[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] Continue

[Assistant]
You turn, running further into the castle. You hear Mihrab snarl behind you as he charges after you. Suddenly, he slams into your with unnatural speed, sending you toppling forward as his claw cuts open your back. You groan, quickly stumbling forward as you push open the door and slam it shut behind you, locking the door. Mihrab immediately punches through, his clawed hand reaching for the key. You look around desperately, and find yourself in the room with Count Grey's coffin. You look around, spotting an oak door at the side that you remember leads towards the armory. There, you could get enough firepower to do something.

You could also go for the sword hanging proudly above Count Grey's coffin. It's supposed to be a great and powerful. You could try get it, and maybe best him in melee. If you're very, very luck.

[User] You go for the sword

[Assistant]
You grab the top of the coffin, feeling ill as dark energy still emanates. You pull yourself atop it, grabbing the sword hanging there. You pull yourself onto the coffin, reaching up and grabbing the sword grip. The grip despite being made of leather, is icy cold to touch. You hop down from coffin as Mihrab breaks through the door, staring at you with malice.

"Are you going to stab me? With your little sword that you never learned to use? You've been an annoyance. Now, this is over."

Mihrab charges towards you with a snarl, charging towards you with the swipe of his claw, his eyes filled with unfocused rage.

[User] You dodge

[Assistant] You roll to avoid the strike, and Mihrab rushes past, filled with rage. He stops, swiveling around and taking a deep breath as he stares at you. He takes another breath, before walking forward, slow and methodical.

[User] You dodge

[Assistant] He strikes like a viper as you sidestep, but he slips to the side. He slashes his hand, cutting open the side of your face before grabbing you. He jabs his claws into your eye as you scream in pain, before he catches your head, twisting it quickly and snapping your neck.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You go get the rooms

[Assistant]
"I'll get the rooms, you help Gerald." You say.
"Okay." Roldan agrees and proceeds to lift up Gruz on the other side.

You exit the tavern and make your way to the inn, which is across the road. You're half way across when you sense something isn't right. You notice a little girl across the road staring at something and that's when you realize there are shadows about.

The first one attempts to stab you in the back, but you spin and dodge, then stab him through the stomach. The second one aborts his own attack and attempts to escape. You however grab him with your free hand.

It is at this point, he pulls out some sort of odd round plant and screams something you don't understand and a black aura suddenly emanates from him.

"Shit!" you shout and run him through in the hopes of killing him before he can complete whatever spell he's casting. He drops the plant on the ground, but smiles at you.

"It's already done Eternal!" he laughs and then you are both engulfed in an explosion and blown several feet from where you were, though only part of you.

What remains of your body is scattered in pieces along the road of Sinkhole. You actually manage to live a few more seconds to see the images of what you presume to be Roldan and Gerald running out of the tavern, then everything goes dark.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] Continue

[Assistant]
You run outside the cave and around the corner.  You are back on the plateau overlooking the village.  Your heart is beating fast as hell and you are clutching your sword so tightly you will probably have blisters.  Fortunately for you, the humunculi have chosen to run down the path behind their campsite.  You wait outside the cave for a few hours and still they haven't returned from the passageway.  Perhaps they have chosen to travel further in to pursue you?

You return to the cave's interior and are standing at the campfire.  The large passageway on the right side of the chamber is still blocked.  You peer down the passageway in front of you, the one the humunculi chose to go down and you wonder what lies beyond its depths.  However, as you look left you remember there is still an as yet unexplored passageway down in the cavern where the humunculi nearly overwhelmed you.  You aren't going to find the Craxil by standing around here so you are going to have to decide where you want to go from here.

[User] You go Down To The Cavern Where You First Used Your Bow And Try That Passageway

[Assistant] Naturally, you are not going to go down the passageway that your pursuers went down, that's just stupid.  You want to avoid unnecessary conflict after allso you can increase your chances of reaching the Craxil.  This passageway leads you out to a large plateau.  To the right, you can see another several clusters of cave networks populated by humunculi.  To the left you see a step drop off that would land you in the forest the hunters of your village like to use.  In front of you, and in the distance, is a curious looking camp.  You see a couple different campfires and at least two dozen tee-pee style tents down over there.  You can't make out who the inhabitants are though, at least not from here.  Odds are they aren't friendly though.  This is Craxil territory after all.  Of course, the humunculi in the multiple cave clusters over there aren't friendly either so what does it matter?  You still have no leads as to where to find the Craxil but you need to make a decision as to where to go.

[User] You investigate The Camp

[Assistant]
You cannot contain your curiosity about this camp but you know you should keep your distance and be careful.  They are likely hostile after all.  You remember that you are out in the open now so the sun will remove any advantage that the shadows had given you in the caves.  You decide to wait until nightfall, then slink in closer to the camp.  There is minimal rock cover but you manage to find a decent place from which to observe their camp.  They are goblins, armed with schimitars and polearms which you assume must be the work of the Craxil.

Even outside the Craxil's domain, goblins are known for their hostility towards humans so approaching them would be stupid.  However, unlike the powerful humunculi you've had to deal with so far, goblins are a weaker enemy you feel confident you could stand against (provided you don't get yourself overwhelmed).  There are about 30 of the foul creatures wandering about the camp, but the one that catches your interest is the shaman.  Decked out in fancy garb and occupying a large tent in the center of the camp, it is clear this one is the leader.  It occurs to you that if they are working for the Craxil then this one might be able to provide you with some much needed leads as to where you can find him.

You are confident in your ability to handle a single goblin or perhaps even two if your life depended on it but certainly not the entire camp.  You're just a sneaky swineherd after all.  You wait until midnight, when most of the goblins have retired to sleep.  There are still a handful of night watchmen goblins though, and they will need to be dealt with before you can hope to reach the shaman's tent.  You also shudder at the thought of the shaman unleashing horrid magicks upon you.  Once again, you will have to use the element of surprise to make up for your lack of fighting experience but then... as a sneaky bastard that is your specialty.

The first concern is the single goblin standing at the closest entrance to the camp.  He is holding a polearm and needs to be removed before you can get into the camp.  As stated before, you are confident you can take him, but you need to be careful not to wake the rest of the camp in the process.  One idea is to sneak up on him and stab him through the back with your sword before he can react.  Another idea is to try and hit him with an arrow from a distance, then move on to the next target.  Either way, he needs to be removed.

[User] You sneak Up And Stab Him

[Assistant]
You might be able to hit the broadside of a barn, but your aim is not sufficient for anything more than a general area.  You don't want to alert the goblin to your presence so you are just going to have to deal with him the old fashioned way.  Under cover of midnight you slink around to the edge of the camp and work your way along the side until you are close.  Despite your apparent lack of skill in fighting and archery you are an absolute master at sneakery.  But enough of such destracting thoughts.  As the goblin turns away you leap forth, cup his mouth with your left hand, and stab him through the back.  You pull the body away from the camp so none of the other goblins will see it.

Fortunately for you, none of the goblins seem stirred in the least.  You removed that problem without attracting attention.  Even better, another one of the nightwatchmen goblins has come back to the same post trying to figure out why his comrade is no longer at his post.  This affords you the opportunity to repeat the procedure and return once again.  The way to the central tent still has a few more problems in store for you.  Single goblins patrol the area and there is always at least one patrol goblin within sight range of that tent.  Also, the tent itself has its own nightwatchman who is evidently dedicated to the shaman.  At the very least, you need to kill one of the patrolling goblins to create an opening and the sentry guarding the tent.  With this done, you have a chance at abducting and interrogating the shaman for some much needed information on the Craxil.

You have some ideas on the patrolling goblin.  You could attempt to construct a simple foothold trap out of vine and add some barbs from the camp to dig into his foot.  Alternatively, you could wait until he rounds his usual tree and cut him down before the next patrolling goblin comes along.

[User] You construct A Barbed Foothold Trap And Place It In The Patrol's Path

[Assistant]
You can't get caught if you aren't around when he trips the trap right?  Well, I suppose you could be, but whatever.  You spend a half hour or so of your time outside the camp constructing this trap.  The knot will tighten the loop around the goblins leg when I pull on the vine so I just need to get back into position and lay the trap.  As predicted, the goblin came back around with his usual path but this time he was a little bit to far to the right.  You pull the loop a bit closer and wait until the next one comes, but he is a bit too far to the left.  After some frustrating trial and error, a patrolling goblin finally steps foot in your loop and you tighten it abruptly around his foot.  At the same time, you quickly drag him towards your hiding spot so you can silence him.  Goblins are particularly light, especially when they are not wearing armor, so you are able to do it fairly easily.  The barbs dug into his foot so deep they nearly too it off.  You silence him with your hand then break his neck.  For a moment, you are amazed at what you have learned to do given you're just a swine herd, but then again... survival makes us capable of many things doesn't it.

The next patrolling goblin discovers the sword the last patrolling goblin dropped when you got him.  You are concerned that he's about to raise the alarm but he just mutters "Akt Khazzat nighmam noriet maln" or something along those lines and walks off.  You have no idea what he said, but from his tone of voice, you think he thinks the other watchman is skipping out on his duties.  Shit, does that mean the shaman will be able to speak English?  Surely he will, he's a shaman after all.  He better dammit.

You wait for the opening to come again, then quickly maneuver into position to stab the tent's sentry before the next patrol goblin comes around.  You peek inside to see the shaman sleeping (lucky you) and drag the sentry's body inside where it won't be detected.  You've reached the shaman, and he's still asleep, but you can't very well interrogate him here.  You pick up a candlestick from the nearby table and as he's coming to you clock him over the head with it.  You check for a pulse to see if he's dead or unconcious and thankfully, he's just knocked out.  You gag him and bind his arms behind his back because he won't be able to cast spells without his tounge and hand movements.  You use the same patrol opening to escape the camp and return to a spot distant from the camp.  You rouse the shaman to wake up and realize you are probably more scared than he will be.

[User] You time For An Interrogation

[Assistant]
Fortunately for you, he does know English as is readily apparent by the curses he chooses to expel regarding your parents.  You glare at him and ask him about the Craxil but he just squeals with laughter as if finding it difficult to take you seriously.  You ask him again and remove the gag so he can answer but then quickly put it back in when he starts trying to chant a spell of some sort.  You punch him and because you're such a wimp it ends up hurting your wrist more than it hurt his face, which only adds to his laughter.  You realize this isn't working as planned so you take him to where you stashed the bodies of the two nightwatchmen you killed at the entrance and draw your sword.  This seems to make a bigger impression upon him.  You take him back further away from the camp and inquire again.  This time he seems more receptive.

"The Craxil isn't something you can reason with or just strike down, he's an inspiration to the beastmen of this region.  A unifying force."

The shaman goes on to explain that the Craxil has been gathering his strength here for longer than the villagers realized and that the weekly raids for food were little compared to what is being organized.

"The Craxil isn't content to leave his children here in the mountains while the humans enjoy the soft lands." The shaman explains.  "He isn't after world domination or anything, but he wants to take a few choice pieces of territory from the humans down below."

"What manner of creature is he?"  you demand, keeping your sword out as a reminder of your unspoken threat.

"None of us goblins really knows for sure.  The riders deliver his orders to us and they are the only ones who have ever seen him."

"The riders?"

"Yes, they were once human but umm... not anymore."

"You mean they were raised as undead!?!?!"

"Heavens no, the Craxil doesn't resort to such disgusting practices.  Rather, they become his thralls after a lengthy, mind breaking ritual.  They do his bidding now."

You pause at that comment.  You've heard of mind flayers dominating people's minds like this but they've always been able to do so instantly, without the need for such rituals and practices.  Moreover, Brandolf insisted that the Craxil is a being unlike any that has been seen in this world so far.  You decide to change the topic to discuss the Craxil's location.

"Where is the Craxil located?" you ask.

"Pff.  Do you even know where YOU are located right now" the shaman says with a chuckle.  "A bit far from home and looking a little lost out here aren't we?"

You shove your sword closer to his throat and he ceases to taunt you.

"The Craxil resides in an underground cavern that is accessed from a canyon north of here.  When the rocks cease to be this familiar brown and start looking red then you are getting closer.  Even closer still when you begin to see the cactii.  The most direct route is the Redrange pass, though that has some dangers of its own."

You are about to inquire further about what else lies in store for you, but you hear the sounds of goblins in the distance and you are worried the shaman may start making noise for them.  You can't afford to be swarmed by goblins right now so you cut his throat and retreat a little until they return to camp.  Fortunately, the path he spoke of can be reached by simply going around the goblin camp from a safe distance and continuing in that direction.  You still have about a full days journey before you get to this "Redrange Pass" and even then you are only at the start of the shaman's directions.  But hey, at least you know where you are going now and have the knowledge that you've been going the right way all this time.  You just really hope that little shit isn't lying to you.

[User] Onward

[Assistant]
You've gotten past the bulk of the humunculi and the goblins were refreshingly easy, but as you continue forward you shudder to think at what else may lie in store for you up ahead.  This nondescript plateau had dredged on for quite a while and still no sign of Redridge pass.  Suddently you reach a tunnel and you are dismayed to see a large troll blocking access.  Trolls are even stronger than humunculi so you won't be fighting this one anytime soon.  The tunnel represents the only way through to the other side as an inclimbable rockface extends in both directions along the plateau.  You're gonna have to get through that tunnel one way or another.

You remember that the shaman said that the Craxil uses riders to send its orders out to its minions and that these riders are basically human thralls.  Perhaps you could fake it to get past him.  Another option is your bow.  Trolls are very large creatures and therefore pretty hard to miss, even for you.  A final option is to try and distract it somehow.  You reason that you could cause a lot of commotion in the half-dead vegetation nearby to draw him away from the tunnel, then circle around and make a run for it.

[User] You try To Trick The Troll Into Believing You Are A Thrall

[Assistant]
You dawn your poker face and approach the troll expectantly.  You reason that you cannot hope to match a troll's strength but rather take advantage of their lack of intelligence.  As you approach, the troll glares at you and is clearly readying his club for a strike.

"I must report back to the Craxil" you announce.

"And who are you to see the Craxil" the troll questions.

"I am a rider and have no time for your nonsense.  This report is very important."

There is a pause as the troll is thinking over your response.  Clearly, he isn't sure what to say or do in this situation.  It looks like this might actually work.  But then...

"Where is your steed?" the troll asks.

Shit.  Of course, they're called riders for a reason and you haven't got any ride now do you?  Of all the rotten luck.

"He is ill, suffers the ick" you manage, doubtful as to whether or not this will be taken.

At this point the troll isn't buying it.  You wish you had considered this before you attempted to lie.  Hard to take, being outsmarted by a troll.  Even harder to take is the club that has now crushed every bone in your body and left you a mangled mess.

THE END


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You have Gruzub distract it

[Assistant]
"Gruzub! Distract the beast!"

"Distract it?" Gruzub asks quizically, before picking up a stone and chucking it at the boar.

The boar squeals and turns to gore Gruzub.

"I did it! Ah, I did it!" He yells, diving out of the way.

You charge forward, stabbing the boar repeatedly in the side. It's intestines begin falling out, and it collapses, dead.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You quickly open the door to Karl's quarters!

[Assistant] You slam the button by Karl's quarters' door with your fist, and the door slides open. On the other side of the doorway, there is no floor, no walls - no room! Just an endless expanse of pale white light... The twisting, stretching, blurring phenomena is almost upon you!


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You stay with Moon Shadow

[Assistant]
Moon Shadow seems pretty happy with life and she does even less than you, so maybe she's on to something. You sit down with Moon Shadow who looks even happier than she did before.

"So what is this path you speak of?"
"If you meditate with me, you may find out. This will be so nice, Ben never meditates with me anymore and I'm afraid Tommy is a bit too hyperactive to sit still for it."
"So what do I do?"
"Just sit across from me and cross your legs. Good, now stretch out your arms towards me so that we may hold hands. We shall hold hands the entire time so that we may feel our energies combining and let the positivity flow between us."
"Okay, now what?"
"Now close your eyes and contemplate you life as it was, as it is and as it can be. See the universe, be the universe. Touch the universe…"

While your eyes are closed you can definitely tell that Moon Shadow is maneuvering your hands towards her.

"Feel the majestic mountains. Their peaks so perfect and beautiful. You could just want to bury yourself in between them…"
"Uh…"
"Feel the plains below, smooth and tight. No doubt due to a good diet…"
"Hey…"
"Now follow further south and AH! FEEL the field of everlasting glory!"
"MOON SHADOW!" you say pulling your hands away.
"What's wrong I thought you wanted to meditate?" Moon Shadow says looking concerned.

"That wasn't meditation, that was you trying to shove my hand under your dress!"
"Oh you're right. I'm so sorry! I just…I'm just so lonely here and mostly everyone here is mean! I never see Ben anymore and I can't even leave because it wouldn't be right to take Tommy away from his dad. I feel so trapped! I guess when I saw you I thought…I oh, I dunno what I thought. (Sob)"

You sort of feel sorry for Moon Shadow, and you can sort of sympathize with her plight. You too feel a little trapped. While Moon Shadow might've been a little misguided in trying to make "friends" with you, you try to console her.

"Look Moon Shadow, you seem very nice, but you really caught me by surprise there. I mean I've never been with anyone before so this is all a bit weird for me. Not to mention you ARE with my brother. How would that look?"
"Oh, I don't place restrictions on such things. Never have. I believe if you have feelings for someone you should share them. And as far as Ben is concerned, he's so infatuated with his bunker he'd rather be raping the holes in mother Earth rather than entering mine."
"Hmm, well if you're horny couldn't you just go out and meet someone else for a few hours? I mean like you said Tommy's under watch by Ben. They probably wouldn't know you're even gone."
"Suzy, you misunderstand. I'm not some whore that just gives it up to anyone. I need to feel a spiritual connection with them first. Such things take time, but I felt it with you which is why I reached out. Didn't you feel it too?"
"Well I felt something…" you say looking at your hands.
"You say you're still a virgin? That is an awful long time to be one and I can't imagine why given how pretty you are. Don't you ever get urges?"
"Sure, that's why there are vibrators though."
"Oh Suzy, you are lost! No machine can ever compare to the touch of a real life human being. The tenderness and warmth…don't you wish to experience that?"

[User] You experience a "Moon" landing

[Assistant]
Well you'd be lying if you weren't a bit curious. Besides, Moon Shadow seems caring enough to make your first time a pleasant one.

"Well okay, I guess let's go do it back to my basement." you say.
"Do it in the basement? That's so tawdry! No, we are going to embrace underneath the sky so that nature may witness it."
"Uh…out here? But someone might see us!"
"So? We can't be ashamed to express our desires…here let me relax you."

At this point Moon Shadow crawls over to you and kisses you on the lips gently. Soon she has you lying on the grass as you both make out. Her tongue explores every inch of your virgin body as both of your articles of clothing are shed away. You feel her tongue pleasure you in a way you've never felt before, and it's true, this is better than a machine.

While the pair of you are making sweet interracial lesbian love in the garden, and bringing a whole new meaning to term ebony and ivory coming together in perfect harmony, Peter and his buddy Kevin stumble onto you.

"HOLY SHIT DUDE!" Kevin shouts.
"Shhh! Quick, get this on camera; we can use this for the romance scene. For some reason you heteros like watching the rug munching. Baffling to me, but I know it sells." Peter says.

You and Moon Shadow hear them, but neither one of you care. The pair of you are enjoying each other too much right now. In fact after both of you are finished Moon Shadow is more than a little infatuated and you're quite fond of her too. She decides that her true path was to meet you and to take you away from this dysfunctional place.

You and Moon Shadow end up running off together to live in a commune in the wilderness, where you and her grow your own food, make your own clothes and practice witchcraft. You two make the relationship "official" when you marry each other at the Sappho Fair and live happily ever after.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You open up the box and look inside it...

[Assistant] You open the box and find a few items in it. There is nothing else in the box identifying the owner or source of the items.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You refuse to help

[Assistant]
If this was something reasonable maybe you'd be more willing to help, but this hypocrite is going to get you killed. Hell, maybe even on purpose.

"I'm not doing your dirty work, especially given how the way you treat me. I've already proven myself to you for years now anyway." You say.
"(Snort) So you want credit for acting like you should be acting anyway? Franklins replies.
"No, I'm just saying I'm not going live in fear of your blackmailing anymore. You want this done, you need to do it yourself, hypocrite."
"You should watch how you speak to me."
"Or what? You'll expose my past to Yvette? I'll take that risk, then she can find out everything that YOU'VE been keeping from her. You two are only just now on better speaking terms thanks to me. What happens when she finds out the truth? You think she'll ever want to have anything to do with you again? I mean shit; you knew about me being an ex-criminal and didn't tell her immediately. That would be grounds alone for her to be pissed at you, let alone this new information about her being part angel. You going to also deprive your grand daughter of her father as well?"

Franklins just sits in silence with a stare that could kill if it could. (Fortunately, he didn't say he had those sorts of celestial powers)

"Now you got two options. You either let me go out that door and leave me alone in peace where upon we will never speak about this ever again or you can go ahead and try to kill me at some point and if you go that route, you better make sure you get it right. What is NOT going to happen is you telling me what to do like a puppet."

Franklins continues to stare at you in silence. You half expect him to get up and try to kill you with his bare hands, but he doesn't.

"Fine. Go. This is my fault for placing trust in someone of your low moral fiber anyway. Oh and don't worry, your miserable life is safe." Franklins says dismissively.

You aren't sure about this at first, but given that Franklins isn't even prepared to kill Reynolds who is a mortal enemy and demon to boot, you get the impression that he's telling the truth.

You head back home and try to forget about everything that transpired. Even though you're supposedly in the clear now, you still have a feeling of worry for the next few months.

Still, you try to keep your mind occupied with your every day family life, which continues as normal with no odd deviations.

By the time a year passes, your concerns of any reprisal by Franklin are nearly gone.

Year 32

You have mixed feelings about all this.

Most of them negative about this situation of course, but somewhere in the back of your mind, you always knew this day would come. Maybe not like this, but something like it.

"Stop here." Franklins remarks to the carriage driver and two of Franklins men grab you and throw you out of the carriage.

You have no idea where you are all you do know is you've been riding for quite awhile, so you can't be anywhere near Klyton anymore. Maybe somewhere to the north? The air is a lot colder, but then you're naked so it would be slightly chilly no matter where you were.

You hear the sounds of footsteps approach as you attempt to stand back up. A boot to your side kicks you back down, followed by a hand roughly taking off your blindfold. You see Franklins staring down at you, even in your beaten and naked state you'd try to attack him if you could, unfortunately your hands are firmly tied behind you.

"I should have known after reading about Reynolds winding up dead a year ago that you decided to abandon your so called code completely. Guess you took my advice and decided to do your own dirty work after all."
"Well let's just say I saw the point of view on one of your crude arguments that fateful day. Plus as you pointed out, he was part demon and killing him was after all in my duty as a being of higher morality and conscience." Franklins responds.
"Still deluded I see. Snatching me up with nobody around and dragging me way the hell out…wherever we are just to kill me seems a bit complex though. Couldn't you have just had me killed quietly in the city? I'm sure you have the means of disposing of a dead body." You say.

Franklins smiles a bit and pulls out a knife.

"You still don't get it. I didn't abandon any code and you're not dying here…well at least not by my hand." He says and tosses the knife next to you before continuing.

"This is exile. I told you I'm no murderer. I'm giving you a chance to live."
"A chance to live? I'm fucking naked in the wilderness!" you shout.
"Yes, but you still have a chance. Call it punishment for all those years you freely stole from hard working folks. If you live, well then I guess Joachim has seen fit to absolve you of your sins."

You shake your head.

"You're right. You haven't changed at all. You're still a fucking hypocrite hiding behind some code to justify your actions."
"…perhaps…but then I am only part human. I have my flaws that Joachim will surely judge on that day of reckoning."
"You might want to be on the safe side and just kill me, because if I DO survive this, I'm coming back for you."

Franklins at this point chuckles.

"No, I don't think you will. First of all if you do come back to Klyton, I'll definitely know about it and I WILL have you killed for the punishment for returning from exile is death in accordance with the law. Second, even if you do manage to sneak in, don't think you're going to somehow get my daughter on your side. I've already taken care of that. Right now she knows everything about you and believes you've fled the city due to being under suspicion of several crimes."
"She'd never believe it!" you exclaim.
"She already does. Thanks to you, I have a better relationship with her now and she's never known me to be a liar. Besides, it's not lying…you were a thief."

You start cursing Franklins out, but he's unmoved.

"I'd save your strength. Night will be coming soon and there are worse than wolves out here. Goodbye son in law and don't worry about Trinity, I will of course make sure she, along with my daughter are well looked after."

With those last words, Franklins gets back in the carriage and takes off.

The first thing you do as you watch the carriage disappear in the distance, is maneuver yourself to try to cut your ropes with the knife that Franklins provided.

You still have no idea where you are; there isn't even a road nearby. Franklin's carriage apparently had heavy duty wheels to endure the rough wilderness.

You struggle to cut your ropes, but it's a tedious process and not easy. The cold is nipping at you and the light is going out. To top it all off, you think you hear something making noises in the distance and it doesn't sound like a wolf.

By the time you get your hands free, what was making that sound has gotten closer.

You don't know what it is, but all you see is its eyes and teeth before it manages to chase you down and devour you.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You wait and see what transpires.

[Assistant]
I decide to wait for a better opportunity  to strike. After all, if he was closer and did not see me, I could take him down quickly, silently and painlessly. However, he starts circling around his victim, and doing that, he spots the pair of red glowing eyes staring at him from the depts of the alley.

"Shade!?!"

Just as I though, this guy is a coward. As soon as he sees someone who could fend him off and bite back, he turns around and runs away.

REMAINING HEALTH: 100%

[User] You sprint after him.

[Assistant]
Trying to catch him without any speed enhancement proves challenging, but in the end, without any Homo Perfectus enhancements, I prove to be the faster individual and catch up with him. I grab him and throw him at a wall, which he bounces off and lands on the ground, knocked out. He was even more of a whimp than I thought. Typical of a thug like him.

REMAINING HEALTH: 100%

[User] You talk to the victim.

[Assistant]
I approach the civilian, who is still cowering on the ground.

"Are you alright?"

He looks up and sees who I am.

"I...yeah. Did you..."

"You should be safe now. I hope this reminds you that Gorgon city is not safe during the night."

"Right, yeah. Thank's again."

REMAINING HEALTH: 100%

[User] You leave.

[Assistant]
I've done what I can here. Best I go back home. It takes time, since most of it is just walking as I don't have the necessary speed to run across the rooftops, but I get there eventually.

REMAINING HEALTH: 100%

[User] You enter the apartment.

[Assistant]
I press the key into the slot and open the lock. I then push the door open, wobble towards the couch and hurl myself into it. I intentionally placed the couch there, I am always so tired after a ten-hour Shade marathon, which I take almost every day. The city is just as dark as before. Adam gave the scum of the Earth a second chance, and this is how they use it. Stealing and killing anyone or anything they can think of! After a few minutes of resting I decide to close the door. I don't want anyone in the building to see Shade sitting on the couch placed directly in front of the front door, do I? That would be inconvenient for me as Eve.

REMAINING HEALTH: 100%


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You will rely on your magic to defend against them.

[Assistant] As you tap into your mental forces to prepare a weave to defend yourself against the goblins, you notice that your mental exhaustion is quite advanced... casting a spell to slay the four goblins will tax you dangerously.

[User] You are a Magus of Fire, and its destructive powers are your speciality.

[Assistant]
Any other Magus would likely have a problem with the drain that comes with weaving destructive spells, but to you, it is rather refreshing.

As the goblins charge, you simply smile and spread your hands, which burst into a blueish flame which casts spooky shadows on the nightly hills.

Seeing this, the goblins' charge falters slightly, but the two archers are unfathomed by this and nock arrows into their bows.

Deftly, a small weave of fire turns the bows in their hands to cinders, and they yelp in pain as the skin on their hands turns to blisters.

Confused by the cries of pain behind them, the two remaining goblins stop and turn, and when you hurl the blueish flame around your hands at one of the archers, he explodes in a ghostly fire without a sound before their eyes.

This is enough to convince the goblins that bravety is uncalled for, and they turn and flee.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You join Stanton in going back to the Donner Party

[Assistant]
Setting off from California with Charles Stanton and the two Indians Luis and Salvador you initially make good progress. James Reed and Walter Herron are both at Johnson's Ranch, both in poor shape but keen to get more supplies from Fort Sutter and follow Stanton back to the Donner Party. Making a swift journey, thanks to your Indian guides' expert knowledge of the route you re-cross the Sierra Nevada Mountains and find the Donner Party camped at Truckee Meadows near the Humboldt River in a very bad state.

You are shocked to learn of four fatalities in your absence. Reed stabbed and killed the Graves Family's wagon-driver John Snyder in an argument which led to his being banished. Louis Keseberg (A German settler with a fierce temper) abandoned his wagon-driver, an elderly Belgian man called Hardcoop, who fell behind and was never seen again. Another settler called Wolfinger was allegedly killed by Indians, though no one saw it except his friends Joseph Reinhardt and August Spitzer who many in the party suspect murdered him. Finally William Pike was accidentally shot and killed by his brother-in-law William Foster (a determined and able man).

The whole Donner Party are on the verge of running out of food, making the extra supplies extremely welcome, and immediately resume their journey after you and Stanton join them. You get a taste of what they have been experiencing when on the first day of the journey nineteen oxen are shot with arrows by an Indian who William Eddy (a first-rate marksman and teller of tall stories) shoots and kills. Soon afterwards George Donner badly injures his hand trying to repair a wagon and the Donner Brothers lag behind the rest of the group.

By the end of October you have reached the Sierra Nevada Mountains but on the last day of October it begins to snow. This is very serious because heavy snow will leave you trapped in the mountains and unable to continue. Patrick Breen (a staunch Catholic who is travelling with his large family), Stanton and a few others press on to try and clear the valley but others like the Donner Brothers are lagging behind and obviously in need of assistance.

What do you do?


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You fight him head on

[Assistant]
Um…no.

Even in your prime you would've had problems taking on Frankie in his current updated state. At your age it's just unthinkable.

You attempt to bite his neck in an effort to tear his head off, but he crushes his strong metallic arms around you squeezing with all his might. Your pack attempts to help, but Frankie is too focused on his revenge. Even when you tear out his eyes, he continues to squash your internal organs until he finally breaks your back and throws you blindly into one of those electric generators.

Your limp corpse fries for a little while, but unlike Frankie, it doesn't bring you back to life.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You jump over the banister

[Assistant]
You jump over the banister. Frankie goes flying past you unable to stop himself. You hear gunfire and some sounds of bullets plinking off of metal and burying themselves into flesh.

"OH SHIT!" you hear Igor shout. This term is followed by your own, when you see that you were a lot higher than you thought. You go crashing through a solid wooden dining table. It hurts...A LOT.

You don't get up right away and you half expect Frankie or Igor to come and finish you off, but fortunately that doesn't happen. You painfully rise and prepare yourself for the final battle, which doesn't occur.

You go over to the bottom of the stairs and see the wolflings taking advantage of Frankie's weakened prone state and getting revenge for the beating he gave them all earlier. As for Igor he's lying under Frankie crushed and dying. He's bleeding from his ears, mouth, nose and eyes.

"(Gurgle) (sputter) I'm sorry…Vic…Sorry brother…(Gurgle)" he says before dying.
"Well I guess that explains his loyalty." You say to yourself.

"Hey Wolf you want to get in on this?" A wolfling says ripping a hand off of Frankie.
"Nah, you've earned this. I'm just going to go back upstairs and finish off Victor."
"Need any of us to come up with you?"
"No, you just make sure you do a good job of killing Frankie there."

You head back up stairs and head to the lab that Frankie came bursting out of, it's empty, but there's another door in the room and you've got the impression that a certain doctor is behind it.

You open the door to a small room with a bunch of big computers hooked up to a brain in a jar…

"Dr. Frankenstein I presume?" you say. "Wow Vic, I would've thought you would've at least made a clone body or something."
"Frankie! Igor! Get in here! NOW!"
'They're dead just like you'll be soon and should've been before."
"Erm…Wolf! Hold on! Come on, I can't do anything to you! This isn't fair! Hold on how about…"
"How about you shut up and die?" you say and take Victor's brain out of the jar.

"NOOOOOO…." Is the last thing that comes out of the loud speakers as you crush the brain under your foot.

Its over. You won, and you fucking hurt like hell. You stagger back downstairs where you find Frankie completely in pieces. The wolflings look at you expectantly.

"Did you kill him?'
"Yeah, and it was hardly worth the effort." You reply.
"What are we going to do now?" another asks.
"Well I don't know about you, but I'm going back home to rest."
"But aren't you taking us to raise hell somewhere else?"
"Maybe some other day. Look I'm not here to lead you around by the paw. If you want to raise hell you can certainly do it without me. I showed you the way of the wolf tonight, it's up to you to do something with it. Just remember you're fucking werewolves, live up to the name."

You get back on your Harley and head home. Hopefully you taught the new generation something so tonight wasn't a complete bust. You didn't really get to have the epic battle you were looking for, but you survived and in the end that's what it's all about.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You play dead

[Assistant]
You go limp, lying still as you feign death. You wait, gently sniffing and listening intently to try get a sense of the situation now that you're lacking a sense. You hear the howls of werewolves as they prowl among the wreckage. You stay quiet, hoping that they'll be leaving soon.

The top of the car crunches as a werewolf clambers atop it, climbing down as it sniffs in at the car. You hear a groan, before its replaced by  a horrified scream as Russel is torn apart. Then, you hear the crunch of glass as the werewolf clambers through the car's front window. There's a moment of silence, before you hear the quiet sniffing of a werewolf just inches from your face.

[User] You grab your blade

[Assistant]
You reach down, grabbing your blade and drawing it, before the werewolf's claw smashes into your shoulder, breaking your bone and crushing your flesh. The werewolf raises his claw, slashing down as he tears through your chest, rending flesh from bone in an instance.

You scream as your skin is exposed to reveal flesh, which is soon shredded off to reveal ribs and internal organs. You scream, before the shock and blood loss quickly tear you off into the eternal darkness.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You memories (Vlad)

[Assistant]
The Vampire: Vlad III AKA Vlad the Impaler AKA Dracula AKA…

You've got more interesting names to call him though. "Fagula" comes to mind.

All those movies nowadays that they make about how vampires and werewolves can't get along were no doubt inspired by you and the bisexual bloodsucker.

Yeah that always pissed you off. He was always considered a "ladies man" and yet he was buttfucking his sycophantic manservant Renfield on a regular basis. Fucking pretty boy got all the best looking women throwing themselves at him, while he was getting some massive man meat in his elitist aristocratic undead ass on the side. Blood wasn't the only thing he was sucking on.

That pretty boy also got all the best roles; got all the fame, got everything better and he didn't deserve any of it. He came from fucking money. He was goddamn royalty. He was all those things that humans admire and strive for, looks, money, power, famous, and eternal youth. You didn't really stand a chance in terms of popularity. Here you were a dirty ruthless "animal" that ripped people apart, while HE was Mr. suave and sexy that seduced his victims. Making death erotic rather than violent.

In short, humans saw him and saw what they wanted to be. While they saw you, and saw what they were.

Its one of the reasons why you have a big dislike for the undead. They aren't natural. They don't have that primal instinct that all living creatures have on some level. Humans and Werewolves both have it. Even all the Alien creatures you've had rare encounters with have a primal instinct due to the evolution that existed on their home worlds. The Undead don't. They're without emotion. No matter how much they try to mimic it. Any emotion they have is only due to their remembrance of how they reacted to events in their former lives. They don't BREED naturally. Vampires are just fucking overgrown parasites and leeches in your superior opinion. All they do is try to exploit, hide and lie. And most idiotic humans fall for it. Now there's a whole sub-culture of wannabe Vampires out there. Nobody wants to be a werewolf though. (Granted you'd probably hate a wannabe werewolf, but that's not the point.)

It's not "sexy" enough. It's not "dark and mysterious" enough, basically it's not GAY enough.

But being a Vampire sure is gay enough though, so let those stupid ass human wannabes go ahead and pretend and worship Vampires. They always find out just how much their "Masters" truly value them and it's normally as food and at best a "pet".

Werewolves don't lie. If they're going to kill you, they'll be up front immediately, they won't string you along. At least you've always been that way.

Fagula just represents everything you hate about his kind. All of which makes you wonder:

Where the hell are the Van Helsings of the world, nowadays?


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You get revenge

[Assistant]
If you're going to have any hope and future of keeping this carnival together with you as leader, you're going to have to get revenge on those rednecks. Maybe Dolores is correct in that there won't be too many of them in fighting condition.

"Okay, okay, we'll do something about those hicks. Just gotta get organized first…" you say before Shrimpy interrupts.
"Suzy are you serious? Haven't you noticed all of the wounded and dead we have?"
"Yes, and that's exactly why we're going to hit those bastards back hard! Look Shrimpy, if this is the way the world is going to work now, we need to always stand up to bullies or else they'll just walk all over you. Trust me, I know what the hell I'm talking about. Now you can either get with the program or hit the road." You say.

Shrimpy is taken aback by your harsh tone. He doesn't reply, he just nods and leaves. He doesn't leave, so he's willing to fall in line despite believing that this is a bad idea.

Dolores and yourself both gather those still in fighting condition and convince them that an attack is in order. You manage to convince most, but there are a few that leave. Dolores is nearly ready to blow their heads off for wanting to take some supplies with them, but not wishing to cause another potential internal firefight you allow them to leave with minimal of supplies.

Within an hour and a half everyone that is willing to come with you is loaded up and ready to go. Shrimpy, in perhaps an effort to show his dedication says he'll come too, but you tell him to stay behind with the wounded just so there is someone that can help them in case they have to be moved immediately.

"I'm not exactly how much I'm going to be able to help in that regard. My name isn't Lifto." Shrimpy says.
"Well, not all of them are down for the count. I'm sure you'd be able to help a few at least." You say.
"Suzy, you don't need to do this, we could just leave. This attack is a suicide mission. It's obvious from the last firefight with those good ol' boys we can't hit for shit."
"Well, fortunately we've got some automatic weapons in that regard, more bullets, more likely to hit the targets. Hey it happens." You say.

Sensing he isn't going to talk you out of this, Shrimpy wishes you good luck and you're on your way to a path of rip roarin' revenge, though there is a part of you that would just like to run.

You lead the drive to the trailer park since you actually know where it is exactly. When you arrive, it's hard to tell if the place is in shambles from when their leader said they were attacked or if it always looked this way.

No sooner have all your vehicles stopped, when Dolores has already gotten out of the military truck you took and started lobbing the remaining grenades at the trailer homes.

"Come on out you inbred sister fuckers!" she shouts and begins firing randomly at the rest of the homes.

"Dolores, get back in the…" you begin to say and then suddenly Dolores actions have attracted return fire.

"Over there! Fire over there!" Dolores shouts and takes cover.

At this point Dolores is giving out orders and you're not being listened to at all. Despite Dolores' enthusiasm for revenge it doesn't suddenly make her a better "commander." You at least try to remember all those times you played video games on your computer and know that wading straight forward into battle is traditionally a shit strategy so you attempt to try the classic pincer maneuver.

Unfortunately given that you're the only one using any sort of critical thinking and nobody is actually listening to you, you're mainly stuck by yourself, trying to pick off the hillbillies when you see them pop up. If you were actually a good shot, you might've actually turned this attack into a successful one.

As it stands, the trailer park crew even with the wounded they have and catching them off guard with the grenades, still outnumber you severely and STILL have better shots. They also have explosives of their own perhaps not military grade like you had, but when you've got a lot of half empty liquor bottles lying around and people with too much time on their hands well sometimes even the lower born get creative.

Your vehicles and your people are suddenly bombarded by several Molotov cocktails and someone even has a homemade "launcher." The explosions are big, loud and fatal to most of your people who were still taking cover behind them. The others who weren't have already gotten cut down by the gunfire. Dolores herself is lying dead with a bullet hole in her head and you're suddenly hearing hillbillies whoopin' it up and seriously worried about your physical safety.

"Whoo hoo! Somebody keep the pretty blonde one alive! We can have a good time wit her!" you hear one of them shout.
"Goddamnit Ray, stop thinkin' with yer dick for one minute, she's still armed ya dumb shit!" you hear Mel shout back.

Seeing as none of the vehicles you came in are usable anymore you attempt to run. You just hope you've got more endurance than a bunch of overweight beer swillin' hicks. They aren't going to be able to follow immediately by any working vehicles they might have due to the flaming scrap heap blocking the trailer park entrance created by their homemade bombs.

You MIGHT have made it, if they weren't lead by a more pragmatic leader type. Just goes to show that you can't judge people just by where they come from…

As soon as you make it to the road, a single shot rings out and you feel a burning sensation run through your upper back and up your spine. You then feel numb and collapse instantly. You're paralyzed, not just from the waist down, but from the neck down. You panic and the tears start when you know this is it.

Mel arrives before the rest of his crew who are now complaining loudly about Mel shooting you.

"(Sigh) Well darlin' you asked fer this. I get why you attacked, but that doesn't fuckin' mean we're gonna sit and take it in the ass any more than you did. Just be glad, I'm puttin' you outa yer misery rather than lettin' the rest have their way with you." Mel says.

You don't reply and just close your eyes waiting to hear the final shot.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You say "Where's Victoria?"

[Assistant]
"Where's Victoria?" You say in a rather angry tone.

"Not even a hello, now why should I help someone who has no manners?" Moira asks.

"For Christ sake's Moira, can you stop being a bitch for one second and just tell me where Victoria is?" You shout as your patience runs out.

The other workers in the building have heard your outburst and now all eyes are on you. "I think it's time for you to leave, Ben."

Embarrassed and feeling like a jackass, you head out and drive back home. This incident will no doubt make going out in the future more difficult.  When you're back in the safety of your dwelling, you begin to calm down. You go to your bedroom, sit down on your computer and begin the work you were going to do today. Although you are still upset, working relieves your stress quite a bit. After several more hours Victoria still is missing and your concern now as some justification. After the incident at Moira's, you really don't feel like heading out but need to determine what you're going to do next.

[User] You call the police tomorrow morning

[Assistant]
You decide to call the police in the morning. The rest of the day is combination of worry, anxiety and boredom. After the sunsets you go to bed. During the night you don't get much sleep during as you constantly check your phone to see if Victoria has contacted you. When morning arrives you dart out of bed and rush into Victoria's room not bothering to knock. Your worst fears are confirmed when you see her bed is still empty. With no other option you call the police.

"911, what is your emergency?" The operator on the other end inquiries.

"I'd like to report a missing person," You answer.

"What's your name sir?"

"Ben Higgins."

"Who is it that's missing?"

"My sister, Victoria Higgins."

"How old is she?"

"Twenty."

"How long has she been missing?"

"Since yesterday morning."

"So your sister Victoria Higgins has been missing since early yesterday?"

"That's about it."

"I need your address."

"219 Okonedo Street."

"Alright, I'm sending someone over."

The operator hangs up and you spend several minutes pacing back and forth until you notice a police car pulling into your driveway.  A few seconds later there is a knock at the door. You open the door to find a women slightly older then you with light brown hair in a bun and matching colored eyes. You would find her pretty if wasn't for the serious look on her face.

"Hello, I'm detective Carla Northcutt are you Ben Higgins?" She asks you with a no non-sense demeanor.

"I am, come on in," you respond in a direct way.

Carla walks into your kitchen as you notice she as a somewhat annoyed look on her face. It's hard to tell if she's annoyed at something in general or if this was her natural personality.

"So when did you last see your sister?" Carla begins her investigation.

"Two nights ago a friend of hers picked her up, Vic told me she was going out and would be back later, pretty much routine, the next day  I noticed she wasn't back and she hasn't responded to any texts or messages, this morning nothing had changed so I called the police," You bring Carla up to speed.

"You wouldn't happen to know where she went or who picked her up would you?"

"No I never really pried, she hates when I do that."

"I'd like to search her room."

You lead Carla to Victoria's room and open the door. The detective doesn't seem bothered by the mess and eyes Victoria's computer. "This might be able to help us," Carla suspects.

"I tried that yesterday, it's password protected," You point out.

Carla is undaunted as she sits at Victoria's desk and begins typing on the laptop, after several tries she manages to get past the login screen and gains access to Victoria's files. "Jackpot," Carla exclaims.

"How'd you do that?" You say with astonishment.

"The password was password," Carla explains.

"You've got to be kidding me."

"I learned a long time ago it's better not to over think things, now I'm going to see what your sister's various social media pages can tell us," Carla browses through Victoria's various online accounts while you watch over her shoulder. One account has numerous photos and Carla begins looking through them. Most of the pictures are selfies, Victoria with various friends, even one with you and her. Suddenly one picture catches both you and Carla's attention, a picture of her kissing a man you don't recognize.

"Looks like somebody has a boyfriend," Carla says with the satisfaction of finding a break in the case.

"She never mention this to me," You say in a surprised and annoyed tone.

"Let's see who is, once I find a name I'll go pay him a visit and see what he knows about Victoria's whereabouts." Carla begins to read the comments of the photo in order to identify the man.

"You and Steve look SO cute together," one comment reads.

"Soon I'll be calling you Mrs. Upton," another comment says.

"His name is Steve...Upton I'm guessing, but yesterday there was...oh fuck!" Carla says as her tone goes from confidence to concern. She quickly gets up and turns to you.

"Now listen to me Ben, what I'm going to tell you isn't to make any sense, but you have to do exactly what I tell you if we are to have any chance of finding Victoria," Carla warns. "Yesterday a man named Steve Upton was found murdered in his home and I'm positive it's the same guy your sister was dating, I'm also positive that the person behind it also is behind Victoria's disappearance, the less you know the safer you'll be, I'm going to give you my card and call you if I find anything, do not under any circumstances call the police again."

Upon hearing this dozens of questions enter your mind but Carla quickly leaves the house before you can get answers for any of them. Something was going on and you're in the dark. You need to get more information but how exactly?

[User] You call the police for more information

[Assistant]
Although Carla warned you not to call the police, she didn't tell you why, in fact she told you almost nothing at all.  There is no way you're going to accept not getting any answers. You take out your cell phone and call the police again.

"911, what is your emergency?" The operator on the other end inquiries once more.

"I'm Ben Higgins, I called a while ago about my sister being missing and the detective you assigned to investigate found out my sister's boyfriend has been murdered and then just ran off without telling me anything."

"Do you remember the name of the detective?"

"Carla Northcutt."

"I see...I'm going to sending another officer, he'll explain everything, I'd do it myself but it would take too long just hang in there for a few minutes until he arrives."

The operator hangs before you can ask any questions, this cloak and dagger is really beginning to bother you. True to the operator's word, another police car arrives in the driveway a few minutes later. You hurry over to the door hoping you'll soon get to the bottom of this. Opening the door to find a man in a police officer uniform with a buzz haircut, before a word is spoken he takes out his gun and shoots you right through the heart. You die with many questions left unanswered.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You try for the lamp

[Assistant]
You run towards the lamp, as Draven smiles.

"Running for the door now, are we?" he asks, mistaking your attempt to grab the lamp as an attempt to flee.

Draven yells and charges forward. He swings his sword as you run for the lamp, and the next thing you know, you feel the cold bite of steel on your neck. Your head flies through the air, and your body collapses to the straw-covered floor.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You set off the dynamite

[Assistant]
Fuck, you don't have a chance. You're going to die here anyway. Might as well take that fucking albino out. You spot a box of matches on the shelf, grabbing it and pulling out a box of matches, which you quickly strike.

The door begins to break as the wood splinters, before a claw smashes through the door. The albino werewolf charges inside, as you pull open the crate of dynamite, lighting it. The werewolf slams into you before the dynamite explodes with a powerful flash, before everything disappears with a loud boom, killing everyone in the room.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You hide out with Bob and Cole at the McDaniels Farm

[Assistant]
You and your friends hide out at the home of Bud McDaniels, who along with his brother Tom is a good friend of the Younger Family. There you read about the Pinkerton Detectives flooding into Missouri in search of you all. Frank and Jesse confront and kill one near their Farm, prompting you, Cole and Bob to flee south to Texas. You are still en route when you learn that two more lawmen have caught up with Jim and John and in a bloody gunfight both lawmen and John Younger are killed. Bob and Cole are devastated when you grimly report their brothers death to them.

Reaching Texas you are soon joined by Frank and Jesse with the rest of the gang following soon after. Jim in particular is angry, blaming Frank and Jesse for John's death because they got him involved in robberies in the first place and he angrily swears he is going to California and wants nothing more to do with them. Frank and Cole also think it is better to lie low and hide out at Bud McDaniels's Farm but Jesse persuade the newer gang members Clell, Bill Chadwell, Charlie Pitts and Bob Younger that the best way to avenge John is to rob a stagecoach in Texas. Again you have to choose who to join.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You decide not to and go back downstairs

[Assistant] You decide not to trust the woman and retreat back down the stairs. She is already several steps ahead and does not notice that you are not following her until you are well out of sight. Quickly, you decide to return to the corridor below and head to the right, where you heard the voices before.

[User] You proceed

[Assistant]
You follow the corridor for some time as the voices become more distinct. They sound rather jovial and cheerful in nature; foreign, too, because they are speaking in a language that you do not understand. It should not be surprising at that, since there are many different varieties of races which populate the skies, each of their own language and culture. Having never left the relative comfort of your own island before, you are unacquainted with the language of any other species.

At the end of the corridor is a large room filled with uniformed men and what you assume to be soldiers. Mercenaries, more likely, from their get-up. Large groups of them are gathered around each table, drinking from mugs and chattering to one another at great volume. Is this some kind of bar, perhaps? It seems a little rough and rowdy for your taste.

You look around and see that the place is not in good condition. Furthermore, none of the men in this room are human. Of course, neither are you, but you do not recognise their kind. Their skin colour varies from pearly-white to a pale purple, and many of them appear to sport partial reptilian features. Are these people really your rescuers? From the way they are looking at you now, you are inclined to doubt it…

"Vnwprthy!" one man shouts, as you step into the room. His gaze is fixed upon you steadily. "Jt's thf Vnwprthy! Shf's vp bt lbst."

Self-conscious about the sudden attention, you automatically tense yourself, but the mercenaries here do not seem necessarily aggressive. All of them are armed to the teeth with various edged weapons and crossbows which are slung across their backs, but even so they appear to be regarding you with genuine curiosity. Perhaps they are just as fascinated by your unique appearance as you are by theirs. Low murmuring echoes through the room, with a few of the man shaking their heads at you. You do not understand the significance of such a gesture.

"Vnwprthy," one of the men says, standing up and walking towards you. He smiles at you warmly and makes a gesture you do not recognise. "Brf ypv wfll? Ypv'vf bffn bslffp fpr b lpng tjmf. Hpw dp ypv fffl? Brf ypv rfstfd?"

The brief silence which follows his words suggests that he has asked you a question, and is expecting an answer from you. Unfortunately, you haven't the faintest idea what he just said.

[User] You nod your head in answer

[Assistant]
The mercenary seems satisfied with your answer, and you sense that you have given the correct response. "Thbt's gppd," he says in a gracious tone of voice. "Npt mbny svrvjvfd thf fbll. Ypv wfrf pnf pf thf lvcky pnfs." The man sits down on one of the chairs and calls over to one of his companions. "Hfy, thf Cbptbjn wjll wbnt tp sff hfr npw thbt shf's bwpkfn. Spmfpnf tbkf thf Vnwprthy tp sff hfr, vndfrstbnd?"

"Svrf thjng," the other man ventures, getting up and moving towards you. "Cpmf pn," he says to you, beckoning you over with one finger. "Thjs shpvldn't tbkf tpp ljng."

You do not understand his words, but it seems that he wants you to follow him.

[User] You follow the mercenary

[Assistant]
You follow the mercenary to the far end of the corridor, towards where a set of stairs lead to the upper level, feeling the wind grow stronger as you do so. Soon enough, you find yourself standing once more upon the upper deck of the airship. It still feels quite surreal, staring out into open skies at such a great height, and you don't think you'll ever get used to this.

Your guide watches you curiously as you gaze over the deck of the airship, before motioning you forward. Resignedly, you follow him into another part of the airship, through twists and turns in the corridors. As you walk, you pass several more uniformed men who watch you with interest. Only now do you realise that they must be part of the ship's crew.

After a few minutes, the mercenary leads you to a brass door which lies at the top of a final flight of stairs. There is a sign on top of the door, but you lack the knowledge to read the symbols and runes displayed there.

"Gp jn," he says, gesturing for you to enter. "Thf cbptbjn bwbjts ypv."

At his request, you push open the door and enter the room beyond.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You refuse

[Assistant]
You refuse to let Williams have your blanket and the next morning he is found to have died in the night of cold. His death sends shock waves through the camp as everyone realises you may all die of cold if no help is fetched. By now twenty pairs of snowshoes have been made and no less than seven volunteers put themselves forward to attempt the perilous journey over the frozen passes to try and get help.

This group consists of William Eddy, Franklin Graves, Patrick Dolan (Patrick Breen's friend), Jay Fosdick (Grave's son-in-law), William Foster (the man who accidentally shot William Pike), Donner teamsters Dutch Charley Burger and Antonio, Sarah Fosdick (Jay Fosdick's wife), Sarah Foster (William Foster's wife), Mary Graves (Franklin's adult daughter), Amanda McCutchen (William McCutchen's wife), Harriet Pike (William Pike's widow), Lemuel Murphy (who is twelve) and William Murphy (who is ten). The journey will be dangerous and extremely risky but you can either volunteer or sit tight in the camp.

What do you do?