[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You keep quiet

[Assistant]
You decide this isn't the time to bring it up. It is a party after all and you don't want to ruin Julie's fun just because you're not feeling so great about several things like Bobby and your fight with your sister.

Well maybe you can get to dealing with Bobby later, but you can still make up with your sister right now, besides you'd rather not linger in here alone with Julie, she might think you're leading her on.

"Hey Julie, I think I will come and join the festivities." You say.
"You will?!" Julie says surprised.
"Yeah, I'm not saying I'm gonna get wild, but who knows. But what I really want to do is speak with my sister, I had a fight with her earlier."
"Hm, yeah I heard. Well I'm sure she's still out there. Saw her talking to some guy earlier. Don't know if they hooked up yet though. Probably best if you didn't disturb her if you catch her in the act as it were." Julie says.
"I'm well aware. She'd be even more pissed at me. Okay, see you later."
"Yeah, see you later and um, if you want to talk to me I'll be available anytime." Julie says looking a bit dejected as you walk out the room.

Yeah, probably best you left. You swear, you're wondering if you're going to be able to put up with Julie's crush on you while living in the same house with her, but that will be yet ANOTHER thing to deal with at different time.

You enter the living room first, which is the most crowded part of the house. The music is up loud a couple people are playing video games on the TV and several people making out on the floor. A few guys come up to you and try to speak, but you brush them off and continue to look for your sister who obviously isn't in this area.

You head upstair which isn't quite as crowded, but the bedrooms are definitely being used for their obvious purpose, and worse nobody even bothers to close the damn doors! (Which certainly draws a few onlookers)

Fortunately, the quick glances you do make into the rooms prove to not find your sister, so you head out to the backyard.

The backyard is a little more relaxed at least in terms of sex and drugs, though a few of the guys are doing some sort of stupid stunts and hurting themselves in the process and then laughing about it. Another guy is filming the whole thing. Several girls look on and shake their heads at the ordeal and telling them that they're going to really suffer serious injury if they don't stop.

You don't see your sister and you ask one of the girls watching the spectacle.

"Excuse me, do you know Donna?" you ask a woman with short brown hair.
"Huh? Donna? Skinny little thing that thinks she's hot shit? Yeah I know her… hey you look a little like her…actually I shouldn't insult you. You're actually prettier." The woman replies.
"Uh, thanks. Yeah she's my sister and I was looking for her."
"Sister huh? My condolences. Anyway, yeah I think I saw her inside talking with some guy. He didn't really stand out, in fact he didn't really look like what she normally goes for, but she was already pretty drunk and when that happens she typically doesn't give a fuck. Or rather she always gives a fuck. Hah."
"Hm, I just looked inside, but I couldn't find her."
"Did you try the basement? She might be down there getting fucked, well assuming Julie isn't down there getting fucked. Not that it's ever stopped them from fucking in the same room before."
"Uh, no I haven't checked down there."
"Well that's probably where she is then. Now if you excuse me, I have get back to making sure my idiot boyfriend doesn't break his goddamn neck."

You leave the backyard and head back into the house. You decide you've had enough of crowds and if your sister is fucking someone in the basement, you don't want to interrupt, so you head back to your room.

Just before you reach your room however, a guy about your age opens up the door leading to the basement. Maybe this is the guy your sister was with.

"Hey, is Donna down there?" you ask.
"Huh? Um, who are you?" the man asks as if you're interrogating him.
"Donna. She's my sister. Someone said she might be in the basement with some guy. Are you him?"

The man's demeanor becomes a little more relaxed.

"Oh…wait are you Suzy?" he asks.
"Yeah."
"Yeah, your sister Donna mentioned you when I was talking with her. She wasn't lying, you are pretty."
"Wait, she said that?"
"Sure, she was very praising of you." The man says.
"…Donna? She was praising of me? I find that hard to believe, I just had a fight with her."
"Oh. Well maybe she was feeling bad about that, she seemed upset about it when we spoke."

The man seems to shift a bit and look sideways a couple times after he says that, and you become suspicious.

"Okay…well I need to go talk with her, but the man suddenly tries to stop you from going any further.
"Yeah, I don't think you should. Like I said she's upset right now."

You take a quick glance at the man and see that his clothes are disheveled like he just put them back on in a hurry.

"Funny, I've never know my sister to be upset after sex."
"What?"
"Come on, your clothes were obviously put back on in a rush, I know what happened, so if she's finished with satisfying her urges, she should be in a much better mood to speak with me…"

At this point the man stops you again.

"Suzy, I don't like what you're implying. I never touched your sister. She's a fucking whore. I was just trying to console her about you. SHE aggressively made the moves on me, but I resisted and then she started crying about what a whore she was and how she could never live up to being like you and screamed that she wanted to be left alone. Now I suggest you do just that, at least until she calms down. She's a little drunk too, so you probably should just let her sleep it off."

While the man continues to maintain a smile, his tone is somewhat threatening. His whole story stinks of lies and you're getting a really bad vibe from him. Almost like you did with your uncle Ed.

"Get the hell out of my way. " You say and push past him to descend down the steps quickly.

Unfortunately you're not quick enough as the man to manage to shove you in back causing you to lose balance and go crashing down the stairs. While you're taking a tumble, the man locks the basement door and makes his way down the stairs in a normal fashion. The loud noise from the party ensures that nobody is going to investigate even if they bothered to.

You break your leg and smash the side of your head against the floor when you finally hit the bottom. You surprisingly don't scream out from the pain, but you are about to fall unconscious from your head injury.

Your vision is blurry and you feel dizzy, but despite that, you see Donna sprawled out on the floor not that far from you. She's naked and isn't moving.

"Don…" you utter and stretch your hand out towards her.
"I'm sorry it had to be like this Suzy. I really did want us to get off on the right foot. When your whore of a sister Donna was bitching about you to me, you sounded so… perfect. Such a shame…" the man says and then kicks you in the head.

The blackness takes you and then the man takes your life.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You stick around

[Assistant]
"Do you think you'd still be able to get a good price for this place?" you ask your mother.

"Yeah, but not before next payment! That's why we just need to get out of the city now!"

You grab what payment you can afford and start heading for the door.

"What're you doing?!"

"I'm going to see Mr. Reynolds early."

"What?! You can't! He'll kill you!"

"No, he'll have me beaten. Look, if we leave he's just going to track us down and he probably will kill us by that time. If I pay him this now, I'll take a beating, but he's going to figure I'm still a source of income for him. We can then pay it off completely when you sell this place. Afterwards, well we'll see what happens."

Your mother still doesn't want you to go, but you're determined so she doesn't stand in your way. You walk several blocks into bad neighborhoods half expecting to get mugged on your way to see him, but for once luck is on your side. Mr. Reynolds sits at his desk counting coins with both of his goons beside him as usual.

"Well this is unexpected, what can I do for you today m'boy?"

"This is all we can afford for this payment. I guarantee the next one will be much bigger." You say plopping the bag of coins on his desk.

He lifts the bag and frowns at its weight.

"Feels a little light kid. You do realize what's going to happen next right?"

"Yes, that's why I came early to get it over with." You say trying to sound brave.

"Heh, you're trying your best to be brave, but I know deep down inside you're terrified. It's okay, you should be. (Sigh) Olaf. Reggie. Just beat him up, don't break any bones, I'm in a good mood today."

Olaf approaches you with a little disappointment that he doesn't get to break any bones today, but he still takes glee in punching you in the face. Reggie picks you up and holds you while Olaf beats on you some more. You try not to think about the pain, but instead try to think about how it's absolutely amazing that Olaf manages to pull his punches enough that he doesn't break anything. It's the odd ogre that can show restraint during violence.

Olaf does fail eventually though, when everyone hears an awful crunch sound and blood flies everywhere from your nose which is now completely broken.

"Oh Olaf, I told you not to break anything! All right he's had enough, drop him Reggie." Mr. Reynolds orders and steps from his behind his desk to speak to you.

"That's two times I've been lenient kid. Next time, well for your sake there better not be a fucking next time because you're not exactly the hardy type to take beatings like this. Olaf carry this kid back to his inn, he can't make it home in his condition."

You don't even remember what happens in the next few moments since you're drifting in and out of consciousness. When Olaf arrives at the inn he dumps your limp body inside and walks off. Your mother makes sure you're still alive and somehow manages to get you to crawl to the bed of one of the empty rooms.

During the remaining week the inn stays open to make a last bit of change before closing for good and selling to the city. Some of the miners seem a little sad by it, but there were so many changes within such a short period of time that most seemed content on finding a new place since the old one wasn't like how it used to be anymore.

When the inn is sold off, you barely make enough to cover the debt, but at least you and your mother aren't in any immediate danger now.

Your mother finds work as a cook for a short time, but eventually decides she can't really stand living in the city without your father anymore. She leaves to go live with your aunt Enora in Teckleville, which is to the east on the outskirts of the Delantium Kingdom.

After a long time of the inn just sitting untended and forgotten due to the council having more pressing matters and red tape, it's broken into by several homeless people who use it as a place to sleep. The homeless are soon ousted by a local gang who use it as a safe house. Eventually though they cause enough trouble that the Klyton Militia has to take severe action and storm the place, resulting in a small fire.

At this point someone in the council finally notices it, decides that the place isn't worth salvaging and proposes that it be knocked down to build a medical clinic in its place to try to uplift the area. The motion passes.

As for you, you find a job thanks to your education level, but it isn't anywhere in the field that you would've liked. You're a clerk in tax office, filing away items, straightening out reports and such. You never really move up and you never make enough money to save away to get ahead either.

You don't really have a bad life so much as a mind numbingly mundane one. You do have your good days, but ultimately you never really achieve your goals and always have a sense of dissatisfaction with your life.

Sometimes you look back and wonder where you exactly went wrong with the inn and how you could've done things differently.

You'll never know.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You continue the search.

[Assistant]
I felt through the dirt and hot smoldering ash in search of them. I swear I could almost feel their warm skin, undead and uninjured, but it is only hot embers that burn me at the touch. Through my eyes, and feel warmth ooze down, and I do not check to see if its blood or tears.

No... my friends... it can't be...

I fell unconsious there, leaving my search uncompleted.'

...This is where it will truly begin.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You leave it stuck between the door and the wall on your way out

[Assistant]
You slip out the door before anyone notices you, leaving the note behind.  Now, you're in the fortress courtyard.  Luckily, it's deserted, probably thanks to the banquet.  Even more lucky, you spy another exit door just across the courtyard.  You head straight for it and try to open it.  To your immense surprise, it swings right open.  Are they really this under prepared?  What if someone broke into the fortress through that?

You step outside the walls, and realize that there's no handle on the other side.  Closed, the door blends seamlessly with the wall, making it completely invisible.  How interesting, looks like they had an escape route planned in case of an attack.  So smart of them.

You cross the moat and hurry back into the forest, hoping against hope that Bolard doesn't see you.  Once you're a good hundred feet in, a voice from besides you nearly makes you jump out of your skin.

"Did you do it?"

You turn to see the masked Oalkwardner and a few others looking at you, waiting for an answer.

"Yeah," you say,  "It's done."

"Perfect!"  The Oalkwardner pulls off his mask, revealing his face.  "Now that I know I can trust you, I can take this stupid thing off.  I was just wearing it in case you betrayed us or something.  My name is Culmad, by the way.  Now what do you say we get the heck out of here?"

"Yeah,"  you say, "Why don't we?"

And you set off into the forest, together.

When word gets out about what you did, you will be hailed as a hero, the savior of the kingdom.  But for now, perhaps you ought to just try your best to make a life for yourself in this place.  It seems like you've already got yourself a few friends to start your new life with.  Best of luck...


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You let John deal with the mess he has made

[Assistant]
John raises his pistol, shoots the wounded lawman in the side of the head and he topples to the ground where he lies still. An ominous silence descends on the stables as the three of you stare down at the bodies of the two Deputy Sheriffs whom you have just murdered. Tom, who hasn't moved since he drew his pistol, is shaking. "We need to get out of here," John mutters as blood drips from his hip and through his fingers and spurring your horses out of the stable you rapidly clear out of Scyene. You pause briefly to collect your things from the McDaniels Ranch before riding on while Tom clears out to other parts.

In Missouri you and John split up: John goes back to the Younger Ranch to see his brother Bob and recover from his injury. Meanwhile you get back in touch with Cole and Frank and Jesse James and arrange a meeting with them at the home of your mutual friend Clell Miller. Your role in the murder of the two lawmen in Texas has put your name firmly back on Missouri's list of wanted men so you figure it's time for you to get back to robbing banks and making some money!


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You epilogue - Family

[Assistant]
Ha! Like you'd actually get a real epilogue. You choose the fastest way out of the city.

You and your family make it to the shelter and are protected by the military. You get news a little later that Bob was killed, cause of death was zombies.

You live the rest of your life in the shelter. Sure the food is crap, the military is full of assholes, and there's not much to do, but hey you're alive right?

Stats

You got the First Epilogue available in the game.

You survived Phase One.

You got the Mediocre Ending.

You got the achievement : Family Man


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You decline

[Assistant]
"No," you say.

"No?" Alexa asks, frowning. "Shame. i thought you had potential."

Alexa puts her hand in her cloak to draw something, and you raise your sword with a snarl. She smiles, slowly opening her cloak to reveal a small flask, which she uncaps and puts to her lips, drinking.

"I was really hoping to taste your blood... and for you to taste mine. Sadly, I shan't."

Alexa leans against the shadowy corner of the wall, staring at you as the shadows begin to absorb her essence.

"Good luck, ghoul. Hopefully, we'll both stay out of each others way in the future, shall we?"

With that, Alexa disappears from the room and from your life. You fall to your knees, tossing the sword aside as you breath out a sigh of relief. You take a deep breath, before grabbing your rifle from the ground and standing. You hear a howl from outside, leaning up against the wall and creeping along before you stare out the window. You see in the distance the sun beginning to rise. The werewolves begin howl, fleeing off towards the woods, not wanting to be caught around him when the transformation ends. You wait, watching as even the Alpha flees desperately away. You wait until the sun's light actually begins to shine on the courtyard, before walking out into the courtyard. You look up at the sun, feeling its warmth on your face, before you realize how absolutely exhausted you are. You collapse on the ground, staring up at the sky and feeling the warmth of the sun on your face.

[User] You continue

[Assistant]
Royalty

You stand on the castle wall, staring out at the trees. A half a dozen guards patrol the walls, watching out for any potential werewolves. The purges you've organized of the forests have been effective, but you're still alive. Due to the loss of any significant supernatural power, you've need to replenish your power by recruitment. You've recruited Lucas, Mikhail and Haygarth, all of whom managed to survive the night through their coach escape, although Dasha thoroughly and aggressively refused to come anywhere near the castle. You recruited a few more men from the villages, and quickly regained the control that was lost with the death of Count Grey. Through hard-work and a treaty with King Ferdinand, you've managed to become the new Count of the region. The peasants continue to pay tax to you, although you've negated the need for any of them to die to feed you. You've created a nice little situation for yourself here.

Count Samuel. You never thought you'd see the day. Yes, it's a new dawn. The world is changing. The myths and legends of the past are being dispelled. Now, you're the future.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You drive her "home"

[Assistant]
That wasn't the alcohol. You know how much your sister can drink. And she hasn't drank nearly enough to not know what the hell she's doing.

You kiss her back, as she begins to take off her tight clothing. Suddenly it occurs to you that this is right. Your sister NEEDS someone to look out for her, otherwise she'll get into all kinds of trouble. All your helpful actions today have lead up to this moment. The natural progression of your relationship with her. You've always felt that you had a special connection with her, you're her balancer, her anchor if you will. That's why you were so repressed, you felt these emotions were wrong, but now you realize that was just society's rules being forced on you and its apparent that your sister had felt the same way, why else would she put herself in abusive relationships on purpose? She was attempting to run away from her own feelings in a different way. Well no more, tonight you both commit to your true feelings.

You and your sister proceed to make passionate forbidden love in the backseat of her car where you both fall asleep afterwards.

The next day when you wake up you both feel a little weird, but somehow satisfied. You don't say anything to each other, you both just slip your clothes back on and drive home. She holds your hand as you drive, occasionally smiling at you. You're fully prepared to hear Mom bitch at the both of you, but it doesn't matter anymore because together there's nobody that can get in your way.

Yes, its a brand new day, and you feel absolute contentment...


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You leave the store and get back in your car.

[Assistant] You think about what the man said. How is this possible? Why were you in that hospital and what should you do now?

[User] You drive back to the hospital to see if you can find any clues.

[Assistant] As you pull in to the hospital parking lot the car sputters and dies. It's out of fuel an slows to a halt.

[User] You go back to the room you woke up in.

[Assistant] You get to the room. It's the same as how you remember it. Broken equipment everywhere. But there's also a small notebook that you didn't notice before lying on the floor.

[User] You read the notebook.

[Assistant] It looks like a journal. As you flip through the pages you see drawings of the death and destruction. The journal talks about someone's horrific experiences during the aftermath of the war.

[User] You try to see if anything in it sparks your memory.

[Assistant] you read for a while hoping this will give you some clue. None of the events written about spark anything, but you do read someone's name that you feel like you should know. "Sarina". It says she heard about a community called "Bright Meadow" that was safe and had food and was leaving to find it.

[User] You see if you can find out where Bright Meadow is from the journal.

[Assistant] You look through the journal to see if there are any clues about where Bright Meadow is. You find a crude map that shows Bright Meadow to the north of a town called Clayton.

[User] You go to Clayton.

[Assistant] You don't know where Clayton is. But maybe if you found a map you could figure out where it is.

[User] You look for a map somewhere in the hospital.

[Assistant] You start looking around for a map. You find an administrator's office that you think might have one.

[User] You search the office for a map.

[Assistant] You look through the filing cabinets for a map. You find a bunch of patient records in a filing cabinet. In the desk you find a map that shows other hospitals in the region. It says Clayton is 15 miles to the West of here.

[User] You leave the hospital and start heading towards Clayton.

[Assistant] As you're walking to to Clayton you start getting hungry. You remember that you have few granola bars in your pocket.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] One piece to the first hunter, seven to the second

[Assistant]
"You give one piece to the first hunter, and the other seven to the second."

"Yes, another answer! Gods, I really like you!"

"Is it right?"

The Fool shrugs, smiling at you.

"Who knows? I'll be off, anyway, my eyes are beginning to burn," he says, scratching at his burned up eyes. "Good luck in there. Shame it's not a silver mine, am I right?"

He smiles, grinning, as you snarl. He raises his hands defensively, shrugging.

"Fine, fine, I'll be on my way. Best of luck in there, Willy."

You don't even try to stop him, your gun feeling unnaturally heavy in your hands as you know the patchwork man's magic is at work here. As soon as the Fool disappears into the trees, your gun lightens in your hands, and you heave to stare off into the mineshaft, smiling.