[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You retreat

[Assistant]
While your enemies are distracted, you need to get to a better location. The entire temple to on alert anyway, so you should be getting reinforcements soon. While your ring might not seem like it's helping, you're actually moving at your own speed rather than suffering from whatever slow effects that were cast.

You run to where you know the closest exit to be and run towards the better-lit corridor. Already several of your people are heading in your direction.

"The fuckers are in there and…SHIT!"

The torches go out leaving you in complete darkness again. You instinctively duck down and sure enough you hear the whizzing of several things, followed by the gurgling of the men near you in the corridor. One of them falls on you as you try to fire blindly in the dark towards the direction behind you.

Other footsteps run off, retreating from your position and you're about to do the same when you suddenly feel a strong grip on your wrist and slamming your hand against the wall causing you to drop your pistol. You swing at your assailant, who you now can see is Percy, but your punch is blocked and you're knocked to the floor.

You manage to see the glint of a blade in the darkness and then Percy drops hi knees in your stomach, knocking the air out of you and attempts to stab you. He's quick, but despite your state of gasping for air you're just quick enough to grab ahold of the knife-wielding arm from stabbing you in the face, though it's now just inches from it. You attempt to roll and kick, but all of Percy's weight is on you.

"Your fucking ring still won't save you. Could have settled this a lot easier, but take solace that your bad choices will not affect your son. Now…ugh…"

You hear the sound of a sharp object going into flesh, but it isn't yours. Even in this dark, you can see the dead expression of Percy whose mouth now hangs open slack jawed and dripping blood all over you. His neck is also dripping blood and his body is even heavier on you.

At first you think one of your people saved you, but then the torches suddenly light again and there you see standing over you and Percy's corpse is Toz in the process of removing his blade from Percy's neck.

You go for your pistol, but Toz immediately sees this. More of your people arrive at the end of the corridor ready to open fire. Even with shadow magic, he's bound to get hit without much space to dodge in.

"Call off your men, or this will not end well." Toz says.
"Maybe not, but I'm not handing over my son to you." You remark.
"I don't want him. That's not why I'm here. Now call off your people, I've killed your enemy as you can see."

You wave a hand down in the direction of your people from your prone position.

"Yeah, why did you do that?" you ask.
"As I said, that's not why I'm here. I'm here on behalf of the Ebony Claw Syndicate, not the Order of Fel. I was given no instructions by them or their god, and even if I was, my loyalty is always with the Syndicate first. They really do want a deal. Any past animosity you may or may not have had with them has been waved. This is business and everyone involved can make lots of money." Toz says.
"That's very pragmatic of the Syndicate, but unusual for the Order of Fel. I mean you guys that are heavily into the shadow magic side of things tend to follow that first."
"And orcs tend to be brutish thugs that speak in short sentences, but there are exceptions as you can see."
"Alright, I suppose we can talk more. Just let me get this corpse off of me."

You verbally order your men to stand down, but approach slowly as you push Percy's body off of you. Toz stands back and keeps his guard up. Eventually you both return to the original room where you find everyone dead. You also see Marco lying near another body face down.

"Damn Marco." You say and go over to him.
"I trust you realize that I was just defending myself during the chaos." Toz says.
"Yes, we've already established all that. But still, he was a valued employee. Improved much since the first time I met him…wait a minute…he's breathing."

You quickly turn Marco over and he's moaning about being in pain, which is probably true since his face has a hole in it where you guess he was stabbed. Fortunately it just missed his eye and the blade went into his upper cheek instead.

"Boss…ugh…dying…" he utters spitting up a little blood.
"You are not fucking dying. This isn't a fatal wound you sissy. Get up and get yourself patched up." You say and start motioning him to get up.
"K…ooogh…hurts…"

Marco slowly gets up holding the side of his face and is helped by a couple others out the room.

You turn your attention to Toz.

"Let's get on with this deal which I hope you know isn't going to be the same one that Percy first proposed when you both first got here, however it'll still be good for the Syndicate."

After only an hour of discussion you and Toz come to an acceptable deal. You don't think Toz wanted to stay any longer than he needed to since he says he'll be leaving right away.

You can't help but ask though…

"Won't the Order of Fel be pissed at you and in general?" you say.
"I don't see why. Percy died on the way here when the ship was attacked by mermaids and he jumped overboard when hearing their deadly song."
"Hm, well I suppose that's one way to explain away everything. Will it work?"
"The Syndicate won't care as long as the this deal is pleasing to them which it should be. As for the Order, well the goals and the Syndicate's goals clash at times. It's an ongoing struggle, but I believe with this deal, your son will not be whisked away in the middle of the night or something similar." Toz replies.
"I'll be on guard nonetheless."
"Well that's wise anyway. Though Percy never even told me this plan. I only learned about it the moment it was revealed in this room. I do not even believe the Order gave this command as Percy claimed he heard it directly from Fel himself. Though your words indicated that Fel spoke to your son as well. I cannot know why a god would give one a command, but only to sabotage it. Seems contradictory, but I've never pretended to be the most fanatical follower. I worship purely for the extra power that the god gives me for whatever reason and use that power to support the Syndicate."

Toz at this point bids you goodbye and soon you go find Vera in the armory where she waits with several of your best fighters and your son. The pair of them are pretty happy to see you, even if Kol doesn't quite know everything that's going on.

"You okay dad?" Kol asks coming up to you.
"Yes, I'm fine son. And you don't need to worry anymore either." You reply and give him a pat on the head.

Vera approaches you.

"I heard fighting and wanted to help, but you insisted I stay here." Vera says.
"Yeah, glad you listened, it got a little closer than I thought it would, but it's all worked out now." You answer.
"You sure?"
"Well you can never be completely sure about these things, but we'll keep our guard up as usual and keep an extra special eye on Kol just in case. Maybe Grayhaze has something for that. We need to go to her anyway and get a ring enchanted to block out Fel again."
"You don't think that we've angered a god by thwarting his plans?"
"Well from what I can tell, Fel's plans mainly consist of him amusing himself. That was probably satisfied today from what I've heard of him. Anyway, can't rage against the gods, just can only hope they don't fuck you up too much. Still a pain in the ass though."
"Sometimes I wonder if maybe our lives got more complicated after we left Holgard."
"Perhaps in some ways, but its all been worth it. No point in wondering what if. In fact, given where I was mentally before we actually got together, I'm glad this is where choices led me."

You give Vera an embrace and a kiss, which she returns.
With today's crisis averted, everyone soon goes back to their routines, though you take the rest of day off to spend time with your family.

It'll be a brief break, but at least a pleasant one and given the life you've chosen it's best you cherish those when you can.

Long gone are the days of being a simple rogue. You've risen to a station even you never imagined.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You use the wheelchair.

[Assistant] Picking up the heavy chair with only one reliable leg causes you to lose your balance. Immediately they're on you. The last thing you see after one of them takes a bite out of you is a woman stepping over your body, as if she can't see you at all.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You lie and escape while claiming to be luring Becca in

[Assistant]
"OK. I'll go get her."

"Oh, I can't let you leave until you Becca's here."

"She's not going to come wander into the darkness just because I'm calling. I need to go out there personally."

"...Hmm... Alright. Go get her."

You nod, and head out of the barn slowly. Each step you expect to feel the steel blade slicing through you, but you keep walking, trying to appear calm and collected. You reach the ray of moonlight, and climb out of the barn, finding Becca.

"What happened?"

"We... we need to go. Come on."

You grab Becca's arm and quickly pull her quickly away from barn, heading back into the field.

"What happened there?"

"It doesn't matter. Just make sure to never go inside that barn."

"What do we do now? How will we rescue our friends?"

"I had a few more ideas."


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You warlord Warzone (Full report on Quala)

[Assistant]
You finally get a full report on the situation in Quala, and even a little bit beyond.

Theo tells you that there are three major warlords in the area still struggling for power in Quala. General Ackerson you know about and most of his forces are concentrated in the northern most region. While he still insists on going by general he's mostly shed all his old Empire trappings. Even the soldiers have different uniforms now. So far he's still the best organized and the most secure in his position. Lately he's come to a bit of a stop though since he's apparently been attempting to get a foothold into Rask probably for its resources, but with little success.

The two closest to Delerg have been slugging it out nearly since the Empire fell. One of those is an ex-Empire Captain Anu and the other is apparently an old rebel leader that Theo knew by the name of Sam Jowin. Anu seems to maintain the delusion that by holding on to the completely ruined territory of the old empire that it somehow still exists. The soldiers still wear their increasingly dirty and worn out armor. His territory is mostly poor with little value anymore seeing as the capital was practically burned to the ground in the Empire's final days. The good captain took the fall pretty hard and is reportedly not the most stable man, but he's managed to stay in power due to fanaticism and determination alone.

The same could be said for Sam. From what Theo remembers of his old dealings with him, was that his whole family was ripped from their homes and killed in front of him for not paying their taxes on time. When they were about to get to him, he managed to kill two of the soldiers and escape into the wilderness. Didn't take long before the shadows found him and brought him into the rebellion that was still in planning at the time. He didn't like the waiting, but fortunately for him he didn't need to wait long since all out war broke out in the next year. Theo mentions that Sam was a naturally charismatic leader type that had an absolute hatred for anything Empire. He isn't surprised that he's still fighting and determined to stomp out anything that might resemble the old Empire.
Of course this is coming at a price since Sam is somewhat emulating it by declaring himself "leader of the free people of Quala" whether they want him to be or not.

Theo goes on to say that the southern most region of Quala seems to be "no man's land" between Sam and one of your old classmates, an Eternal by the name of Brenda. (Probably the "last loyal" one to the Empire and widow of the Eternal Roldan) He also says that her territory extends all the way south of that to include practically the entire Nalin province. She's basically been running it all by herself and it hasn't really suffered much since the Empire fell. In fact if there were any place of the Empire that still "exists" it would be here rather than whatever Anu thinks he's defending. However, Brenda has never pressed further into Quala and only defends her borders whenever Sam gets the urge to launch a raid for whatever reason.

As for the western region of Quala, it's mostly an ongoing warzone between several petty warlords. Nobody really of any note and at this point all of them are little more than bandit thugs with delusions of grandeur. The Arat province is apparently even worse in this respect and has descended into complete anarchy to the point that the overflow of banditry and lawlessness has even been giving the Felkan Kingdom minor border headaches.

All of this is rather fascinating to you, and a little…well the word isn't disheartening, but you don't know…you always did slightly believe (Despite your overwhelming cynicism) that you were actually a force of "good" by toppling the Empire. Maybe the methods weren't the most pure, but the ends justified the means. Now you see that it didn't really change all that much, and made it worse in some places. And now here you are plotting to change the landscape even further and probably going to make things even worse.

Still, if this all works in favor of the shadows maybe it's all worth it, after all it did the first time.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You run.

[Assistant]
"Sorry," is all you say as you try and push past these people — but you are almost stopped by the second person, who very much appears to be a Woban, both in terms of physical size and dress. Because of the blinding glow of his headlight you can't count the number of eyes, but the grass skirt and tattooed torso make you wonder.

"What's the rush?" the other man says. You only get a very quick impression of him: short, dressed in a green-checked shirt with brown trousers, round glasses, the beginnings of a dark beard.

But you are convinced that hanging out here and interacting with these people — on this island, at this time of the night — will result in nothing but trouble, so without any further hesitation you run. The terrain seems to be taking a break from its steep descent at the moment, so you are able to dash into the darkness, away from the glow of the little campfire, without feeling the immediate threat of falling off a small cliff in the dark. You don't even know where the trail is at this point; you are just running because — after all that has happened since you've landed on this island — trusting strange people is not your first choice.

"Ligru, go and find out what was in that backpack," you hear the unshaved man say behind you. "Do what you will with the body."

All right, that settles it. You really do need to get out of here. The question is where, though? At first you run for distance, just trying to get beyond the reach of the headlamps. But you're in a forest in the dark, with your own headlamp turned off to remain invisible. Your right shoulder hits a tree hard, almost knocking you off balance. And then you start to thrash through a bush that you can't see. Keep this up, and your pursuer won't need a headlamp to find you.

So you drop to the ground and try to be as still as possible. By some miracle the big man with the grass skirt is not right behind you. In fact, both men seem befuddled.

"We weren't just imagining this, were we Ligru?" the short man says.

"I don't think so, Professor," the big man says. In the glow of each other's lights, you can see now that he only has two eyes. Not a Woban.

"We were imbibing rather heavily, and right now I'm not even sure if I can continue standing."

"Yes, you were enjoying the bottle, sir."

"So were you! I didn't drink this all by myself," the professor says. "Now help me back to my tent, before I pass out here."

"Yes, sir."

So this is interesting. The pursuit was cut short because the people pursuing you are drunk. As you lie on your stomach over a hundred feet away, partially hidden by some lacy vegetation, you watch as Ligru — the big man in the grass skirt — helps Professor So-and-So with the eastern European accent back toward a little pup tent next to the campfire. "Is there any more of that whiskey?" the professor asks. "I think you've had enough," you think you hear Ligru reply, but they are so far away and speaking so softly that you're not entirely sure.

With the professor safely stowed inside the tent, Ligru sits beside the fire in silent contemplation. He picks up a glass bottle, twists off the stopper, and takes a big swig. Apparently the whiskey bottle was not quite as empty as he had let on.

So the crisis seems to have passed. Or has it? You are lying on your belly just a short distance from the campsite, unseen only because you were smart enough to stop running and lie still. Before their impairment took over, you distinctly heard this professor give the order to take your pack and dispose of your body. So clearly you are not among friends.

But now what? Just keep lying here until Ligru passes out too? Or if everyone is drunk over there, is it safe to just scoot away right now?

__________________________________________________

[User] You scoot away.

[Assistant]
You need to get out of here; the idea of just lying here is absurd. But where should you go? You have no idea where the trail is, and you are certainly not going to wander around in the dark looking for it. Your descent down the steep, rocky slope diverted you away from the small river you had been following, which you can now hear about a quarter-mile away. Lacking a more definitive option, you decide to head toward the water. If nothing else, the river is in the opposite direction from the campsite.

Instead of standing, you decide to crawl backwards. This way, if Ligru reacts you will know immediately, and you will be able to lie right back down. You just wish you knew what was behind you. Taking a few cautious steps, one foot brushes a rock, so you adjust course. Ligru doesn't move. You back up some more, bumping into a small tree a moment later. Still Ligru doesn't move.

Then you notice that you are going down a hill, and if you go far enough you'll be out of sight of the campsite. This could be a good development. Taking one last look at Ligru, you begin to suspect that he may be asleep even as he sits by the fire; even though his eyes are pointed straight at you, they haven't seen a thing in some time.

So why all this crawling, then? You stand up and run down the hill, turning on your headlamp to see your way. A galaxy of whitish green leaves and silvery tree trunks surround you, whizzing by as you run for your life, hoping for at least one time tonight to find a spot on this whole big island not occupied by somebody else. How far must you go? Will a mile be enough? Two? Maybe you should keep right on going until you reach the Pacific Ocean, and hope Captain Mark has another runabout he can use to pick you up.

You stop to look behind you, relieved to see no beams of light as Ligru and his professor friend chase after you. There are such things as small mercies after all. But you've covered all of maybe a hundred yards; you want to be where neither they nor anyone else will ever find you come daylight.

The hill becomes steeper again, and it becomes clear that you are heading into a V-shaped section of the river valley. The stream no longer sounds distant, but like a living force gushing through the heart of the night. It occurs to you that its banks might not be a horrible place to hide; the rapids are so noisy that you won't hear anyone coming, but then no one will hear you moving about, either. On the other hand, from what you can see the terrain directly ahead of you looks like it might be forbiddingly steep. Maybe it would be better to keep to higher ground, contouring at this same elevation above the river where the terrain is less rugged.

__________________________________________________

[User] You keep to higher ground.

[Assistant]
If descending that steep slope toward the river really was a viable option, then it's just proof that you're not thinking straight anymore. What a night it's been! Except for when you were knocked unconscious by the Wobans and tossed in the pit — which you're pretty sure doesn't count — you haven't slept since you left the Big Papi, and that was nearly twenty hours ago. Since then you've sentenced a man to death by cannibalism, escaped the confines of the pit by sheer strength, and dodged an inglorious murder at the hands of a drunk professor and his guide. In between all of those episodes you climbed partway up the mountain, and lately you've been running down it in the dark. You haven't eaten anything since… well, have you eaten at all? You can't remember anymore.

The point is, you're getting to the point where you can't trust yourself to make the right decisions. You better find a safe place to stop soon, or in your deliriousness you might just plummet off some unseen cliff.

You decide to follow the side of the hill, keeping the river well below you and to your right. It churns wildly in the darkness, like a wild beast that would be eager to chew you up if you got too close, so the act of keeping to the hillside seems like walking through a zoo as a hungry tiger stalks you on the other side of the bars.

The end begins when you stumble over small roots, getting angry that they placed themselves in your way. Then you walk into a branch that scuffs the side of your forehead pretty roughly. There is no blood, but it burns like hell. Next you slip on a wet stick on the ground that you never even saw, landing hard on your tailbone.

But you can't stop here, because the hillside is too slanted. Instead of descending a steep hillside like you considered a short time ago, you are now walking across the face of one. There was probably a point where you should have veered left and gone around some knoll or something, but it's too dark to see these things, and your brain is too tired to process the information even if you had seen it. So here you are, side-sloping across some steep hillside, with no idea what you're walking toward.

Therefore when you come to a spot where the hillside before you simply disappears, you're impressed with yourself for seeing it. You didn't just walk out into empty space and tumble into oblivion. Good job! But now what are you supposed to do?

Shining the headlamp about, you see that the path of an old mudslide lies directly ahead of you, where a slice of the hill slipped into the valley after a heavy downpour. Can you walk out straight across it? That would be the shortest route, but in your state do you dare? You have no way of knowing how stable the slope is.

The next best option is to go up and around this thing. So yes, after everything else you've done today, it looks like you can add bushwhacking up a steep slope in the dark to avoid a mudslide to your list of accomplishments. That guy back on the boat, Whats-his-face, isn't paying you enough. This whole mission is nuts.

Nothing but thin brush grows along the edge of the mudslide, and the soil is still unstable along the point where the face of the hill was torn apart. And this, of course, is where you are climbing in hopes of finding a way around the obstacle. When your right foot misses its mark and slides into space, your left foot is unable to find anything solid to grip. The sapling in your hands is bending under your weight, and at any rate you lack the arm strength to hold onto it — that was all used up after the piton episode.

And so you slip away into the mudslide, finding it to still be a gooey mess. You are like a fly trapped in a bowl of Betty Crocker cake mix. Efforts to slow your descent have no effect, and before you know it part of the hillside is falling with you. When everything comes to rest at the bottom, where all of the mud and trees in the path of the slide were piled up in a debris pile forty feet deep, you finally get the rest you have been seeking — buried under a ton of newly dislodged mud.

THE END


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You confront Miranda

[Assistant]
"Miranda's always had a thing for Becky, maybe she's been trying to eliminate the competition and if that's the case I'm sure I'm gonna be next, I can only assume she hasn't tried anything yet due to your heavy duty protection. I'm gonna confront her and see."
"Very well sir."

You have to wait awhile, but eventually Miranda arrives on line and you send a private invite to Miranda, she accepts. Your Shelter goes into spy mode. You wonder what you can talk to her about, but then you think of something that wouldn't arouse too much suspicion and is completely plausible for you to need to address her privately.

MissKitty25: Well this was unexpected. What do you want?
OmegaMan23: Hey can't I want to talk to you in private?
MissKitty25: You can, I just don't know what for.
OmegaMan23: Well as you know, me and Becky aren't really together anymore.
MissKitty25: Lol. So is that why you privately messaged me? You're looking for another cyber girlfriend because you lost your last one? Shit you're pathetic.
OmegaMan23: So I take it that's a big no?
MissKitty25: Got that right.
OmegaMan23: There's no way I can convince you?
MissKitty25: Probably not, but what the hell I'm bored go ahead. I hope you're at least as amusing as Mark was though.

You spend at least 10 minutes falsely attempting to "woo" Miranda until your Shelter ceases its spying and confirms what you believed all along. Miranda's the hacker. Now you take the opportunity to excuse yourself.

OmegaMan23: Well, I suppose I can't convince you. I'll leave you be.
MissKitty25: Alright, oh hey before you leave, did you get the information you wanted?
OmegaMan23: What information?
MissKitty25: The information your Shelter invaded my internal logs for. You didn't think I was actually buying your whole flirting act did you? I just wanted to keep you online so I could send a nice little virus back. Thanks. If you hadn't done this, I probably would've had a couple extra months of work ahead to work on gaining access. This was so much easier. Now I can work on Xavier. See ya!

Miranda logs off and suddenly your Shelter begins to make weird noises and the lighting begins to flicker.

"Innnnnterrrrrnal components coooooomprissssssed sssssssir…"

You try to disconnect your network connection, but it's too late the virus is in full effect. You attempt to fix the problem, but your computer goes completely haywire and a large message saying "ERROR!" is all that displays before it completely shuts down. The computer room door then automatically slams shut, locking you inside and leaving you to die a slow lingering death.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You do nothing

[Assistant]
You do nothing, as Zero presses the shotgun to your head.

"What the fuck do you think you're doing, strolling in here and killing Skinrik?"

"He was an idiot," you reply.

"What are you even planning?" she asks.

"I'm planning on taking you and your cooks back to my vessel to cook drugs for me," you say simply. "Surely that was obvious?"

"You realize if you try to force my men or I into shitty conditions or anything like that we'll just be able to poison the chems and have everyone of your customers after your head? We can end your entire career."

"I understand, I understand," you say. "I'm not trying to fuck you over."

"Fuck!" Zero says, before looking at her cooks. "Green Snakes, follow the psyker. What's the exit plan, then, psyker?"

A group of gang members charge in, wielding autoguns and a few lasguns, blocking your exit.

"Kill them, get to the shuttle," you say.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] No compromise

[Assistant]
Enough is enough.

"Shut the fuck up already and stop being a bitch! Shit!" you yell.
"Bitch? You fucking shithead, why don't you…" Annah starts to say before you interrupt
"NO! I'm not fucking finished! You're gonna listen for a damn change, and don't think your crying routine is going to work again, because I'm too pissed right now! Look, this is how it's gonna be…"

Annah surprisingly (and reluctantly) shuts up.

"We'll sleep on the ground, but we're not starting a damn fire! Last thing we need to attract possible attention of Teckleville locals looking for me, or monsters or bandits…you know the ones that apparently just love to rape you in every scenario? If you're cold, well you'll just have to be satisfied with my body heat and cuddle up against me." You say.
"You hate cuddling. You always say it feels like you're being confined." Annah replies.
"Yeah, well I hate a lot of things right now, but I'm willing to make that sacrifice. Now I didn't address this before, but did you even pack anything useful with you, I notice you're travelling kind of light."
"I have some money."
"Great. I suppose that will come in useful when we finally get to Klyton. (Sigh) Okay, I brought some food, mostly fruit, and water, so I guess you can have some of that. Don't eat and drink all of it though…and before you even start, NO I'm not implying anything about your damn weight. I just don't know how much further it is to Klyton."
"What about you? What are you going to eat?"
"Well that's just one more sacrifice I guess. Really I'll be fine. Let's just…let's just try not to fight much more okay? I'm under a lot of stress right now and it's not helping either of us. I know I sound at this moment, but deep down for some fucked up reason I'm actually glad you're here. At least I know you care."

Surprisingly you think you might have gotten through to Annah this time, as she quietly nods her head instead of her usual routine of talking back. She then goes to hug you, which you return.

The remainder of the night is pretty quiet in fact. You're still half paranoid about someone sneaking up on you both, but you never even hear anything out of the ordinary.

Predictably Annah does indeed cuddle up next to you during the night. While she sleeps fairly sound, you remain in a half sleep state and waking up periodically.

You'll be glad when you get to Klyton.

The next day is fairly mundane until you notice that the woods is beginning to thin out. If you continue walking the way you are going, you're going to be in the open fields. and if you're going to march across the open plains, you might as well just walk on the road since you'll be just as exposed.

"Well, looks like no more hiding in the trees." Annah says.
"Looks like. If I was by myself, I'd probably just rest up here at the edge of these woods and walk through the night so as to continue the low profile…but since I know you're pretty eager to get the hell out of nature's embrace, we'll continue along."
"We travelling through those fields?"
"Nah, if we're going to march across the open fields, we might as well just walk on the road since we'll be just as exposed either way. The road will be easier to traverse as well since that grass looks like it gets knee high."

You and Annah make your way back towards the road and now you're looking around more than ever. You continue to keep aware of your surroundings by keeping an ear out for various sounds. You still have this idea that you're suddenly going to hear Teckleville watchmen on horses galloping on your position.

"Will you please stop acting so nervous? I doubt if anyone from home is even looking for you anymore and if they are, I hardly think they're going to go all the way to Klyton. It wasn't like you killed the blacksmith, it was just Klint." Annah says.
"Yeah well you still aren't the one that's potentially going to hang." You say.
"So you keep telling me. Look I think you know I'm just as nervous for other reasons being out here, but I'm trying to stay calm because…well you're with me and I know you'll protect me."
"I thought you said I wouldn't be much help with my little dagger."
"I admit I spoke too harshly. I'm sorry. I know you'd probably kill enough of them giving me a chance to run before they cut you down."

You start to laugh.

"Hey, what about helping me like you did with Klint?" you chuckle.
"Yeah, I guess I could try…we'll see how it goes when the time comes. But until then, you acting all jittery and anxious is making me feel the same way, so I'd like it if you could take it down a bit…shit what are those?" Annah says pointing ahead.

You see what Annah is talking about. It's a hanging cage along side the road.

You've heard of those before. Klyton apparently uses them when the jails are full and the criminal hasn't done anything bad enough to deserve outright death. So they get put in these cages until they eventually die of starvation, exposure or someone grants the mercy of killing them. Either way they aren't the city's problem anymore. Seems like it would be kinder to kill them immediately.

"Well at least we know we're getting pretty close to the city. Besides, if there is anyone inside, they're going to be locked up in the cages. Just stay away from grabbing reach." You say.

First couple cages you pass are empty. The next one has a decaying smell as you pass, but nobody is in it. You notice on the other side of the road a couple of the cages have bodies in them, but seeing as they aren't moving, you can only guess you're probably walking by corpses.

At least you think you are.

"Hey, you wouldn't happen to have any extra water would you?" you suddenly hear one of the slumping figures in the cage say.

Before you can even answer, Annah speaks up.

"No, and even if we did, we wouldn't waste it on a dead man." Annah snaps.
"Okay, it was just a question. Sheesh…that's some girl you got there son. Good luck to ya with that one." The man says in a way that sounds sympathic.

You and Annah press on past the cages. Eventually Klyton is in sight and you both quicken your pace, anxious to get to your destination as night has now fallen.

When you get to the city gates, you find them to be heavily guarded and you're stopped.

"Halt, you two don't look like merchants or anyone else that has a real job. In fact you both look a bit suspicious sneaking about the city at this time of night." One of the guards says.
"Sneaking around? But we're going through the main gate!" you say.
"You giving me lip boy? I'm asking the questions here! We don't need anymore scum like you in this city!" the guard says and pushes you.

You're smart enough not to start a fight with an armored guard, but you're starting to wonder if you're going to even get in the city.

"Please sir, we just want to get within the safety of the city. It's night and we don't want to get accosted by monsters or bandits that plague the countryside." Annah says in a pleading voice.
"Hmph! Shoulda thought about that before you left wherever it is you came from!" the guard says.
"Indeed we wouldn't have risked leaving our small town sir, but…well you see we are in love and our parents didn't approve. We had no choice but to flee and get married elsewhere. Klyton was the closest and safest place."
"Disobedient to your parents huh? Now I know you're not fit for this city!"

Annah at this point gets closer to the guard as she spins this tale.

"I know we just look like delinquent ragamuffins to you, but we're just young and lacking options. We're just simple folks in the scheme of things and we can't help how we appear right now or how we feel about each other. Yes, we don't have much money, but my beloved is skilled in the blacksmithing trade. He's even willing to work as a dung sweeper if he can't get an apprenticeship and I fully intend on trying to get work as a waitress."

Annah goes back to your side and holds your hand .

"All we want to do is start a new life and family together here. Would you really deny us entry when the only thing we're guilty of is being young and in love?" She says and then kisses you on the cheek.

At this point the guard Annah's been speaking to, wipes his eye. He then puts a hand in his pocket.

"(sniffle) Here. Take this. Think of it as a wedding gift." He says and hands you a few silvers which you take.

"Thank you sir." You say.
"It's nothing. Go inside. (Sniffle) I'm not sure which gods you two worship, but there is a church of Joachim the Pure that's open all the time. You can probably get married there right now. It's just two rights and a left from where you go past the city gates. You can also find a cheap inn in the same area. You should have enough." The guard says still trying to keep it together.

As you pass the guard, Annah thanks him and says that you'll both say a prayer in Joachim's name for his kindness.

When you both get past the city gates and far enough away, you finally say something.

"Okay, THAT was some of your best work. Shit, even I was starting to get a little choked up." You say smiling.
"Think so? Thanks! If everyone here is as much of a soft sell as that guard, we're going to clean up."
"Hopefully. Well we're finally here. Definitely bigger than I thought, we probably can get better bearings of this place tomorrow during the day. So you want to go find that inn the guard mentioned?"
"You mean spend the night together? Why how improper! We aren't even married!" Annah laughs.

You laugh too as the pair of you go seek a room for the night.

Well, you're in a big city now. All you have to do now is figure out how to thrive here.

Your mind races with a list of things you have to do. Even with Annah by your side, it's still going to be overwhelming at first, but you still have hope that you'll be able to find the fortune and purpose here that you weren't going to find in Teckleville.

[User] You time passes...

[Assistant]
Chapter 2E: Partners In Crime

Year 17

"Annah, I know how to pick a fucking lock, will you stop bitching? This is for your benefit. Are you even paying attention?" you say.
"Yes, I'm fucking paying attention. I'm just getting bored and you're taking too fucking long. If I wanted that experience I'd just suck your dick." Annah replies.
"Ha fucking ha. There. Got it."
"Finally. Hey you asshole! Why the hell did you slap my hand?" Annah says, hitting you back.
"Because if you were paying attention, you'd see there's a blade trap almost well hidden in the roof of the safe. Had I not been here, you'd be giving me hand jobs with your left hand rather than your right in your foreseeable future."
"You won't be getting ANY sort of job if you continue to abuse me!"
"Continue to…nevermind. Let me just disarm this and we can get the fuck out of here. And pay attention to what I'm doing!"

So much for Annah changing when she got to Klyton. You sometimes think you've gotten to her and she'll stop bitching so much, but it's always just temporary. You really miss working with your sister.

While Annah has certainly improved some of her skills she's ultimately just too damn impatient and lazy for all this and despite her bitching about being the "distraction" during some of your jobs, she relies on it a lot.

You figured showing her the more practical and direct aspects of the job, she'd be more appreciative, but this character flaw of bitching non-stop is making you rethink this too.

You get the strong impression that she'd rather not help you at all and just would rather reap the benefits. Which at this point might at least be easier on you since you'd be able to work in peace, though if that was the case, why the hell would you need to give her any of it? You'd be better off alone and keep everything.

After swiftly disarming the trap, you grab the valuables inside which consists mainly of gold coins and couple pieces of expensive looking jewelry. Not a bad haul. Annah picked a good home to break into even if you would have liked a little more time to case the place first.

Having gotten your loot, the pair of you leave as fast as possible. You both stop temporarily just before you get back to your neighborhood.

"Hold on, let's be careful. Don't really feel like stumbling into any Bloody Talons right now, especially with this stash." You say.
"I thought they were the Crimson Talons." Annah says.
"I dunno, I think that was their old name. Heard something about a change in leadership and apparently the new leader is some sort of psycho. Nearly got into it with a few of them two days ago saying that I better not be working on their turf. Which apparently is practically most of the city according to them."
"Well if we moved to a better neighborhood, we wouldn't have to sneak about like this and I don't like living at the Welcome Mat, there are a bunch of whores, drunks, and dregs of the city that live there."
"The Welcome Mat is a shitty place I agree, but we're less likely to draw attention there. I mean we're a young couple with no visible means of support. Granted the asshole who runs the place is always bitching about his rent, but given that he's selling booze without a license in his basement and got whores living in his hotel he's not likely to turn us in. I mean there is also the militia to worry about and it feels like they've been increasing their own patrols in response to the Bloody Talons."
"Pfft, nobody is going to care what we might be doing as long as we're paying the coin to live wherever we're choosing to live at and dressing the part"
"Maybe, but I prefer that we also save a little of our coin because, who knows when we might need it for a bribe or to get the hell out of Klyton one day."
"What's the point of stealing shit, if we're not going to have fun with it?! I'm tired of eating low class food and never getting to wear any of the shinies we take. If I wanted that life, I would have stayed in Teckleville."
"Look, we'll talk about this later when we're not out in the open potentially…"
"Well what do we have here?" A voice exclaims.

You and Annah both turn around to see three men bigger than you. Not by much, but certain enough that three of them are more than you'd be able to handle with just a short sword. In fact you recognize them as the ones that you were just telling Annah about.

"Hey, I know you! You're that shithead we spoke to earlier this week about not working on our turf. What the fuck are you doing here?" one of them says recognizing you as well.
"Not working on your turf obviously. I'm not doing anything except…going off with this whore." You say
"WHAT?!" Annah exclaims completely fucking up your excuse.
"Hey paid your price, I'm not giving you another coin!" you remark trying to salvage the situation, but Annah is being uncooperative tonight.
"I'm not a fucking whore, I had enough of being called that in Teckleville! And I'm not going to pretend to be one, just because you're scared of these three assholes."

The two Bloody Talons are more amused than angry, but they haven't lost interest.

"Nice try shithead. Now obviously since you tried to fucking lie to us, you HAVE been working on our turf. However, hand over what's in your pack now and you and your stupid bitch MIGHT walk away unscathed." The talkative one says.
"Stupid bitch? You're the ones in a dumb ass gang probably giving half of your shit to your boss. I'd say you're the stupid bitches here." Annah replies.

Going to be one of those nights…

"Don't think I won't beat the shit out of you AFTER I'm done beating the shit out of your boyfriend here, you mouthy bitch." the talkative Talon warns.
"Oh I can think of better things to do with her mouth." Another says.
"Yeah…you might be right. Maybe we'll be taking something else along with what's in your pack."
"You fuckers and your Halfling dicks aren't going to do shit! Now get the fuck out of here, before my boyfriend pulls out his pistol!"

You have no firearm of any kind, but unlike Annah, you know when to take advantage of a cue. So you immediately reach into your clothing, which causes the Bloody Talons to immediately run from your position like idiots.

Which is when you take the opportunity to grab Annah's hand and run the hell out of there as fast as you can.

"HEY HE DOESN'T HAVE A GUN!" you hear one of the geniuses shout, but you and Annah don't look back or stop until you get to the safety of the Welcome Mat and even then you go straight to your room.

You lock the door immediately and then you finally speak.

"Annah, what the fuck is wrong with you?! We could have been killed!" you exclaim.
"I know, that's why I got us out of that situation by bluffing that you had a gun. I'd think you'd be grateful that I'm so quick on my feet."

You nearly have no words…

"Grateful?! I could have gotten us out of that situation a lot easier if you'd just gone along with the whore story!" you say.
"And I said I'm not a fucking whore and I'm not going to pretend to be one either! Besides, they weren't buying that story anyway. My way worked!" Annah replies.
"Yeah, and what if they had been a little braver and called the bluff OR shit, one of them had a flintlock of their own?"
"Pfft, they're cowardly gutter scum at heart that's why they rove in packs and are part of a bullshit gang and did you see how they were dressed? Fucking rags, no way they could even afford a firearm."

You might as well be talking to a brick wall.

While you're trying not to get frothing mad and think of a calm way to explain that now thanks to Annah, you definitely will have the Bloody Talons on your asses, Annah has moved on to taking your pack and emptying the contents on the bed and going through them.

You notice she's putting aside a lot of the contents next to herself.

"What're you doing?" you ask.
"I'm taking my share. I figure since I saved our asses tonight, that entitles me to a lot more."
"Saved our asses? I repeat, you nearly got us fucking killed! And on top of that, I had to prevent you from getting your hand chopped off because you were trying to grab shit before checking for traps!"
"Why don't you want me to have nice things?"
"What?"
"You don't want me to have nice things! You don't want me to try to improve my self. You want to keep me dressed in rags, looking like shit and generally being miserable."
"Annah, okay THAT is not even true. I don't have any control over how you…"
"Are you afraid if I start feeling good about myself I'll start looking for someone better?"
"Now you're just being melodramatic and ridiculous."
"And there you go dismissing my feelings again!"
"Annah, if you're so unhappy and dissatisfied with me, then why are you still around? I mean I'm not twisting your arm and holding you here."
"So I'm an inconvenience to you? I'm starting to wonder if you really love me at all."

You think about your next words and the possible consequences, but then you do it anyway, because you've had it.

"I'm starting to wonder too, given all the shit you put me through on a daily basis!"

Annah's eyes widen.

"Be very careful with your next words to me." Annah warns.
"Fuck that, I've tried everything with you and nothing fucking works! You are content on just berating me day in day out! When you aren't bitching about what I'm doing, you're finding new stuff to nag me about! I thought maybe things would be different here between us, but I guess not. So since you can't seem to let go, I'll do all the work as usual…"

At this point you start grabbing all the loot on the bed and putting it into a nearby bag. Then you go to where you keep your "savings" and take some of that out and throw that into the bag as well. You then thrust the bag of valuables into Annah's hand.

"Wha…what are you doing?" Annah asks.
"Giving you what you obviously need. Hope you find someone better." You say and start pushing Annah towards the door who is resisting the whole time.
"Hey! Tha…That's it? Just like that and you're just fucking kicking me out?! What about the rest of my clothes and belongings?!"
"You got more than enough coin to buy all the nice things you ever wanted, and I know you have just enough skill to get by. It's been fun and I'll always remember the good times. Bye Annah." You say and you shove Annah out the door.

You expect Annah to bang on the door or at least yell at you, maybe even cry, but that doesn't happen. You just hear her footsteps walking off.

Things between the two of you were always volatile, probably for the best that this ended now. You always thought it would Annah that would eventually leave though; you guess maybe she just needed a little extra shove.

Without much else to do and this being a bit of an exhausting event, you go to sleep. When you wake up its midday and feeling refreshed.

"Annah, are you…oh right." You say remembering she's not here, which still seems odd. You sort of figured that maybe she'd sneak back in or something.

Going to be a little weird without her around you think, but life goes on. After all you didn't expect her to come with you in the first place.

You move on to pondering what your plans are today. While you gave most of the stash to Annah, you can easily live on what you have left for a month before you even need to go out again.

You figure you'll ponder your long-term goals after getting something to eat. You take some of your coin and exit your room.

As you're trying to leave the inn, you bump into Randi, the red headed whore that lives in the building. Better than that drunk Joachim priest Virgil asking for a donation again you suppose.

"Hey handsome, what's going on?" she asks a bit flirtatiously.
"Nothing, just going to get some food." you reply.
"I see. Where's your girlfriend?"
"Hell if I know, we're not together any more."
"Is that right? Well, you looking for some company then?"
"Eh, I wasn't planning on it…"
"Oh come on, let me satisfy your other appetites. I'll even give you a discount for your broken heart." Randi says thrusting her chest out and moving in closer to you.

You look at Randi who, as far as whores go isn't exactly top tier, though it looks like she's put a little more effort into her job today.

Normally you probably wouldn't give Randi a second look, but it's not like you have anything better to do and she's probably going to be cheaper than a girl at an established brothel.

[User] You go with Randi

[Assistant]
What the hell, moving on is all part of the healing process.

"Okay Randi, let's go." You say.

You go off with Randi back to her room where you have…an interesting time.

Actually interesting is an understatement. While you really only have Annah to compare her to, you soon learn why Randi keeps in steady business despite not necessarily being the best looking of whores.

Afterwards you spend some of the day seeking out new burglary opportunities, though since you're a lot lower on coin due to spending some of it on Randi earlier, you engage in a little more pick pocketing.

A couple days pass and you have a burning sensation the next time you piss.

"Shit." You exclaim and realize that Randi has left you a reminder of your good time with her. You really should have known better you suppose, but you're still angry. And you don't feel any less angry when you bump into her in the hallway.

"Hey handsome, you interested in another date with me? I'll even give you another discount, you look like you're still in pain." Randi says.
"Pain? Shit yeah I'm in pain. You fucking gave me crotch rot you dumb whore!"
"What? Oh I did not. You probably just got the burn. Just go to the apothecary and get yourself the antidote. That's what other people do."
"Maybe if you'd warned me ahead of time it wouldn't be fucking necessary!"
"I find that when I tell people they change their mind. People are so judgmental about that sort of thing."
"I fucking wonder why, get the hell out of my way disease bag!"
"Oh fuck you. I didn't hear you complaining a few days ago!"

You walk past Randi and make a quick trip to the nearest apothecary.

Just your luck, you get there and there's a long line. Probably all there to get cured from the shit they caught from Randi.

You wait for a few hours and the line never seems to move which makes sense since there's only one healer and his assistant working. By the time you start to get closer, the assistant decides to tell everyone that they're closing for the day.

While this seems to come to no surprise to some of the people, and others grumble a bit, but you're one of the few that begins yelling loudly.

"What!? I've been waiting fucking hours!" you exclaim.
"Apologies sir, but my master is not taking any more business today, he needs to rest like everyone else."
"Well wake him the fuck up! I got a case of dick fire over here and I need the fucking cure!"
"Sir. I understand your issues. Look, if you come here first thing in the morning, you can be one of the first to get served."
"What the name of the medicine I need?"
"Excuse me sir?"
"The medicine! What do I need exactly to cure my fucking dick?"

The assistant is a little bewildered by your question, but he answers you and even tells you what it looks like when you ask. You then thank him and leave.

The shop closes and you go back to the Welcome Mat (and shoving Virgil aside when he predictably asks you for coin as usual).

You wait until the middle of the night and then make your way back to the apothecary, which you easily break into.

After a bit of searching you find the medicine you're looking for and immediately down the stuff. It's foul, but hopefully it works as intended. Just in case, you grab several more bottles of the stuff.

Feeling mildly more relieved of your situation; you exit the shop with the intent of heading back home.

And then you feel a fist to the side of your face.

This is then followed by a few kicks and then two people picking you up.

"So, not working our turf huh? What the hell you doing breaking into a place we're protecting? Where's yer gun at? Oh right, you don't have one" a man says while searching you and taking away your weapons.
"Hell, where's his mouthy bitch at? Still would like to shut her up." One of the men holding you up says.

You can only see out one eye and its dark, but you know immediately that these are the same Bloody Talons you ran into the night you broke up with Annah.

The one who just took away your weapons holds your dagger up in a threatening manner.

"You're dead." He says.
"Wait, I can…ugh!" you get out before taking a blade to your body repeatedly.

Eventually your body hangs limp and the Bloody Talons drop you to the ground. Then with a final killing blow, one of them jams the dagger into the back of your neck and leave your bloody body to be gnawed on by the alley rats until morning.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You teleport behind the enemy

[Assistant] You teleport behind the enemies, immediately sending out bursts of flames to incinerate those closest to you, before a shock of lightning runs through another. Still, this si close combat, their specialty. They move with incredible speed, dodging your blows. One gets in close, stabbing through through the neck. You shudder, blood running down your killer's blade, before your soul expires.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] Continue

[Assistant]
"Fine," you grunt. "I'll do it myself." Of course Bertrand can't get them out of here. They're the king's men with an order to get you, not some con man looking to sell you cheap wares at an inflated price. He's never had to do this to someone who has good reason to come in, and it scares him. You understand, somewhat.

For the first time in ages, you leave the master bedroom and walk the halls of your manor, Bertrand following after you. It's been well kept by your servants, for the odd occasion that someone comes to visit. The fine paintings adorning the walls are flawless and their frames clean of dust, the walls are painted a regal blue, and lanterns hung on the ceiling keep the place well lit.

You walk out to the courtyard to greet the king's men. A lone tree sits in the center of the courtyard on a circular patch of grass, surrounded by a cobblestone path. A series of bushes encompass the manor itself, giving the entire courtyard a reserved, tidy appearance. The knights are sitting in wait and look up when you approach. One stands and walks over to you.

He removes his helmet, revealing a youthful yet stern face. His sandy blond hair is cut short, and his green eyes burn a hole into your own grey ones. He gives you a salute, then speaks, "Good day, Sir Kit. I am Miller, of the Gold Hawk Knights. We've come here to take you with us to Castle Oren."

[User] You considering it, you sigh and nod. "Fine. I'll go with you to Castle Oren."

[Assistant]
Miller smiles at you, nodding at your answer. "I'm glad to hear it, sir. Go, gather your things and we'll head straight for Castle Oren." You nod at his request, quickly heading back inside and packing what you need. You make sure to grab your sword as well, as you know you'll need it.

When you exit the manor, you and the three Gold Hawk Knights enter their wagon and begin the ride to Castle Oren. You end up having to stop for the night, but in the morning you continue on to finish the last stretch. You arrive at Castle Oren around lunch time. The castle is large and imposing, made of stone that has gathered a fair bit of moss over the years. It was built a thousand years before your time, and still stands after all this time with only minor renovations to keep it up. A town surrounds the castle, full of shops and inns and homes and other assorted buildings. People mill about, paying you no mind as the wagon rolls up to the castle gates.

The guards there stand at attention, waiting for you to make a move. Miller nods to them, and they move to open up the gates. The wagon rides into the castle ground proper. Inside the castle grounds, the knights park their wagon and you all hop off. Miller stands beside you. "When can I see the King?" you ask.

"Come along, I'll take you to him." Miller walks away. You follow closely behind, examining the castle grounds. The courtyard leading into the castle is home to many trees and flowers, a few of which you've never even seen. The King's gardeners must take their work very seriously.

You head into the castle proper, in an entrance hall that doubles as a throne room. The King is nowhere in sight, and Miller continues on past the throne and to a door not far from it. As you step into the room, you see a man in fine clothing sitting at a desk. The desk houses a golden crown. The King is around his mid thirties, though the wrinkles in his face and the gray streaking his hair indicates a man at least a decade older.

"Your highness. Sir Kit has arrived," Miller says. The King looks up from his writing at you, and gives a faint smile. He waves Miller off, and the young knight departs from the room.

"Sir Kit. It is an honor to finally meet you." The King stands from the desk and approaches you. He's only a bit shorter than you, impressive considering your bulky stature, though his posture and build indicates he's never been a fight before. He sticks out a hand for you to shake, which you do.

"The honor is all mine, your highness," you say, though rather half-heartedly.

The King laughs. "Let's skip the formalities. Call me Walter. We're not here to discuss something officially." His face darkens. "I called you here because I need someone to weaken the Kishak Empire, so that my army can strike the final blow against them."

"I see."

"I need someone who doesn't mind getting their hands dirty, Sir Kit. I need a warrior such as you. I take it whatever you face on this mission will be enough for you to handle, and I'll be sending you backup anyhow."

"What's this mission you're sending me on?"

"My spies in Kishak have uncovered the location of the Empire's supply cache: in the heart of their capital city. If you can destroy the supply cache, there goes all of the Kishak army's food, weapons, and gunpowder. They'd be running on what they have left, and soon enough that would run out and my men would be able to drive them back."

"... This sounds like a suicide mission."

The King nods slowly. "Perhaps. But if you manage to see this mission through, the war will be won by next year. Would you not want to see an end to this war that has claimed so many lives? An end to a war your grandfathers would have fought in, and your grandchildren will fight in if it doesn't end?"

You shake your head, chuckling. "You're wrong there. My grandfathers were simple farmers, and I don't have children. This war means nothing to me."

"Maybe it doesn't. But think of the millions of lives that have been lost to it, and the millions of lives you will save by ending it."

You sigh. At the very least, this is something to do.

"Fine. Let's get prepped for this suicide mission."

[User] You continue

[Assistant]
You spend the rest of the day in the castle, resting up and mentally preparing yourself for your mission. The King's servants bring you whatever you wish, and in this case, it's more alcohol so you can psych yourself up. Liquid courage and all that. By nightfall, you're as drunk as can be, staring silently at a wall as you usually do.
"Stop doing this."
"Well what do you want me to do?" you mumble, replying to no one.
"Anything else."
A chuckle escapes your lips. "Really? I guess you'd prefer me going on a drunken rampage and slaughtering all the guards."
"That's not what I meant, Kit."
"Then what did you mean?"
"I meant you need to stop drinking. It's not doing you any good."
"Of course it's not doing me any good if I'm having a conversation with myself."
"You know who I am."
"Quit lying. You're just a figment of my imagination I start hearing when I get too wasted."
"Please, Kit. For me."
"Buzz off." You throw the empty bottle of wine in your hand at the wall, then crawl into bed. You have a long day ahead of you tomorrow, and you need your sleep.

In the morning, you're woken up by a knock on your door. You get up, groaning slightly, and head for it. When you open it, Miller stands before you. "The King sent me to wake you. We're leaving today."

"We?" you ask.

"He asked me to accompany you, along with a mage in our military. A small enough team to get behind Kishak lines unnoticed, and hopefully enough to provide backup should you need it."

You nod, heading to the dresser to grab some clothes. Miller turns away so you can get dressed, yet you still speak to him. "So what are you going to bring to the table?" you ask as you slide into a pair of breeches.

"I was knighted at twenty-one, the youngest man to be knighted... Aside from yourself, of course. For the past seven years I have served the Royal Family, and have led many knights to victory against Kishak forces."

"Hrm. How good are you with a sword?" You put on your boots and pick out a shirt.

"I've never lost a one-on-one sword fight, sir. I have also managed to take down ten men at once with only minor injuries."

"This bodes well then." You finish your ensemble by sliding on a tunic. "Alright then. Let's get going." Miller turns to face you then nods. He allows you to grab your sword and hook it onto your back, then leads you to where you'll depart.

You head through several hallways before Miller stops in front of a bookcase. He taps on it once, pauses, taps twice, pauses, taps once, pauses, then taps three ties in quick succession. The bookcase opens slowly, and he leads you through a secret passage. A whistle escapes your lips. "How fancy."

"Indeed."

Miller continues leading you through the tunnel for what seems like half an hour before you come out the other side. You're in a clearing, about a mile out from the Castle, where a wagon and two people wait for you. You're not far from Kishak now, only a few more miles until the border.

One of the two people, a woman about a year younger than Miller, steps forward. She eyes you up and down, and looks unimpressed. "This is the legendary hero who saved our city? He looks like a drunk and smells like one too." You give her a quick glare.

"Hold your tongue, Iris. If it weren't for this man, we wouldn't be here talking today," the other person says, an older man who is checking the horses. You shift your glare to him. It wasn't just you.

"Please. This man had backup even then. Did you only hear the children's tales, Oliver?" the woman, Iris, asks. "If it weren't for his friends, I'm sure he'd have died not far into his journey." Well, at least she has her facts straight.

"Both of you, shut your damn mouths," you say, stepping forward. "Whatever your thoughts on me are, I'm the real deal, and we're here to finish a war." You turn to the man, Oliver. "I assume you're our driver?"

"Aye, I am. I'll take you as far as the border. There, you'll be on your own. Kishak's capital, Ornislov, is only a couple miles out. You should reach there in no time if you stay off the roads and don't stop for anything."

"Right," you nod. You head towards the wagon, motioning for Miller and Iris to follow you. "Come on. Don't have all day." You climb into back, and they follow. After a moment, the wagon begins moving towards the border. You stay silent for a moment, assessing Iris, before speaking up. "I did this with Miller so you should be no different: what are you bringing to the table?"

Iris scoffs. "I spent my whole life training at the Academy in Loren. I enlisted with the military when I came of age, and I've seen my fair share of battles. I can also speak fluent Kishak, so if you need a translation just ask me."

"That'll come in handy. How quick are you at casting?"

"I can get a fireball off before you can blink."

"Good enough for me." You pause, then consider something. "How'd you know about my friends? There's not exactly much documentation on the real story."

"You five passed through Loren twenty years ago, right? You helped the Academy secure a magical artifact while you were in the area."

"... Yeah, we were. What about it?"

"I was there. I was about seven at the time, and got to meet one of your friends. The mage woman."

Your face darkens. "Is that so?"

"Yeah. She was nice. Told me about the quest you all were on, even gave me pointers on how to be a good mage." A faint smile appears on Iris' face as she recalls your friend, Grace. "Even told me not to fall for some jarheaded fighter boy. I think it's obvious who she was talking about." Her smile shifts to a frown. "A shame what happened to her... I know I was being rude, but I want you to know that I am sorry for your lo-"

"Can it. I don't want your sympathy."

Iris glares at you, before shaking her head slightly and averting her gaze. The rest of the ride is silent, and before long the wagon stops. Oliver's voice pipes up from the front, "There's a gap here between the outposts. If you keep pushing through the fields you should reach some woods, head through there and just keep going forward. Eventually, you'll get to Ornislov."

"Right," you say, climbing out of the wagon. Miller and Iris join you, and you see the wagon off as Oliver turns it around and begins driving back.

You're beginning the march to the forest when Miller stops you. "I know a way to Ornislov that's faster, and bypasses the forest. However, it's much riskier and involves traveling out in the open. If we're lucky we'll get there much quicker."

You consider it. Miller warns that it's risky, but you're used to high risks. Maybe this path is worth a try?

[User] You say "Fine, let's take your path. Be ready to fight, just in case."

[Assistant]
Miller nods, then takes the lead. He begins heading southeast instead of the east you were expecting. "If keep heading this way, then go around the forest and keep heading east, we'll get to Ornislov faster. I know a way in."

You quirk an eyebrow. "You know a way in?"

Miller nods solemnly. "I was sent there on a covert mission a few months. It's how we found out about the supply cache. Most of my team died, but I managed to escape." You nod at Miller's response, and continue following him. The sun is high in the sky, and on the horizon you can see Kishak troops marching. They wouldn't be able to spot you from here, but still, Miller gets down low. You and Iris follow his lead.

"Keep low, stick to the tall grass. If we're quiet enough, they won't stop us," Miller warns, then continues walking slowly. The process continues on, and after what feels like hours but must have been only ten minutes or so, the Kishak soldiers are long gone. Your team releases a collective sigh of relief and stands, continuing on at a much faster pace...

... That is, until a bolt flies into your shoulder. You shout a curse in pain, then dive straight for the ground. Your companions follow suit. "Are you okay, Sir Kit?" Miller hisses urgently. You wave him off, then grip the bolt. You pull it out, slowly to ensure you don't tear any muscles, and let out a sigh of relief when it's out.

Iris scowls. "Great thinking, Miller. You've just gotten us all killed."

"Damn it, keep quiet!" Miller hisses.

"Both of you, shut up and let me think," you say. There's two options here: you can either run for the woods, exposing yourselves for a bit before getting to adequate cover, or you can sneak forward and attempt to take out the archer. Either way, you're putting great risk on you and your team.

[User] You run for the woods, it's the only way to ensure your safety.

[Assistant]
"We run for the woods and don't fucking stop. You two hear me?" you ask. Miller and Iris nod, rather hesitantly. "Alright. Good. Wait for my mark..." You peek your head up slowly, above the tall grass. The lone archer kneels on the road, about forty yards away, and watches slowly. You wait until he's looking away from your current position, then nod. "Now!"

The three of you pull yourselves up and begin running for the woods. A few bolts fly past you, but none manage to hit you. You keep running, until you hear a shout behind you. Whipping around quickly, you see a bolt has managed to catch Iris right in the back, and she's fallen to the ground. "Go, dammit!" she shouts, pulling herself along. "I'll be fine!"

"Don't you die on me!" Miller shouts, and moves to help her up. He gets a bolt through the neck for his troubles, and collapses to the ground. With no other options, you continue sprinting to the woods as fast as you can. You hear a shout from Iris, presumably having another bolt hit her, then another which is cut short.

Your companions are dead. Again. And this time, it really is your fault. You suddenly find yourself stopping in place, no far from the edge of the woods. This bastard took out both of your allies just as you were beginning your quest. And by God, there's no way you're going to let him get away with it.

You unhook your sword from its chain on your back, and with a primal yell rush his position. Bolts fly your way, but it doesn't matter. He's going to die. Maybe you will, too, but his head will roll before yours does.

You raise your sword to deflect any bolts coming your way, and before long you're right up in his face. He fires a bolt which hits your gut, but doesn't have time to reload as you slam your sword into his shoulder, cleaving him in half. That takes care of that.

You drop to your knees and pull the bolt out of your stomach with a grunt of pain. The sounds of many men running hits your ears, and you turn your head to see the soldiers from before marching right for you. A ferocious grin spreads across your face. This is one way to go out, at least.

You raise your sword and meet their charge head on.

THE END


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You memories (You)

[Assistant]
The Werewolf: You AKA Wolf

The Werewolves nowadays are spoiled, but you are the last of the "True" Werewolves. The Alpha Wolf. The one who terrorized the wilderness and entire countrysides. Oh sure MAYBE you didn't have a fancy accent like that damn aristocratic bloodsucker, but damn it YOU didn't have the privilege of coming from money. You started from nothing and pulled yourself up from nothing to become a star.

You just wish you'd invested your money better, and hadn't gotten married and…well a whole bunch of things really.

Sometimes you think about transforming into a human and living like a normal person, but you were never one to pretend. You're a monster and you'll DIE a monster.

Besides you're more noticeable in your Wolf form even if you aren't properly feared anymore. If you're lucky you'll get some human asking you for your autograph.

At least it's something.

It doesn't pay the bills on this humble cabin though. You need to make some money or you'll be scrounging around in the forests like when you were a young pup. Not that you can't survive, but you're really accustomed to your "human comforts" now.

Damn civilization has had a domesticating effect on you.

But you're still the Alpha Wolf damn it.

[User] Back to the story

[Assistant]
You wake up in your cabin in the woods. You sit up and scratch some fleas that have infested your body. You also realize its still daylight. You hate waking up early.

You lope into the bathroom and look in the mirror where you see a canine face covered in gray fur, you remember a time when your fur was completely brown.

"You're getting old Wolf" you say to yourself like you always do while trying to look on the bright side that at least you don't have the mange. You think you'd just put a silver bullet in your head if you ever started to go bald.

After eating some left over mutton in the fridge and some Gummy Blobs (for the sugar "pick me up") you ponder how you're going to pay this month's rent on your cabin. You call your agent Erik and see if that little pissant has found any work for you. Hopefully it's an actual job and not just a guest speaker spot at a comic convention.

"Erik! It's me Wolf! Pick up the fucking phone! I know you're there!" you say when you get the answering machine.

"Erik! Get on the phone NOW, or I'm gonna go over there and shove a pipe organ up your ass!"

That got his attention.

"Wolf, I'm sorry, but I fear I'm in a deep depression."
"What else is new? Look I need some work, got anything? I don't even care if it's straight to video. I just need some of the green stuff!"
"Sadly, I don't think I do, but then I haven't really checked…I'm so depressed. I've been wondering if I made the right decisions in my life…and now it's too late for me to do anything about it, because I'm old…"
"Join the fucking club Erik! Look do you…"
"But my art, my music, that is my love and its failing me again. My latest opera isn't doing well. I wonder if I chose the wrong thing to love and pursue. Just like I did with Christine. Oh Christine WHY couldn't you have loved me? I loved you…"

Wonderful, he's in full blown tortured artist mode. He can go on like this forever. You can either give up, or persist in getting something out of him.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] Continue

[Assistant] You stand up from the ash, and quickly head up to the cave, running as fast as you can. You run as fast as your legs can carry you, eventually reaching the incline leading up to it. Which you quickly clamber up. You climb up the rocks and reach the mouth of the cave, turning only briefly to stare at the forest around you. You feel a certain cold chill run through you as you stare at into the darkness inside, wondering if you should enter.

[User] You venture into the cave

[Assistant] You walk further into the cave, as the shadows and darkness consume you. You step forward nervously. After a minute of stumbling forward, you reach the end of the cave, pausing. In the middle of the cave, dozens of scratches cover the inside of the wall, alongside dried in blood. You pause, staring at it. In the middle, a deer skull sits in place You stare at it, feeling unnerved. You half expect to start hearing horrible screaming or demons to clamber out from the walls, but nothing happens. Still, the area fills you with dread, and you wonder if you should leave.

[User] You stay

[Assistant]
You stay in the cave, holding your crucifix tightly. You feel chills run through your body and feel an awful presence watching over you, but you just hold the cross tighter and wait. Nothing happens, though. You wait patiently, but it seems Rose just doesn't seem to arrive. It's after at least two hours where you realize she's never going to find you in here, and you stand, walking out of the cave and reaching the mouth. You head down the mountain, skidding down the mud and rocks, you scoot down to the bottom. You begin walking, but it's only a few minutes before Rose races up to you.

"Damn! You had a good hiding spot. I couldn't find you at all. Where were you?" she asks.

[User] You tell her the truth

[Assistant]
"I was in your father's cave," you say.

Rose stops, turning pale. She looks you dead in the eye, her unnaturally blue eyes staring into your eyes and chilling you to the bone. She looks up and down you, a mixture of nervousness, terror and anger on her eyes that manifest into a confusing look, as she begins nervously fiddling with her ring.

"I told you not to go there! I told you!" she says angrily.

"I'm sorry," you say.

Rose puts her index and middle finger against your temple, looking worried, as her wooden ring rubes against your temple.

"It's OK," she says. "I forgive you. Just, promise me you won't go near there again."

"I promise."

"Thanks. Do you feel OK?" she asks.

"Yeah, I feel fine."

"Are you sure? No flu or coldness or anything?"

"No, I feel fine now," you say.

"OK," Rose nods, before wrapping her arms around you and hugging you. "I'm glad you're safe. Come on, let's get you home."

You nod, and begin walking alongside Rose home.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You be obstinate

[Assistant]
"I don't feel like going anywhere, you guys do what you want." You say, but Nina insists on invading your space.
"Hey look, I know you don't wanna do shit, but unfortunately we're in a real deadlock and we could really use your vote to break a tie."
"HEY! I told you I'm not going anywhere, now get the hell out of my room and stop invading my privacy, unless you're looking to get invaded by me."

Nina is offended by that remark and starts to hit you. It doesn't really hurt, but it's annoying and stings enough for you to start blocking her.

"How dare you say something like that to me!"
"Stop it! Get outta here before I throw you out, you crazy bitch!"

While you begin to get up to avoid her slaps, your shift on the mattress causes your pistol to fall out on to the floor, Nina notices, stops hitting you and backs off.

"Oh my god is that a gun?!"
"Well, uh…yeah." You say picking it up.

Nina suddenly runs off thinking her life is in danger, you soon here her yelling "Help!" and similar cries. You immediately go chasing after her, in an attempt to reassure her that you're not some murderer.

You see her run into the conference room and follow, when you arrive, a leg trips you up as soon as you enter causing you to slam face first on the floor. Then somebody tries to take the gun away from you, its Elliot.

You feel a hefty boot kick you in ribs and knock the wind out of you, and a couple of other people start dog piling on top of you. Nina is ranting to everyone saying you tried to kill her. The fact that you came running in here with a gun, doesn't exactly persuade them from thinking differently. Meanwhile you lose grip of the gun and Elliot takes it from you, but "accidentally" shoots you in the face with it.

"Oh my god! I didn't mean to kill him! He wouldn't let go of it!" are the last words you hear.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You refuse

[Assistant]
"No. In five minutes, we've seen your men behave as brutes, and you're asking for too much," you say.

O'Neill spits on the ground and snarls.

"Get the fuck outta here, boy," he says.

With that, you quickly depart and head back to your ship.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You resist

[Assistant]
Magos Cern notices your struggle with indifference, refilling her syringe with anesthetic and injecting it into you again, although you can't feel the needle pierce your skin. Your eyes flutter before they roll in the back of your head. As you lose the fight to resist the void of oblivion, in the back of your mind you hear voices.

"Magos Cern, I polished the AI module."

"Good, Adept. You have gained one step forward in receiving your cybernetic upgrades."

"How long, master? My flesh is weak, my body frail, I crave the strength of steel."

"Soon, Adept, soon. Do not bother me in a time like this! We are on the brink of discovery! We have a mind older than the Emperor himself. Fifteen thousand years old! Can you imagine the knowledge it holds? Prepare Primus for start-up. I believe now is the time. I must just play with Kyros' pet's flesh, and then we will work."

"Yes, Magos. Understood, Magos."

Then, you lose all resistance and sleep takes you, leaving you powerless in its dark embrace.

You awake an unknown time later, lying on the metal operating table. Magos Cern stands over you, washing her implements in a basin of water. She looks at you, her cold, red eyes peering into your soul.

"Ah, you're awake. Good," she says.

"What did you put into me?" you ask.

"The biology of what I did is beyond you, flesh bag."

"Can you dumb it down for me?" you ask.

"Could one reduce concertos to the mumbled grunts of mutants?" Magos Cern asks indignantly.

"Please?"

"Fine. I increased the size of your heart by 40% and lungs  by 12%, and added several veins and arteries leading directly to the brain from the heart. These actions increase the blood flow to your brain, and should hence increase psychic abilities. I added multiple microchips that breed monocytes, other white blood cells, platelets and other helpful things for your body. That was the bulk of my work. Other than that, it was just a medical check-up."

"OK," you say.

"I have a lot of important work to do, now. You should've had enough time to recover."

Two of your massive space marine guards arrive, a roaring face on their thick helmets.

"Here you are," Magos Cern says. "Guards, make sure to walk slow. If at any point the patient starts puking blood, let him sit down for ten, maybe fifteen minutes."

"Shouldn't you keep him hearing for observation, then?" one of the guards ask.

"I have far too much work to do," Magos Cern says. "Don't disturb me. If anything goes wrong, go to Genetor Corivan. He is very experienced with medical matters."

"Yes, sir," the space marine says.

Magos Cern quickly heads off, walking off to a row of elevators. The space marines stare at you, and you climb out of bed with a groan.

"Ah, my head," you say.

"You should have headaches for the next 48 hours," Magos Cern shouts, right before she disappears into an elevator.

You stand, feeling a rush of blood hit your head. You walk after the space marines, along halls and up and down elevators, until you find yourself in the arena. Castus and Olive are there, mid-battle with each other.

"Oh look, it's tweedle-dum and tweedle-fucking idiot," Meliodas says. "Not even a laugh? Oh wait, you didn't grow up with nursery rhymes, you're from a Feral world. My bad."

Castus swings his sword at her, while Olive swings her rifle-axe up at his head. He rolls out of the way, kicking Olive's foot away and sending her to her knee, before booting her in the head. She collapses down, before rolling out of the way to avoid a downward stab by Castus. She grabs Castus' sword handle and punches him. Castus falls backwards, before taking up a fighting stance. Olive begins circling him, her gun-axe at the ready. She spots you, smiling.

"Karth's here," she says.

"Bullshit," Castus says, readying his sword.

"Karth, tell him you're here," Olive says.

"Yeah, I'm here," you say.

Castus turns to look at you, but Olive charges, swinging her gun-axe. She knocks the feet away from Castus, dropping his knee down on Castus stomach. Castus grunts before Olive grabs her gun-axe and holds it to Castus throat.

"Dead," she says.

"No fair, we were supposed to stop when Karth got here," Castus says.

"You're still dead," Olive smiles, standing up.

Castus grabs Olive's wrist, pulling her forward so his sword pokes into her stomach.

"Dead," he smiles.

"Seriously?" Olive says, rolling her eyes. "Fine, I'm dead. Are we finished yet? The kid needs training."

"Fine," Castus shrugs. "Let's start it."

Castus draws a dagger from his belt, staring at it. The blade is a bright silver, with an odd pattern etched into it. It's handle is a bright, light blue, with a short, silver horn coming from the end of the handle.

"Now, this is an absolute beauty. I really don't use it enough, so it's yours. Xenos-origin, so even owning it is heresy. The blade is razor sharp, it could cut through flesh and bone easier than it could through air. Here."

Castus turns, tossing the dagger straight at your head.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You refuse

[Assistant]
You shake your head sadly, just staring at the rat. He lets out a grunt of disgust, before dragging the girl away despite her crying protests.

You head to your chamber, curling up in a bed of animal hides and lying there. You hear the girl's crying and screaming for help in the distance of the caverns, but know you can do nothing. You push your furs against your floppy ears to drown out the sound, trying to find sleep. Eventually, you manage to do so.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You stay put

[Assistant]
You doubt if you're going to go meet Keira and if Ardan's going to kill you, you're not going to make it easy for him by going where it's isolated.

"Yeah, I got a better idea. Let's just wait for Keira to come back home." You say.
"No, this needs to be settled now and I'm not going to wait around." Ardan replies.
"Well if you think I'm going into the woods with you alone, you're sadly mistaken."
"You should have thought about that before you decided to move in on my woman."
"Again, I didn't move in on her!"
"You're living here and you expect me to believe that?"
"Fuck this. Your mind is obviously made up about me, so if you're going to try to kill me, you better just try to do it now, otherwise I'm going to just leave."
"You're not going anywhere."

Ardan now moves towards you and he looks fully intent on using that axe now.

"Well then I guess you've made your choice." You say.
"Guess I have." Ardan answers.

You draw your dagger and then throw a nearby cup on the small table at Ardan. He blocks his face and then swings his axe at you.

In these close quarters its difficult to avoid him, but you're still a lot more agile than him. You honestly don't intend on fighting him, your goal is to get around him and out the door so you can get outside.

Ardan swings a few more times and you duck and roll. You stab Ardan in the leg and while he's fallen to one knee due to that wound, you achieve your goal of getting around him and out the door.

Your next move is to try to find a horse, which as far as you know the few that are in town are near the magistrate building. You run back towards that way, meanwhile Ardan has recovered from his wound and begins shouting.

"STOP THAT FUCKER! HE JUST TRIED TO KILL ME!" he shouts.

Unbelievable.

Hoping that nobody takes him seriously, you continue to run and then you feel a hard force hit you in the back of the head. You fall to the ground and hear screams of people nearby.

Your vision begins to darken as your hands try to feel the back of your head, which of course has Ardan's axe in it.

You then hear several people shouting and then nothing at all.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You 2

[Assistant]
You fall into a deep and dreamless sleep. As luck would have it, you are not bothered by anything or anyone during your stay and you feel quite at peace with yourself. Your mother always said you were a strong one before she died. She never knew how many times you would have to test that theory. You wake up refreshed and ready to go.

It is now NIGHT.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You use bow

[Assistant]
Not wanting to get close to this knight, you decide to this would have to do.  Sheathing your sword, you sling your bow from your back, notching an arrow just as fast.

"Huh?" the knight says in surprise.

You release the arrow, and with a twang it soars through the air.  The knight barely has time to react before the arrow lands in between his helmet and silver coat.  It protrudes from his neck as dark blood spills out, a gurgling sound coming from his throat.

The knight struggles to stay up on the horse, falling onto the ground below.  You manage to recover your axe before you hear a loud cry coming out from the forest behind you.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You wait it out, you have enough food for a while and you can observe more

[Assistant]
There is no rush and you don't want to waste your time bashing your head against some stupid bunker so you simply make yourself at home and keep feasting for the next week. The time passes slowly but happily as you feast on the best humans and have your pet mutant feed of those who start to rot of the bits you don't want. It's the perfect pet, bigger than any normal dog should be, eats your leftovers nd can literally tear a group of humans apart in seconds.

Time passes though and still nothing happens, even with so many humans in there you saw a lot of food and that was just a glimpse in the doorway, there is no telling how long it could take for them to come out. You pass the next week in the same way and finally have enough. You are basically fully healed, you have eaten all the good human flesh available and you need to do somthing

[User] You test this thing properly, you have guns and access to gunpowder afterall

[Assistant]
You head back to where all the guards died and collect all their weapons and ammo before taking it back to in front of the bunker. you start but simply shooting a few of the guns at it and get a clear reaction from those inside but the bullets just bounce right off leaving barely a scratch on the metal.

You then start taking them apart using tools in one of the sheds, someone here obviously made their own ammo and between their spare powder and that collected from bullets you dismantle you gain a fair sized bag of explosive to test. You once read something about needing to contain he blast until it built up enough so you find an old heavy duty pan with a sealing pressure lid to use and take everything over to the door of the bunker. You place the bag inside, slip in a makeshift fuse and light it. You seal the pan up as fast as possible then run for it. You dive behind a building but nothing happens.

You wait a few moments an nothing is happening so you get to your feet and peek around the corner of the building as the explosion goes off. It's rather impressive if you say so yourself with lots of smoke and bits of metal flying everywhere but when it clears you can see the bunker clearly un-moved. You head over and find that it scorched the door a fair bit and there are some obvious scratches from the pieces of metal but that is all. You clearly aren't going to get inside this way.

You turn to head away when you see hear the faintest humming noise and notice something blinking near the edge of the bunker. You find a small indent with a camera sunken into it behind a tiny thick piece of glass "They have a generator and cameras in this thing? where the hell do you buy something like this!" Frustrated you give up and start walking back over to the house.

Unfortunately now that they took the risk of turning the generator and cameras on the humans can see you, and can see you are alone.

You sense them moving before you hear the door open and have time to spin around so that you can clearly see when it opens and there are 4 humans already pointing guns your way. You try to dive to the side but two of the bullets still hit you and you hit the ground hard. You see you mutant rushing them from the shadows but they simply turn nd fire at it, automatic weapons tearing it apart and killing it before it even got half way to them. THen they turn back to you and fire again.