[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You training. (Optional)

[Assistant]
"Cecilia, please stop it." You say, pushing her off you. Thinking it through, it probably wasn't the best idea for you to personally trainer of the woman with mutual, though perhaps repressed for the moment, feelings for you. Regardless, she seems a bit too happy when she get close-and-personal with you during a sparring match. With a sigh, you look over to Ragnor and Gideon's respective groups-- it was a smart way the three of you ended up dividing the workload. Each of you would take 4 of the Wolves and personally trained them to defend themselves. Perhaps they gave you too much credit-- you're not a hundred percent sure what to do. Kelso was the one who taught you, but he seemed to recognize that berserking was the way you could unleash your full strength. You'll have to figure out how the Wolves were designed to fight, soon. On the plus side, you're very happy with you 'students', to the point that the names stick out in your mind. Shamino is a heavy-hitter, though surprisingly clumsy for one of his set stature; Haran is extremely agile, and almost vampire-like when it comes to fighting; and Cecilia, is, well, Cecilia.

"So, group, have any of you ever shifted into your were-forms?" You ask, gathering your group outside the dunes. In the dark of night, the flat land of sand that you found might seem unimpressive, but the fact that's it's mostly flat is more rare than one would think here; the landscape is usually riddled with smaller hills evrywhere.

"Not me." Haran says raising his hand, "Ragnor said that we'll turn only if our bodies deem it necessary. Or when there's a ball of light, but the moon isn't round tonight."

As the rest of the Wolves nod, you rub your chin in thought. "David!" You call, waving to your ghoul, who is walking around, aimlessly for whatever reason. "Can you bring one of the L-Bayonets?" He nods in response, and wanders back the to Stronghold.

"What do you want with the.. the guns?" The young Shamino asks, looking frightened. The other two Wolves seem to look disturbed as well,

"Don't worry haha. We need to train your fortitude as well as make sure you master your abilities. From what it seems, you haven't done either." You watch them idly, waiting for David to bring the gun. As much as it may pain you, you'll need to see what the electronic bolt will do to them. If all goes well, they'll be forced to morph. And only then can you get started...

"You want to force us to morph for you." Cecilia states, frowning.

"Not for me, for you." You emphasize with a nod, "The way learned to fight was when I had to unleash my primal being, but still pay close attention to my abilities and skills. If you want to defend against the the Zealots, then we need to see you morph."

They all gulp, but nod confidently. When David returns  with the rifle, you firmly grasp it and prop it up, "This," you shake it as as to bring it at attention, "is the Zealots primary weapon. The tusks at the end are sharp, and will probably pierce nearly any type of hide. Still, assuming you have any sort of health-regeneration abilities, that shouldn't be a problem. What will be a problem, however, is what this rifle shoots out. Lightning."

Silence.

You clap, "So, who wants to see who can handle the 'holy' firepower?" To your surprise, both Cecilia and Shamino raise heir hands fairly quickly. Even though you're pretty sure Cecilia raised her hand first, you aim the gun in then big Asian's direction, "Shamino, you ready?"

He nods, bracing himself as his team-mates slowly back away from him.

You unleash the shot, it's force even taking you off guard as it erupts out of the rifle's end. The green-blue bolt reaches poor Shamino almost instantaneously, flinging him several feet in the air and into the sand, causing a small sand-mound of his own. You and the rest run to catch up to him, hoping he's alright.

What you see isn't necessarily 'alright', per se, but it's what you wanted to see. What was a powerful Asian teenager is now a hulking, barely conscious furry monster. As it gets up, the snarling beast (about twice your height and thrice your width) begins sniffing around, it's eyes fully white. It's nose beckons in your direction before it lets out a horrible cry-- a howl. As your two students begin to run and David passively watches from afar, you find yourself at the mercy of Shamino the Werewolf. It starts towards you, walking on two feet and using it's other limbs to claw in your direction. While the beast begins it's charge, you take the initiative by jumping at it yourself,using the rifle's tusks as a range advantage. You stick the horns into the werewolf, though you're not surprised that it doesn't do much to slow it down. By now it has it's oversized arms around  you, crushing your body...

Click

A bolt of lightning shoots out, straight into the werewolf's stomach. More sticky blood oozes from its stomach, and ith a growl the beast releases you, if only to take the gun out from between its ribs. Once again taking the initiative, you send a slamming claw to it's snout, and follow up with a kick to its already bleeding midsection. While it pushes it back, it doesn't seem to do as much as you'd hoped. It takes the bayonet and uses it like a bat to hit you, leaving you breathless as you are flung into the sky, the heavy gun landing on-top of you. You cough out blood, and get up to analyze the situation: Ragnor and Gideon's groups have stopped training just to watch while David, Haran and Cecilia finally get into action. You run to catch up with them, and the unfolding scene would make you tear if you could; the three of them coordinate with each-other beautifully, with Haran both dodging the werewolf's blows and throwing sand at its eyes in order to occupy it, while the other tackle at it's heavy feet, just managing to trip it, and keep it there. It's not the greatest way to end a fight, but it's good teamwork.

By the time you reach them, Shamino is in his regular form, bleeding only slightly from his nose. He seems oblivious as to what happened, but you're excited team-mates are more than happy to fill him in. Several more lessons like this, and they'll be more than ready to fight the Zealots. After all, taking down a werewolf is much easier than a human.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You deal with the baron

[Assistant]
The whole point of conquest is to not completely destroy the land you're attempting to take over. Why decimate perfectly good territory when a better way presents itself? Besides its probably best to use a weapon like the Storm sparingly. The threat of it should be enough.

"Tell your baron that I'll meet him, but it's going to have be at some sort of neutral ground and I'm not coming by myself. If he thinks I'm going to go walking into his land by myself he better just forget this meeting entirely and prepare his armies." You tell the courier.
"Ah, yes I believe the Baron did expect that you'd say something like that, so he is fully prepared to make arrangements to meet you halfway at an abandoned inn by a crossroads a few miles south from here rather than having to go to him." The courier replies.
"Hrm. Sounds like he really wants my help. Fine, but if I see an army marching with him, well you can guess what's going to happen."
"Oh no, that won't happen mighty Emperor. He might arrive with some personal servants, but nothing more than that I assure you."
"He better not. Alright then, off with you." You say and wave away the courier who bows and takes his leave.

With the courier gone you turn back to Ackerson.

"I want you and the rest of the army to stay here until I get back. The troops could probably use the rest after this whole ordeal with the dryads. Obviously if I don't get back within a day then I want you to annihilate the Broki Kingdom." You say.
"My Emperor, aren't you going to take some people with you? Surely you'll want back up just in case."
"Well of course, that's why Flevas is going with me."
"While I now see the error of not recognizing his potential sooner, I must insist that you take a few more. Not all the troops are so tired that they can't help their Emperor!"
"Well I can honestly say I'm not particularly worried about anything this baron can throw at me even if it is a trap, I suppose it never hurts to have more people. Fine then, pick out ten for me and I'll get going."

After the ten are picked, you all make your way south. Really you're sort of wondering where the hell a road is even located, because all you've seen is mostly wilderness and long untamed grassy fields. Eventually though Flevas' tracking skills come in handy and he locates the very faint remnants of one.

The "road" hasn't been upkept in years, probably decades. Only portions of stone in a semi straight line are evidence that one even existed. Still, it at least proves you're going in the right direction and eventually a dilapidated building stands before you in the distance.

"Must be the inn. Don't see any signs of the baron or an army yet." You say.
"Maybe they're inside." Flevas says.
"Well maybe the baron is, but I doubt if even he could fit an army in there."
"Maybe not an army, but it only takes a few assassins to kill a man."
"Glad to see you're so suspicious Flevas, were you volunteering to scout out the place first?"
"If that is what you wish Emperor."
"If you're going to scout it out then don't go alone, take some people with you….sheesh I sound like Ackerson."

Flevas and three of your other troops ride away towards the inn and you wait. Twenty minutes pass and you see one of your soldiers riding back towards you.

"Well?"
"He's dead my Emperor."
"What?! Who?!"
"The baron. I mean at least we think its him, never having seen him before and all. He's dressed pretty fancy. Doesn't look like anyone else is around, but whether it's the baron or not there's still a dead man in there. Flevas is still doing some checking, he said he'd prefer it if you were there to see this for yourself."
"(Sigh) Why can't anything be simple? I knew I should've just used the Storm…" you say exasperated as you all ride off towards the inn.

When you arrive you enter the inn and see your other two soldiers and on the floor you don't see the baron or an unknown dead man, what you see is Flevas and before you can react, you feel a couple crossbow bolts hit you in the face. One just below one of your eyes and another into your cheek. A couple more hit you in your right arm and leg. You crumple to the floor on one knee groaning in pain.

"SHIT, I missed his brain! Somebody get him quick before he starts casting magic!" you hear a voice say and several people tackle you forward to the ground. You attempt to get up, but several people are putting their entire weight on your back making it impossible. You attempt to cast a spell, but someone quickly gets the bright idea to repeatedly stomp on one of your hands with their foot while someone else just chops off the other one with an axe blow.

"Hey asshole! You nearly hit me!" a soldier shouts.
"Fuck…ing traitors, I'll kill all…" you start to utter and then a boot kicks you in the face sinking the bolt under your eye deeper. You begin to feel disoriented and unable to see properly.

"Stop playing with the fool, just kill him! Like this!" you hear a familiar voice shout.

Is that Eldolith?

You'll never know for sure as a well-placed bolt pierces your skull.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You act like you do not know what she is talking about

[Assistant]
You don't trust her, and you'd be a fool to do so, so you play dumb.

"Sorry Sinthinia, but I don't know what you're talking about. I sometimes talk to Sesisek, and while he does scheme, I can assure you that I'm not part of them. I have no wish to side with a loser like him."

Sinthinia stops the seduction routine and eyes you suspiciously. A pity since you were enjoying her fondling.

"Very well necromancer. Play your little game. I hope for your sake that you're telling the truth, because if you aren't, I think you'll find that I play this game a lot better and I won't be offering this opportunity again."

Sinthinia walks out of your study and you dismiss her threats.

A few days pass and you meet Sesisek in the forsaken area known as the Drozz Wasteland. The barbarian tribes here still hold sway, but you need not concern yourself with such minor threats, they know enough to stay away from two dark individuals such as yourselves, and the others…

The others in question are vampires. It would appear that Sesisek has been planning more than just "normal" betrayal. The vampires eye you warily.

You're about to speak when all of a sudden Sinthinia materializes not to far away from this meeting spot.

"Ah thank you necromancer, your help in exposing Sesisek's collaboration with vampires will be rewarded!" she exclaims.
"YOU BETRAYED ME TO THAT BITCH!?!" Sesisek bellows
"She's lying! I never…"

You don't get a chance to finish your explanation before a dozen or so of Sinthinia's personal guards also materialize and attack. You're temporarily so distracted by this that you don't react in time to avoid Sesisek's blow to your head, knocking you senseless to the ground.

When you come to, you find yourself tied up and on your knees before Sinthinia while being held roughly by her guards. You're still in the Drozz plains, but you're not going anywhere. You can't cast any spells with your mouth gagged and your hands bound.

"Well, I told you I could play this game better. I'm sure if he could Sesisek would agree with you."

You look over you your left and see Sesisek lying on the ground in a bloody pitiful state and being kicked mercilessly by more of her guards.

"However, your fate shall be much kinder than the one that awaits him. After all I do have to reward you."

Sinthinia strokes your face gently and then abruptly claws your eyes out with the same hand. This is followed by a tearing sensation in your chest. If you could still see, you would be looking directly at your heart being ripped out before you.

You fall to the ground and are left there to be eaten by passing beasts.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You secede from the Combine

[Assistant]
"Fuck off Harry, and take your Combine and shove it up your ass. We're seceding." You abruptly tell him over the radio, before announcing your intensions to everyone else in the base.

You get a mixed reaction of apprehension, while a lot of them aren't too fond of Harry, they still like living with basic necessities, something that becomes apparent in the weeks to come. There are a number of problems from the beginning.

First of all, you're an isolated community and while that has its advantages, it also has its drawbacks, meaning the instant you tell Harry to fuck off and die over the radio, you're no longer getting any supplies of any kind, you're stuck with what you have. Medical supplies are scarce as it is; now they're non-existent. Forget about getting new ammo too.

Food is a bit of a problem, (Water isn't, the base has its own water recycling and filtering system, fortunately it's on the surface rather than underground) since you were getting a majority of that from Fort Justice. Some hunting is done in the surrounding wilderness. It becomes a major problem though when Harry sends an invasion detachment and cuts you off from even doing that. It's not even like you can start farming even if you had the means since the inside of the base is completely paved (as well as harboring a deranged doctor and his cyborgs)

The only thing that prevents him from completely taking the place is the fact he's spread a bit thin in other areas of the Combine with keeping control of other towns and you're pretty well fortified. Doesn't mean he can't continue to harass you, and he can keep supplying his people. You can't. His people are somewhat more battle hardened as well. Not that you're saddled with a bunch of non-combatants, but anyone that's still following Harry willingly has been indoctrinated with a little more fanatic conformity, which is a great thing to have in a soldier. So great, you wish you had more people like that.

A couple months after the initial siege; most people are ready to throw you to Harry's men in exchange for mercy. Marina and few others stand by you, but its mob rule. You're overwhelmed, disarmed and thrown to the invasion force outside.

All that still stayed loyal to you are immediately shot as traitors. The ones that turned on you are merely beaten (and a few of them shot to ensure that something like this doesn't happen again)

You and Marina are taken back to Harry. He gets a sadistic pleasure out of having you beaten in front of Marina. He attempts to give Marina one last chance to submit, but she refuses causing him to slap her upside the face and then start to rip off her clothes. You yell out, but are promptly beaten by Harry's guards again. Unfortunately for all his bravado Harry's unable to get it up. He tries like hell since he wants you to watch, but for whatever reason, his attempt at rape is a complete failure. Knowing the end is near anyway, Marina laughs at him before he smashes her skull against the ground yelling and screaming at her whole time.

He then kicks your bloody body and blames you for having to do that, you spit out a gob of blood and some teeth.

"Enjoy your fuckin' empire, you limp dick bitch." You groan.
"FUCK YOU, YOU GODDAMN PIECE OF SHIT!" he replies back, grabbing his pistol off the table.

 Harry then ends your existence by emptying his gun into you.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You leave the City

[Assistant]
You weren't impressed with these losers before and you're still not impressed with them now.

"Yeah, well I got my own plans. Thanks for the heads up on the city though, guess I'll leave this shithole." You say.
"Hey! Come on! Where do you think you're going to go? Staying here is your best shot at survival, we just gotta…"
"Let him go Sebastian, we don't need the likes of him helping us!"

With those last words ringing in your ears, you march out of the city with your undead horde ready to take on the world.

Your first stop is some little town on the outskirts of the Brot Kingdom. You're merciless. You slaughter all those that oppose you, leaving none alive. Your army grows and you march on to other endeavors, but not really having any kind of plan other than mindless slaughter…

One month passes
The Incident at Nuro has become well known knowledge and while the take over was a failure, much damage was done. A temporal disturbance in the heart of the city has made the entire area unstable as buildings phase in and out of existence. Mr. Demar and most of his Dark Order were killed though a few managed to escape and go into hiding. Demons have been running rampant through the countryside and seem to have taken an interest in the Kingdom of Tulan.

You're a well known threat due to your actions in Brot Kingdom. Already mercenaries are on your trail. You have to keep to the rural parts of the countryside where you come in conflict with several barbaric Orc tribes. You of course add these to your army when you're done massacring them.

One year passes
The Kingdom of Tulan has finally put the sword to every last demon infesting the area. Most of the demonologist have been caught and hung for their crimes as well.

You now have the Grand Alliance's attention and they hound you at every turn. You refuse to give up. They will know your full power, just like your Dad did when you utterly destroyed his mercenary company that attempted to stop you.

How you laughed when he attempted to still grab his sword to strike you even though he had been separated from his lower half at the time. You put the old bastard out of his delusions when he gurgled to you that no good would come of your path. Hah! Like he knew what it's like to be a "good man."

Still you always wondered what Mom thinks…but then you don't want to know what she thinks of you. A twinge of sadness strikes you, before you erase it entirely from your thoughts.

You press on further north.

Two more years pass
Nuro has completely collapsed in on itself due to the temporal disturbance leaving nothing but a gaping hole there; a war breaks out in the nearby area.

You suffer four attacks from the Grand Alliance and several attacks from various other forces. Your sister was leading the last Grand Alliance attack, and you barely escaped. You're the last "problem" from the Nuro Incident that needs to be eliminated.

You're growing weaker from the lack of rest, and you turn to eating dead flesh to survive.

Survival, that's all you care about now.

Two more years pass
You can hear them coming, you curse the fact that you left yourself no retreat. You're magically spent and exhausted. Fuck it.

You walk towards your pursuers and prepare to die for your heinous crimes…

Such is often the fate of a necromancer.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You leave the area

[Assistant]
Whether you're content on just surviving or not isn't really the issue, staying here in what amounts to be an oversized grave wallowing in self pity from time to time probably isn't the best thing for your mind. You're already starting to go a little off kilter in that regard. There is really nothing for you here or Delerg or even the area in general. Maybe shouldn't just change your surroundings, maybe you need to just leave them completely.

It takes you about a month, but eventually you gather up the motivation to leave the temple for good. You visit Talia's grave one last time before you leave.

"I'm sorry Talia, but I have to leave you now. We'll… be together again some day."

You keep your goodbyes to Talia short because if you draw it out any longer you'll end up staying.

When you leave the temple you aren't exactly sure which direction to head in. You could head west through Quala, Arat and eventually to the Felkan Kingdom. From there you'll decide your next course of action of what to do next.

Of course you could do the unthinkable and do what even the Empire avoided and that's head east deeper into the Delerg swamp. There are rumors of horrors that live further in and while that might be true, the swamp has to end somewhere. It isn't like anyone to your knowledge has ever explored past it. Part of this intrigues you a bit. At the very least the danger would keep your mind focused on other things.

[User] You head east into deep Delerg jungle

[Assistant]
The whole point of changing your surroundings is to go someplace where you haven't been before. You've been through Quala and Arat and you'd rather not have to travel through them again. You're going to off in a completely new direction.

Your journey through the eastern swamp is an ordeal to say the least. The swamp eventually becomes more of a jungle it almost seems as if the land itself is protecting something or otherwise it just doesn't want anyone going further east.

You do battle with several beasts that you've never seen before and probably nobody else from the "civilized" world has either. It's not just beasts that are hostile, or even the plants, but also a short dark race of humans. Their small stature doesn't make them any less dangerous. If it wasn't for your magic abilities you doubt if you'd be able to handle so many because you swear the trees must be spawning the little bastards. Thankfully as an eternal you're also somewhat resistant to poisons.

Still the constant attacks are taking their toll and you're exhausted from fighting and magic use. The moment you are able to get a small bit of sleep, even Dendrin is suggesting that perhaps you should go back. You ignore him though. He's always giving you contradictory suggestions. One moment he's telling you to something like change your surroundings, and the next he's telling you how that's bad. You wish he'd just leave you alone once and for all.

You press onward and eventually the jungle thins out a bit and you discover what looks to be some very old ruins. Another temple perhaps, but its design isn't like the shadow temple. Your curiosity gets the better of you and you decide to enter. If nothing else, it'll give you a bit of relief from the tree dwelling attackers.

You cautiously explore, but so far the ruins seem empty. You don't even come across any of the jungle fauna making their home here. Your guess that it was once some sort of temple seems to be on target as you come across several altars and odd symbols. Lot of drawing of snakes too. You're guessing it was dedicated to some sort of snake god.

Not finding anything of interest, you step back outside only to suddenly feel four sharp darts going into your body. The pygmies set up an ambush! You stagger back inside the ruins cursing yourself for not being more observant.

You can hear them shouting excitedly from outside while you're pulling out the dart from behind a fallen stone pillar. Given that they typically attack you with abandon of their own well-being, you fully expect them to come rushing into the temple to attack you. It'll be taxing, but you'll have the advantage in the cover of the darkness.

That doesn't happen however. They don't enter the temple at all and seem to be waiting for you to come out. You wonder if they consider this place taboo or something. In any case you decide you'll take advantage by resting a moment and when you feel like you've got the energy, you'll cloak yourself and sneak past them all.

You wait in the darkness for quite a while and keeping an ear out for the pygmies. Though while you're listening out for them, you then hear another sound which sounds very close. A hissing sound that is right behind you…

You turn around and swing your weapon, but the instant you do, an incredibly bright light blinds you. You then feel the whip of a tail smashing you in the chest causing you to fall backwards and hit your head on the stone floor.

Through your grogginess and hazy eye sight you manage to just make out your attacker which seems to be some sort of serpent creature, but with arms like a human holding a staff with a glowing tip.

You attempt to mumble a spell to speed you up, but the serpent creature is faster even without magical enhancements. Its head lunges forward and you feel its fangs sink deep into your throat puncturing the jugular. You die instantly.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You leave the area

[Assistant]
Sensing when would be the best time to leave; you abandon your home and move on to another part of the City that's less organized. You end up in the Downtown area, oddly enough you end up taking residence in the same building you once worked at.

You haven't gotten a "feel" for this area yet and initially are at a disadvantage when hunting. Many times your "dinner" comes from those who were attempting to hunt you, but failed to recognize your strength and quickness. Soon though, you do alright.

Your life is pretty simple from here on out, you hunt for others and you try to survive, you last longer than most, but eventually the move towards order marches forward and comes to the Downtown area.

The uniformed mutants eventually attempt to organize this area as well in their efforts to gain territory from another group of united mutants namely the ones that live in the sewers. Once again your type are hunted down and wiped out.

This time you are caught in the open by several of them and are shot like a dog in the street.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You look up Matti

[Assistant]
Name: Matilda Oswen
Eyes: green
Hair: blonde
Height: 5'3"
Weight: 122
Age: 26
Other: stationed at The Last Outpost for completion of training
Origin: Camarov IV
Skills: fringe space station maintenance
Years service: 1


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You go

[Assistant]
Nope, you need your freedom and even if you were going to be "kept" you'd make sure it would be by someone a lot hotter.

As you get up, you hear a lower buzz tone. Sounds angry. When you turn around you narrowly avoid a sting to your face. Definitely angry! Janice is now hovering in front and slightly above you preparing for another attack.

"Oh ho! Mating then killing afterwards is it? Sorry, but I'm not a drone baby." You say and grab her legs. You follow this up, by throwing her into the wall. While she attempts to recover and calls for her guards, you leap out the window, with your payment.

It takes awhile to get back because you left your bike back at the mansion which sucks big time. When you get back to town you immediately head for the bar. You don't even get to drink your drink before Andre comes in stinks up the place.

"Wolf! You're back! The letter! Janice! What's going on? Is she in love with me?"
"Uh no Andre, she isn't, but look on bright side, she has a nasty habit of killing after she mates with someone. Surely you didn't want that, right?"
"Yikes! No I suppose you're right, I guess it was a pipe dream anyway."

Andre gets to the door and then turns back around.

"Hey Wolf, how do you know she kills after she mates?"
"Um, it's an insect thing, I would've thought you'd known that Andre."
"Not all insects do that though, in fact that's spiders! Now some in some insect species, the males die afterwards, but..."
"(Sigh) okay I didn't want tell you this but…"

Andre looks at you expectantly.

"I caught her fucking some other bug guy and when they were done, she stabbed him with her stinger, and ate him."
"Oh. Well okay then, thanks for looking out for me." Andre says and leaves.

"Yep, I am the Samaritan." You say taking a drink.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You get Olaf and Silence

[Assistant]
You need professionals for this and David and Tom don't qualify. You ask for directions to the underground gladiator matches, but Mr. Reynolds still insists on a bit of money for that information, so you have no choice but to pay him.

After running back and forth to his office and the inn, (And incurring some questions by your mom and staff where you're going) you pay him and he tells you that it's located in a tavern called the Troll's Breath on the edge of the warehouse district. He tells you to that can let the bartender know that he sent you.

You feel like you're going to get mugged around every corner on your way to the place, but fortunately that doesn't happen. You are approached by several prostitutes and offered Cloud Rock a lot though. When you walk in the place, it's filled with a rowdy bunch as you'd expect. You try not to make eye contact and walk straight to the bar.

"Yeah?" the bald bartender asks gruffly.

"Mr. Reynolds sent me because of my interest in games."

"Did he now? Alright, but the next time you see that dick, tell him his time as an independent loanshark are coming to an end soon. He needs to join up with the Crimson Talon or get the fuck outta Kyton. Door's around the back."

"Thanks, oh uh one more thing."

"What!?"

"Is there anyway to speak to Olaf or Silence after their fights?"

"What the hell do you wanna be talkin' to those two idiots for? The pair of them together barely have enough intelligence to put on their own boots."

"It's a business proposition."

At this point the bartender's eye narrow.

"Wait a fucking minute. You're sent here by Reynolds and you wanna talk to Olaf and Silence about a business proposition? This sounds like Reynolds trying weasely shit as usual. Fuck you, they don't freelance anymore. They're pit fighters for the Crimson Talons until I say otherwise! Now get the fuck outta here!"

"Okay, I'll talk with you then, how much do you want for their services temporarily?"

"I said they ain't for fuckin' hire you dumbfuck! If you wanna meet them so bad though, I can oblige and throw your ass in the ring with them!"

At this point the bartender snaps his fingers and two thugs grab your arms ready to carry you off. You make one desperate plea.

"Alright! Alright! I'll hire whomever else you got then! These two guys holding me will do, I just need some people fucked up and I got money to give to whoever will do it!"

The bartender nods and you're released.

"Alright in my office and start talkin' fast. Reg, you're at the bar."

You follow the bartender upstairs to a room that is much nicer than the rest of place. He sits down at a fancy desk and pours himself a drink, but doesn't offer you anything. You look around the office at the various items he has on the wall until you're interrupted.

"Well? Are we just wasting my time here while you admire my office, because the fight pit is another place you can admire from the inside."

You quickly explain everything and your situation and give him the information that Rita wrote down for you. The bartender nods a bit while playing with his ring. When you're done, he speaks.

"Is that it? You wanted to hire two bruisers like that to cut up some barmaids? You're sort of new at this I take it. Those two would've probably raped and broke all their necks right in the middle of the fucking Flying Griffon. Subtlety is not their strong point."

"Okay so do you have someone else in mind?"

"Sure, got a mean ass Sotakan assassin that could easily do the job."

"A Sotakan? One of those lizard people? But they avoid cities." You say.

"That they do, but let's just say I acquired this one from an egg. The great thing about him, is he's completely loyal and doesn't require much. Just does what he's told."

"How's he sneak around though? I mean seems like he'd stick out."

"Hah, those lizard bastards have natural camouflage abilities. As they grow up they adapt to whatever sort of environment they grow up in. Now a regular swamp dwelling Sotakan would stick out, but not my boy. He's lived here in the city his whole life, took him out in the night to get acquainted with the surroundings while he grew up and now he's practically invisible when he wants to be."

"Okay well that's great, but I don't need them killed."

"Heh, maybe not all of them, but a couple may come back to kill you. I think I may have a little more information on the Flying Griffon than your barmaid found out. Frank's an unregistered wizard. Well wizard's giving him a little too much credit perhaps, but he's managed to snag himself a couple of succubae as barmaids."

"What?! He can't summon demons into the city! That's illegal!"

"Oh and I suppose what we're doing is?"

"Alright, but it's not only illegal, but it's a potential danger to the city."

"No, I agree. Demons tend to fuck up business and their chaotic ways are too much of a risk to deal with, but then again I don't have to tell you that."

"So…how do you know all this?"

"Because it's my fucking job to know shit that might interfere with business that's why. I kept wondering why some of my merchant contacts weren't stopping by here anymore. Frank might have some control over his ladies, but I know he can't completely stop their appetites. Rather short sighted of him really, it's not like they're going to be able to stop themselves from completely draining victims forever. They're going to eventually get out of hand and he's going to start having to explain to the Klyton militia why people are always last seen going into his place before mysteriously disappearing. You must've really pissed him off for him to resort to this."

"Yeah, I guess so…so where does that leave us?"

The bartender (who mentions his name is Edmond and is definitely more than just bartender) says that he was keeping an eye on the Flying Griffon and if he lost anymore of his merchant contact to it, he was going to act. He didn't before since as skilled as his lizard is, he's not sure if he can take two succubae by himself, in fact it would be easier to just try and kill Frank. But of course then there would be two unleashed succubae running around in Klyton and nobody really wants that.

Still, if you're willing to pay then Edmond will readily accept your money, and he'll have the mortal barmaids disfigured and the demonic ones killed. He assures you that unlike Mr. Reynolds this will be a straight up agreement and that the Crimson Talons will not seek to extort your inn in some way. Mainly due to all the Klyton militia and adventurers going there it wouldn't be worth the trouble. He doesn't need to risk some do gooder or gung-ho orderly type sniffing around.

Of course you've been overwhelmed by all this information. Part of you wonders if all this is worth it. You could wait it out, Edmond did claim that Frank probably won't be able to control them forever; the problem with this is in the meantime it'll still be cutting into your business.

With this new information you could also report Frank to your militia buddies, though this might be difficult without evidence. Still, you're on good terms with most of the ones that frequent your place and they'll probably investigate.

[User] You hire the assassin

[Assistant]
You don't have any proof to give to the militia other than Edmond's information and you can't afford to wait around and hope things get better. You need to act now, so you tell Edmond that you'll pay for the assassin.

"Okay, but this is going to be expensive AND once we do this I don't want to hear any shit about you having second thoughts because you feel guilty. Are you absolutely sure you want to do this? Edmond asks.

"…I'd be lying if I said yes, but this is something that has to be done. You won't get any complaints from me. I just hope your lizard can do the job."

"Well I hope so too, because if not, we're both going to be in for a fight if we have angry succubae after us. I want five hundred gold by tomorrow."

"Five…that's a lot."

"That's fuckin' cheap to hire the best! You're only getting a discount due to the fact that this is something I was thinking about doing anyway! Now if you don't like the price…"

"No, I can get it. When's the job going to be done?"

"Tonight if possible, but I suspect it might take my boy into the wee hours of the morning since he's dealing with other worldly beings and all. If he hasn't done it by the time you come by with the money tomorrow, then he's failed and you can keep half of your money because I'm a nice guy. How's that sound?"

"Erm…good I guess, but I'd rather he succeed."

"I'm sure he will. So is our business done or did you still want to see the fight pits? I'm sure Olaf's eating his competitior right about now."

"Eh, that's okay I should be getting back."

"Suit yourself."

You're able to get a coach back to inn, naturally it's a lot later now and everyone is asking you where you've been. You explain that you forgot to do something at campus for a class, which seems to satisfy as an excuse.

For the remainder of the night, you're preoccupied with your decision. Wondering if it's going to fail or not. You barely get any sleep and the next day at your classes you can barely concentrate. You basically wander the day in a haze until it's time for you to go pay Edmond.

When you enter the Troll's Breath, Edmond points to his office and you follow.

"Told you my boy could do it. Now aren't you glad you made this decision? You got my money?" Edmond asks in a friendly tone.

"Yeah…you mean that's it? It succeeded?"

"Of course it did! I figured you already knew it did given that you're closer to the Flying Griffon and are friends with all those Klyton militia folks…I mean it's pretty big news! Flying Griffon Massacre they're calling it! "

You've been so caught up in your own worry you haven't been paying much attention to outside discussion or events. You feel a sense of relief, but then you question the word…

"Massacre?"

"Yeah the demons are dead and Frank is going to jail. Seems that the militia think he was making human sacrifices to summon up the demons and it all got out of hand."

"Wait, why would they think all that?

"Eh, well apparently my boy had some problems understanding the differences in the terms disfigure and dismember, so he killed those human barmaids in a rather gruesome fashion, but on the bright side it completely puts all the blame on Frank. They figured he or the succubae killed the barmaids and then the succubae tried to rebel against their master he was forced to kill them. Being an unlicensed mage certainly doesn't help him. In any case the heat doesn't even trace back to us as long you don't start acting suspicious around your militia buddies, which I trust you won't."

"Yeah…"

You're a little in shock as the realization that you've just participated in murder. Granted you weren't doing a good thing anyway, but disfiguring is still a lot different than murder. You don't say anything since you promised that you wouldn't whine about having a guilty conscious afterwards.

Edmond takes your money and makes you stay until it is all counted. When it is, he says you can leave.

"Oh one more thing. I hear you're going into medicine. Very useful profession, I could use a competent doctor every once in awhile; gods know that drunk that I currently have on my payroll is barely useful. I hope I can call upon you in the future if I need to."

And there it is, the "catch" for doing business with a criminal. You could kick yourself in the head for actually believing that this was going to be a straight up transaction. He may not be extorting your inn; he's just hanging a "favor" over your head in the future. Somehow that's almost worse.

There's little you can do about it now though, you head back to the inn where your patrons and staff are all talking about what happened at the Flying Griffon. Rita in particular speaks to you about it.

"Sheesh, I didn't know you were going to go to that extreme, but can't say those bitches didn't deserve it. That's what happens when you work with demons right? Who knew Frank was a mage? Well at least we don't have any competition anymore."

Rita's callous talk about the Griffon barmaids makes you angry. In fact all of this was Rita's initial suggestion and while you listened to it, that doesn't mean she shouldn't suffer the negative consequences for it too. You snap and grab Rita by the arm roughly and pull her into the cellar. Flameflower and Sunshine are down there drinking your wine supply.

"Erm…uh…(giggle)" is all Sunshine can utter when getting busted,

"If you two halfbreed bitches don't get upstairs and start doing some actual work for a change you're gonna get some of what Rita's about to get! MOVE!"

You don't need to say it twice, your tone is enough to sober them up and get them moving.

"What the fuck is wrong with you? You better let me go, and what the hell do you mean I'm getting something? You better not be implying what I think you're implying. You so much as start grabbing my tits and I'll scr…"

You don't let Rita finish; you just slam her up against the wall as hard as you can with your hand over her mouth.

"Bitch I wouldn't touch your gold digging fuckhole with a ten pole. You think those girls deserved to die? Oh no, you just felt that they needed to be disfigured; well maybe you need to be mutilated. Take your ass down a few notches."

At this point you grab a nearby candle and start holding it need Rita's face. She pulls away and tears start.

"Oh what's the matter? Don't like being a victim? Well how do you think those girls felt in their final moments?!" you say and throw Rita to the floor.

"I fucking caused that to happen! And guess what? So did you. So if you're not going to feel bad about it, you're at least going to feel bad in other ways. I'm lowering your pay and if you don't like it, tough shit, you can quit. I can get some other shallow whore to do your job, you're not special. And if you're getting some sort of bright ideas about reporting me to the militia or some shit, remember what happened at the Flying Griffon? Well I can make that happen to you too."

You leave on that threatening note, while Rita tries to compose herself. You're a little surprised that Rita's "tough girl" act was broken so easily, you're also surprised at your own actions. The scary part to you is that it was easy and how you feel a lot better now.

You exit the cellar and a few moments later Rita follows. This leads to a few whispers amongst your staff. Everyone assumes that you and Rita must've had some rough sex. Your mother even approaches you about it.

"Far be it from me to interfere with your personal life, but if you're going to insist on having sex with the help, I'd appreciate it if you at least took Rita up to your room and NOT anywhere on the business premises!"

"…okay mom."

"(Sigh) I mean…(Sigh) Rita? You could do so much better! Sure she's pretty, but the girl is a shallow gold digger and not even a very good one! Couldn't you at least picked Eliza? I could've understood that, she's sweet. Or how about a nice girl at your college? You know like one with a bright future ahead of her? (Sigh) I just hope for your sake you didn't get that little tart pregnant!"

You just nod and agree with your mother the whole time. It's better if everyone thinks that you were fucking Rita rather than the truth anyway.

With the Flying Griffon closed down, business picks up and you don't have as many financial worries any longer. You're not out of the woods yet though since now you're in your final stages of your education, which means medical school as well as having to get a job actually working at a hospital. The only problem with that is being an intern doesn't pay all that well and you certainly can't do that AND work at the bar.

Your mother reassures you that you shouldn't worry about it as she'll be able to hire a couple extra people as well as being able to help with the rest of your tuition.

In any case it looks like your days as an innkeeper are over.

[User] You future Prospects

[Assistant]
A few years have passed and your medical schooling is complete and you now work at the Klyton hospital as a real doctor. You haven't been able to really enjoy your success though.

Sure, you have your own apartment and you make a decent living to afford the things you want, but you're always waiting for the other shoe to drop and Edmond is going to call in that favor. It's prevented you from even having a serious relationship for fear that whomever you're with could possibly be hurt if things get…complex.

Of course there's also your mother to worry about still, but from what you know she's planning on selling the old inn and moving to Teckleville. Hopefully soon, so it'll at least keep her somewhat out of potential harm.

Ultimately you try to keep yourself busy with work hoping it will keep your mind off things, but it doesn't help. Eventually you do come up with something that does help a bit. Alcohol.

It's amazing that you grew up in a place that sells the stuff and never had a drink until now. You have to say, it's not bad and it seems to calm you a bit when you're feeling anxious. Through this crutch you finally manage to cope.

Well at least until the fateful day does arrive…

One night when you're coming home from the hospital and carriage pulls up next to you.

"Hey doc, I think we have a friend in common." A voice says from the inside of the carriage.

"Let me guess, Edmond. Right?" you reply.

"Correct. I think you know what comes next doc."

"Yeah, I do." You say and get into the carriage.

You sit down on one side while sitting opposite of you is one man dressed in a cheap suit smoking pipe weed. The other one is dressed more casually and openly playing with a dagger. The pipe man lights up and speaks.

"Before we get started, my name's Hans and this is my brother Wallace. Now that that's over with, Edmond is personally in need of your medical services."

"I figured it was something like that. What happened to him?

"Oh what usually happens to our kind in this business. There was a disagreement, some words were exchanged and before you know it, some people get hurt while others aren't so lucky."

"I…see. So I take it we're heading to him right now?"

"Yes. He's a little paranoid about going to hospitals especially with the attempt on his life and all."

"Hey, doesn't he already have a doctor?"

"He did, but unfortunately his over indulgence of the spirits made his skills useless and he was…sent away a long time ago."

"Oh…"

The rest of the trip is mostly in silence. Hans asks a few superficial things about you which you give quick answer to, but your mind is focused more on what you're going to encounter when you get to Edmond. How bad is he going to be? What happens if you can't help him? By the gods you could use a drink right now.

You then think to yourself. "Maybe this is why his old doctor was a drunk."

Eventually you arrive at the Troll's Breath Tavern. When you enter the place it's completely empty save for a few rough looking sorts who look like they're focused on cleaning up the place. You notice broken glass and a few blood spots here and there.

"Is that the doc?" one of them asks Hans.

"Yeah, is Ed still in his office?"

"Yeah, and his pet lizard is guarding him like a fucking dragon. Ed's not letting anyone in there except the doctor."

"Hm, well I guess you better get in there then. Don't worry. You're probably safer than the rest of us right now."

You don't share that sentiment, but you have little choice in the matter. You head to Edmond's office and knock on the door.

"Who the fuck is it? That better be the doc!"

"Yeah, it's me. I'm coming in."

You cautiously enter and see a great deal of blood on the floor. Edmond is clutching on to his left side and his Sotakan assassin is standing close by staring directly at you. A bottle whiskey is also nearby probably being used to dull his pain and as a disinfectant.

"Well, don't just stand there, I gotta fucking hole in my side!"

You quickly inspect the wound and see that Edmond's been shot most likely by a blunderbuss and he's still got fragments of the shot in his body.

"Okay, keep the pressure on it like you've been doing. I can fix this, but I need to act fast and I'm gonna need some stuff from the hospital." You say.

"What?! You mean those idiots didn't have you pick up any supplies?"

"No, they told me to just get into the carriage."

"Fucking morons. It's like they want me to die! Okay look, we got access to some hospital supplies in a warehouse much closer than the hospital. Just tell Reg outside what you need and he'll get them for you. Go, go."

You leave the office and ask for Reg, who comes up immediately.

"What's up? Will he live?"

"Yeah, but I'll need some medical supplies. He said you can get them from one of your warehouses. Now I need…"

Before you can finish Hans interjects.

"Reg, you realize we sold most of those supplies to that bodylegger a few weeks ago? We don't have much left."

"We don't? Well what do we have left?" Reg asks.

"I dunno, I don't have the supply list in front of me now do I? But what if you get there and find that what the doc asked for isn't there? We've wasted valuable time fucking around while the boss bleeds to death! Look why don't we just take the doctor back to the hospital, I'm sure we can get everything there right?"

"Well yeah, but Edmond said…"

"I'm sure Edmond won't mind if disobey his orders if it's going to save his life."

Well this certainly stressful. If the warehouse is lacking supplies, you might not be able to help Edmond. If you go back to the hospital you might take too much time since it's not just the trip back and forth but it's the sneaking around stealing medical supplies.

[User] You tell Reg to get the supplies at the warehouse

[Assistant]
You decide it would be best to do this quickly as possible. You're sure that you can improvise if needed.

"Better go to the warehouse, I don't want to leave Edmond in the state he's in any longer than necessary."

"Sounds good, but you're coming with me, it'll go even faster if you're there to point out stuff you need." Reg says.

"Uh… okay." You reply not expecting to leave with Reg.

You and Reg take the carriage and soon you're at the warehouse where a couple of goons let you in.

"Okay, the medical shit is over here, let's get it and go."

You tell Reg to find the obvious things like syringes and bandages while you try to look for the pharmaceuticals. You're having a hard time though and look for a good twenty minutes before Reg gets impatient.

"Come on, what's taking so fucking long?"

"I can't find any antibiotics or anything like that. I need that stuff to make sure he doesn't die of an infection even after I sew him back up. The fact that this place has really bad lighting doesn't make it any easier."

"Look, worry about that later. Grab some of that stuff when you're at work tomorrow and come back here. Right now though the primary concern is stopping the bleeding and getting him patched up! He's tough he's not going to die overnight of some infection."

Not necessarily true, as you've seen it happen before, but there's little you can do about it now. You just hope Edmond's constitution is as good as Reg claims.

Just as you're about to leave a couple of gunshots are heard followed by the death yelps of several men.

"Oh shit! It's a hit!" Reg shouts scrambling for his flintlock pistol, while the sounds of several footsteps enter the building.

You start to panic and look for another exit, but it's hard to see in this darkness, so you fumble around trying to stay hidden. A couple more gunshots are heard followed by the slumping of a couple of bodies.

"Argh shit!!" you hear Reg shout. This is followed by a set of running footsteps and the sound of a sword hitting something. You don't hear Reg anymore.

You creep behind a bunch of boxes hoping that you're not found, but it doesn't work. A hand suddenly grabs you and turns you around.

"There you are doc. I really wish this could've been different, I really do. But it's time for a change in this organization and you're just another casualty of war, nothing personal." Hans says and stabs you repeatedly in the chest until you're no longer breathing.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You how did you find you\?

[Assistant]
"How did you find me on that forum, that shit was supposed to be anonymous?"

"Trade secret, can't inform you on that sorry. Don't worry though your class probably has its own secrets of its own. All part of the job."

His answer only led you to more questions to pop up into your head with confusion.

[User] You quotas

[Assistant]
"What did you mean by quotas?"

"It's the system that makes our world go round, it's the purpose for those of our kind. Question is in which I'm curious, as to why you haven't received one yet and why you haven't had the symptoms of not fulfilling yours, most of us get one once they're around your age at least once."

He stopped with that message as if signaling for you to ask another question.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You letters to home (War continues...)

[Assistant]
Dear Mom,

Just another letter from me, letting you know I'm still alive. Though I'm sure with my newest title of "Demon Slayer" you probably knew I was.

More exaggerations of course. I do my job to be sure, but there are plenty of other men and women my age or even younger that doing just as much as I am and they don't seem to get any credit. Of course many of them have also been killed. I've always tried to keep everyone alive under my command, but I know it's a futile endeavor.

The fighting has been getting worse up here, the demons I think have finally gotten more organized. Though what alarms me more is hearing that the Necromancer Lord has finally broken out of Nuro and taken over the Brot Kingdom. I thought the Grand Alliance was supposed to stop this sort of thing.

I'm tired of all this. I feel like playing right now, sorry for the short letter.

Give my love to the rest of the family

Your son


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You gray

[Assistant]
It's soft. It's got pieces branching off of it. It's small and blandly coloured. The colours continue along tiny pieces, like somebody just cut some of it out. This one is small, but you know there are bigger ones.

It's a feather.

You hold it close and peer at it. It looked solid at first, but now you see the little bits of fluff.

The sky is blue and clear and you can see all the birds flying through the skies. Ravens flap in the wind and caw far off. Little songbirds sit on tree branches and tweet songs. Rabbit bolt through every so often.

It's an orchestra of the wild.

There's a slight breeze and the smell of trees. Green is everywhere. Long pieces of grass feel soft under your feet. Leaves and flower buds cover trees. This is it. This is life.

Then it's gone. You have it here in your head now, fixed and alive, something you'll remember. There's more...

But that's gone, at least for now.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You just stay the night

[Assistant]
You and Donna have been through this song and dance once before, no point in doing it again. Still there's no reason to not take advantage of an opportunity here. You pull Donna aside away from earshot of everyone.

"Hey Donna, I think we should only stay the night, but I'm also thinking we could gather a few more supplies here."
"Wait, really? This place isn't like the trailer park. We won't be able to get out so easily."
"Well that's why we're going to case this place. Or rather I'M going to case this place and YOU are going make friendly with the guards."

Donna looks at you like "really?"

"What? You said I had my talents and you had yours. You know the drill."
"Yeah, I guess. Teamwork and all that…whatever. Just let me know who needs to be fucked and when."
"I'm going to go talk with Henry again and try to assess this situation. We can make a better plan soon."

You leave Donna and head back to Henry who is overseeing his people taking all the shit out of your car.

"Oh hey there, Suzy wasn't it?" he says.
"Yeah. Decided we're only going to stay the night Henry. We've got family in another county and we should at least try to reach them to see if they're okay." You lie.
"Well I can understand that…hmmm. Tell ya what; you can keep everything in your car. Actually we were just going to take the first aid kits, but I was sort of hoping you'd stick around to help out. Since you aren't I don't think it would be right for us to take what little medical supplies you do have. Especially since you'll have a dangerous journey ahead."

At this point Henry motions one of his people carrying the medical kits to put them back in the car. And with this act of kindness, you think you see your opportunity.

"That's really generous Henry. Thank you. Hey is there any place we can wash up?" you ask.
"Well there is a small shower in the waitresses' private bathroom. Just tell Anne I said you could use it. As for your sleeping arrangements, well I guess one of the booths or floor will have to do. Of course you could sleep in your car if you want." Henry replies.
"Hey, it's better than we could've hoped for. Thanks again."

At this point you part ways with Henry and return to Donna.

"Okay, new plan. An hour from now I want you to grab one of those medical kits in the car and go see Henry. Tell him a story about how you really think we should pay to stay here and you insist that he take a kit."
"Wait, you want me to fuck that old guy?"
"Well if you have to, but I'm thinking he's probably got a key to where he keeps all the medicine locked up. Find out where that is, steal the key and later on in the night we can raid it. Then when the morning comes we leave before anyone finds out."
"I dunno Suzy, that sounds pretty risky. In fact it sounds pretty dumb. Shouldn't we just, I dunno pilfer the kitchen during the night? Seems like it might be easier."
"Yeah and there's going to be a shitload of people sleeping in that diner too. Talk about your dumb ideas."
"Maybe we shouldn't steal anything. I mean that old guy didn't even take our medkits as payment and is letting us stay here for free. I mean that's pretty cool."
"(Sigh) Fuck Donna, how the hell are you ever going to survive in this world if you don't seize opportunity when you see it? Fine, you know what, fuck the plan. Why don't you just go blow as many guys as you can and hand me what you manage to steal off of them okay? That seems like it might be your speed." You say angrily and begin to walk away.

However you've pushed Donna a little too far this time and she pushes back, literally when you feel a heavy shove causing you to nearly fall over.

"Oh fuck you Suzy! FUCK YOU! You think you can look down upon me like I'm some sort of gutter whore? You're no fucking better than I am! You're a goddamn murderer!"

At this point Donna's yelling loud enough for others to hear and now people are looking.

"Tell the whole fucking world Donna. And if I'm a murderer then you're one right along side with me! Who's idea was it to steal that fucking truck in the first place? You ran over someone, you stupid whore!" you laugh.
"Stop calling me that!"
"Fuck you, it's the truth. It doesn't matter where you go or where you are, you'll always be a goddamn cum guzzling slut trying to fill some void that can never be filled."

At this point Donna is screaming and tears are running down her face as she starts going on a tirade about your own shortcomings. You aren't really listening though, it's like your mind is going to a different place. A dark place that's telling you to shut her whore mouth shut.

And so you act upon this feeling and pull your pistol shooting Donna.

At first she looks down at her body wound and then back at you in shock. There are no last words she just falls backwards dead.

You stand there for a moment in a little disbelief of what you've done. You look at your pistol and then Donna's body. Meanwhile several of Henry's people are pointing their rifles at you, telling you to drop the gun. You aren't really listening to them either though.

When you fail to comply, one of Henry's people decides to play it safe and drops you with a shot to your head.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You pull harder.

[Assistant]
With as much force as you can muster, you take the handle of the cart in both hands and pull. Slowly but surely, you can feel it starting to move, and it's dislodged so suddenly that you fall back into the freezing water. You pull yourself up and immediately begin to shiver, and every ounce of your being just wants to hurry onto dry land. Cart in tow, you drag yourself onto the opposite shore and nearly collapse, gasping from the cold. You glance over your shoulder briefly only to catch a glimpse of something twisted, pink, and bleeding attached to one of the wheels of the cart. You shut your eyes and cover your mouth in an attempt to repress a gag.

Eventually, you bring yourself to stand up and, without looking at it, tug the fleshy substance off of the cart before throwing it into the river. You take a deep breath, still shaking from the cold, and soldier on down the road once more, pushing the cart ahead of you.

[User] Next.

[Assistant]
Grey snow begins to fall as you make your way slowly along the road. You're not sure how long it's been. Days? Weeks? It couldn't have been months, you think, otherwise it would be getting warmer by now. At least, that's what you hope is true, for there would be no meaning in migrating south every winter if summer only grew colder. You amuse yourself with thoughts like these in an attempt to forget the twisting, empty feeling in your stomach. Impulsively, you remove your canteen from the cart and take a quick drink to quell the swelling of your throat.

Later in the evening, you come across an abandoned gas station—actually, why do you even refer to it as abandoned? Everything in this world is abandoned and decaying, isn't it? ...There goes your brain again. You can't let it get to you. You have to hold on to the hope of survival, because without it, life isn't worth living.

You take a deep breath and force yourself to enter the gas station. As you expected, all of the shelves have been ravaged and there's hardly anything worth keeping. You pay no mind to the open cash register and instead begin fumbling about through the mess in search of something, anything worth eating. You peer into one of the broken refrigerators and spot a sealed packet of some sort of lunch meat, hidden away in the corner. You open the door and pull it out, staring longingly at the pale hunk of long-expired, browning flesh. What do you do?


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] Continue

[Assistant]
You determine it's best to weigh your options before charging headlong into the river, so your turn east and begin walking parallel to the waters. The land is barren, and as you glance over from time to time, your eyes catch glimpses of bicycles, trees, and frozen corpses lying lazily in the water with no place to go. After walking for a little while, something else draws your attention: an old house by the river, rotting, abandoned. Acting on instinct, you quickly take cover in the woods and peer out at the building. There's no smoke around, and it doesn't seem to be in use.

You decide to...

[User] You enter cautiously. There may be supplies inside that I can useâ€"or food.

[Assistant] You're barely surviving on the few provisions you have, and that doesn't even include food. You can't afford to pass up this opportunity, even if it is a little reckless. Parking your cart in the woods near the house, you cautiously approach and make your way silently onto the porch. Peeking through the windows, you don't see any signs of movement, so you slowly open the creaky front door and step inside. The interior smells like rotten eggs, and there's an ungodly stench coming from the hallway to your right. You can see a kitchen on the other side of the living room, and there are also stairs leading up onto the second floor of the house. Where do you search first?

[User] You investigate the terrible smell.

[Assistant] Maybe that smell is simply rotting food, and where there's rotting food, there's always the possibility of stumbling across something edible. At least, that's how you justify it to yourself, but really, you're just curious. You turn down the hallway to your right and come across a door with a chain across it.

[User] You unlock the door and enter.

[Assistant]
Your recklessness knows no bounds. You unlatch the chain from the door and carefully open it. You pull your lighter out of your pocket and flick it on, holding it out to examine the space before you. There are stairs that lead down and to the left into some kind of cellar. With irrational prospects of food, you step carefully down into the darkness and quickly discover the source of the smell. Bodies stacked up on one another, wide-eyed, lying about in leisure. Decaying. You cover your mouth to keep from gagging, but soon the stench is the least of your concerns.

The light from the door above you disappears, and you can hear the chain being slid back into place.

[User] Next.

[Assistant]
You run back up the stairs and frantically try the doorknob, but it's no use. The door won't budge. In a moment of desperation, you hurl your body at the door, only to hear an unsettling noise in your bones and to collapse onto the floor. The smell, the bodies, the hopelessness of it all—you are overwhelmed and can't control the dry sobs arising from your throat. This is it. This must be the end. You idiot!

There's no way of knowing how long you'll be down here. Days, months even. If the people living in the house are cannibals, you will surely perish in a few days and provide sustenance for monsters. If they're people just like you with everything to lose, they'll never open that door, and you'll slowly rot with the rest of these corpses. Either way, you'll be dead eventually. But the waiting. That's the worst part. And it's all that you can do now...


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You stay here and support division one with arrows

[Assistant]
Year 378 of the Second Era

The Griffin knights are living legends. They don't need your 'support,' and they definitely don't need you shooting stray arrows and accidentally hitting one of them. Division one, however, does need your help, but leaving the wall at this point would be foolish. You'd likely be an easy target for a kobold archer in the back. Instead you decide that your best option is to stay on the ramparts and pick your shots.

Thus, you act. You find a bow lying beside a dead body, along with a few arrows, and immediately set to work. You focus on the easy targets, the ones away from the forefront of the battle. Those, and the kobold archers. You loose arrow after arrow into the enemy force, and bring many a kobold down, but it simply isn't enough. Your contribution isn't enough to turn the tide of battle at all, but, unfortunately for you, it is enough to garner the attention of the kobold archers. You manage to keep from being hit for quite a while, but eventually a kobold gets a lucky shot and you fall dead onto the ramparts with an arrow lodged in your throat.