[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You concentrate on the combat, it's based off a human so it has human weaknesses, hit it's eyes, nose and tendons, then see if it can fight you.

[Assistant]
You can't beat two of them mentally so you will have to concentrate on the fight in front of you for now. Nate is huge and clearly going to be stronger than you but you might have speed and intelligence on your side.

He charges you at amazing speed and swings a punch but you are prepared, you dodge it at the last second and land a punch of your on on its side as you move around it. You had punched right through metal car doors before and know it must have hurt the thing when it let out a roar and span wildly at you.

You stayed being careful though, letting it attack and only hitting on counters. Finally you see your chance and as it lunged too far you jump its punch and hit it right in the eye, feeling it pop under the impact.

You watch it stagger back and follow up with a running jump to hit the other eye before it recovers, feeling it pop too. "Let's see you fight blind!" you sneer at the monster as it clutches its face and staggers back into the wall, making the whole thing shake.

"Oh my! What a turn of events!" You hear blaring out. "The new entry has managed not only to avoid Nate's attacks, but he blinded him folks! Let's see those odd rolling!"

You see a frenzy of activity as the humans obviously rush to place their bets on you as is only right. You are the Alpha here, not their 'Lords' or this monster and you would show all of them soon enough. You start towards Nate at a leisurely pace, it should be easy to finish off now at least.

Suddenly its hands drop and it looks at you. "Oh dear folks, the new guy waited too long and Nate grew his eyes back! He's going to be mad now!" You swear as the Nate charges you, faster and clearly angrier than before, he clips you with one punch and you are sent spinning away feeling several ribs shatter into pieces. "If that was a direct hit I'd be a gonner." You think as he charges again but this time you roll under the punch and tear out his Achilles as you pass.

You head the satisfying crunch as Nate smashed into the wall having lost the use of one foot and you can see he is stunned so you press the advantage and attack again, blinding it again and punching right through its flesh several times until it starts wheezing and looms like it might be a while before getting up.

"And the fight is over folks! The new guy has defeated the crowd favorite, Nate the Sentinel!" You sense the monsters movements changing but instead of coming after you it slinks back against a wall near the door it came in "Everyone give a hand for our newest entrant!" you hear as the crowd goes wild.

[User] You soak up the arenas glory

[Assistant]
You get caught up in the praise for a second until you see the door begin to move, this might be your chance to escape so you race towards it as it opens only to see several humanoids blocking your way. You skid to a halt a few feet short as the announcer comes back on. "Oh dear me folks, he tried to make a break for it but He found Madglee and the 3J's blocking his escape, That's right folks, he faced one sentinel and now he faces two of them!" He drops his tone to a fake stage whisper "The three J's are really three people but they share one mind so they count as one right?" The crowd goes wild as the four enter and you quickly see three of them look similar to humans, just stretched out a little and identical to each other. The fourth one looked like a cross between them and the monster from before, it also looked semi-intelligent which worried you more.

You back off as Nate slipped out the back of the area, already clearly healing its wounds and the four new entries move out towards you.

You try and plan some tactics but suddenly they are all moving to attack. You instantly see that the 3J's are faster than you and they seem to dodge attacks they can't see, while Madglee circles you, not attacking yet.

You start taking hit after hit, not hard but they are adding up and you feel bones breaking and bruises forming. You've had enough of them and suddenly charge at one, lashing out physically and mentally at the fast opponents who were dodging around you and keeping you from moving. You realize it was the wrong choice when suddenly the back of your head explodes in pain and you fly hard into the wall ahead of you.

"Oh dear me folks, the 3 J's kept him locked town tight and Madglee simply waited for the right moment to end things instantly!"

You barely have time to pick yourself up when the last blows fall.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You tell the whole story

[Assistant]
While creating a book for all the masses to read and absorb might help solidify a remembrance of you and Brenda, you're thinking on a bigger picture.

"Wait, you want to tell your experiences from the past seventy five years?"
"Well, just the most memorable ones. Obviously I'm not going to focus on the days where I just sat at a desk reading skirmish reports or what I was eating on a particular day."
"Do you realize how long that's going to take?"
"I know it's not going to be in one night. I want to tell the whole story or at least as much as I can."
"That's pretty ambitious. I figured you were just going to start from Nalin's independence from the Empire at most."
"See that's just it, I, WE didn't just suddenly appear when we took official control of Nalin and later Naleen. We've got a lot of history behind us. We're Eternals and we're the last of our kind. There should be some sort of lasting record of us."
"Last of our kind? There's a whole nation of them if you remember." Brenda reminds you.
"Yes and that's exactly my point. Do you think it's going to last? Do you think any of new generations are going to be stable enough to think beyond their own petty power? I'd wager that they don't even continue the method to create anymore of them, now that Edgar's dead. He was the only one who was trying to leave a lasting legacy beyond himself. The rest of them? They're going to wonder why they're creating potential rivals and no longer bother."
"You might be right about that. So, you weren't interested in creating this in a more positive light for people to remember you?"
"Ha ha, I'm pretty sure such a task is impossible. No matter how much propaganda I churned out for the masses, I'm certain it wouldn't make the citizens start believing I'm a nice person. Even the military doesn't think such a thing. This isn't going to be about making me look good. I'll let history decide that, but this written account will at least provide a solid guide from which they can judge."
"But won't it still be biased?"
"Probably, but given that I want to include everything, I'm still not portraying myself as some benevolent ruler with a pleasant background. Now you said you would help, did you still wish to? I mean I want to include everything, but I guess I can leave out anything that portrays you in a negative way."
"My love, I was right along side you on your less popular decisions, in fact I made a lot of them myself. I'm not innocent and I would imagine the average citizen wouldn't consider me a nice person either. Well, maybe nicer than you, but you're a hard act to follow." Brenda says with a smile.

You and Brenda immediately get to work on your project. You and her take turns doing the writing for the most part, but the pressures of ruling sometimes get in the way, so it takes longer than it probably would have if you both didn't have other responsibilities.

Your ambitious project takes more than a few years to complete, but when it is finally finished you definitely feel a sense of accomplishment. It may not be conquering an enemy or territory or anything like that, but if this goes the way you want, you will have achieved much more than simple victory. You will have achieved a kind of immortality.

The huge tome immediately copied several times when it is complete. The great thing about being a ruler is you've got underlings that can do this. You make sure to keep the original writing for yourself. The first copies go out to a few Naleen schools, libraries and other places of higher learning where you decree that it is to become required reading. (Another great thing about being in charge!)

In time there probably isn't a single citizen that hasn't at least heard of the book, if not read it. There is a slight backlash to "telling all" however. Some students, professors, intellectuals and other academics take the opportunity to use examples from the book to prove what tyrants you are and Brenda are and how if Naleen is ever going to achieve its maximum potential then relics of tyranny need to be gotten rid of. An increase in protests about silly "freedoms" and "rights" pop up a little more.

An annoying side effect to be sure, but a predictable one. Executing them all would only prove their point of course, but you really don't disagree with them in the first place. You and Brenda ARE relics of tyranny. In fact you stated as much in the book. You were created by a government obsessed with control and molded into Eternals to enforce that control. You can't help what you are and you're not going to apologize for any of your actions.

In any case, if it wasn't this, you would've gotten protests about something, it's been a while. Besides you have more than your share of intellectual defenders as well your loyal military, so you're not worried about revolutions anytime soon.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You stay with them for a bit and continue playing nice, you have nothing to loose that way

[Assistant]
There is nothing wrong with staying with them for a bit while you still enjoy their company, you can always eat them later if needed.

You turn to Cara when she and Chris are seated

"As to my future, you say that as if it involves options?"

Cara immediately replies with a smile "Well of course it does, we aren't keeping you prisoner or anything" she pauses "Anymore" She adds with a wink to which you grin. She then continues a little more seriously "Basically you can join us, or head on your way. I would much rather you came with us though" and you can definitely hear some hopefulness in her voice to which you smile.

"Well I would love to join you all, it will be much better than being alone again!" Cara gives you a huge smile and takes your hand, leading you outside. "Well, you are with us now! She announces "And since you have joined us we can do a quick introduction before we head off to the compound!"

The guards chuckle and wink at the fact you are holding hands the moment you exit the hatch and Cara drops your hand, blushing, but berating the guards for being childish. You do the quick introductions to the guard but pause as you are heading back in to make a show of offering Cara your hand to help her enter. She blushes again as she accepts and climbs in to the laughter of the guards.

Once inside you find her waiting and before you can react she kisses you on the cheek saying "You're very sweet" then spins and heads over to the food bags. You finally catch onto the situation "She is actually flirting with me!" It has been years since you even though about things like that but you are sure now that she is actually flirting with you, a harbinger.

"Well she doesn't know I'm a harbinger, and I did save her life" You look down at yourself "And thanks to being a harbinger I am actually a bit of an Adonis, I guess it makes sense."

Somewhat dazed by the revelation you start helping picking up the sacks to help carry them.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You try to place the body back and act like nothing has happend

[Assistant]
Suddenly you begin to panic again, and you start to fumble with Mom's body which has obviously been violated with the ripped up clothing and all. Of course even without that evidence, you standing over her with your pants off is enough for your sister to draw her own conclusions when she walks in on your attempt to make things "normal" again.

Your sister won't help you with this. Instead of looking like a sympathetic emotionally abused victim who was driven over the edge, you now look like a sick homicidal incestuous necrophiliac (And you are)

She screams and runs out of the house before you can stop her. You know she's going to get the police and you can't say you blame her. You're revolted by your actions. You throw up.

You don't know why you did the things you did today, but you're sorry you did. You begin to cry and scream as your tortured mind attempts to make sense of the situation, up until the time the police take you away.

Eventually it's decided you should be in a mental institution, it doesn't matter to you though since all you want to do is die.

Another day arrives, you wake up in your cell and feel torment...


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You kill Jim

[Assistant]
"Y'know what, you're right Jim, you shouldn't have to take orders from me."
"Good, I'm glad we understand each other."
"That's why you won't be around to do it any longer!"

Before anyone can do anything, you draw your pistol and shoot Jim three times in the chest before he falls dead. Ramon and Dan look like they want to react, but don't.

"Good. Glad to see you guys are smarter than you appear. Now Dan, lead us to the raiders."

After taking some supplies you think you'll need and re-trapping your home, you all set off to leave. (You take your van)

In about a day, you arrive around in the area that Dan was talking about, in fact you don't need to look for the raiders; they instantly approach you when they see you coming. It would appear some of them have a few vehicles as well, you just hope you can pull this off.

You get out of your van and your two new lackeys stop their bikes, they don't like the looks of this, especially since you're greatly outnumbered.

"Hey, uh…maybe this isn't such a good idea…" Ramon says.
"Yeah, when I was in Cinderville, I heard these guys could get pretty crazy." Dan adds.
"Pfft, these types always fall in line when you display sufficient strength. All I gotta do is challenge the leader to hand to hand combat or some shit. Hell, you fuckers were in prison, you know how this works." You arrogantly reply.
"Yeah, but even in prison there were rules! I mean there ain't no rules at all out here! Who says they're going to accept your challenge?"

With Dan's last statement, you figure you'll soon find out when the raiders arrive and stop their own vehicles. The leader steps out of his beat up car, and steps forward. He looks mean enough, like he's been living in the wasteland from day one.

"So, you got any last words, before we fuck you and eat you?" he asks.
"Yeah, I heard you're the lame cocksucker, who can't even handle a few pigs and some wannabe vigilantes in Cinderville." You reply.

The raider leader's expression gets even meaner looking if such a thing is possible.

"Oh? And I suppose YOU can do a better job?" he sneers.
"Sure the fuck can, all I need is more people. In fact I'd say yours would do just fine, so are you going to step down from your inept leadership, or am I gonna have to beat the shit outta you and take it?"

After looking at you up and down, he speaks again.

"Shit, I doubt if you could even last five minutes. Fuck this; I'm not wasting my time. Kill these assholes."

As soon as he says those words, you immediately turn to run, ducking and trying to get into your van, but in the shooting, the raiders hit the van's front tires by the time you make it inside. Dan and Ramon speed off, with some of the raiders in pursuit, while you attempt to drive in reverse and turn around on flat tires.

The raider leader rams your van with his own car, which has been fitted with extra plating. Eventually in the mayhem of the ramming, shooting and swerving around on flat tires on an incline, you roll the van over and over down the hill. It's amazing that you don't get killed and the van didn't blow up.

You however aren't in such great shape. You barely manage to crawl from your wrecked van, and when you do, the raider leader arrives in his own car just in time to finish you off.

He finds you crawling on the ground, when he opens up his door to point a sawed off shotgun in your face and pull the trigger.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You your Staff (Current status)

[Assistant]
Mom: Owner/Cook

Mom's still around, but it's mainly to help you out in your effort to put yourself through school. She's made it quite clear that ever since your father died, she doesn't really feel the desire to live in Klyton anymore, and would eventually still like to move back to her old home of Teckleville.

Rita: Hostess

Rita's ego has only gotten bigger since becoming a hostess (You're still questioning the name of that position) but she's still popular with most of the male folk and it at least keeps your old miner customer base still around who sometimes find a lot the inn's changes a bit discomforting. Rita still claims she's going to live in a mansion one day and is still looking for that "one guy" that's going to take her away from all this.

This would be more of a concern for you if most guys that were into her weren't just looking to fuck her a few times and then toss her aside, because if anyone really was interested in more than just her body, they probably wouldn't put up with her personality for long.

Wendy: Head barmaid

Along with serving food and drinks, Wendy tends to help out with the cooking or running the bar when you or your mother need it, but she always lets everyone know that she has the most thankless job out of everyone. Not entirely true, but you're reluctant to piss her off any further since she keeps things running smoother. She also balances out Rita's ego. She always says she's going to quit, but that's probably not likely due to her having a couple of children to support.

Eliza: Barmaid

Eliza's still your model employee; she's still the quiet one and doesn't make waves. She's about the only one that hasn't mentioned any plans on potentially leaving. Wendy wishes she'd take charge a little more, since it would help her out at times.

Flameflower & Sunshine: Barmaids

These are your newest employees and the pair of them are half-elves which means it's amazing that they even got jobs considering how full blood elves are notorious for avoiding real work. Still, their human mothers (naturally their elven fathers are absentee dads) seem to want them to learn the value of a copper so here they work. Fortunately Wendy's a good task master and keeps them from being lazy, but she gets at her wits end at times. Still, the pair of them are pretty and can be good workers when they aren't goofing off so they do their part for the inn, though Rita obviously doesn't like either of them since they draw attention away from her.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You strike with your newfound power!

[Assistant]
You take a deep breath, focusing on the feeling of your power in your chest, building it through your body before striking. You stab with your sharpened claws, jabbing them for his neck with a snarl. Mr Gaange sidesteps your strike, letting the nail fly past you as he grabs your wrist. He twists your arm around, sending you to your knees as you howl out in pain. Mr Gaange slams you forward, knocking your head into the ground with a thud.

Mr Gaange drops down, keeping an unnaturally strong grip on your neck as he smashes your head into the ground again, and again, and again, as your nose breaks, blood spurting out onto the ground as your mind quickly goes dark.

[User] The Darkness consumes you

[Assistant]
The Black Coffin

Your hazy mind regains conscious, as you find yourself breathing heavily. There's a throbbing pain in your head as you groan, wondering where you are. Your eyes can see nothing but endless darkness, the rest of your senses just as dull. You reach out into the darkness, finding your fingers brushing against cold metal. You knock your hands against them, trying to move, finding yourself stuck by six tight metal walls.

A light flickers on, as you find yourself staring at a TV screen. The screen depicts the smiling face of Mr Gaange, who is sitting in an armchair in front of a roaring fire. A whiskey glass, filled with dark, crimson liquid, sits in his hands, his face a dim smile.

"Hell, Mr Matasan. It seems that you've betrayed me. I offered you the world, and you accepted. Then, you betrayed me seconds after our agreement. Mere... seconds. Do you remember?"

"Fuck you!" you growl, struggling against the iron coffin.

"And you had such politeness not too long ago," Mr Gaange sighs. "I'm watching you through a camera in this monitor, in case you were wondering. I'll be watching you, and I will have a delightful time doing so. You see, there are two interesting facts about vampires. The first is that we are immortal. Age cannot take us. Disease cannot take us. Starvation cannot take us. The only way we can die is through sunlight, and through being killed by stake, bullet, knife or whatever method. The second thing is that vampires need to drink blood to survive with their sanity intact. Without it, they grow thirsty. At first, simply a dry throat. Then, a deep thirst. A predatory need to feed. And it gets worse, and worse, and worse. Imagine lying in the hottest, driest desert in the world, without the chance to drop to drink. Imagine lying there, desperate, so maddened by thirst you'd do anything for a drop of water... for minutes... hours... days... weeks... months... years... decades... centuries..."

The man laughs deeply.

"Hard to imagine? Don't worry. There's no need to. You'll understand that pain soon. Here you are, buried in an iron coffin trapped deep underground. Down there, you are incapable of finding a way out. You are trapped. You are never going to escape. And I am going to watch as the thirst grows... as sanity and loneliness set in and tear your soul to shreds... as you suffer for betraying my generous offer. Good night, Mr Matasan."

The screen flicks off, and you scream as you're consumed by total darkness. You scream, and scream, and scream, howling at the darkness, begging and pleading for mercy, pounding at the coffin as the thirst in your soul grows, as you become more and more desperate.

Welcome to eternity.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You levitate the knife towards you

[Assistant]
You raise your hand, pausing the blade in mid-air and levitating it towards you, catching it's handle.

"Impressive party trick, kid," Castus says.

You take a practice stab with the knife.

"What do you think?"

"It's a knife," you say simply.

"Yeah, it is. Do you like it? Does it feel good?" Castus says.

"I don't know anything about knives. Maybe," you say.

"Alright, first, we need to talk. Is anyone watching us? Like, are there cameras?"

"No. Well yes, but they're offline," Olive says, resting her head on the butt of her axe-gun. "What is it?"

"A plan is being formed. We're going to escape."

"Escape?" Olive says, musing. "Who's on our side?"

"We have a large amount of people on our side. Elios, Elizabeth and Durge are bringing the weight of their war-bands, as well as most, if not all, of the Guardsmen here. Then there's the Goliaths and the Tribals, both of whom are with us."

"What...?"

"Because I've done this twice before, I best say. We have no plans yet. They're to be decided. We have literally nothing. We just need to check whether you'll join us. Then, we'll get the leaders together to plan our to take over, and what to do with once we've actually done so."

"Huh. Well, I'm in," Castus says.

"What?" Olive asks, surprised.

"Yeah, I'm in," Castus says.

"We don't know the plan, we don't have any assurances that we won't be back-stabbed as soon as we take over, we..."

"Olive, let's be smart here. If we don't rebel, we'll definitely either be killed fighting Kyros' war, killed trying to put down these fuckers' mutiny, or killed fighting another arena battle for these bastard's amusement."

"If we rebel, we'll almost certainly be killed!"

"Almost certainly is way better than definitely. Plus, we'll get to kill a few of Kyros' bastards before we go down."

"Fine, I'm in, but I... we have a few demands," Olive says.

"Go on," you say.

You know the gladiators will be essential to your plans, so you really need to get them, but still, you don't want to devote to many resources to this issue.

"I want instant freedom once we take-over. No more being locked up under the arena. I want my men to have free reign to travel around the ship. I want pay, do the men and women who fight and work for the ship actually get something from it. I want an increase in food rations, and better equipment than the shit we're given. I want actual medical care, on top of this."

"That it?" you ask, annoyed with her large demands.

It'll probably take a serious amount of resources to fulfill her request. You have a few options here.

"What a fucking greedy bitch. This fucker needs a dick, I tell you that," Meliodas complains.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You keep quiet about your meeting with the robbers

[Assistant]
You don't trust your boss. He is a stickler for rules and he may report you. You let the incident go and sit there listening to him.The CCTV surveillance reports come out and fails to reveal your identities. The heist team was clever enough to cover their tracks and destroyed the camera a day before the heist.

You recover and go on with your duties in the force to avoid suspicion. You plan to keep a low profile and retire in the next 2 years.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You red Nose Rob

[Assistant]
While you have your concerns about Rob, he seems the most affordable, accessible and most importantly, at your mercy. The dwarf you just know is going to ask for a shitload of money and the girl is just a wild child university student. Who knows what kind of chaos that will invite?

You return to Vaughn with your decision.

"Okay Vaughn, we're going to try your guy, so go tell him what's going on, sober him up, clean him up and have him come see me about further details. I also want you to stress that while he doesn't really have a choice in this matter, he'll be making more money and won't have to be getting punched in the face for living." You say.
"Got it boss." Vaughn remarks and leaves to carry out your orders.

A couple days later Vaughn brings in a man with a lot of messy hair, raggedy clothing, a full beard and mustache and red nose. He also has a few bruises on his face. Must be Rob.

"And at last Vaughn has brought you to me, I trust he's filled you in on the basics of what's going on." You say.
"Yes sir." Rob replies without emotion.
"Good. What happened to your face? Did Vaughn do that?"
"Um, no sir. I was in a match three days ago and the other guy got in a few good punches."
"Oh yes, you were doing that bum fight business. Well, you won't have to be doing that anymore. You'll get to use your other natural talent."
"Yes sir." Rob once again replies without emotion.
"Sort of thought you'd be a bit happier about this opportunity."
"Apologies sir, but I'm still having a hard time being completely sober right now. It's been awhile and I feel sort of weird."
"Hm, okay. I should tell you, I don't actually expect you to go completely off the stuff. I just wanted you sober for today while I speak to you. I also expect you to not drink on the job and generally be a functional human being. Now you're going to have some help in this matter since Vaughn here is going to be personally responsible for you. Making sure you stay focused and such."

Rob just nods.

"Okay I'm sensing something more is wrong than you just not being used to being sober." You say and then Vaughn breaks into the conversation.
"Um, yeah. I think Rob is just a bit nervous being within your presence. You know how you have a reputation and all boss." Vaughn remarks.
"I don't think I can do the job sir." Rob blurts out.
"Ha ha ha ha! He's just joking...he..."
"Vaughn, will you shut the hell up? Now Rob, what do you mean you can't do the job exactly?" You ask.
"I mean Vaughn's told me what you want and I just don't think I can do it. I don't have the skill or knowledge."
"Vaughn told me, you had natural talent and were well respected by the mining company because of it."
"Yeah, well if that was the case they wouldn't have fired me along with everyone else. Look, I don't want to disobey you sir, but I don't want to pretend I'm something I'm not. I mean you'd be even more pissed if you found out I didn't know what the fuck I''m doing."
"Heh, well you're right on that one. I actually appreciate the honesty. However, I've never really known Vaughn to step up and speak so favorably of someone. I mean I understand you guys had something once, but Vaughn's not one to stick his neck out and tends to play things safe. I have to believe he must be telling the truth to some degree. I mean you can't be a complete idiot."
"No, maybe not a complete one, but I'm sure not that smart, otherwise I wouldn't be in this situation...(Sigh) I mean if you were asking me to build simple tunnels and rooms and making sure they don't collapse, then yeah I guess I could do that, but I don't know about building an underground city."
"Okay. Let's stop right there. The underground city is probably a long damn way off. Don't even think about it. We're going to start simple and get more complex later. Tell you what we're going to do..."

You proceed to tell Rob that you're just looking to hollow out an underground area to serve as the Crimson Talon headquarters right now and it doesn't have to be fancy. It just needs to be structurally sound. You tell him by that time, you'll probably have gotten a hold of some other engineers that can help Rob if he doesn't feel up to the more complex task of building that underground city.

Rob seems a little more receptive to this and says he'll try to do his best. You say he's free to go and as he leaves you tell Vaughn to stay behind.

"Vaughn, are you absolutely fucking sure he can do this job?!" You ask.
"Yes! He's just been in the gutter for so long his self esteem is low! I mean once he gets back in action he'll be fine!" Vaughn exclaims.
"For your sake, I hope so. Because I'm not here to hold someone's hand and build up their confidence. That's going to be YOUR job. So you better be giving him pep talks, motivational hugs, or inspirational blow jobs. Whatever it is YOU gotta do, you better be doing it, because I'm going to be keeping a close eye on progress of this project."

With this new order Vaughn is of course totally compliant as usual and takes his leave.

As you're making further preparations for your ambitious plan, Zalmora of course puts her two copper in.

"I still don't know why you didn't go with my guy. Relying on Vaughn and his bum miner boyfriend just seems like a bad plan." Zalmora says.
"Your guy would be very expensive and I'm trying to keep the costs down as much as I can. If it looks like things are going to shit, well then I'll consider your guy again."
"Okay, but won't you have already wasted time and money with this Rob if he turns out to be a failure?"
"(Sigh) Yes Zal, but it's my fucking call and my fucking risk alright? Stop fucking questioning me every other sentence! Here, that's a list of some of the equipment we're going to need. Take some of the boys and go acquire some." You say shoving a piece of paper at Zal who takes it.
"...pick axes, lanterns, shovels, ropes, lumber? How the hell are we supposed to steal a shitload of heavy ass lumber?"
"I dunno, just get it. Go raid a wood mill. Pay for it. Rip out support beams from abandon buildings. Seduce a lumber jack. Cut down fucking trees yourself and drag them back here. I don't give a shit HOW you do it, just fucking do it! You said you were on board with this, well start fucking contributing." You order.

Zal doesn't say another word she just turns away in a huff.

While you aren't deterred yet, you're seriously starting to wonder if this is all really worth it.

[User] You time passes...

[Assistant]
Year 27

"Okay, Rob was the better choice in terms of costs. My guy would have still been better though." Zalmora remarks.
"Half an admission of defeat, but probably the best I'm going to ever hear from you. I'll take it." You say smiling.

You walk through the relatively smooth tunnels of the new Crimson Talon headquarters. Lanterns light your way as you look around at how far it's all come. The rooms that were created still need some more detailed work since they're very basic, but for a guy who started out not being sure if he could do any of this, he's done a good job so far. You guess Vaughn was right, once Rob got going he gained confidence. (Either that or Vaughn was giving a lot of inspirational blow jobs, but you'd rather not dwell on that)

"Are we going to brick up the dirt walls of these rooms or something similar? Not that I don't appreciate the work that's gone into this, but right now the aesthetics are more underground goblin lair, rather than secret criminal headquarters." Zal says.
"Yeah, we're doing that, adding doors, adding tiled floors and all that stuff, but that's going to get taken care of later when the basic layout is finished." You say.
"I thought that was complete?"
"It's almost complete. Rob's finishing up the last rooms which are a lot bigger. One of them is going to be the fighting arena."
"Arena?"
"Well okay, it isn't going to be the Klyton coliseum, but it'll be a proper fighting area where we can put a ring and have people watching and betting without them accidentally stepping in shit water."
"Hm, well that would be an improvement. Speaking of which, now that this place is on the verge of being complete are we moving all our operations here?"
"Well I'm thinking the gambling games and the fighting arena will be eventually, but the Yellow Devil lab can stay out in those sewer storage rooms along with the junkies. I'm not having melted junkies mess up the floor when we finally get around to putting proper ones down. Mostly though, it's going to be where we can rest and relax without the smell. See how all the potential sleeping areas were built very far away from the sewer wall that was knocked down for the entrance." You say.
"Yes, the smell is much better in this place. More earthy, less shitty."

As you and Zal are speaking about the Crimson Talon's future, Vaughn walks up to both of you.

"Hey guys, I've been looking for you both. Rob just finished what will be the fighting arena location. You should see it!" Vaughn remarks.
"Oh good a big dirt room instead of a small one." Zalmora remarks.
"Aw come on Zal, he worked really hard on it! He even improved upon the original layout!" Vaughn exclaims.
"Went above and beyond huh? Guess he really is getting sure of himself. Might as well see for ourselves." You say.

You, Vaughn and Zal head to the arena. Along the way you notice that the rough tunnel is sloping downward. Vaughn says that Rob really wanted to impress you since you gave him a chance and in order to do that he needed to expand downward a bit to create the fighting arena.

"Sheesh, did he have the miners dig all the way to Nichan? How deep is this going?" Zal remarks.
"He said he wanted to make it like an underground version of the Klyton coliseum." Vaughn says.
"He certainly went off script for this, but if it's as impressive as you said he's trying to make it, I'll certainly be pleased." You say.

Eventually the tunnel stops sloping and evens out. You walk a little more and already in the dim light you can see the room ahead is going to be bigger than you thought.

You enter the place and find yourself in a large oval room with several long wooden support beams stretching from the floor to the ceiling. The ceiling is actually a lot higher than you expected. If there were seats and stairs encircling the room, it actually might resemble the Klyton coliseum on a smaller scale.

Rob stands on top of a high platform near one of the walls and waves.

"Hey! So what do you think?" He shouts and starts climbing down a ladder to meet you.

"Definitely bigger than I thought it would be. I'm just wondering how the hell did I not notice all the dirt being hauled out and dumped from this endeavor. Apparently I wasn't as observant as I thought I was. Just as well I guess, since this is a nice surprise." You remark walking around and looking upward.
"Yeah, I was trying to keep this part of the project a bit under wraps to surprise you. Really glad you like it. As I mentioned to Vaughn, this part was my way of saying thank you for dragging me out of the fighting ring and giving my real life meaning again." Rob says.
"And they say the Crimson Talons are nothing but a menace to society. We gave this man his life back. Hell, we gave several folks their lives back. How many miners work for us now?" You say with a chuckle.

You continue looking around as Vaughn gives Rob a bit of praise about his work on the project. Meanwhile Zalmora finds something to analyze.

"Um, these support beams. I just touched this one and it doesn't feel secure. Is this place even safe?" Zal asks.
"Oh yes, this place is definitely safe. Most of these beams aren't even necessary anymore, but none of them are going to slip out of place anyway. Look!" Rob and then runs over to a beam and then putting all his weight behind his body, leans hard against it.

You tense up slightly when you see him do this, but nothing happens.

"See? Solid!" Rob says.
"Natural talent, boss. All he needed was the confidence boost. I guarantee he'll be able to build that underground city better than any dwarf could or Klyton university egghead with an over priced edu..." Vaughn starts to say and then suddenly the beam that Rob is leaning against cracks.

Before he can even get off of it, the beam breaks and he falls to the ground as the rest of the beam falls on him, followed by parts of the ceiling.

"OH SHIT RUN!" Zal shouts and makes haste towards the room's exit as the ceiling begins to completely collapse. Vaughn follows suit, leaving Rob who has either been knocked unconscious or killed.

You are unfortunately at the far end of the room and while you try to make it to the exit, you just aren't fast enough and you're crushed by large clumps of packed dirt and rocks. You actually manage to dig a few inches through the dirt before you suffocate.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You send Castus into the arena wall

[Assistant]
As Castus swings his sword, you send him straight into the metal gate with a thud. He lets out a pained yelp, collapsing onto his stomach.

"I don't need to learn how to wield a sword, Castus. You've trained all your life with a sword. I never have. Yet look how simply I defeat you? I need a sword as much as you need fangs. I've evolved past the need for it," you say, as Castus stands.

"Fuck me, kid, couldn't you have made that point without breaking my fucking spine?" Castus says. "Yeah, fine, point proven. End of training, piss off."

"Terrific," you say. "So, can I leave?"

"Yeah, I'll call your guards here to open the gates and take you off," Castus says, grabbing a walkie-talkie hanging from his belt and speaking into it.

"Yeah, we're finished here with the little cunt," he says, rubbing his back. "Oh shit, over."

"Affirmative, out," the voice comes back.

Soon, the gate lifts up as your guards saunter out in their thick power armor.

"Where to next, boys?" you ask.

"Shut it, psyker," one growls, looking at Castus and Olive. "Is it back to the cells for you two?"

"We're happy to practice some more here," Olive says, twirling her gun-axe to stop a surprise attack from Castus. "I mean, if this dumb bastard has done so little practice to think that would take me down, he's go to need a lot more practice."

"Pffh, I'd like to see you take me down," Castus says.

"So be it," your captor growls. "Move it, psyker."

You raise your hands defensively, and allow them to escort you back to your room.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You summon Catia

[Assistant]
"Catia."

A dark cloud appears in your room, dispelling a toxic fume. You start violently coughing as you vision blurs indiscriminately. Your eyes shut close and you feel you grip on reality slipping away from you.

"Ah shit," you whisper before passing out.

Your eyes jitter open and you're greeted by Catia stroking your face. Her palm flushes the coolness off your face. Beads of sweat drip furiously down your neck as she continues caressing you.

"Couldn't wait a single day before seeing me again? Especially after you promised your friend you would visit 'the captain'? How cute."

You don't have time to question how she knows that before she crawls on top of your bed and snuggles against you. Her aura is all consuming and you feel your free will being drained away. Yet, the whole process is extremely pleasing to you. She moves her mouth to your ear and whispers,

"Do you want to see everything I have to offer?"

You bite your tongue to avoid instinctively shouting yes. This may be your last chance to not go through with this. At the very least, it would give you chance to ask her a few more questions.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You hide in the back of the truck

[Assistant]
You climb in the back of the truck and find a hole under the tarp that you can squeeze yourself into. You hunker down and get as comfortable as you can, but you can't see out from where you are. It isn't long before you feel the truck rocking and hear the door slam. The engine revs to life and you are jostled this way and that before the ride eventually smooths out.

All you can do is hope for the best as you settle back and try to get some much needed sleep.

You wake up with the old Indian man staring down at you. He has a mixture of concern and annoyance on his face.

"Where did you come from? Why are you in my truck?"

You rub the sleep from your eyes while you try to think of an answer. Your stiff back decides to contort all on its own and you are helpless to stop it. When you're able to do so you look back up at him. Not knowing the best way to respond, you say "I was hiding and fell asleep."

He looks you over and finally says "Come on out of there." He turns and walks toward the front of his truck as you sit up. He doesn't stop at the front and continues on to a short, shiny trailer with a tattered awning drooping from its side and props the door open with a beat up lawn chair. All around you as far as the eye can see is only desolation broken up by the occasional rock jutting up through the earth.

You climb over the side and aren't sure whether to follow him inside or to go somewhere else entirely. You don't know where you are and can only guess that the rough and rutted path behind the truck leads back to some road.

At the very least, you need water. It couldn't hurt to go to the door and ask for some before heading out. You also haven't a clue as to where you are so maybe he'll tell you that, too.

You walk over to the trailer and lean in. "Can I have some water?"

It's really dark in there and before you can make out any movement, a heavy black pot spattered with light blue specks and a long shiny handle sticking out of the top drops onto the corner of the built-in table into the slender patch of sunlight that makes it through the door. A hand reaches out of the blackness and grabs the handle, drawing a ladle dripping with water from inside the pot. "Here."

You lunge inside, snatch the ladle with both hands and gulp down the liquid in huge swallows. It's warm and you can taste the metal in it. It doesn't matter. You've gone without for so long that the only thing that registers is that it's wet. Even through you are choking for air you keep chugging.

Finally, you've had all you can hold. After dropping the ladle into the pot, you stagger backward and fall against the aluminum door facing. Your eyes have started to adjust and you can see the old man seated at the far end of the table and staring vacantly at the far wall.

"You want to tell me where you're from?"

You shift from one foot to the other trying to remember some of the towns from your map, but you draw a blank. Not sure if you should tell him the truth or make something up, you end up saying "A long way from here."

He lifts an eyebrow, but doesn't turn toward you.

"I have to get somewhere. It's real important." The instant those words pass through your lips you flash back on a conversation from a long, long time ago, but it slips away before you get the chance to latch on to it.

He only sits there patiently and stares straight ahead without saying a word. It makes you feel all jittery inside. You have to tell him something.

"Jane died and I have to go to the Grand Canyon for her 'cause she never got to see it," you blurt out.

He sucks in his breath and stiffens as the words spill out with you powerless to stop them.

"Her mom hated her and she killed her and all she wanted was someone to love her and to take care of her! She was my friend! She was my bestist FRIEND!"

You fall to the floor in a heap. All of your strength has dissipated. Your body heaves and shutters and your eyes burn, but they are so dry that they can no longer make tears. A large, gentle hand comes to rest on your shoulder and you don't even bother raising your head. It has all been too much. Just way too much.

"Wake up. We're here."

You shove yourself up in the seat and peer through the dusty windshield. A red granite sign with dark inset lettering atop a light tan sandstone base stands off to the right in front of the pickup. You can see the words clearly over the hood. "Grand Canyon National Park". You can hardly believe your eyes.

After a long, slow grind, the engine whirs to life. Silas jams the truck into gear and it lurches forward. It isn't long before you come to a large parking area and he whips around into one of the paint-striped spaces, killing the old truck in gear causing it to shudder to a stop.

You look up at him. He's staring out through the windshield with that vacant stare he does. You can't help yourself. You shimmy over in the seat, reach up and give him a big hug around the neck.

"Thank you for bringing me here."

He doesn't move or even look around. He finally says "Go now."

[User] You go now!

[Assistant]
You look out over the vast canyon before you—the cool pastel painted walls, the shadowy crevasses and overhangs. You walk down a narrow trail cut into the wall. A flimsy railing is all that separates you from a terrifying fall to your death. You lean against it and peer over the side. You can't make out the bottom, it seems to just flow into the horizon.

You turn around and look at the cliff face behind you. The tool marks are still there—as they have undoubtedly been for decades—still unweathered in this arid environment. They will most likely remain long, long after your own death.

You carefully choose your hand and footholds and—after looking around to make sure no one is in sight—make the short climb. At the top, you sit admiring the view. Taking a deep breath, you pull out the folded up sheet of paper. You open it and stare at it one last time, trying to memorize every single line (though you don't need to because you have studied it many times before). You give it a soft kiss, remembering those few magical days, refold it and touch it to your forehead. Then you gingerly slip it into a crack in the wall that faces out over the great canyon.

You sit there as the sun sets and the light dwindles. The walls of the canyon gradually darken into deeper oranges and violets. You can feel her sitting beside you and know that if you just turn your head, you'd see that raven haired beauty with those bright, shining green eyes. After all this time, her dream has finally come true...

— The End


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You wait with Wood at the Hite Farm

[Assistant] You stay with Wood at the Hite Farm while the others ride into Mercer to commit their robbery, only succeeding in robbing an already empty safe. Jesse is very put out but after a winter spent exploring various states he learns that a similar payroll is being transported to the town of Muscle Shoals in far-off Alabama, a long way from your usual operating places. Jesse is determined to get the money and decides to take the ever-loyal Bill and Wood Hite with him this time, leaving Dick Liddil at the Hite Farm. Again he offers you the choice of accompanying him or staying at the Hite Farm.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You stay in bed

[Assistant]
She enters the room, screaming at you as usual. You don't even hear her. You've heard it all before.

She begins to prod you, as you still lay in bed, oblivious to her. She shakes you and hits you, still nothing. Finally she drags you out of the bed and onto the floor...

You're totally catatonic.

Your mom screams for your sister to help her, and some confusion occurs. You are completely still from the time, the ambulance come to pick you up, to the time you're put in the catatonia ward.

As you remain in your cell, you feel something. Freedom. Its ironic, in this place of walls and bars, and your catatonic state, you finally feel free. Your mind is completely free of the problems of the real world, and best of all free of Mom.

Another day arrives as you lay motionless in a bed and you feel free...


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You sell useless shit

[Assistant]
It literally pains you to part with anything being the fuckin' obsessed pack rat you are, but you need to start earning your keep again. The problem is you'll only part with a few things and those things are shit that nobody wants!

You can't believe that nobody would want things like S&M Elmo or Trailer Trash Barbie! And you can't even wrap your mind around the fact that people don't want your used toothpick collection from around the world!

Well it looks like the demand is currently for "Big Objects" and the only two big objects you have that you're willing to part with are your full set elephant bones and your Kudzu plant.

Of course there's always a demand for porn, but you're sort of attached to your collection of that stuff.

[User] You sell your elephant bones

[Assistant]
You get an offer for $15,000 dollars! You take it! Man, what a sucker! You don't feel like wrapping up the bones and shipping them so you tell the guy to pick them up at your house. He said he'll come by with a briefcase of money.

Soon you get a knock on the door. You answer it and a strange looking scientist type appears before you.

"Hello, I'm here for my Elephant Man bones." he says

ELEPHANT MAN? No wonder they sold for so much! This dickhead thought he was buying the remains of a medical curiosity, not that of an actual elephant!

"Hey I think there's been a mistake. It's just a regular elephant buddy. Still, should be good for something in the science field right?"
"What?! This is false advertising! I demand my Elephant Man bones!"

The scientist is very angry, but he doesn't seem to realize that mistake has been made. He thinks that you're holding out on him and trying to renig on the deal. You tell him that the deal's off and he can keep his money if he's so unhappy, but he won't hear any of it, he's demanding that you give him his Elephant Man Bones!

He pulls out a pistol!

[User] You try to hide

[Assistant]
Sensing that you're looking around to hide behind cover, he fires before you can move!

Nothing happens.

Realizing he forgot to put bullets into the thing, he throws the gun at your head, which you easily duck. You grab a nearby lamp and clobber him in the face with it. He goes down like a sack of potatoes.

Seriously, as if you'd really sell the bones of the Elephant Man in your basement!

You take the briefcase of money, drag him out to the curb for the derelicts to have their way with and think nothing more of it.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] Continue

[Assistant]
Shamblers are not really fighters, those mutants you fought with however, those could fight.

You head off the road to the West, that seemed to be the direction the others came from and you know the humans were being most careful out that way. By lunchtime though you have found nothing new. Just the usual scattered shamblers and no signs of anything else. It is possible that the two you fought were the only ones in this area "Maybe they are territorial like before they died and killed off other mutants? Guess I should actually learn more about the infected if I want to control them all" You think as you take a break for lunch and eat more meat strips.

You decide that even if you want mutants, you may as well practice controlling some shamblers full time so reach out for the nearest ones. You stretch out your senses and invade the shamblers minds. It is so much easier than before and you take control of 8 of them, forcing them to follow you as you progress through the fields. 8 was a little tricky and after a few hours you find your headache growing and your nose starts bleeding again so you take a break, relaxing your hold on them while you snack on a piece of meat, wondering which human you ripped it off.

It takes a couple of hours for the headache to begin subsiding and you set out again, by nightfall you are exhausted and the headache is throbbing with a vengeance. You relax your hold once more and climb into a ditch to sleep, you are in too rough a shape you look for anything else.

You wake well after dawn, that means you slept right through the night again, you are going to have to be more careful from now on if you are going to be asleep for that long.

You do however notice two things; Your headache is gone, and your shamblers have not moved an inch. You gently feel for them and it's almost as if you still have a small connection to their broken minds, you gently push a command for them to walk and they obey instantly "I see, so I must force my mind over them at the start but once I am in control I can relax and they still follow ymy commands!"

Happy with the progress the sleep has given you, you set out again, once more having your shamblers following you from a distance, through the fields and ditches, but now you don't concentrate on them constantly, just gently send out commands and instantly feeling them respond to your will. You grin to yourself "This is going to be easy".

You keep going in a haphazard fashion to the West until nightfall and find the second floor of a barn to use as a bed for the night.You think about the situation and realize that without you  killing them off, that the scavenging team will be due back in a day or two at the most, and you wont beat that time back now so they will be suspicious either way.

[User] You head back quickly so you can attack before the party is too long overdue and alarms are raised

[Assistant]
You can take out the small compound alone easily enough so having some shamblers under your control will be more than enough. Also if you take too long they will be suspicious if their team does not return but you turn up instead. You stretch out your senses and invade the shamblers minds. It is so much easier than before and you take control of 8 of them, forcing them to follow you as you progress down the road. 8 was a little tricky and after a few hours you find your headache growing and your nose starts bleeding again so you take a break, relaxing your hold on them while you snack on a piece of meat, wondering which human you ripped it off.

It takes a couple of hours for the headache to begin subsiding and you set out again, by nightfall you are exhausted and the headache is throbbing with a vengeance. You relax your hold once more and climb into a ditch to sleep, you are in too rough a shape you look for anything else.

You wake well after dawn, that means you slept right through the night again, you are going to have to be more careful from now on if you are going to be asleep for that long.

You do however notice two things; Your headache is gone, and your shamblers have not moved an inch. You gently feel for them and it's almost as if you still have a small connection to their broken minds, you gently push a command for them to walk and they obey instantly "I see, so I must force my mind over them at the start but once I am in control I can relax and they still follow ymy commands!"

Happy with the progress the sleep has given you, you set out again, once more having your shamblers following you from a distance, through the fields and ditches, but now you don't concentrate on them constantly, just gently send out commands and instantly feeling them respond to your will. You grin to yourself "This is going to be easy"

It is not long after that you notice the faintest hint of smoke in the distance

[User] You approaching the target, horde following behind

[Assistant]
You slow your pace a little to match that of a normal human's walking and soon your keen eyes pick out a grey smudge below the thin trail of smoke. As you get closer the smudge resolves itself into a large grey wall topped with small spiked railings. The gated community.

You keep your pace slow, you aren't sure if a normal human could have noticed the smoke and walls yet so you play it safe and wait a few more minutes before obviously turning your attention to the wall. You have your shamblers take more care and move slowly closer on either side, you picked up a few more that morning so you have a dozen of them now, 6 on each side.

You look carefully as you approach. The walls are High, maybe 10 foot high and 12 with the railings, the spikes on the top were surely ornamental before but they have been sharpened now into points and you can see men with guns looking over the walls at various points. They are clearly the guards as they are holding guns however they are also clearly relaxed. they probably haven't had any real excitement since the raiders died out a few years back.

You look carefully at them and realize that none of them is actually reacting to you at all. you look around and realize that most of you is covered by farm hedges and gates so that unless they were being vigilant they wont notice you for a few minutes yet. You still have time to decide on your best plan of action.

[User] You head on up the road openly and claim the scavengers sent you so you can get inside

[Assistant]
The scavengers move a lot slower than you do so they might not even be expected back yet, time to use this to your advantage!

You quickly check yourself over, your arm wound is already healed to the point that it looks more like an old injury than a frsh claw attack from a mutant, that will be easy to pass off. There is some blood on your clothing along with mud and other stains but honestly who doesn't in this world. You set out for the gates.

As you walk you carefully maneuver all of your shamblers into ditches and under hedges, you are going to abandon then for a day maybe two before you attack so it is best if they are hidden properly, and it is not as if they complain about living in a hole for two days.

You walk slowly, trying to emulate a weary human on a long walk and finally get close to the gate. You are in full view of the guard on the wall for a while before they finally notice you and the shout goes up to mark your presence "Lax guards, they should have seen me miles back. This will be easy if they are all this bad" You keep walking until you finally halt in front of the gate.

The walls either side are clearly a solid 10 feet tall with the 2 foot railing spikes above and they are clearly maintained, the gates are large wooden affairs with metal banding, probably to emulate old castle gates but they will be strong. You see several humans looking down at you from either side and having seen them move there from around the walls you know they must have a walkway on the inside.

You see several guns level at you but no fingers on triggers just yet, you also note that two of the guns are assault rifles, you will need to be careful. You know it is best to wait for them to speak first and do not need to wait for long before one of the men calls down "State your business, then prove you are human!"

You lay your pak and bat down carefully then show your hands are now empty as you reply "Well I met your scavenging team a couple of days South and they sent me here to find sanctuary." you pause "I don't know how much they know about my kind so I'll play it dumb" You continue "As for proving I am human, well erm, I am talking?"

The man stares at you "Show us your skin, no recent bites, that sort of thing. Then when we clear you, you can prove you were sent by our scavenging team." He keeps his gun up so you know you have to comply now.

You slowly take your shirt off, revealing your muscular body and see a couple of approving looks from the women, then do a slow turn with arms raised to show you don't have any bites "Do I remove the trousers and underwear out here too?" You ask the man who is clearly in charge but he simply waves at your shirt and you put it back on. Realizing he is waiting for you you think quickly about what you had learned before you killed them, it occurs to you that they made a couple of jokes about a man called "Boring" who kept trying to be all official with the gate so you gamble on that.

"Well when I was with Cara and Chris they did tell me what to do when I got here" You begin, and note the positive reaction when you gave their names "They said I should come to the gate a report to mr. Boring, well they just said 'boring'" You immediately see the man turn a little red and look displeased "I will have words with them!" The other guards clearly start chuckling and grinning behind him I have told them not to nickname me 'boring', they can use 'Fire' or 'Lion' but not Boring! what I do at the gate is important!"

You can see you touched a nerve but from every ones expressions you know that you are safe, this is obviously a running joke so you keep going "Erm, sorry? Thats kind of all they told me to do,.." You trial off and know you are successful when you see the man sigh and wave behind him before replying "Yes, well you can't be blamed for their pranks, Chris is too easily influenced by Cara and her pranks, Welcome to 'Safe-Haven', the name might not be original but it fits."

The gate opens and you head inside.

[User] You safe-Haven

[Assistant]
As you walk in through the gate you get your first proper view of the little community, apart from the surrounding wall and wooden walkway you couldn't even tell that the world ended outside. There is a group of nicely laid out houses in the centre, a play park, a couple of mechanical looking buildings with tools and machinery inside and even a generator next to them.

The people are the same, clean clothing and all smiling and chatting as if the most horrific decade in human history wasn't still fully underway just past the gate you had walked through. One of the guards hops down behind you and several of the people come over, one is even carrying a toddler. The guard starts introducing everyone and you give short pleasant responses before realizing the thing that was bugging you the most. You look like a hobo, a hobo who had something die and rot on it's clothing recently and everyone around you is clean and well dressed for a rural community.

Your realization and glances at your torn and stained shirt must have registered as one of the women cuts the guard off "Let the man rest and get a change of clothing first before he gets embarrassed!" You are about to object when you hear a whoop from behind you and a female guard from the gate comes running over "I'll help, just wait till you see him with his shirt off!" The older woman tuts at her "Briar, behave yourself!" but she just grins and turns to you "Ok lets get you out of that shirt so I can burn it!". You don't actually feel embarrassed about anything around your prey and you definitely don't care what they think since you are about to eat them but you do find it strange that the social conventions still hold sway over you "I will have to break myself of these stupid old social compulsions, they get in the way" You think as you pull your shirt off and hear another whoop from Briar as she takes your shirt and heads off to a fire-pit near the walls. You also get some approving looks from the other ladies and glance down at your perfectly muscled self, "I am a bit of an Adonis thanks to the virus, makes sense I guess" you think as you let the crowd of women take you over to a shed and hand you some new clothing.

You do change in private though, despite seeing them as prey to be eaten at the first opportunity, you mind still pulls you away from certain acts.

When you finally come out there is a larger crowd, including men ready to greet you and show you their little community. They take you on a whirlwind tour, showing off everything like proud parents showing off their firstborn child. It is all as you first saw, nice well loved little houses and a couple of old barns used as machine shops, The one thing that catches your eye is at the back. A huge metal door leading into a metal corridor that seems half buried at the back of the compound.

"That's our bunker!" One of the men proudly announces "If everything else fails, we can all live in there for months without any worries!" You mke a mental note to check it out, it would be problematic if you entire food supply was locked in a giant steel box after all.

[User] The night and the next day

[Assistant]
You are shown to a house that looks less well kept than the others and are told you can use it as your own "An old member, called himself 'Playa' used to live here, sadly he was on a scavenge when they got attacked, him and his partner never returned so now it's yours." You thank them and head inside, finding yourself automatically wiping your feet as you do so "Oh come on, I haven't wiped my feet in years, what am I doing?" You head upstairs and find a nicely laid out bedroom complete with a full bead "Although I really can't complain about this!" You hop onto the bed and relax "Even better than my van-sofa!" You think as you begin making your plans.

You start by stretching out your senses and trying to count the humans, you find that they are often too close together to count perfectly but at least 30-40 which fits your initial guess. Several act as guards day and night and they have a fair amount of guns including at least two automatic weapons. They also have the bunker but there are ways of dealing with that too.

You slowly fall asleep as the sun sets, thinking about all those walking meals, just feet away and battling the hunger that always comes with those type of thoughts.

[User] You well before dawn

[Assistant]
You wake after just a few hours sleep like you used too, hunger eating at your belly and pressing on the back of your mind. You are going to have to make your plans soon or you might snap and just outright attack someone.Then you pause "I'm not normally this bloodthirsty, I used to be able to control my urges much better. Guess this is what happens when I feast, luckily I know I can hold it at bay for a few days if I need too"

You roll over in your bed and send out your senses again before finally heading over to the window to check the time "The moon says it's around 3 or 4 am and there are definitely guards still on the walkway but they are not moving at all. Probably sleep right now if not fully asleep from how lax they were when I approached.

You head downstairs and peak out all of the windows, sure enough you see little to no movement anywhere in the compound. You cannot see the gate from your new house but if the two guards there are anything like the others then they will be fast asleep too.

You think things through again "The scavengers are due back tomorrow I'd guess, I could play it out for one extra day if I say they had an extra large amount of food but people will get suspicious quickly. My other option is making my move now, I have the shamblers outside and ready to invade the second I kill a few guards and let them in."

[User] You hold off one more day to plan and prepare

[Assistant]
Waiting it out one more day while you investigate the bunker and guard numbers is the best plan so you head to the kitchen and see what you can find to eat. You find it empty "They must have cleared it out after the last bugger died" You think s you head back upstairs to wait for dawn to arrive, it wouldn't be smart to be caught wandering about outside right now if you didn't plan to kill them all tonight.

When the dawn finally comes, you have decided that the bunker is the key, even if you got half the guards dead and lat the shamblers inside, a large number of the humans could get to the bunker and hide out there if they were smart. You head out into the dawn light with a plan in mind.

But first you have to act nice to the walking meat-sacks.

You spend some time exchanging pleasantries with the members of the community and finally Boring heads you way with questions clearly on his mind "So friend, you survived long enough to get here and join us and you say Cara's team sent you but there are some things you need to answer". You give your best 'I'm not planning on ripping your head off and eating you' smile and reply "Of course, whatever you need to ask"

"Two things" He begins "Firstly, everyone here earns their keep, even the kids, well, once they are able, anyway, if you plan to stay you'll need to do your share. Second, we were expecting Cara's team back before dusk yesterday and they haven't arrived, what do you know?" He immediately gets some disapproving looks from the others nearby but you reply quickly to them as well as him "They are fair questions, I will of course do my share where-ever I am needed, I will let the community decide my role and I will happily do it, you are the ones who know what is needed here. As for Cara and the others... I don't know, they did have a large number of sacks full of fruit and veg though, they said they had been extra successful?" He thinks for a moment then nods and heads off back to the gate while you force the bowl of gruel down your throat. It tasted liek ashes in your mouth and felt like it was kicking you in the gut it sat so badly but you had to keep the act up or they prey would get suspicious too quickly.

After breakfast and the pleasantries you head for a walk around the inside of the wall, waving and saying hello to the guards before finally coming to the bunker, finding it open.

[User] The bunker

[Assistant]
You grin at your own good fortune and immediately try to act like an innocent but curious visitor "Hello there?" You call as you slip through the door and down the ramp inside, finding yourself in a much larger room than expected. The walls lined with shelves packed with food tins of all varieties and bottles of water. You even see a generator with its vents plugged into the wall in one corner "They weren't kidding when they said they could survive here for months" You think as a man steps out of a far corner and simply asks "Can I help you?"

You put on your best smile "Ah erm, well I just arrived yesterday and everyone was talking about the bunker so when I saw the door open I thought I should come and look, I did should hello?" The man simply nod and goes back to his clipboard "Ah yes, I saw you briefly as you were swarmed by the more excitable members of our little community. Luckily with the relatively recent loss of two members you will not throw our plans off at all.

You are about to question his 'plans' when you realize he must be referring to the stores down here, he must be in charge of the rationing so he would be the one knowing exact numbers of people and things. "Well it seems very safe down here." You try.

"Ah yes, safe indeed, out community all put in together to fund it from a specialist company I used to work for! We were not like the scammers that came after the infection began spreading. We were very expensive but with build with great care, our minimum standard was would we feel safe in it ourselves, and in this case I planned to use it myself so I made double certain of every detail." He seems keen on the subject so you keep asking questions "So you knew something like the virus was coming?"

He pauses and looks at you "The virus?" Then he seems to reach some conclusion you can only guess at and brightens up before continuing "Oh dear me no, the virus was a shock indeed, we expected nuclear war. The world was headed towards it and we expected the biological attacks to get worse and worse until someone finally launched the first nuke. It seems that at least one country had other plans and released a virus that was a little too effective. Once it started mutating even their own vaccines were not effective.This beauty is a full community nuclear fallout shelter. You could house a small number safely for years without ever opening the door, the entire community could easily last" He glances down at his clipboard "5 and a half months before needing to make a run for more water, then they would have another 5 months!" excellent design and it could be hit directly by  a tank and barely take any damage! We were remote enough to avoid the main hordes but close enough to the city to get the vaccine once it was developed and only lost a handful of members." He goes back to smiling to himself as he marked things off on his board "Well thanks for the info" you say as you head back out.

Either you need to be in here when the door shuts of you need to stop anyone else getting in, you don't see any weakness at all in the design.

[User] You waiting for nightfall

[Assistant]
You spend the rest of the day checking out all of the defenses as subtly as possible and being nice to all the humans as they taunted you with their flesh and minds, just waiting to be eaten, but you hold the urges off for now. You cannot act prematurely and let the hunger control you, that will just get you killed.

You force yourself to stomach the horrendous food they give you and finally retire to your own house for the night and count the hour passed as you watch the moon. at midnight you sense the guards change over and watch the new ones settle in and get relaxed, leaving them long enough to get nice and sleepy before acting.

But the ones at the gate keep moving, they clearly are not sleepy and might be a small problem tonight.

[User] You gate open first, then while the shamblers get killed, you hide in the bunker with the others

[Assistant]
You slip quickly out of the house and head for the South West corner of the compound "No time like the present!" you think as you sneak close to the first guard and see he is isn't moving "Time to reduce the number of humans with guns so my shamblers will have free reign" You think as you move further along the wall. The guards have lit torches on the railings, helps them see nearby things but makes them night blind to anything more than a few feet away. You find a spot between torches and gently swing yourself up onto the walkway. You sneak back towards the guard you were near before. He had seemed extra sleepy earlier, and sure enough, you find him napping.

Two steps into the light from the small torch and you have one hand clamped over his mouth and the other around his throat, crushing his windpipe. It gives way with a pop and you finish him off by snapping his neck. The hunger surges up but you have to ignore it for now. You can feast once you have control of the entire compound.

You start sneaking along the walkway toward the next guard and once more find a sleepy man, relaxing in his chair in the torchlight, you smile to yourself, they had become too lax in the peaceful times after the raiders all died. You once more move in close and before the man even wakes up enough to react you have you hand over his mouth and throat. You clamp down, crushing his windpipe but as you feel it give way, you hear the thump of his heel hitting his chair. You quickly snap his neck but the damage is done and the chair tumbles off the edge and into the compound before you can stop it.

You swear to yourself and you hear the noise it makes but you know it wasn't really that loud, You almost think you got away with it when you hear the next guard calling out "Hey Kiel, you fall asleep again!" You quickly drop to the ground, the guard wont take long to get suspicious when their friend does not reply so you need to get the gates open fast.

You sprint between the houses, luckily finding most quiet and dark and come to the main gate. there are two guards here, one either side of the gateway and they are awake and chatting to each other. But you hear the shout going up. The guard has found the body. "Kiel is dead! we have intruders! help!" You swear and rush towards the gate, leaping up and vaulting yourself onto the walkway behind one of the guards. He saw you coming and tries to raise his gun but you are faster and a punch to the throat sends him stumbling over the wall, only to get impaled on a spike before he can fully fall. the haze of his mind already gone by the time he hits the spike. You run and leap at the second guard, but this one has had more time and you see her with rifle ready. She takes the shot as you leap and you feel the impact in your side. You are certain she just got you cleanly in the kidney as you land and start punching her, not giving her time to work the bolt action for another shot.

She shot you though and the hunger fills your mind with anger as you punch her repeatedly in revenge, even though she was dead after the second hit.. The shouts of humans running brings you back from your rage and you can sense the minds of several humans headed your way. You leap down and wrench the wooden bar off the gate, swinging it open.

"Time for vengeance!" you think as you order your horde inside and lean up against the wall for a moment to stop your own bleeding. You will easily survive this, but it is still not trivial, you will need a few moments to bind it before you move.

You simply order your horde to attack while you tear a strip off your shirt to stuff into your wound when you hear the shots starting and feel your horde reduce in number quickly. You look up to see the humans aren't all carrying bold action hunting rifles or pistols, several have assault rifles and they are tearing your horde apart with ease.

[User] You take them down fast before they kill too many of your shamblers

[Assistant]
Your wound will have to wait, you sprint towards the men, watching them take down two more shamblers with easy shots spread between the chest and head. The stupid shamblers were just not fast enough to get in close. But you are fast, very fast. You close the distance and pass your last 4 shamblers as you leap at the front human with an automatic weapon, Your knees hits him in the chest and you send him flying backwards. You felt his ribs crack but can feel that he is still alive "Out of action for now though"  You think as you spin and punch another guard in the face, knocking him out cold.

Then you feel the impacts in your back and stagger forwards. You turn slowly as your lungs fill with blood to see on of the men calmly pointing his rifle your way "Hey this one is a lot tougher than the normal ones at least!" He calls to his comrades as he pulls the trigger again and three more bullets tear into you.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You hope there is something else on the other side of the doorway, and step through...

[Assistant]
You stick your foot through the doorway, and it vanishes from sight. You feel it passing through an invisible wall, like sticking your foot through a flowing sheet of water. However, when you pull your foot back to this side of the doorway, you can see it again, and it feels fine. You take a deep breath, and plunge through the doorway...

You stumble to a halt as you pass through. As your face passes the invisible wall in the doorway, the endless white expanse of nothingness vanishes from sight, to be replaced with Karl's sleeping quarters! You look around the room. There's a bunk against one wall, a closet with Karl's clothing against another wall, and a small desk unit with some of his various odds and ends.

Turning to look out the door, you can see the passageway fine. Opposite Karl's open doorway, you can see the door hatch to your own sleeping quarters, and it is closed shut.

[User] You head back out into the passageway.

[Assistant]
Well, you know that this location does exist aboard your starship, and is not, after all, an endless expanse of whiteness. You decide to head back out into the passageway. Stepping through the doorway, you feel yourself passing through an invisible wall again, and then look behind you. Where Karl's room had been was again a vast expanse of endless pale light. Very strange...

You press the button in the wall, and close his door.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You sign a bare minimum non-aggression pact

[Assistant]
You nod.

"Alright. We'll sign the non-aggression pact, but that's it."

The Tau negotiator nods solemnly, before smiling

"Understood. But please, don't even pause in talking to us for support. If you ever find yourself tiring of the life of a rover, we'd be more than happy to find you a position in the Empire."

"Great," you reply. "Well, I suppose that's all we have to discuss. We're ready to go."

You quickly say your goodbyes and head back towards your shuttle.