[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] Continue

[Assistant] You grab a rock, swinging it forward and smashing it into the side of the Gretchen's face. It smacks into the ground, and you climb atop it and smack it into the creature's skull again and again. The Gretchen's head is crushed, and you let out a relieved sigh. The relief is short-lived, though, as the orks continue to charge forward, swinging hastily-made weapons. The number of Azajaja survivors grows much smaller, as your tribesmen attempt to rescue both them and you whilst surviving the onslaught of Greenskin, but there's just too many. Hands grab your shoulders and pull you up, just out of the path of an oncoming spear. You turn, to see the face of a young girl, barely older than you, holding a spear with a terrified look on her face. You blush as you realize she's naked, before chiding yourself for having such an immature thought while people are charging to kill you. You hear a roar, and turn back to see an ork charging forward. He sees you, raising his axe.

[User] You scream

[Assistant] You can barely walk. You're not going to crawl away from an ork, let alone kill it. The orks have struck down everyone around you. Only you and the girl are left, with your tribesmen on the other side of a wall of green muscle, struggling to survive. You do pretty much the only thing you can do. You let out a terrified, ear-piercing scream. In one outburst of air, you release all your pent-up terror and fear. The ork lets out a pained howl, clutching its ears. It continues screaming, collapsing to its knees, before its head explodes in a spray of crimson mist. You watch as dozens of orks collapse to the ground, blood streaming from their eyes, ears, nose and mouth. You feel a scratching behind your eyes, in the centre of your skull, as if invisible hands are trying to pull you apart. You let out a moan, and collapse backwards.

[User] You enter oblivion

[Assistant]
You have horrible nightmares of ever-changing balls of tentacles and eyes, horrible creatures of claws, breasts, hooves and long tongues, large, boil-covered, plague-ridden abominations and horned red beasts wielding flaming swords. Finally, you awaken in a cold sweat, coddled in your old, musky blankets. You look around, your eyes adjusting to the light of dusk. You notice the girl from earlier sitting in the corner, scaled hides and furs wrapped around her with her head resting on the handle of the sword she's clutching. She notices your wandering eyes and begins staring at you with her bright, green eyes. She's covered in dirt, with her brown hair hacked as short as yours, making her look like a boy.

"You're awake," she says.

"Yes," you reply, staring back at her, wondering why she's keeping herself from blinking.

"You sleep a long time."

"I do."

You sit there staring at each for quite some time, before the tent flap opens as Duggin walks inside. You notice several fresh scars across his chest, and a long one across his face.

"Karth! You're awake!" he says with surprise.

"How long was I dreaming?" you ask.

"Two weeks. We thought… after what happened… Well, we considered feeding you to the puk," Duggin chuckles. "Good to see you're alive. What visions have you had?"

You reflect briefly on your dreams.

"There's heavy storms coming within a weak, heavy amounts prey south towards the coast of the lake… and no sign of Greenskin activity," you say.

"Good to know, little one. I'll pass the message on."

Duggin turns his attention to the girl, who sits there.

"Have you met the Azajaja, Karth?" he asks. "She hasn't said a word the entire time she was here. She just sat there. It took a fierce bit of effort to get her to eat. I'm pretty sure she's just been shitting in the corner."

Duggin looks to the girl, seemingly expecting her to say something, but she says nothing, just stares at you.

"I'll… grab you some food and drink. For both of you," Duggin says, walking out of the tent, leaving you and the girl alone.

"I'm Karth," you reply, offering your hand to shake.

She just sits there in response, staring at you. It's getting unnerving. After a few minutes, Duggin returns, carrying two wooden bowls of cooked meats as well as two more of wine. He leaves them on the floor in front of you.

"Make sure she eats. I'll give you some time, but then we need to discuss how you wiped out two dozens orks with… whatever powers you've been blessed with," he says, before leaving.

You grab the two bowls of meat, sliding one across the floor to her. You begin eating, as she does the same. She grabs the meat and stuffs it into her mouth, all without breaking eye contact or letting go of her sword. She eats the meat with her mouth open, making loud chewing noises. You wince at the noise, the churning, slicing and crushing being another thing your mind is repulsed by. You blink, unnerved by the staring, but begin to eat, the delicious taste of flesh filling your mouth.

"You snore loudly," she says after several minutes.

"Yeah, I've been told," you reply.

"What do you do?" she asks.

"What do you mean?"

"What do you do all day? You don't seem like you can walk around much, let alone do chores or work."

"I sit here and sleep a lot. Sometimes I make plans when needed."

"Why are you so pale?" she asks quizzically.

"I spend most of my time in a tent, obviously," you reply.

"Do you want to go outside?" she asks.

"Everyone's too busy to carry me around."

The girl considers this.

"Do you want to go on my back so I can take you outside?"

[User] Yes

[Assistant]
"Yes, if you don't mind," you say.

She stands, scoffing the remaining bits of meat down her throat before gulping down the wine. She walks forward, turning and bending over to allow you to wrap your arms around her shoulders and then lift yourself up enough to wrap your legs around her thighs. She stands with a grunt, grabbing her sword before walking forward and out of the tent. You look up at the quickly falling sun, basking your face in its warmth. The rest of the tribe gives you a quick glance, surprised to see you outside, but go back to work. The girl continues to carry you around, trotting along the tents towards the trees.

"So… do I get to know your name?" you ask.

"It's Fay," she replies.

"I'm Karth."

"What do you dream of? You know, when you sleep?"

"Bad things, mostly. Monsters. Sometimes, I get messages. I see beasts attacking, and I know when the orks will strike. I…"

"Did you know the orks were going to attack my village?" Fay asks, sadness filling her voice.

"I… no. I don't get messages every time."

"Oh. OK."

You arrive at the trees, and you outstretch your arm, running it across the bark of one of the trees. You spot the sun finally descending under the horizon, as the darkness stretches over the sky. Two duller bright lights take its place, but they're far too weak to give even an ounce of its brightness.

"We should go back," you say.

"Why?" Fay asks.

"Monsters dwell here at night."

She pats her sword gently.

"I have a blade. I can easily kill the monsters."

"Monsters are scary."

"I can be scary too."

[User] You pressure her to go back

[Assistant]
"Come on, let's go back, please," she says.

"Fine," she says with a sigh, turning and heading back to the camp.

She goes back inside the camp, putting you back on your blankets.

"Can I sleep in here?" she asks.

"Uh… OK," you reply, curling up in your blankets.

"I'll see you in the morning," she says.

"Goodnight."

"Goodnight."

With that, you curl up in your blankets and let sleep take you once more.

[User] Three Years Later...

[Assistant]
Over the next three years, things change, both for you and the world at large. Fay becomes a constant companion, seemingly oblivious to the fact that the other children of the tribe would be happy to play with her and devoting all her time to you. You're not sure why, but you're grateful for it. Puberty changes both of you. Fay grows significantly taller, faster and stronger, growing from a small girl to a large and powerful warrior. She stands as tall and proud as the boys of the village, and is more than happy to face them off in a wrestling match, winning all of them. She seems to prefer spending her time hunting with the boys or more often with you than learning the common girl's chores of cooking, sewing and cleaning. You'd imagine soon enough she'll have to find a husband among the hunters.

Thankfully, growth does not leave you behind, although it doesn't effect you nearly as much. You grow strong enough to be able to stand and stroll around the camp, even taking small trips, although even a light jog for a minute or two is enough to topple you over with exhaustion. Compared to Fay, you're a twig whilst her muscled form is that of an thick tree trunk. Puberty also has a significant change on your abilities. You sleep less, although your dreams are harsher, and there's more… anger behind them. The monsters seem aware of you know, there voices constantly breaking into reality and continuing to scream and plead with you. You simply refuse to listen, and with training, you can make them become something of a white noise to your day to day activity. Your powers also increase. With the flick of your fingers, you can start a small fire. With a word, you can leave anything, man or beast, confused and befuddled. You can pick things up and throw them with a strength unfound to you, beating out many of the warriors in throwing contests without even moving. The world as a whole changes as well. The amount of Greenskin attacks intensifies, and in response the tribes band together, forming a much larger community to stand against the tide. Your dreams are muddled, but you feel something is coming. The sky, which to the plain eye is beautiful, blue and unchanging, seems about to be torn open in your dreams. Something bad is coming.

You sit in the grass, a tan finally having replaced your pale form, next to Fay as you watch buzzards flying overhead, eating a bowl of Braxen meat.

"It's a nice day," Fay says.

"It is," you say, your dreams from the previous nights still filling you with a feeling of dread.

"You look nervous."

"Do I?" you ask, feigning confusion.

"As much as you like to think so, I'm not stupid. I can tell something's up."

[User] You tell her the truth

[Assistant]
"I've been having a lot of nightmares. I think… I think bad things are coming."

"Really?" Fay asks, getting worried. "Like what?"

"I don't know," you admit. "But it's bad."

"Have you told Duggin?"

"He just increased the amount of training warriors are doing. He asked what else he could do, and I didn't have any better suggestions."

"You worry too much. You're not even eating. Your bowl's full. Speaking of which…"

She plucks the bowl from your hands.

"I'm still hungry!" Fay laughs as she gracefully hops out of reach.

"Oh, no! Whatever shall I do? I've been left helpless! What will poor Karth do?" you say sarcastically.

With the wave of your hand, Fay's feet go from under her and the bowl flies into your hands. You grab a piece of meat and throw it into your mouth with a smile.

"You're just a bully," Fay says, fake pouting. "Thank the God-Emperor you were cursed to be a cripple."

"Hey! I'm not a cripple! I'm just super weak. If we find a tribe of women who aren't ugly bags with stringy hair, odd scars sand gross teeth, I'll get super buff. But, we haven't," you reply.

Fay looks down, actually looking hurt by your joking comment. Shit.

"Uh… don't be so insulted, Fay," you say, gently knocking her to the ground again with the flick of your wrist. "You're less ugly when you smile. You need to have thicker skin."

She smiles as she stands back up.

"Me? I need thicker skin? This is coming from the guy who's always like "I'm scared because I dreamed something bad"!"

"Hey, I'm never wrong. I have a lot of power," you say, emphasizing your point with another flick of your wrist.

"Stop that!" she complains, hitting the ground. "I don't even know why I hang out with you."

"Because of my dashing good looks?"

"Shut up! I'm going down to the lake for a swim!" she says, jumping up and jogging off towards the lake.

You quickly stand up, walking after her.

"Wait up! You know I can't go that fast!"

Fay rolls her eyes, stopping and grabbing your hand.

"Come on!" she says.

Shit. You hate swimming. It's mostly just you sitting in the shallow, exhausted from the effort of getting in. Still, you go where she does, and she's the same. You walk as quickly as you can towards the lake.

[User] Four Hours Later...

[Assistant]
You lie on the grassy edge of the lake, your feet dipping gently in the water, watching as Fay gathers berries, nuts, fruit and whatever other edibles she has access to. You watch her approaching you, carrying a handful of food. You eagerly extend a hand as she hands some to you, and you stuff your cheeks with them, eagerly eating.

"How can someone be so hungry yet be so thin?"

"I suppose I'm just an abomination," you smile, watching as the water turns gold as the sun shines across it, finally beginning to disappear as night takes hold.

"It was a nice day," you say. "But we should head back."

"You're such a maybe. You'd think a magic man who can kill dozens of orks with one petrified scream would be less of a coward."

You flick your wrist and she falls over with a yelp.

"Stop doing that!"

"No," you reply with a smile.

You watch as the bright two moons appear, just as dozens of stars fill the sky.

"Beautiful night," Fay remarks.

"Yeah. The sky's looking gorgeous," you reply.

"You know..." Fay starts.

There's a howling scream, and the sky is torn apart. You watch as the very fabric of reality is sliced through, tearing a hole in the sky. There's a bright, purple hole in the sky itself.

"What the fuck is…?" Fay asks, drawing her sword as if with some hope of stopping the horror that is to come.

A headache pulses through you as you try to stand, collapsing back to the floor. In the distance, a massive, black shape leaves the hole, heading straight towards the planet. You stand again, but the shrieking continues, preventing you from thinking, let alone running.

"Karth!" Fay yells, wrapping her hands around you and lifts you up.

[User] You tell her to go back to camp and warn them

[Assistant]
"Go… go back to camp without me. Warn them!"

"I'm not leaving you!"

"Fay, have you fucking seen me? It's a hell of a lot less dangerous here, I'll be fine. Go!"

Fay nods, turning and sprinting off towards the camp. You sit there, clutching your head. After about a minute, your head clears enough to realize that there's no way in hell the camp wouldn't notice the massive, sky-tearing hole in reality itself, so sending Fay back to warn them is completely useless. Suddenly, you're hit by another wave of anguish as pain courses through you. Then, the voices return. This time, though, one pierces through, louder than ever before, almost as if someone is whispering directly in your ear.

"Karth… Karth… I can help you… I have so much power… I have so much strength… all of it, I'm happy to offer you…"

You feel the claws of a million voices scratching at your mind. You begin to scratch at your eardrums, hoping, begging the voices to stop. You shudder, and thankfully, oblivion takes you and you lapse into unconsciousness.

[User] You awaken

[Assistant]
You awaken, lying on the grass outside of your camp. Your eyes blink twice, as you begin to look around. Several large, metal buildings sit there in the fields next to the tents. Men holding large spears march around the camp, directing throngs of tribespeople towards the buildings. These spears seem to be capable of firing arrows made of concentrated sunlight. Interesting. You notice several giants, seemingly made of metal, standing on the edge of the camp, watching the work. Suddenly, you find yourself yanked into the air by invisible hands, and float into the air, suspended two four feet above the ground. You watch as a trio of men approach you, smiling. The one on the left is a giant, seemingly made entirely of metal. He stands at around eight feet, with dozens spikes protruding from his metal skin. His body's black, with a purple head. In the middle, a tall, pale man wearing a long, black leather overcoat, a spiked collar strapped around his neck. The third seems to be a hybrid between a girl and a metal monster, her eyes replaced by the three red, unblinking eyes of a monster, a dozen long, metal arms extending from the nape of her back, three arms ending in claws and one a drill, with her legs replaced by four spider-like legs. Where her human arms would be extends a grasping, whirring claw and a metal barrel, the inside of which glows faintly blue. The middle one walks forward with a smile.

"Hello there, young Karth. Pleasure to see you," he smiles jovially.

"We don't have time for pleasantries, psyker," the metal man says. "Load him onto the ship!

"Give him time to adjust! He's only just waking up," the man, the psyker, says.

One of the long, metal arms attached to the monster-man's back goes towards you, whirring its drill. It cuts along your arm, drawing a long, thin cut as you yelp in pain.

"This one is weak... how pitiful," the monster-man says. "It's pain tolerance is low, but I can work with it."

"I want to use his mind, not his flesh," the psyker says. "My name is Kyros. The burly armored man to my right is Chapter Master Taj Suenage, and the robotic companion to my left is the Heretek known as the Craftsman of Vorn, the Butcher of Karis IV and the Father to the Prometheans. Her name is Magos Cern. We are the Forces of Chaos."

The monster-man extends one of her metal tentacle arms once more, tracing the outline of your cheek bones.

"Bah! Time wastes! Either give me the surge of the warp overtaking me, or give me the surge of battle, Kyros!" Taj roars, smacking a metal hand against his chest.

"As you wish, Taj," the Psyker says.

The Psyker claps his hands, and his various forces begin forcing the last of the tribespeople inside the building, as those who litter the floor, those who presumably tried to resist, are carried there.

"Are they dead?"

"Some, presumably. I gave the order to keep as many alive as possible," Kyros says.

You see Fay's battered and bruised body being tossed over a metal giant's shoulder as she's carried off towards the building.

"No! Give her back!" you shout.

"She fought well. When my men entered this pathetic village, she was trying to warn them. She even tried to fight them off. Killed one of the dumber ones who tried to call her bluff. Commendable."

You furrow your brow, and the Psyker grins as Taj's head is knocked slightly back, before presuming position. Despite how little you've harmed him, the metal giant seems enraged.

"You scum-sucking sociopathic cunt!" Taj roars, charging forward.

Taj is flipped into the air, being suspended just out of reach of you. His metal fists swing at you, but he's kept out of grasp.

"Tut tut. Stay your anger, my dear Taj. Karth, I'll make you a deal. Do as I say, and the girl will be unharmed. Deal?

[User] You agree

[Assistant]
"OK. Just don't hurt her," you say.

You drop, hitting the floor quite gently. Kyros grins and gives you a nod.

"Good boy. I'll make sure special care is taken of the girl."k

"Ha! I'll give your bitch whore "special care"!" Taj roars, still grabbing at you.

Kyros rolls her eyes, flipping Taj into the dust.

"Quiet now, marine," he says. "I have a gift to sate your bloodlust. Bring out the chieftain!"

You watch as Duggin is dragged form his tent, growling and yelling. A large cut goes down his chest, blood having soaked his armor, turning it a deep crimson that shines in the sun.

"Come on, finish me!" he roars.

"I don't want to see my men die, Karth. I gave your chieftain the option to surrender, give me his finest warriors... and you, of course, and I'd spare his civilians. He refused, killed some of my men, had his warriors killed and now I have to take you all. Now, he will die. This is what happens when people mess with my plans, Karth."

Taj drops to the ground, turning to stare at Duggin with a monstrous laugh.

"Fortunately, Karth, I won't make you watch. You have agreed, haven't you?" Kyros says with a wink.

You're released to the ground, and Kyros and Magos Cern walk alongside you towards the metal buildings. You walk inside, and the doors shut. A bright red light, like a very powerful candle, appears out of nothingness, brightening the room. The tribespeople are packed in here, surrounded by a tight bundle of guards with spears raised.

"What happens here? There's no space to do anything," you say.

"It's a landing craft, little one. Now, we soar to the stars," Kyros says.

You see several feet away from you is Fay's crumpled form and feel a twinge of pain. You sit down in the metal building as it begins to shake and shudder as if moving, terrified of the world around you.

[User] Four Hours Later...

[Assistant]
The trip is long. The landing craft constantly shakes and shudders, and quickly fills with the smell of puke as the stomachs of many of the men and women around you as they fail to handle the constant shaking. You sit there, unmoving, staring up at the guards. Finally, the ship shudders to a stop.

"Good! We're here!" Kyros says. "Welcome to the Roar of the Vortex! Please file out and follow the guards towards your cells."

"What are you going to do with us?" someone asks.

"I'm going to make you matter in a galaxy that stands for no one," Kyros says proudly.

The people begin being shuffled off the landing raft, and you find yourself in a massive metal room. You look out a massive opening, filled with similar craft. You look around, before a metal hand grabs your shoulder.

"Stay," Taj growls. "You're not to be mixed in with these common curs."

"What's going to happen to them?" you ask.

"Some will live. Most will die. All will suffer," Taj says.

"What... what are you?"

"A space marine, boy," Taj says.

He grabs his head, twisting it. His metal head is yanked off, revealing a scarred human head underneath.

"You're a human."

"Practically. Did you think I was metal through and through?" Taj asks.

"Yes."

"It's armor, boy," Taj says. "I don't have time to explain shit to you."

Kyros marches out, raising you into the air.

"Come on, boy. Let's go!" Kyros says eagerly, walking along the ship.

You float after him, being dragged through the air, unable to resist. After a few minutes, you fall to your knees in front of a metal door.

"I've asked what's going to happen to us. You still haven't given me an answer," you say.

"You've found yourself in a war, little one. Your planet is worth jack shit. Everything you know doesn't matter. This war encompasses the galaxy.Systems burn, billions die, the fate of trillions is fought for."

"War? Whose fighting?" you ask.

"Everyone. The world has monsters so powerful that they'd wipe out every warrior in all your tribes in an instant. There's the Tyranids, a horrible bug hive-mind with nothing but a need to eat. There's the Necrons, an ancient of soulless machines that have only just began to awaken. There's the Orks, a warring species of monsters, the Eldar, an enigmatic species just as likely to help as hinder you, Then, you have the worst villains. The Imperium of Man. They're freedom-crushing, innovation-stopping, potential-destroying fascists who enslave trillions and worship a corpse. We stand against them. We serve the Dark Gods. Khorne the Warrior God, Tzeentch the Sorcery God, Slaaneesh the Pleasure God and Nurgle the Plague God. We fight to free ourselves from tyranny, to make sure every man is free. We offer gifts of strength, knowledge, joy and immortality, yet the Imperium spurns us. So we rebelled. We are the Forces of Chaos, who fight back against tyranny! Praise Chaos in all it's glory!"

"I'm still waiting for an answer," you say.

"We're going to turn you into super-soldiers. Magos Cern has long worked on the process. We're going to make you greater than Space Marines. You hold the most potential. Cern can play with their flesh and Taj can train them, but I offer the greatest gift: Ultimate power. You're gifted, Karth. I want to use that gift to make you one of the most powerful beings known to man."

You stare at him nervously. You're not an idiot. People don't just create powerful soldiers without having a chain around them. You watch as Kyros takes a steel, studded collar and walks towards you. He wraps it around your throat, clicking it into place.

"Is that comfortable?" Kyros asks.

"I suppose," you see, scratching at the collar.

"At any moment, I can shut down your powers and strangle the very air out of your throat. So play nice."

Kyros picks you up again with a flick of the wrist and you float upwards. Kyros carries you through the air, stopping at another door. It opens with being touched, and Kyros drops you inside it.

"This is your cell. I've made it... comfortable. In return, you best be... compliant I need to... check on some things. Wait here for the time being," Kyros says, sealing the door behind you."

You stand up, looking around the room. There's a bed there, a small hole in the floor the size of a baby's head, a shelf and a small glass box with a lever inside.

[User] You investigate the hole

[Assistant]
You walk over to the hole, and look down it. Nothing but blackness. You put your ear against it, but no noise comes out. Finally, you put your arm down it, up to the shoulder. There's a gunk coating it further down, but you can't make out what it is by touch. You lift out your arm, only to find it caked with dried shit.

"Fuck," you complain, as the smell just begins to hit you.

[User] You investigate the box

[Assistant] You walk over to the box, entering it. You press down on the lever, and nothing happens. You pull it, and suddenly you're hit by a burst of water. You look up, and it's like lashing rain has formed right above you. This has the added benefit of washing off the shit that cakes your arm. You quickly turn it off, avoiding getting too soaked.

[User] You lie on the bed and wait

[Assistant]
You collapse onto the bed, closing your eyes. Almost immediately, the voice begins.

"Karth... Karth..." the voice calls. "I have so much to offer you... you're a prisoner here, Karth. These men are going to break you, child. Only I can help you... just give me time..." the horrible voices stops, and reality fades back into reality.

The voices thankfully subside, and you're granted a short break of blissful sleep. Unfortunately, this is broken by the door opening. You look up to see Kyros standing there.

"Karth, it's time for your... augmentation," he says cheerfully.

"What's going to happen?" you ask fearfully.

"Magos Cern and the Chapter Master want to create super-soldiers. They're aiming so low they could hit themselves in the foot. I want to create something... excuse me, someone of immense power. Your mind will be a thousand times sharper than any blade. You will be a Psyker feared by the entire Imperium."

"Let's say you make me extremely powerful. Then what? How do you keep me under your control?" you ask.

"Karth, you're my prisoner, but I don't think you need to be for long. I want you to join me. We figtht for freedom, for power, for glory! We'll crush the dying Imperium, and lead mankind  towards a new dawn. Can't you see that that's a strong goal? Can't you see that that's something to join us to fight for?"

[User] You say "I agree. They're commendable ideals."

[Assistant]
"I'm glad to hear it. I'm sorry to say you'll still have to remain my prisoner for the time being, but I'm sure the crew will come to trust you quickly enough."

You arrive in a large room, filled with dozens of large, see-through tubes. You glance at them, take a deep breath, and get sick all over the glass while falling to your knees.

"Ah, yes... you best not look at these," Kyros says, flicking his finger to pick you up again.

Inside the tube, submersed in a thick, viscous liquid, are your tribespeople. They're completely naked, with long tubes having been forced down their throat. Dozens of needles have been forced into their arms, backs and necks, pumping strange liquids into them.

"What the fuck are you doing to them?" you ask.

"Making them super-soldiers. We've been through this," Kyros says absent-mindedly.

"I thought you'd be training them!"

"After we change them. If you think the nutrients and drug treatment is bad, wait until we start using the Geneseed. At least they'll all survive this bit."

[User] You look around for Fay

[Assistant]
You look around, noticing Fay floating in a tube.

"Let her out!" you say, tears welling in your eyes as you watch her body convulse as chemicals and nutrients flood into it.

"No. She needs to become strong if she wishes to survive here."

"She's one of our best warriors! She trains everyday!"

"I don't particularly care whose the best warrior of some shithole tribe on some shithole planet! We'll be fighting super, cybernetic orks, super-soldiers the likes of Taj, ancient, psychic warriors and never-ending waves of bug warriors. Your sister could be torn apart in seconds by even the weakest of threats."

"She's not my sister," you say, putting your hand against the glass.

"Really? Wife, then? I've seen cultures with younger marriage ages, but they're not the norm."

"We're not married, we're just friends," you say sadly, as you're carried into the air once more and dragged along Kyros.

"Ah, I see. Your society isn't patriarchal enough that you can just demand she has sex with you. Unreciprocated love, what a pity," Kyros laughs.

"It's not... let her go!" you shout.

The collar tugs tightly around your throat, taking the breath away from you. You choke and gasp for several seconds, before it releases, allowing you to take a breath.

"Quiet now."

You continue on, arriving at a thick, metal door.

"Here we are," Kyros says with a smile.

The metal doors slide open, revealing a large, empty chamber. Magos Cern stands in the center, her head twisting around to reveal her glowing red eyes, piercing your soul.

"Is the chamber complete?" Kyros asks. "Have you succeeded?"

Magos Cern stares at you.

"Well?" Kyros asks again.

"Don't question my work, Kyros. If something goes wrong, it's because you're an idiot trying to harness the magical energies of the warp while using a flesh battery."

"I have a name, you know," you point out.

Magos Cern walks out of the room, the mechanical part of her body whirring.

"What is she?" you ask. "Is she even a "she"?"

"Imagine a simple human girl. Useless. Unknown. Weak. We all want to be strong. She scorns are use of the Warp, but she's happy to replace most of her body with machinery."

"Machinery?"

"She... adds metal shielding, important tools, new robotic arms... that kind of thing. Are you ready to start the procedure?"

"Do I have a choice?" you ask.

"Not in the slightest, but if you have any questions, you might as well ask them."

[User] You ask questions about the Warp

[Assistant]
"What's the Warp?"

"Imagine an alternate dimension, of pure Chaos and emotion. It's known as the Warp. We are in a galaxy teeming with life. These lives all mean that there are trillions of bright, powerful souls. The powers of the Warp can easily be reaped here. By passing through it, we're able to travel hundreds of light years with ease. Through manifesting and manipulating the Warp, some of us, Psykers, can use it's powers like you and I do."

"We use the powers of the Warp for our magic?"

"Yes, yes. Here, in the warp, are powerful and ancient creatures such as the Dark Gods and their daemons. There's Khorne, who has been born out of the galaxy's never-ending combat, representing courage, strength, blood-thirst, honor and most importantly, rage. There's Tzeentch, who has been born out of scheming and plotting. He represents sorcery and the use of magic, scheming, plotting, hope and change. There's Nurgle, the plague god. He represents sickness, decay, rot, plague, defeat and in a strange way, life and acceptance. Finally there's Slaaneesh, who represents self-indulgence, passion, love and pleasure. These are the four greatest Dark Gods, and it is to them I pledge my life. In exchange, they give me gifts to enhance my dark powers and give me the strength to fight for what's right."

[User] You ask questions about the procedure

[Assistant]
"What's going to happen to me?"

"Your body is frail, weak, useless, because that's not where your strength comes from. Look at the finest warriors in your village. Their strength comes from the pathetic vessels their souls use. Your body could be upgraded, and we could make you as strong as someone like Taj with enough work, but what would be the point? It would be like adding a simple rifle bayonet to the heavy macro cannon of a starship. Now, I'm going to refine your abilities."

"You haven't told me what you're going to do," you point out.

"Well, this could be quite unpleasant. We're going to pump the chamber ful of Psychic energies and enhance your abilities," Kyros says.

"Is that going to work?" you ask.

"Probably," Kyros shrugs, flashing a devilish grin. "What I expect is a forced evolution of your mind to a much stronger state. It'll skip directly to the height of your psychic maturity, and then several levels past that. It requires a powerful Psyker who's still growing as a psyker with a lot of potential to succeed, but I'm certain you'll be able to survive it. Good luck."

[User] You start the procedure

[Assistant]
"Alright, I'm ready," you say with a grimace.

"Good. Now, it is important to know that this chamber is going to flood with psychic energy. If you feel your a few outer layers of your skin begin to burn off, you'll be find. It's quite likely that as the connections to the Warp that are built up and a portal is built up, daemons could attempt to manifest in the chamber. These are beings that are built on fear. You might see them, but they can't hurt you unless you react to in fear. They'll be able to cease on the presence of your fear and* fully manifest, and then they'll definitely be able to hurt you."

"So they can't hurt me if I don't react to them?"

"Well... if this goes well, they won't be able to harm you if you don't show fear. If it goes wrong in some way and if they can harm you, being scared what change anything and you'll be slaughtered like a lamb either way won't do anything. So don't get scared, and don't react in anyway."

Kyros steps backwards, outside of the chamber, as four massive giant men wearing the metal armor just like Chapter Master Taj, wearing black armor with purple helmets. Severed Ork heads hang from around their heads, seemingly quite fresh, while they hold in their hands massive Bolters, which as you've learned from the chitchat between guards aboard the landing craft, spit huge bits of flaming metal with amazing speed. They're either here to keep you in... or to keep whatever ends up in this chamber if something goes wrong. The doors close, sealing you in there. Shit. You're definitely going to die in this chamber.

"Shit!" you say loudly, you voice echoing off the walls of the circular chamber.

The chamber begins to hum, as the entire room begins shaking. The walls course with psychic energy. You hear a thousand energetic voices begin to chatter endlessly in your mind. One voice is loud and strong above the others.

"Karth..." the now familiar voice calls. "...feel the power reverberate through your soul... I knew I was right to target you."

"Who the fuck are you?" you whimper.

You feel your body shudder, as your mind stretches. You feel sharp bursts of emotion. A deep, powerful rage at the slaughter and enslavement of your people. How dare those fucks kill your allies, kidnap your people and do these things? What gives them the right?! This rage is quickly replaced by a burst of joyous bliss, as an immense pleasure floods through your body, and you shudder in ecstasy. This is replaced by a deep sadness, as you realize that your entire tribe, your entire planet, all of the heroes of lore that you looked up to, meant nothing. Your world, as the Chaos lords said, is infinitesimally small and worthless compared to the rest of the galaxy.

"I am a friend, Karth. An ally. A daemon with unimaginable power which I'm willing to offer you. My name is Meliodas. I want you to survive this... I'm your friend... I know the powers flooding into you like you know the air you breath. Just ignore the chattering... ah, look... they're arrived. Try not to react..."

You watch as the air courses, pulsing with solid, permanent beat. You see the air morph and flex with energy, as colored energy begins to manifest and coagulate. You see a morphing shape appear, a humanoid, red shape standing on black claws with a long, spiked head with two black horns. In it's hand is a long, flaming sword. It's skin the same as a burning coal sitting in the center of flames, veins of molten blood coursing through it. It looks at you and lets out an angry, guttural hiss. It slowly walks over to you, as it's blade crackles with heat. You feel your headache worsen ten times over, as the inside of your mind is scratched and hacked apart from the inside. The daemon raises a burning sword high into the air, before swinging towards your neck.

[User] You do nothing

[Assistant] You close your eyes to take in a deep breath, calming your mind slightly. You can feel your very consciousness shaking, and let out a shudder, opening your eyes. The daemon is gone, leaving you alone in the room. Electricity cackles along the wall, lightning running across you and wrapping around your very being. You feel a massive, terrible psychic scream reverberating deep in your mind, across every facet of your soul. You drop to your knees, as an unimaginable pain fills you. You let out a horrified scream from deep in your lungs, deep in your mind and deep in your soul. The room explodes, setting alight with multicolored flames which race along the walls, with flashes of lightning appearing and disappearing like snowflakes on wet stone. You collapse forward, onto the ground, as the room begins to cool down, but this only speeds up your fall into the void.

[User] You enter the Void...

[Assistant]
You hear screaming. You look up, to find yourself falling through an endless void. You look at your body, starring in abject horror as it blisters, boils, sores and rashes cover you puke, releasing a torrent of vomit, blood and bile, as your flesh begins to decay, rotting in front of you.

"Karth!" a voice screams, bringing you back to reality.

You open your eyes, finding yourself lying in the chamber. The four Space Marines stand over you, massive figures wearing thick-plated armor, next to Kyros.

"We should kill the Psyker. He's probably possessed, or corrupted beyond sanity," one says, not noticing you waking up.

"You can try, but I'll bind your souls to a fucking Soul Grinder! I'll make a flaying seem like the greatest ecstasies Slaanesh has to offer!" Kyros roars. "If that cunt has failed and died from this, I'll toss his entire tribe to the mutants to be flayed, the dogs to be mauled and the men to be fucked! I'll burn the fucking...!"

Kyros notices you, and his hate-filled expression changes to a friendly, cheerful one.

"Ah, Karth, you've survived! Terrific!" he says, gripping your hand and shaking your hand eagerly. "Congratulations on your survival!"

"Yeah... I did," you say, rubbing your head.

"Ah, I've found... residence," Meliodas says from deep in your mind. "Your mind has grown powerfully. I know you had potential."

Magos Cern walks into the room, starring at you with her cold eyes. She raises a pincer, quickly tearing off a stretch of skin from your arm. You yelp in pain and surprise as the skin is pealed away. She stares at it, scanning it with your mechanical eyes, before looking back at you.

"Light signs of Warp mutation. Should be cleared with a round of decontamination therapy," she says.

"How fares his mind? Did it work?" Taj growls, marching inside.

"I'll probe your consciousness, see how much I've succeeded, shall I?" Kyros says.

"My head hurts," you complain, as you feel a pounding headache hit.

"Oh yes, that's normal," Kyros says.

"I thought you've never done this before. How do you know the aftermath of it leads to headaches?" you ask.

"Oh no, I mean if you're as powerful a psyker as I expect you to be, you'll be suffering from constant headaches, and that's when you're at your best," Kyros says, shrugging.

"Why the fuck didn't you tell me that earlier?" you say.

"You're a slave, Karth. Remember that when you speak back to me, or you'll become familiar with the lash," Kyros says, his cheerful, friendly demeanor dropping for a second, before he smiles once more. "Now, shall we begin the probing? You'll feel a sharp sensation. Just ignore it."

You nod your head slowly, before you feel something akin to an ice-cold blade slowly being forced into your consciousness. You shudder, but try not to tense up or resist in anyway.

"Hmmm... it's strong. Very strong. I've done well here. Thank the Dark Gods I installed that collar before I put you in the chamber," Kyros says, smiling as the collar tightens slightly around your throat. "These space marines will act as your personal bodyguard."

"He's the prisoner, we're the guards. Don't let him think any different," one of the Space Marines says, as Kyros hands him a long chain which the space marine wraps around his fist.

"That'll control his collar, marine. Use it to throttle the life out of him if he gets uppity."

"Yes, sir," one of the space marines responds.

You can practically feel the super-soldier maliciously grinning through his helmet.

"Now, let's take our newly evolved friend to the training pit," Kyros smiles. "Test out his new abilities."

[User] You an Hour Later...

[Assistant]
You sit in the middle of a large, Colosseum-type building. Kyros stands in a booth up above you all, next to Magos Cern and Taj Suenage. All around the seating area are the various men of the ship, crewmen, soldiers and the favored slaves. In four side of the circular arena are metal gates, where your foes will be released from. You question the insanity of building a fighting arena aboard a spaceship with very limited space, but then again, you're not in charge.

"Alright, Karth, the rules are simple. No attacking the audience. There is a protective shield keeping you guys in there from damaging the crowd or, Dark Gods forbid, me. Also, if you try, we're more than happy to strangle the life out of your, break your body and bind your soul to a Soul Grinder," Kyros shouts. "Now, let's begin. Leave none alive!"

The first gate opens, and you freeze as you see a group of a dozen shambling mutant abominations walking forward. You can tell they were once human, but now you can barely tell. Tentacles, extra limbs, massive tumors, animal parts and much worse. There's barely a human intelligence left behind their eyes, replaced by an animal-like instinct. They shamble towards you, roaring, howling, screeching, shouting, hissing and letting out whatever bursts of noise they can.

[User] You fire psychic bolts of energy

[Assistant]
You fire a bolt of purple energy, striking down the largest whose head explodes. You flick your wrist again, burning the hair off a howling beastman. A mutant is struck in the face by another bolt, and by now they're confused and scared, attempting to flee back to the gate they came through which has now closed shut. Needless to say, it doesn't take much more to fully finish off the mutant pack, leaving them all dead.

"Alright!" Kyros yells cheerfully. "Now, anyone can strike down some animalistic mutants. Now, let's see how the gladiator-slaves fare!"

You watch as another gate opens, and half a dozen semi-armored humans walk out, holding swords, spears, halbeards, axes and all hold shields. Thankfully, they've no long-range weapons, so you have a fairly good chance. With that, they begin to advance. They're in a solid formation, bundled together to stop you from picking them off one, shields raised in an attempt to mimic a shelled creature.

[User] You fire a burst of flames at them

[Assistant]
You raise your hand, firing a stream of fire that manifests in your palm and gushes out towards your foes. They raise their shields, but the fire easily surpasses them, going past the shield and searing flesh, burning hair and melting bone. There's a burst of screams and howls of pain that quickly fizzle out, leaving a mass of ash, burning flesh and melted armor and weapons.

"Alright, alright!" Kyros yells. "Let's see him fight some real, blooded warriors. May I introduce the last known members of the Pandemian 501st Regiment!"

The third gate opens, and ten men wearing combat armor, gas masks and holding lasguns with bayonets march forward in unison, before raising their weapons to fire. You need to react quickly.

[User] You teleport behind the enemy

[Assistant] You close your eyes, opening them once more and finding yourself less than a step behind the soldiers, who look around, confused, not noticing you. Time to strike.

[User] You send a fireball hurtling towards your enemy

[Assistant] You fire a massive, burning fireball directly at the guardsmen. Unfortunately, you over-estimated the distance between the two of you. The guardsman is engulfed in a fiery explosion, but unfortunately you are as well, your skin turning to ash and your bones quickly melting, your soul expiring shortly after.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You feed off humans sure, but you aren't controled by that need and you are enjoying having friends for a change. Hold off wiping out the stadium for now

[Assistant]
You know, you feed on humans sure, but they are treating you well right now and it is nice to have friends for a change. You can help keep them safe until your powers develop fully at least.

You concentrate hard for a moment and see near instant results, all the infected you concentrate on start moving out of the area. You initially try controlling individual actions and feel your nose bleed returning but after a few moments you relax and just give them the general incentive to move away and they find their own routes.

You quickly wipe your nose and follow the others into the store, projecting the simple command of 'Move away' at the infected as you go. From there the mission goes very easily and you all bag a reasonable amount of food to take back with you.

You joke with a couple of the other guys as you all head back about the super easy scavenge when you realize that you've been subconsciously projecting the command the entire time, all the shamblers that you get anywhere near immediately begin leaving the area. "It just keeps getting easier."  You think to yourself as you come close to the stadium. Confident that the only infected within several blocks of the stadium as the ones in the basement you head inside happily with the others and hand over the spoils of your scavenge.

[User] You happy evenings rest

[Assistant]
You rest happily that evening with no infected in sensing range and you only got a minor headache as a response to your new advancement. Even the rations doled out at dinner time taste better and sit more comfortably in your stomach than normal.

The doc comes up to eat and you joke with him about your teams haul improving the food in the stadium getting a laugh out of him before happily spending the rest of the evening chatting with the rest of the scavengers.

You finally head to bed feeling happier than you have in a while, your control of the infected is growing practically by the hour and people are unwittingly accepting you as a friend, how could life get better?

That's when you sense the movement, its right at the edge of your sensing range while inside the stadium but it feels like a shambler to you, after a few moments it moves a little closer and you become sure. "Stupid thing is trying to stumble back to whatever whole I moved it from."  You think to yourself.

You barely concentrate as you send it the signal to leave again but find it not reacting at all, sighing you concentrate hard and try again, this time it simply stops and wavers on the spot for a moment. "Huh, did I overdo it earlier?" you think to yourself as you sense it suddenly waving at you, you don't know how you know it but it definitely waves at you to invite you to follow before turning and walking South again.

"Well that's odd."  You think as you watch it vanish along with your immediate plans. "Best bet is that they were right and the original harbinger is back, seems he wants to talk to me too." The morning will bring a new decision to make.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You escape

[Assistant]
You realize that you will never get an opportunity like this again, you head to the front door, unlock it and quietly sneak out. Knowing that Jeanette could be home any minute, you decided to run off as fast as you can after exiting the house. You run, run some more and keep running, you never stop to look back to see if Martin (or Jeanette) is following you. After maybe an hour your legs simply don't have the energy and you collapse on someone's yard. Luckily the owner is home and when they see you on the ground they quickly call the police. When cops get there you explain who you are and they rush you to a local hospital, with full police and FBI protection of course.

At the hospital, you are checked to see if you have physical wounds or emotional trauma. Physically you are fine, mentally you're a little out of it, not surprising after what you've through, after a few days you are sent back to your home Los Angeles. The police try find Martin or Jeanette, but  you were in such a rush when you ran out that you can't retrace your steps from where you were found. You never looked back at the house when you escaped that you have no idea what it looks like, let alone the street you were on.

The only info the FBI have to go on is their first names, it takes a while to comb through the hundreds of Martins in Destiny Hill but eventually they figure out which one kidnapped you. It turns out his last name is LaRosa, he owned a theater and has a little sister with terminal cancer. This process takes about a week and by the time the FBI arrive at the house it is long abandoned. They also find out who Jeanette is, turns out her last name is Richards and lives in an apartment, which has also been abandoned. Soon they are put on FBI's most wanted but they are never found.

As for your career, you become a bit more withdrawn and never have a meet and greet again. In fact you rarely do anything that involves interacting directly with the fans. Your future concerts all have a beefed up security presence. At first people sympathize with you, considering what you've been through but over the years the sympathy slowly turns to criticism, this hurts your career, but you're able to handle it.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You ask to use the restroom

[Assistant]
You notice a narrow hallway just past the restroom on your right. It is very dark so you flick the switch next to an old wooden coat rack nailed to the wall.

Florescent lights flicker on revealing a large room at the end of the hall. The door to the room is propped open and you can see inside. Large boxes marked ammo are stacked 3 high. and a large gun rack sits against the far wall. There are 8 or 9 rifles in the rack.

[User] You grab a gun

[Assistant]
As soon as you enter the room, a loud shrieking noise fills the air. You whirl around to see what is making such a hideous noise.

On the walls are motion sensors that just detected movement... You.

Just as you realize what has happened, the old man enters the room. His face looking a little worse for wear. You notice his eyes have changed from the yellow you saw earlier to a strange red that seems on the verge of being orange. His mouth opens exposing sharp, shark-like teeth.

"You little bastard." yells the old man over the shrieks of the motion sensors.

"I've saved you from the goblins and all you can do is snoop around back here."  "You human's are so predictable."

As he speaks, you watch in awe as his body starts to contort and change in front of your eyes. His eyes begin to get bigger and rounder and gray hair sprouts all over his face and neck. The whole time he just stares at you in disgust.

You back away in horror as the man crouches down on all fours and his breathing starts to become more rapid. He shuts his eyes in pain and his skin seems to come alive, bubbling and turning a dark shade of green. Long grayish black hair sprouts from his head hanging down in front of his face.

The shrieks of the sensors seem to throb in your brain...

[User] You quick...grab a gun off the rack.

[Assistant]
Keeping your eyes on the transformation before you, you reach back with your right arm and grab the first gun your hand touches. Swinging it forward you quickly bring the gun up to your cheek and aim it at the creature.

By now, the thing before you doesn't even resemble the old man you were sitting at the diner with. More like a creature you would battle back in the old days you used to play Dungeons and Dragons.

The green, hunched over creature before you launches itself directly in your direction with large claws instead of hands outstretched and aiming at your throat.

[User] You pull the trigger

[Assistant]
You quickly pull the trigger and.........nothing. The trigger doesn't seem to budge.

Suddenly you get knocked back by the creature's force running into the gun rack behind you. The gun rack falls back onto the floor and you on top of it. You try to roll off but the creature quickly throws it's weight on top of you causing you to yell out in pain.

Quickly, the goblin swipes at your throat with it's talon like claws ripping open a large gash of flresh blood and flesh.

You stare up at the goblin as it licks it's claws of your blood with a black tongue.

Your last thought is..."Damn the safety button."

THE END

You reached the "Gargoyles" ending.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You pretend to be a human fleeing the vilence like the others to get inside whatever it is they are running for

[Assistant]
You have the blood on you to look like a wound and you do look human so why not?

You quickly start jogging out, clutching your side where you were shot and waving for help. You even pull the nearest shambler to 'chase you' to add a little realism to your drama. You see the group at the strange bunker entrance point at the two fleeing their way and welcoming them in. Then you see them point your way "Perfect, I get inside during the panic and they have no-where to run" You think as you close the distance.

Shots ring out but you know they are aimed behind you and you feel the shambler go down, You glance behind then toward the men with guns "Thankyou! oh thankyou!" you start as you get close. Then the girl looks at you again, the one the man called 'Briar' "He is working with them, I saw him kill Claw at the gate!" she shouts and immediately the guns ring out again, this time at you.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You let him

[Assistant] You stand there, as one of the men walks over and begins patting on your pockets. As the few coins you have left jingle, the man quickly draws a knife and stabs you through the back, right through the heart. You yell in pain, collapsing.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You memories (Orlock)

[Assistant]
Nosferatu: Count Orlock

The bloodsuckers are big on keeping secrets. Nowadays, all Vampires have a "cool" look about them which fits in with their youthful image. Even the ones that are "old" are still regal and respectable looking. Its part of the whole "Let's get stupid humans to serve us and be like us" routine that they like to employ. You keep telling the masses something long enough and they believe it and the past becomes forgotten.

However even a secret slips out every now and then in movies and the hideous Nosferatu appear, but this is usually quickly dismissed as "creative license" and not based on any kind of fact. Vampires deliberately attempt to destroy any evidence of their ugly pasts. One old movie was actually supposed to be based on Count Orlock, but this movie was quickly ordered to be destroyed through Vampire string pulling.

The truth is Vampires weren't always the "cool" MTV movie bullshit propaganda that that's churned out now. In the past there were the Elders or the first Vampires who looked as repugnant as any rotting corpse, they are also known as the Nosferatu. You rarely had any encounters with them as most of them were dead by then, but you heard many stories from your grandfather about them. They hid in the shadows, striking from the darkness, and returning to isolation, they used no servants. They did not mix and carry on a charade of "humanity". They were true monsters.

Over time however, things change and so did Vampires, there became an "evolution" of sorts (Though you're loathed to use a word for such unnatural creatures). In time it became necessary for trickery, to fit in, to blend with humans to prevent mass extinction from vampire hunters. Later generations started to retain their human looks, and the Nosferatu began to die off through various means. Most of them by the hands of their own younger kind. The younger generation saw the Nosferatu as a threat to their own survival, not to mention cramping their style. How were they supposed to get humans to willingly serve them, if these ugly Nosferatu were going around snatching children in the night? No, their time had come and gone, a new era must be ushered in. Eventually the Nostferatu were all hunted down and killed save one.

Count Orlock was the last of the Nosferatu, he was by no means an Elder, but he was still old enough to not retain his humanity. Sensing his time was coming to a close, decided to create a servant to protect him. He sensed Vlad would be able to do this. The instant he made him into a Vampire, he attempted to instill loyalty into him and it worked…for awhile at least. Eventually Dracula realized that Orlock was more of a burden than a teacher, and he turned on him. Defeating him utterly, but contrary to what most know (For those that even know about the Nosferatu in the first place) he didn't kill him.

Orlock's implanted loyalty did still exist, but it was to Orlock's detriment. Dracula could not bring himself to kill his creator, but he could make his unlife a living hell. Keeping him a weaken captive and tormenting him for all time.

He's been forgotten and held prisoner ever since.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You let them go and help Lena

[Assistant]
Lena's more important right now. This lot seems like they're not eager for a fight. Even if they do regain their courage at a later date, you figure you can easily deal with them then.

"Today is your lucky day, get the hell out of here and don't let me see you again!" you say. The speaker of the group nods and thanks you while he and the rest of his fellows quickly run past you and out the front gate.

You head quickly to the "mansion" sized home near the marshlands. You approach cautiously and that's when you see Lena just arriving. You're glad you got here in time.

"Good there you are, did you have any problems?" you ask.
"Other than having to pull leeches off my body? No. There were a couple eternals near the area where I came through, but I killed them while they were still trying to make up their minds on whether or not to leave their posts to investigate the noise you were stirring up at the front gate. Besides that, I investigated the surrounding area outside this house and I haven't seen any evidence that Brutus has tried to leave it."
"Let's just hope he doesn't have some sort of underground tunnel built. Let's go."

After breaking down the door, you cautiously move throughout the house. While certainly bigger than the rest of homes in Sinkhole, it probably doesn't look much better from the inside. The place is a wreck, you'd think as a leader he'd want to keep his own home in better condition, but then given that you live in an underground hole of a collapsed temple which was already in ruins when you arrived there, maybe you aren't exactly in a position to make judgments as far as living arrangements are concerned.

"No traps so far." Lena whispers.
"Considering there's so much junk and garbage in this place, they could be well hidden. Keep a look out anyway, and stay quiet! No need to give our position away."
"I'm sure he already knows we're…"

Before Lena can complete her statement, Brutus appears from around a corner and nearly takes her head off with an axe. Fortunately for her, you block the attack. At last you get a close look at the great leader himself, and once again you're unimpressed by what you see. Makes this whole endeavor hardly even worth it at this point.

"I'll make you wish you hadn't come back from the dead shadow!" Brutus exclaims right before you shut him up with a head-butt and then slicing his belly open. Falling to the floor and desperately attempting to hold in his entrails he starts to scoot back from you.

"You new eternals always talk too much." You say. "Lena…if you'd like to do the honors."

Lena wastes no time in taking up your offer. She points her spear at Brutus, who makes a plea for his life through bribery. It doesn't work and Lena skewers him in the chest with the spear.

Then she does it again… and again… and again… and…

"Sonofabitch! You killed my family! Bastard! Die! Die! Fuck you…" Lena sobs the whole time.
"Lena he's dead. You can stop…" you start to say and then you feel a crushing blow to the back of your skull knocking you to the floor.

You were paying so much attention to Lena's breakdown that you didn't hear anyone else enter the house. It's the trio of eternals that you previously let go. You attempt to get up, but only get another smash to your head for your troubles.

"We kept our word shadow, you never saw us again!" you hear one of them laugh and this is followed by a final blow to your skull which splits it open causing bits of brains to splatter nearby.

Lena charges at them already in a rage from before and while she manages to wound one of them, they ultimately take advantage of her unhinged state and finish her off with ease.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You rear?

[Assistant]
You are considering the rear of the shop when someone else volunteers for the front which makes your mind up for you. You are paired off with a younger man who is clearly wearing a suit under his jacket. You ignore his choice of clothing and you both begin to carefully circle round the back of the store.

The first alleyway you come too is clearly the right one. You see the dumpsters with the shops logo all over them and think you can see the back door some distance down the alleyway. You turn to your partner. "So what's the plan?"

He simply smiles at you before replying "Oh I have several plans. I have assessed dozens of situations like this and have backups for every eventuality. Careful research and planning is what always leads me to victory!"

"Odd" you think before speaking aloud again. "Of course, that makes perfect sense, but what's our plan for right now?"

The man stares at the alley for a moment or two, "Ok you lead and I'll back you up. Prod each dumpster and garbage pile you pass to check for hidden infected. If a shambler appears then you bat will be the best choice, a different kind or more than two of them and I'll use the gun while we retreat to meet up with the others!"

You shrug and start forward; it was an acceptable plan after all.

The man whispers to you as you progress. "Names Drak by the way, not the one my parents gave me of course but I took it on after the infection, has a nice ring to it!" You nod back to him as you prod another garbage pile with your back and get no response. "A lot of people did that, kind of like a new start thing right?" You poke around inside a dumpster again for no response.

"Exactly!" The man replies. "For all intents and purposes civilization ended, we are beginning anew in a new world so the new life begets a new name, don't you agree?"

You have just reached the backdoor and are about to open it when you hear a startled cry from behind you follow by two shots. Spinning around you see Drak with blood pouring down his arm and a dead shambler half out of a garbage pile you had just poked. "He didn't respond when you poked the pile then went for me faster than I've ever seen one move!" He manages before wincing and grabbing his arm.

You swear and force the door open; you both pile inside and slam it behind you. The others are headed your way guns at the ready. "What happened?" the leader calls out to you as they approach. You take half a step forward and do the talking for Drak since he is clearly in pain. "We were moving forward and being careful, I swear we poked and prodded every single piece of garbage when one leaped out and bit Drak."

The man swears and glances at him before turning back to you. "Drak's always so careful too; we should get out of here soon. Grab what you can and let's go." You nod and turn to help Drak just in time to find him leaping at you, there's no time to react as he sinks his teeth into your throat and rips out a large chunk of flesh, you knock him off and stand up again but immediately feel dizzy, he must have caught an artery. You feel blood pouring down your shirt as you see him spring to his feet and come after you again.

"Gorram idiot had to turn into one of the fast ones didn't he!" you think as you meet his lunge with a swing from your bat. His head caves in and his body his the floor only moments before you fall too due to the massive blood loss.

You manage to roll over and see the leader of your team pointing his gun at you. "I'm sorry, but this is the only mercy I can give you now." He says as he fires.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You moonlight attacks

[Assistant]
You wait as midnight comes and goes and give the new guards on the walls a couple of hours to get comfortable and sleepy before you make your move. The moon is out in a beautiful crescent, looking every bit like a blade cutting down at the little community ahead of you. The light it provides is more than enough for you to see clearly but you know it isn't enough for the guards who have lit torches on the railings "They have lit themselves up like candles but the light will blind them to my approach!" You think to yourself gleefully as you move closer with the six shamblers near you.

You are within a few metres of the first guard when you realize the problem. You can get over the wall easily but the shamblers will never make it. You hiss at yourself for being so stupid and take a few minutes to send them all round to the ditches near the front gate. You will have to open it to get them inside to fight for you.

You move to a dark spot between the torches and leave your bat and pack against the wall before jumping up incase they banged against somthing and gave you away. You reach the railings easily and swing yourself over in one smooth movement, landing quietly on a wooden platform behind the walls "Smart, they built a little walkway all the way around for their guards" You think as you sneak back towards the guard you were near before. He had seemed extra sleepy earlier, and sure enough, you find him napping.

Two steps into the light from the small torch and you have and hand clamped over his mouth and the other around his throat, crushing his windpipe. It gives way with a pop and you finish him off by snapping his neck. The hunger surges up but you have to ignore it for now. You can feast once you have control of the entire compound.

You start sneaking along the walkway toward the next guard and once more find a sleepy man, relaxing in his chair in the torchlight, you smile to yourself, they had become too lax in the peaceful times after the raiders all died. You once more move in close and before the man even wakes up enough to react you have you hand over his mouth and throat. You clamp down, crushing his windpipe but as you feel it give way, you hear the thump of his heel hitting his chair. You quickly snap his neck but the damage is done and the chair tumbles off the edge and into the compound before you can stop it.

You swear to yourself and you hear the noise it makes but you know it wasn't really that loud, You almost think you got away with it when you hear the next guard calling out "Hey Kiel, you fall asleep again!" You quickly drop to the ground, the guard wont take long to get suspicious when their friend does not reply so you need to get the gates open fast.

You sprint between the houses, luckily finding most quiet and dark and come to the main gate. there are two guards here, one either side of the gateway and they are awake and chatting to each other. But you hear the shout going up. The guard has found the body. "Kiel is dead! we have intruders! help!" You swear and rush towards the gate, leaping up and vaulting yourself onto the walkway behind one of the guards. He saw you coming and tries to raise his gun but you are faster and a punch to the throat sends him stumbling over the wall, only to get impaled on a spike before he can fully fall. the haze of his mind already gone by the time he hits the spike. You run and leap at the second guard, but this one has had more time and you see her with rifle ready. She takes the shot as you leap and you feel the impact in your side. You are certain she just got you cleanly in the kidney as you land and start punching her, not giving her time to work the bolt action for another shot.

She shot you though and the hunger fills your mind with anger as you punch her repeatedly in revenge, even though she was dead after the second hit.. The shouts of humans running brings you back from your rage and you can sense the minds of several humans headed your way. You leap down and wrench the wooden bar off the gate, swinging it open.

"Time for vengeance!" you think as you order your horde inside and lean up against the wall for a moment to stop your own bleeding. You will easily survive this, but it is still not trivial, you will need a few moments to bind it before you move.

You simply order your horde to attack while you tear a strip off your shirt to stuff into your wound when you hear the shots starting and feel your horde reduce in number quickly. You look up to see the humans aren't all carrying bold action hunting rifles or pistols, several have assault rifles and they are tearing your horde apart with ease.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You cross over to the other part of the ship where Mother Ghared is, which is plummeting towards the ground

[Assistant]
You must be mad to think of doing this. Quickly, you leap over the gap and onto the separated part of the doomed ship, which is quickly plummeting towards earth at a deadly speed. Above you, the remaining half remains airborne. It quickly disappears from sight as you fall.

It's impossible to keep your footing on the deck when the ship is falling so fast; parts of it are beginning to break up again from the constant acceleration. Gritting your teeth, you force yourself to crawl over to where Mother Ghared is lying. Her eyes are open, and she seems faintly aware of what is going on around here, but she is otherwise unhurt. If anything, she just looks exhausted.

When she sees you, her eyes widen and she grabs your wrist. "Fljght, Fljght," she whispers to you urgently, pressing a crumpled scroll into the palm of your hand. The words she speak are not in your language. "Fljght, fljght…"

Her eyes close as she falls back into unconsciousness. You stare at her in confusion as the ship continues to fall. The scroll she gave you is covered with strange symbols and runes that are incomprehensible to you. Somehow, you think she was trying to give you to a clue.

[User] You say the word "Fljght"

[Assistant]
You utter the incantation, and the scroll glows faintly before disintegrating into nothing. The glow itself has not faded, however, but has spread to the soles of your feet. With a start, you realise that you are no longer falling, and that your body feels as light as a feather. You are no longer in any danger of plummeting to your death.

Moving forward, you are surprised to find that you can now move in any direction – up and down, too – at will. You have as much freedom as a bird, and can fly through to the air as you see fit. The activated scroll has bestowed this power on you, and you may now fly from here to your heart's content.

Sadly, this power of flight is not extended to Mother Ghared. She continues to fall towards the ground at a faster speed, until you can no longer see her at all. You start to fly down towards her with your new-found ability, but discover that you can only do so at a fixed speed. There is no way to accelerate, and therefore no way of saving Mother Ghared before she disappears into the void far below.

You have no choice but to travel away from here. Fear washes over you at the thought that this ability may actually be temporary. What if you could lose this power at any given moment?

With this in mind, you turn to fly as far away from here as you can, away from the ruins of the airship far above you. You don't know where you're going, exactly, but anywhere is better than this.

[User] You proceed

[Assistant]
For the next few hours or so, you fly across the skies at a mediocre speed. The wind blows through your hair as you travel, and you feel a kind of freedom wash over you that you've never quite experienced before. Throughout your life, you've been content to remain settled upon your own island, never venturing out into the skies around you. Right now, however, you feel as if you can literally go anywhere. Any island, any port, above the clouds, down to the ruined surface…The sky's the limit, so to speak. You feel as if you could fly like this forever.

You're not going to do that, of course, because you're still wary that the effect of the scroll will wear off before long. You will have to land somewhere soon, because ultimately you want to find a new island to settle upon. A new home to call your own. A place where you can start again…

Within the hour, you pass the remains of several islands floating in the sky, broken chains dangling uselessly into empty space. As you approach, you realise that these are parts of bigger islands which have already fallen towards earth. Nothing remains there anymore. They have all suffered the same fate as the place you used to call home.

It's some time before you finally see one island which still remains intact. From here, you can see that there's a considerable number of inhabitants; numerous houses, roads and streets stretch out below you. Why, it looks like there might be a town down there. There's definitely some kind of community. The question is, will that community approve of you?

[User] You land at this new island

[Assistant]
You touch down upon the edge of the island, a thrill racing through you at the thought of what lies beyond. Immediately, the glow fades away from the soles of your feet and the power leaves you. So that's how it is: the scroll's effects last as long until you touch solid ground again. In theory, you could abuse such a power, but you don't want to push your luck.

The town before you is bustling with crowds of people and shops on every street corner. You've never seen anything quite like this. In fact, you're not quite sure this isn't just part of a small city. The diversity of species here is mind-blowing: you see Auvahrs chatting to each other in the marketplace, Tenurs tending their stalls and displaying their wares, Gahl'vuhr Sehn officials marching up and down the streets as if they own the whole place, other subspecies you've never seen before staring at the scene like some kind of tourist…You ever see nameless ones like you. Unworthy ones, as the captain called them, but you don't take to that nonsense. Nameless is what you are. It's what you've always been.

A large glistening sign at the main port spells it out for you.

WELCOME TO MAJERUK

WHERE DREAMS COME TO LIFE

You could definitely settle in a place like this. You love the city. You love the hustle and bustle of the crowds, the countless things to do on every street, the sheer size and depth of the place you've found yourself in. There's libraries, museums, galleries, bookshops, clothiers, governing halls for Gahl'vuhr Sehn officials, various buildings that you can't even begin to describe…All you have to do is get a foot on the ladder and you'll be in.

This is a place which rewards you for doing very little – or, conversely, which rewards you with little for doing far too much. Exchange of goods and money. Economics. The arts. Societies. Meeting halls. Dance, music, sculptures, concerts, religion…

"Excuse me, ma'am," a curt voice says behind you.

All at once, the illusion is broken. You turn round to see three stern-looking Auvahrs in uniform, carrying firearms at their belt. At least, you assume they're firearms. You've only ever seen pictures of them in books before, never having crossed out of your own little island before now. You've heard such stories of the city…

"You are under arrest for the unlawful use of privileges available only to high-ranking members of the Gahl'vuhr Sehn," the man says coldly. "As an Unworthy, you should not have access to such abilities."

At first, you just stare at him in confusion. Abilities? Wait a second. Is he talking about the scroll's power which allowed you to fly here? Perhaps that's the issue here. Someone saw you using the flying ability – or sensed it, detected it, whatever – and decided that you'd breached some kind of unspoken law of theirs.

"That wasn't my fault," you protest. "The airship – "

"You were caught using a long-distance Flight scroll," the official says, his tone rather hostile. "Unless you have a very good reason for doing so, Unworthy, you will face the penalty of breathing the laws of Gahl'vuhr Sehn. The island of Majeruk is under the jurisdiction of the Auvahrs of Gahl'vuhr Sehn, and all must abide by our rules. A lifetime upon a prison island will do a world of good for scum like you."

Surely, if you were to explain yourself rationally to the man, then he should understand that this is all a big misunderstanding and let you go. Right? They wouldn't judge you on something like this, face to face. Surely they can let it slide just this once.

[User] You tell him your story

[Assistant]
You see no reason not to tell the truth. Swiftly, you explain to the official the full story of how you fell from your island and how Mother Ghared saved your life, taking you on board the Gahl'vuhr Sehn airship. As soon as you mention this, the men exchange glances between each other, shaking their heads doubtfully, and look at you with greater suspicion than ever. You continue talking about how you activated the scroll, gaining the ability of flight for a temporary basis, but the official abruptly holds up a hand to stop you.

"I have heard quite enough," he says sharply. "Your story is an unlikely one to begin with. Whilst there have been reports that many islands have been falling due to the effects of the chaos on the surface, it is inconceivable that a high-ranking member of the Gahl'vuhr Sehn would choose to save your skin. You are an Unworthy. Your life is not of equal worth to a normal person."

"That's not true!" you protest. "Mother Ghared saved my life!"

"Is that so?" He folds his arms. "And where is Mother Ghared now? Can she testify to this?" Taken off-guard, you start to splutter that Mother Ghared probably didn't make it, but the man pushes aside your excuses. "Even if you are telling the truth, which I greatly doubt, it makes one thing very clear: no true member of the Gahl'vuhr Sehn would choose to save the life of an Unworthy. If Mother Ghared truly acted as you claim, then it means that the rules and regulations of the Gahl'vuhr Sehn have not been followed correctly. I see no reason to trust your word. Rather, it seems far more likely that you were a stowaway on board."

With that, the official turns away and issues a sharp command to the men on either side of him. The Auvahrs immediately step forward and grab you, pulling your arms behind your back painfully. You struggle indignantly in their grip, protesting all the way as they frog-march you in the direction of the main port. Nothing about this is fair! Have you survived your trip from the airship only to be taken prisoner by the same race of people who saved you in the first place?

"As the presiding justiciar of the Gahl'vuhr Sehn stationed upon Majeruk," the lead official says in a rather formal tone, "we find you guilty of the offence of using a long-distance Flight scroll, an item used only by high-ranking members of the Gahl'vuhr Sehn. Normal citizens are not permitted access to such privileges, let alone an Unworthy like you. Having heard your story, we also find you guilty of the additional crime of stowing on board an airship under the command of the Gahl'vuhr Sehn, as well as possible contributing to its destruction!"

You are forced into the back seat of a cramped-looking aerial vehicle, and strapped in tightly with a grim-looking official seated next to you. Two more men enter the front of the vehicle. The engines start to fire up.

"What's going on?" you demand, fearful of what they intend to do with you. The Auvahrs are practically treating you like a criminal. You don't know what they do with such people, because on your island you never had to deal with anyone like that. "Wh…where are you taking me?"

The lead official barely glances at you. "Prefect, take the Unworthy to Island 39. She is to be classified as a Class 3H criminal of the fourth degree. If she talks at all during the journey, silence her." He slams the door on you and turns away without another word.

Frightened about what fate lies in store for you now, you can do nothing but watch as the Gahl'vuhr Sehn drive you away from the attractive island of Majeruk, towards a grim-looking location in the distance. You are strapped in so tightly that you can barely breathe, making escape impossible. The man in the seat next to you is watching you closely, making you feel very uncomfortable.

Nobody talks. Nobody says a word, not to you or any of their colleagues. The Gahl'vuhr Sehn operate in a professional manner which scares you, honestly. It's about half an hour before the vehicle you're in start to slow down. You chance a glance over the side of the vehicle and see an ominous-looking island, surrounded by cliffs on all sides. Nothing about your situation seems promising at all.

[User] You proceed

[Assistant]
You are forced out of the vehicle with your hands tied behind your back, where the officials march you over to a tall, grey, oblong-shaped building situated some distance inland. As you step inside, you are shoved into a cramped, featureless interrogation cell with dim lighting and no windows to see through. Another Gahl'vuhr Sehn official sits opposite you, barking personal questions at you whilst the other men search you for any weapons or illegal contraband. You sit through the whole experience in a kind of numb shock, never having been through anything like this before.

After about an hour, you are taken to the strip of land which lies beyond. A grim sight greets your eyes. Thousands and thousands of people are locked within maximum security cells, isolated here away from the general public, some of which are suspended above mid-air to conserve space. Men and women of all races, including some mutants like you saw before at the airship, peer out from behind the bars. Food and water are strictly rationed and prisoners are permitted no more than an hour per day at the exercise yard, before being put to work doing hard labour at the mines, located at the other end of the island.

"What're you in for, girl?" a mutant sneers at you as you pass by his cage.

You are thrown into a square cell of your own, situated underground. A small plate of stale food lies in the corner, and your stomach rumbles fro not having eaten all day. There should be water here, too, but the guard with you informs you that they can't get fresh water to every cell during the day. You may have to remain thirsty until they find the time to give you a refill.

"Sweet dreams, kid," he says nastily.

The cell door slams shut behind you with a very real tone of permanency. This is your fate at the hands of the Gahl'vuhr Sehn. You have been sentenced to a maximum of thirty five years of underground confinement and hard manual labour, here upon one of the many prison islands which fill the skies.

Moreover, it is likely that you will not survive long in such conditions. Prisoners who fail to meet their work quota daily are punished severely, and your body does not possess sufficient stamina to bear the torture experienced at a Gahl'vuhr Sehn prison island. Withdrawal of food and water is not uncommon, and many of the inmates are at the mercy of the guards. Females in particularly do not have any protective rights from assault, not whilst they have their prisoner status. Even if you could escape, the island is ringed by cliffs on all sides. You are deprived even of the opportunity to commit suicide.

Fate has not been kind to you. You will remain here at the prison island for the rest of your mercifully short life.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You do nothing

[Assistant]
Considering you're still under a geas, there isn't much you can do in the first place. In fact you're sort of pissed at Tych right now considering you were about to get released by Ral!

"What the hell are you waiting for plivik?! Move in! Attack!" Tych shouts.
"Tych, you're a fucking asshole! I was close to freedom! I'm not helping your sparkling ass now!" you shout back.
"Wha…shit…"

At this moment Tych realizes his plan has fallen through and he desperately goes to find something else that could possibly help him in the lab. Meanwhile Ral is already starting to get over his situation and stumbles over to one of his tables and downs some potion. Whatever it did, its helped him significantly.

Tych is nowhere to be seen at this point, but that soon changes when Ral instantly teleports him back. The little bastard has never looked so terrified.

"I allowed you to live and this is how you repay me? Not too surprising I guess, but I thought you at least had enough sense to not try to kill me. You're going to pay dearly for this." Ral says.

You continue to stand back, keeping Spikey in check and watch as Tych suddenly clutches his head. He begins making high pitched screeches and eventually drops to the floor like a stone, which is quite the height since he was still hovering and a fair distance from the floor. He's probably broken his little legs, but that's the least of his problems.

Tych continues to writhe in agony on the floor. Blood starts pooling around him. You aren't sure exactly what Ral is doing, but it apparently causing Tych to bleed from every orifice.

Eventually the sprite's body can't take it anymore and convulses a couple times before finally dying. You aren't sure if he deserved all that, but you're just glad that wasn't you.

Ral now turns his attention to you and already by his stare you're feeling a little nervous.

"Hey, I didn't plan that! That was all Tych. I can't even do anything against you remember?"
"Maybe not, but you didn't do exactly that much to help me either."
"Wha…what? I figured you had it! I mean what damage is a sprite going to do to you?"
"Apparently more than I anticipated. I have a very hard time believing that he didn't try to convince you to help, he seemed VERY sure you were when he shouted at you. Why else would he make such an attempt?"
"Because he was desperate! I swear I wasn't conspiring against you!"
"I dunno, you were pretty argumentative earlier…"

At this point you feel so threatened that you begin to think about acting against Ral, despite the geas. It takes everything within you, but you suddenly shout "Spikey attack!"

You instantly fall to the floor clutching your groin in pain, Spikey attacks, but given that Ral was already in a state of alertness, he waves his hand and teleports himself out the way of the barbs, then follows up with freezing Spikey in solid ice.

"That was a very silly thing to do. If I didn't think you were against me before I do now. Last thing I need is to release you and you cause problems for me later no matter how minor that would actually be."

"No wait!"

Those are the last words you utter before you're put into some sort of magic stasis.

Instead of killing you, Ral keeps you around to experiment on from time to time and do tests. (Spikey on the other hand is ground up into spell components)

The only good thing is you're completely oblivious to any of this and you definitely don't experience any passage of time.

Your mind is there, but in a dream like state. Most of the time this is positive as you often dream about having a pleasant experiences with people you were on good terms with in real life, such as you sister or Lisa (Or rarely, even Annah or your parents)

 for you like this, but of course thanks to Ral's magic, you suffer no physical effects of this coma state. However, there does come a day where you're having one of your more pleasant dreams and suddenly everything starts getting ripped away from you.

In the dreamland all sorts of horrors attack you, from lizardmen to wazias and manticores. You see those close to you killed many times over, driving you insane for you can do nothing to stop it.

In the real world something even worse is going on. You'll never know what exactly of course (Let alone why), but it involves Ral destroying your sense of self or quite literally wiping your mind. The sudden chaos of your dreams is just the beginning of your brain failing to make sense of it all, but eventually everything you know starts disappearing and being replaced by other unfamiliar images. Well a few of them are familiar, but the fact that all the familiar ones are related to Ral, is a little concerning.

"Your world" shrinks and one by one all those you knew independent of Ral disappear. People like Tych and Isabella are still there, but you begin to perceive them in a very different way. Even "you" are not feeling yourself. You start to feel like a stranger in your own head.

And then finally, you cease to exist as you know it and only Ral remains.