[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You memories (Im-Ho-Tep)

[Assistant]
The Mummy: Im-Ho-Tep

If there was ONE undead who was consistently alright with you, it was Tep. He's one of the few exceptions to your dislike of the Undead. Ironic, because even without being Undead, his personality was completely different from yours, however you like him because he at least has a down to earth attitude on life. Which is at least a step up from the arrogance of Vampires and most humans.

Tep is very very VERY old. He was a Prince at one time during the height of the Egyptian Empire, but he never likes going by that title. He says it's pointless to hold on to something that doesn't exist anymore. As a royal Prince he didn't have as much freedom as he would've liked, he basically had to stay in his palace and carry the responsibilities of an Empire which wasn't as much fun as one might think. He used to read a lot about all the places his advisors and soldiers all traveled to, but he couldn't ever go. So he decided that he would extend his life through magic so he could do and see all the things he couldn't while he was alive. When he died at the ripe old age of 33 (Humans didn't annoying live as long back then like they do now) the spell took effect and he snuck out of his sarcophagus at night. With no more responsibilities he was now allowed to see, go and do whatever and wherever he wanted. In fact his down to earth, observational habits are mainly due to the fact that he's literally done it all. There really isn't anything left for him to do anymore, so he gets a small pleasure from watching "Life" in general now. It's also why he laughs at bloodsuckers who think they're old, wise, and "done it all". Even Dracula would be a mere child when compared to how old Tep is. One time Dracula was bragging about this completely decadent orgy he threw one time back in the 1600s that lasted for 6 days. He claimed it had everything and taunted everyone saying that they would never know about the carnal pleasures that were had that week. Tep just laughed and calmly put Vlad in his place that's become a well known event in Hollywood History:

"Please Vlad spare us of your fat musings, I was married to my younger sister at 13, I personally knew Cleopatra and lived through the Roman Empire during Caligula AND Nero's reign, let alone all the other shit I saw long before you were even thinking about shoving little old ladies on iron spikes as a petty human dictator. You don't know fuck about sexual decadence. Whatever you THINK you've done has already been done long ago. You're an unoriginal amateur at best."

Dracula never "bragged" again when Tep was around.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You call in sick and see how everything progresses

[Assistant]
You call in sick, you don't feel like being involved in any riots or being murdered. Nothing new appears until noon, when they announce that the cause of all of this violence is a new virus, and that everyone should stay indoors until further notice.

Good thing you didn't go to work.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You give up your supplies

[Assistant] "It's all in the trailer," you say, which is true. The man looks behind him, and snaps his fingers. "Boys, unload the trailer." He turns back to you. "Now that that's out of the way, I will be happy to escort you to your new home."

[User] You attack

[Assistant]
You pretend to walk over to the minivan to surrender the keys. Everyone's eyes are on you. You open the door, and grab a gun out of its holster. No one can see you. You ponder who to shoot first. "Well?" the man taunts. "Am I getting the keys or not?" Decision made.

You thought you could be quick enough to shoot somebody. But you didn't even pull the trigger. Not once.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You go directly to the Temple of Fel

[Assistant]
This might even be more dangerous than trying to take out Rook directly, but you still think it's your best shot. You probably still got time since for all her changes you know that Tanya's probably still considering your last statement to her. Which means she probably isn't going to attack Rook immediately giving you a bit of time to form a plan.

You head to the Temple of Fel which isn't exactly easy considering there are several riots going on, but eventually you get there. The area of the temple is fairly quiet compared to other parts of the city. Perhaps even the average rebel knows better than to fuck around it. Which makes you question your own sanity of why you've insisted on coming here.

But you didn't make this trip for nothing, so you take a deep breath and head up the steps to the door and then suddenly your arms are grabbed by two Felians who suddenly appear.

Your first instinct is to fight, but you resist the urge to struggle. Wouldn't do you any good anyway.

"It's okay, it's okay, I'm with the Ebony Claw Syndicate!" You say.
"And? You think that makes it okay for you to just enter? If you haven't noticed there's a lot of strife currently going on in the city and we aren't just letting anyone come inside." One of the Felians says.
"I get it, but I really need to talk to your high priest or whoever is in charge."
"You want to speak with the high priest? Why in Fel's name would we let you do that? You might be ECS, but you aren't even one of the faithful! I can tell! You better get out of here before you're unable to do so!"
"But…I really need…"

Before you can say another word, the two Fel priests roughly toss you down the stairs. Normally such a spill wouldn't be that bad. Maybe a few scrapes and bruises, but the luck of Yag isn't with you at this moment.

You end up tumbling down the stone steps and twisting your neck in a manner that it's not supposed to twist. Another bounce down the steps and you break it. By the time your reach the bottom, you're already dead.

Even the two priests are a bit alarmed by their unintended actions, but they just dispose of your body away from the temple and in a nearby alleyway where it will most likely be assumed that you were killed by the various acts of violence currently going on in the city, assuming stray dogs or rats don't eat it first.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You let him continue

[Assistant] "Well, it seems to me that your lives were just in some very serious danger," the man continues. "Luckily, me and my people were just driving by. We just saved you from certain death. No need to thank us. All I ask is just a little something in return," the man says in a cutesy voice. "You wouldn't want to upset me, now, would you?"

[User] You offer gun

[Assistant]
You go back inside and get the gun out of the storage unit. You take it outside and offer it to the man. He rips it out of your hands. "Wow," he says after examining it. "One damn gun, and it doesn't even have ammunition?" he looks at you, faking confusion. "You're gonna have to give us a little more than this."

"We don't have anything else," Mikey says behind you. You turn around to shush him, but the man stops you. "I don't believe that. In fact, I can see something right now that you could give us." The man points to the warehouse. "Me and the boys have been on the road for a long while, and we could really use a rest. Now, how about you fix us some dinner, yeah?"

[User] You refuse

[Assistant] "No," you say. "It's already more than we can afford to give you the gun, so I'm not going to allow that." You watch the man's expression. He lets out a small laugh, and looks at the ground. Then he suddenly grabs you by the shirt collar and leans in so close you can smell the cigarettes on his breath. "I think," he whispers, "that you may want to reconsider that."

[User] You reconsider

[Assistant]
Reluctantly, you step aside and show the man the door. He smiles at you, and steps inside. Slowly, his men file out of the bus and follow him.

Inside, the man turns and looks around. He lets out a small whistle. "This is quite the place you have here, isn't it?" he says. "Now, make with the dinner."

You and Megan hastily prepare canned vegetable soup for your guests, while Mikey and Barbara make them chairs to sit on. When you are done, you give each man a bowl of vegetable soup and a small cup of water.

"What's the matter?" the man says. "You didn't make any for yourselves. Won't you dine with us?"

"There's no more. You're already eating half of our food," you say. The man raises his hands. "Forgive me for more rudeness. Here, you can have mine." He slides he bowl of soup over to you, and throws the spoon at you. "Please, sit."

Everyone eats dinner in silence. Barbara sits with her kids off to the side. None of the men make eye contact with you, except for the leader, who smiles at you. Finally, the bowls are empty. Megan hurriedly collects them and throws them away.

"Wow. Now, I don't believe for a second that the gun you gave us is the only gun you have. There's gotta be more, right? So are you going to give it to me, or will I have to take it?" You notice Mikey grabbing at his gun, holstered on his belt.

"Yeah. That boy has a gun," you say. Mikey gives you a look full of hate. "Well," the man says. He gets up and walks over to Mikey. He puts his hand out. "Give it to me."

Mikey dumps the gun into the man's hand. "Thanks," he says. "I really do appreciate it."

Back outside, the man addresses you once more. "That was a wonderful gesture, yes it was. Now, I think you've got quite the setup here," the man motions to the warehouse, the road, and the trees. "In fact, I love it so much, that I think we just might have to come back someday." The man's smile disappears. "You'll still be here, right?"

"Y-yes," you say, and curse yourself for stuttering. The man pats you on the shoulder, a little too hard. "Great. See you soon." With that, the man gets back into the big rig, spits onto the ground, and drives off.

[User] You what now?

[Assistant]
The four of you sit on the ground in the warehouse. Mikey finally speaks. "What are we gonna do about this?"

"We can't do anything," you say. "They already left."

"I'm talking about next time. He said he's coming back. Let's be ready for him."

"Actually," Barbara interrupts, "I think the best thing to do now is leave. He can't find us again, if we go deeper into the city. The big truck won't be easy to drive in the city streets. They're full of bodies and abandoned cars." It seems like the decision is left up to you: stay and fight, or find a new home.

[User] You find a new home

[Assistant]
"We should leave," you say. "We don't have numbers or weapons on our side." Everyone seems to agree, even though they don't like it. Since it's getting dark, you decide to leave in the morning. You lay down on your air mattress and try to get some sleep.

In the morning, you begin packing. You are about halfway through the food when you realize that you don't have a vehicle. There's no way the four of you can carry all the food and water, plus the extra. You'll need to go look for something.

It's not as easy as finding any car. You need one that can seat four people, plus all the supplies. As you walk down the road, you see a billboard for a used car dealership. Perfect.

After a while, you spot the car dealership. The entire area is clear of zed, which means the trip back will be easy. You start your trip over to the dealership when you see something written in marker on a store window:

GOT GUNS?

WE GIVE FOOD, JEWELRY, AMMUNITION, GASOLINE

[User] You don't have anything you want to trade right now

[Assistant]
You walk past the ad. You just don't have anything you're willing to give up, not yet. You make your way over to the dealership.

Most of the cars are gone, but you expected that. You do have three choices: A pickup truck, a minivan with a trailer attached to it, and a convertible. The choice is quite obvious for your needs.

Luckily, the minivan door is unlocked, and the keys are on the dashboard. You check the fuel gauge - you have a full tank. You thank your lucky stars and drive the minivan and the trailer back to the warehouse.

[User] You take off

[Assistant]
When you get back, the others have already gathered everything up. You load the group's belongings into the trailer, and then everyone gets into the minivan. Megan seems sad to leave the warehouse. Barbara doesn't seem too emotionally attached to it. Mikey's expression is difficult to read.

You head up the road, looking for a place to go. Cars and debris block most roads, so your options are limited. All you need is a shelter big enough to support the group of four, and hidden well enough that you won't have to deal with Big Rig, or anyone else.

Finally, you decide to pull away from the major city roads and go out into the countryside. There, you find a nature center. It's perfect for the group. It's big, secluded, and even has a natural river running next to it, a potential water source.

The group unpacks and begins to get comfortable in their new home. This seems like an upgrade from the warehouse. The are two floors, and a lot of easily accessible windows.

[User] You what now?

[Assistant]
The most obvious thing to do is explore the new terrain. If there's some sort of supply cache or other survivors nearby, you need to know about it. "Nobody goes alone this time," you say. "I'll be going. Mikey, we can use you, too. Barbara, Megan, do you want to come?"

Megan slowly nods, and paces over to you. "I'll hold down the fort while y'all are gone," she says. You nod, and start setting up a pack. You bring a flashlight, clothes, water and food. Megan brings along a poetry book, and Mikey is traveling light.

Once outside, you get a good look at your surroundings. A dirt road connects you back to civilization. Then there's the woods beyond the nature center. You are deciding the best course of action, when Mikey speaks up. "I'll go into the woods alone, and look for stuff. You and Megan go that way." Before you have a chance to respond, Mikey is off.

[User] You into The City

[Assistant]
Megan follows you along the dirt road, until you see buildings again. Most of them are useless, like hair salons, and the ones that could be potentially useful, like gas stations, have been looted. You are about to turn back when you see a gun store up ahead.

You and Megan race over to it, as if it will disappear if you aren't fast enough. The store has a small group of zed inside, and the front window was smashed with a cinder block, but you can see guns hung up on the walls. "We need to get in there," you whisper to Megan. She nods.

Both of you split up to find a good makeshift weapon. A board, a hammer, a pipe - anything will work. The nearest building to you is a flower shop. The front window is smashed, just like the gun shop. Why would someone bother to break into a flower shop? It's the least of your worries, because you get a large glass shard out of it. You wrap your shirt sleeve around it for better grip and come back to the gun shop.

Megan returns with a long, flat wooden board a few moments later. "Ok, you go in, grab as many guns as you can, and get out. Okay?" you say. Megan nods. You position yourself in front of the broken window and whistle. The zombies all notice you at once, and start to fumble out the window. Once there's enough clearance, Megan darts into the store.

The first zombie you kill is a huge jolt. You stab the glass shard into its skull, and it hits the ground dead. You're proud of yourself, but there are many more after that one. So you go again. You thrust the glass shard into a head, and then pull it out. This time, however, the shard breaks. Your hand is left bleeding, and you have no other weapons. Luckily, as if on queue, Megan comes running out of the building with three guns over her shoulder, and another few in her hands. Without having to say it, both of you flee in the direction of home.

You slow to a walk after you've put enough distance between you and the dead-heads. "That was impressive. You're just as fast as your brother," you comment. Megan gives a fleeting smile. Suddenly, she points out something. "Look over here."

You stand in front of a concrete wall with the U.S. military seal hastily painted on with spray paint. Below that is a short message:

HOPE IS LOST FOR THE REST OF YOU. THE DEAD NEVER SLEEP, AND NEITHER CAN YOU. WASHINGTON IS THE ONLY SALVATION. COME TO WASHINGTON OR DIE. LE

It seems like the writer was going to say something like "Let" or "leave", but they were interrupted while writing the message. Still, this is big. You estimate you're in the middle of California. If you head north, up through the rest of the state, then through Oregon, you'll arrive at Washington. You look at Megan. She looks back with a flicker of hope in her eyes.

[User] You get home

[Assistant]
Barbara and Mikey are dumbfounded at the news. Everyone's thinking the same thing right now. Yes, the temptation of safety is strong, but traveling through a whole state and a half to get there? Unthinkable.

"It doesn't matter," you say. "Every second we spend here is a second we could be moving forward. We should leave now." Barbara shakes her head. "I think we should leave tomorrow. We'll need the rest, and we can scavenge for more food and things like that."

"It's not worth it," you say. "We have a gun. We have a minivan with gas in it. We can make it. Besides, there's no time to scavenge. It'll be dark soon."

[User] You stay, and leave in the morning

[Assistant]
"Okay, we'll stay. But tomorrow, we leave. First thing in the morning." Everyone nods their heads in agreement. You have a bad feeling about this.

After everyone is settled down and laying on their air mattresses, you slip out the front door. Outside, it's still rather free of zombies. You sit down on the road and look around. You think about your wife, and Washington, and everything that's happened. So much changed in just two days.

Suddenly, you hear leaves crunching behind you. You turn around, thinking it's a zombie, but it's not. It's a soldier. He has frizzy, unkempt black hair, and still wears his uniform. "Mind if I have a seat?"

You feel oddly safe around him. He hasn't shown any signs of aggression, and to your knowledge, he has no weapons. He does, however, have a duffel bag. "I been watchin' you, with that group." "Watching me?" you say in surprise.

"Yeah, watching you. The way you raided that gun store. I'm gonna be straight with you; these folks are slowin' ya down. I'm headed to Washington, just like you are. I believe you're more capable to get there if you travel lighter."

"Where are you going with this?" you ask. "I'm askin' you to ditch these people and come to Washington. You have family there, correct?" You nod. "'Kay, then. Why waste time? You have no connection to these people. You don't even know their last names."

"How do I know I can trust you?" you ask. The man's expression doesn't change. "I guess you don't. But that's a decision I'm gonna leave to you." Both of you sit in silence on the road for a few minutes. Then, the soldier gets up and opens his duffel bag. He takes out a can of spray paint, and walks over in the direction of the unfinished message.

[User] You stay with the current group

[Assistant] "Sorry," you say. "But I already made a commitment to these people. Hopefully I'll see you in Washington." The man smiles over his shoulder. "Okay," he says. "Your funeral." He goes back to pick up his duffel bag, and leaves. You get up and go back inside the nature center. You lay down on your air mattress, and ponder if you made the right choice.

[User] You leave for Washington

[Assistant]
After everything is packed up, you do one last check to make sure you didn't forget anything. You find a few water bottles in a vending machine, but nothing else. You say goodbye to your makeshift home, and get in the driver's seat of the minivan.

On the road, you follow roads that you know to head north. You try to stay and back roads, just in case you run into anything. You're determined to make it to Washington.

While driving, Barbara thinks to open up the glove box. The group is rewarded with a U.S. map and another bottle of water. You set the map up on the dashboard so you can see it while driving. You decide to follow I-5 north, which should take you right up to Washington.

Your trip is cut short after a few miles when you come to a blockade in the road. A chain fence was haphazardly set up in the middle of the road. A handmade sign hanging from it reads: FOLLOWERS' TERRITORY. TRESPASSERS WILL BE LOOTED AND FED TO THE DEAD.

[User] You head through the fence

[Assistant]
You refuse to let some stupid sign deter you. Who are the 'Followers' anyway? You don't care. You and Mikey get out, and move the chain link fencing.

After that, it seems like smooth sailing. You do start to notice, however, that the place seems less quality here. Graffiti covers the area, and certain buildings are just gone.

Suddenly, you see something off to the side of the road. There are three men standing off in a secluded alley. One of them is tied to a pole. The other two are mercilessly beating him with pieces of metal.

[User] You intervene

[Assistant]
You get out and take a gun with you. "Hey," you say. The two attackers look over at you. The man tied to the pole can barely move his head. "What's going on here?"

"This fine gentleman over here," one of the men points to the beaten victim, "has broken our golden rule. That rule is NO TRESPASSING. And it seems to me that you are also breaking that rule. So I think a punishment for you is in order as well!"

[User] You see what else he has to say

[Assistant] "Rico, what do you think this man deserves?" one of the men says, addressing the other. "I think a proper beating is in order," Rico responds. Before you can step out of the way, he steps forward and hits you with the metal bar in his hand, knocking you to the ground. The two proceed to hit and kick you until you're numb. Eventually, about halfway through, you realize you're not going to make it out of this alive. You wish you had taken the detour.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You make a break for it

[Assistant]
Roger is so busy keeping a look out for running into his buddies and getting to your trailer he's now suitably distracted and while you're so close to him, you easily grab his pistol.

"HEY WHAT…" he exclaims as you back away quickly and hold the gun on him.
"Drop the rifle!" you shout. He doesn't though.

"Shit. I should've known better. Ernie's going to have a field day." Roger says.
"Sorry Roger, but I really need you to drop that rifle!" you say.
"…nah…if you had it in you to shoot me, you would've by now. You've never shot a person and this whole situation is scary to you. You're hoping your sex appeal will be enough to carry you through this and that I'll be weak willed enough that I won't call your bluff and just shoot you dead right now."

That's an incredible amount insight for someone you thought was nothing more than just a horny grunt. Unfortunately he's pretty much on target.

For a moment there is a pause and you look at him hopefully, you even manage to start tearing up a bit.

"(Sigh) Look, I told you we were going to leave soon, I dunno why you feel the need to go through this elaborate escape plan when it really isn't necessary. Just hand the pistol over and we'll head back to the tent."

You're too scared of what might happen if you just surrender, so all you can do is continue to aim it at Roger.

"Suzy, I'm not fucking around now give me the…" Roger begins to say and moves towards you. With his rifle slightly lowered and his hand outstretched, you nervously fire two shots at him. At this range you don't miss even though you're in a heightened state of anxiety.

Roger falls to the ground with two in his chest and doesn't move, you've killed him.

"Oh my…oh god I'm sorry…(Sniff)" you say.

The shots of course have drawn the attention of the other guardsmen. You hear shouting which is getting closer to your location, so you run.

You hear more shouting followed by gunfire. At first you think they've seen you and are shooting at you, but that isn't the case when you start to hear a few screams.

Now you're even more scared as you have no idea what's going on. Did the carnies take advantage of this situation and start to fight back? You have no idea, but you don't intend on sticking around.

You duck and hide the best you can through the small maze of trailers and vehicles. The screams, shouting and gunfire are now accompanied by unnatural growing. Like animals of some sort.

Unfortunately as you reach the far end of the carnival limits you are ambushed by something skulking behind the corner of the last trailer you were passing and the pistol goes sprawling out of your hand.

You don't even know what it is, except that you're on the ground and it's on your back breathing heavily and making that growling sound you heard. You then feel teeth sink deep into your shoulder.

Pain and fear both rise up in you for a moment as you struggle to get free, but this thing what ever it is has a strong grip and with one of its hands it smashes your face repeatedly into the ground into your struggling becomes less, then it breaks your neck before feasting on the rest of your dead body.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You run away

[Assistant]
You might not know where you're going to go, but staying around here seems like it will definitely lead to more death, namely yours.

"Guys, I'm making a run for it. I can't do this."
"Suzy, that asshole killed Klepto! We can't just let these rednecks get away with that!" Lifto says.
"And they shot me in the ass!" Fatty adds.
"And I killed one of them, granted it was an accident, but that's probably why they're shooting at us! They aren't completely at fault for thinking we're here to hurt them. In fact they're completely correct in that assessment given that you all want to get revenge. Look, I'm getting the hell out of here, and I hope the rest of you are with me on this. It sucks what happened to Klepto, but if we stay here, we're going to end up like he did!" you exclaim.

Lifto and Fatty are both unmoved by your words and tell you quite colorfully how disappointed they are in you. Shrimpy however is silent, and then passes his assault rifle to Lifto.

"Here. At least lay down a bit of covering fire while we run for it." Shrimpy says.
"You're… you're leaving? Wow…Shrimpy. I could've understood if you had stuck with the rest of the dwarves back at the carnival, but looks like you were just following Suzy's ass the whole time." Lifto remarks.
"Think whatever you want. Just cover us."
"Fine. But given everything we've been through, I'm starting to think this girl is a fucking jinx and following her is just going to get you killed." Lifto remarks.
"Well then you should be successful in blasting those farmers then, you ready or not?"

Lifto reloads the rifle and without another word begins firing on the farmhouse. You and Shrimpy both sprint away from the truck as fast as you can hoping that you don't get hit.

Fortunately it seems that the farmer is focusing on the immediate threat, which is Lifto. You don't look back you just continue running and try to keep as low as possible.

Eventually you get yourself lost in some high grass. You hear someone still running close behind.

"Shrimpy?"
"Yeah, its me. (Whew) I think we're far enough now. Hold on, (pant) let me catch up to you. Damn grass is too high for me." you hear him say.
"Follow my voice. Wait, I can hear you, let me just…" you begin to say and turn around to walk in the direction of his voice.

Unfortunately you don't notice the bear trap on the ground. You must've just missed it when you ran this way before, but you don't miss it this time.

The device springs and your left leg is suddenly crushed by a forty pound snapping jaw made of metal. Your leg is most certainly broken, and you are most certainly in more pain than you could ever imagine.

Before you start to go into shock from the pain, you scream loud enough that Shrimpy definitely hears you and runs in your direction.

"Oh my god, oh Suzy, oh shit!" he exclaims.
"I…I…(sob) I…(sob)" you can't even form a coherent sentence; you're on the verge of passing out and crying uncontrollably.

Shrimpy attempts to pull the trap open, but he isn't quite strong enough and just causes you more agony.

"NO! (sob) Just…(sob) I…(sob)" you cry out.
"I'm sorry. I'm sorry. I'll get help! Just hang on!" Shrimpy says and runs back in the direction of the farmhouse.

You don't stop him and between the crying and wishing that you never left the basement you soon fall unconscious from shock and pain.

You don't know how long you're out for, but when you come to, you wish you hadn't.

"Knew it would be a good idea to lay dem traps out here. Never know who might be sneakin' through this tall grass." You see a large man in overalls carrying a shotgun say as he prods you with the barrel of the weapon.

"Please…help…" is all you can utter.

"Help? Like you and your evil clown friends helped each other in killing my boy and tryin' to kill the rest of my family? I dunno what sort of fucked up psychos y'all are, but you messed with the wrong family this day. Say hi to your friends in clown hell, bitch."

You weakly put your hands in front of your face and then the farmer pulls the trigger.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You risk your life

[Assistant]
You should never have chosen this road, it's the worst possible trail you've ever seen in your life. Roadkilled animals, full of dead ends leading to the falling death or harsh mud slowing you down and it's dark like your unlit office.

But those are nothing compare to what you're avoiding right now. There is a biker gang risking their pitiful lives to steal your goods and might even kill you in the process. Due to the condition of the road, you can't seem to find a way to lose these experienced robbers who are familiar with this area.

You pull out your repeater and start to spread deadly painful yelps and fresh blood among them. They're criminals, right? Wiping a few scums is just the same work you've done.

"Fuck! A gun, he got a gun! AGGHRRR!

"A fat loot! Fire away, boys!"

Your opening fire has started a shootout between a lone car and packs of bikers. Each shot traded equals a body part of someone rendered useless and you can only pray that you're not the next one.

"Let's see if you like THIS!!!"

"AGGGGGRRR!!!"

"GET OUT OF THE WAY, FOOLS! ROCK ON THE ROAD!"

A rounds of bullets start to fly towards you and shriek their destruction power into your ears. A gatling gun! And they're not afraid of using rapid-fires even with the front row being in the way, they want your life!

You have to think of a way!

[User] You use one of the cans

[Assistant]
To be suggestive, that's one suicidal way to use the fuel.

You grab one of the cans and wait for the fires to clear. Your car will have to endure for just one round and you'll have to be precise with the timing too. This is probably the stupidest idea that you can imagine but in the nick of time, no one can really blame your failure on this.

When biker gang hit, they really hit profusely. There seems to be no signs of that gun and the screams from their own men stopping, it's so brutal just to hear this while trying to make your way through this. Aren't they aware of how many poor squirrels and vixens they just squashed?...It's unbelievable that you're thinking about that while being chased to death!

"LOCK AND RELOAD! BABY WHHHooooooSSSSEEE!!!"

There! 1...2...3! You throw the gas can through the windows. If you miss, there is a good chance they might slip on those.

It takes about a mere second before an entire area is suddenly beaming with light. Old-schooled blue flame of death caused by gasoline...so beautiful, so serene yet so traumatic with their bodies being burned and their bikes getting imploded. As wonderful as it sounds like, you cannot bear to watch. You just set the forest on fire, man...You have to get out of here quickly.

You know...Getting away with murders is really becoming more like something belonged to you. Was it luck, or your actual skill that you had in store that has given you the state of a cold-blooded killer?

[User] You alright! Enough daydreaming!

[Assistant]
You are dead if you think you could escape from the infamous biker gang.

Y.O.U  F.A.I.L

"I don't know if risking my life or being a criminal led me into this." You say directly to the scattering and burnt corpses lying in your way. "But know. I will take any life to ensure my own...even THIS!" You put the gun inside your mouth and pull the trigger, ending the pain from numberous bleeding holes in your body.

...If it has to be taken, then let's just do it like you has intended to right in the beginning.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] The Nalin Republic (Successor to the Empire)

[Assistant]
After hearing about the terrible state the rest of the former Empire is in, you ask about the land that managed to somewhat keep it together thanks to Brenda.

Jennifer says that the cataclysm did hit Nalin, but it didn't change the landscape so much as it changed the weather patterns. For the longest time, Nalin was about as wet as Delerg was before most of that place just submerged under water. It got so rainy that the Usksha Desert actually started receding. After a hundred years of this, Nalin's territory grew just due to weather as the usksha nomads retreated deeper into their desert and border raids became non-existent.

Meanwhile Nalin continued to slowly evolve. After Brenda's death, her second in command, Tarna, took power. She ruled much in the same way Brenda did, but not as wisely. She was considered far too authoritarian to an unreasonable degree and she did not have the charisma or respect to pull it off. There were even accusations that she had Brenda assassinated.

Whatever the case, after a few decades of her rule, the general public had had enough her. There was a rebellion and she was violently disposed. At first an attempt to rule the Nalin Dominion by a small council of leaders, this worked for a while, but there were still problems with this. In time it was decided that the people wanted to be even better represented, it was around this time that the beginnings of the republic were truly born.

The republic in its current form has lasted about two centuries, with alterations in certain procedures and laws here and there. During that time slavery has been completely done away with and there is trade with some of the more reasonable city-states in Arat. There is also trade with the recently re-emerged usksha nomads who apparently have formed their own new government of sorts called the Usksha Emirates.

Population here is mostly human, though there are elves here as well. In fact it's about the only area where they're treated as full equals now. While kobolds were "assimilated" even during Brenda's time, they're still not entirely accepted by everyone despite most of them now being productive members of society. There are even a few usksha that have set up permanent shops and live within the republic. These oddities mostly live on the desert borders and are viewed with suspicion even if there is a peace with their people now. Quintus in particular believes they should go back to their desert and doesn't like the idea of them not being proper members of the republic since they don't adopt the language or customs.

"Look, I don't have any problem with the sand savages on a personal level. I'm just saying that if they want to live in the republic, they should learn the language and adopt OUR culture! Even the kobolds make the effort! Of course most of those fat bastards in the senate are just concerned about is maintaining a good relation with the Usksha Emirates so they can line their pockets with the coin made from trade kickbacks. Not to mention all the drugs they allow to go through." Quintus
"Drugs?" you ask.
"Oh yes. You haven't been here long enough to see it, but despite the republic's veneer of peace there lies a very serious drug problem. The sand savages trade more than just their crystal trinkets and cloth. They deal in a drug known as sandman and make it out of a type of lizard creature that only exists in that desert of theirs. A basilisk I believe. It puts people in a sleep state to the point of near paralysis. I mean it's almost impossible to wake them up while they're under the influence. I guess it gives people really intense dreams that most really enjoy, because a lot of people get addicted. Of course a lot don't wake up either. It's a major problem yet it's not the only instance of the senate turning a blind eye to illegal substances coming into the country."
"What else do the usksha bring in?"
"Oh it isn't just the sand savages. It's also the pirates and smugglers from the Delerg islands. Besides attacking our pathetic excuse for a navy they sneak in that foul brew that makes people go blind. I have no idea why people even want the damn stuff when we have our own superior alcoholic beverages right here. It's this kind of moral degeneracy and apathy that's going to lead to our demise if we don't start doing something about it!"
"Can't the military do something about this or maybe a police force? You ask.
"Hah. Jennifer told me of your opinion on our military, and you're absolutely right. Most of them are not up to the task. They're not disciplined like they should be and they certainly don't have the most intensive training. I've read about how the Empire used to train its average ground troops. Our soldiers wouldn't last one day in that form of basic training. As for a police force, we do have the peacekeepers, but they're even less effective than the military mainly because they have limits on what they're allowed to do to citizens. Even if said citizen is behaving in a suspicious manner they can't do anything unless they've already slit the throat of some old woman for coin so they can go buy more sandman."

You can certainly understand Quintus' frustration. The Empire had its share of problems, but maintaining order over the plebs wasn't one of them.

"The senate is made up of a bunch of corrupt plutocrats who aren't interested in making Nalin better. As I said most of them are only in it for money. Others are just weak willed and go along with the crowd. A few are genuinely dangerous idealistic fools who want to introduce even more liberty amongst the populace! Can you believe that? This place needs more order not less!"

You knew this "republic" concept sounded terrible when Jennifer first explained it to you. Looks like you were right.

"We've become lax and complacent! The orcs of the Quala Badlands are only going to grow in numbers. How long before their numbers become too unmanageable? How long before the Usksha decide to backstab us while we allow them to infiltrate our borders? How long before the svelk unite the six cities and become a power to be feared? How long before the Xi Hive consumes us all?"

Quintus continues ranting, you get the impression he's given a similar speech to the senate on many occasions.

"We should be growing stronger by expanding! Instead we're just rotting on the inside! Even our research in new technology has become stagnant! The gnomes are ahead of us in this way and if the rumors are true, so is the city state of Telis!"'
"What about magic power?" you ask.
"Well, even since the cataclysm, magic isn't very common anywhere anymore. In fact as far as I know the only place that does have it is the city state of Lenay and even then the svelk only have it to a limited degree. If it weren't for me, we wouldn't have anything at all. I've been funding all these expeditions in the hopes of unearthing powerful magic weapons of the old Empire, but other than the few personal rings you see me wearing, this staff and a few other things I have locked away, I haven't had much luck. I've even tried getting a magic school started in the hopes that perhaps there are some latent mages or perhaps a hedge wizard out there, but the idea was dismissed as a waste of public funds."

Quintus goes on about the failings of the republic for quite some time, but it all is sort of boring you. The republic is a weak inefficient state that coddles its citizens and is run by corrupt fools. You got it the first time. Jennifer told you Quintus was influential, but so far all you've heard is a lot of his failures to get things accomplished.

You certainly hope he's got a better plan of action than just whining.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You hide in the cave

[Assistant] You quickly head up to the cave, running as fast as you can. You run as fast as your legs can carry you, eventually reaching the incline leading up to it. Which you quickly clamber up. You climb up the rocks and reach the mouth of the cave, turning only briefly to stare at the forest around you. You feel a certain cold chill run through you as you stare at into the darkness inside, wondering if you should enter.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You bonus Material

[Assistant] Thanks for playing. Enjoy the troll blood.

[User] You play as an Elf

[Assistant] Elves are certainly cliché. But I'm a species-ist. That means while I have no problem with humans be they white, orange, green, blue, black, yellow, pink, purple, brown, grey, indigo, crimson, maroon, cream, peach, pie… wait where was I going with this. Oh, right. I have a deep hatred of other species. We humans are superior and everyone else must bow down to our supremacy. Don't judge me. It's a disease. Now excuse me while I enslave this squirrel.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You stay on your own

[Assistant]
You're a damn vampire. You don't need the help of some fucking wizard bitches. They probably just want to get you in their temple where they can do some sort of magic shit that WILL work on you and then harvest you for spell components or something.

You're not going to seek the aid of any of these factions. Your days of asking for help are over. The only one you can count on is yourself and you can easily protect your own dwelling if those religious nuts come beating down your crypt door.

You need to make some improvements to your home. You pat Lisa on the head and motion her to stop sucking.

"Come on, we got work to do girl." You say.
"Huh? But it's almost day, aren't you going to sleep soon my love?" Isabella asks.
"No, but we're going to working out of the sunlight anyway, so it doesn't matter."

You (and Lisa) begin to dig out tunnels and space underneath the current crypt you're residing in. You do this over the course of several weeks, only taking quick breaks to go feed. You make sure only you leave because the last thing you want is for Lisa to get distracted. Promises and rewards of your own blood keep her happy enough that she obeys you with no straying.

You continue to work on your home and probably become slightly absorbed with fixing it, making alterations and securing it. You wonder if that's the vampire tendency to obsess about details kicking in. (You definitely won't be cleaning it though, you've had enough of that)

Isabella had an extensive catacomb system in her crypt, but due to being in a city, you have to work within its limits somewhat. For one, Holgard is a costal town. Last thing you need is the sea flooding most of your tunnels.

Holgard also has an extensive sewer system and you've had to make sure that your home doesn't have multiple passages leading into it.

However, you do make one entrance because you ultimately decide that it probably would be better to just come and in out through the sewers which lead all over the place and make travelling around a bit more convenient if you ever need to do it during the day. Lisa also can easily find something for herself to feast on in the sewers as well. Be it vermin or potentially even some hapless bum. You'd rather her skulk around down here than out in the open.

You seal up the crypt "entrance" tight and trap it just in case anyone is really determined to go searching for you that way.

The entire time you're doing this, you're keeping aware of events that are going on in the city. So far nothing out of the ordinary or more importantly, no angry Joachimites storming the streets looking for supernatural horrors to destroy. In fact, they've been fairly quiet. The only thing you've recently heard is an assassination attempt on the high warrior priest of Karn which the Felians are getting blamed for (Of course they're denying it) and that the worshippers of Yag somehow changed all the Dorna symbols into dicks.

Not just images or representation of dicks, but actual dicks. When the Dornan priests and priestesses woke up that day, they found their entire temple literally covered in dicks (Of all sizes) from the inside and out. Fortunately this seems to have pissed off the Dornans enough to focus their attention elsewhere and as such they have not made any more overtures to you.

After months of work, you're still making improvements (And with your new found obsession, you're likely to be always doing so), but your home is pretty much complete. You've even taken time to furnish it a bit just so it doesn't feel like a simple cave dwelling. You imagine that the lumber yards, ironmongers, and furniture shops and don't normally get many thefts and burglaries, but they've certainly suffered a rash of them lately.

The one thing that you weren't expecting in all this, is you've sort of "re-bonded" a bit with Lisa. After having spent so much time working closely with her and doing something actually productive, you definitely don't feel the same "guilty obligation" you once did for making her into a ghoul.

It's nothing like how it used to be of course, but your feelings for her are approaching a fondness that you once had. They must be, because you're starting to look past her usual disheveled appearance and ignore whatever foul smells she's immersed herself in, though you've been trying to help her on that front by providing her with perfumes, oils and incense. (The herbalist shops have received a rash of burglaries as well)

With your home project, your "ghoulfriend", plentiful food supply and continued rouguish activities (Which you didn't think you'd actually ever go back into on any major scale) you've officially made Holgard your stomping grounds and at this point you're not going to be run off by anyone.

The mortals can burn this city to the ground in whatever power struggle they're having at the moment, but one thing is certain, you're going to still be just fine under the smoldering ruins of it.

[User] You time passes...

[Assistant]
Chapter 3C2: Price of Freedom

Year 30

"No, no, no, you can't play that card." You say.
"Oh. Um…okay then this one." Lisa says.

You play your own card that easily beats the rest of Lisa's hand.

"I hate this stupid game." She exclaims and throws her cards down on the table causing you to smile a bit.
"Well you're getting better at it."
"I just don't see the point in us playing games when we could be feeding together or better yet, fucking instead."
"Now Lisa, you know there's more to existence than just the base needs."
"Pfft, not much more, come on lover, I'll let you do whatever you want to me."
"You let me do whatever I want all the time. Maybe later. However, if you don't want to play games though, you can always got feast on those whores we got in the meat room."
"Ohhh! You mean we're not saving them anymore?"
"Well we're saving two of them for the rest of the week. You can go eat the third one though. Pick whichever one you want. I'll join you a little later."

Lisa makes that disturbing squeal and kisses the side of your face before running off to go eat. You still aren't sure if you actually "love" Lisa, but you definitely don't mind her affection again, now that you've gotten her to regularly perfume herself and chew on mint herbs once in awhile.

In fact, you do believe you've trained Lisa fairly well all things considered. Even her personality has changed slightly so that she isn't a complete toadying suck up. Makes you wonder if Isabella was just bullshitting you about it being so difficult.

You pack up your deck of cards and check on some of your tunnels. You thought you saw the support beam warping. You might need to replace it. You don't think you'll ever get this place just right.

As you're inspecting your work, your other senses perk up. You can sense someone coming and its not some idiots trying to get into the topside crypt (It was funny how those Joachimites fell for that blade trap a few years ago). This is someone approaching from the sewer entrance, which means this is a hell of a lot more serious because you keep it well hidden.

And this someone, you don't think is mortal…

You approach your "front door" to the sewers cautiously and fully prepared for a fight when you hear a muffled yet familiar voice from the other side.

"I can tell you're approaching. Yes, you! Your essence to me will always be strong even when you make your home in the middle of some filthy human shithole." Isabella remarks.
"Isabella?" you answer.
"Yes, I'm sure you can tell it was me, unless these sewers have completely destroyed your senses. Why the hell did you make your home in such a place?"
"Seemed like a good idea at the time, besides, nobody bothers me down here."
"Well that I can certainly believe. Look, you going to let me in now so we can talk because standing out here in the muck isn't my idea of a pleasant evening."
"With all respect Isabella, why the hell are you here? Last time we talked, you weren't exactly pleased with me."
"Long story. And I'd argue that we parted ways on fairly amicable terms. You didn't really expect me to share you with that lesser being did you? I told you that."
"You also told me, that you'd kill the both of us."
"Oh, that was just my way of getting you both the hell out, and look it worked. In fact I'm currently extending my courtesy, by simply NOT smashing in this wall and barging in."
"You can't do that. This is my home and I haven't invited you in!"

You hear Isabella chuckling from the other side.

"Oh my sweet young vampire. You still have so much to learn. I'm your maker, I will always be connected to you even if I don't have direct influence anymore. And that means your home will ALWAYS be my home too. So let me in or I'm wrecking this not so secret wall of yours, and I'm sure you don't want that."

You hate these "new rules" that pop up about your current existence.

"Alright, alright, fine." you say and slide open the wall

And there you see Isabella looking the same way as when you left her crypt. Including being naked.

"Glad to see you're still intelligent enough to know when to listen to your betters. Always liked that about you." She says and steps inside.

Isabella sniffs a bit.

"Hmm, the odor is much better in here. Ah, I smell fresh blood nearby and another familiar scent…though somehow different…wait…is that your ghoul? She still around?"
"For your information, yes Lisa is here and if this is some attempt of trying to get me back, forget it, because we're still together."

Isabella smirks.

"Hm, guess good minions are hard to come by. No point in throwing one out right? Tell me, were the sewers her idea? In any case, I hate to break your male ego, but I'm not here in some silly attempt to get you back. I'm here because I need your help." Isabella says.
"Wait, you need MY help?" you say.
"Yes, but don't think that this an opportunity to hold something over my head. I'm a very resourceful woman and you are just one of my resources I need to help accomplish my task."
"Hm, glad to be held in such high esteem."
"As well you should especially because this also involves another old acquaintance of yours. Ral."

All the figures from the past are coming out tonight…

"What does Ral have to do with this?" you ask.
"He fucking destroyed my home and Dert, that's what he has to do with this! Honestly I'm surprised you haven't heard about it since I imagine this haven of scum has a lot of gossip going on."
"Honestly, as the years have worn on, I've been becoming more of a recluse so I don't keep up or even pay attention to most of the shit I hear the mortals talk about unless it really sounds like it's going to affect me directly. If it wasn't for the whole needing to feed situation and requiring the occasional supplies to fix up my home, I'd just stay down here with Lisa and never leave. Still, to my knowledge Dert was never very important and I doubt if anyone in Holgard even gave a shit about the place if they even knew it existed at all."
"Nevertheless, it's gone, along with my home and Ral has to pay for that."
"I think you're going to have to start from the beginning and let's talk some place where I can sit and at least take all this in."

You take Isabella through some of your home and head towards one of your "living areas." Isabella remarks that she is impressed by what you have done given the limitations you had to work with.

"I see you tried your best to emulate the layout of my own crypt and catacombs even if they aren't nearly as tidy." Isabella says.
"Glad you approve. I need to stop here first." You say.

As you're passing the meat room, you see Lisa completely engorging herself on one of the whores that she's completely ripped apart. She's covered in gore and entrails and loving every minute of it. You imagine this would be a horrific sight to the other two chained up, if they weren't under a trance.

Lisa bloody face looks up from her feeding and grins at you, but then her grin becomes a look of worry when she sees Isabella behind you.

"Wha…what…what's she doing here?! I thought it was just you and me from now on! You said so!" Lisa says.
"It is, and it always will be, my grave flower. Isabella just came to visit about something and I have to talk to her about it."
"…you're mad at me, aren't you? Please don't be mad at me! I can do better! I'll…I'll chew more of those mint herbs you want me to! You're bored…you want a threeway don't you? I can go down on Isabella while you ram it into me hard. You can hurt me really good, and split me open. I don't care. Please just let me be around to still worship you. You're my love and my entire life!"

Isabella stifles a snort of laughter, causing you to briefly glare at her, before you approach Lisa. You kneel down in the large blood puddle and caress her face (which is sticky with blood). It's times like this when Lisa's slavish ghoul personality comes out in full force.

"Lisa, Lisa…don't get upset. You're the only woman for me and you always will be. It's why I've always stayed with you. You understand that right?"
"But…she's back now…"
"Isabella is just visiting. We're not getting together. We're just going to talk and that's all I swear. You're my lovely grave flower and nobody can replace you." You say and kiss Lisa who hugs you tightly. She attempts to do more than that, but you have to remind her that later would be a better time.

Lisa accepts your reassurances, but still has a look of concern on her face. Lisa soon goes back to eating the whore's liver, probably in an attempt to comfort herself. You stand up and motion Isabella to follow you. You fully expect to hear taunting comments, but surprisingly you hear none.

When you get to your destination, Isabella tells you what exactly is going on with Ral.

Isabella tells you that a few months ago, during one of her resting periods, her home was completely collapsed from the inside out by an earth elemental. She said it took her weeks to dig herself out and by the time she did she found that the entire graveyard was now a large sinkhole. She doesn't know what happened to the elemental since the attack just suddenly stopped like it just disappeared.

Lacking any other immediate choices, she decided to head to Dert and charm someone there and use their dwelling for a while until she could figure out her next step.

However, when she got to Dert, she found that nearly all the people had been turned to stone. Not just the people though, but most of the plant and animal life in the surrounding area as well. The few people that hadn't been turned to stone were nothing but bits of flesh still hanging off bones. She proceeded cautiously since she was aware that only a few things could cause something like this, either powerful magic or certain creatures.

As it turned out, it was both. She eventually found a family of four that had been hiding in a root cellar for quite some time. They were all very frightened and assumed she was another monster to come to kill them. (Probably due to the whole unnatural paleness and naked thing)

After subduing the father, Isabella demanded to know what had transpired in the village. He explained that a few days ago, a female creature with a snake body appeared in the middle of the village along with four medium-sized reptile like creatures, which seemed to be her pets.

There was a brief moment of confusion from both sides at first, but then the woman spoke something in a hissing type language and all hell broke loose. Most of the village was either turned to stone or ripped apart and consumed by the reptilian beasts.

The family hid in some sort of community root cellar when they couldn't get to their home proper, they told Isabella that they could hear the screams of people that apparently tried to hide as well, but the creatures stayed in the village to make sure they had wiped out everyone. In fact, the family was very surprised that Isabella didn't see them since they were certain they were still lurking about.

Isabella at this point tells you that she imagines that the creatures were most definitely a medusa and basilisks. She also says neither of them make their homes anywhere near this area either and it would be rare enough for one to show up, let alone a group like that. And given that they just suddenly appeared (and then apparently disappeared at some point, since there were no signs that they left the area to go elsewhere, yet they also were no longer around) the way they did, there had to be powerful magic at work.

She goes on to tell you that both creatures do not normally make their homes in this area and it would be rare enough for one of them to turn up and wipe out an entire village, let alone a group of them. This combined with the earth elemental incident, and the cause of all this could only be Ral. She doesn't know why he would do something like this and she doesn't much care, all she cares about is the fact that Ral fucked up her home and convenient feeding grounds and for that he has to pay.

"He's been on borrowed time as it is." Isabella says.
"Are you sure it was him? I mean Ral was an asshole, but he never seemed to deliberately be the type to cause destruction for the shits and giggles. I mean is there proof?" you ask.
"I don't need fucking proof, I got instinct! And as I said, I don't care if it was just some spell that went wrong, he's gotta fucking pay for what he did. And YOU are going to help me."
"How the hell am I supposed to do that? I mean earth elementals, creatures that turn shit to stone, and wizard shit on top of all of it? I dealt with Ral before and it didn't go well, not sure if I'm too keen on facing him again."
"You're also not a weak human anymore! You're a fucking vampire with all the advantages that go along with it! I'm going to be doing most of the heavy lifting anyway. I just need you to get in his home and if possible try to get me in there as well."
"How? His home isn't my home. I wouldn't be able to get in it anymore than you would."
"Yes you would, you were his servant were you not? Think back. Ral invited you in to his home long before you became a vampire."

As strange as it may seem, you do remember his exact words to you during that time. "My home is your home." Weird that you never really thought about before, but then your mind was preoccupied with other things you suppose.

"Well, maybe I guess…but I just don't see how any of this is my problem! YOU said you released me and I thought…perhaps foolishly that you were at least a woman with a sense of honor. I mean I stayed out of your way and made a life for myself elsewhere, I don't see why I should have to help you."
"You're saying you don't even want to do this even out of a sense of revenge on Ral?"
"Maybe at one time I would have if I'd known I could enter his home so easily. But now? It's all in the past and I've made a life not just for myself here, but for Lisa as well. I just don't see why I should go potentially fucking that up when things are good. I mean…obviously you're a hundred times more powerful than me and I can't stop you from forcing me to help you under threat of death, but…I dunno…whatever…I just thought things were finally going well for me."

You slump in your chair and despair a bit about your situation. Isabella studies you a moment and then addresses you.

"You're right. You're right about everything. I did release you and you aren't really any under obligation to help. You're also right in that I could just threaten to kill you and your little fuck toy if you don't help me, though I'd probably go for extended torture since I don't think you'd fear immediate death as much." Isabella remarks.
"So where are we then?" you ask.
"So, I'm going to give you a reasonable compromise, because I still have a soft spot for you. If you help me kill Ral, I can promise that I will never darken your path again. At least not on purpose. However, if you don't want to help me in that way, I'm going to give you another option and that is you must leave this place."
"What?"
"If you're not going to help me kill Ral, I need to plan another method of attack without you, and for that, I'm going to need my own home to do that from. I don't want to waste time finding or building my own right now, so yours…such as it is, will have to do. Give me this place and I will never darken your doorstep again."
"That's mostly because I won't have a doorstep any longer."
"Well be that as it may, the option is there. You can be truly free and go find somewhere else to live. I don't doubt you couldn't set yourself up just as well somewhere else, but I also don't doubt that somewhere within you, that you wouldn't mind getting revenge on Ral."

[User] You help Isabella

[Assistant]
You really don't want to start all over again with finding or building another home. You're comfortable here and don't want to move. So if this one last thing means you get to stay here, then so be it.

"Very well, I'll help, but what if I can't get in anyway?" you ask.
"Well, we might have to come back to reassess a new plan. I'm almost sure that you will be able to get in though." Isabella says.
"I sure hope so, because as much as I want to keep my home and perhaps even not mind the revenge bit, I'm not sure if I'm prepared to be in a perpetual stalemate where I'm sharing this place with you. I'd rather just pick up and leave I think."
"Understandable, and that's certainly your choice if it comes to that, but let's keep positive thoughts. So, are you ready to go?"
"What, now?"
"Well sure. The night is still young and I figured you wanted to get this over with as soon as possible."
"I suppose you're right, but I think I'm going to need at least a little time to explain this Lisa."
"What for? Just say you're leaving and will be back in a day or two. It isn't like she's going to leave you and I'm sure she'll be satisfied if you tell her she can eat those two girls I saw chained up. Ghouls are easily distracted and appeased, I'm sure you well know."
"Yeah and I'm sure that YOU well know that I treat Lisa as an equal, not like some pet!"
"Of course you do. Very well, talk to your child then, I will see you in the (ugh) sewers."

Isabella takes her leave and you're about to head back to the meat room, when you notice blood puddles and small trails in the hallway. You follow them to a small dead end to another tunnel you've been recently working on and that's where you find Lisa huddled in a corner chewing on a bone and making a weird (yet relatively quiet) noise. Almost like she's crying, but not quite.

She looks up at you mournfully.

"Lisa, I'm not mad if you were listening to us." you say.
"You're leaving with her aren't you?" Lisa asks.
"I have to if we want to keep our home. Don't you want us to keep the home we've made here?"
"I…I don't want you to go. I need you…can't…can't I come with you?"
"Lisa, it's going to be really dangerous. I mean I'm sure you remember my stories about Ral. We're going to be going up against him and I don't want to worry about you getting hurt."
"But I could help! I want to help! Please let me help!" Lisa says grabbing your arm with fanatical dedication in her eyes.

It's against your better judgment, but if you leave her here she could just get into trouble anyway. Perhaps even more without you close by and her probably getting depressed about the situation.

If you take her with you, at least you can keep an eye on her and she'll be happy. It's one more factor to worry about, but if you're really serious about trying to treat her like an equal, keeping her contained like pet (or child as Isabella said) isn't the way to go about it. Besides Lisa isn't defenseless.

"Very well, but you REALLY need to obey all my commands during this task. Seriously, you can't go wandering off in search of food or any else of the sort. You need to follow all my orders to the letter. Understand?"
"I do! I do my love! Oh thank you! I'll be a big help! You'll see!"

Lisa showers you with a lot of affection and as usual she goes for the crotch immediately. You half think about stopping her since this is going to take awhile and you're supposed to be on your way to Ral's, but you feel like Lisa deserves a reward for dealing with all this (And hell, so do you) so…

Later, you meet Isabella who is still standing in the sewers close to your secret wall.

"About fucking time. Don't tell me, I already know what you were doing…aaaand I see we now have a loadstone with us. Fantastic!" Isabella remarks when she sees Lisa behind you. Lisa looks down a bit when Isabella calls her out.
"Look, she can be of help. It's going to take us a couple days to get to Ral's so it might be useful to have someone that can at least scout around during the day while we sleep in the ground."
"More like give ourselves away. Fine, I suppose she would be useful fodder if worse comes to worse. Let's go, we've already wasted…"

You place one hand on Isabella's shoulder and spin her around when she turns her back on you.

"Let's get one thing fucking straight. Lisa is NOT fodder. She's not a minion, she's not my fuck toy, she's not a child, she's not a fucking pet! Lisa is my fucking mate. She came because she wants to help me and I want her to help me. This, what we're doing right now? Is to help you. However, if you keep insulting Lisa and being a general bitch to her, you can go do this on your own and both of us will find some place else to live. I'm putting up with a lot of things and I'm not trying to step out of line against my so called betters, but I'm not going to put up with how you talk to and about her! AGH SHIT!"

Isabella quickly grabs your wrist twists it and throws you to the hard floor face first. Lisa, rushes to attack, but is easily slapped aside into the nearby wall as Isabella applies pressure to your arm and shoves her knee into your back.

"First of all, don't you EVER fucking touch me again uninvited! You lost that privilege a long time ago. This is your ONLY warning about it. Second…fine. I apologize. I was not behaving in a way befitting of my class. I won't insult your lady again. Glad to see that it really was true love."

Isabella gets off you and you wince a bit in lingering pain as you stand up. You then go over to Lisa and ask if she's okay, to which she replies that she is. You then both follow Isabella who has walked ahead of you.

Things are silent for more or less during the journey out of Holgard. It's sort of a weird silence and soon after you're making your way through the forest, you make conversation.

"So, while I can imagine what happened, what did you do with the family you found in that root cellar?" you ask
"Oh them? Well I had to rebuild my strength after being stuck underground for weeks, so after they told me what happened, drained all of them." Isabella remarks.
"Yep, figured as much."
"Honestly, I might have kept three of them alive under normal circumstances, but it wasn't the normal circumstances and I do have a weakness for children's blood."
"Did…did the children taste sweet?" Lisa suddenly asks.

Isabella smiles a bit.

"Yes, the children did taste sweet. Their blood usually does though unless they're horrible greenskins. Rather go hungry than drink their blood, no matter what age most of the time." Isabella remarks.
"Some greenskins aren't bad, but they're always very tough. They are an acquired taste and even the dead sometimes taste better than the average hobgoblin." Lisa remarks.
"I'm sure you have a very versatile palate Lisa, not many can boast such a talent."

Isabella's remark could be taken as a backhanded compliment at best or a sarcastic insult at worst, but Lisa seems to take what she said as a benign praise, so you let it go.

Eventually dawn starts to arrive and you and Isabella take shelter in the ground. Lisa herself never seems to require as much sleep, so she'll be still be wandering around for some of the day (Though still probably trying to stay in the shade which shouldn't be a problem due to being in a forest).

You aren't sure if you should have her do a little scouting while you're asleep or have her protect your resting area though.

[User] You protect your resting area

[Assistant]
You thought about letting Lisa scout ahead before the journey started, but you've sort of reassessed that idea. You still remember when you were a human and how you easily got lost in this damn forest, which is what caused you to bump into Ral in the first place.

You've traveled this area so much in the past that it would take a lot of effort to get yourself lost again, but Lisa really hasn't. Granted you'd be able to track her down if she got lost, but you'd rather not waste time looking for her as soon as you wake up.

"Lisa, I want you to stay in this general area, okay? You'll be guarding my resting place. You don't want some animal or person to come digging me up while the sun is out do you?" you say.
"Never! I'll stay here my love and make sure your rest isn't disturbed!"
"Okay, I'll see you this evening." You say and kiss Lisa before digging yourself a shallow hole to sleep in. (Lisa helps pat down the dirt to make sure you're completely covered)

Later…

You wake up as your usual internal "clock" tells you to do so and dig yourself out to a nice moonlit night. Lisa stands by with Isabella who has woken up before you. Lisa wastes no time in trying to brush the dirt off of you. (And popping the occasional insect in her mouth while doing it)

"About time you got up. I got information to tell you." Isabella remarks.
"How long you been awake?" you ask.
"Longer than you have. I would have woken you sooner, but I figured I'd do my own scouting ahead first. I haven't been back that long."
"Okay, so what do you have to tell me?"
"We're not the only ones heading to Ral's tower. There are a group of six people in blue and purple robes camped not far from here."
"Those sound like Dornans. In all the time I was slaving for Ral, I never knew him to worship Dorna."
"He never did when I was on better terms with him either. I don't think he's ever revered anything except maybe his own magical research."
"You think maybe all this is the work of the Dornans?"
"Not exactly sure, but given that they're dedicated to the Goddess of magic, maybe they're investigating all the weird shit going on in this area. If anyone else knew about it, cared about it and was also equipped to handle whatever is going on, it would be them. Of course, they're probably unlikely to just tell us."
"They're probably very likely to just try to kill us. I got approached by one a few years back proposing an alliance and I didn't trust them then."
"Smart move. We need to get rid of all but one. The last one we can interrogate and then kill them. I'm not exactly sure just how magically talented these folks are, but unless they're all mostly acolytes, six of them are still enough to give more than enough trouble. And if they're heading to Ral's place, I'd very much believe that most, if not all are very competent spell slingers and far beyond being mere acolytes. It would probably help to have a distraction."
"I hope you aren't suggesting Lisa."
"No, I'm suggesting you. No offense to your lady, but Lisa would potentially be a liability. They'd just take control of her and turn her against us."
"Unfortunately you're probably right. Very well, what exactly do you want me to do?"
"Nothing much, just go up to their camp and start talking with them. They probably won't even attack right away since they'll be too arrogant to believe that they're in any real danger. If I've learned anything wizard types love to go on about their own relative importance when given the chance. I can probably take down two or three of them by surprise. Hopefully you can take out at least one. The remaining ones should at least even up the odds for us. You ready?"
"Ready as I'm going to be."

After Isabella tells you where they are (and you reassure Lisa not to follow you), you're soon on your way to meet six wizards.

When you get to the camp, you make no pretense on being sneaky and fully announce yourself, the Dornans all stand up, save for one of them that looks older than the rest.

"What do you want vampire?" one of them with a shitty goatee asks.
"That obvious?" you respond.
"Very. Now, you want to tell us why you're intruding on our camp or do we make spell components out of your ashes?"
"Hey, what's with the threats? There are six of you guys and just one of me! I hardly think I'd be able to take all of you on."
"Damn right you wouldn't, you walking leech."
"Hey, steady there Travis. I know this one!" one of the female members says.

It's the same woman who approached you years ago about an alliance.

"You know this blood sucker, Heather?" Travis asks.
"Yeah, he lives in Holgard. Or as far as I know he still does. He's not that old and is definitely no threat to us. He's the one that was approached back when all the faiths were at each other's throats. You never did get back to us on that offer." Heather says stepping closer towards you.
"I figured me never showing up at your temple was my answer. Besides, looks like you guys came out okay without my help." You answer.
"Indeed, so where's your ghoul girl?"
"Alas, she is no longer with me. Taken down by those accursed Joachimites during those years of strife."
"See? You should have allied with us; such a loss could have been prevented."
"Probably for the best. As a vampire I probably should start getting used to the loss of those I once loved. So what are you lot doing out here?"
"We could ask the same of you. Even more so since you seem to have evaded Travis' initial question."
"Oh nothing interesting. I occasionally leave Holgard to hunt in the wild. I find that it keeps the senses sharp. Besides, the bandit types out here tend to put up more of a fight than the cutpurses in Holgard."
"Hm, so why approach us?"
"I dunno, Just looking for company to talk to. I get sort of lonely sometimes, especially with Lisa gone. I even tried to make another ghoul once, but…eh, it wasn't the same and I disposed of it."
'Yeah, yeah, that's a real shame. Poor depressed vampire wallowing about how nobody understands his pain. Boo fucking hoo. Why the hell is it that half of all you vampires are like this? Shit, I got more respect for those leeches that just rip your head off and dispense with all the pretense of trying to be living creatures with real feelings. If you're really that tortured, just go take a walk in the sun and be done with it." Travis says dismissively.
"What is with your hostility? I understand your need to be cautious given the circumstances, but you don't need to act like a complete asshole. I just asked what you guys were doing out here and if you don't want to tell me, fine I'll just leave you to it."
"Don't mind Travis, he just doesn't like the outdoors and it's been making him cranky. If you really want to know though, we're just investigating magical disturbances around this area."
"Heather! Why the fuck would you tell him that?" Travis remarks.
"Yeah, this leech doesn't need to know our business." Another says.
"Oh what difference does it really make? Not like he's got some unholy alliance with Ral. Besides, Elder Flynn would have said something by now, if I did something wrong, isn't that right Elder Flynn? Elder Flynn? Elder?"

At this point they all turn towards the old man who is still sitting down and not saying a word.

Then suddenly he slumps forward and his head comes off.

"SHIT!" someone shouts and before any of them can react, Isabella has already opened up the throats of two of them.

You dodge a bolt of flame and take out another Dornan. Travis, however, speaks some words and a flash of light blinds you long enough to cause him to get away. Meanwhile Heather has already cast a speed spell and completely run off,

"You get that goatee asshole, I'll chase down the speed bitch!" Isabella shouts.

She didn't need to tell you twice.

While Travis can't out pace you in the long run, he's smart enough to cast an illusion and you see several versions of him split up and run into different directions and whatever magic he's using to cause illusions, its also masking him so you can't tell which one is the real one just by scent.

Fortunately for you he's arrogant enough to not just run away which will at least give you a chance to kill him.

Unfortunately, that also gives him a chance to kill you and you once again narrowly dodge a bolt of magic thrown your way by him (or an illusion) hiding behind one of the many trees.

"If you think you're taking me down, guess again leech. I've destroyed creatures far more threatening than you." Travis taunts.

You don't answer you just try to focus on any and all sounds.

You stop completely and listen, then you suddenly grab a figure hiding behind a large oak tree and squeeze by the neck.

Travis' eyes bulge and he gasps, but then at the point where you would have easily crushed his throat, he begins to laugh and the illusion disappears. You then get blasted in the back by a bolt of flame.

You feel the burn and have to roll on the ground like an idiot putting it out.

"Stupid fucking leech! This is going to be so easy!"

In between your charred clothing and flesh, you do catch another familiar scent. It isn't Travis' however.

It's Lisa.

You can only guess she decided to try to help after all and is in the vicinity somewhere.

[User] You go to her immediately

[Assistant]
While Lisa has gone hunting by herself many times without you around before, this is different since as far as you know she's never faced an opponent like this before. Your protective instincts kick in and you rush to her.

When you think it to be safe you come out of hiding and run in her direction. Unfortunately Travis was waiting to ambush you and several illusions of himself step out and zap you with flame bolts. You avoid a few of them, but not all. A good portion of you is on fire and you desperately try to put it out, while trying to get back into cover.

While you were burned, you were still in fighting shape, however when Lisa saw that you were the one in danger so she rushed to YOUR aid rather than staying in hiding.

That worked out even less well for her than it did for you. Travis sets her on fire as well, but rather than seeking cover or trying to put out the flames, she freaks out and runs around flailing and screaming at the nearest illusion. She destroys it of course, but it isn't the real Travis, so it hardly matters.

You call out to Lisa and tell her to get the hell out of the area.

"Lisa, roll on the fucking ground and get the hell out of…no! Stop!" you shout when you see her suddenly stop and then run right towards you, flames and all.

Travis must have used the same spell Heather did, years ago when she had Lisa under control. Your own influence over Lisa struggles against the spell and while it probably would have won out eventually, One of Travis' illusions takes the opportunity to shoot you in the back with another ball of flame.

Your concentration is broken and Lisa tackles you to the ground. Screaming, yelling and flailing on the ground while the pair of you burn is cut short when Travis finally ends it all with one last gout of fire conjured from his hands.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You use your flashlight and follow the noise.

[Assistant]
Turning on your flashlight, you make your way past the gate and into the darkness. A few feet past the gate, you see something shining on the ground. At closer inspection, you see that it's a pocketwatch.

You pick it up and examine the exquisite artwork put into the dark bronze cover.

"It's very beautiful." you think.

TICK, TICK, TICK...

Although it's looks very old, it seems to still function!!

You push a small button next to the winding wheel and the cover flies open showing the face of the watch. Inside the cover is an old sketch of a man and woman...one black  and one white.

"What a cute couple. " you say softly.

Sadness seems to pour over you as you hear the faint buzzing of the bees.

Quickly, you shine your flashlight up ahead and make out the cloaked figure standing next to a large tree. The buzzing is coming from a large bee hive hanging from one of the branches.

"It is midinight!" cries the voice. You have until dawn to find me my bride.

You look down at the watch and notice the minute hand move over the twelve.

"Follow this trail into another dimension, a dimension I cannot travel. Find my bride...or live with me forever."

The figure dissapears. You shine the light to the right of where the figure once stood and find a dirt trail that leads over the hill the tree stands on.

"Let's go find this guy a bride." you say.

[User] You follow the trail.

[Assistant]
Following the trail is quite easy to do since all of the bees lead you to where you need to go. Your trusty flashlight does the job but soon the night begins to break away and a hint of sunlight reaches over the horizon.

Soon, you don't need the flashlight at all...everything seems to be moving at a fast pace. You notice a jack rabbit dart past you on the trail but everything around it seems to blur. Realizing you have focused on the buzzing bees the whole time, you start to look around you.

Everything is moving at a fast pace yet nothing moves at all.

You stop as the bees surround your head and then dart away. You are standing in the middle of a ghost town. A few old buildings make up what is left of a town that looks like it came out of an old western.

In front of you an old saloon. The door to the saloon swing in and out with the wind.

Things are moving normal now. You are drawn to the old saloon.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You surrender

[Assistant]
Like Clarence you raise your hands in surrender and allow the lawmen to take you into custody. Imprisoned in Adairville you soon learn that Dick Liddil and Charley Ford have surrendered to the law after killing Wood Hite in a gunfight. Soon after Charley's younger brother Bob shoots Jesse James in the back of the head while your friend has a picture on the wall. In order to avoid his brother's fate Frank James surrenders to the law in Missouri, finally bringing the James Gang to an end.

You and Frank go to court together in a remarkable series of trials that see Dick, Charley and Clarence all testify against you. In a remarkable series of trials that go on for three years you defeat all the charges against you both through lack of evidence, aggressive cross-examination and outright perjury. Finally in the spring of 1885 you are both released and for the first time in nearly twenty years you finally succeed in putting your outlaw life behind you.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You put a stop to this now

[Assistant]
This is just too weird, and it needs to stop before spirals into something else.

"Mom, I love you, but I just don't think this is the best path of recovery."

You expect her to be sad, maybe cry a little, but her reaction is completely different.

"GOD FUCKING DAMN IT YOU ARE TOO PURE!" she screams.

A cloud of dark smoke blinds you as your mother morphs into a demon like form.

"Mother, what happened on your trip?" you say while blinded by smoke.

"You insolent fool, I'm not your mom I am a succubus."

The smoke clears and you find Catia standing before you.

"Whaaaaa," is all you have time to say before she tears your head of.

"That's for wasting my time!"


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You join Frank, Jesse, Bob, Cole, Jim and John in robbing a stagecoach in Arkansas

[Assistant] Crossing the border into Arkansas you and your companions continue your crime spree by holding up a stagecoach one night outside the town of Hot Springs. After stopping the coach you all force the passengers to disembark at gunpoint and relieve them of their money and valuables. Escaping back across the border to Missouri you count the loot and find you have gotten away with $2,000, which split seven ways makes your share $200. Jesse now has plans to rob another train.

[User] Another Train Job

[Assistant]
At a little community called Gad's Hill you, Frank and Jesse board the night train, having come up with a new way to stop the train. Making your way to the locomotive you draw your pistols, take the driver hostage and order him to stop the train where the four Younger brothers are waiting next to a fire. They board too and while you and Frank guard the driver Jesse leads them to the back of the train to rob the Express Carriage. This safe is quite full and when you have finished the robbery you all mount your horses and ride off, back across the Arkansas border knowing state law forces can't pursue you across state lines. Counting the money you find you have stolen an impressive $12,000, $1,700 of which is yours.

But your crime spree is not finished yet.

[User] Another Arkansas Hold-Up

[Assistant]
Keen to expand into new areas of criminal achievement Jesse has heard of a wealthy store owner in the little Arkansas town of Bentonville. Sure enough one evening you all ride into town and dismount outside, while the others hold the horses you and Cole enter the store and at gunpoint force the solitary owner to hand over the contents of the till. He might be wealthy by Bentonville standards but not by your standards, he hands over a paltry $200 which isn't large enough to warrant you getting a sizable share.

Your unprecedented crime wave in Arkansas and Missouri has got the attention of the National Press and in Missouri you all read how the Pinkerton Detective Agency has been hired specifically to bring each and every member of the James-Younger Gang to justice. Though Jesse and Bob want to continue the crime spree the rest of you persuade them it is better that you all split up. Frank and Jesse decide to go back to the James Farm, Jim and John will go back to the Younger Farm while Cole and Bob decide to go and hide out at the Farm of their friend Bud McDaniels. You will have to pick one of these pairs to accompany.

[User] You hide out with Frank and Jesse at the James Farm

[Assistant]
Riding with the James boys you soon get back to their Farm where you hide out for a time until one night there is a knock on the door. Frank and Jesse's mother Zerelda opens it and a young man steps in. He claims he is a worker looking for work in the area and heard there might be a place in the James Farm. Zerelda leads him into the kitchen where you and your companions are waiting. You can tell just by looking at him he isn't a common worker and has the look of an educated man. Frank draws his pistol, cocks it and points it at the man. "You are a Pinkerton Detective," he declares. "I would bet my life on it."

The man vigorously denies this but a quick search of him reveals a pistol in his pocket and incriminating papers. The three of you march him out of the Farmhouse and across several fields, interrogating him the whole way. Finally when Jesse holds a knife to his throat the man breaks down and admits he is a Pinkerton Detective called Joseph Whicher. You and Jesse glance at each other. "What do you want to do with him?" you ask. "Shoot him," Jesse replies. You silently glance among yourselves deciding who will do it.

[User] You take out your pistol and execute Whicher

[Assistant]
You walk up behind Whicher and shoot him in the back of the head. As he falls to the ground Jesse draws his pistol and shoots him twice more in the back. Frank kneels down to check that he is dead before nodding. "Let's go," Jesse mutters and returning to the Farm the three of you mount your horses and ride south to Texas. A week later you are shocked to read of another gunfight in the area: two more lawmen caught up with Jim and John and in a raging gun battle both lawmen and John Younger were killed.

As Pinkerton Agents pour into Missouri to avenge their slain Detectives Jesse fires off a series of letters summoning the whole Gang to Texas. Cole, Bob and Jim are devastated by the death of their brother, particularly Jim who blames Frank and Jesse for getting John involved in robberies in the first place, swearing he wants nothing more to do with them and declaring he's going to California. Frank and Cole think it's better to lie low at their friend Bud McDaniels's farm but Jesse is certain the best way to avenge John's death is to rob a stagecoach here in Texas and the newer gang members, Clell, Bill Chadwell, Charlie Pitts and Bob Younger all agree to join him. You have to choose who to go with.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You run out the back door

[Assistant]
There's no time to talk, you just have to get the hell out of here!

"Julie come on, we're going out the back and climbing over fence." You say and the pair of you make your way towards the kitchen.

The banging on the front door gets louder, but you've already left and are in the backyard running for the fence.

You manage to get to lift yourself up, but not quite over the back fence before you hear several people shouting at you to halt. You also hear Julie screaming.

You turn your head quickly and see one soldier with his knee in Julie's back, her face in the grass and a gun pointed at her head. Several other soldiers are pointing their rifles at you and walking towards you.

You panic and see no good way for this to end if you let them capture you, so you attempt to pull yourself over the fence to continue your escape.

Several of them fire and you land on the other side of the fence with several fatal bullet holes in your body.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You take the tree path with Olive

[Assistant]
"I'll go with Olive, then," you say.

"I got the psyker genius, then. Terrific," Olive smiles, twirling her rifle around in her hands.

"Let's go," you say, heading down towards the twisting path of trees.

You head down the path for a few minutes, before something occurs to you.

"Why would a big monster go down this path? The trees would give it like zero mobility."

"I don't know," Olive says with a shrug. "It could've been scratching itself off the trees. Is that something predators do?"

"Maybe, you shrug, wlaking along th epath.

"So, you see any tracks?" Olive asks.

"How would I know? I'm not a hunter."

"You're a feral… I mean, tribal. Whatever the fuck you guys like being called. Surely you learned how to track and hunt?"

"Have you seen my skinny arms? I couldn't throw a spear, let alone kill something with it. No one taught me to hunt. I was a shaman. You're a warrior? Surely you were taught to hunt?"

"I'm a gladiator. I know how to fight duels, and I've learnt over time how to apply that to larger fights. I sure as hell don't know how to hunt."

"Didn't you hunt as a kid?"

"No," Olive says. "I was born a slave."

"Oh," you say. "Sorry to hear that."

"That's life," Olive says. "You can fly, maybe try levitate up above the trees, see if you can see anything."

You nod, floating into the air. The shackles of gravity attempt to pull you downward, but with a pulse of psychic energy you escape them and float to the tree tops, staring around. Surrounding you is a seemingly endless green of leaves and moss. You must admit, it's quite a beautiful sight.

Suddenly, you hear the rumble of the ground. From the bursts of the earth, a massive creature covered in thick, stone-like grey skin bursts forward. Its red, spider-like eyes peer at you, perhaps confused by the addition of you to its environment, before turning to focus on Olive, who's babbling into her radio.

"Got a sight on it! Fuck, it's a big one!" Olive says into the comms, as you drop down to face the beast, now seeing it clearly.

It stands twice the height of even a space marine, and easily six times as wide, on four clawed legs. It's skin is grey, seemingly covered in scales that remind you more of the stones themselves rather than the hide of a beast. Its head is like that of a spider's, hissing at you as it raises its massive, stony clawed arms to swipe at you. You hover back, feeling electricity coarse through you as you prepare for a fight.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You study The Device

[Assistant]
You swallow down your fear of the man who had owned you for years and walk around the device he is stuck in to get a better grasp of the situation. It's a metal chair with several additions made to it and clockwork of various metal pieces, gears, and other things. Straps have him forced into a hunched over position with his legs spread wide, you quickly realize that he is naked.

Some kind of shallow metal bucket covers his groin and duct tape has it secured in place to his skin. You can hear a strange scurrying sound inside that makes him flinch. Looking closer at it, you can see a blow torch mechanism similar to the ones Forrest's device had had at the bottom of the bucket. His arms are tied behind him and forced upward onto the back of the chair in a very uncomfortable angle. As you walk around behind him, you blink when you realize there is a rifle in some kind of device that seems to make it fire behind him. It is angled toward him and the end of the barrel disappears into his asscheeks.

Behind the device holding the rifle in place, you spot a tape laying on the ground and hurry to pick it up.