still, it felt good to be on the battlefield just one more time. We better go find Flog, I'm sure he'll be wondering what the hell is going on."

Your actions were seen by most of Flog's soldiers and they were in awe. Flog himself is pretty humble when talking with you again. You do not gloat over any of it though because you believe you've made a lasting impression here. Even if the orcs do manage to keep some sort of kingdom together, your actions today are going to remembered well enough for them to tell stories about to their offspring and those offspring will fear the shadows properly just as their parents do today.

Eventually you take your payment and begin your journey back to Delerg.

While you appreciate Dendrin's suggestion and it helped you out immensely, but if his goal was to make you more into a "believer" it didn't entirely work. One act of channeling divine power doesn't make you believe in him as your "god" so much as it makes you desire that power on a more stable basis.

[User] Continue

[Assistant]
Year 65

Delerg has been completely transformed. No longer is it known as just that dismal swamp where the shadows make their home. It's literally been transformed into the land of shadows.

You called upon powers of Dendrin in one great ritual to forever cast a cloud of darkness over the area. Delerg is now a land of perpetual twilight. Most in Quala would not ever dare raise an army to invade it now even if they wanted to, for fear of the unnatural shadow magic that now pervades the place. Indeed the High Council of the Quala Freelands pay you tribute due their border touching Delerg. Since nobody even wants to visit Delerg anymore, you've established a smaller settlement in the Freelands for a few reasons. One being for potential recruits of which there are always a few that wish to join and another for those that have need of the shadows' services, which are still in demand.

Skog's tribes of Rask may very well overrun the magiocracy of northern Quala one day, but they definitely will never set one green foot into Delerg, but then ever since your actions in Rask you didn't have much concern about that happening anyway.

The svelk have all been run out of the immediate area. You've either hunted them all down, or they moved further east towards the Felkan Kingdom, which has begun to spread to the west in an attempt to establish order in the still chaotic Arat province.

Still despite Delerg's fearsome appearance and reputation now, there are still those that would prefer to address you directly…

"An emissary from the Nalin Empire on the Delerg border wants to see you. Says she has an offer that you'll find most enticing." Gannon tells you.
"Don't they all? Very well give her passage to approach the temple." You say wondering what this could be about.

The Nalin Empire is still the only major power nearby that you have not had a major effect on. It continues to be run by Warden Matron Brenda whose hatred for the shadows is quite well known. As your influence has steadily grown beyond Delerg relations between that government and your organization have grown in intensity. The Nalin Empire has made it quite clear that any shadow found within its borders or anyone enlisting the aid of shadows will be executed.

Still it doesn't keep you from having a few agents still there though information is still hard to come by. At least any meaningful information. Brenda is a private person and her citizens are all fairly loyal. You've only ever gotten a few people from there actually trying to hire you and that was only in the early years. You've had no contracts from there for maybe ten years or more and never any meeting from a formal member of the government there. So to get an emissary from there now? This is an odd day indeed.

When you find out this emissary is Tarna, your preoccupation dwindles a bit and focuses more on this meeting. Tarna is known to be Brenda's second in command and the one who enforces most of the laws of the land. When she arrives she looks like all the reports you've heard. Long brunette hair, swarthy skin, warrior type with a haughty air about her, etc. She travels only with a couple servant types who look scared shitless to even be in Delerg let alone the actual temple of Dendrin. Tarna though looks genuinely unimpressed and you don't even sense any fear in her. A state of combat readiness perhaps, but she'd be a damn fool not to feel that way…actually she's a damn fool as far as you're concerned seeing as she isn't afraid.

She should be.

Normally Talia would be with you to meet her, but Talia's currently meeting with Cyrus and Dravin in Quala to see if any of the potential shadow recruits are worthy. So you meet with Tarna privately.

"So what brings such a high ranking member of the Nalin Empire to Delerg? Has the Nalin Empire finally decided to lift its ban on shadows traveling through its domain?" you ask.
"Hardly, and I'm fairly certain the illegality of it doesn't stop you from doing so anyway. But I'm not here to make small talk with you fanatics, I'm here on a matter that I think you'll want to take."
"Do tell."
"It's about Warden Matron Brenda. She needs to be…removed."

A little surprising perhaps, but not really. You've heard that Tarna has shown signs of great ambition.

"Just like that eh? You wish for the death of your master so easily?"
"That old bitch is NOT my master…" she begins to say, but you interrupt.
"Yes she is. We ALL have a master in some way. I am master for example of all the shadows, but then Dendrin is master over all of us. Sometimes it is even natural to want to overthrow our masters…" you say with a very real double meaning, though Tarna isn't concerned with your own thoughts.
"Whatever, I didn't come here for your loony shadow philosophies. I came here to hire your people. I can promise you more than payment in the form of money, I can also promise you legality. Make it so it isn't an offense for shadows to enter Nalin or to hire them."
"Well, I suppose that would make things easier, and that's quite generous. However, I question why you would do such a thing. I mean what do you gain by letting us freely in your newly acquired country?"
"Safety and a powerful ally."
"Heh, don't think either of those terms have been ever used to describe the shadows, but I'm intrigued."
"You shadows are the most powerful organization in this part of the world. More powerful than some so called governments. Far more power than you should have actually, if I had been Brenda I would've sent an army to crush you long ago before you got too entrenched. I never understood how she could hate you so much yet never act directly towards you. She claims her actions are tempered with caution, but I say they are riddled with cowardice."
"Strong words…so how would putting you in charge benefit us? You just said you'd attempt to destroy us."
"Because I'm pragmatic and I see such a war would bring ruin to Nalin and I wish only to bring glory to it. For far too long the Nalin Empire has remained stagnant, still clutching on to the skeletal remains of the old Empire that Brenda served. It needs to grow and I intend to make it do just that. The shadows can help in this task. I believe I should want to call upon your services many times when usual tactics aren't enough in the future. And then there are those that may want to call upon you to stop me from achieving my goals. If we have an understanding, it can be profitable for you."

Sounds like Tarna really wants to be in charge. She gives you the price she's willing to pay and it certainly is reasonable, doesn't make you immediately agree to it though.

"So, you desire the shadows to serve as your government's personal assassins? We had an arrangement like that once before…I believe you know how that ended."
"No! This would be different! The shadows would remain completely independent. You could still worship your silly god and not answer to any government. I do not even wish to conquer Delerg, you can have this swampland. I just want the rest! Quala, Arat, Rask, even the Felkan Kingdom! And as I said the shadows would still have free reign to ply their trade anywhere in the glorious Empire of Nalin."

She's certainly confident and upfront about things, of course perhaps not too much since she is here attempting to hire you after all. You can certainly see an upside to such an arrangement. It also sounds like a lot of promises that might not be kept, however it isn't necessarily because Tarna's a liar. Her big plans may just fall flat due to arrogance. If so, it'll probably be better than her being successful and you'll have your foot already in the door to start gaining more of a presence in the Nalin Empire. There is always the fact you could just kill her if she attempts to betray you, the problem though is the Nalin Empire isn't like the many mini-states of Quala, or even the orc tribal alliance in Rask, it's a much larger unified entity. A war with them could get very costly though you've certainly faced bigger and you've got the resources.

A bigger concern for you is getting distracted with a war. Your growing obsession over the past few years is with wanting to somehow harness Dendrin's power independent of him. He's vaguely hinted at several times in the past that he isn't a real "god" just very powerful. What if you could do the same and somehow take his place? You've been trying to study all the old tomes you have in your possession over and over again in the hopes of finding something and you believe that you'll probably have to mix several complex incantations and rituals in order to even attempt such a thing. Most likely you'll have to study some non-shadow magic as well. You received some of those books back that Brenda snagged from the Derro lab when Flog gave those that were left behind at Evergloom to you, but you still haven't found quite what you're looking for in them.

Still, you're fairly certain the magiocracy of northern Quala probably has more books that you lost years ago when you had to flee General Ackerson's attack. Flog's already at war with them, it might be time to give him a little extra help again and forget about helping Tarna achieve her petty dreams entirely.

[User] You help Tarna

[Assistant]
You've done some questionable things, but you've always honored a deal and never pursued a war of aggression. As much as you might want to loot the Quala magiocracy for their magic treasures in an effort to pursue your own plans, you do have an agreement of non-aggression with them.

That just leaves Tarna's offer which you could still decline, but you see an opportunity here.

"Okay we might have an agreement, but do you have any old magical tomes laying around or treasures of a magical nature? Because that's what we're going to need to get this job done."

Tarna is understandably hesitant.

"You want me to deliver potential weapons that be used against us in the future?"
"Well if you want to put it that way, yes. However, if you really want the throne as bad as I think you do, you'll find it to be a fair offer. Besides, I'm risking giving you the throne and taking it on your word alone that you won't ever attack us, though I'm fairly certain whatever we have now is more than enough to defeat you anyway. You really wouldn't be giving us an advantage."
"Shadow arrogance…(sigh) well I mean we have a few gathering dust in our treasury. Powerful mages aren't exactly common in our realm, but I don't want to risk stealing them away and then you tell me that you don't want them for whatever reason."
"Just bring what you have along with the payment you mentioned, but we're not doing the deed until we get paid first."
"What?! That means I have to have an excuse to make another trip up here, which might take me a few months from now!"
"Not my problem, but like I said you're the one who wants the throne, surely if you've waited this long, you can probably wait a little longer. There's always the option of sending someone else to deliver the payment though."

Tarna is getting more and more frustrated, but she can't help but capitulate to your demands.

"Fine you'll see me in a few months from now because quite frankly I don't trust anyone else enough to handle what I'll turn over to you."
"So be it. See you then."

Tarna leaves and its back to business as usual, when Talia returns she has a lot of reservations about the deal with Tarna for several reasons, but after a bit of debating she stops since you being the chosen of Dendrin means you presumably know what you're doing.

After a few months pass, Tarna comes back with the payment as promised. The spell books she's hands over to you aren't quite what you hoped, but a deal's a deal and you send the best Blades to assassinate Brenda. Within the week the job is successful…though unfortunately not without a hitch since some of the shadows were killed during the job and it becomes well known who did the deed.

Naturally Tarna attempts to save her own ass by accusing the shadows of aggressive behavior and proof that you all need to be invaded. This doesn't entirely work in her favor though as it was long suspected that Tarna's ambition was what caused this in the first place. The Nalin Empire ends up going through a minor power struggle and by the time the dust settles Tarna has been executed for treason and one of Brenda's loyalists takes power.

Unfortunately this loyalist faction now in power decides that Tarna's suggestion that the shadows be invaded is the only good idea she ever came up with and steps are made to do just that in revenge for the death of their beloved leader.

The initial phases of the Nalin Shadow conflict begin in the Quala Freelands where the shadows have an outpost. It not only serves as a way of hurting you, but also expanding their own territory. Tarna might not have gotten throne, but her dreams of a new expansionist Nalin Empire are coming true.

Year 67

The shadows have been pushed back to the Delerg province entirely now. The Nalin Empire in the meantime has managed to completely annex the Quala Freelands into its territory and has even managed to "tame" a few of the eastern Quala warlords.

On the shadow front, you've been doing all you can to keep the Nalinites out of Delerg to the point that it's distracted you from your original goal of attempting to figure out a way to free the shadows from Dendrin's whims and harness his power independently.

Year 69

Nalin's attempts to repeatedly conquer Delerg continue to fail, but the attrition on the shadows is starting to take its toll. You just can't replace your numbers like the Nalinites can. Worse is the fact that they've been using kobold "commandos" which continue to dig underground tunnels in an effort to launch sneak attacks. The only reason why that tactic hasn't been more successful is due to the soft swampland that collapses very easily or just starts filling tunnels with water. Still there have been a few times it has worked.

The shadows have had to go completely on the defensive and all involvement in assassination for hire has been stopped. The shadows are also starting to lose their aura of "fear" they once had due to the Nalinite's determination to destroy you as a result you no longer have what you could consider "allies" anymore.

Year 73

It took nearly all your energy but you've just turned back an entire Nalin battalion along with their svelk mercenaries. Damned dark elves would have to come back like opportunistic scavengers.

You look around at the blasted area. Your last spell probably destroyed several miles of swampland, trees, wildlife and most likely Sinkhole. The temple is still intact more or less, though you can't say too much for the shadows themselves. Cyrus, Dravin, Glen, Gannon are all dead from this war. Even your beloved Talia died in this latest attack.

You've won this day, but you question the next time. There are only a few shadows left and while you probably could continue to fight you wonder why bother, the Nalin Empire has practically won at this point even if you have made it very costly for them. Your only consolation is that you've probably depleted much of their coffers in this war.

Dendrin himself has been suspiciously quiet during this time and hasn't spoken to you at all. You almost wonder if he some how set up events due to his knowledge of what you were originally planning concerning him. Hardly matters you guess since that isn't a possibility anymore.

You bury Talia and order the rest of your remaining shadows to prepare for the next attack.

It takes a while, but eventually another attack does come. Not quite as big as last time, but it doesn't need to be. You're so tired at this point that you don't even fight as hard as you could. When the finale comes in the form of several swords and spears pointing at you, you welcome it just to put an end to it all.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You walk along the shore

[Assistant]
You walk along the shore, marveling at the fact this island is made completely out of Styrofoam and held together by hemp.

In your wonder, you begin to inspect the hemp ropes which are holding the pieces of Styrofoam together.

In your curiosity you begin to pick at a frayed rope…

And in your stupidity, you've just unraveled the entire island!

Well so much for renting this place, you attempt to paddle your way back to shore on a piece of Styrofoam, but you're eaten by a very large seagull flying overhead.

Fortunately it swallowed you whole, but its digestive juices are going to make quick work of you if you don't do something to escape, so you figure fleeing through its asshole is the best way to do this.

Fighting through the intestinal tract of the seagull to get to the "exit", might sound like a novel idea, but it does have its consequences. First of all you're a mile above the earth and over the water. So assuming you managed to survive the fall out of the bird's rectum, you'd still have to contend with minor problem of drowning and sharks.

Second, you've done quite a bit of damage to the bird itself by crawling around in it; in fact you've ruptured and punctured some vital organs. It's dying and now falling at a terrific speed.

[User] You jump out of the rectum and try to swim to land

[Assistant]
Well you jump out and survive the fall, and since you do know how to swim pretty well, you also survive the drowning.

However you don't survive the sharks…


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You strike

[Assistant]
Putting every Olympic runner in history to shame you charge with blinding speed towards the prey while nearly silent. The guy turns around but it is too late, his neck is already snapped by the time he realizes that you are there. Alice runs up behind you and the look on her face is that of surprise. She is obviously impressed with the kill and you offer first bite to her. After she finishes you drain the last bit of blood from the guy and tear his body to pieces and quickly bury them in different corners of the park, all in all about thirty seconds of the date down the drain. Alice smiles at your efficiency and you take her arm and begin to walk through the park like a happy couple. Then you start the questions.

"Alright let's begin, who's Primavera and what does it have to do with me?"

"Primavera is the name of one of the two warring families. The other is Sangre. The Primavera is Italian vampiric nobles and Sangre is Spanish vampiric nobles. The Italian and Spanish vampires have been warring for centuries and even they don't know how it started. Since I am of the Primavera you are technically also part of them. However since I left the family this does not apply anymore."

"What does the name Sam mean to you?"

"Sam was the name of my lover from the Sangre family. He was kind and sweet although his outlook on the world was a little childish. He believed that all people were capable of kindness and good. This eventually led him to his downfall."

"Why me?"

She gives you a confused look and you explain your question.

"Why did you pick me, out of all the other people in that club?"

You reminded me about him. That's why I asked you that question about vampires and humans coexisting, to see if you shared his beliefs.

"Would you like some dessert?"

"Actually that isn't a bad idea..."

You two spend the rest of the night (after dessert) chatting about everything from fighting to music.

[User] You many years later.... (Epilouge)

[Assistant]
Approximately 5 years later

You hear a knock on your door and you open the door. At the door is a man in a fancy looking suit which you assume is Armani. You can see that this is no ordinary man due to his vampiric scent. "Hello," He says "I am a representative of the Primavera family and I would like to..."

At hearing Primavera you shut the door in his face. You and Alice do not want anything to do with either Primavera or Sangre. Your visitor has enough sense to not knock again but not enough to step away out of earshot before he makes a call on his cell phone.

"Boss."

"Yes, what is it?"

"They aren't going to join"

"Oh well, that's okay. Go ahead and kill them."

"My pleasure sir."

The last thing he ever does is hang up his cell phone. And by the time he does that you're already halfway to his throat. He turns around and you are the last thing he sees as you proceed to annihilate him with the years of combat training provided by your mate. You look back at the house and Alice is already there carrying a two large sacks, one of which you know has your name on it. It was time to move again.

Approximately 20 years later...

You and Alice happily spend your time moving all over the world from place to place but you both avoid Europe like the plague, for traveling there would be a death sentence. You both spend the rest of your happy lives traveling the world and helping those in need (when it was profitable). Eventually you are both contacted by Primavera again. They beg and beg and finally after intense negotiations (both on and off the phone) you use your persuasive powers and both you and Alice are accepted into Primavera as it's king and queen. Eventually you and Alice manage to finally end the conflict between the two families and peace is brought to the vampiric world. ALthough there is still bad blood between the families peace is officially declared and both families work to establish a partnership between them.

100 years or so later...

As King of all Vampires you united the two clans under a single banner. You also bring a golden age to the vampire race as vampiric children roam the streets of Illium, the country of Vampires. You keep this region of the world secluded from the rest and rule with an even hand. Alice bore many of your children and went into what is known as the Deep Sleep. A process in which a vampire turns into stone and sleeps for centuries until the time is right to re-enter the world. This time comes to you too and when it does you descend into your family's crypt and lie down with your beloved Alice. As you begin to fall asleep you wonder what the world will be like when you awaken. Only time will tell...


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You dismiss the accusation

[Assistant]
There is no proof and indeed it would be incredibly stupid even for a traitor to attempt to kill you while there's a rampaging army of beastmen that could very well kill everyone if you weren't around.

You roll over and salvage some sleep.

Despite everything that went on last night, you miraculously actually manage to get a little sleep before the arrival of the Torites. You're still a little tired, but you think when you get into the thick of battle the thrill of it will kick in and you'll be invigorated. You usually are.

It seems word of what happened spread fairly quickly to the rest of the camps, even to Decena's army. You imagine that will at least have to put Galen in a good mood, maybe he'll whine less now.

When the Torites arrive they certainly look like a chaotic rabble, but it's no mistake that they mean business. The number of harpies fills the sky to the point where you hope that the Storm can take care of such a flock. The second airship is in far distance behind you. Hopefully by the time it gets to engage in battle it won't be replacing the Storm so much that it'll be supporting the Storm.

The cannons and rifles fire as soon as the Torites are within range. Their centaurs return fire with their accurate arrows. The saytr wizards up the ante by casting their elemental magic which rips solid chunks of rock and earth out of the ground and goes flying at your army. It can't be said that the Torites are any less dangerous just because they're less technologically advanced.

High above you the Storm takes on the harpy warriors. Even from here, it looks like a swarm of locusts descending on a single blade of wheat. Looks pretty damn grim for the Storm, you just hope if the crew does get overwhelmed they can keep the ship from crashing near your location.

The bull creatures lead the charge along side their horse beast brethren. Another volley of shots takes out some, but they remain relentless in their charge. The satyr rank and file advance steadily behind. They WILL arrive and there will certainly be enough of them left to give your army a good fight.

Your own cavalry meets them and while they have the best training, they can't overcome the sheer savagery of the minotaurs and as for the centaurs, their very bodies are half horse. They already have the advantage over your own cavalry as far as maneuverability.

Breaks in the Torite army form as they allow their war beasts participate in the charge. Several manticores and chimera of the largest size make their way straight towards you. At their pace, they're going to be the first ones your people will have to fight. A cannon blast rips through one of the chimera and fireball from one of your mages brings down another, but before you know it, a manticore is shredding apart your front line with its talons and impaling others with its spike tail.

What comes next is utter mayhem. Swords and axes cutting and stabbing. Fangs and claws tearing and biting. Magic on both sides destroying several lives in the blink of an eye. It's all very glorious.

Decena's army is holding its own on her front, but then you never had any doubt about that. The only problem they do have is the blasted satyr magic manages to turn the golems against them. Hopefully, Flevas managed to get Galen's ass out of there before they crushed him. General Ackerson seems to be struggling a bit, but is hanging in there.

Still, the battle is far from over yet. The fact that you're simultaneously facing down three bullheads by yourself and a chimera closing in is a great reminder.

You cast a lightning blast at the bulls, which fells two of them, but the third fights through the pain of having his body fried from the inside out. You dodge his axe and follow up with your own sword swing to his meaty leg. The beast roars, but is still undeterred.

Two nearby soldiers from General Ackerson's army see you and they both pull out their pistols. At first you think they're just trying to shoot the chimera, but then you realize they're going to shoot you. You mutter a curse about Semra being right.

While you manage to block the shots with a quick force shield, you are also being attacked by a very vicious chimera, which takes advantage of your distraction. You feel a large singer impaling you through the leg followed up by the chimera's goat head breathing poisonous gas in your face.

Disoriented, hobbled and half blind, you don't even see the minotaur that you temporarily fried with your lightning blast come at you with a great axe, cleaving half of head off.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] In one of the remaining battles for the ship

[Assistant] You find yourselves next to one of the last bastions of Kyros' forces, a group of Bloody Claws, crouched behind cover with some old, shitty autoguns, as on your other-side lie a charging group of Goliaths. Within seconds the air is filled with bullets from either side.You don't last long under heavy fire from two surprised groups of soldiers, but fortunately Kyros is too distracted as he dies to survive much longer.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You no! What are you doing?! Get up, idiot!

[Assistant]
What you once considered your will to survive shouts at you inside your head. "Just get up already! Don't give up like this!" But its voice is tiny now and difficult to make out, and your body is so exhausted that you are physically incapable of any movement. In a last ditch effort, you think to yourself, "Is this what Cameron would want you to do?"

Suddenly, the memory comes back to you. Your older brother, and that old name of his you'd almost forgotten. The bridge. The blur. The content smile before the final CRACK. He'd wanted you to come with him. He didn't want to leave you here to fend for yourself, but he didn't protest when you couldn't bring yourself to do it. But now...

You close your heavy eyes, with that same content smile on your lips, and you drift off into a deep sleep. Dreams of an old life with your older brother flood your mind before everything fades to nothing.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] Continue

[Assistant]
You begin following the hare path, trudging along with your rifle in hand. You're far from a good shot, but still the thought of bagging another hare fills your mind. Your eyes flicker along the path for the black eyes of a hare staring back. You hear magpies singing overhead as a few peek from their treetop nests. It's a lovely forest, that's for sure.

Suddenly, you hear something. You quickly turn, dropping to your knee to raise your rifle into a firing position to bag your prey as father always does. You don't, clumsily tripping and hitting yourself in the face with the gun. Still, you're getting better. You push the gun off yourself as your rub your nose, before hopping up to a kneeling position. You stare at where the noise came from. Through the blurred visage of your watery eyes, you see in th distance a pale figure,, sprinting past the trees with unnatural speed. You heft your gun to your shoulder and aim, not knowing whether to fire or not. You don't want to miss a chance to take out a… whatever creature that is, but you're unsure whether that's even a good idea.

[User] You hold fire

[Assistant] You hold fire, as the creature continues sprinting through the forest. You stare curiously at it, before it disappears from view. Fascinating. You lower yourself from the branch to see if you can spot it from a lower angle, but sadly its completely disappeared. No bother, you'll make an attempt to find out what kind of creature it was another day. Time to head home and report your findings.

[User] You head home

[Assistant]
You don't see any other sight of the creature, or figure, or whatever it was. You grab your gun, hefting it up to your shoulder once more, as you begin strolling home.

It's only a short walk back home. When you arrive, mother and Meredith are putting away the last of your family's possessions, while father sits by the fireplace, cleaning his rifle.

"Jacob, what did you find?" he asks.

"There was some creature in the woods that was really pale and I saw it but I didn't shoot it bec..."

"No creature's pale in the woods that I can think of," father interrupts. "Wouldn't be good for them. Their skin's meant to hide them in the foliage, not help them stand out."

"We need to get a fire going before night. It's getting colder," father says. "Let's get your chores started. Get to work gathering firewood."

"Got it, father," you say.

[User] Two Hours Later...

[Assistant]
You stare at the bowl of rabbit stew in front of you, lapping your lips as mother continues setting the dinner down on the table.

"Alright, let's pray," father says, as you all make the sign of the cross.

You bow your head as you all grab each others hands and hold them tightly to pray to the Lord.

"Bless us, O Lord, and these, Thy gifts, which we are about to receive from Thy bounty," you all say in unison. "Through Christ, our Lord. Amen."

You release your hold on Meredith and mother's hands, making the sign of the cross. Then, you eagerly dig into your food. You devour it, licking the last trace that the bowl in front of you ever even held food within two minutes. You slap the bowl down on the plate with a sigh of the joy that can only come from alleviating hunger. You wait for your family to finish eating, tapping the edge of the table out of boredom. After a few minutes, the rest of them finish eating, and you make the sign of the cross once more, before you join hands once more.

"We give Thee thanks, Almighty God, for all Thy benefits, and for the poor souls of the faithful departed, through the mercy of God, may they rest in peace. Amen," you all say, before making the sign of the cross a final time.

"Jacob, go check on the goats," mother says. "Meredith, help me cleaning the bowls."

You nod, standing and pushing in your chair, hurrying to the doorway and grabbing your coat as you pull it on. You walk outside, quickly heading towards the goat shed, where Nick and Puck lie on their bed of hay. They're well fed and watered, and seem contented.  You turn to walk back inside, before seeing movement up in the trees.

Then, you hear the noise. A horrible, long, incredibly loud, screeching howl that penetrates your very core. You feel an urge to run and flee from the noise.

[User] You hide behind the goat shed

[Assistant]
You quickly cower behind the goat shed, terrified of the thought of whoever made that howl coming for you. Suddenly, father bursts from the house, his rifle in his hands.

"What was that?" he barks out, his knuckles white from how tightly he's clutching the rifle.

You point up towards the trees, bathed in the pale moonlight.

"It came from there!" you say.

Father pauses, staring up nervously. He leans into the doorway, grabbing the crucifix that hangs there to watch over you as you eat. He hands you the crucifix, as you take it.

"I want that on you whenever you enter the woods, understood?" he asks, as you nod. "I'll have the crucifix for the house replaced in the morning. Just try and get some sleep, OK?"

You nod, as you begin to trudge off to bed. Despite being exhausted, you know you won't sleep much.

[User] The Next Day...

[Assistant]
"I'm not sending him out there alone! We'll be fine, we'll go quickly!" father says.

"I need help with fixing the shed, Ezekiel!" mother replies.

"Jacob can do it, I'll set up the traps!" father says.

"Jacob's not strong enough to life the blocks, Ezekiel!"

Father sighs, looking at you. It's not your place to get involved in the arguing and even though as the wife mother shouldn't be arguing with father, she's right. You're losing daylight fast as the day progresses. One of you needs to set up the traps and one should fix the shed, and you simply can't do the latter.

"I can go, father," you say.

Father's still nervous about the creature he heard last night, despite admitting he's not sure what it is. Still, with your rifle and God's protection, you know it won't be able to harm you.

Father sighs, his big brow furrowing and his mustache drooping.

"Alright," he says. "Don't stray too far, understood?"

"I understand," you answer.

"Take your crucifix, your rifle and my trapping pack, and be back in two hours, or I'm coming lookingn for you, understood?"

"I understand," you repeat.

Father stares up at the forest, slowly blowing out air between his teeth, before nodding.

"Go."

You quickly race to grab your father's hunting pack, grabbing the leather pack and swinging it over your shoulder. With your left hand you grab your rifle, struggling to keep it propped up against your shoulder. With your right hand, you hold your crucifix tightly, and head off into the woods.

[User] You continue

[Assistant] You walk along the hare path, your rifle and crucifix held tightly in your hands. You find another good spot for a simple snare trap, beginning to tie up your loop as you peer among the branches for one that could be used for the snare. Suddenly, you hear a branch breaking. You drop the loop, twirling around to point your gun. Thankfully, you don't hit yourself in the face with your rifle. You peer through the trees, seeing the flash of pale flesh from yesterday.

[User] You investigate

[Assistant]
You creep forward, lowering your gun as you approach the creature. You step past teh tree, finding a young girl, around your age.

The girl has long, dirty blond hair and very pale skin. You blush and consider averting your eyes as you notice she's completely naked, before settling on focusing on her stares. She crouches over a dead hare, her hands tearing flesh from the creature as she greedily lifts it up and devours it. You stare at her in shock, before she looks up, staring at you. Her face is covered in the hare's blood, her long hair tussled with twigs and dirt in it. Her hands are covered in blood, and she wears a carved wooden ring. The thing that grabs your attention is her eyes. They're bright, shockingly blue that seem to entrap you, and you find yourself unable to say a word.

"Hello," she says, staring at you.

"I-I...," you stutter, stumbling over your words.

You both stare at each other, before the girl finally holds up the hare.

"Want some?" she asks.

"N-no thanks," you say. "I'm Jacob."

"I'm Rose," she replies.

"Do you live here?" you ask, not knowing what else to say.

"I live all over the woods," she replies. "Have you moved into the cottage?"

You nod, as she resumes the eating of the dead hare.

"That's not cooked," you say.

"No," she replies.

You know you have some bread in your pack, and you can see apples hanging nearby. Perhaps you should offer her something less... disgusting.

[User] You offer her bread

[Assistant]
You open your pack, pulling out a piece of bread and offering it to her.

"Here, have some of this," you say.

"Thank you," she says, tearing off a piece of the bread and chewing it. She winces, opening her mouth and spitting out the bread.

"It tastes rotten," she says.

You take a bite out of the bread, chewing it and swallowing in. It tastes perfectly fine. Still, Rose resumes eating her hare flesh.

"I like your ring," you say, not knowing what else to say.

"Thanks," the girl replies. "I made it myself."

"Do you mind if I ask a question?" you ask, as the girl smiles.

"That's a question," she says.

"I mean, like another question," you say.

"Sure."

"Why aren't you wearing clothes?"

The girl looks down at her naked body, seemingly only noticing it for the first time.

"Oh," she says, blushing. "Um... I don't know. I don't have any clothes."

[User] You offer to get her one of Meredith's dresses

[Assistant]
"I have a sister. She's as big as you. I can get you one of her dresses."

"Oh, I don't want to cause any trouble," she says.

"No, it's OK, I can get it," you say. "I'll have to do it after I lay down my traps, but I can do it."

Rose nods, before looking at your pack.

"Why do you lay down traps?" she asks.

"To catch prey to eat," you reply. "What do you use?"

"My hands," Rose says.

Rose pauses, nodding behind you. You slowly turn, spotting a hare sitting in the grass, seemingly oblivious to the two of you. Rose raises a finger to her lips, slowly stepping forward. Then, with unnatural speed she pounces. Rose bursts forward. You only see a blur before she stops, holding the hare with a broken neck in front of you.

"How many do you need?" she asks.

"I don't know," you say.

"If you get me the dress, I can catch you a few hares," Rose offers.

[User] You accept her offer

[Assistant]
"OK," you say. "I won't be able to get the dress until tonight."

"I'll have the hares ready for then," Rose says. "So, do..."

"I need to be home soon, then," you say.

"Yeah, my mother will be looking for me soon. I need to go," Rose says.

"I'll see you tonight, OK?" you say.

"Got it," Rose nods eagerly.

"OK. Goodbye, Rose,"

"Goodbye, Jacob," Rose says, before sprinting off into the woods.

You watch her leave, before turning to head home.

[User] You half an Hour Later...

[Assistant]
You walk in the door of the cottage, putting your rifle in the gun rack. Father is there, waiting for you.

"Ah, Jacob, you're back. I was getting worried," he says. "Did you set up the traps?"

You stare at him. For some reason, you feel you shouldn't tell him about the strange girl. He's always been a very puritanical person, hence the religion. When old Mister Kenneth taught a bird to sing in your last town, father wanted him burnt at the stake for witchcraft.

[User] You tell the truth

[Assistant]
"No, I..." you say, before realizing you need to explain the whole story.

For the next while, you explain the story to father. As you talk, his brow seems to furrow and his mustache droops. He stares at you for a while, before gritting his teeth.

"There's a witch, a demon, maybe the devil himself in those woods!" father yells, grabbing the newly made crucifix from its place in the doorway. "You've consorted with pure evil, child. We need to head to town, find a church and pray for forgiveness for our sins!"

"What? No, father, she was just a girl! You're talking craz...!"

Father slaps you hard, before grabbing your head and holding you close to his chest.

"Do you think the devil can't take any form which pleases him? Renounce the evil in your heart!"

[User] You pray to God for forgiveness

[Assistant]
You drop to your knees as you've been taught to do, and clasp your hands together in prayer.

"Oh Most humane and adorable Jesus, Your endless grace and mercy flows forth," you say. "Before granting the gift of absolution To earnest repenters of sinful ways, You demanded a sacrificial compensation. For a wrongful act cannot be rectified Until punishment has been accepted! Yes, for the salvation of my soul, Jesus, You accepted the price of the Cross! Grant me the grace to remain free of debts, My heart remaining flawless before You, Making Your absolution truly worthwhile!"

Father hugs you tightly, kissing you on the forehead.

"Come on, we need to get Meredith and mother and head to town. We need a priest, understood?"

You nod, and quickly follow him to the coach as he calls for mother and Meredith, as you're lead away.

"

[User] You continue

[Assistant]
Son of God

You're brought to town with your family and taken to the church, where you're blessed and you pray. After a few hours, father rounds up a posse and heads into the woods, where he searches for the so-called spawn of Satan. Nothing is found, but this push causes father to become even more religious.

The religious shift affects you. Whether real or not, you recognize your talk with the girl as sinful and you pray for redemption constantly. Eventually, you become a priest, and find yourself sanctuary in some desolate part of the wilderness.

Full of self-loathing yet knowing suicide is a sin, you spend out the rest of your days in a miserable existence.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You stay in the seagull and try to shift its weight towards land

[Assistant]
You take a running push up against the seagull's slowly beating heart, killing it instantly, but you knocked it just enough so its body would crash on land.

And it crashes in a spectacular bloody fashion, fortunately you used its liver as a cushion to survive the fall, you remain unharmed and in desperate need of a bath. You head home with 20 hungry cats following close behind.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You go to his village

[Assistant]
Tych's offer is too tempting and despite a few times where he flew away and hid, he still helped you out in the long run. Ral on the other hand has done nothing but enslave you and when he isn't having you do menial labor, he's sending you on dangerous missions like this one.

You might as well risk it. If it doesn't work or Tych is just planning on freeing himself somehow, you can always just head back to the fairy ring. You can make up a story to Ral, not like he's going to care as long as he has his blood gems.

"Okay Tych, let's go to your village, but I'm REALLY putting a lot of trust in you and hoping you're planning on freeing us both as opposed to saving your own ass somehow." You say.
"Oh, we'll both be free, don't worry! Come on let's go plivik, I'm really excited about this!" Tych beams and flies off at a slightly faster pace than usual.

You spend the better part of the day following Tych who really is so excited that you nearly lose him several times in the forest. Several times he stops to wait and laments the fact that your big clumsy legs aren't fast enough to keep up with him.

Eventually you get to a point where Tych tells you to stop.

"Okay, hold on plivik. We're getting very close, but I better go ahead first. Not like we invite a lot of big people into our villages." Tych says.
"Where is it anyway?" you ask.
"It's up high in the trees. What? Did you think we lived on the ground like you wingless pliviks do? I'm going to go see the elder and tell him what's going on, I have no reason to believe that he won't help."
"Hmm, I'm still half expecting you to just disappear."
"You followed me this far and you still don't trust me? I'm coming back plivik, just wait here."

Tych flies upward towards the very high nearby trees. You watch him the entire time until he completely disappears in the foliage. You continue to look up and around to see if you can make out some sort of sign of a fairy village, but you can't see anything. Eventually you stop straining your eyes and neck and just lean up against one of the trees and wait.

Unsurprisingly, you're waiting quite awhile. You start thinking about leaving as it begins to get darker, but you're just hoping that Tych is taking a long time because he stopped to fuck his wife or something.

Tych eventually returns and calls to you as he's flying down.

"Hey plivik you're still here! Really glad you are, I told you I'd be back. I told the rest of the village and they'll all be coming down to meet you soon since we can't very well expect you to come meet us." Tych says.
"What's going on exactly?" you ask.
"It's like I said, in order to break the spell it's going to require the entire village's help. Involves a lot of chanting, magical power and shit."
"And shit? That doesn't sound very specific. Do you know if this will even work?"
"It'll work, trust me."
"It better because…ow. what the hell…"

You feel a little sharp jab in your arm. At first you think an insect has bitten or stung you, but upon closer in inspection it's a tiny arrow.

You pull it out and they look at Tych who just shrugs his shoulders.

"Hey I did say I'd come back and that you'd be free. I didn't say you'd come out of this alive."

Before you can even make the attempt to lunge at Tych (who just flies out of the way) you are suddenly hit by several tiny arrows on all sides. It's like multiple needles going in your body and while it isn't the most pleasant feeling, it isn't the thing that kills you.

The fact that they drugged everyone of their arrow is what kills you, or rather helps lead to your eventual death.

You fall to the ground completely paralyzed, you can't even speak, but you're fully aware of your surroundings. You watch as several sprites descend from the trees. You can't make out much from your position, but it looks like one of them flies over to speak with Tych.

"So you say this human is the one that captured you and the rest your company?" the elder asks.
"Not by himself, but he was helping the wizard that did. I can't bring them back and I couldn't kill the wizard, but I at least hoped that bringing this plivik to the village could at least give the families some measure of justice." Tych remarks.
"It won't ease the pain for most, but I suppose it will bring a little closure since we never did know what the hell happened. We assumed it was elves or even sotakians."
"I'm just glad to be home and finally free. I thank you elder for managing to release me from that dreadful magic."

As you listen to Tych spin more lies, it suddenly occurs to you that yesterday he referred to the elves as pliviks. And he's certainly no friend to elves. You wish you had caught that before, because it's obvious that word is something insulting and given that he's been calling you that since he met you, that pretty much says it all on what he ever thought about you.

The elder tells the rest of the sprites about how Tych is to be honored by bringing home an enemy that led to the deaths of so many in the village. And in his honor he is going to allow Tych to marry one of his many daughters.

Sonofabitch wasn't even married.

After a few more lies and speeches, the sprites finally descend on you to celebrate Tych's homecoming along with dispensing justice; this will take the form of a feast.

You never knew sprites ate flesh, but you soon learn first hand as several sharp teeth start chewing on your body.

It's agonizing being slowly eaten alive; especially since they're so small this doesn't kill you quickly.

But after nearly a week, your chewed and bitten body finally expires.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You let her finish

[Assistant]
"What the fuck is this?" you ask.

"Uh! What is it about your pesky minds that don't just understand the world? I don't have time to explain this to you. Through Primus, I will ascend. I will leave behind my flesh, merging with Primus' mind and becoming immortal! A new era! Mankind will retake the stars with an army of Iron Men, and I will lead them! The God-Emperor's Great Crusade will be a pathetic comparison to what I will accomplish!"

Metal tentacles begin appearing from the walls, with drills, metal claws and buzzsaws. You growl, preparing to strike. You raise your fists, before your mind goes blank. You don't forget what's going on, it's just like a solid, unchanging blankness is just invading your mind. You collapse to your knees as the psychic fire that's engulfing your fists goes out.

"Thought you'd come. Had Primus upgraded with anti-Psyker weaponry.It should prove effective," Magos Cern says, not even turning to look at you."

Your magic is nothing to the cold technology under my control!" Magos Cern laughs.

The emptiness in your mind almost takes you into unconsciousness, but you keep fighting. The claws, drills and saws draw near you, as you attempt to stand, before collapsing to your knees again. Suddenly, the tentacles burst towards Magos. She lets out a confused scream along with a burst of static, as her robes are torn clean off her, and her cybernetic implants are torn clean off her, as her back is torn off, her arm sawn off, her mechanical eyes torn out of her head. In seconds, the tentacles retract into the wall. Magos Cern lies on the ground, naked, crippled and blood-stained. Gone in the horrifying cyborg. Now, there's only a bloody, terrified, screaming girl. She lets out a final scream, before expiring. Before you pass out, you hear a deep, booming voice from all directions say a single word.

"Poetic."


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] Continue

[Assistant]
Creator Notes: Please maximize the window to fully enjoy. I made this to tell a story while allowing you to see first-hand what the characters feel, think, and what they've been through. I wanted to make something enjoyable and worthwhile, so here it is.

Disclaimer: All pictures are not mine - they are from google. Where the heck else will I, a 14-year-old, get  angel pictures? However, all characters and such are mine.

 We throw out our bodies on the fire and we die,
Settle into ashes as the flames keep piling high
We tossed and spread the kerosene and alcohol,
The ethylene ignited cardboard homes.
The second in a hundred and again as many years
Street signs, skyscrapers and names.
State Street, what a great street
When the places and the people stayed the same.

Winter beats the summer on the worst ones
I fall in love again on the first ones
Carbon vapor lines burn as a grid
Like the burning summer evenings like my fingertips did ...

This town is choking on our filth
Obstinate displays of wealth
Clog our Lincoln, Wicker, Rogers parks.
Here's to your health Chicago.
Fiddle as we burn.
Nevermore, nevertheless
Build it up and tear it down and never learn .....

-- The Lawrence Arms

PROLOGUE:

 BURNING CHICAGO

[User] You start the game.

[Assistant]
'
There's a strange soft ringing in my ears, but I cannot open my eyes. Cinders of gray and red have blinded me, my movement halted by something large crushing into my back, my ribs. In an instant, I remember everything. A sound of gunfire and a thick, hearty smell of fuel makes me naseous.

"Yuzo! Aki!" I can't even recognize my voice, it's so torn and raggerd.

The apartment is no longer an apartment, but a pile of rubble and belongings - some of them I would know as my own. Swollen and burning with tears, my eyes try to pry open and see, and I'm made frantic by the sound of perpetual ringing and crumbling.

My leg is mingled under the thick layers of debris and rock, and I fear it will only mangle worse with struggles.

[User] You try to pry away.

[Assistant]
When I finally decide to try to pry myself out from under the rubble, I brace my abused hands down and pull out with as much vigor as I had to muster. I had to tell myself, no matter the strain placed on my leg, that staying would not save me. I have to escape, and I have to find Aki and Yuzo. I can't simply abandon my childhood friends.

There was a loud pop that came after my leg was released from the painful hold, and I screamed. Oh, how I wish to see. I could feel hot ash brush under my face, in my hair. I tried so horribly to leep them away; I must've been pathetic.

[User] You go find Aki and Yuzo.

[Assistant]
Slowly, I have gotten through much of the debris, though troubling. At the moment, my mind was set upon my two friends. If I was in such a wretched state, what was of them?

"Y-Yuzo! Can you hear me! Please answer me!"

They could've been buried in debris...

[User] You go find help.

[Assistant]
I decide to find someone to help, someone who has better eyes and can see more than me. Someone who could tell me whether my friends have made it through; I would not make it without it.

"Is anybody out there?! Anyone?! Please, answer me!"

For a long time, there is no response, and suddenly a "Who's there?". It was a deep voice, like one's father would have. Then, a hand touching my shoulder. "My god, boy! You shouldn't be walking! You have a deep laceration in your side! And your eyes..."

[User] You say "Please, we need to find my friends."

[Assistant] He was silent as a grave, looking at me with sad eyes. "Kid, you're a miracle to be alive yourself. Your friends have a ghost of a chance. A ghost of a chance, I'm telling you."

[User] You say "No, you're wrong! Dammit, you're wrong!"

[Assistant]
My face scrunches with anger, my aching eyes glaring. "Damn it, they are fine! They could be alive! You need to save all of the people alive right?! No matter the stakes! No matter anything!"

"Kid, calm down. You'll only hurt yourself."

"How can I be calm when...!"

The man was right - I think I'd fainted in the prime of my cursing and ranting. '

...This is where it will truly begin.

[User] You end of Prolouge

[Assistant]
In 1954, Zempaphs were introduced into life; these newborns had contracted Schizophrenia Morphi, a specific type that allows into the baby a new part of the brain to use - almost like a locked door being opened up with a new key. Most are born insane, it's said, but out of every ten, there is a good three that have no symptoms of brain defunctions. Of course, only an estimated three hundred are recorded to date.

Of this small group through billions of the Earth's people, they are gifted with unusual abilities. Normally, telepathic abilities and telekenesis -- even more than those as well. They are normally instantly noticed at birth because they are born feeble; and the Umbilical cord detaches around five hours before birth. We speculate that that is because the brains oxygen lowers, except the part of the brain that can perform the Zempaph abilities that then 'vacuum' stronger brain cells - the many accelerated during the fetus phase - and use it to boost its power in the last moments.

Most births have proven fine to the mother - no miscarriages or mothers dying have yet to be seen. Now, the whole Zempaph debate (on whether to take more special... 'precautions'...) is in 1983, when one in certain, a young boy, had murdered his fellow classmates in Gates Elementary School. It spawned the Zempaph Hazard and Confinement Law, which would immediately put any one of the specimen into special classes to undergo brain alterations. In this way, they would not be as unstable, and the chance of murder is cut in half. When they brake laws, they are confined to special rooms.

Some people thought it wrong, but it had more support than protest.

The next incident... one of the most horrific incidents ever recorded in human history... would be The Devil's Act. In this, one Zempaph in specific had went on a rampage and destroyed cities near Canada... Chicago being a major one. Thousands or thousands had died from one: Julian Moore. He was around twenty-seven when the whole thing occured in 1989, using a manipulation of fire to destroy everything in sight. We still don't know if he is a 'Fire Manipulator' or a 'Fire Starter'. Fire Manipulators can bend an already lit fire, while a Starter can make it from components in the air.

Moore was taken down by the local police, but he was never found nor known to be dead. In fact, we think he is very well alive, surfing the State of the Union. We don't know if he's still dangerous, or if the insanity that drove him is gone.

--Doctor Elaine J. Rechell

Chapter One: Bana-Jxo

[User] You chapter One.

[Assistant]
Chapter One: Bana - Jxo

Er wartet auf den Mittagswind
die Welle kommt und legt sich matt
mit einem Fächer jeden Tag
der Alte macht das Wasser glatt

Ich werf den Stein zu meinem Spaß
das Wasser sich im Kreis bewegt
der Alte sieht mich traurig an
und hat es wieder glatt gefegt

Im weißen Sand der alte Mann
zitternd seine Pfeife raucht
nur das Wasser und ich wissen
wozu er diesen Fächer braucht

Die Ahnung schläft wie ein Vulkan
zögernd hab ich dann gefragt
den Kopf geneigt es schien er schläft
hat er bevor er starb gesagt

Das Wasser soll dein Spiegel sein
erst wenn es glatt ist, wirst du sehen
wieviel Märchen dir noch bleibt
und um Erlösung wirst du flehen

Den Fächer an den Leib gepresst
im Todeskrampf erstarrt die Hand
die Finger mussten sie ihm brechen
der Fächer bleibt zurueck im Sand

Den Alten ruf ich jeden Tag
er möchte mich doch hier erlösen
ich bleib zurück im Mittagswind
und in dem Fächer kann ich lesen

Das Wasser soll dein Spiegel sein
erst wenn es glatt ist, wirst du sehen
wieviel Märchen dir noch bleibt
und um Erlösung wirst du flehen.

                    --Rammstein

[User] You begin.

[Assistant]
Toronto

4.14. 1994

A lanky figure had spread itself out on the park bench of Toronto, a newspaper masking away his face, only showing a mass of red hair popping out from the top. His foot tapped a perpetual beat of three clicks, his eyes reading the words covering his face.

"Oh wow... another speculation about Julian Moore. I've become quite famous ever since that little squabble." he said in a soft, almost sweet voice. He lifted his hand, and twirled it slightly to create a splinter of fire in his palm. "Curses." he laughed, "It's funny, actually."

In truth, he felt a little bored.

Health:   100

Money: 5

Level:  1