[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] Begin a new story

[Assistant]
Year 30

The day has come at last, the Felkan capital; Dessel has been broken wide open. Its defenses have been shattered and all that's left now is to scoop out the soft underbelly within.

"How long do you think they'll hold out?" Roldan asks.
"A few more hours, perhaps even a day. No more I suspect. I have to admit that I thought the remaining Felkan ruling class would've surrendered long before now, let alone fight to the bitter end. I suppose they were still carrying out the will of their gnomish masters even though most of them are dead or soon will be." You remark.
"I know they had a lot of influence and were responsible for the technological inventions along with running the merchant guilds, but do you really believe the Felkan Kingdom was run by gnomes?"
"Of course. Its what the Emperor believed and ultimately that's been the purpose of this whole war, to eliminate the gnome threat. Happily with this final nail in the coffin, that's been accomplished."
"You know some of them probably escaped long before the war started going badly for the Felkans."
"Perhaps, but I'm sure in time they will be found. The Emperor's domain has already been extended much within the past few years alone, I'm sure eventually it will cover the entire world and in the long run all those that oppose the Emperor will be brought to justice. Either by me, or by someone else loyal to his service."
"Well, until such time I'm just wondering where I'll be assigned after all this. Personally I'm hoping to get a little free time so I can see my wife Brenda again. It's been so long and I miss her. I'm sure you feel something similar about Alison."

You pause for a moment before speaking.

"I will go where my duty takes me after this assignment. Alison understands that, she is a military woman after all." You remark.
"Well of course, but I was just stating that it would be nice to take a break from duty for a moment to enjoy the company of someone you care about."
"We're Eternals Roldan. So is Brenda for that matter. Our existence is duty. You would do well to remember that."
"I am aware of it! I was just…oh forget it." Says and walks away from you.

You and Roldan have been a little less cordial to each other lately, then again the two of you never have quite "clicked" with each other for some reason. Actually there are probably several reasons on your side as well as his, but you aren't going to waste your time pondering them since you are both able to work together in a professional manner and never engaged in anything other than the low level disagreements. As long as the respect is still there between you two, why bother analyzing it?

Besides this mission is nearly over now anyway. You're fairly certain you'll be reassigned somewhere else. You do wonder if you'll get some down time as Roldan mentioned though.

If you do, you're more than likely going to try to spend some of it with Alison, though you've still been going back and forth on how well that's going to go when you tell her what happened two years ago. You certainly couldn't tell her something like that in a letter and from what letters you've received from her she still doesn't know. Mistress probably wouldn't tell her to stir up chaos because it would be more fun letting you worry about it for all this time. You're just glad you never had to help assist Mistress at Gnome's Home again, though now you're even wondering if that was ever a real order from the Emperor when it did occur.

You haven't spoken to the Emperor directly or even indirectly in quite some time either. That's actually been a little concerning to you as well. Still, you figure you soon will be when this is all over and the Felkans have finally been crushed once and for all.

You watch the capital smoke and burn in the distance. Occasionally a small explosion causes pieces of the already breached wall fly into several directions.

"Well I'm not going to miss out on all the fun, before it's over." You say to yourself and head towards the city.

As it turns out you don't miss much. The city's defenders consist of mostly children and elders at this point. They don't provide too much resistance now that they have no walls to hide behind. The royal guard is still around but quick work is made of them. As for the royals themselves most of them took the coward's way out. You find several of them lying dead at their lavish dinner table with several knocked over empty wine cups.

Upon further searching you find what you guess to be the royal bedroom and who you guess to be the Felkan king and queen lying dead in the bed. They must've taken the same poison since you see the same cups near the bodies. As you study the pair of them and how they are holding hands in death, you notice a crib in the corner of the room. While you're inspecting this, Warrick walks in.

"Oh there you are. We've found that some of these rooms lead to a system of secret passages. We've already started to explore them, but we haven't found anyone yet. I don't even think they lead outside the city, just to other portions of the palace. Looks like we won." Warrick remarks.
"Looks that way. Sort of a disappointing climax given how the Felkans insisted on dragging this out. Continue your search though; someone still might be hiding in them. You find any gnomes?"
"No and I don't believe there are any in city either. At least no reports have popped up about any."
"Guess we got all of them then. The Emperor will be pleased to hear that. Carry on."

For the next few days you observe the destruction of Dessel. Roldan remarks that the city shouldn't be destroyed, but rather appropriated by the Empire as it wouldn't take much to rebuild the damage and would be easier than building a brand new city here. Orders are orders though. While the Emperor might've relaxed his zeal on burning every Felkan city to the ground, he was still pretty clear about the capital. You imagine he sees it as the last symbol of gnomish defiance.

In the middle of this process Jacob unexpectedly visits you.

"Didn't expect to see you here." You remark while sharpening your weapon.
"Well the Emperor wants to see you, plus I also have to speak with Roldan and Warrick about their next assignments, so I figured I might as well come here in person." Jacob says looking around at the destruction. "So, it's finally done. The Felkan Kingdom is no more. I have to admit, I was worried about this war on more than one occasion."
"You don't need to tell me, you told me on more than one occasion. You should've had more faith in the Emperor, he knew its destruction was inevitable."
"Well, thanks in part to your actions no doubt." Jacob says with a brief smile.
"I am merely the weapon which does the job. If you're looking for Roldan, he's in the large tent on that small hill over to the east. Warrick's probably with him. I need to get going if the Emperor wishes to see me…is Mistress going to be there?"
"I don't believe so."
"Good, don't really need the negativity ruining this moment." You remark and begin to leave.
"Um…there's something else I need to talk to you about before you leave." Jacob says hesitantly.
"What?"
"It's about the Emperor, he's uh…well…"
"He's what?! What is he?! Jacob, just spit it out."
"He's sick."
"What? Sick? That's ridiculous! I've never known him to ever show illness."
"I know it may seem hard to believe, but I'm telling you last time I spoke with him, he didn't look well. He seemed very tired and just really pale."
"He runs the Empire! Of course there's going to be times he's going to be tired! It has to be taxing keeping track of everything. As for being pale, he doesn't exactly go skipping about in the sunlight you know."
"I know all that. Look, just when you see him you'll know what I'm talking about. I mean I'm sure the Emperor will live a very long time, but we should prepare…um…just in case…"
"Just in case what Jacob?" you ask beginning to get angry at the insinuation that the Emperor may die. Jacob sensing he's overstepped a boundary quickly shuts up.
"Erm…nevermind. Forget I said anything. I'm worrying too much as usual…but still…(sigh) forget it. I'll let you get on your way."

You shake your head and begin to leave again, when Jacob once again stops you.

"Oh one more thing. Before you go see the Emperor, you're supposed to make a visit to Gnome's Home first."
"Are you fucking kidding me? Aren't all the gnomes there dead by now?"
"Maybe, I dunno. Something to do with souls I think. I never did know exactly what went on there, and I don't really think I want to know. All I do know is you're supposed to assist."
"Assist who? Mistress? I already assisted her once there and let's just say what transpired wasn't pleasant. She hasn't needed my assistance for the past two years since that time, why does she need it now all of a sudden? Fuck that, I'm not helping her anytime soon. In fact if I saw her again, I'd probably kill the bitch after what happened last time!"

Jacob begins to step back from you.

"Easy now, I'm just the messenger here. I don't even know if she's there. It's what the Emperor told me to tell you. I mean if you don't want to do it, I suggest you take it up with him personally."

At this point you might just do that. Nobody can question your loyalty or your dedication to the Emperor, but this request…its just asking too much. You thought he spoke with her about leaving you alone and she's already ignored that. How long must you put up with this svelk bitch?

[User] You go directly to the Emperor

[Assistant]
You get on your horse and make your way to the Empire capital.

You're not doing it, plain and simple. The Emperor can deal with you as he sees fit, but you are not going to help Mistress for any reason. You made the attempt and it resulted in trickery again.

Besides, why the hell should you follow every little menial task? You've been instrumental in keeping the damn Empire together; you shouldn't be subjugated to such indignities! Jacob just told you the Emperor is sick, well he better watch it if he wants to stick around long enough to get better.

You can't believe you just thought such a thing. What the hell is wrong with you? The thoughts and acts of disobedience are bad enough, but to actually consider…

You can't even think it again. Something must be seriously wrong with your mind. Maybe Mistress did something more to you. Maybe she did some sort of magic spell to your head to make you harbor thoughts of dissension. At least you hope that's case, because if she didn't then you'd have to come to grips that you thought about killing the Emperor all on your own. Whatever the reason, you'll be keeping that one to yourself.

When you get to the Emperor's chambers you hear him call for you immediately. Some coughing immediately follows his voice. You've definitely never heard him do that before

"There you are my son, I'm glad to see you. It's been so long since we've talked face to face." He says as he sits hunched over a desk. He almost looks like he's struggling to prop himself up. Maybe he is as sick as Jacob says. He's as pale as Jacob said and his eyes are starting to have a sunken in looking appearance. What used to look like a man in his fifties now looks more like a man in his seventies. In fact he almost looks a bit more like how you thought he was going to when you first met him.
You know he's powerful. Certainly more powerful than you, but he looks so much frailer now. It makes you ashamed that you had thoughts about killing him; especially after all he's done for you.

"Emperor! I was told you were sick, but I didn't believe it! How?"
"Sick? (Cough cough) Well I suppose that's one way of putting it. I'm guessing Jacob told you I was practically on my death bed or something. He still worries too much and you shouldn't either. I'm not sick, I'm…well its complicated, but suffice to say, I'm not dying anytime soon. Trust me on that one. Now I'd (Cough cough) like a report on the Felkans. Have we finally destroyed them once and for all?"

"Yes, the capital has been taken and is in the process of being destroyed. The battle mages will be casting defilement spells to make sure nothing ever grows there again. The ruling royals from what we can tell all committed mass suicide."
"Figures. But as long as everyone's dead, it's still good. So what about gnomes? Any in the capital?"
"None. I can only guess we got all of them at Gnome's Home."
"One can (cough cough) only hope. So have they all been sentenced to oblivion yet?"
"I don't know, I haven't been Gnome's Home."
"You haven't? I thought you got here pretty quickly. Surely Jacob told you that I wanted you to go there."
"Yes, he told me I was to go there to assist and I know that could only mean assisting Mistress with the destruction of gnome souls. It was with great regret that I disobeyed this order, but I simply cannot help that woman again, if ever. The last time I made the attempt was two years ago when I was assisting her at Gnome's Home and there was some…unpleasantness."
"Was there now? I hadn't heard about this and I spoke to her about leaving you alone, as you well know. So what exactly happened? She try to kill you?"
"No, she (sigh) made unwanted advances on me. I turned her down, and later when I went back to my camp she magically disguised herself as Alison and slept with me that way. I of course didn't now until afterwards."
""Is that all? Here I was thinking it was something serious." the Emperor replies in a bored tone followed by more coughing. "However, I can see that this is something that was very serious to you so I will of course dismiss your transgression of not following orders…again. In the future I will also make sure that you and her are never to work together under any circumstances. I guess my attempt at being peacemaker didn't work out. (cough cough) Doesn't matter anyway, but tell me what are you exactly mad concerning that situation that occurred? I get the impression it's more than just Mistress fucking with you as usual."

He's right. The fact that Mistress tricked you isn't what bothered you the most; it's the fact that you unwittingly betrayed Alison. The fact that Mistress cloaked herself as someone you have feelings for…no someone you LOVE to trick you just made it all the worse. You tell the Emperor as much, he nods in between another coughing fit.

"So, you do love this Alison girl then? It's not just lust or perhaps a fleeting fancy. You actually love her?" the Emperor asks.
"I do."
"And this girl, she feels the same way?"
"I believe she does."
"Hmm, you better be sure son."
"Yes, I know she does."
"I see… well do you want some advice?"
"From you, of course."
" (cough cough) Shit. (cough) Okay, here it is then, you'll save yourself some pain if you end this relationship altogether. Now just listen. I know you're an intelligent person and an excellent strategist in the matters of war, but on the matters of love you're…and I don't mean this as an insult…but you're a little inexperienced. It's okay though, even after several centuries I still haven't figured it all out yet. But I still know more than you and I'm telling you that you'll be better off not getting deeply involved with such things. Why do you think I've never had an Empress by my side? It complicates things to a whole new level and that's complications YOU don't need."

You're speechless for a moment. You can't think of anything to say except…

"Is this an order?"
"An order? No, I'd never give such an order concerning matters of the heart; it is merely advice. You may do as you wish. In fact you may do as you wish for quite some time. I'm giving you some down time in light of our glorious victory over the Felkans. We'll of course be having some celebrations going on here in the capital so if you get the chance you should probably (cough cough) join in the (cough cough) festivities. When you're needed to return to duty, I'll send for you as usual. I also want you to know, I'm proud of you son and for all you've done for the Empire and know you'll continue to serve the Empire loyally (cough cough) and with dedication in the future."

The Emperor at this point slowly gets up and heads off towards his bedroom area coughing the whole time. You almost ask him if he needs help, but you'd rather not insult him. Besides you're too busy pondering his advice to you about Alison.

Even you thought about how being in a relationship with Alison put you in a position to fall for Mistress' trickery. You think about Roldan and how he's married and it doesn't seem to affect his judgment, but it's different for him. He's married to another Eternal and he doesn't have the responsibilities you have.

But as they say, the heart wants what the heart wants and you've wanted to spend time with Alison ever since you were split up from her. And now that this war is finally over you have the time to do it. Should you break up with her just because of some potential problems in the future with Mistress or anything else?

[User] You end things with Alison

[Assistant]
As much as this is going to pain you to do, you need to end your relationship with Alison, if only to save her life. The more you think about it, who knows what the hell Mistress could do next and she's already proven to ignore the Emperor's warnings before. Then there's the Emperor himself. It's obvious he doesn't approve of the relationship, and continuing it could potentially be problematic. You certainly wouldn't want to fall out of favor with the Emperor even if you do love Alison.

You're going to keep this as short as possible and hopefully Alison will too. What's going to make this worse is the fact that this will be the first time you've seen each other in years.

You leave the palace and the capital to make your way to where Alison is currently stationed, which means a long ride back to the new eastern frontier of the Empire. You eventually arrive at Fort Stalwart, which is actually just a renamed and rebuilt fort once held by the ex-Felkan Kingdom.

Given your reputation, the gates are immediately opened for you. A few of the older soldiers are also probably aware of your relationship with their commanding officer so orders are already given to alert Alison of your sudden arrival. She meets you even before you make it to her office.

She flashes a smile when she sees you and goes to put her arms around you presumably to kiss you. While you'd love for her to do so, you stop Alison, which confuses the hell out her.

"What's this? Oh. The other soldiers around. You and your insistence on keeping protocol. Very well let's get to my quarters so we can get you back into your comfort zone, because its been too damn long."
"It has and we should get back to your quarters, but I'm fairly sure you're not going to be in the mood for what you probably had in mind after I tell you what I have to tell you."

Alison steps back and gives you a tilted look.

"Hmm, sounds serious. You look even more grim than usual. Well let's get this over with." Alison says and the pair of you head towards her quarters.

Her private quarters are neat and clean, as you'd expect, on the right wall you see your portrait, which is right across from her bed. Placed in such a way so the first thing she sees when she wakes up is you.

"Alright. Out with it and let's see exactly how mad you think I'm going to be at you." Alison remarks closing her door. You sit on the bed and take a deep breath then exhale giving her a look on your face, which contains a hint of regret.

"Geez…this must be bad. I don't think I've ever seen you like this. Its almost like you're afraid to tell me. Shit, maybe I better sit down too." Alison says taking a seat in one her chairs.
"Alison…I love you. I want you to know that before I say anything else. I never thought I could ever feel this way at all about anyone. It just wasn't something I was taught or even learned. (whew) Okay enough stalling. Here it is…"

You tell her that you want to end this relationship. You don't offer too much of an explanation though, just some vague reason that your duties to the Emperor are always going to take precedence and its not fair to her to have a steady relationship with you because who knows where you're going to be sent to next and for how long.

You expect Alison to show some sign of emotion at this point. For the most part she remains stoically silent just listening to everything, but you can tell she is a little surprised by this news.

"I see…well if that's what you want I won't try to argue with you about it. Everyone is an adult here and has the freedom of choice. I must admit this has taken me a bit off guard. I sort of thought our relationship was a bit more than just the occasional tumble, but apparently I was wrong. Wish I'd known before though, I could've…never mind.
"I knew you were going to be angry."
"I'm not exactly angry, I'm not sure how I feel. Look just tell me one thing because I have to know. Are you still having a sexual relationship with Mistress?"

Now this statement catches you off guard.

"What? No! I don't love Mistress! You know that!"
"I didn't ask you that. I asked you if you were still having some sort of sexual relationship with her. You don't need to be in love with her. Hell, you don't even need to like her. But you've told me enough of your past with her to know that you both have some sort of twisted attachment to one another. Now I'm going to just ask you one more time. Have you had any sort of intimate contact with her since we parted company?"

You muster up all your confidence and put on a straight face.

"No. I swear to you. I haven't."

Alison stares at you for a long time. Looking into your eyes and trying to ascertain if you're lying or not. You get the impression she doesn't believe you, however since you've never been known to be a liar (especially not to her) and your facial expression exhibits a look of truthfulness she can't completely jump to that conclusion.

"I want to believe you. I suppose if I really wanted to know, I'd tell you to swear on the life of the Emperor, but I won't do that. It wouldn't make any difference anyway, because in the scheme of things what does it matter if you're lying or not. You still came to tell me that our relationship isn't going to work even if we do have strong feelings for each other, and you're probably right. The funny thing is before I met you; I was pretty much a free spirited type when it came to relationships. I suppose I'll return to that mindset, but I'll always wonder what if?"
"Alison…"
"Goodbye Eternal, I don't want you to see what is going to come next." Alison remarks as her voice starts to crack.

And with those words she turns her back on you. You leave her to her sadness and feel awful about it, but you know it'll be better for her this way.

As for you, you'll just keep serving the Emperor as you always have.

[User] Continue

[Assistant]
Year 32

You look for a seat on the palace balcony to watch Roldan's big parade celebration.

Well actually it's supposed an anniversary of the Felkan Kingdom's demise, but due to Roldan's important role in the war and his popularity with the people he's certainly the major focus.

Yes, Roldan's certainly made advances since the Felkan War ended. He got assigned to wipe out the rest of the gnoll tribes in the west. Something you figured you'd get assigned to do considering you did have something to do with beating back those mongrel men in the first place.

Instead, the Emperor has been keeping you closer to home. With the recently acquired Felkan territory and the westward expansion, the Eyes are a little stretched so you've mostly been trying to eliminate the new bandit havens popping up in the old Felkan territory along with helping to fend off any desperate gnoll raids that attempt to sneak through. You're also supposed to be making sure the new "citizens" aren't planning to rebel, but given how badly they were beaten down, they're just glad that you're allowing them to live. So far no seditious activity has been detected.

You're not jealous of Roldan, it's just that you figured you'd be something a lot more important after the Felkan War. You'd rather be out there conquering new lands for the Emperor and getting into the heat of battles rather than playing super sentinel. At least if you were in active battle it would keep your mind from wandering to thoughts of Alison. It seems like not a day goes by where you don't think about her.

Even right now as you sit waiting for the parade she dwells in your thoughts, until you hear that old familiar and unwelcome voice…

"Hey lover, figured you'd be here. Jacob's been looking for you. He won't shut up about how proud he is of Roldan and how he's so happy about this farce of a celebration."

You ignore Mistress, but she keeps talking.

"He also has Roldan's wife Brenda with him. One of your old classmates as you know. She's aged horribly. I mean this is a celebration; the least she could do is attempt to fix herself up rather than stomping around in combat boots and inadequately polished armor like a common soldier. I mean just because you have a lowly status doesn't mean you always have to look the part. Oh well, I suppose if one doesn't know, one never will. But enough about her, how have you been?"

Mistress sits down next to you and puts her arm around your shoulder. You continue to try to ignore her.

"Oh come on, you can't still be mad at me. You enjoyed our time together. If you hadn't you wouldn't have wisely made your decision to split with that little shield maiden of yours. I mean I'll grant you that she had a certain rustic charm that you sometimes find in lesser creatures, but you knew deep down that she wasn't for you. Hey, I've got an idea why don't you and I go back to your private quarters and relive some old times? Has to be more appealing than watching this pointless exercise in patriotism. I'll even let you ejaculate in my mouth and swallow your sweet essence. Come on, I KNOW you'd enjoy that. Seeing me on my knees and debasing myself for you in such a manner. You'd be totally in control. Or maybe you could just bend me over raw and brutally penetrate my…"

At this point you can't ignore her anymore and you brush her arm off of you and stand up.

"Stay away from me. I'm only going to tell you once." You say, but Mistress just sits there and smiles.
"And what if I don't? Will you promise to punish me long and hard?"

Mistress says a few more vulgar things causing a bit of a scene for the other spectators. You don't know if you'll even be able to stick around for this celebration. You weren't in the best of moods before and Mistress' presence is making it worse.

[User] You leave the celebration

[Assistant]
You aren't sticking around to put up with Mistress' usual obscene suggestions; you're getting out of here. Mistress of course calls out to you as you leave, but doesn't follow you. On your way out you bump into Jacob and who you presume is probably Brenda, but you don't even acknowledge either of them you just want out of this place. You don't start feeling better until you leave the palace and even then you feel like your whole day has been ruined. You make your way through the hectic streets not paying too much attention to the fact that the parade has started. You're too pre-occupied with your self loathing on entertaining the idea of going back and taking Mistress up on her offer.

Then you hear a lot of screaming and yelling. This is followed by a lot of people running in all different directions.

"General Roldan's dead!"
"Shadows! The shadows are back!"
"They'll kill us all!"

You snap out of your thoughts and process this new sudden information. You see one the Eyes nearby and question him.

"Hey you! Where the hell is the rest of your unit? More importantly where the hell is Warrick?" you ask the Eye.
"My unit is trying to keep this area under control while searching the nearby buildings here. As far as I know, Sightmaster Warrick was last seen near the city gates."
"Well the palace needs some extra protection, I want you to get the rest of your unit over there now. Your primary concern is supposed to be defending the Emperor anyway!"

You make your way towards the city gates, which is a chore, but when you finally get a clear view of the gates, you find Warrick and Brenda arguing with each in the middle of the chaos.

"I've got Eyes scouring the city and mages casting detection spells to back them up, I'm doing all I can Brenda!" Warrick exclaims.
"Well you're sure doing a bang up job of that eyeboy, considering you weren't even able to prevent my husband from getting fucking decapitated in front of everyone! That was a fucking shadow Warrick! It probably already left the city already!" Brenda retorts.
"I'm well aware of what it was Brenda, I had to track down and fight them a lot more than you ever did!"
"And given that your group was supposed to have wiped them out, you fucked up on that job too!"
"Brenda if you want to go on your own personal manhunt, fine, you don't need my permission to do it. Go find and grab the nearest mage and have at it! I don't have time to argue with you, I'm having a hard enough time trying to coordinate everything in this chaos right now."

Warrick looks semi-relieved when he sees you arrive.

"I'm glad you're here, you've got magic abilities. Can you take Brenda with you?"

Brenda turns to you though she isn't as happy to see you either.

"Great, the other fuck up who was supposed to have been responsible for the extermination of the shadows." Brenda remarks.
"Brenda I know you're angry right now and understandably upset, but I'm not going to tolerate the same sort of verbal abuse you've been heaping on Warrick. Now I'll certainly help you, but we're going to do this without the arguing."

Your calm yet firm demeanor doesn't quell the high emotions going through Brenda right now, but they do at least establish a behavior guideline.

"Alright fine." She remarks.
"Good, now let's start checking the sewers."
"The sewers? Are you sure?" Brenda asks.
"No, but I'm making a good guess that it being a shadow, it probably hasn't gone far and is enjoying the whole idea of hiding right under our noses and possibly even planning the next step to cause further chaos. Besides, shit is often found in the sewers."
"I've got people already searching the sewers." Warrick pipes up.
"Yeah well, maybe if you had some stationed there and had a thorough search of the sewers before the parade none of this would be necessary now."
"That's not fair, Jacob said…"
"I don't want to hear it Warrick. As far as I'm concerned Brenda's got a right to be pissed at you considering you were supposed to be in charge of security for this thing."

Leaving Warrick behind, you and Brenda find the nearest manhole and descend into the smelly darkness. And it does smell pretty awful. Still not as bad as Gnome's Home though, you don't think anything will ever smell worse than that place.

You keep a detection spell constantly on hoping it will catch something worthwhile, but you know this is a long shot and the equivalent of looking for a needle in a haystack. Still, you couldn't just sit around doing nothing. Brenda might've been out of line speaking to you in such a manner, but in some ways you do feel a little responsible since you thought you'd wiped out all the shadows.

Brenda and you are more or less silent the whole time you search the sewers. You never do run into any of Warrick's people, but then the sewers are just as large as the city itself. It's not surprising you aren't having much luck finding a shadow, if one is even hiding down here in the first place.

"Damn it. I'm sorry Brenda."
"What?"
"I don't know where to even look, the sewers were just a blind guess. I have no real idea where to look. You probably were right; the shadow probably already left the city and if that's the case, who know where the hell it fled to."

Brenda doesn't say anything at first and you fully expect her to go off on you, but she doesn't, instead she starts crying. Or rather she fails in trying not to cry. It would appear that the fact that her husband is dead is finally hitting her hard.

"Brenda I…" you start to say and then a faint whistling sound is heard and you feel a sharp pain going through your back. You look down long enough to see the head of a crossbow bolt. Blood spreads across your chest and you stagger around and stare at a grinning decaying face. You then feel two blades separate your head from your body.

The good news is your hunch was correct. The bad news is your detection spell couldn't work on something that was already dead and as a result so are you.

You can only hope that Brenda gets her revenge and figures it all out, because you won't.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] Continue

[Assistant]
You aren't just going to leave, you stick around just in case Butch gets violent. Good thing you did, his temper gets worse and he raises his hand to your sister, which you immediately stop. He turns and can't believe you would dare confront him.

"Huh! You think just because you kicked Henry's ass today, you think you're fucking tough shit? I'm gonna fucking kick your nuts up through your fucking throat! An there ain't no teachers around to break this up!"

Butch swings at you and you dodge. You land some hits, but he's very strong. You feel a great crushing force to your stomach as he slams his fist into it. You fall trying to catch your breath, almost expecting him to finish you off, but Aaron comes out of no where and kicks him in the back of the head! Your earlier actions of defending Aaron have caused him to return the favor. He has distracted Butch long enough for you to punch him in the nuts as hard as you can three times.

Butch falls and is in no condition to do anything. Your sister then proceeds to tell him its over for good this time and kicks him a couple times as well.

Well you've accomplished a lot today at school. You've become a real defender, all your previously repressed energy has been channeled positively. However, home still awaits you and you know who awaits you there.

[User] You stay out

[Assistant]
It could be that you're feeling rebellious, or it could be that you're just not confident enough to stand up to your Mom in a knock down drag out arguement. That little one this morning will be nothing compared to what will await you tonight if you went home. After all you gotta live with her and she still commands a very intimidating presence. 18 years of indoctrination is hard to completely shake in one day.

Your sister suggests a club that doesn't check IDs, since she isn't eager to go home either, but she won't be staying at Butch's anymore.

[User] You party time!

[Assistant]
Well its not really your thing, but you don't really have any other ideas at this point, so you agree.

The bouncer at the club lets your sister in immediately when he sees her since she's a regular here. She explains you're with her, he doesn't seem to like you, but he lets you in.

Your senses are instantly assaulted by loud music and flashing blinding lights.

"Woohoo! I'm getting liquored up tonight!" your sister says and disappears into the crowd heading towards the bar.

You quietly sit in an empty booth, for some reason you start to feel a little less adventurous again. Less emotional. School was a "controled environment" This place is like a sensory overload to you. Too much chaos.

You sit and watch all the people going by engaging in various activities. Soon an incredibly friendly girl comes up to you wanting you to follow her.

[User] You follow her

[Assistant]
You follow her on to the dance floor. You of course have no idea how to dance, but that doesn't seem to matter to the girl, who's grinding all over you.
A few minute go by and you begin to realize this isn't that bad! You're starting to enjoy yourself. You guess it just took you a little time to get accustomed to this environment.

It seems the girl wants you to follow her somewhere else now...

[User] You follow her

[Assistant]
You follow the girl into one of the bathrooms, specifically one of the stalls.

Still a little naive about certain things, you're not exactly sure what's going to happen until she kneels in front of you...

Afterwards, you feel a little bewildered about what happened. Its definitely not a common occurence for you. You can't say you didn't enjoy it though.

You leave the club and sneak back to your house, carefully not waking Mom up.

You go to bed, thinking about the unusual day and night you've had, and realizing that you should've been having fun like this in the first place.

Time passes and things have improved for you at school. At home its a living hell. You argue with Mom as much as your sister does now, but nobody gets kicked out. You start staying out all night whoremongering, you also start to not feel well though in the coming months.

Another day arrives, and you feel deathly sick...


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You help Roofie

[Assistant]
"Okay well maybe you've got a point, but can you really stir this lot up to swarm attack people with machine guns?" you ask.
"One way to find out!" Roofie says and without another word he runs over to the nearest guard and smashes a bottle over his head. It might've been more effective had the guardsman not had a helmet on.

The guardsman that was assaulted bashes Roofie to the ground and fires several shots into him. This causes shock from everyone and in your case you even freeze up for a moment. Nobody is bum rushing the guardsmen though.

Roofie won't be getting up again, but at this point the guardsmen continue to panic and believe they're under a greater attack. (Despite that everyone is too scared to do so)

"SHIT! WE NEED BACK UP! WE'RE UNDER ATTACK!" the other guardsman exclaims and begins firing randomly at carnies, which includes you.

Unfortunately, you were close enough that you fatally get hit by some of these bullets despite trying to get out of the way.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You accept Kyros' decision

[Assistant]
"Fine," you say dejectedly.

"Jeez, Karth, your stubbornness will serve us well in time," Fay says, looking annoyed at you.

You arrive at the doors to your cell, and Kyros opens it.

"Very well," Kyros says. "Inside."

You look at Fay, who smiles at you despite still looking annoyed.

"Bye, Karth," she says, giving a short little wave.

"Bye, Fay," you reply.

The doors are shut, and you walk over to your bed, collapsing on it. Only now do you realize how exhausted you are. You've spent all day walking, which again isn't exactly your specialty. You close your eyes, and soon sleep takes you. Thankfully, the twilight stage where your soul can rest and your exhausted mind can find peace, lasts extra long. Of course, it doesn't take long before the nightmares hit.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You forget the others and run for your life.

[Assistant]
It's a cold and calculated decision you have to make, but these two companions you've inherited are liabilities. One is practically dead already, and the other is in the angry-denial phase of dealing with her situation. Together, their attitudes and their antics are sure to get you killed. You know you are the only one with a real chance of escape, and there is no point squandering the opportunity in an act of charity. Get out alone, or don't get out at all — those are your only real choices.

But how should you go about it? The only sure path to safety lies in the dense jungle that begins just a short distance behind you. There are two perfectly good weapons in the opposite direction — unguarded since your captors have no idea they exist — but the act of retrieving them would merely alert the Wobans to the fact that you have freed yourself from your bonds. If you rouse their attention, you might as well not even bother trying to escape. For this reason, you decide to dispense with the guns.

"Really, I don't know what Walter saw in you," Meredith goes on. "You haven't even been here a full day yet and look where you've gotten us. Last night we were eating swordfish, tonight we're the ones about to get eaten…."

Whatever else she says, you don't linger long enough to hear. She and Dr. Bolt are bound tightly to their trees, forced to keep their gaze focused on the Woban village ahead of them; neither can see you too well without awkwardly turning their heads. With your wrists free of the leather thong that bound them, you merely walk away from the tree to which you had been tied and walk silently into the jungle. Meredith and Bolt never see you leave.

All of your gear and provisions are behind you, though, strewn about the ground on the edge of the Woban village. Other than the jackknife that freed you, as well as the clothes that you wear, there is nothing in your possession that will help you out of your predicament. Your only asset is your desire to live.

Your exit from the village is as uneventful as you could ever want it to be. You walk into the forest as casually and inconspicuously as somebody stepping away from a noisy party for a moment of fresh air. You can hear Meredith sputtering on behind you, until finally her voice grows faint with distance. When you can no longer hear her at all, you can't tell if it makes you feel relieved or guilty. Is it possible to be both at the same time?

Perhaps you have freed yourself from your predicament, but you know the hunt for the Stone of Vul-Kar has been tabled indefinitely — and with it, your hopes of a lucrative payout from Walter Berringer. The best you can do now is make it back to the shoreline and hope that the runabout is right where you left it. Then you'll get off this hell hole and back to… well, it's difficult to think that far ahead at the moment. One step at a time.

You have no idea where exactly you are on the island, so you try and mentally retrace your progress throughout the day: landing on the east shore, climbing the ridge, going up the lava tube but then coming right back down, getting captured by the Wobans, and then heading down a short hill to their village. You deduce that you are therefore still deep in the hilly interior of the island, meaning the coast is somewhere below you, probably several miles away. If you are correct, then your way off the island begins by heading downhill, hoping there are no more cannibal outposts in your way.

It was late afternoon when you escaped, and soon the tropical twilight begins sneaking up on you. At these latitudes, darkness sets in less than half an hour after the sun sinks below the horizon. During the bit of daylight that you have left, you'd like to put as much distance as you can between you and the village. You bushwhack your way through the thick jungle underbrush, stumble across another trail, and then follow that downstream alongside a brook with brown water. As before, you find the walking to be easier along the trail, but after all that has happened today you feel as skittish as a rabbit. Every rustling of the leaves, every creaking of a tree swaying in the sultry breeze could be a Woban sneaking up behind you, and therefore even in your freedom you are never at ease.

Twilight comes and goes with no sign that you are nearing the ocean. And if hiking through the jungle in the daylight wasn't unsettling enough, being stranded alone in the dark proves to be nearly unbearable. But what else can you do? Hungry and alone, you step off the trail and find a secluded spot at the base of a tree where you hope to pass the night unseen.

It is not a quiet night, however. Behind you, back in the hills from which you have been fleeing, the Wobans seem to be putting on quite the party. There is a glow in the night sky from what must be a massive bonfire, and you can hear the distant voices singing gleefully to the rhythmic banging of a leather drum. For a second you think you hear a woman's scream, but the sound is cut off before you can fully make sense of it. It might have just been a bird.

So you have gotten way from harm's reach, and in the morning you can complete your journey to the shore and search for the runabout. But the glow in the sky and the sound of the cheerful natives makes you feel small. Never have you felt so inadequate to meet the challenges of a mission. And now that you think about it, never have you ever had to save your own hide by abandoning someone else to a tribe of cannibals. Of all the places you've been, of all the perils you've faced, none have left you feeling so defeated, so diminished, as Woban Island.

You slink back against the base of the tree, alive and physically well, but with the sense that your role in the world will never again be what it once was. It is going to be a long and sleepless time before dawn arrives.

THE END


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You stay out of it

[Assistant]
The chief just continues to wail on the youngster, his nose battered and turned wrong.  Blood oozes out of his nostrils and his left eye seems to be swollen shut.  He tries to talk but it just comes out as garble.

"What!? I can't hear you," the chief screams, "you'll have to speak louder than that!"

The youth's mouth begins to move, and as he does so, the chief's hand lifts and curls into a fist.  The larger orc raises an eyebrow, daring the smaller to try to speak again.  Realizing he is being given a chance, the younger sighs and remains quiet.

"Coward!" the chief yells and drops the other orc onto the ground.

He just lays there, silently soaking in the pain inflicted upon him.  The chief turns to you, satisfaction in his eyes.

"Who the hell are you?" he asks.

"My name is Nolazir, of the River Tribe…as some call it."

"Hah! Foolish name!" he says, "I am Chief Gro'tesk, and you are…..ah, Nolazir."

He grins.

"I've heard of you, fighting the humans….but you let your warriors argue with you," he says, "you have gone soft!  You should pummel them into the ground whenever they so much as look at you the wrong way."

"Maybe I'm not so harsh to my own," you say, "but I don't give that same kindness to strangers."

Gro'tesk's eyes narrow, and he snarls.

"Are you threatening me?" he asks.

"No, I'm challenging you," you say, "if I win, you and your allies join me."

"If I win….you screw off!" Gro'tesk growls.

By now, a large group of orcs has gathered around.  All of them cheering on Gro'tesk as he removes his tribal necklaces.  They make a circle around you as you prepare to fight…


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You um, it said not to tell. You're just going to sit quietly and then start running when you get off the plane.

[Assistant]
You run for a few hundred feet. No one seems to be coming behind you. Everything seems normal. Just another chaotic airport.

You keep running. Maybe--maybe--this is all a sick joke. Well, probably not. But it could be an idle threat. After all, you're in public. It shouldn't be too hard to stay around plenty of witnesses--you're in a friggin' airport at Christmastime. This is fine. You can handle this.

You dart into a gift shop. You browse behind a high shelf, waiting to see if anyone (or anything) is following you. Nothing looks suspicious, and no one seems to be paying you any attention.

Just to be safe, you buy a dark blue Atlanta Braves sweatshirt and pull it over the cashmere J Crew sweater you got from the thrift shop in order to impress your boyfriend's parents.

What else will make you stand out? You're carrying a bright red purse.

After checking your surroundings, you walk over and find a tote bag that says Hotlanta! And buy it (the clerk is, by now, looking at you like you're a freak). You step behind the shelf and transfer everything in your large purse into the tote bag.

Suddenly you see them. Two. They're about half your height, with green scales and large yellow teeth. They walk on two feet like a person, but they move like lizards. They look like the bad buys in a fairy tale. Goblins, or something.

And no one notices.

People move around them automatically, like they do for plants or luggage, but their eyes never focus on them.

The goblins' eyes are small, soulless, but peering everywhere. Their little nostrils--their snouts are shaped like an alligator's, but shorter--are twitching. Sniffing for you.

You step back, trying to move gradually in case fast movement kicks your scent into the air. Sweat pricks your underarms--a result, no doubt, of both your nervousness and the extra layer you've put on.

But when you peek again, they've passed by.

You pull off the sweater under your sweatshirt and manage to yank it off through the neck.

Maybe the smartest thing would be to keep them in front of you. After all, your gate is all the way on the other side of the airport, and you only have four hours to get there. The only way out of this nightmare is to get on that plane to New York.

You wait for them to get about fifty feet ahead, peek out of the store, and, seeing nothing amiss, begin following them. You begin walking toward the center of the airport. Along the way, you throw away the purse and sweater, and stop in the bathroom and cover yourself with sickly-sweet strawberry soap--anything to hide your natural scent.After a few minutes, you reach an escalator, which will take you down to the tram area, where you will get a ride to your terminal.

As you near the bottom, suddenly there is a slap-slapping on the marble floor, like someone in thin wet socks.

You turn. Creatures are behind you, weaving around the people at the top of the escalator.

You hurry down the escalator. The tram to Gate C has arrived. Should you try to catch it, hoping the doors will close before they can follow you (or if they do, that you can hop out before they can do the same) or turn and fight?

[User] You fight!

[Assistant] Okay, what will you use as a weapon? You have your new tote bag, (which, though soft on the outside, is pretty heavy with a phone, bottle of water, and iPad). Also, there is a wheelchair that has been left at the foot of the escalator.

[User] You bash with bag.

[Assistant] Heavy or not, it's still just a bag, and there are two of them. It makes one goblin dizzy, the other bites you, and you go down. Strangely, no one notices you dying.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You repair defenses

[Assistant]
Hinsman and Karoff have already ripped out most of the EPNs that were so recently installed by the time you finish suiting up. Your sleek one piece outfit is in the Order colors of dark blue and grey, and more than just a uniform. With the addition of your helmet with its built in breathing mask it serves as well in combat as any armor, and protects you in any climate and even for a time in open space. It feels good to be back in it. Between the detour through the Camarov system and then the stop here you've been running around without it for an unusually long time.

Hinsman charges by with a load of power cables draped over one arm, and you have to jog after him a short ways to get his attention and instructions.

[User] You get to work!

[Assistant]
You both drag piles of equipment about while Karoff diverts more power from the ship, as much as can be spared, and even sacrifices most of the shuttles. Before long the equipment is in place and the three of you begin rigging up cables, energy cells, power nodes and anything you can find that can produce or transfer a charge down each of the station's splayed arms to the laser and torpedo turrets mounted at their tips.

Finally, the heavily damaged medical wing is the last that needs attention. That's all on you.

"Think we can get by without that one?" Hinsman asks.

Karoff shakes his head. "Without the turrets that's a biiiig area where they can get in close and freely maneuver and we can't touch them."

"Figured. All right then Zee, off you go. Just hook up these cables and don't slip and go floating off into space, it'll be a pain in the ass to collect you again. One of us will keep in voice contact while you're there."

You stand in the airlock, the minutes ticking by while you wait for the atmosphere to slowly equalize with that of the absent one in the medical wing. You know you're getting close when you begin to float in place.

Once the door opens and you drift into the entrance to the medical wing, you search for the panel Karoff told you about. It's about the only one here that hasn't had its conduits fried, and you remove a connector you'll need. That and the EPN loaded with an energy canister you have strapped to your back should be all you need to power the turrets. After checking in on your wrist comm you start to make your way on down to the hall.

You carry a cable as well, meant to be attached to your suit. If you were following safety recommendations, one of the two clips along the length should always be anchored to something. You're not entirely sure you need it however. The sides of this section have blown out in some places but you can just avoid getting too near the edge of those gaps. Using the tethered cable is fine when working in one place, but tediously slow when trying to move.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You accept some of the offered flesh

[Assistant]
Reluctantly you eat the flesh which ensures your survival. Tearing the cold flesh from the bones you feast on the bodies of the dead, doing anything to restore some strength into your weakened frames. Even Patrick Breen and his wife put aside their religious beliefs to feast. The meat saves your lives for a few days until a third rescue party led by William Eddy and William Foster reach you. They share some provisions with you and a brave man called John Stark volunteers to lead you all to safety. After more than a week of agonising walking the eleven of you miraculously make it to Johnson's Ranch.

Here you rest and eat for a time. Eddy and Foster return soon after you with another five survivors and report that George Donner, his wife Tamzene, their nephew Samuel, Louis Keseberg and Levinah Jackson are still in the mountains. At the start of April William Foster begins to put together a final search party to go and look for them. Though still weakened from your recent experiences you are strong enough to join them or if, understandably, you don't want to go back into the mountains you can remain at Sutter's Fort.

What do you do?


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You wrap it Up

[Assistant]
You shove the key into your pocket for the moment and survey the damage to your hand. An injury like this can score some good quality painkillers at the ER. Unfortunately, that isn't an option at the moment, but you're sure you'll get there eventually now that you have the key out of this hell hole.

Using your uninjured hand, you stick your fingers into one of the holes in your shirt and start ripping the fabric away. You end up with a nice strip of cloth, though you aren't sure if it will be enough. Gritting your teeth, you carefully place the flap of skin back into place on the back of your hand. It burns horribly as you place the cloth over it then your hand over the top of it. Pressing it into your stomach to hold the skin flap and fabric in place, you use your hand to wrap tie it tightly into place. It isn't perfect, but it should keep the loose skin from flopping about.

[User] You open The Door

[Assistant]
Taking the key back out of your pocket, you hurry toward the door. Your injured hand burns as the cloth cinches the degloved skin tightly into place, but you push through the pain and push the key into the lock. It turns and you can hear the loud sound of the mechanism turning as the metal door screeches open.

Stepping through, you find yourself in a hallway with harsh fluorescent lights in the ceiling. You walk down it, but many of the doors are chained shut with warnings against trying to open them painted in red letters. It is cold and damp out here, making you shiver as you hurry down the corridor.

Finally, you come to a door with no warnings and a cassette labeled 'play me' taped to the middle of the door. Plucking it from the confines of the tape, you put it into the recorder and hit play.

"If you are listening to this, then you chose freedom over your addiction. This is just the first step to reclaiming your life, Ciara. For years you have blamed the people who came into your life for what you have become. Perhaps, you are right to blame them after they made you feel powerless over your own fate. But your obsession with blame keeps you from moving on. Beyond this door is someone who influenced your life early on. Today, you choose whether he lives or dies."

The tape comes to an end, leaving you feeling apprehensive about what is beyond the door in front of you.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You spit Acid Goop

[Assistant]
Your eyes widen as does your mouth, as the acidic vomit leaves your face, the rat yelp in surprise.  Their flesh sizzles as the spear wielders leg burns to the bone, and he falls to the ground.  The other rat holds his face and writhes out in agony before falling still.  You lunge forward your tentacles, grabbing the surviving rat-man of the two and drag him closer.  You munch and chew on him as you fit the whole rat-man in your mouth.

You feel a burst of energy coursing through you, and the silver tray falls out from under you as you gain mass and power.  Smirking evilly you lash out your tentacles once again, growing more as you do so.

You strike one in the face, sending him against the stone wall, his skull cracking against it.  He slumps down in a pitiful heap.  The next one you wrap a tentacle around his ankle and force him into the shitty waters about a foot below him, sending another tentacle down to keep him under.

The leader of the rat-men and his last two appear at a loss as to what to do.  You leap forward, jamming a couple tentacles down one of their throats, and coiling around his wrist to stop him from reaching for his sword.

The leader hops back as you shoot a tentacle around his other friends neck.  Your mouth opens wide, and you gargle some of the green acid before shooting it at the trio.  With surprising speed the leader chops through the one tentacle around one of his friends neck with his rusty sword.  They spin as he tackles him into the fece filled water just in time to avoid the acid!

Unfortunately there was nothing he could for the other rat-man, fortunately for you.  You finish him off, and proceed to consume the corpses.  You watch as the rat-man leader and his only surviving friend stare in horror as they let the current carry them somewhere safe.

You're not worried about them, you have what you need.

[User] You growth and Revenge

[Assistant]
Now that you have grown in power as well as size, it is time to exact your revenge!  Your three potential targets won't be too easy at all.  The first, and perhaps the easiest to get to might be Karstark.  While you will have to worry about his entourage of demons, they don't seem like too much of a threat.  You will have to travel a fair way to the demon infested shit areas of Cystia, but shit, with your appearance they will probably think you are one of them.

The next possible target is Steve.  He shouldn't be too hard to find, especially if you start looking now, before he sails off somewhere again.  Shit, you might even be able to get him and Malk in one fell swoop.  The only thing about him is that he is a tenacious bastard, he will not go too easily.  You've seen his alcohol fueled duels against some of the beast people and other members of the land.

Then there is Malk, who will likely be most on his guard.  You'll have to try and catch him when he is high or drunk, as he won't have too good coordination like Steve.  The issue with him is that if he channels his berserker rage you're probably fucked.  Might have to sneak up on him when it comes time to get your revenge on him.

You sincerely hope none of the other villains get in your way, which is always a possibility.  You will just have to cross that bridge when you get there.

Seems like Karstark will may be the easiest, so you'll start with him.

[User] You karstark

[Assistant]
Well, you'll have to go with the weakest link first.  Besides, he was the only one completely sober when they chopped you up and baked you into a pie.  That bastard.  Being the large sack of pie that you are, you roll your way out of the sewers, careful to evade any of the large groups of rat people looking for you.  You do travel by the sewers though, and the going is easier when you get out of rat territory.

You come across all manner of freaks and beasts in the sewer systems, which span for miles and miles.  A few times you even get someone to guide your toward Lord Karstark's little territory.

Your current guide, some Nuub named Lord Shark points up to a ladder.  Apparently these two Lords have been feuding for a while now, so of course he would be happy to help you!

You're about to make your way up when he holds up a hand.

"Hey, so this ladder should lead right into the middle of his camp, in a not so open place of course," Lord Shark says, "but if you go a little more up that way, there should be a pipe that leads somewhere else in his camp."

Shark looks around before continuing.

"I can't say for sure where it goes but it couldn't hurt to check it out."

"Thanks," you say, "I appreciate the assistance."

[User] You ladder

[Assistant] You climb up the ladder, open the hatch, and find yourself smack in the middle of Karstark's camp just as you expected.  You look around, several demons are just milling about.  While demons should be inherently scary, they don't seem like anything a human pie couldn't handle.

[User] You stealth

[Assistant]
You decide to play this as quietly as a pie that needs to roll and slither about can.  Somehow, you manage to make it across the fort ruins, evading drunken "patrols" and such.  Rolling past all the tents, you eventually find who you're looking for.

Sitting on an outhouse potty…without the outhouse, is Lord Karstark.  His nose buried in some a story by one, who goes by the name of queenlatifa04, with the lowest rated book, presumably about to be turned into toilet paper.

You send your tentacle forth, stabbing through the shitty (or soon to be shitty paper) and the tentacle slams right through his chest.  Karstark's mouth gapes and quivers.

"Y-y-you….I remember you…" Karstark says.

"I would assume so, you just turned me into a pie," you say.

"That was…months ago…" Karstark says before is head droops down and shpfoooooooouuuutt his legs jerk upwards as his bowels empty.

You remove your bloody tentacle, admiring the sharp end on this one.  You didn't even know you could do that, must have been instinct.  Well, that was surprisingly easy.

You slither off and evade the camp guards once again, making your way back to the sewers.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You leave now

[Assistant]
As angry as you are, making some foolish attempt to stand up to Kelly while she's holding all the advantages is not going to help anyone. You'll have to re-supply elsewhere, at least you have a better car now.

"Okay, okay, we're leaving Kelly. You got all the advantages and you win." You say.
"Damn straight I win." Kelly snorts.

Julie removes the barricades the front door and cautiously looks around.

"Come on, come on, if any of those crazy fuckers were out there, they would've been beating down the doors and windows by now." Kelly says motioning the pair of you to leave quicker.

Julie exits and when you step up to the entryway, Kelly speaks up.

"Hey Suzy."
"Yeah?" you answer turning around.
"Changed my mind. I fucking hate you too much."

And with those words Kelly blasts you in the chest with the shotgun. Julie screams and Kelly laughs, but you make no more sounds at all other than your body falling backwards on the cement.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] Seven pieces to the first hunter, one to the second

[Assistant]
"Seven coins to the first hunter, and give the last one to the second," you say.

"Yes, another answer! Gods, I really like you!"

"Is it right?"

The Fool shrugs, smiling at you.

"Who knows? I'll be off, anyway, my eyes are beginning to burn," he says, scratching at his burned up eyes. "Good luck in there. Shame it's not a silver mine, am I right?"

He smiles, grinning, as you snarl. He raises his hands defensively, shrugging.

"Fine, fine, I'll be on my way. Best of luck in there, Willy."

You don't even try to stop him, your gun feeling unnaturally heavy in your hands as you know the patchwork man's magic is at work here. As soon as the Fool disappears into the trees, your gun lightens in your hands, and you heave to stare off into the mineshaft, smiling.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You you'll take his offer. You just need to get out of this place.

[Assistant]
You have nothing to lose but your life. Maybe you do need to leave this place behind. You don't even know why you're doing this. Some futile attempt to be a hero one last time? Or maybe you're just trying to sate your bloodlust.

Whatever it is, you're tired of fighting. You just want to hide away until the end of your days. Maybe, this offer is what you need. Maybe...

You nod your head. "I accept your offer. I'll leave, and never return."

The Count smiles. "Good. Here." He snaps his fingers, and a key materializes from thin air. "The key to the property." Another snap of his fingers, and a portal opens, revealing a pathway to a nice cabin. "Step through. No tricks this time."

Warily, you accept the key, and step through the portal. Your feet meet sand, and the portal closes behind you as soon as you're all the way through. You stand there a moment, waiting for some sort of attack, or for the scenery to shift into something nightmarish...

... But it never comes.

After a while, you head towards the cabin and unlock it. Stepping inside, you see that it's nicely decorated with rustic furniture and paintings adorning the walls. You head into the kitchen and find that it's stocked with bread and wine, and that's all you really need.

You stay there for days awaiting a painful shift in scenery. Those days turn to weeks, then months, then years, then decades. Nothing happens. Guilt eats you away a bit, you were so close to toppling a tyrannical government, only to back off and accept a bribe. Still, you have to say, it's certainly nice out here.

Years later you finally pass away quietly in your sleep. It's the best a "hero" like you could hope for.

THE END


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You use your knife

[Assistant] You raise your knife, slashing open the hide of the Alpha, but failing to slow it. Its jaws close around your throat, tearing it open as you scream in terror and pain.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You throw more daggers at the crossbowmen.

[Assistant]
You are surrounded both by swordsmen and crossbowmen. Sensing that you might be plucked off from range you duck under the slash of the warrior to your left and pull your throwing blades. Two blades fly free and both strike the crossbowmen, the man on the left is hit in the chest and the one on the right feels a blade hit his shoulder.

Even as they fall, you bring your broadblade up to parry the attacks from the man on the right. The barbed scimitar collides with the flat of your blade and sparks glide from the conflicting metals. Then you feel a sharp pain from behind as you see the point of a scimitar pierce through your chest. You feel as if your whole body is being electrocuted and you watch with hazing vision as your sword falls limply from your grasp.

The blade twists inside you and your knees give out and you fall to your knees. The left side swordsman measures you up and swings his blade. The sensation of your head rolling on the ground is eerie as you watch your body fall. Then, slowly, the world turns black.

YOU HAVE FAILED!!!


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You attempt to convince Haygarth to come in

[Assistant]
"Haygarth, it's cold, it's been a long day, you must be starving and desperate for a drink. Come on, Haygarth, let's go inside."

"Fine," Haygarth says, nodding as he climbs off his spot. "Five minutes."

[User] You enter the tavern

[Assistant]
You walk inside the tavern by yourself, feeling the weight of your Leu-filled wallet in your side pocket,. You walk alongside a nervous Haygarth, and immediately garner the attention of everyone in the bar. Your garb makes it immediately clear to anyone but the most ignorant or simply stupid of the peasants that you're a servant of Count Grey. The tavern quickly clears out, heading to their various homes, leaving only a few idiots too old and stubborn or young and cocky to realize staying near you is death.

You toss a crumpled note on the counter, looking up at the bar tender expectantly.

"Everyone's staring," Haygarth says, nervously.

"Everyone either left, is drunk as fuck or is trying to appear tough while stopping from pissing themselves," you reply.

Soon, you find yourself drinking a pint, a plate of chicken, boiled potatoes and cabbage in front of you, as Haygarth does likewise. You smile, eating it up eagerly, downing the pint in a few gulps. You belch loudly, as Haygarth mutters a complaint. You grin, finding yourself now filled with food, warm and content.

"Where's the bathroom?" you ask, feeling the need to piss rising as your full bladder demands you act.

"Bathroom's broken. Go outside," the bar-tender replies.

You raise an eyebrow, tapping on your hat.

"Do you know who I am? Who I work for?" you ask.

"I do. If he shows up here, I'm as happy to show him the broken toilet as I am you."

"Fuck you," you say, before turning to Haygarth. "Back in a sec, I need to piss."

"Have haste! The master awaits!" Haygarth replies.

You stand, turning and walking outside into the alley. You unzip your trousers and pull out your dick, pissing onto the side of the old building.

Suddenly, the cold blade of a knife is pressed against your throat.

"Don't move," a deep voice whispers. "Hands in the air."

"Do you expect me to let go of my dick and piss on myself?" you ask, more annoyed than scared.

"Finish up," the voice says.

You finish pissing, popping your genitalia back in your trousers, buttoning it up, and slowly turn to face your attack. Two teens, barely fifteen by the looks of it, both with short blond hair, one skinny, on large and muscular, stare at you. The skinny one holds a pistol, while the big one holds the knife pressed against your throat.

"What's this about, gents? Revenge?" you ask, knowing just how many family's want your blood for taking their daughter's.

"What? We don't know you," the big one says.

"The wallet. Now," the skinny one says.

You pause, frowning.

"Are you seriously fucking telling me you've decided to mug me?" you ask, surprised.

"Why the fuck wouldn't we?" the big one asks, pushing you against the wall as the skinny one draws his own knife with his left hand, strolling forward to press the barrel against your temple.

"Wallet. Now," he says.

"Fucking idiots. You don't recognize the outfit, eh? I'm a fucking Ghoul, Count Grey's personal assistant."

The big one looks at the skinny one nervously.

"Maybe we should let him go," the big one asks.

"He's bluffing," the skinny one says, licking his lips. "Ghouls... ghouls are rotten, aren't they?"

"The sun's down, boys. Count Grey's due to wake..."

"Shut it! Wallet, now!" the skinny one commands


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You stand firm and wait for him to charge

[Assistant]
You hold the pole like a medieval pike waiting to skewer Frankie when he comes charging at you. It's like throwing rocks at a tank.

The pole certainly impales Frankie, but it barely slows him down, he continues his rush even as the pole breaks off into him and he slams his heavy body into you hard. You go flying into the wall and collapse on to the floor. Frankie follows up with stomping your head into mush. Werewolves do have regenerative powers, but you won't be regenerating this severe damage since your brains have leaked out of your head.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] Continue

[Assistant]
Work continues on gathering the breadfruit plants while the crew members continue to enjoy the hospitality and affections of the local people. As well as the company of the women they now have strong locally-brewed alcohol to enjoy, though such gatherings have to be kept secret when Bligh is ashore. The lure of strong alcohol succeeds in drawing the overweight surgeon Huggan from his cabin (which he has rarely left for the last year) and he comes ashore.

The Tahitians find the fat, red-faced man great fun and the men insist on plying him with more and more alcohol. Finally, it is getting late and Christian, who is part of the party though not drinking himself, informs everyone it is time to return to the ship or risk the wrath of Bligh. Most of the men stumble to their feet and stagger towards the boat but Huggan is too far gone. Making a rude comment about Bligh he tells Christian to leave him there.

Christian licks his lips nervously. Huggan as a Surgeon is a fellow officer and Christian has no authority to order him back to the ship, on the other hand Bligh is sure to notice his absence and punish Huggan in some way. When Christian points this out Huggan laughs and again voices uncomplimentary views about your Commander. Christian shrugs, turns to you and suggests you come back.

[User] You return to the Bounty

[Assistant] You join the rest of Christian's group in returning to the Bounty. The following morning you again go ashore and find a group of Tahitian men gathered silently round the motionless figure of your ship's surgeon. Vomit covers his face and hands and he lies unmoving on his back, his eyes shut. Christian calls out to him and when he doesn't respond he examines him. At first you think he is dead drunk. You soon realize he is just dead.

[User] You paradise

[Assistant]
After the death of Surgeon Huggan Bligh orders the Bounty sailed from Matavai Bay to Toaroa, a small bay and village further round the island. The reason Bligh gives is that there are more breadfruit trees there but the crew suspect it is to move them further from the scene of Huggan's death and the temptations of alcohol and women. If that is the intention it is unsuccessful, there are even more of both at Toaroa.

The women are, if possible, even more free with their affections and breath-takingly beautiful, here and one of your fellow sailors, a friendly, bearded man called William Muspratt, comes up to you one day with an excited whisper as you are moving breadfruit trees as part of a party under Bligh. He tells you he has found some exceptionally affectionate Native women who will apparently trade sex in exchange for odd trinkets such as coins, utensils like cutlery or other odds and ends. He tells you he is going to sneak away now and offers to show you where they may be found.

[User] You accept his offer

[Assistant]
You and Muspratt sneak away from the work party and go to the huts Muspratt found before. He goes in one and you go in the other. You are a little nervous and uncertain this is wise as you step into the darkened interior of the hut. Inside, as your eyes adjust you see a pretty young lady lying under a blanket on the floor, she props herself in one elbow and smiles at you. Nervously you put a spare belt buckle on the floor and she folds back the blanket to reveal she is naked underneath, dark and soft in the darkness.

Fifteen minutes later you are really starting to enjoy yourself when a small figure strides into the hut.

"What do you think you are doing you infernal rat?" Bligh barks at you. "Climb off that person, get dressed and come outside at once."

He storms from the hut and you sheepishly emerge minutes later, your clothes reassembled and reapplied to you. Muspratt is looking similarly crestfallen and of course Bligh has his quartermasters standing by. You and Muspratt both get twelve lashes each, your backs burn like they are on fire and so it goes on.

[User] The temptations of Tahiti

[Assistant] Word soon spreads among the crew that Muspratt has found what amounts to a brothel in Toaroa, though actually many of the Native women seem happy to perform sexual services in exchange for gifts. One of your fellow seamen Robert Lamb, who often cuts the meat for the cook, decides to sneak off the next time he is in one of Christian's work parties and give away his cleaver in the hope of getting two women at the same time. You have a knife and wonder if that would be worth the same.

[User] You sneak into the village with Lamb

[Assistant]
You and Lamb walk off from Christian's work group to the huts in the village. You make your offerings to the women and hold up two fingers to indicate your desires. To your amazement it works, two women lead Lamb away while two women guide you into one hut where you all hastily disrobe. Both women assume a position some might refer to as riding double and by the time you and Lamb stagger back to the ship that evening you are both feeling exhausted but rather at peace with the whole world.

This feeling lasts right up until you see Bligh's mad face.

"Impertinent dogs!" he screams in your faces. "You think a cleaver and a knife are not as valuable as your disgusting perversions? Quartermasters, twelve each!"

This whipping feels exceptionally agonizing on your already exhausted body.

[User] You rebellion

[Assistant]
By the beginning of 1789 the crew have had enough of Bligh and his ways.

Charles Churchill, a middle-aged Manchurian and the Master-at-Arms (the man nominally in charge of discipline on the ship) gathers you, the recently flogged Muspratt and another sailor called John Millward, a young and reasonably well-educated fellow, into a secret meeting a short way from the shore party.

"I will tell you plainly boys I don't care a damn for our Commander," he whispers. "He deserves nothing better than to be shark bait for all I care. But this place is the closest thing to heaven on each I have ever clapped eyes on in all my years of sailing. I say tonight we take a boat and sneak away, Haywood has the watch with us tonight, he is ever sleeping on duty and besides was up most of last night at cards in the wardroom. I will get us a brace of guns each, we can take the cutter and sail round to Matavai Bay and from there light out to one of the smaller islands. After our shipmates have left on the Bounty we can return and live here forever."

It is a bold but extremely dangerous plan, desertion can be punished with hanging. Millward and Muspratt quickly agree to it and all three turn their gazes on you. You know if you refuse you must promise to keep silent about the plan.

[User] You join the three men in deserting

[Assistant]
To begin with your plan goes smoothly.

Midshipman Thomas Haywood is a lazy and indifferent officer who usually sleeps on the nights he has the watches. You, Churchill, Millward and Muspratt climb aboard the cutter and row it away from the ship, by hard rowing all through the night you reach Matavai Bay by dawn and exchange one of your muskets for a sailing canoe. By noon you are paddling north for a small island called Tetiroa, which you have heard of from the Tahitians.

You make it to the island safely a few days later, though your boat capsizes as you reach the shore soaking your gunpowder and rendering your muskets useless. Notwithstanding this setback you take the boat ashore and set to work gathering edible fruits and nuts, coconuts and preparing nets and spears for fishing. The weather soon turns bad and for two weeks rainstorms lash the island. Soaked to the skin and huddled in what feeble shelters you can build from branches and leaves the four of you are beginning to reflect this might not have been a wise idea…

Eventually the weather clears and to your dismay you catch sight of the Bounty and dozens of native canoes sailing towards your little island. The Tahitians must have told Bligh where you have gone. Hiding would be pointless so when a party from the Bounty lands on the beach you all go to the edge of the tree line to meet them, muskets in hand. Bligh walks alone up to you, cutlass in hand, and halts a short way from you.

"Men, if you come back with me without trouble this is what I will do," he tells you angrily. "I will whip the three of you forty-eight times and you Mr Churchill twenty-four but then that will be the end of it. There will be no hangings, no further punishment, no more word of this will be spoken of. I will write a note to the Admiralty, that I will include when I submit my account of the voyage, stating that I have dealt with this matter accordingly."

It seems to be the best you are going to get and the four of you surrender. You are taken back to Toaroa and flogged alongside an American sailor called Isaac Martin who punched a native man in the face for trying to steal an iron hoop from him. By the time the second flogging is over your back is mess of gristle, flesh and blood and you feel completely and utterly exhausted.

[User] You farewell Tahiti

[Assistant]
Discontent continues to seethe in the crew as the last of the breadfruit trees are gathered. Two days after the last floggings someone cuts the Bounty's anchor cable, apparently hoping the ship would drift away and that you would all be stranded in the paradise of Tahiti, it is only because there is no wind that night that the ship is not lost. Bligh is apoplectic, roundly cursing you all for a pack of traitors and has the spare anchor cable run down.

The following month a Tahitian man is caught trying to steal Gunner William Peckover's bedding, Bligh has him flogged a back-breaking one hundred times and hung in irons for a week but the next day he either escapes or is released. So it goes on until by the end of March the gathering of the breadfruit is complete and over 1,000 healthy plants have been safely brought on board until the Bounty resembles a floating garden.

On the fourth day of April Bligh orders the anchor raised and the Bounty sails away from Tahiti to the great sadness and sorrow of both of the crew, most of which have at least one girlfriend and several male friends ashore by now, and the hospitable Tahitians who seem to have enjoyed spending time with their new visitors. The mood on board the ship is grim and tense, like an explosive ready to blow at any spark.

Bligh, as usual, provides such sparks.

The first comes three weeks after leaving Tahiti when the Bounty stops at Nomuka in the Friendly Islands to take on fresh water. Fletcher Christian is sent ashore with a party but Bligh orders him to leave his musket's ammunition behind for fear of harming the Natives and making them anti-English. Despite this order you and some of the other sailors in the party disobey the order and carry knives or dirks ashore. You take a small adze or hand-axe.

No sooner have you landed than dozens of Tongan Natives armed with spears, clubs and rocks come out and surround you all. Christian yells at them to clear away but the only response is what sounds like shouted threats and a few thrown stones. One warrior, a great big naked man in war-paint snatches your adze out of your hand. Unable to make any headway you are forced to return to the Bounty.

"You cowardly rascals!" Bligh yells at you all. "You, Mr Christian, are you afraid to go through a set of naked savages when you have arms."

For the first time you see Christian lose his temper.

"The arms are of no use when your orders prevent them being used!" he cries.

"You sir, are a coward!" Bligh declares and turns away in disgust.

You and your fellow sailors glance at each other. In England one gentleman calling another a coward would be considered grounds for a duel. Every single one of you feels sympathy for Christian who stands on the deck looking completely paralyzed by indecision.

The next day you put the Friendly Islands behind you and sail on west towards Australia.

[User] You bligh breaks Christian

[Assistant]
The next afternoon Bligh is on at Christian again.

You are scrubbing the deck when you see Bligh suspiciously inspecting a pile of coconuts piled between two cannons.

"Those coconuts look fewer than they did yesterday... why you damned hounds have been stealing my coconuts! You could not have done it unless your officers had known!"

Inevitably the ship's officers, including Christian are called out and hear Bligh's accusations.

"No one has been stealing your coconuts sir," Fryer says wearily.

"Damn you, you must have taken them yourselves! Mr Christian, how many coconuts did you bring with you?"

"I don't know sir," Christian replies. "I hope you don't think me guilty of stealing your things."

"Yes you damned hound I do!" Bligh barks back. "You must have stolen them from me or you could give a better account of them, god damn you for a scoundrel, you are all thieves alike and combined with the men to rob me, I suppose you'll steal my yams next but I'll sweat you for it you rascals! I'll make half of you jump overboard before we get through the Endeavour Straights!"

Bligh turns to the scowling Master-at-Arms Charles Churchill.

"Stop these villains' grog and give them nothing but half a pound of yams tomorrow to eat and if they steal any more I'll reduce them to a quarter."

Christian steps forward and clears his throat.

"Sir, this treatment is intolerable." He says, his voice breaking. "My family have been gentlemen for twenty-five generations and not once have any of them been accused of being cowards or thieves without responding."

"God damn you, what does that mean!" Bligh explodes. "You sir are the worst of the lot, a contemptible thief, an infernal scoundrel, a cowardly rascal and an incompetent mongrel and that is what my opinion of you is sir."

Bligh turns on his heel and storms back down to his cabin. The rest of the officers, avoiding Chistian's eyes disband and wander down to their cabins or about the deck. Fletcher just stands there, his jaws grinding over and over. Finally, he goes below decks.

For the rest of the afternoon and evening there is one topic of conversation among the crew, a discussion about Christian and a feeling of great sympathy for him and great hatred towards Bligh. The rumors about Christian are wild: that he has been seen tearing up his personal papers, that he has given away many of his most valuable possessions to his fellow officers, that he has got some spare wood from the carpenter and is trying to build a raft out of it. You go out to the Officer's Wardroom on an errand and find Christian lying listlessly in his hammock, eyes staring at the ceiling, an almost empty bottle of rum at his side.

Despite your fears about Christian neither you nor any of the crew are ready for what happens next.

[User] You mutiny on the Bounty

[Assistant]
Early the next morning you are woken from your sleep by wild and confused shouting that seems to come from all around the ship. You and the other sailors spring from your hammocks and rush out on deck to see a bizarre sight. Christian and several other men armed variously with bayonets, cutlasses and muskets are herding a loudly protesting and threatening Bligh out onto deck. His hands are tightly bound behind his back.

Christian seems half-crazy, he is alternately yelling at Bligh and talking to his fellow mutineers and has a heavy sounding plummet hanging from his neck (you later learn it was so he could jump overboard and drown if the mutiny failed).

"Knock Christian down men," Bligh is shouting. "Knock Christian down!"

"Hold your tongue or you are a dead man!" Christian screams in his face.

John Fryer emerges on deck at cutlass point.

"Fletcher, you must stop this," he calls out.

"I have been in hell for weeks past!" Christian shouts at him. "Commander Bligh has brought this on himself!"

You are not sure what is going on but Christian and at least a dozen of the crew seem to have taken control of the ship and no one is really opposing him, the only person arguing against him is the vitriolic Bligh. Christian has decided to cast Bligh and his loyal companions adrift and orders the jolly boat lowered but it found to have several leaks so he orders the cutter lowered instead. It soon becomes apparent that the cutter is too small for all the loyal crew who want to leave with Bligh.

"You are all pirates!" Bligh shouts at Christian. "Any man who stays on this ship is a pirate and will be hunted down and hanged by the Royal Navy!"

"Get him away!" men shout loudly.

The launch, a twenty-three-foot-long boat designed for fifteen men is soon in the water and Bligh is roughly thrown in. Several other crew members starting with Fryer join him, not so much because they like him but because they don't want to stay on the ship and be labelled as pirates, a crime which carries the death penalty. Soon there are more people in the boat than there is room for and still others want to get in, the ship seems almost equally divided between Bligh Loyalists and Mutineers.

You stand by the rail looking down at the crowded boat. The island of Tofua is visible nearby and as Christian is throwing a sextant, compass, charts, tools and even four cutlasses (!) down into the boat it seems the nineteen, loyal people in the boat have a good chance of reaching it in safety. It seems that the twenty-five mutineers or pirates remaining on the Bounty (including at least four people who want to go with Bligh but who there is no room for) are planning to return to Tahiti.

You must choose whether to go with Bligh or remain aboard the Bounty, a decision that will affect the rest of your life.

[User] You go in the boat with the Loyalists and Bligh

[Assistant]
You make your decision and with a deep breath you jump off the Bounty to become the twentieth man in the Loyalist boat. Seconds after you jump in the Mutineers cast the rope off connecting the launch to the Bounty and your boat steers away. There is barely room to move but you row clear of the Bounty to the sound of the pirates' jeers and last insults and Bligh watches silently as hundreds of his precious breadfruit plants are thrown over the sides of the ship.

The last you see of the Bounty is her turning away and sailing east, presumably back to Tahiti. Her sails get smaller and smaller before she is just a speck on the horizon and eventually, like a ghost ship or the memories of a dream, she vanishes from sight. You all stare at Bligh with hostility while he clears his throat and doesn't even have the good grace to look ashamed at the predicament he has landed you all in.

"Men, the Dutch settlement of Coupang in Timor is about 4,000 miles west of here. With careful navigation and rationing I can get us there. From there we can take ships back to England and report the Mutiny on the Bounty to the Admiralty who will send ships out to Tahiti to hunt down those pirates and bring them back to England for justice. We can do it men."

No one answers but you all just go on staring angrily at him in silence.

Tofua is little more than an active volcano jutting from the sea and the plume of smoke rising from it is clearly visible. With hard rowing you reach the island the day after the mutiny and spread out to search for supplies. There are Natives on the island and unlike the Tahitians they do not appear to be friendly. Within a few days it appears that your return to England will not be as easy as Bligh claims...

[User] You attack！

[Assistant] After four days ashore with the Natives gathering in increasing numbers and hardly any supplies to be found Bligh gives the order for you all to return to the boat and resume sailing westwards. As soon as the Natives see you are leaving they attack, they race to the shore and run through the water towards you armed with spears and axes. You are pushing off as fast as you can but one fast moving Native manages to grab a rope attached to the stern. You all quickly realize you can't escape as long as he is holding that rope.

[User] You jump off the boat and run out to fight the Native

[Assistant] You grab a cutlass and clamber out of the boat, splashing through waist-deep water towards the warrior. He lets go of the rope and jabs at you with a spear but you side-step it and drive your cutlass through his chest. As you turn back towards the boat you find it is indeed escaping, rowing quickly out to sea. You start to stagger after it but a Native comes up behind you and hits you on the head with a rock. You fall down into the foaming waves and more natives beat and stab you to death, your sacrifice enabling your comrades to escape to safety.

[User] You are Dead

[Assistant]
So you are dead, in fact in the immortal words of John Cleese you are no more, you have ceased to be, bereft of life you rest in peace and are, in fact, an ex-sailor. The great thing about this story (and possibly life in general if the Buddhists are right) is that you don't have to stay this way. You can return to the story either from the beginning or from the Mutiny on the Bounty, if you feel like exploring different story branches.

Alternatively if, like a glutton at a delicious feast, you really feel like you couldn't take anymore of this wonderful writing, you can End the Game and Leave Comments.

If that is the case thank you for taking the time to read my story.