[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] Continue

[Assistant]
You decide that it might be wise to maintain a presence here, after all there is still work to be done and you're confident that things will be better at the fort now. Lieutenant Anu nods and says you can set out in a couple days to the town of Jekka. He mentions that the nomads have never been a problem like the kobold are, but lately they have been reaching that level. He also says they aren't native to Nalin, but rather the desert land south of it.

You spend the next couple of days at the fort are spent honing your weapon skills and telling your team to do likewise. Gerald joins you after being released from the stockade. He looks a little embarrassed and you reprimand him for his lack of finesse, but welcome him back.

Eventually you set off for the southern Nalin border. The journey isn't as uneventful as the first mission and you encounter a few kobolds attacking travelers along the roads. You easily dispatch them of course.

The town of Jekka is in much better shape than Dalt, but its obvious the people here have been suffering from attacks.

"Empire soldiers? Here? I thought you lot were chasing down kobolds to waste time with the likes of us." A man says to you. He looks to be some sort of town sheriff.
"All Empire towns are under our protection citizen. We have heard this one is suffering heavy raids from the desert nomads."
" Well, we've been doing okay so far, but a few of the other border villages have gotten it pretty bad. One of them was totally destroyed. Those lizard riders have never been this bad or numerous before. The weird thing is, they just destroy and kill, they don't actually do any proper raiding or looting, not that it really matters. but for the past few months."
"We heard rumors of a shaman uniting them."
"Yeah that's the rumor, but really nobody knows what's going on with them. They make quick attacks and then run back to their accursed desert. So when are more Empire soldiers coming?"
"They aren't."
"What?! We've been holding out for months with no hope in sight and now that you give us a little bit, you take it away again?"
"Citizen, I advise you to calm yourself." You warn, wondering if you're going to have to make another point like you did in Dalt. You don't since thought since the sheriff has more sense.
"Alright, alright, but I'm telling you there are a lot of those lizard riders! I hope you're more than just regular Empire soldiers. You guys Shadow Guard or something?"
"We're Eternals."

You set up your staging point in Jekka. The desert raiders will probably attack this town again as usual, so you might as well take advantage of the fact. The waiting is tedious, but eventually after few days it pays off.

Several of the raiders appear in the distance and make no hesitation in their attack. The raiders are trying to rely on intimidation, because they sure aren't relying on strategy and only attack the town from one direction. The lizard creatures that the raiders ride might be intimidating to the average citizen, but you've fought bigger creatures during training. They're rather clumsy beasts actually and when you and your team begin to use your own hit and run tactics, they start to collide into each other causing problems for the raiders.

As for the raiders themselves, they prove to be barely better fighters than the kobolds after dismounting several of them. Underneath the desert protection gear they wear, they don't appear to be human or any other race you're familiar with, but they bleed just like all them and that's the important thing.

As many battles often go, this one is over quicker than it felt. The remaining raiders run off and you order your people to mount up and chase them down which is fairly easy to do.

Jekka suffered some damage and a few dead, but overall the townspeople couldn't be happier with the outcome and most shower you with praise. However, you get the impression that you're going to be facing more of these raiders in the near future and you're right.

A couple days pass and another raid on the town of Jekka occurs in the same exact manner, then again a few days after that. A week passes and there are no more raids, but that doesn't mean they've stopped. You already know they've been attacking several settlements, so you tell Warrick and Roldan to scout out the closest ones to see what their situation is while you try to build some proper defenses for Jekka.

A week passes and you learn more about your foes from a villager who survived the destruction of his home. The desert raiders (or the Usksha as you've come to find out their proper name) have indeed been united under one banner by a shaman of some sort. The villager says he saw this being with his own eyes and was spared for the sole purpose to warn all that the Usksha will no longer tolerate a foreign presence encroaching on their desert. This shaman said he has been chosen personally by their god Usk to destroy all those that do and that the town of Jekka will not be able to resist the inevitable destiny that it will fall.

"So, he's coming here then? Good, saves us the trouble of hunting him down." You reply.
"Combined with this information and based on what Warrick and I have scouted out, it sounds like there will be even more of them. Possibly a full blown army. We might need reinforcements from Fort Glory." Roldan says.
"Reinforcements? Hah! We've beaten them several times with ease!"
"Would they even get here in time? We don't exactly know when the attack will come." Brenda asks.
"They might or they might not, still we should try. Find out who the best runner is in this town and have them travel to Fort Glory with this news. We can continue to prepare in the meantime." You say.

The next morning several Uskshas appear in the distance like the other times you fought them. Then more show up, then even more. The town sheriff completely panics and says he's never seen this many before. This of course causes most of the other townies to panic as well. You slap him and tell him if he and anyone else aren't going to be helpful then they need to stay out of the way and find someplace to hide.

They come at you screaming and yelling in their barbarian language and suddenly a huge worm thing comes out of the ground in the center of town.

"Ha ha! At last a real fight!" Edgar yells and runs at it immediately as it destroys the nearby tavern. You order Kane to come with you to help Edgar while the rest try to delay the rest of the usksha. You just hope the barricades hold up long enough for them to greatly whittle the numbers down.

You, Edgar and Kane approach the great worm, which bashes its great body into the side of another building, killing many townspeople hiding inside.

"YOU! You think you can destroy me? I am an avatar of Usk! How can you destroy a god when you are, but a mere child of a corrupt empire?" you suddenly hear in your mind.

It takes a split moment, but you realize that this beast is the shaman. He has used magic of some kind to transform himself into this thing. It doesn't matter how much favor he has from his god though, he isn't one and will die like the rest.

Using his daggers like climbing gear, Kane jumps as high as he can and sink them into the shaman, while you and Edgar attempt to chop at his body like it was a tree. The shaman roars and attempts to smash you with his body, but you pull Edgar out of the way and Kane jumps off before being crushed. The shaman burrows back into the hole he came from and a few moments later he breaks through in another area of the town and begins destroying the barricades. You reach the shaman just in time for him to sink back into his hole again, while usksha pour in through the broken wall.

"Shit!" Edgar shouts in exasperation.
"Plug up that opening with their dead bodies!" you shout as you chop off the head of one their lizards before doing the same to the fallen rider.

Holding the back the tide of usksha isn't exactly what you want to be doing though, you want to take down that shaman, do that and this battle is over.

When you hear him break through the ground again elsewhere in town, you tell Kane and Edgar to hold the line here, while you go see if you can get him.

You see him near the center of town again trying to finish destroying the buildings there. You chop down a few usksha near him and resume attempting to bring him down. He uses his crushing attack like last time, but this time you anticipate and not only dodge, but you manage to run your sword into his eye when his head is at your level. He bellows in pain and attempts to escape again, but you won't let go of your sword and pull it towards you as he pulls backwards. You fall to the ground as the sword finishes slicing through the shaman's flesh leaving a gapping wound where his eye and part of his "face" would be.

You then see the worm collapse to the ground and begin to glow. Some of the others nearby, human and usksha alike stop fighting to stand and watch in wonder. The shaman transforms back into his natural form, his head and body displaying heavy wounds.

"No…can't…you…why…we hate you…you aren't…wanted…your empire will die…we will reclaim what is oursss…" are the scattered words you hear in your head as you approach the shaman's broken body.
"Stop talking." You say and run your sword through his other eye.

It is at this point you hear the howls of several usksha as their mental link with their leader has been severed. You, your team and even a few vengeful townspeople butcher the remaining usksha that don't get away while attempting to retreat.

Jekka is half in ruins and many are dead, but the battle has been won.

The following day a detachment of troops arrive from Fort Glory. They look at the carnage and the platoon leader reports to you.

"I'm Corporal Delan and I'm here to help you with…shit, what the hell happened here?"
"Victory, corporal. Victory." You say.
"So…the threat is gone?"
"I wouldn't say it's gone, but it won't be rearing its head for a long time."
"I say we should march into that desert and wipe them out permanently, then we'd never have to worry about them ever again!" Edgar says.
"Well, if you decide to do that, we'll help. I know you've been busy down here so I don't know if you've heard, but we've made great strides in eliminating the kobolds, so Captian Anu told us to help you with this problem as much as we can.

[User] You leave it alone

[Assistant]
Marching into the desert without a grand plan other than simple slaughter isn't much of a plan. The usksha are nomads anyway, you'd never be able to catch all of them in their home turf.

"No, I believe we've taken care of the major problem, but I think you should stay here and oversee the safety of this town now. We'll head back to Fort Glory and report the situation." You tell Delan.

As you pack up and start to leave, Edgar begins to complain.

"What are we doing? We should be trying to hunt down the rest of the usksha!"
"Our mission here is done, the usksha have been defeated. If we get ordered to mount an expedition into the desert then we shall do so."
"Bah! Anu is probably going to assign us to fight kobolds again! We should be taking the initiative!"
"It seems every time you take the initiative, I end up having to help you in some way. I'd recommend that you worry less about fighting and more about your combat techniques."

At this point Edgar gets noticeably mad, but says nothing and walks off. You're starting to get slightly concerned about him. You'd rather not have to teach him a lesson like you did when you were still training under Mistress.

When you arrive at Fort Glory and report to Captain Anu he's pleased with what you've accomplished and is impressed. He says he'd like to keep you here to finish up wiping out the kobold infestation, but he's received word from the top that your team is to be transferred elsewhere.

"Where are we going sir?"
"The Rask frontier and I don't mind saying I don't envy you."
"I've heard of the place before. What is the situation there?"
"Bad, worse and downright horrible. As far as I know the Empire has been trying to establish order there for decades and not making any progress."
"Captain, I certainly hope you don't make it a habit of saying disparaging things about the Empire." A man says walking into the room. It's Mr. Mol.
"Uh no sir. Sorry sir." Captain Anu says sheepishly.

Mr. Mol overlooks his comments and speaks to you directly.

"Ignore the captain's words, everyone exaggerates the situation at the Rask frontier. While the area is having some problems, the fact remains if it really was so bad there, we would've pulled out a long time ago. Anyway, congratulations on your latest mission. Couldn't help overhearing your report in the next room, quite impressive. Which makes me believe it was a good idea to transfer you now."
"The Eternals are ready to serve the Emperor wherever he may need us sir." You say.
"And the Emperor will always appreciate your service. He has been watching you, you know. He always is. That is why he believes you would be most effective apart from each other."
"Sir?"
"You are Eternals, m'boy. You were bred to lead as well as fight. You've already proven yourself to be able to do both, but your fellow Eternals will never reach their fullest potential if they live under your shadow. All of you will be separated and given your own commands in territories the Emperor needs you the most. I have no doubt you all will be successful and honor the Emperor with your future victories."
"W..we will sir, but you said territories. Are we not all being sent to the Rask frontier?"
"Oh I think the captain misunderstood. A few of you are being sent there, but some of you are staying here, and others are yet being sent elsewhere. Here, here's your orders, you can inform the rest of your team, I'm sure they'll be excited to hear this news too, oh and consider yourself promoted to lieutenant. The rest of your team members will probably be promoted to sergeant rank when they officially get their assignments. I think that's about it. A caravan will be here to transfer some of you to your new assignments in a few days. Good day."

As Mr. Mol goes walking out the office, you feel a little strange. Your team has been together so long, it feels weird to know that you're going to be split apart.

"Sorry for the wrong information, I thought all of you would be sent to the Rask frontier. Well I guess I'm glad to know some of your are staying, heh…are you okay?" Captain Anu asks.
"Huh? Oh yes. I'm okay captain. If you'll excuse me I have to inform my team of their new assignments."
"Certainly. Dismissed."

You inform your team of the news and there is a mixture of feelings. There is some excitement of gaining their own commands, but are still a little apprehensive about splitting up. Well all of them except Edgar who seems to be solely overjoyed that he's getting his own command.

"Okay, Roldan and Brenda, you're staying here."
"Damn, I was hoping I'd at least get to go some place different." Brenda says.
"Make no mistake, this area still needs order established. I believe you and Roldan will do a fine job in continuing the reputation of excellence that we have built here."

You continue with the list.

"Gerald and Warrick, you're being assigned along the Felkan border. Apparently the non-aggression treaty the Empire had with the Felkan Kingdom has expired and tensions have been high. War with them may even break out."
"Interesting. Well if war does break out, we'll be the first one to show the Felkans the error of defying the Emperor's mercy." Warrick says.
"Yeah, yeah! Let's get on with it, where am I going?" Edgar interrupts.

You glare at Edgar and then continue.

"You, Kane and I are all being sent to the Rask frontier."
"As it should be. My skills were going to waste here."
"Edgar, I'm going to say this while I'm still your superior. I certainly hope you realize that this isn't a game and you'll prove yourself to be a competent leader."
"Hey, I'm just as much of a leader as you are! The difference is I take risks and that will be a trait that will necessary in a place like the Rask frontier! I will rise up in the ranks and bring honor to the name Eternal and glory to the Emperor!"
"You mean glory to yourself because you feel like you have something to prove." You say.
"And you don't? You're a hypocrite anyway! Always were ever since we trained under Mistress! I still recall you begging for your life to her as she crushed you under her boot. From that day on you were always trying to prove yourself and beating the bloody pulp out everyone."
"And as I recall you were on that end several times Edgar. Is that why you're still trying to prove yourself?"
"You wanna try that now?" Edgar says getting in your face and at this point all of your fellow Eternals intervene to break up a potential fight.

"Hey come on you guys! We can't be seen fighting each other like this! We're Eternals, we put all that stuff behind us back in training. We're professionals and supposed to be setting the example for the Empire!" Roldan says.

Edgar brushes himself and backs off.

"Tell you what Roldan. You set the example for the Empire. All of you set the example. In the meantime, I'll be scoring victories and actually serving the Emperor by conquering land in his name."

And with these last words, he takes his leave all of you.

The last few days together are a little awkward with what transpired between you and Edgar. Still you say your goodbyes to Roldan and Brenda when the caravan comes.

A few days after that, you then say your goodbyes to Warrick and Gerald.

You, Edgar and Kane sit in silence for the remainder of the trip. Eventually you arrive at the Rask frontier and make your stop at Fort Destiny. You haven't gotten off the caravan five minutes when a woman wearing battle armor approaches you.

"Hey are you the Eternals?"
"Yes we are."
"I'm Captain Krozer, I've heard a lot about you and wanted to meet you personally. Welcome to hell."

Captain Krozer begins to give you a run down on the entire area. She mentions that the mortality rate here is high so morale isn't the best, but she hopes that you and the other Eternals assigned here can rally some sort hope here again.

Captain Krozer also goes on to tell you that there's been a slight change of plans in your assignments. She says that you're still staying here, but that Kane and Edgar are going to Fort Defiance, which is further north. Probably for the best considering what transpired between you and Edgar.

Kane nods a dignified goodbye to you, and gets back on the caravan; Edgar of course isn't as pleasant and gives you a hostile glare before leaving.

With the caravan leaving, you head to your new unit. When you see them, quite a few of them are predictably much older than you, but surprisingly you see that half of them are around your age.

"So, you're one those Eternals huh?" one the older soldiers says almost dismissively. You're in no mood to warn anyone this time, so you go straight to the point and throw him to the floor with his arm painfully twisted behind his back.
"Correct, and you'll address me as sir or lieutenant if you want to keep this arm, because it'll be very hard to continue doing your duty for the Emperor with just a stump. Understand?"
"Argh. Y..yes sir!"

And so begins your assignment in the Rask frontier.

[User] Continue

[Assistant]
Chapter 2A: For The Empire!

Year 20

"Watch it the last ones are coming from the left side!" you shout, pointing at the barbarian wolfmen breaking through the barricade.

Two of your number go down before the might of the wolfmen. As always you find yourself having to do things yourself. Not that you're adverse to placing yourself in the thick of battle, but sometimes you get a little tired of having to micromanage.

One of the wolfmen goes down by your blade with ease, the other three however are shot full of bolts, though you were very nearly in the crossfire.

"DAMMIT, watch where you're shooting!" You shout at the dark elven mercenaries.
"Oh stop being so dramatic, we've been shooting with these crossbows longer than you've even been alive I'd wager." One of them replies, followed by a few snickers.

You shake your head at the fact that you have to routinely work with them, let alone having to put up with their kind. Then again you've had to put up with a lot around here for the past four years.

"Are we done fighting these dogs now? When are we going to get back to killing more sveld? That's a lot more fun." One of the mercenaries says.
"You aren't getting paid to have fun svelk! You're getting paid to do your job. If you really want to go murder your tree loving cousins so bad, we're not stopping you." You say.
"Whatever monkey, our job here is done, we're heading back. Let us know when you need our help again." The mercenary says and they leave.

You survey the damage to the logging camp and it's going to be awhile before this place is up and running to it's full capabilities again. Still, today is a victory and despite everything, you've managed to eliminate more enemies even if it does seem like they are everywhere in this harsh cold land.

Unfortunately nowadays the Rask frontier isn't the only place where the Empire has been having problems. Open war broke out with the Felkan Kingdom a couple years ago. Sometimes you wonder how things are going with Warrick and Gerald, but you've never heard anything about them, or from them.

In fact you rarely hear news from anywhere unless it directly concerns you defending mining towns, logging town, or outposts from barbarians or the forest elves. It's never pretty here, but you can only imagine what they deal with up at Fort Defiance where they routinely face ogres and sometimes even giants. You have heard that Edgar has made quite a name for himself with some of his actions. In a way you're glad, because he's living up to the title of an Eternal and doing honor by serving with distinction…still, knowing him he's doing it all to try to "beat" you.

As for you, you've made quite a name for yourself as well. You have improved the mortality rate of the soldiers here a little (most notably the ones serving under you), but you've also managed to successfully defend several towns with low citizen casualties too.

The greatest accomplishments of yours are the complete destruction of several hostile barbarian tribes. The Black Wolves, the Enclave of the Bear, the Blood Boars, and other minor shape changing tribes have all been exterminated thanks to your relentless nature. Indeed, you've become so infamous that the barbarian tribes in this land have come to call you the "The Bane of Rask."

This recent battle was a last desperate regroup attack by one of the tribes, the "Silver Fangs" after you wiped out all their women and children in an attack on their camp. Grim business to be sure, but it wasn't first time and it certainly won't be the last. These tribes must learn that they cannot stand against the might of the Empire or the Emperor. If they can only learn that with their extinction then so be it.

You report your victory to Captain Krozer.

"Excellent as always lieutenant. I know time after time I can count on you. Which leads me to the next major task. From what I can tell we've managed to eliminate the major threats in this particular area of the Rask frontier, but we have two left. The forest elves and the Wendigo tribe are the two in question and I'm wondering which one we should focus our attention on first."

"Well I can tell you that the Wendigo tribe will be a challenge. They're the biggest, toughest and meanest of all the barbarian shape shifters. So far we haven't had a large battle with them yet, but with our extermination of the other tribes, the time is getting closer. As for the elves, it will be more tedious than anything as they use a lot of guerilla tactics and such. We've still never found any sort of home, base or camp of theirs, but I suppose those dark elven mercs will be more than willing to help us with eliminating them. I'm sure their leader, Edolith will most likely demand a high price as usual though." You say.

"(Sigh) Yeah, I'm sure she will. Things are never easy here. Fuck it; we're pushing forward on both groups right now and putting an end to it once and for all. The question is, would you prefer to lead a company against the Wendigo tribe or go on a seek and destroy mission on the forest elves."

[User] You attack the Wendigo tribe

[Assistant]
"While I have every desire to see both of these blights erased from the Empire's lands, I believe my abilities would be best served in leading the attack against the Wendigo tribe, captain." You say.
"I had a feeling you'd be more drawn to that idea, and you are probably the best person for it, seeing how many victories you have against the barbarians tribes here. Very well, I shall send another officer to lead the mission against the elves and I hope those mercenaries lower their price in exchange for a chance to kill their tree loving kin. In fact I may go along on that mission." Captain Krozer replies.
"You are captain?"
"Yes, someone needs to keep an eye on those shifty bastards. Besides I find that I've been getting stuck behind the desk too much lately. It'll be good to be back out in the field. Don't want to become like one of those fat self-important generals that do nothing except point to maps and make equally fat musings on tactics. A true leader should lead from the front, I'm sure you agree."
"It is preferable yes…but I do understand the need to keep those with keen military minds safe from major war zones. Such people have their place as all do in their service of the Emperor."
"Why lieutenant, are you complimenting me on my intelligence? It's not like you to flirt." Captain Krozer asks in a tone slightly friendlier than usual, it catches you a little off guard.
"I…no! I mean yes, you are very intelligent, but…"
"Relax lieutenant, just having a little fun, didn't mean to put you on the spot. Anyway, we'll pick this up later, you better get prepared for your mission, and good luck."

You do exactly that, get prepared. You know this will not be an easy battle. You fought a member of the wendigos by yourself before and it was one of your greatest fights. Fighting an entire tribe of them even with an entire company behind you will not make it easier. Most of the men while capable soldiers, they are still just recruits in some ways when facing the shear might and savagery of these barbarians, let alone a tribe like the wendigos. At this point you wish you had a few battle wizards or even orcs in your ranks, but most of those have been assigned either at Fort Defiance or on the frontlines of the Felkan War.

You march through the ice and snow towards wendingo territory, along the way you come across a small village completely decimated. Looks like it was a fairly new one made up of some determined settlers. Still, no amount of determination could have possibly made it a good idea to start building a new settlement that was so close to wendigo territory without Empire protection.

Houses have been burned, and the gory bodies of the dead are everywhere and in pieces. Some of the bodies have even been partially eaten. Not surprising, considering the wendigo tribe will cannibalize their own people if necessary. A couple of the newer recruits throw up at the grisly sight.

The march eventually leads you a wooded hill area where they make their home. It's there where you have your first major encounter with the wendigos. Their aren't a lot of them, but they're completely vicious and without fear. They think nothing of attacking you despite being outnumbered and bellow their terrible howl. A howl so dreadful it can affect the mind and causes a few of your men to lose their courage completely.

"It's all in your head! The Emperor's Will protects us! Find your nerve or die!" you shout and clash with the nearest wendigo.

It's just the first of many such battles. The only good thing is the wendigos are pretty easy to find and make no attempts to hide from you, meaning you don't really need to make a big effort at hunting them down. The bad thing of course is little by little your company is worn down by their attacks along with the land already being harsh and food being scarce.

It's not just that though, this land of theirs, it's making you feel weird, to say nothing of your men. The howls of the wendingos seem to be on the very winds here. It's constantly there sapping your mind and making yourself feel strange thoughts.

"Lieutenant, I'm starting to feel really hungry. A lot of the men are." Your second says to you.
"We just stopped to eat."
"I know, but I dunno I'm still hungry."
"Well we're not stopping again. We need to keep moving the quicker we do this, the quicker we can go back home and have a proper meal."
"Yes, a proper meal with meat. Lots of meat. Heh heh." Your second says and walks away.

By the fifth day, you finally come across a large wendigo encampment and it is there where you see some sort of leader. You knew they had to have one, these types always do. He's predictably the largest of his kind and covered in pure white fur. When your company arrives, the wendigos make their howl, but more disturbingly some of your men make a rival howl of their own and charge into battle even before you give the command.

The battle is a slaughter on both sides. You struggle against the wendigo leader striking several blows that would kill a normal man, but of course then you're not fighting a man. He swipes you across the chest destroying your breast plate and lands another blow to your head which probably would've killed you had you not been wearing a helmet. It is enough to knock you down however.

"Your combat skill is impressive, Bane of Rask. It will be an honor to add it my own when I devour your heart." You suddenly hear in your head as you struggle to get up. You've heard this sort of talk before. Namely when you were fighting against the usksha shaman.

You shake off the wendingo leader's mental attempts to throw you off guard and narrowly avoid his foot stomping on your head. You grab your sword nearby and with all your might, you swing it at the very foot that just tried to crush your head and chop it clean off.

The wendigo leader howls again, but this is one of pain as he tumbles to the ground. You waste no time and shove the blade down the beast's gullet. While this would be enough to kill most, the leader manages punch you aside with all his thrashing and then tries to stand up on one foot with a sword still stuck through his mouth and coming out the other side of his head.

It would be a darkly comical sight under different circumstances watching this beast hop around trying to pull a sword out of his head, but you're in no mood to laugh. You charge into him as hard as you can to knock him down and grab the sword yanking it back and forth until you succeed in sawing off the top part of his head.

To their credit, the remaining wendigos continue to fight and die with their leader. The battle is won and even you take a moment to rest.

This rest is to be short lived.

"Bane of Rask, you've just won a fierce battle wouldn't it be nice to celebrate by filling your belly with meat? There is a lot in the pot over there."
"…what?" you say to yourself and hold your head in your hands.
"The pot over there. Lots of tasty meat that this tribe was going to eat before you so rudely interrupted them. No sense in letting it go to waste."
"…no I just killed you."
"Did you? Of course if you wish you could just pick a body on the ground and start eating. Why not? You deserve it."

You know what's going on here. The wendigos aren't truly flesh and blood creatures! They're some sort of spirits or something otherworldly. No wonder you've felt strange the entire time you've been here.

You get up and call your men to leave immediately, only to see some of them have already fully succumbed to the wendigo curse. Eating the bodies laying on the ground and beginning to look less than human and more feral.

[User] You run

[Assistant]
The longer you stay here, the more likely all of you are going to get possessed. This entire land is cursed and you need to get out of here. You and the rest of your unprocessed troops begin to back off while still keeping an eye on the new wendigos. Their preoccupation with fresh bodies is limited however and they soon begin to turn towards you.

They howl that dreadful noise again and begin to transform. It is at this point some of your men run as fast as then can, others begin to hold their heads telling a voice to shut up.

"Bane of Rask, join us or die here today!" you hear the voice hiss.

Several wendigos run after the men who fled, while the others stay to attack you. For whatever reason, they're not fighting with as much reckless abandon anymore, it's almost as if they've absorbed the fighting skills of your soldiers. Despite this, you manage to pull out a victory, but you're exhausted and wounded. You see some of your other men already beginning to transform having been possessed by the wendigos and you spare no time in killing them before they can transform as well.

"Your skills for killing are misused, if you just embraced the primal instinct, you would be able to use your skills to the fullest extent and without the shackles of any higher authority."
"SHUT UP!" you shout.

Between the constant assaults to your mind and your wounds, you struggle to make your way out of wendigo territory. It doesn't help that you're also still being periodically attacked by the wendigos that presumably finished off the rest of your men who ran away.

You run your sword through the face of a wendigo and ignore his claws ripping through your own armor and your flesh. You're tired, but a rage is growing within you due to these constant assaults. You grab the already mortally wounded wendigo and as hard as you can you summon all your strength to break its neck. It falls to the snow in a heavy heap and you do as well.

"Do it…nobody is around…feed to sustain your strength…" you hear.

You sink your teeth into the body of the wendigo and begin to feed…or rather the carcass of its former host as the wendigo itself has left its body and managed to weave itself into your mind. Your barrier against it finally shattered, your mind is truly not your own anymore. While you are "alive" you are merely a puppet now.

You spend the remainder of your days seeking out fresh flesh, until ultimately your mind is completely absorbed and under control of the wendigo.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You help Dimitri

[Assistant]
You hate yourself for this, but you feel you don't have much choice, if Morri lives he'll certainly tell everyone and then you won't get paid which will probably result in your death by the hands of the Boss. You raise your own weapon and help kill Morri. He doesn't die easy, but Dimitri finishes him off before he can put up any sort of meaningful defense.

Breathing hard and smiling at you with blood on his face, Dimitri laughs a bit.

"Heh heh, knew you'd see the light, lute boy! Now come on, let's throw his body in that left passage. I think I heard some of those demon roaches chittering down that way. Let's just make sure we're not around eh? We got a lot of silver to load up on!"

You don't take any of the silver actually, you're still worrying and not feeling right about this whole situation, of course that just means more for Dimitri.

You don't even think this half assed plan of Dimitri's is going to work. You and Dimitri are going to look mighty suspicious meeting up with the other dwarves without Morri, and trying to conceal a shitload of silver, though Dimitri claims everything will be fine.

Everything goes less fine when you start to realize that Morri was the one who was leading you through this mine maze. Neither you or Dimitri were paying attention to the directions mainly because you were on the look out for demon attacks and fighting them off.

Eventually you're attacked by more of the demons as you proceed to get lost. You and Dimitri get into an argument and begin to blame each other (Though it really is his fault) You both get angry and come to blows, you however get the advantage, not being weighed down by silver. You leave his body for the demons.

You however don't get too much further. The demons seem to be coming out in more force and you're wounded many times. You get scared and confused and you know you're a dead man when you see Morri's body being eaten by several of demons. You've gone in a complete circle and now you're hearing that demon chittering from everywhere.

A valiant effort is made by you, but you can't fight them all. Eventually you are overwhelmed and eaten.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You say "Would you mind if I spoke to my son, alone?"

[Assistant]
You flash the young girl a warm smile

"If you wouldn't mind, I would prefer to speak to my son alone"

Blushing profusely, the young servant girl slips a threadbare tunic over her freckled body and scurries towards the door, executing a clumsy curtsy as she passes you. Your son stares after her longingly, he sighs

"You didn't have to do that father"

You fix him with an amused stare

"I'm sorry, I merely assumed you would prefer to see your father rather than rut in the muck with some servant girl. Apparently I was mistaken."

Your son mutters something under his breath, you grin

"What did you say?"

Your son returns tries to frown at you, but smiles

"I said her name is Lynette"

You nod

"Is she a favorite of yours?"

Your son looks shocked

"I love her, father"


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You how do you know you\?

[Assistant]
"Alright, how do you know me? You act really friendly with me, like we've known each other for a long time, but I've only known you for less than a week."

You tell her.

"Hmm...The easiest way to answer that, is to say we used to date."

She responds.

"We did?"

You ask confused. You don't remember dating her in the past.

"We certainly did. How do you think I know you so well?"

She asks in turn. While she hasn't mentioned any facts about your past or anything to prove she really knows you, she is pretty good at guessing what you'll say and do. To this, you shrug, unable to come up with an answer.

"Thought so. We dated, that's the answer to your question. The only answer I'll be giving, I might add."

Allison says, attempting to stomp out any additional questions. You don't want to say she's wrong, and that you haven't dated before, but you honestly can't remember your past well enough to dispute it.

"Alright, when did we date then?"

You ask.

"Nope, that's a second question!"

Allison answers with a smile.

"No it's not, it's part of the first question!"

You reply.

"Nope! It's a brand new question. That's it for today Jacob! See you later."

Allison says, turning and leaving with a short wave before you get a chance to tell her otherwise. You sigh, but with your question answered, just give in and wave back. You didn't expect that you had dated her before, but it's not entirely impossible. It probably would have been at least seven years ago, when you were eleven, since in between then and now you were in a completely different city. Allison must have a pretty good memory to remember you from back then. Done with the park, you return home.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You slip close quietly, they will be night blind so you can completly surprise one then leap for the other

[Assistant]
You will have to rely on speed and surprise, you can't think of any reason the guards would let you close to them in the middle of the night. especially at the front gate.

You edge to the left first and manage to get within a few feet of the walkway before reaching the edge of the weak torchlight "Any further and I can be seen. Going to time this perfectly, you give them a few moments more before seeing the guard opposite stretching and looking away.

You vault yourself onto the walkway behind one of the guards. He saw you coming at the last second and tries to raise his gun but you are faster and a punch to the throat sends him stumbling over the wall, only to get impaled on a spike before he can fully fall. the haze of his mind already gone by the time he hits the spike. You run and leap at the second guard, but this one has had more time and you see her with rifle ready. She takes the shot as you leap and you feel the impact in your side. You are certain she just got you cleanly in the kidney as you land and start punching her, not giving her time to work the bolt action for another shot.

She shot you though and the hunger fills your mind with anger as you punch her repeatedly in revenge, even though she was dead after the second hit. The shouts of humans running brings you back from your rage and you can sense the minds of several humans headed your way. You leap down and wrench the wooden bar off the gate, swinging it open.

"Time for vengeance!" you think as you order your horde inside and lean up against the wall for a moment to stop your own bleeding. You will easily survive this, but it is still not trivial, you will need a few moments to bind it before you move.

You simply order your horde to attack while you tear a strip off your shirt to stuff into your wound when you hear the shots starting and feel your horde reduce in number quickly. You look up to see the humans aren't all carrying bold action hunting rifles or pistols, several have assault rifles and they are tearing your shambler horde apart with ease, the mutants are doing damage in return though and each has already downed a human.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You tell the truth

[Assistant]
"She's been taken down to the fifth layer. You... you won't want to find her. She's dead by now, and her body won't be in the best condition."

The man doesn't respond for some time, before snarling.

"No, she's alive. I can feel it. Your fate, however, is less certain."

The man's blade illuminates, casting golden light on the both of you. You stare at his grizzled face with a thick beard growing. However, he gets a clear view of you, seeing your blood, sweat and semen-encrusted fur. He stares at you, realizing what you've done.

"You had her way with her... you disgusting vermin!" he near shouts, hopefully waking some of the other Ratlings to come to your side.

The man slices open your throat, and you collapse against the ground. He rams his knife into your chest repeatedly as you try to scream in pain, but blood quickly fills your throat. Your life is quickly drained from you, and you lie there as death takes you.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] Continue

[Assistant]
You walk down the hallways alongside your four Chaos Marine guards. You head towards the war room, where Kyros is planning the first strike against the Imperium, taking over a Hive World, to secure a huge population that can be recruited from to bolster Kyros' forces ten times. You hum a tune, some old Uwais war chant that you find quite catchy. You feel a wave of nausea hit you, and you pause, as you feel a heavy weight lifted off your soul, and your cloudy mind is cleared. Your collar clicks, and falls off you, hitting the ground. Your guards stop, noticing you've stopped.

"Prisoner, why have you s...?" one of the guards asks, before noticing your collar has fallen off.

"Wait..." he starts to say, as the alarm begins to blare.

"Hahaha! Freedom! Freedom!" Meliodas cries.

Then, you strike. The first guard's head snaps around, tearing his head clean off his shoulders. You quickly set the second alight, shielding yourself from the bright blue flames that begin melting through the thick armor as the guard roars. You teleport behind the last two as bolter fire slams into the hallway where you once were. You blow a hole in the chest of one with a blast of psychic energy, before levitating the last one into the air, tossing his bolter across the room.

"No, no, no!" the space marine roars, shaking and trying to grasp at you.

"Kill! Maim! Burn! Break! Smash! Crush! Slaughter!" Meliodas gleefully chants.

You smash the space marine into the ground repeatedly, shattering armor and leaving him as a bloody smear on the ground. You attempt to orientate yourself, trying to picture the path you took from your room to get here, and remembering where the Penthouse is.

"Brother! Is Prisoner Alpha secure?" a radio crackles.

You turn, noticing the radio attached to the first space marine's belt. You pick it up, as the psychic energy around you vibrates as you talk, changing your voice into that of the space marine.

"Imitate his comrade's voice. Use the Warp," Meliodas suggests.

"We were forced to kill him. What's the situation?"

"Good riddance. Our brothers have betrayed us. The One Eyed Crows, the Black Rats, the Shrieking Harpies, all traitors! The 22nd are fighting, but I don't know whether the majority is with Kyros."

"What's the plans?"

"Kyros has us divided between exterminating the traitors and trying to put down the slave revolts that are taking place. The first and second generation super-soldiers are rebelling. Take your unit, and secure the gladiators. If they have the arena secured, they will have a strong defensive position."

"Understood. We'll get it done," you say.

"Send them to their reapers, brother, and ward off your own one," the radio crackles.

"Glory to Kyros," you say. "Praise the Dark Gods!"

"Nice touch," Meliodas says.

The radio finishes, and you clip it to your belt. You float into the air, hovering along the hallways towards the Penthouse. You pass a trio of shotgun-wielding Bloody Claws, rushing towards the cyro-chambers. You fire a jet of flames, engulfing the trio but don't even slow down to watch them die. Soon, you find yourself in the elevator, rising towards the penthouse. You wait patiently, listening to reports come through the radio.

"The entire area's filled with them! They're all traitors. I..."

"Bridge secured, push forward."

"Fall back, fall back, they're not going down!"

"Rage! Kill! Maim! Smash! Blood for the Blood God! Skulls for the Skull Throne!"

"Leading the charge! Secure Elizabeth Staine, and they'll all... shit! AARGH!"

"Damn it! I've been sealed in! Get me out, dammit! They're coming for us!"

The elevator doors open, leaving you faced with five heavy bolters aiming at you.

"It's the Psyker!" someone shouts.

"Time to die, mortals!" Meliodas roars.

[User] You teleport behind the heavy bolters

[Assistant] You disappear from their sight, appearing behind them. You let out a jet of flames, engulfing two heavy bolters and killing their operators. You twist around, shooting a blast of psychic energy at another, before spitting lightning to kill the last two operators. It's only a minute before you arrive at a massive, thick metal door with an intercom.

[User] You use the intercom

[Assistant]
You press down on the button, and a voice crackles through.

"Password?" the deep voice asks.

[User] You attempt to physically probe the man's mind for the password

[Assistant]
You feel his mind, and gently test it for it's thoughts.

"Should I have stayed loyal to Kyros? Fuck, I could sti... No, no."

"I wonder if Mimtu needs more food. I should buy more food."

"Is this dipshit going to say Railroad or am I going to have to kill him?"

"It's Railroad," you say.

The door clicks open.

"Alright, get inside. Quickly," he says.

[User] You step inside

[Assistant]
"I can smell him. He's here," Meliodas says.

You step inside the doorway, looking into a marvelous palace. There's a huge grand staircase, with above it a massive chandelier of candles, the only illumination for the room. Beside it is an obsidian, bejeweled statue of a dragon, emitting a long burst of flames made from a bright red and orange gemstone, sits beside a marble table laden with roast meats, delicate pastries and fancy wines. You spot Amadeus, lying on a large silk couch, wearing an opened red silk hooded robe. On his forehead is a third, closed eye, while his normal eyes are focused on the girl in front of him, on her knees performing fellatio. You momentarily blush, before remembering that you're an insanely powerful psyker and not a fucking child.

"Drake Amadeus, you're coming with me," you say, as Drake lets out a yelp, kicking the girl off him and stumbling back.

"Shit, it's Karst! It's Karst! Get him the fuck away from me!"

You step forward, before seeing a dozen girls emerge from the rooms upstairs, walking towards the grand staircase. They move with insane flexibility. Some behind back and walking with their heads peering out between their legs, before twisting their heads around a hundred and eight degrees. Some on all fours, their legs stretched back around their shoulders to allow them to walk forward at an odd angle. They move with delicate grace, before they each draw a pair of curved knifes, continuing to walk towards you. You see Drake Amadeus scuttle away from the corner of your eye, but it seems you have a bigger threat.

"Ah, Slaaneeshi whores. Make their deaths quick. They'd just enjoy you drawing it out," Meliodas says.

[User] You fire a jet of flames to hold the Troupe back

[Assistant] You fire a jet of flames, and the Dancing Blades quickly retreat out of the range of your fire. They dance along the edge, waiting to strike.

[User] You head up the stairwell, spewing fire

[Assistant] You march up the stairwell, spewing fire at the Troupe. Unfortunately, as you move up the stairs, this puts you far enough that can't hit them, but close enough that they're within leaping distance now that you're somewhat below them. The Troupe strikes, leaping off the bannisters to attack. Immediately, three of them are upon you. You fly out of the way of one and set the second alight, before the third leaps at you. You back out of their way, avoiding a sword blow, before you're stabbed through the back, and you collapse to your knees, before a blow takes your head off.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You keep quiet

[Assistant]
No advantange in getting your ass kicked by Butch and six of his friends. No you know what to do. You attend all your classes as usual and wait until after school where you rat on Butch to your sister. She's really upset and confronts him about it. As they start to argue, you see Aaron and tell him that if Butch gets rough with your sister, he should step in and help, since she'll find that attractive and might go out with him.

Poor Aaron already blindly loyal to you, readily believes your lies and sure enough as soon as Butch grabs your sister, Aaron attempts to defend her and gets the shit beaten out of him very badly. Your sister see first hand the brutality of Butch and screams for someone to help, where upon one of the teachers from the school removes Butch and has someone call the paramedics for Aaron.

Butch will soon be paying legally for what he did to Aaron. For now though your sister is a bit distraught over all this, she's going to go home, despite the fact she'll have to face Mom.

[User] You go home

[Assistant]
You decide its time to take control of the household. After all you're the fucking man of the house, and that bitch Mom of yours better realize that, besides the shift in power is in your favor with your sister on your firmly on your side now.

Your prepare your sister for the coming confrontation with Mom, she looks less than excited to do it, but you helped her a lot today and agrees it needs to be done.

When Mom comes home you immediately go on the offensive, totally catching her off guard. You do most of the fighting, your sister only piping up when you ask her to, you unleash a litany of cruel truths to your Mom. You mention how she's a lonely dried up over the hill woman who needs someone in her life because she's an unhappy person. So if she knows what's good for her she'll start treating you both with more respect. And that's just one of the things you say. Not that she isn't totally without ammo, but you feel actually energized by the battle. Like you're getting off on the conflict. Eventually you wear her down and she half-heartly gives in.

You know that your Mom is never going to be docile, but you've effectively changed the balance of power. You go to bed totally pleased by your victory. Your confidence transformed into arrogance and finally into outright manipulative nastiness.

Another day arrives and you feel like Mom...


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You just leave

[Assistant]
You're not wasting any more time with Lena or stretching this out any longer than you have to. You begin to leave.

"Uncle Shadow where are you going?" Tulla asks.
"Home. And I suggest that's where you go. Tell your mother if she's got any sense of self preservation left she'll get you and herself out of here too."
"But aren't you staying to help us fight the bad men?" Tulla asks, not fully understanding the situation.

"No, I'm not. (sigh) I'm sorry Tulla, but even if you don't realize it yet you've been dealt a bad hand in life. If your mother doesn't flee soon like I think she won't then I can only tell you one last thing."

You put your hand on Tulla's shoulder and look her in the eyes.

"When the bad men come, you HIDE. Find a safe place and hide, and then run when you're able. Even if you see or hear them doing bad things to your mother you continue to run or hide. They won't show mercy and they will do bad things to you as well. If you want to survive, you will listen to me."

It's a cold hard truth and Tulla just stares at you with the rain continuing to pour down on the pair of you. You think she's probably more upset that you're leaving than anything else you've told her. You can't do anything for her though except hope that she absorbs your advice.

As you start to leave, you briefly consider taking Tulla with you, but you dismiss the idea. You already "took in" one young girl in trouble and you can see how that turned out. You're no parental figure and you're not responsible for Tulla either.

Your journey back home is an uneventful one. When you finally arrive you immediately head to the garden.

"I'm back Talia. For good this time, as I don't believe I'll be making many more trips topside."

The silence continues to question you.

"Why? Well because I'm done with it all that's why. I mean I tried to relive the thrill of battle and that only has a temporary effect on my good mood, eventually it just gets boring. I've explored most of lands and found nothing of interest save for hostile people and unfriendly terrain. I've helped those in need and it only serves to either make their situations worse or prolong the inevitable. What's the point of it all? I've come to realize that down here with you is where I belong and it's where I shall stay for the rest of my life. However long that happens to be."

After telling all this to Talia, you feel like a great weight has been lifted off of you. It feels good to no longer have to worry about anyone other than yourself again. You excuse yourself to Talia and head off to your bedroom to get some much-needed sleep…

"While I appreciate that you finally had the common sense to abandon a hopeless cause I'm a little concerned by your return to a hermit life style." Dendrin remarks.
"Yeah, well I would think by now that you'd know I don't really care about your opinions on my life."
"But you can still be so much more, or at least you could still be destined for greater things. I see that, how come you don't?"
"Maybe I don't want to be destined for such things even if they are true? Maybe I'm happy just spending the rest of my life here? What difference does it make? Besides I'm sure my so-called destiny would only serve to benefit you in some way so that's not exactly a motivator either. And if you don't like what I'm doing or you no longer find that I provide you with the amusement that your own pathetic existence so desperately craves then you can fucking leave me alone."
"Very well Eternal. I can see I should waste no more time with you. My only regret is I did not see your inadequacies sooner. Perhaps I should've picked someone more motivated. Oh well. Time to move on."

And with that, you never hear from Dendrin ever again. You also never go to the surface again.

 as they always do. You more or less keep yourself occupied by writing in your journal and speaking with Talia. It's not much stimuli, but don't seem to mind it at first. In time though you begin to get a little more detached from reality. You begin adding new people to speak with, such as arguing with Cyrus on a regular basis about how his tactics will not work against an Empire encampment or laughing at Murk on his latest tale of how he's failed to woo Bianca.

In other words, you practically go mad. One moment you're fully aware of your surroundings and living in the present, the next you're living in the past again. You've created your own reality and aren't leaving it anytime soon.

You continue like this for a few more decades until you eventually die as the mad hermit you are, and like most mad hermits, you leave no lasting presence in the world.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You fall Asleep

[Assistant]
You drift off to sleep, wondering if you'll wake up in the same place.

An unknown amount of time later

You wake up starring at a bloody pile of human corpses. You're carrying an iron sword that's stained red. The stained sword seems like the proximate cause of human bodies. You hold back from throwing up as you notice all the stab wounds that you made. You feel lightheaded and can't tell if its because of the bodies or Azor. Regardless, you have to get out of here before someone sees you. You run from the murder scene and notice you're in a small village. The sun is beginning to rise and people are going to wake up any minute. Needing to get the hell out of here, you take off running to the north. You hear screams in the distance the moment you take off. They must have discovered the bodies…

Once out of the village, you bend over gasping for air. Your heart flutters as you feel like you're gonna pass out from adrenaline. You stumble haphazardly knowing the villagers are on the lookout for a killer. You need to reach Ashton, you need to know it's ok. The thought that Aria manipulated you and destroyed your city spikes your anxiety. This isn't the only thought that is causing you panic though.

You have a fucking demon inside of you. It's like a tape worm but instead of wanting food it craves evil. What happens if you return to Ashton and lose control? What if you're the one who destroys the city under Azor's guidance? Your thoughts are too much causing you to stop dead in your tracks. Why should you try to reach Ashton just to lose control? Instead, you could turn around and go back to the village. If you explained you situation, they may be able to help you.

[User] You go back to the village

[Assistant]
You've seemed to lack so much control over your choices ever since you met Aria. Now that Azor is involved, this lack of control has intensified. This may be your last chance to make your own choice. It's time to put an end to this. You turn around and sprint back to the village. When you arrive, the villagers don't seem very happy.

"That's the murderer! I saw him run away covered in blood."

"Yeah and he has a sword! Let's get him!"

It probably would have been a good idea to change clothes and ditch the sword. Or, you know, go to any other place but the village you just killed someone at. No matter, this was your choice and you have to live with the consequences.

"Please let me explain."

They give you no chance as they charge at you with pitch forks and makeshift swords. You are beaten to a bloody pulp until you die from loss of blood.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You write a letter back to Edgar

[Assistant]
While Edgar may not have any ill will towards you, you just aren't sure about his subjects. You decide it wouldn't be the best idea to go deep into Eternal Dominion territory, but Edgar does deserve a letter back, so you begin to write.

When you're finished with the letter, the next day you have a professional letter carrier take care of it with your instructions to where it is suppose to be sent. Hopefully it gets to Edgar.

As the days pass into weeks, you receive the news that Edgar has died and that the Raskians are all concerned that war with the ED may come soon. You aren't really concerned about such things, but you do feel a little bad that you didn't visit Edgar now. You hope he got your letter in time, but you guess you'll never know. It feels odd knowing that you're the last eternal left from the "original" group.

The rest of your days are spent mostly going about your business. War never comes to Rask as the Eternal Dominion seems to descend into civil war after Edgar's death. There are some changes in Rask society, but you just find yourself with less and less to keep yourself occupied. Still, you do enjoy the visits from Ulivik whenever he has the time.

Year 101

During one of Ulivik's visits, you finally lose the battle you've successfully been fighting for over a century and death at last takes you peacefully in your sleep.

The day after your death Ulivik finds you. After his own short immediate morning period, he makes the arrangements to have your body burned as requested. He then takes your ashes to a high hill and scatters them to the winds.

"Rask may not have originally been your home, but it became your home. And now you're part of it forever." He says as his final words to you.

While never remembered on a large scale, tall tales about you pop up in taverns in Rask from time to time of various things you did or didn't do and Ulivik would always speak fondly of you whenever he was asked about his own past.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You approach the beast

[Assistant] For some reason, perhaps entranced by the creatures eyes, you take a step forward towards it. It stands still, perhaps confused, as you take another step. It lets out a rumbling growl that shakes you to your core. As you take your third step, it charges. It sprints towards you faster than a truck, and barrels into you. Your bones break and crack as you're sent spiraling through the air. You land in a heap by the soft mud by the stream and let out a shriek as your limbs twist at incredible angles that they're definitely not meant to go. The creature walks slowly towards you, and you try to crawl away but find yourself unable to move. You see the flash of the beast's teeth and a spurt of crimson before it finishes off its prey.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You side with sis

[Assistant]
You know, you've really had it with Mom picking on your sister all the time. Sure she's a little wild, but she isn't a slut and doesn't deserve to be called one, you tell Mom as much.
Your sister and especially your Mom are both VERY surprised! Your Mom gets even angrier and slaps you!

"So both of you ungrateful shits turn against me! Get the fuck out of my house right now! NOW! And don't fucking return if you aren't going to live by my rules!" She yells and storms out of the kitchen.

You and your sister leave, but as you both head off to school, she thanks you for taking her side.

"Thanks, its nice to have an ally for once against that fucking harpy!"

You feel a little pleased. Its nice to be appreciated for once.

When you get to school, you see Henry the school bully kicking the hell out of your "friend" Aaron. You don't really care for Aaron, but he looks at you in the hopes you'll help him.

[User] You help Aaron

[Assistant]
You step up to Henry.
"What the fuck do you want faggot?" he demands.

You don't even answer, you just punch Henry. Henry punches you back! Any other time you might run away, but this is different! Somehow when you stood up to Mom today, you feel a lot more confident! You and Henry begin to wrestle in the hallway, until a teacher breaks you up. Normally you'd get sent to the principal's office, but the teacher just yells at you instead. Aaron thanks you profusely and states how he'll do all your homework for you.

Your sense of accomplishment grows. You like being praised for your deeds.

When you get to your computer class, you notice that your sister's friend Jessica, is having problems with today's lesson.

[User] You help Jessica

[Assistant]
You go up to Jessica and explain what she's doing wrong and how she NEEDS to be doing it. You proceed to take completely over.

While Jessica wouldn't have minded your help, she doesn't particularly care for how you approached her. She didn't ASK you for your help and your arrogant manner has turned her off. And the fact you told her that she may "thank you now" made things even worse.

You've lost your shot at her, but that doesn't seem to bother you, the fact that she didn't praise the ground you walk on for your help, bothers you more. Some people are just ungrateful you guess.

Lunchtime comes around and Aaron begins thanking you again, for helping him. You enjoy his praise until you tire of him and tell him to shut up and get you another can of Coke, which he complies.

At this point you overhear your sister's boyfriend Butch brag to all his friends about some girl he slept with last night. A girl that wasn't your sister.

You wonder if you should confront him, but you don't see how this could be readily advantageous to you.

[User] You confront Butch

[Assistant]
Your sister has been getting fucked around by this guy for too long. He constantly cheats on her and she always takes him back. Well it stops today, because YOU know what's best for her.

You immediately confront Butch, he turns around wondering what you want, and you tell him to stay away from your sister. He laughs in your face and tells you to fuck off. This once again prompts you to resort to violence.

You punch Butch in the face, but the guy's a jock, he can easily withstand anything you can dish out. Not to mention he's got six of his buddies to help him.

They beat the hell out of you and throw you in the Cafeteria garbage can, and take off laughing before an authority figure catches them.
You get sent to the principal's office for getting into your second fight today!

After getting suspended for the next three days, you run into your sister outside of school who walks up to you pissed as hell.

"What the fuck did you think you were doing picking a fight with Butch?!"

You attempt to explain, but she's not listening.

"He stopped doing that! He loves me! You're just trying to control my life! I heard about how you acted towards Jessica today. You're trying to dominate everything just like Mom!"

At this point you get enraged with her, for not showing you the gratitude that you deserve! You tried to help her out and this is how she repays you?
You slap the shit out of her! She holds her face, hits you back and runs off crying, stating how she's moving out of the house.

Good, you think, if she doesn't know what's good for her, she can get the fuck out.

You head back home and do what the hell you want, until that bitch you call Mom comes home. She immediately starts her shit.

"Don't think I haven't forgot about that shit you pulled this morning!" she begins saying.

[User] You argue back with her

[Assistant]
Mom's reign of domination ends fucking today. YOU'RE the fucking man of the house and she needs to recognize that NOW.

You call her every name in the book, as she returns in kind. She begins slapping you, threatening to kick you out of the house again. You push her down, and overpower her. All your repressed anger is directed towards her. And the shit you've ever had to put up with from her and everyone else is ALL directed at her.

SHE NEVER APPRECIATED ANYTHING YOU EVER FUCKING DID!

You snap her neck, thus proving you're the dominant one here.

You feel a great emotional release, but then it disappears. Strange, killing her has completely deadened your emotions again.

You decide to go to bed.

You awaken to police taking you away. Your sister ended up coming home in the middle of the night to pick up some things, and she found Mom still laying on the floor where you left her.

Another day in your cell, and once again you feel nothing...


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You ask the internet

[Assistant]
Well it's always been there for you before; it might as well be there for you again.

You go online and start looking up a local job site. Naturally there doesn't seem to be anything you want to do, let alone be qualified for.

After your half-assed attempt at "looking" for a job, your attention begins to wander and you start surfing the internet like you always do. Soon you get an instant message from Julie. She hasn't sent one in a long time; she must either have something serious to talk about or…

Parteegurl69: HAY SUZEE!1! PARTY TONITE! GET OUTTA DAT BASEMENT AND GET LAID FOR ONCE IN YOUR LIF! LOL1!!!111!

That.

Maiden4ever: Hi Julie.
Parteegurl69: HAY SO LIEK R U CUMMING TO MY PARTY? LOTZ O GUYZ WILL BE THERE!
Maiden4ever: You party all the time and there are always a lot of guys at your place, what makes this one so different?
Parteegurl69: CUZ! UR GONNA BE THERE THIS TIME! SIRISLY U NEED TO CUM. I NEED TO TALK TO YOU BOUT SOMETHING 2.
Maiden4ever: Why don't you just tell me you think you're pregnant again right now?
Parteegurl69: LOL. NO IZ NOT THAT. I NEED TO SEE U IN PERSON ITS SUMTHIN I GOT TO TELL U FACE 2 FACE. BUT I ALSO WANT U TO HAVE SUM FUN 2 4 ONCE.
Maiden69: You can't tell me online?
Parteegurl69: NO I GOT TO TELL U IN PERSON. PLZ CUM!11!!!1

Normally you're not the type to go to parties, let alone the glorified orgies she calls parties, but if she really does have something to tell you in person it has to be important. She's never been known to exaggerate in times like this. Though you wonder if it's really all that serious considering that she's still having a party tonight.

Maiden4ever: Alright Julie I'll try to be there, but if I do get there, I'll only be there to talk to you. I'm not staying.
Parteegurl69: UR CUMMIN KEWL! C U TONIGHT AT 6!

Julie logs off and you continue to browse the internet for hours like you were doing. Eventually you hear a faint knock on the door and whispering.

You quickly open the door and see Peter and his friend Kevin standing there.

"Oh hi Suzy, we were just wondering if you'd like to have the honor in being in my movie."
"Bullshit. You were seeing if I was in here or not to steal more of my clothes! I told you to stop that!"
"I wasn't! I seriously wanted to know if you'd be interested in taking part in the movie."
"Peter, you've been making this so called movie for like two years now, what the hell is it even about? I mean the only thing I've seen you do is walk around the house filming insignificant stuff. I mean have you even posted any of your crap on YouTube at least to see if ANYONE would even be interested?"
"YouTube? Pshaw! I AM a film maker! Not some fly by night hack! I'm creating a vision! My movie is going to be about life! It'll be the best art house movie ever! So, you should be grateful that I'm allowing you the chance to be in this thing at all!"
"Gee, I'm so flattered. Anyway don't you already have a ton of footage of me already? I mean your pervo junkie friend is always aiming the camera at me when I'm around. Just like now." You say pointing at Kevin who is shamelessly pointing the camera at your crotch.

"No, Suzy. That footage is mostly unusable will be edited. I need real scene with you. So how about it? I promise I'll stop borrowing your clothes and I'll give you five percent of the profits this movie will make along with credit! And trust me when this thing becomes well known you'll thank me that I gave you this generous offer!"
"(Sigh) How long is this going to take?"
"It may very well go into the night! So if you want in, I suggest you clear your schedule. Hah, look at who I'm talking to, you don't have a life, so what else have you got to do?"

Peter's obnoxiousness aside, you almost don't mind doing this if it'll get him to stop stealing your clothes. You also aren't completely gung-ho about going to Julie's party either.

[User] You help Peter with his movie

[Assistant]
"Oh alright, I'll help you with your movie."
"Excellent! You'll see in time that you made the right decision. Okay, Kevin go fetch the supplies."
"Supplies?" you ask as Kevin complies and gives Peter the camcorder.
"Oh just some props and such." Peter starts to look around your room and then places the camcorder in a position so it's facing your bed. "There, that should do it for the initial scene. I'll take it in for a close up later."
"Excuse me, but WHAT are you exactly intending to film here?"
"The love scene for my movie of course."

While you stand in disbelief, Kevin comes back stripped to his underwear with a big bag in one hand and some lube in his other.

"Woo! Yeah! I'm ready to do this thing!" Kevin says in a hyper tone. Apparently he's taken something to speed him up.
"NO NO NO NO! I am NOT having sex on camera! Least of all with that disgusting freak!"
"What's the big deal? It's just sex. Look if it'll make you feel any better, Kevin will wear a condom."
"What? That wasn't part of the plan. You said I could fuck her straight bareback if she agreed to help us…"
"NOBODY IS FUCKING ME!" you yell to make yourself heard and your attitude on the situation final, unfortunately Kevin doesn't seem to get it.

"Aw come on Suzy, I know you gotta be dyin' to get laid." He says and starts to grope your breasts with one hand, and grind up against your ass. You can feel his little cock poking you and that's when you totally lose it.

"Leave me the fuck alone asshole!" you say and throw Kevin on the floor. You then proceed to kick him.

"Ah! Shit! Damn! Fuck! Feels good!" Kevin says. Sonofabitch is actually enjoying you kick the shit out of him. To be quite honest you're starting to like it too, you wonder if you've learned something about yourself today.

Peter of course gets a cunning plan.

"Y'know, this could still work. Suzy would you be interested in wearing a dominatrix outfit while you beat the hell out of Kevin? You wouldn't have to have sex with him and this could still serve as the romance scene for my movie."

[User] You agree with Peter's idea

[Assistant]
"Sure, why not, I'm just getting started." You say stopping momentarily from kicking Kevin.
"Great! My movie will be even better! There's a dominatrix outfit in that bag, don't worry nobody else has worn it yet."

You quickly get the outfit and head to the small enclosed toilet area in the basement to change. The leather "catsuit" is a tight fit, but that's to be expected. You feel a sense of euphoria overwhelm you, never before have to felt so comfortable.

When you leave, you see Peter has the camera in hand and Kevin is all stretched out and tied up to one of the hanging ceiling pipes in the main area of the basement, rather than your room. Which is just as well since you really didn't want any mess there

"Hey you look great Suzy. You'll find some useful tools in that bag too. Just grab some and do whatever comes natural."

And you do. Boy, do you ever! You start out by whipping Kevin on his back at first. Much like the kicking, he seems to enjoy it.

You then move on to a big paddle and start spanking his bare ass. Again he likes it. He's also probably not registering a lot of the pain due to his drug intake. This frustrates you. You want him to HURT.

You pull out a big ass dildo next…

He feels that. Boy, does he ever!

"Peter! This wasn't part of the deal! I don't want to be ARGH penetrated!"
"Shut up and like it, bitch!" you snarl.
"Beautiful! This is great stuff!" Peter exclaims getting a close up.

You continue to abuse Kevin's rectum with the dildo for a good ten minutes the whole time he's begging you to stop. It's completely covered in blood and shit by the time you're tired of using it.

"Is that it? Damn I was hoping for more." Peter says.
"…No…no more…no…" Kevin sputters in exhausted pain.

You say nothing and throw the dildo back in the bag and reach in for something else, namely a strap on. You quickly adjust it to your leather catsuit.

This time you put a ball gag on Kevin so that he can't scream as loud from the irreparable damage you're about to do to his motherfucking asshole.

Peter is there get shot after shot of the fairly gruesome scene. He makes sure to get a close up of the anguish on Kevin's face, and the look of ecstasy in yours when you have an orgasm sometime during your rape of Kevin's gaping hole.

Eventually Kevin passes out from the pain and you decide you've had your fill too. Peter stops filming.

"That was better than I could've imagined! Thanks Suzy! I swear you are definitely getting credit and five percent of profits from this movie when it becomes a hit! Man, I never knew you had that in you. You should think about doing that full time. You could get paid serious money. Hell you already have the dungeon atmosphere for it. Go ahead and keep the outfit and bag of goodies, I get the feeling you'll be wanting them."

Peter unties Kevin and carries his unconscious body out the door.

You take Peter's advice under strong consideration. You were looking for a job; well this would be a good one. You could schedule clients online, be your own boss and never even have to leave the basement. Best of all you can have mind blowing orgasms and technically not actually have to fuck anyone thus retaining your good girl status.

And so it happens, you pursue this life with a new found motivation. While you never do gain fame and fortune from Peter's failure of a "movie" you do gain fame and fortune as the best dominatrix in the tri-state area.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You play as a Warrior-Cat

[Assistant] You ran out into the road and got trampled by a runaway carriage, and your corpse was devoured by a pack of dogs. The End.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] The baselard

[Assistant]
"That one?" asks the Blacksmith. "Very well. It seems you have good taste, though all my weapons are high quality. It seems just the right one for you though. Well, we're done here for now. Armour will wait until later, because we'll have to measure you for each piece, and even then it'll take a while to make. Still, you're set up enough for now. It was nice seeing you Ophelia, and nice to meet you as well."

With your right hand you hold out your arm to press against the baselard. The cool metal cuts your skin lightly, drawing less than even an entire drop of blood on your finger tip. You pick up the blade, smearing that crimson speck on the hilt. It's light as a feather in your grasp, perhaps too light after holding other weapons. With a practice slash from high and then to the left you sense the way the dagger reacts to force, gaining an understanding of its balance.

"Interesting choice." remarks the Blacksmith. "Okay then. All done here I suppose. Armour will come later -- we've little enough time now, and it requires much measuring. But you've got everything you need for the moment. I'll be seeing you Ophelia, and you as well I suppose."


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You go Back The Way You Came

[Assistant]
You are quickly beginning to wish Brandolf had given you a torch, but given the nature of your quest he probably figured you didn't need to draw attention to yourself.  Still, you can barely see more than a few feet in front of your face and it is only getting darker as you continue further inward.  You run your hand along the right wall and move carefully, scouting each step with your foot to avoid a fall.  Your heart is racing and you know that at any moment, something might come out and attack.

Eventually, the cave leads into a small inner chamber with a campfire in the middle.  Three humunculi are sitting around the campfire, roasting human limbs on a stick as if they were marshmellows.  Fortunately, they are not aware of your presence and the campfire enables you to see there are several tunnels leading out from this chamber.  On the other side of the chamber is a tunnel that goes deeper in, but you won't be able to go down this way undetected as long as the humunculi are here.  There are also nondescript passsageways to the left and the right (large and small respectively) that you can reach as long as you stay in the shadows.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You abandon the sinking ship and swim for one of the nearby boats

[Assistant]
Recognizing it would be suicide to remain on the ship any longer you dive into the sea and wade towards one of the four boats the sailors of the Pandora have succeeded in launching. You are hauled aboard and watch as the last of the HMS Pandora vanishes from sight. It takes with it four of your companions were still manacled to the ship: Midshipman George Stewart and Sailors Henry Hillbrant, Richard Skinner and John Sumner.

Together with your ten surviving companions you join the other survivors in a three-week open boat voyage, not unlike that Bligh endured two years before) to Coupang in Timor with no mishap. From there you travel on to Batavia on Jakarta and from there take passage aboard the HMS Gorgon, arriving back in England in June of 1792, nearly five years after you left her aboard the Bounty.

It is good fortune for you that William Bligh is not in England at the moment, having left the previous year to fulfil his mission of taking breadfruit from Tahiti to the slave plantations in Jamaica. Many of your former comrades are in England however and seven (Sailing Master John Fryer, Boatswain William Cole, Gunner William Peckover, Carpenter William Purcell, Midshipmen John Hallett and Thomas Haywood and Seaman John Smith) have been recruited to testify against you and your companions in your trials that August.

For four of your companions the trials are an easy affair: Carpenter's Mates Thomas McIntosh and Charles Norman, Armourer Joseph Coleman and Seaman Michael Byrne are acquitted when letters are produced written by Bligh confirming they wanted to join him in the boat but were unable to due to lack of space. For you and six of your companions things look much more dangerous and all of you are keen to argue you took no active part in the mutiny but need to explain your failure to act.

Your companions intend to do this in two ways. Midshipman Peter Heywood, Boatswain's Mate James Morrison and Seaman William Muspratt intend to claim they were too confused by what was happening to act. Seamen Thomas Burkett, Thomas Ellison and John Millward intend to claim they were too intimidated by the Mutineers and that they intended to recapture the Bounty at a later date if they could find support among the crew. You need to choose which defense line you go with.

[User] You too confused to act

[Assistant]
You decide to go with the claim that you were too confused by what was happening to act. Somewhat surprisingly this defense works with the Judges: though sentenced to death you, Heywood, Morrison and Muspratt are pardoned for your part in the Mutiny. Burkett, Ellison and Millward are executed by hanging a few months later. You and your companions all feel the most incredible relief at your very narrow escape, Muspratt is so affected by his brush with death he rarely speaks again.

The following year Bligh returns to England after a successful voyage which brought breadfruit from Tahiti to Jamaica, only to discover the slaves there would not eat it. He is furious that you and your companions escaped death and writes an account roundly condemning you all. Withstanding his fury you are one of the eight Bounty mutineers that survived to return to England. Not a day goes by when you do not wonder what happened to Fletcher Christian and his eight companions who vanished that autumn afternoon so long ago aboard the Bounty.

You now have a decision to make: whether you return to the sea or retire to the land. McIntosh, Coleman and Byrne have all already turned their backs on the sea and drifted out of touch while Peter Heywood, James Morrison, Charles Norman and William Muspratt are all intended to resume a life on the ocean's waves. You need to decide whether you too will retire ashore or return to the sea.

[User] You retire from the sea

[Assistant]
The years go by and as you age you read about what befalls your former comrades.

Carpenter's Mate Charles Norman dies of a disease, probably brought on by his experiences, in 1793. Seaman William Muspratt also dies at sea of a disease in 1797. Boatswain's Mate James Morrison drowns when the HMS Blenheim sinks in 1807. Midshipman Peter Heywood serves honorably in the Navy for twenty-two more years, retiring from the Navy in 1816 with the rank of Captain. He dies in 1831, his former status as a Pirate and Mutineer hidden behind a long and distinguished service. You live on, well into your sixties and in your later years you finally learn what happened to the Bounty and its missing nine Mutineers, including Fletcher Christian.

In 1808 an American ship, the Topaz, happens upon isolated Pitcairn Island. There the sailors are astonished to discover a thriving Tahitian Community ruled over by one man: John Adams. He is the sole survivor of the nine Mutineers and six Natives who landed on that island and variously killed each other or died of illness leaving Adams patriarch of a thriving community of forty-six people. The Admiralty decides against taking any action.

John Adams, the King of Pitcairn Island, dies in 1829.