[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You try the office again.

[Assistant]
Entering the office, you find that nothing has changed. Nobody seems to be around at all. You notice a large jar next to the cashier machine on the counter.  The lettering on the jar reads "Farmer Vincent's Smoked Jerky." You have'nt eaten since you left for your Grandfather's house this morning. It's got to be well past dinner time by now.

"Nobody is around." you think. "I could just grab a couple and nobody will even know the difference."

You open the jar and take a wiff of the contents. "Man, they smell good!!" you say out loud. Although you have been a strict vegetarian for about two weeks now, your stomach and olfactory senses seem to have forgotten that.

Do you grab a couple pieces of jerky or...not.

[User] You grab some jerky

[Assistant]
You quickly grab about 5 to 6 pieces of jerky and immediately shove about 2 or 3 into your mouth. They taste delicious and soon your stomach quits rumbling. You decide to nose around the office a little more.

BRAAAH.....BRAAAAAAAA....BRAAAAAAAAAAAAAAAAAPAAAAPAAAAA....

It sounds like someone is trying to start a lawnmower or something from behind the office. Who could be mowing their lawn in the middle of the night.

You walk past the counter and into the back room marked "EMPLOYEE'S ONLY". There you find a room full of security cameras and video tape decks. Upon further examination you realize that every motel room has been assigned a camera view. Across the room is another door. The noise seems to be coming from the other side of the door.

How creepy! you think.

BRAAAAAAAAAAAAAA!!!  BRAAAAAAAPAAAAAAPAAAAAAAAA...

The sound is much louder and closer this time.

[User] You open the door?

[Assistant]
Before you can even put your hand on the door knob, something or someone breaks through the door pushing you violently back into the video cameras. Sparks fly all around as a menacing figure holding a chainsaw stands about 5 feet away.

BRAAAAAAAAAAAAAA!!!!! the chainsaw sputters. The figure wears a grotesque pig mask two or three sizes too big for it's  body. It wears denim overalls and a red long sleeved shirt. The outfits you usually see farmer's wear.

You can hear muffled laughter coming from  under the mask as the thin figure start to swing it's saw in a criss cross motion toward you. You try to run back toward the front office but it takes a second to get your feet to follow your commands.

The pig man barely nicks your shirt when the chainsaw comes in contact with a video monitor and then  sputters to a stop. The pig man tries to start his saw again still laughing from under the mask.

This is your chance to act!!!

[User] You make a run for your truck?

[Assistant]
You clumsily run out of the office and back toward your truck. You can faintly hear the whirr of the chainsaw coming back to life.

Grabbing for the driver's door you suddenly realize that all of your belongings are in your motel room including your keys to the truck. You try the door anyway  and...just as you thought...locked.

You got to get back to your motel room... and fast!!!!

[User] You make a dash for the motel room.

[Assistant]
Using the key you got from the office earlier, you open the door to the motel room and grab your truck keys. You also grab your bags and start to head back to your truck.

Your heart pounds with adrenaline and your mind is working on pure instinct now.

As you get closer to your truck you find the "pig man" standing in front of the driver's side door. White smoke billows from the chainsaw as he he holds it over his head and shakes it menacingly.

"It takes all kinds of critters to make Farmer Vincent's Fritters." it screams from behind the mask.

At that moment you feel your energy start to leave you. You begin to have trouble focusing and you start to lose control of your body. You feel hot liquid run down your leg and realize you are urinating in your pants. Your hands seem to lose their grip on your bags and the last thing you hear is your bags hitting the asphalt of the parking area.

 You black out.

[User] You is this the end?

[Assistant]
The smell of fertilizer is stifling as you wake up in a daze. You try to move your arms and legs but can't. It seems you are unable to move anything but your head.

You open your eyes and make out what seems to be a pinwheel and flashing lights. To your left are.....something is demanding your attention to the flashing lights. Elevator music is playing in the background. You seem to feel real calm even though you can't move a muscle. Using your hands to make a fist, you grab what seems to be mounds of dirt. Have you been buried alive?

What's going on, you think. Just at that moment someone whispers in your ear.

"Pay attention to the pinwheel and listen to the pretty music."

It's difficult to fight off the desire to obey the voice but you are able to look around and notice you are buried to your neck in what seems to be a garden. It is still night time but bright lights surround your head. A large woman with overalls is bent over speaking into the ears of other people buried along with you. Just their heads are sticking out of the ground making rows of 20 to 30 bodies.

Your try to scream but can't. The only sound you make is a pathetic gargling as your throat seems to catch on fire. You swallow hard and taste blood run down your throat.

"Vincent, come quick...this one is trying to yell or something."

Just then a man in overalls and a plaid shirt comes into your limited view.

"Hahaahaaa, I guess he doesn't realize his tongue and vocal cords have been cut out honey." "I knew he'd go for my famous jerky." "Nobody can resist it."

You stare at the man she calls Vincent with utter horror. His white hair covered by a straw cowboy hat seems to make him all the more menacing as he starts to smile at you.

He stands over your head and raises a shovel over his. The woman standing by  him is morbidly obese and has long red hair styled into pigtails like a deranged "Pipi Longstocking."

That is your last thought as the shovel comes crashing down onto your skull instantly killing you.

"It takes all kinds of critters to make Farmer Vincent's Fritters." they both say in unison.

THE END

You reached a "Motel Hell" ending.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You ignore the phone

[Assistant]
You let the answering machine pick up the phone and once again there is peace in the house. No loud phone ... or ....

RING! RING! RING!      RING! RING! RING!

Argh! Why won't they let you sleep?!?!


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You well maybe you better check up on all the players first (Background info)

[Assistant]
The dark path isn't an easy one and you've made (or rather inherited) lots of enemies besides the obvious ones due to what is now known as the "Nuro Incident".

While you have many enemies, you realize you don't have too many allies. Just you, your city and a sexy female necromancer.

Things could be worse!

[User] You catalina and Aftermath

[Assistant]
You remember Catalina in your Enchantment class, but you were so busy trying to pass it, that you barely paid any attention to her. Good thing you didn't, otherwise you would've failed it. (Not that it really matters now!)

You've gotten to know her better since then of course. She's a few years younger than you and grew up in the poor district of Nuro. Unlike you who had at least one loving parent, Catalina was an orphan. She did grow close to the kindly woman who ran the orphanage and took an interest in the woman's minor magical abilities to entertain the children. This interest along with her natural ability, lead to Catalina's path to become a magic practitioner.

However when this kindly lady was killed by thugs in the night, all the orphans were cast out on to the streets. Most of them turned to criminal lifestyles for survival. Catalina on the other hand was interested in a little more than just mere survival. She still had a thirst for magic knowledge, she left the slums far behind and began to she lurk around Nuro's magic college, stealing books and trying to learn the secrets within. Even finding quiet places to practice minor spells. She was very isolated during these years and rarely interacted with others.

Eventually she stole a book from Mr. Demar. A book on necromancy. The magic contained within was nothing like she ever saw before. The philosophy of it was different as well. It fascinated her, and she couldn't wait to practice it.

Fortunately she was caught red handed by Mr. Demar before she could. Mr. Demar sensed that she had much potential, but lacked discipline, so he decided to take her as one his pupils for his Dark Order. He even paid for her enrollment of other classes to give her a sense of stability and routine. She would stay in the underground base of the Dark Order so she could learn to better work in a group.

While all of this did make her a more organized person, she still never really connected with her peers. They were all a little older for one thing. She couldn't identify with the demonologists and saw little in common with her fellow necromancers. Trelik's arrogance and unwanted advances were a huge turn off. Sebastian and Irwin were okay, but seemed a little boring in the scheme of things. And while she appreciated Mr. Demar's "generosity" and respected his abilities, she still never completely trusted him.

She's still pretty guarded around you, though she does respect your abilities. (Much like how she felt about Mr. Demar actually) She's a competent and moderately powerful necromancer. She tends to prefer to control small groups of elite undead troops rather than hordes of weak ones. She's a little more versatile than you, as she has skill in other forms of magic. (Some of which she's helped you at least be mediocre in)

As she's the only one that's at least approaching your level of power and a true necromancer as well, you feel closer to her and trust her to be your second in command and when something important needs to be done and if you can't do it, you'll assign it to her.

The former city of Nuro, now called Aftermath looks vastly different now of course, but you think it's for the better.

Most of the "population" is dead and they go about their undead lives performing the same jobs they were typically doing before except now they never stop unless you command them to do something else.

A few of the dead do have higher brain functions, letting them able to make simple decisions. These you typically put in charge of guard duty or similar minor roles.

Your small group of necromancers takes care of any true "free will" undead problems by either corralling them, or bringing it to your attention to take care of it.

Other than the necromancers, there are no other living creatures in the city, at least not sentient ones. You won't take the risk, at least not while Aftermath is your only holding.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You said no at the time, but you're going to lie because you think it might give you a better outcome.

[Assistant]
"You know what?" you say. "I'm sure mine's the right one, and just to prove it to you, we're not going to take it."

"Wait. Did you just say we're not going to take it?" Ben asks.

"That's right. Not. As in ain't. Gonna. Take it."

"Sweet!" yells Rick. "That means, I win! Let's go, boys." He picks up his gear and heads down the passageway.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You increase his work time with you

[Assistant]
The longer you can keep an eye on him the less likely he'll be sneaking off, maybe you can drum some discipline into his head again too, because apparently he lost some of it. You go to find Jake who's hanging around the edges of town as usual.

"Hey Jack come here!"
"Aw Dad, I don't feel like working with you in the boring ol' computer room right now!"
"Boy, you better get your ass to that computer room!"

Jack follows you in defeat before you embarrass him anymore in front of his friends. When you arrive in the computer room Charles is there. Jack slumps down in a chair next to a console.

"Oh hey there, I didn't expect to see you both here today." Charles says unsure of how he's suppose to respond to this situation."
"Yeah, well Jack needs to spend some extra time down here, he's been slackin' lately."
"I ain't been slackin'!" Jake protests.
"You've been slackin'! Now check the power systems!"
"(Sigh) Fine! I dunno why we have to do this for; there hasn't been a problem with this thing for years."
"Yeah, and it's gonna STAY that way too! The only reason why we haven't had problems is because I'm on top of things all the time! If I let this thing go to shit, no more clean water supply for us! Would you like that? Drinking piss water?"
"I know I sure wouldn't." Charles mumbles.
"Damnit Dad this is boring! I don't wanna be doing this shit! I wanna go out an explore the world like Leon!"
"Like Leon huh? In case you're blind, you'll notice Leon's got a missing eye, a missing left ear and pieces of his fingers. That's what the rest of the world does to you, if you slip up just slightly and nobody's perfect. Look at Brenda, she's the best marksperson in this place and she got herself shot in the leg which stopped her from going out. She now walks with a permanent limp! Is that what you want?"
"God you're a fucking control freak Dad! I thought Mom was bad, but…"

Over the line. That one incurred Jack a wrap to the head.

"DON'T YOU DARE TALK ABOUT YOUR MOTHER THAT WAY!" you bellow as Jack holds his head.
"Um…I think my shift is over, see ya later!" Charles says getting out the way of this family squabble.

The rest of the time in the computer room is silent. Jack doesn't say anything, he just sullenly does what you tell him. The next day he does the same thing, and the day after that, and so on, until one day he doesn't. Mainly because he's run away with some of his friends and stolen Leon's beat up car. Nina is very distraught along with many other parents. The only thing is that Leon said it doesn't have that much gas in it because he hasn't been able to come across any lately.

You, some of the other fathers and Leon go looking for all of them. You first head towards Ashtown thinking that maybe they just went there to be "a little rebellious". You come across the car, which they obviously abandoned, and continue to Ashtown with hope that Jack still headed that way, but no such luck. When you arrive, the people their say they haven't seen anyone come by in weeks.

Days go by and at one point Leon thinks he's got a lead, but then the worst happens. You're attacked by crazed cannibals and their mutant dogs. You immediately tag one of the cannibals and duck behind a rock. But the cannibals also have guns and while the other fathers have weapons too, they haven't been practicing with them like you and Leon have. They're a lot better shots, you see a few of your fellow parents go down for the count, while the dogs finish them off. Leon holds his own, and you and he manage to take out all the cannibals, but it's the fucking dogs that give you trouble…

Three of them leap onto Leon, knocking his weapon from his hand, he sticks his thumbs in the eyes of the one that tried to take out his throat, but that still doesn't stop it from biting him in the face before it dies, one is chewing on his chest though and the other one is going to town on his crotch. You'd try to help him, but you got one that came out of nowhere that rips into your leg. You shoot the damn thing in the head three times before it lets go. You then struggle to stand and shoot the other couple dogs, but its too late, Leon's a mangled corpse.

"FUCK!" you shout in frustration looking at the dead all around you. You collapse to the ground and put your hands on your face thinking about how this got all fucked up and then that's when you notice the smoke coming from the cannibal camp and the smell of burning flesh. Your heart sinks and you drag yourself over for a closer look.

"No…don't let it…" you to yourself. You see some bones and clothing. Some on it looks like that of some of the other parent's kids. You don't see anything of Jack's. You don't know if he got away, or they ate him and threw the clothing elsewhere or what. Somehow it doesn't really matter; you haven't found him, so for all intents and purposes he's dead or at best; missing.

After grabbing all the remaining water you can from the others you make the long painful journey back to New Haven, thinking about what you're going to tell everyone. Much has been lost this day.

When you get back you collapse again, this time you feel a fever. Brenda and Kyle immediately see to you. It's your leg, its festering and infected from the mutant dog bite. Nothing can be done; you get it chopped off at the knee. The only good thing is you were unconscious at the time.

After you get over the initially shock of waking up to a peg leg, you only have more bad news for everyone, especially Nina. However, many lives of husbands and children have been lost and someone MUST take the blame. And that someone happens to be you just because you happened to be the lucky one to come back alive.

Nina is voted out of her position on the council for some made up reason which you protest loudly, but it hardly bothers her since she's been preoccupied ever since you came back with the bad news. She holds on to sanity by making herself believe that Jack DID escape and is somewhere out there wandering the world.

They can't get rid of you so easily since even with Charles around you're still the only guy who can keep the computer system running everything working right, but most of the population sure gives you a hard time. If you weren't walking around on a fucking peg, you'd start kicking some ass. As a few years goes by, finally you get sick of the shit and say:

"Fuck it. Let 'em rot. They can run this shit themselves, this place is getting dead anyway. Nina, we're going to Ashtown."
"Ashtown? But that's so far away! And you're walking on that peg!"
"I didn't mean go right this minute or by ourselves, I meant the next trade caravan from Ashtown that comes by we're tagging along with it."
"We're just going to pick up and leave? Just like that? After all these years?"
"Hey, I don't like it either, but its obvious all of our efforts weren't ever appreciated here. Yours OR mine. Since they hate us so much, then let 'em live here without our help. There's nothing for us here now. All we got left is each other."

Nina agrees and holds you tightly while telling you how much she loves you.

When the Ashtown caravan comes around you and Nina have all your stuff packed. They're only too happy to take you with them, since Ashtown has been trying to get a couple old generators working to maximum efficiency and they heard you were good at that sort of thing.

You spend your remaining life in Ashtown. It isn't as secure in safety as it was in New Haven, but at least you had Nina to make it equally as comfortable.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You attempt to reason with them

[Assistant]
"Wait!" you shout, preparing for the bolters to fire.

Surprisingly, they don't. Well, time to reason with them.

[User] You say "Abandon your weapons, or you die!"

[Assistant] There's a brief pause, before the bolters fire. Bullets slam into your boy, one quickly finding your head and blowing it apart.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You leave the city

[Assistant]
You don't really want to stick around here any longer than you have to, so as soon as you're rested up, you're going to leave in the morning.

You think about what Owen said about the water supply and the anti-radiation drugs in it then you think about what happened to a majority of the survivors. It didn't seem to do them any good, so you decide not to risk drinking any of the water or taking any with you. You also wonder about Owen's supervisor Lisa. He did say she was supposed to return soon, you form some ideas on how to handle the situation, but as it turns out, she never does. Probably got killed no doubt.

The next morning you leave. You half expect Owen to be waiting to ambush you, but he's completely gone. After making sure the coast is clear you get your bearings again, and make haste for leaving the City. Luckily you have no further encounters, and you're just a little bit safer for leaving the City of course now there's the problem of find another stretch of civilization, but you think you have enough supplies.

A few days go by and you eventually do stumble upon a small town. Its more like a ghost town actually, barely anyone lives there, but that suits you just fine after having to deal with mutant cannibals.

You take residence in one of the abandoned houses, you figure it's going to be temporary before you move on in the future, but you're starting not to feel too well so you stick around. About a month passes and you feel tired all the time, you get the shakes pretty bad, and soon, you start vomiting blood, then there's the hair loss…

You lie on the dirty bed in the house lamenting how ill prepared you really were for all this and the bad decisions you chose that made it worse.

You can't go on waiting for the end, you're in hell right now, and a quick death would be a welcome release. You get the idea to shoot yourself, but you're so weak now that you merely collapse when you try to reach for your pistol, however as it turns out your wish is shortly granted during this time when you also fall unconsciousness and lapse into a coma.

Death soon follows.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You reed and McCutchen's Second Relief

[Assistant]
James Reed is nothing if not thorough in his preparations and it is not until the second half of February that a dozen men, including you, Reed and William McCutchen set off from Johnson's Ranch into the mountains. Making fairly good progress thanks to the fact the snow is beginning to thaw you encounter the First Relief returning down the mountain. Reed gives a cry of joy when he sees his wife Margret and several of their children and races forward to embrace them.

You swiftly learn some very worrying things: at the camps in the mountains the remaining members of the Donner Party are dying steadily from hunger, just coming down the mountain wagon-driver John Denton and child, Ada Keseberg, died while travelling with the First Relief. Nineteen survivors remain with the First Relief but many more are still in the mountains, including two of Reed's children. William McCutchen learns that his infant daughter Harriet died in the mountains and takes the news hard.

When you reach a huddle of cabins in the snow-covered wilderness on the first day of March the first person you meet is Reed's daughter Patty, sprinting towards her father they embrace with shouts of joy. A few other figures emerge from the cabins including Patrick Breen and Louis Keseberg, altogether there are nineteen people still living in the cabins around Truckee Lake and about a dozen down at Alder Creek including George Donner. Staying only a day you gather together seventeen survivors, all you can take out. There is some discussion and it is agreed to leave a man or two to help the thirteen being left behind, especially those at Alder Creek.

What do you do?

[User] You leave with the rest of the Second Relief

[Assistant]
You choose to accompany the Second Relief and its seventeen settlers on the long and difficult journey back to Sutter's Fort. It gets off to a bad start when a storm traps you all in open ground and Isaac Donner dies. James Reed and William McCutchen decide that because supplies are so low they must keep going but the majority of the settlers are too weak to move. Taking two of Reed's children and a third child along you keep moving, unable to stay with the others.

A few days later you meet William Eddy and William Foster leading their relief party up the mountains. Reed directs them to where you left the survivors and by the middle of March you make it back to Johnson's Ranch. Eleven of the settlers you left make it in two days later, two of their number having died. Soon after Eddy and Foster return with another five survivors and report there are unlikely to be any more. George Donner, his wife Tamzene and nephew Samuel, Louis Keseberg and Lavaniah Jackson are still in the mountains, having resorted to cannibalism to survive. At the beginning of April William Foster begins forming a final rescue party to search for the last of the Donner Party still trapped. You can either accompany him or remain safely in Sutter's Fort.

What do you do?


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You give Drake better conditions

[Assistant]
Despite how much it kills you, you give Drake what he wants. Access to three female Gladiator-Slaves, who you pay remarkably well for the job but knowing Drake simply not enough, access to an array of drugs from the Slaaneshi Chem Cooks, all of which are sedatives to help make guarding Amadeus easier. He's given what he wants, though you make sure none of it comes at the cost of his security. By the end of it, he's fairly secure, and definitely contented.

By the time you sort out Drake's newfound luxuries, which involves dealing with Drake for far longer than any man deserves, you move on to doing all the inane, normal tasks that you now need to deal with like deciding rations, sending out crews to clean up the ship, assigning guards and all the other things expected of you. Unlike Fay, Cain, Castus, Elios, Durge and Captain Hayes, all of whom absolutely despise their new workloads, with Castus even suggesting a new system of anarchy where the only rule is anyone found filing something is to be shot, you actually like it. Olive, Primus, Elizabeth and you all find a certain level of peace in it. The mental challenges and problem-solving you have to deal with has a certain calming element on your mind. By the time it's finished, it's fairly late. There's a night and day cycles on this ship, with the lights brightening and dimming to have a twenty four hour cycle, which stretches a bit long for you compared to home, but with a mid-day nap is manageable. You wonder what world the ship's cycle aligns to. Perhaps whatever world Kyros came from.

Fay opens the door, walking inside.

"Karth, it's dinner time," she says. "Better hurry up. We want to eat early so we have the evening to discuss the important issues."


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You defend yourself

[Assistant]
"I'm sorry." You say calmly and blast your sister with powerful beam of negative energy causing the color to drain from her face and turn her hair completely white. She's still continues towards you, but another blast causes her to fall. She looks up at you with tears in her eyes and to your surprise she attempts to reach out to you. You crouch down and take her hand which she grips on to tightly.

"…don't…turn me into…one of those things…please…don't" she wheezes.
"Never. You shall die as you lived. With honor. Your body will be burned."

This statement seems to reassure her and she closes her eyes and lets go of life.

You really wished you hadn't had to do that.

"Be at peace at last dear sister. May whatever afterlife you go to be better than this one."

You cast a small fire ball at your sister's body and leave the house to burn, feeling yet another piece of your mortalhood die. One of your necromancers sees and comes up to you.

"Lord, we've pretty much taken the city. The Emperor and Empress of Zalan were killed in their own throne room. We've won."
"Of course." You say dismissively.
"So what do you want done with the city?"
"Burn it all to the ground."
"Burn it? Don't you…"
"I SAID BURN IT." You say not wishing to repeat yourself.
"Um Right! Okay you heard the Great Lich Lord! Burn it all to the ground!"

Ten years pass…

Twenty years since you embarked on your path of necromancy. The end of all life looms ever closer.

After the destruction of the Zalan Empire, the remnants of the Grand Alliance fell apart. One by one the remaining kingdoms and other governments fell before your armies. It was almost pathetically easy. The civilized world as it was known is no more. Only the dead exist.

You even had those subjects that once pledged their allegiance to you while still alive killed. You can barely tolerate your own necromancers. Catalina is the only one you still care about anymore. She's still supportive, but nervous around you. You wish she wasn't though.

Some races such as elves, sprites and other fairy type folk retreated to their woods and forests, relying on illusions, tricks and other ways to conceal themselves. Other races like dwarves, gnomes and subterranean types dug deeper into the earth hoping that you will forget about them. Yet others like humans, orcs and the like still insist on fighting you from their makeshift camps, using hit and run tactics when they can.

It doesn't matter what any of them do however, you won't rest until all life has been extinguished, if it takes you centuries, so be it. You'll hunt them all, you'll find them all, you'll kill them all.

Lately, though there have been odd occurrences. You have sensed disturbances in the very landscape from time to time. In your new undead state you of course never sleep anymore, but you've been having visions. Flashbacks. And they seem all too real sometimes.

After months of research you've tracked down one of these disturbances to the old Vampire Clan fortress. You make haste to find out if any of those accursed bloodsuckers still live. You don't see how though as you were thorough in their destruction.

This time you don't even bother telling Catalina what you think you should do next, you know exactly what you're going to do. You just walk in her study and tell her you're leaving for a little while and to keep an eye on things as usual. You teleport yourself to the location of their now desiccated fortress. Partially burned and falling into disrepair from your actions fifteen years ago.

You throw open the massive doors with ease.

"Little blood leeches, if any of you still remain, your best idea would've been to hide and stay that way." Your voice echoes throughout the halls.
"No, Great Lich Lord they are all dead. You made sure of that. You always do. It's just you and me." you hear a voice shout back. The voice sounds somewhat familiar, but you immediately home in on it since whoever felt the need to talk shit is obviously the one behind all this.

After walking a bit, you enter the throne room where you still see a few traces of dust from the vampires you slaughtered long ago. You hear a maniacal laugh and a man materialize a few feet in front of you. This man looks much different now; his clothing is ragged and filthy. He has a manic grin and giggles a bit while constantly looking around, but you still recognize him and you have to say you're genuinely surprised to see him. He's very much alive too.

"Trelik…thought you were long dust by now."
"Nearly was, quite a few times, but after my shameful defeat in the Brot Kingdom I decided to lay low. For when that day came, I knew then I would never be able to defeat you or anyone else. So I waited and watched you gain power. Watched you destroy your enemies. Watched you have everything that I wanted since the days of the Dark Order. Remember those days? Seems like so long ago no?"
"Another life time."
"Indeed…I've learned that time can be a very bizarre thing…who knows what might've happened had events occurred slightly differently due to a split second?"
"Is there any point to your insane ramblings Trelik?"
"Not really…but perhaps! We shall see…or rather we have seen…all has been seen…"

You don't like where this is going…

"While I might not be able to kill you, I can do something else! Here's another blast from the past!"

Suddenly Trelik disappears and you feel yourself going in slow motion…

Oh fuck.

"Ha ha ha ha! Ol' Quayle's books sure come in handy, but man do they make you see some crazy shit! I think I've gone completely bat shit insane at this point, but who cares? We're all dead men! Fuck killing the world! Let's kill reality!"

Trelik isn't kidding either; the very fabric is warping to a degree you didn't even see when you were dealing with Quayle.

You suddenly find yourself in the middle of a battle. You notice you're living again. It's
been so long you almost forgot what's like to breathe. You take a brief look around and you're in Aftermath…or Nuro rather.

A demonologist looking very worn from battle sees you and you have to stop yourself from attacking

"Hey hold on! I'm on your side! Shit, this didn't turn out as planned, did it?"
"Oh I dunno, I think it turned out EXACTLY as planned." You say getting the very real sense that you've done this before. The demonologist ignores your strange talk and continues.

"Mr. Demar is still battling the rest of the staff in the college and I'm really worried about what the hell's going on with Quayle's spell, I don't know if you've experienced it yet, but I've been seeing buildings phase in and out of existence. I knew fucking around with time would be trouble!"
"Yeah, it is. I guess I better go handle this. I hope I remember what I did last time." You say and make your way to see Quayle… again.

When you get to the east campus, you see Catalinia right on time. Looking at her at this age again makes you remember when you desired her mainly for her body rather than all of her other exquisite attributes.

"Nice to see you again. Quayle's in the gray building right?" You say.
"Um, yeah. I think he's in there, but…"
"Yeah I know it's dangerous, but someone's gotta go in, so I'll do it. I've risked too much already to fail. I suggest you go help Mr. Demar." you exclaim.
"Wow, this whole thing has really made you really authoritative. You've come a long way since Enchantment class."
"Yeah I've heard that somewhere else before."

This time you dispense with your attempts to kiss Catalina. There will be plenty of time for that in the future.

"Now let's see, if I remember this…" you say as you make your way to the gray building avoiding the time disturbances.

When you enter the building you see Quayle again. Same position. Same glow of white light.

"You are the future…there is no future…there are many futures…it's all so fascinating…" he says once again in an echoed voice.
"Hey Quayle, you know we've done this before right?"
"…yes…yes we have…we will continue to do so…such is time…it is inevitable…"

Any second now the weird tentacle creatures are going to start popping out and you don't feel like dealing with them again. You didn't want to do it the first time.

In fact this whole event is making your mind feel weird again, you feel like you're losing something just by being here.

[User] You run and tackle Quayle

[Assistant]
You remember what you did last time and it was successful, so you confidently try again.

You run towards Quayle narrowly dodging a tentacle creature along the way…

Quayle once again splatters into a gooey insect mess.

Something changes though. You're no longer aware of the fact that you're in the past. In fact your memories only lead up to this particular moment and right now all you're concerned about it is getting these centipedes off of you.

And so it goes, you live out the same exact "life" as you did before. Taking over Aftermath, destroy Brot with undead giants, killing Velzix…all of it.

Eventually you meet Trelik again, and the same things happens. And again. And again. And again. You don't realize it at all.

Trelik has trapped you in a time loop that you have no knowledge of anymore. And that is where you will stay.

Until the end of time…


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You keep it

[Assistant]
No, you have to keep your weapon; you need something to be able to adequately defend your family in case the need should arrive.

Leon, Brenda and Todd leave and life goes on…until one month later.

You're on the surface one day spending time with Nina and Jack who is playing with the other children. It's a community event; nearly everyone is on the surface today. That's when you hear the sound of motorcycles. You look in the direction of the sound and see several approaching. The riders don't look like social types either. Everyone else on the surface begins to look too, and wondering what they should do. Nina quickly gathers up Jack.

[User] You run to the shelter

[Assistant]
"Nina, we're getting in the shelter NOW!" you grab her hand and run to the shelter entrance, upon seeing this others begin to follow your lead as the motorcycle rumble gets closer.

You Nina and Jack get in the elevator first, and everyone else starts to crowd inside unfortunately everyone is shoving and pushing to get in, but there simply isn't enough room not allowing the door to close.

"GET OUT! THE ELEVATOR CAN'T CLOSE!" You yell.
"FUCK YOU! YOU GET OUT!" someone shouts back.

Desperate times call for desperate measures…

You pull your gun out and start shooting in the ceiling of the elevator, causing folks to run out.
"GET OUT! THIS IS OUR RIDE!" you shout and push the door button, taking one last look of the frightened crowd as the doors close.

On the way down Nina holds on to Jack trying calm him down. She looks at you with silent disbelief. She can't believe you actually sacrificed all those people just like that, the men, the women, and the children.

"Don't look at me like that Nina! I did what I did to save us! This is fuckin' survival Nina! You know that!" you retort.

When the elevator reaches the bottom, Nina runs back to your room with Jack and you quickly get something to jam the door open, so the elevator can't go back up again. You see Charles come out from the computer room. He must've been the only one down here to keep an eye on the computer.

"What's going on? Why are you blocking the elevator door?"
"We're under fucking attack and I can't let those fuckers come down here!"
"But what about everyone else?! You can't just leave them up there! You're the only one with a proper weapon!"
"Hey that's tough! I mean I'm sorry all those people are in deep shit right now, but that ain't my concern, my family is MY concern!"
"You heartless bastard! What about all the other families you left to probably die up there?! I always knew you weren't fond of people, but I never thought you'd go to this extent! Well if you're not gonna do anything I will! Get outta my way, I'm going up!"

You shove Charles back hard.

"What the fuck are you gonna do Charles? You ain't a fuckin' hero! This ain't like those old movies you watch! You're a fat outta shape fuck, you wouldn't stand a chance! Shit you don't even have a weapon!"
"Well gimme yours then!" Charles says trying to take your pistol. You push Charles back even harder, when that doesn't work, you hit him with face with the butt of the gun causing him to fall back.
"Don't even fuck around like that Charles." You warn pointing the pistol at him.

He doesn't seem to understand you're being deadly serious here; he makes another attempt by charging at you. You shoot him three times before he falls dead at your feet.

Nina comes running from your room to see what's happened now, she's horrified. Your actions within the past few minutes have severely changed her view about you.

"He was trying to go to the surface! I can't allow that, we have to remain down here where it's safe! Who knows how long those fuckers will stay around! I'm trying to protect all of us!" you shout.

Days pass and things are strained between you and Nina. She doesn't approve at all of what you did. A lot of those people she was friends with. She says you did it purposely just so you could get more of your precious solitude and while that isn't true, you can't help but feel things are a lot better without anybody else around…

A year passes since the invasion, you used to keep an eye on the elevator door on a regular basis, but lately you haven't bothered. Nina has been distant with you ever since that day. Sometimes you're all right with each other, but more often than not you argue. If it wasn't for Jack, the both of you would probably just stay on opposite sides of the shelter.

One day you wake up and look for the both of them, but you can't find them anywhere then it suddenly occurs to you where they've gone. To the surface. You immediately press the call button and shut "Come on! Come on!" at the elevator's slow descent. You do the same thing when you're going up.

You rush outside wondering where the hell Nina thinks she was off to, considering there's no knowledge of any beacons of civilization nearby. You figure she couldn't have gotten far and you're right, she's surveying the remains of the invasion. Everything that was built on the surface was destroyed, and it looks like nobody was spared. You see skeletal remains littered everywhere. She's crying while holding on to Jack and then speaks when she sees you.

"See what you did!"
"Hey I didn't do THIS! The wasteland scum did this! What the hell Nina? I only have so many bullets, and I didn't even have my spare clips with me at the time! I couldn't shoot them all!"
"Oh, but you could shoot Charles right?"
"Now that was…"
"Or how about Elliot? Remember when you shot him and claimed it was self-defense?"
"That WAS Self-defense! Nina, you're acting like a stupid bit…" you stop yourself from completing that sentence, calm yourself and then continue. "Look, I did what I did to protect us, I didn't want any of us getting killed. Let's all just go back inside the shelter and…"
"Get your hands off of me! I'm not going back in there with YOU! I can't stand to look at you anymore, even if it is a rarity nowadays!"
"So whadda ya gonna do Nina? Take Jack traipsing across the fuckin' wasteland and hope you don't get raped and killed before you die of dehydration? In case you haven't noticed, but this is IT! There probably ain't another place like this for miles! And if there is, I bet it damn near isn't as comfortable OR friendly! Look Jack needs the both of us here and…"
"Jack doesn't need YOU! You're barely spend time with him anyway! I can't do it anymore I can't spend one more day in that shelter with you after seeing what you did a year ago!"
"NINA SHUT THE FUCK UP AND GET BACK IN THE GODDAMN SHELTER NOW!"

Now Jack begins to cry, and Nina attempts to make him stop, and now you see this situation isn't going to go away even if you dragged them both into the shelter kicking and screaming. Yet despite all this, you can't let Nina and Jack leave, you do the only other solution.

"Oh fuck it. Here." You pull out your pistol and shove it into Nina's hand. She doesn't accept it at first until you force her take the thing. After she finally holds it, you start to leave. Nina calls out.

"Where are you going?"
"Oh now you show concern? I'm leaving Nina, you said you can't live here with me since I now repulse you so much, so I'm doing what's best and fuckin' leaving, because whether you believe it or not I do what's best for this family. I'll leave and probably die somewhere out in the wilderness or if you still have any kind of feelings for me, you'll save me a lingering death and just shoot me now. Either way, I'm gone. Jack, take good care of your Mom, she gets a bit high strung at times. The computer's easy to run, just read the damn manual. That's what I always told everyone else. Both of you have a nice life."

You turn and begin to walk, you start wondering how long you're going to last without any kind of supplies, you didn't even bring a canteen with you. What does it all matter now anyway? Fuck it right?

You turn your head and see Nina and Jack just entering the shelter entrance. You shake your head, wondering where you went wrong. Where all the love went so damn quickly. Maybe she was right in some ways, maybe you were too ruthless. You just wanted to save them so badly though, you didn't want to lose them. Of course you did anyway.

You turn your head again, now you just see Nina. What the hell is she doing now? You hope to god she didn't have some change of mind suddenly. Because you know what's going to happen, she'll ask you to come back, and like an idiot you probably will, and then things will be semi-okay and then they'll get worse again and you'll be back to this again. At this point you don't feel like putting up with the shit anymore either. Just let it go Nina, just let it the fuck go. You made your decision now stick fuckin' by it.

Once more you turn your head; she's walking briskly towards you…with your pistol in her hand. She has an unemotional look on her face. Reminds you of when she was going to throw Ron and his boy toy into exile that one time. You always knew she had a darker side to her, looks like its coming out one last time.

You slow down your walking so she can catch up to you quicker, until finally you stop altogether. You don't turn you head anymore; you want to make this easy on her.

Now you feel the metal barrel to your head. Your last thought on this burned out world are:

"She did still care."


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You head down the left corridor

[Assistant]
You feel compelled to follow the voice and you head down the left corridor where eventually you come across a demon sitting in a couched position in a circle. He's looking at the chalk that creates the circle around him, before looking up at you. He's a lot bigger and meaner looking than even the demons you've met on campus. He certainly doesn't seem happy to be trapped. You suspect that they summoned this guy up from hell recently.

"Who are you?"
"My real name is unimportant, but you can call me Velzix…and you are the new disciple of Demar's delusional bunch of would be shit starters. They believe that they will be able to take over this school by using the dark arts. And perhaps they may, but such a victory will be fleeting. Mortals lack long term vision. They will not be prepared when the entire world unites against them…but you can be spared that fate. Free me, and I promise you that you will become a powerful force in the struggle ahead."
"While that sound tempting, demons are known for their deceitful nature and infamous for getting around loopholes in so called deals they make." You say.
"Yes, it is something we pride ourselves on…very well I will not harm you when you free me. That is what you worried about isn't it?"
"It had crossed my mind."
"Okay, now you may free me."

[User] You free Velzix

[Assistant]
You easily remove the chalk around Velzix.

"Ah yes, another lack of vision, if they had been smarter they would've also placed a magical barrier around the chalk circle and bound me in magic chains. Well, now they shall pay for their arrogance!"

Velzix now free from his prison lets out an unearthly roar and pushes you aside to take revenge on his captors. As you recover and get off the floor, you can already hear the sounds of battle, followed by screams.

You hesitantly head towards the study area, and there you see carnage. The demon has easily killed everyone and is now casting some sort of spell.

"Now that I'm free, this world is going to suffer. That puny mortal Demar's petty plans pale in comparison in what I have in mind. He'll be first on the list that I'll track down. Shouldn't take long." He says and opens a portal to the infernal realm where upon several smaller demons come pouring out eager for blood. In fact they see you and begin to step towards you.

"H…hey! You said no harm would come to me!"
"I said that I would not harm you. I never said anything about them! Ha ha! Like I said you mortals lack such vision!"

You don't even have time to run before the demons jump on top of you and begin to rip you to pieces, the only good thing is you were spared the horrors that Velzix unleashed upon the world.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You hide yourself in the shadows of the doorway with your psychic powers

[Assistant]
You step into the doorway, feeling shadows swarm around you, hiding you from sight. You watch as a few Skitarii march, scuttle or crawl past, before one of them stops suddenly. It turn's it's head directly behind it's back, staring at you with three red, cybernetic eyes and one real one.

"New scent detected. Analyzing for target."

Suddenly, it's jaw drops open, as a speaker attached to the back of its throat lets out a horrible shriek of static. The Skitarii all turn, immediately noticing you. They attack, swarming over you with drills, buzzsaws, claws and teeth. You attempt to fend them off, but you're in close range, outnumbered and unprepared. You last a measly few seconds.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You stay with Wood and Dick at the Hite Farm

[Assistant] You wait at the Hite Farm while Jesse and Bill pull off their robbery and rejoin you. Jesse has plans for another robbery and having learned there is a large sum of money held in a store in the nearby town of Mercer he decides to rob that as well. Again he chooses to take Bill with him and also Dick while Wood will remain at the Farm making sure the place remains safe and keeping a watch out for lawmen. Again Jesse offers you the choice of whether to join him and the others in the robbery or remain at the Farm.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You suggest you were unprepared and the teens are undeserving of becoming ghouls

[Assistant]
"No. I was just unprepared," you say. "These thieves are nothing special."

"So be..." Count Grey says, before Mikhail grabs your leg, flipping you onto your back.

Count Grey steps back as he watches you struggle on the ground with Mikhail. Your guns bounce across the stones and land a few feet away, barely in arms reach. Lucas immediately goes for the guns, as Mikhail puts his hands around your throats and begins to strangle.

[User] You go for the gun

[Assistant] You reach for the gun, as both you and Lucas immediately grab it. You try to rip the gun from his hands, but Mikhail's massive, strong hands choke the life out of you. His hands crush your throat with it's powerful squeezing, and the life is wringed out of you as you desperately try to get one last breath. The world goes dark, as you let out a final croak.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You garden

[Assistant] You go to the interior garden, flowing with life, plants, some animals, the place is huge.  You look around, and as you call out don't see anyone.  Guess you'll have to look elsewhere.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You go to her house

[Assistant]
Her Mom works nights so you take advantage of the fact you won't be disturbed. You and Jessica have a good time getting to know each other a little better, a lot better in fact.

Okay not THAT much better! Jessica may be a friend of your sister's, but she's not the "free spirit" she is. Jessica stops you from going any further and says she's just not ready to do that yet, especially since this is basically your first date!

[User] You get agressive

[Assistant]
You know its always tragic to see how easy it is to fall from a positive path...

Maybe it was your built up confidence crossing over to arrogance. Maybe you felt all your "good deeds" today should be "rewarded". Maybe it was just an overload of different emotions in one day from a previous complete lack of social interaction. Maybe it was a combination of all three factors as well as other ones, but your choice has lead you to perform a dispicable action, effectively erasing anything positive you've done today.

Afterwards, you feel different, like something shut down inside your head. Perhaps it was a left over shred of morality reminding you of the evil you just committed. Whatever it was, you end up running off, leaving Jessica behind. You feel panic, fear, shame, regret, and disgust all at the same time. As these emotions assault you, you clutch your head, scream and end up collapsing in the park.

You're awakened the next morning by the police, who've been looking for you, you meekly and quietly go with them.

Its a brand new day and you feel everlasting anguish...


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You fulfill the request

[Assistant]
Never let be said you won't honor a lady's request.

You put your hands around Vera's neck, but are very aware of not to actually choke her (Even if she is telling you to squeeze a little harder at times). As fucked up as Vera might be for requesting this, you're definitely thinking that you're probably worse since you're starting to enjoy this.

Your thoughts even goes to a dark place during this and you partially struggle to keep in mind that you shouldn't actually be trying to strangle her to death.

In any case you and Vera continue your sexual activities and even though you're the weakly choking her a bit, you're the one that starts feeling delirious and out of breath.

At one point you actually blurt out:

"I love you."
"Shut up, you're breaking the fantasy." Vera replies.
"Um, I mean you dirty whore, you're fit only to be fucked and killed!"

While this seems to really do it for Vera, you still think this is a really bad idea considering that she may very well really die after all this.

Doesn't stop you though and you continue until you (and her) are completely spent.

At which point you collapse nearly directly on top of her and lose consciousness right there in the alley.

When you wake up you surprisingly find yourself back at headquarters in your bed. You feel very drained and thirsty. Reminds you of when you were with Tanya.

You look over to your right and nearly jump when you find Vera lying next to you just staring.

"What the hell?! How did we get here?" you ask.
"Well after you collapsed, I paid some bums who apparently had been watching us the whole time to help me drag you to the nearest brothel, from there I found some of our people and they carried you the rest of the way here."
"Great. Now I have to worry about my reputation along with you as well."
"I hardly think some bums are going to be a concern, and so some of the gang carried you home, big deal. It's not like you got the shit kicked out of you. You just passed out from a mixture of alcohol and wild sex. In fact I went on about how you were giving it to me really good last night. If anything your reputation just increased a bit. Even better, because I wasn't even lying." Vera remarks and moves in to caress your body.
"And you?"
"And me what? Oh you still worried about the whole curse thing? Obviously I'm still here and doing fine, so obviously your concern is misplaced. I told you that you've probably been living like a monk for years for no reason and there is no curse. We could've been having fun a long time ago, but better late than never right?"
"Vera, I told you, the curse doesn't work like that. You could die tomorrow or even a month from now."
"Yeah, and I could also die a year from now. You going to blame that on a so called curse as well? Shit happens. And that's exactly what happened to those girls. I mean none of the ones you told me about were exactly in the safest of positions. Whores, tavern wenches, one was another thief. I mean it's a cruel world and living in Holgard doesn't make it any easier. Just because they happened to die shortly after you fucked them, doesn't mean your dick is cursed."

You don't answer, but you don't look convinced.

"I mean I know you. You typically think things out before making any major decisions, surely you must have considered that this was just in your head and you weren't cursed?" Vera says.
"Yeah I did. Several times in fact, but there were just too many coincidences for me to not come to the conclusion I did. Not to mention I still think about Tanya from time to time. I mean it's certainly not as strong as it once was, but she's still there. And if she's still in my head, what else was left behind?" you ask.
"Well of course you're still going to think about her. From what I can tell, she had fucking demon powers that aided in fucking with your head. Not to mention it sounds like you had a genuine relationship with her. Those things mixed together are going to cause some lingering feelings. I mean shit, I remember this asshole boyfriend I had back when I was a teenager. He wasn't even a demon and he knew how to say all the right shit to me and I was fool enough to fall for it most of the time. And despite the fact he's no longer in my life, there's still a part of me that remembers the few really good times with him."
"What happened to him?"
"Got himself killed by being a dumb ass during a robbery. I cried over him for days, and like I said sometimes I still even think about him but my point is I got over him and moved on. And I think that's what you're having a hard time doing. You got some sort of weird loyalty going on with this demon chick. Reminds me of those widows that wear black forever after their husbands die. Life's too damn short to live in the past, which is why I'm not going to fucking worry about a curse and YOU shouldn't either. We should have gotten together a long time ago."

You know Vera made a brief argument last night about this. At the time you weren't really thinking straight to really take it into proper consideration and you half believed she just really wanted your dick. And while that still might be true, it doesn't mean she isn't wrong.

Even if she doesn't necessarily believe everything she's saying and is just hedging her bets that you aren't cursed, she must REALLY be into you if she's risking potential death.

You can't help but be pretty attracted to that sort of dedication. In fact, if you weren't still feeling so drained you'd probably have with Vera again right now.

"You're right, I have been hanging on to a memory and making excuses. Time put everything from the past aside and see what happens." You reply.

After getting something to drink, you muster up as much energy you can to get around to dictating orders for everyone today, though you end up letting Vera taking over those duties for the most part today while you're still recovering from yesterday. (Which she's happy to do)

As much as you're trying to put the past aside and focus on your new relationship with Vera which is seemingly going well, it's not entirely simple.

For whatever reason Tanya keeps popping up in your head. Actually more frequently that she has in quite awhile. Like when you weren't with anyone you only thought about her briefly once every month or so. Now? She's passing through your mind at least once a day. Sometimes more.

You continue to try to ignore it, but then your mind starts going to a darker place. You begin to see the images of the women you had sex with in the past after Tanya and their deaths. Honestly before recently when you started explaining all this Vera you hadn't given them much thought. You never actually saw them die when you were informed of their deaths, yet now you're seeing their deaths quite clearly, like you were actually there.

Worse, now you're starting to visualize Vera's death and it all comes to a head when you have very real nightmare involving you stabbing her to death.

"Argh! Fuck!" you exclaim waking up.
"What the hell?" Vera says waking up next to you.
"Oh shit. Thank the gods, you're still alive!" you say and immediately hold her tight.
"Of course I'm still alive. Wait, have you still been worrying about that curse I told you was bullshit?"
"Yeah, for awhile now. But I don't think its bullshit. For the past month I've been having these really dark thoughts and I keep seeing the deaths of those girls and the worst part about all of that is I'm starting to think that I killed them."
"I told you, you didn't. Those were all accidents or coincidences, not a fucking curse!"
"No! That's not what I'm saying! I'm saying, the girl that died in the fire? I SAW myself light the place up! The other that died of an overdose of Yellow Devil? I fucking injected her with it! And now I've been seeing myself stab you to death! This is worse that I thought! Before I thought maybe it was just demonic forces doing their work independently, but now it's ME directly! I mean I'm not sure what's worse, the fact that maybe there's a curse on me causing me to kill these women OR something is fucked up in my head and it's just been me the whole time! Either way, you're not safe around me!"

Despite this revelation and you being obviously upset, Vera is silent and doesn't move from her spot.

"Okay. We can still work through this." She replies calmly.
"Are you serious?"
"Fuck yes I'm serious! As far as I know all couples have their issues, yours just happens to be more complicated. Okay first thing you need to do is go fuck some whores."
"What?!"
"You heard me. I want you to go fuck a bunch of whores. Pick a brothel we own and fuck as many as you can. I mean I know you didn't do it before because you didn't want to put their lives in jeopardy and that's very sweet of you. One of your endearing qualities, but we need to see if any of this is true once and for all. Obviously if they start dying off then maybe this curse business has some merit and if it IS you doing it, then it's going to be really obvious soon enough. I mean maybe you'll get some of them, but no way in hell you're going to be able to kill them all without getting caught."

This is insane.

"But, what if I target you first? I mean I'm already thinking about it!"
"You're not going to kill me. And if you try I think you know I can take care of myself. And even in the off chance you do, well then it's not going to matter because I'll be dead."
"But what about me?! Don't you think I'll feel really bad about killing you?!"

Vera touches your face.

"I'm sure you will. You'll probably even cry over me for a while. The sadder thing is, it'll still be more emotion than anyone else has ever shown me. I told you I'm in this for the long haul. So if that means you if I have to temporarily let you fuck other women and all this still possibly resulting in my death, then so fucking be it."

Vera's unbelievably fanatical devotion to you is really starting to reach a level that you didn't think was possible. Whatever "condition" is fucking with your head, it's going to have a really difficult time in getting you to actually kill her

"Now you want me to go with you to the brothel? Will it help if I'm there?" Vera asks.
"Um, no. I'll go there by myself. Um, what if this all turns out to be true?" you ask.
"Well, then I guess you'll have to get the priests of Dorna to cure you. I know you said you declined before since it all felt a little sketchy and you didn't feel right about the ritual, but desperate times and all that."
"Yeah, I suppose it'll be the only way. Shit…"
"Hey, we'll get through this."

Vera kisses you and you're soon on your way to one of the brothels.

When you arrive, you're greeted warmly since it's been a long time since you've been to it and not just because you own the place.

And so begins "the test."

The first time, it takes awhile for you to get into it mainly because now you feel like you're not just cheating on Tanya, but that you're also cheating on Vera!

Then again, it's not cheating at all is it? Tanya isn't in the picture anymore and hasn't been for years and Vera gave you permission.

Once you settle that in your mind you're able to get on with it, with fewer issues. You still end up having some thoughts about those dead women, and even Vera and the whores you were with today. Except it wasn't quite as vivid.

You repeat the process and by the time a week passes you're experiencing the thoughts even less. Now Vera isn't even showing up. Oddly some of the whores still are, but again it's very minor. You aren't thinking about Tanya either.

A month passes and you haven't had any dark thoughts and nothing has happened to any of the whores or Vera.

The dead women however are still with you. The images of you being there now feel more like a faint memory. You get the terrible feeling you DID kill them. You aren't sure if it's due to a curse or some mental break down you had after the break up with Tanya, but they aren't going away. You're going to just have to try to rebury those thoughts again.

Vera's been pretty understanding through all this so that's certainly helping, but you're wondering if maybe it would help even more if you weren't in Holgard any longer.

"Expansion? Where?" Vera asks.
"I dunno, but besides all the other shit going on in my head, I have been thinking about business matters too." You say.
"Okay, so were you thinking about starting a League chapter in the Delantium Kingdom?
"No. For whatever reason the Ebony Claw Syndicate has not fucked with us. If we start going into their territory, that could change. Besides this this isn't really expansion so much as relocation. I really think for my own mental health I need a change of location. Too many fucked up memories and baggage here."
"Hm, I see. Well you ever heard of Jicol?"
"Think I've heard some of the Hessla pirates we deal with mention it sometimes. Don't know much though."
"It's a port town west of Hessla and from what I've heard it's wide open like a whore's legs. Nobody has tried to organize anything there and the city focuses so much on defending against potential pirate attacks that it doesn't have the heightened security like say Klyton does in recent years. I say we start there."
"That sounds good."
"Okay, so are we not keeping a presence at all here?"
"I thought about it, but again, I don't want too many ties to this place. I mean I'd keep Warts in charge of a chapter here, but I doubt that he'll want the headache of running it. I figure I'll just pass the businesses off to the next most qualified person who can start a new organization and we'll take the half of the treasury and whoever wants to come with us to relocate."
"What if nobody comes?"
"Well we'll still have the coin and we can still restart in Jicol with all new people. Or it can just end up being just us. I don't care. My mental well being and my relationship with you is more important than coin."
"More important than coin? Wow, you really do care about me."
"Of course I do, why would you doubt that?"
"Well I know how I feel, and I can make good guesses on your feelings, but it's never a sure thing you know? But I'm happy to have confirmation. In any case, I go where you go. We'll start over in Jicol and be successful, in fact I've already got my own ideas about what can get us a good head start…"

With Vera by your side, a new prospect on the horizon and your "condition" either subdued or gone completely you're feeling more positive about the future.

[User] You time passes...

[Assistant]
Chapter 3D1: Nocturnal Ambitions

Year 30

Properly getting with Vera and relocating is the best decision you could have made you think. You definitely feel more at ease and not as stressed out all the time. And more importantly you've finally shaken off the effects of whatever it was that was fucking with your head before.

Still, there always problems that crop up in your line of work. Nothing that can be done to eliminate that.

"These Black Hooks are dumb ass snot nosed kids." You say.
"Perhaps, but you know those type tend to be very eager to prove themselves." Vera says.
"Maybe so, but I'm just not sure I want that lot incorporated into our organization."
"Well the only other option is to wipe them out then, because I think you know from direct experience that two major criminal organizations in one city tends to lead to a whole lot of conflict."
"Hah, I'd hardly call the Black Hooks a major anything. They're a gang of wannabes, but I guess you do have a point and everyone does have to start somewhere. Yeah, probably should try to recruit them now when they're young and moldable. Might be good to have some more local people and bolster our ranks a bit more."
"Okay, so how do you want to do this?"
"Talk to the leader and his lieutenants I guess. Martin is his name?"
"Marco actually."
"Whatever. Have some of our people go to one of their little hangouts to set up a meeting and explain to them if they don't accept the invitation then I'll have my answer of how to deal with them. Now are we certain that they are the only other organization in the city?"
"Yeah, all other criminal activity in the city is mostly by independents and unorganized."
"Okay, well we probably should start gathering them too in time, but we'll deal with the Black Hooks first.

Vera kisses you goodbye to go perform her regular duties and get things rolling on the Black Hooks situation.

A couple days pass and you've finally gotten your answer from the Black Hooks and apparently despite some tough talk by Marco, he's agreed to meet with you, just outside the city.

Given what you know of him and the Black Hooks, they're a gang of youths that engage in a lot of petty crime such as punching old ladies and taking their coin bags. You're also aware that more than a few of them though are getting hooked on Purple Wish so that might play a part in negotiations. Though as far as you're concerned, this isn't going to be much of a negotiation, it's going to be you telling these wannabes if they want to be continue along their path of delinquency, they're going to have to start falling in line.

You naturally get to the meeting a little early and have some of your people hiding nearby in case something happens, but honestly you're not worried. Eventually Marco and three of his people of them arrive. Two of them look a little jittery. Another one is female and given that she's hanging on Marco's arm, it must be his little trashy girlfriend.

Marco gives you the hard stare to which of course you're quite unimpressed by.

"I trust you know who I am." You say.
"Yeah, you run that new gang called the Nocturnal League."
"Oh, we're a lot more than just a gang."
"Okay, whatever. So we're here. What the fuck did you want to talk about?" Marco says.
"Hm, I'll ignore the bluster and chalk it up to nerves."
"Hey! I'm not nervous! There's four of us out here and just one of you!" Marco exclaims, not knowing just how close he is to death at anytime.
"Relax, it wasn't an insult, but tell me Marco, where do you see the Black Hooks in five years?"
"Five years?"
"Yes, that's what I said. Where do you see yourself and your gang in that time? What's the plan? Do you have a plan?"

Marco just looks at you and then at his buddies with a blank expression.

Predictable. Stupid ass teenager doesn't have a plan.

"Well? Come on boy think! I know you lot engages in minor thievery and pointless vandalism. Were you planning on moving into drugs and whores? Get into the Qweepa fights perhaps? Unite all the criminals in the city into your little gang and take over all of Jicol's underworld?"
"Um…"
"Um? Um is not a plan you halfwit. Am I just wasting my time here?"
"Okay! Fuck! I dunno! I mean I guess we want to be pirates."

You shake your head.

"Okay, you lot want to be pirates. Alright, do you own a ship?"
"No."
"You have no ship. Are you saving coin to buy one?"
"Um…"
"I'll take that as a no. Do you know how to sail?"
"No."
"Fucking hell, do any of you losers at least KNOW any fucking pirates?"
"I do!" the girl says.
"Hm, I bet you do." You reply.
"Hey what's that supposed to mean?" Marco asks.
"It means your little girlfriend is the only one here that at least has any connections, and since I'm a gentleman I won't elaborate any further since it's none of my concern anyway. My point is you fuckers have no damn ambition. You lot probably haven't even left this island have you?"

The four of them again look down and at each other.

"I thought so. When I was your age I had already killed several men, left home and was travelling the world!"

Travelling the world might be pushing it, but travelling to Holgard is still more than these little shits have done. At this point you begin lecturing Marco about how their criminal activity is petty and amateur along with bringing unnecessary heat down by the Jicol Watch.

Something about this seems familiar…

"Hey! Get off our fucking asses! What gives you the right to yell at us? You're not our fucking dad!"

And yep, that's what seemed familiar. Shit, you never thought you'd sound like your father, but you guess the old man's personality is there after all. In any case, you hope you're a little more successful than he was in getting some unruly teenagers in line.

"Yeah, I'm not your dad, but here's the thing, I AM in charge. From now on, the Nocturnal League is taking over everything and you can either be part of that, or you can get the hell out of the way. The choice is yours. What you don't want is to be IN our way. Now I'm telling you lot this first because you're closest thing to an organization in this city so you're officially the biggest competition, as laughable as that is. You're also getting the chance to join a REAL one along with better training for all your youthful activity that the law disapproves of. So, you with me or not?"
"So what happens if I say no?" Marco asks.
"You're free to leave. Though I'd suggest that you go get a regular job like a barrel maker or go try to be a cabin boy on a pirate ship and pursue that dream because as I said, the Black Hooks as of now are a thing of the past." You reply.
"So we have no choice."
"Sure you do, just not the one you want. Look, I get that this is going to be the hardest for you since you're in a leadership position and you probably don't like people telling you what to do and all I can say to that is well tough shit. You're either going to have to suck it up or as I said, get the hell out of my way. Now if it'll lessen the sting to your pride, I can say, you may retain some of your leadership role in a limited capacity. I'm going to need help in assimilating the rest of your people and the smoother this goes down, the better off we'll ALL be."

This ultimatum is met with some silence and then the four of them begin whispering amongst themselves. It's actually sort of amusing to you.

Marco turns to you and speaks.

"Fuck you. We're not joining." Marco says.

You just sigh thinking that this was going so well too.

"Oh? And that's what all of you have decided?" you say.
"That's what I'VE decided."
"Funny, because I could have swore I saw you conversing with your friends which signifies to me that maybe you AREN'T the leader you claim if you have to speak with anyone before making a final decision as important as this."
"I AM the leader and I'm not following some asshole that's trying to scare me. I know some shit about you. You only just got here and only have a handful of people. The Black Hooks have WAY more than you. You don't look so tough and if you didn't have that pistol, I'd kick your ass."
"Is that right?"

Well you expected some resistance, but you figured it would be half assed negotiation, not Marco finding the balls to stand up to you.

The simple thing would be to shoot him and get this over with since you're fairly sure the rest are going to fall in line, but you'll make greater point by actually humoring this asshole. Besides, he's annoyed you enough that you'll take some delight in kicking his ass.

"Okay then, but first." You say and whistle for your people to come out of hiding.

Marco and his people look a little surprised which just proves how dumb they really are if they thought you were out here alone.

"Since I'm fairly certain as soon as I'm kicking Marco's ass, he's going to call for help, I want you two to make sure this is indeed a fair fight. Shoot anyone who interferes."
"Wait, how do I know they won't shoot us, if I win?"
"Don't worry, you won't win." You say and hand your pistol over to one of your people.

Marco pulls a knife and begins to look for an opening to which to attack. You just watch him.

"I want you three to pay attention, because what I do to Marco, I'll also do to you if you choose to follow him…well not you. You can have a position in the brothel." You say to Marco's buddies.

Predictably this enrages him and he swings wildly at you with his knife, you easily dodge his clumsy attacks and with a few punches to his face, he's already on the ground.

You then step on his wrist and take the knife from him.

"Too fucking easy."

At this point Marco attempts to punch you in the balls with his other hand, but instead you stomp him in the face. You then proceed to break his arm, he screams in pain and his girlfriend looks away while his buddies look like they've just realized how serious this is.

You point Marco's own knife at his face and he's already crying and begging for his life.

"No! (sob) Please! I don't wanna die! I apologize! I… (sob)" Marco screams.
"Shut up! Shut the fuck up. YOU brought this on yourself. Up until now, you've just been playing, but this is what happens when you make bad fucking choices. There are consequences." you say as you prod the knife into his face so it bleeds.

"However, you're fortunate that today those consequences aren't fatal."

You stand up and step back while Marco's people slowly go see to him.

"You change your mind?"

Marco of course says he does and his people do as well.

"Good, now go back and tell the rest of your gang about the change in leadership. Also assure them that they all stand to make more coin and who knows maybe you lot will actually scrape enough to buy a ship one day. In the meantime Marco, I'm going to be counting on you to make this transition smooth. I don't want to have to straighten out the rest of your gang the way I had to with you, I don't have the fucking time. Understand?"

Marco nods his head and thanks you for not killing him.

"Yes, well I am the nice one. Now get the hell out of here."

Marco and his crew leave as quick as they can and head back to Jicol. After chuckling a bit with your own people and taking your pistol back, you do start to do likewise.

Or at least you try to.

You're not used to stomping about the jungle area outside Jicol and unfortunately you end up getting turned around and lost.

You begin cursing as your two underlings try not to anger you any further by staying silent. As you're still wandering through the jungle you stumble upon a ruined structure. Looks like a temple and by its design it looks like one dedicated to Fel.

Seeing as it's starting to get dark, you half wonder if you shouldn't just take shelter in here for the night and start fresh tomorrow. Not to mention there could be something of value in there.

[User] You take shelter

[Assistant]
You've always hated the wilderness. You still have the bad memories of when you had to trounce about the forests on your way to Holgard. It's so easy to get lost, especially at night. Better to stay in a structure until day break when you can at least see better.

You can only imagine how concerned Vera is right now. Hell, she might have even declared war on the Black Hooks believing them to have killed you, but there isn't much you can do about that at the moment.

You tell your two people you're going to take shelter in the temple and you all head inside.

After lighting a couple torches, you get a better look at your surroundings and the place looks about like what you'd expect, though it's obviously much bigger than the temple in Holgard. It's also covered in spiderwebs.

It's a long shot, but you think about the possibility of some valuable items still here. Temples usually have that sort of thing lying around. You might as well take a look given that you'll be spending the night here.

"Let's have a look around. Grab anything that looks like it might have some value." You say.

You all search the immediate nearby rooms and areas, but don't find much save for a lot more cobwebs. You enter one room, you find a couple of old vases that look like they might hold value. As you're looking at those, one of your people ends up finding a stairway leading down.

"Hey boss. Found something."
"Hm, I suppose if there is anything of value, it might be down there. Of course who knows what might be down there, so we should be careful. I wouldn't be surprised if there were traps."

You and your two people slowly head down the steps, when suddenly you start to hear squeaking. At first you think it might be rats, but the squeak is a bit of a lower tone.

You soon see several sources of the squeaking running at you from the darkness of the bottom of the stairwell.

"Shit, there's a fucking shitload of qweepas!"

Your underling instinctively starts swinging his torch at them, but qweepas tend to be a bit more fearless than normal rats especially in a large pack like this and merely just avoid the flames by running around his swing radius. Doesn't take long before one of them has managed to get to his legs and bite him. He shouts in pain and slips down the stairs.

While this wasn't enough to kill him, the old traps that were at the bottom of said stairs well and you see a swinging spike impaling him.

Meanwhile there are more qweepas coming up from the stairs. A lot of them. You and your other underling immediately run back up the stairs, while qweepas are biting at your heels the whole time. Some of them are even managing to leap on your back.

You both get to the top of the stairs and have to stop to get the damn things off of you before they gnaw through your clothes and your body. You start stabbing, burning and throwing the oversized rats against the walls. You've got bites all over you and you're bleeding all over, but that's nothing compared to your surviving underling who isn't quite so lucky when a qweepa manages to bite into his neck, puncturing an artery.

Flailing and crying out, he falls to the floor mobbed by several qweepas who are eager to finish him off.

You manage to get away, but the qweepas haven't given up yet. You end up getting a couple more leaping on you, which causes you to have to slow down your pace again to get them off. In the process, you drop your torch and fumble around in a corridor desperately trying to avoid an ignoble fate of getting eaten by these things.

As you're doing this, you've moved far enough away from your dropped light source that you can't even see what's around you clearly. In your thrashing you've stumbled down a corridor you didn't explore and specifically into a larger gathering of spiderwebs.

You were pretty careful about avoiding those before and burning the smaller patches that were in your way earlier, but now you've fallen into right into one big patch. The webbing is incredibly sticky, and now you're having a hard time even moving at all.

Despite this impediment, you manage to get rid of the last of the qweepas, and fortunately for you, there doesn't seem to be any more qweepas attacking you.

Unfortunately that's because even most qweepas know better than to go near the spider webs.

As you're trying to pull yourself free, you soon find out that these webs weren't just made by multitudes of little spiders, or even several big ones.

A vibration on the web is felt as you're still fumbling around in the dark and you look just in time to see a very large mass descend upon you. You can't see it clearly, but fear over takes you since you know what it could only be.

And much like spiders of the smaller variety, it injects a poison, which paralyzes you, but it doesn't bother wrapping you up and save you for later. It's hungry now and just decides to eat you alive right then and there.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You continue out the window

[Assistant]
You're still too scared, you go out the window and try to climb down, unfortunately your panic prevents you from climbing as efficiently as you'd like.

You fall off and impale yourself through the chest on the fence surrounding Mom's rose bushes. You gasp for breath, coughing up blood. You feel fear overwhelm you as you approach death.

Then you feel nothing...


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You too intimidated to act

[Assistant]
You decide to go with the claim that you were too intimidated by the Mutineers to act but the Judges refuse to believe it. You, Burkett, Ellison and Millward are all sentenced to death while Heywood, Morrison and Muspratt win pardons. Your sentences is scheduled to be carried out aboard the HMS Brunswick in Portsmouth Harbour soon after the trial.

On the scheduled morning you and your companions march out in silence onto the ship's deck. Some of your companions insist on their innocence or beg for mercy but as the noose is slipped over your neck you remain silent. On the word of command all four of you are hoisted into the air and after a few seconds of frantic kicking it is all over: you have paid the ultimate price for your part in the Mutiny on the Bounty.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] Continue

[Assistant]
Feeling you have no other choice, you hit the man head on going at least 90 mph. Nothing but his hand is visible as it flaps in the wind on top of  the mini-vans front hood. After about a minute of flapping, the hand disappears from view.

"We just murdered somebody." the woman says.

After slowing down to normal highway speed, guilt seems to creep in and you both begin to wonder if the man is still alive.

"Should we go back?" she asks.

[User] You don't look back...keep driving down the road

[Assistant]
Soon you notice the sun coming up over the horizon. You welcome it with open arms as you turn down your vizor from the sun's morning rays.

Alice is sound asleep as you turn on the radio. An evangelical preacher is the only thing on the AM station. He is set on sending your soul to hell if you don't repent...something like that. The FM channel sends out a faint sound of mariachi music.

Deciding to hit the "CD" button, you quickly fill the van with what sounds like AC/DC's "Highway to Hell." You crank it up to drown out Alice's snoring.

You wish you could be snoring right now.

A sign comes into view. It reads: ENTERING THE TOWN OF GOLD FLAKE...and soon you find yourself in what looks like a old ghost town.

[User] You explore the town of Gold Flake

[Assistant]
You park by a nearby tree next to the main road. Most of the what's left in this town seems to have been built in the 1800's. One building reads "Saloon" in bleached out black letters over a double doorway. The doors swinging to and fro in the wind.

You try to wake Alice up but she won't budge. "She must be exhausted from the night's activities." The images of hitting that poor man rushes back into your memory.

I have got to find someone that lives here...anybody.

Walking down the main road, you spot another dilapidated old building that reads: Sheriff's office.

[User] You go see the sheriff

[Assistant]
You walk all around the building and look in the dust filled windows. Not a sign of life. You doubt if anyone actually lives in this ghost town.

Tired and a bit confused you wonder what to do next. The only other building still fully standing is the saloon.

[User] You go check out the saloon...you could use a drink.

[Assistant]
You find the saloon a shambles.

"I'm not gonna find anything here." you think.

The piano that once played into the night is full of cobwebs and some of the keys are missing. Behind the counter you see a dusty jug of whiskey. It looks as if there might be a swig or two left in the bottle.

"Man I'm thisty...I could go for an energy drink about now but this sure looks good..." you say out loud.

[User] You take a swig or two

[Assistant]
The liquid goes down your throat like fire but somehow quenches your thirst.

You continue to explore the saloon with the whiskey bottle in your hand...just in case.

[User] You continue to explore

[Assistant]
As you walk down the dusty hallway, you notice a staircase to a floor with doors down one side of the wall. This must be a hotel as well....ah....sleep sounds good right about now.

Suddenly, a crash is heard and a man rushes out of one of the rooms. He is wearing a cowboy hat and a long dusty trenchcoat.

The man is stocky and tall and seems to be missing one major detail....his eyes.

The man looks down on you and points his hand at you sneering. Fire seems to fill the black holes for eye sockets. He jumps down from of the second floor railing and lands on his feet right in front of you.

What will you do....?

[User] You do you have the whiskey bottle? If yes...

[Assistant]
The bottle shatters over the cowboy's face making him stagger backward. He attempts to regain his balance and is met by a swift kick in the stomach.

The man let's out a yell and falls on his back not moving. You slowly work your way toward his face unable to comprehend why this man has no eyes...just empty holes. Blood trickles down his face.

You notice a pronounced chin on the man and think he looks a little like John Travolta.

Leaving the saloon, you are met by a swarm of angry bees. They begin buzzing around you. You soon feel very sleepy. You begin hearing a ticking noise inside your brain.

"A watch...."

[User] You if you have the pocket watch from outside the mini-mart...

[Assistant]
Soon, you find yourself following the angry bees. They lead you out of town and into a nearby field where you see people yelling a someone that is on his back. They seem to be angry with the fallen man.

You run up to a nearby tree and take a closer look. Crouching behind the tree, you are  hidden behind some tall sage brush.

There is a black man on his back and tied to a fallen tree trunk. Most of the men and women surrounding him are wearing old 18th century clothes. One lady in a large bonet screams at the man calling him racial and vulgar words. Another man with a pitchfork steps on the black man's hand and motions for a large knife a child of of maybe...14 is holding.

Pulling your gun from the back of your pants you try to listen to what the people are saying. You cock it and wait .

You can't quite make out the victim's face but an overwhelming sadness fills your heart.

AAAAHHHHHH!!!

The black man screams in horror and pain as the man with the large knife begins hacking off his right arm. Blood begins to run from his hand.

A young woman next to the old lady in the large bonet begins to cry uncontrollably as the others laugh and chant out the words: Candyman...Candyman....Candyman...

The boy who once held the knife begins pouring a golden substance that you instantly notice as honey over the black man's body and the bees begin to buzz. The buzzing seems to be coming from your brain.

"Give me my bride!!!!"

The sun is fully over the horizon now. You raise the gun to shoot....but who.

You could put the black man out of his misery...or...shoot at the crowd.

[User] You shoot at the victim

[Assistant]
Your aim could have been better.

The bullet makes it's way into the large tree log where the black man is tied to. Bits of bark

The old woman screams and points in your direction. Soon the small crowd is heading in your direction looking angry and mean. They leave the man tied to the tree to die...covered in bees.

You look for somewhere to run but find nothing offers sanctuary. You try to shoot the gun but find it jammed. You toss it at the man with the pitchfork but he easily dodges away from it.

The buzzing in your brain becomes unbearable.

Soon they are on you...

~THE END~

 You have reached the "Candyman" ending.