[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You read File: The Penthouse

[Assistant] The Penthouse is a large house situated on the Roar of the Vortex. It is made up of multiple rooms, including a kitchen, a massive bedroom, a bath house, a large lounge, room for dozens of slaves to live and much more. It is the home of Drake Amadeus. It is occupied by not only Amadeus, but also bodyguards Charles Antonguella and the Troupe of Dancing Blades, as well as dozens of slaves and prostitutes under the service of Amadeus. The penthouse holds luxuries and treasures of great value, both monetarily and intellectually. All operations carried out here should take care around such items.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You council and Blades (New Shadow Structure)

[Assistant]
Since the new eternals all went through "proper" shadow indoctrination, they've all been a lot calmer. Still killers of course, but at least now you haven't seen any signs of them acting unstable.

Besides you, Cyrus and Talia, they are probably still the best warriors you have though, so you decided to still keep them a bit separate from the rest of the "rank and file" by naming them the Shadow Blades. They seem to like the designation. There are a few "normal" shadows in the Blades as well since anyone can be one if they're skilled enough. While the Eternals still tend to see Talia as their "mother" Cyrus and Draven are the ones who mostly send them out on patrols or missions nowadays. Talia's learned to let go of her "children" a bit.

The other main reason for the creation of the Blades is due to the fact that a lot of the shadows have families now or are attempting to start on such. Seeing as you don't do a lot of warring nowadays, you figure it would be all right to relax the need for everyone to be on constant alert all the time. All shadows are still required to upkeep their martial and magic skills though.

The other change you decided on was to create a council of sorts. As Shadow Master your word goes (Or Dendrin's "Word" as they all sometimes believe) but you've been trying to become more inclusive in some of the decision making mainly because some of the more menial tasks or administrative duties are a bore to you and it helps if you don't have to do it all by yourself. (Bad enough you've got to keep up on all the shadow lore, fortunately you let Talia handle some of that)

So far the Shadow Council is made up of you, Talia, Cyrus, Draven, Yvette and Theo. Three Eternals, three humans and one of those pairings is one of each. You believe it's pretty equal all things considered.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] Yes. You need all the help you can get.

[Assistant]
You nod your head, indicating you'd appreciate his help. Rupert gulps slightly, indicating his hesitation, but nods back to you. Slowly, he gets up, approaching the Count with shortsword in hand. You keep the Count busy by attacking him ruthlessly, waiting for Rupert to attack.

After several grueling moments, Rupert reaches the count, aiming his sword for a backstab...

... But the Count turns around and blows Rupert away with a blast of telekinetic force! Your jaw drops at the sight as Rupert hits the wall hard, blood spurting out of his head. "RUPERT!" you call out. The Count turns back to you. His expression is smug.

A blood-curdling scream of rage flies out of your mouth as you swing relentlessly at the Count. You continue to wail on him, and despite his best efforts, he can't manage to make an attack against you. The only thing keeping him alive is his demonic nature. Any other man would have fallen to this onslaught by now.

You must've been hacking at him for about half an hour when you notice something peeking out of his chest. It's a black orb. His heart.

His heart is exposed. Maybe that's what you need to destroy to kill this monster. So, you continue to attack as you've been doing, and the Count continues trying to defend. Finally, you rear back, and stab his heart with a roar of anger.

The rotting organ explodes in a mess of black ooze when your sword pierces it. Falling to the ground, the Count stares at you in disbelief. Despite your furious attacks that he couldn't defend himself from, he must have figured you'd never be able to kill him.

"Wai-" You don't let him speak, instead slicing his head in half.

With that done, you rush over to Rupert. You expected him to have held out somehow. You could have saved him, or at the very least exchanged some parting words. Instead, you find that he's dead, and probably was not long after he hit that wall. His eyes are widen open. You reach down and close them for him.

You conquered the city. You don't care enough to inform the cowards that sent you on this mission. So, instead, you leave, and never return.

A week after your killing of the Count, you hear news from Sodran while drinking at a pub in a village with no name. The refugees rose up and wiped out the rest of the guards, declaring that the gates to the city were open... However, those who lived within the city were having none of it.

The refugees attempted to claim that you helped them to bolster support. After all, the townsfolk adored you for saving the city in the past. And while you did indeed help them, you didn't stay behind to prove it, and as such the townsfolk had no reason to believe the refugees. The refugees were driven out of the city or killed, and the people of Sodran elected a new count, as the former one had no heirs.

Needless to say, the uprising's victory was rendered moot not long after they took the city. A dark chuckle escapes your lips. Well, can't say you didn't try. You finish your drink, pay the barkeep, then leave the bar.

THE END


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You fight aggressively, to make sure the fight is ended soon.

[Assistant]
Still angered by the death of your friend, you quickly lunge at the man, his mouth still moving. Karat moves out of the way, just in time.

"You're a feisty little demon aren't you?" He laughs, readying his katana to slash. You don't waste a second when you swipe at him again, your claws forming from under the gauntlet. He dodges it again-- and counters, sending a flurry of swipes in your direction. Even though his advancing attacks barely give you enough time to dodge, you try to maintain being on the offensive.

A horizontal slash causes you to crouch, and the next vertical one makes you have to move to the side. Again and again this cycle continues, and you feel as if he might be getting tired. When he begins to slow down even the slightest bit, you add a kick to your crouching, sweeping him off of his feet. He falls over, but not before  a wild swing cuts at your cheek. While only a small amount of pus dribbles out of your cheek. you realize that this marks something worse. Still, you make an attempt to jump onto him, and strangle the bastard to death, but even on the floor Karat manages to use his sword at it's fullest, and this time, his sword is pushed with enough force to pierce your body armor.

On the plus side, you did manage to end the fight relatively quickly.

You have been killed by the hands of the Church.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You go through the opening to the cavern

[Assistant] You sprint as fast as you can, the rush of adrenaline overtaking you as you mind fixes on its one and only purpose: SURVIVE! With several bounds you manage to make it to the cavern, barreling down the cave. The beast stops just before it would've gotten itself stuck in the opening, and stares at you. There's no emotion behind the crimson pools that stare at you like giant rubies without their sparkle, only pure, animalistic hunger. You turn, and begin heading further into the cave. You walk down into the larger cavern. You pull out your phone and turn on the flashlight and only now learn its purpose. The entire cavern seems to have turned into what is a massive animal den. The tattered furs and skins of creatures ranging from rabbits to deer to even bears lie around, with an endless number of deep red stains and piles of crushed and shattered animal bones. You whimper at the sight of this, before noticing what looks like man-made creations. Wooden idols and necklaces lie, spread around the cavern, while under the bloodstains that cover the walls you notice images, with a large oak staff lying among them. You lean in to get a better look, noticing pictures of stickmen surrounding what appears to be a badly painted picture of the beast that chased you. The pictures continue, beginning to tell a story. There's images of the beast massacring stickmen, before you see a picture a tall stickmen wearing several necklaces like the ones scattered around the floor holding a large staff standing in front of the beast. The next picture shows the beast retreating. You stare in confusion, trying to make out what the other images obscured by blood show. You give up, looking around again. Then you see it. At the other end of the cavern stands the beast. You only notice now that the cavern's ceiling is partially caved away, revealing a path for the beast to enter. It's slowly approaching, although now that you've been noticed it's sure to speed up.

[User] You charge the beast in an attempt to slip past

[Assistant] You charge towards the beast, and it bats its paw. The paw slams into you, sending you headfirst into the stone wall. Thankfully, your skull breaks open and shatters, saving you from the painful death of being torn apart and devoured.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You follow Meliodas' plan

[Assistant]
Daemonic Pawn

You release yourself, allowing Meliodas to take control. Your soul is burnt out, in a quick and slightly painful action, and your life is gone. You hope to find a peace in death you could never find in sleep.

The planet is soon overwhelmed. In the death of your soul, Meliodas opens a portal to the Warp. He manifests, alongside endless daemon armies. The inquisitor barely manages to react before he's wiped out. Soon, the world is taken. Ironically, a bitter alliance is formed between Kyros and the forces of the Imperium in an attempt to hold back the daemons who care not for Kyros' delusions of grandeur or supposed "loyalty" to the Dark Gods. Soon, the planet is theirs. The planet's populace is wiped out, and warp storms form, taking the planet back to the Chaos of the warp. The last sound on the planet, before it's plunged into the warp, is Meliodas' laughter.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You stop and run back to face your possible pursuer

[Assistant]
You turn around and walk up to the dark-blue-suited man, who at this particular moment seemed to be really interested in the clothes of a random shop.

You: "Hey, why are you following me?"

He: "Hmm now that you mention it… yes, I've been following you"

You: "Damn, I've already noticed that, now can you answer my question and tell me why?"

He: "Well… the fact that you are here talking to me instead of running away implies that you don't remember us. Which puts me in a moral dilemma because, you know, I've been sent to kill you because you escaped our operation base knowing who we are. But it's obvious you don't really know it. But shit, I've just told you that…"

You: "wait, what? O.o"

He: "Ah, shit, I'll have to kill you"

[User] You punch him in the face and Try to escape

[Assistant]
You punch him and turn to run as fast as you can to try getting him off your heels

 Your move apparently caught him off-guard, and this has given you a small distance, but you should choose where to go to, quickly.

 You may try running straight ahead the street you are at, which is pretty big and crowded, hoping the man will not start shooting everything on sight to get you, or turning to one of the smaller streets left, with less people and probably better places to hide at

[User] You run down the main street

[Assistant]
You run. You run like a damn paranoid being escaping from some unknown thing… wait, that's pretty much what you are.

 Your follower has apparently gotten lost somewhere on the way. Good for you (I guess)


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You backstab

[Assistant]
You'd rather not risk hitting Tanya, you need to get in close.

As you attempt to move forward, you have a bit of trouble trying to keep your balance since you're still very woozy. Tanya's still holding her own, but the bastard's shadow magic is giving him the edge. Fortunately his back is still towards you.

You try to get a little closer and every inch of you is struggling to not slip into unconsciousness. You see the EC member block several of Tanya's attacks and then manages to knock her down with some sort of glowing magic from his hand.

You see him going in for the kill and that's when you make your own lunging attack.

And promptly trip over yourself only to fall next to him.

The EC member is distracted enough that he doesn't attack Tanaya in her prone position; he does however attack you instead.

This time the magic missile hits you directly in the side of the head on top of being at point blank range. The flesh is burned off followed by your skull cracking and brain partially melting.

This might have given Tanya enough time to recover and press her own advantage, but you're out of fight and more importantly this existence.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You say "I don't know the password. I'm here to kidnap Amadeus. Can you let me in?"

[Assistant]
"Wh... what?"

"I don't know the password because I'm not here on Kyros' orders. I'm here to kidnap Amadeus."

"It's just you out there."

"Correct," you reply.

"There's a shit ton of trained killers in here."

"Yeah, I know," you say.

"And you've come to kidnap Amadeus by yourself?"2

"Yes," you confirm.

"Well, I respect your honesty. Come right in. I'm going to have to kill you, but fuck it, I'll open the door."

The doors clicks open. Well, that was... easy.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You stick around

[Assistant]
You decide to wait a bit. Maybe things will start getting better. You stay at home an entire month keeping up on events, and it only gets worse. You keep deluding yourself that things WILL get better, but they don't. Finally you realize you better leave soon.

You decide to leave first thing in the morning…

Monday 8:00 AM

You groggily wake up and hear a loud continuous beeping noise. It's a test pattern on TV that you left on from the day before.

"…BEEEEEEEEEEEEEEEEEE…"

Your heart races.

This is it.

You scramble to your van as fast as you can, and drive even faster to the shelter. On your way there, you curse yourself for forgetting all the extra stuff you wanted to bring with you, but that becomes the least of your troubles when your van stalls out.

You desperately try to turn it back on, but it's not starting. You get out of the van and attempt to run all the way to the shelter.

As you run you notice the sun is shining strongly today, it's nearly blinding your eyes.

Then you see a bright light and then nothing at all.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You east with the dawn

[Assistant]
You set off with the dawn as you know you have a few days walking ahead of you at the very least and wanted to relish the sofa for a few more hours.

You keep heading East and don't find much food on the way but your powers increase even further, with you able to control and direct large groups of shamblers from a distance

You learn to differentiate the minds of shamblers and fast types, even a mutants to the South easily fall under your control as your range increases. Your tests let you control several infected at once and direct them as you please individual without lessening your grip or concentration on the others. "They will have no idea what hit them when I reach the Eastern colony" You think to yourself. Your physical abilities have also improved. You were already faster and stronger than any normal human but that has increases along with your mental abilities, you know there isn't a normal human alive who could face you in a fight and you can rip a car's door clean off its hinges with only a little effort.

It's not long after that you finally reach the bridge across the river. There are infected on it but this wont stop you now as they are just shamblers and you direct them over the sides of the bridge to fall into the deep flowing water below. After a few moment you realize that either the fall or the drowning has actually killed most of them but shrug it off as another test, they are just prey after all.

Then the pain begins. A sudden sharp stabbing right into your mind forces you to your knees. You try to fight it off and feel it diminishing, like you are holding a barrier up against it, protecting your mind with your powers, but you feel just how much strong the other force is. It feels like a glacier bearing down on your mind, slow but inexorable.

You lash out at it with your mind, trying to force it away and almost imagine your attacks as flames striving against the attack. Then the attack pauses, it cannot gain any more ground against you. The pressure is still there and the pain is throbbing in your head but you stopped it in it's tracks. You grin as you stand up as straight as you can, they probably cannot see you but if another harbinger is going to attack you then you will destroy them while standing tall and showing your superiority. You do however feel the blood streaming down your face from your nose and realize that this is the worst nosebleed you have ever had "But of course, they launched a surprise attack on me, anyone would take a small hit but I held them off, I stopped their surprise attack easily and now I can destroy them!"

Then the second weight hits your mind and your defenses shatter, this one felt different, almost ethereal but once it hit, your already stretched defense shattered instantly, letting the original attack succeed, the pain spikes suddenly . But then the pain suddenly stops.

"Sorry about this, I really am, but you are far too close to being red to get in here alive. Only a matter of days before you went fully over so it is much better you are killed now before you actually become a threat worth worrying about."

You try and respond but find that everything feels fuzzy, you are sure the voice in your head is female though

"Oh yes, might have damaged a few things there, attacking really isn't my strong suit so I might have used too much strength, well either way it doesn't matter now. Bye"

You feel a slight pain then everything fades out to black


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You kill Dracula

[Assistant]
You stare deeply into Mary's eyes, grab her and kiss her long and passionately.

"You're going anyway aren't you?" she says.
"I have to."
"But why?! You know he's going to use every dirty trick in the book, he's not going to fight you man to man. He'll throw all his followers at you first."
"Good, it's the only chance he's got to level the playing field."
"But you're severely outnumbered."
"Yeah, and they're going to be overconfident like all those bloodsuckers are. And that I'm gonna beat 'em, they keep underestimating me. Now you get out of here…don't worry, we'll see each other again. Just remember to make those changes in that movie of yours."

Mary gives a weak smile, she doesn't look convinced that she'll see you again, but she realizes you have to go. Actually you're not even sure you're getting out of this alive, but this is something that you have to do, win or lose. You leave Mary to head back upstairs, while she goes off through one of those passages she was talking about.

As you're heading up the twisting staircase, you run into Renfield, who was coming down to get you no doubt. His eyes widen in shock and he turns to run.

"MAST…" he begins to shout and you smash the back of his skull with one of the silver bars. You then turn him over.

"I'm not exactly sure what's correct way of killing you Ghouls so I'm not going to take any chances." You say placing your hands around his head and giving his neck a quick snap. He's still alive, but now unable to move.

"You'll never defeat the master!" he says defiantly.
"Yeah, yeah…" you say and shove your fist in his mouth to rip out his tongue. It takes some doing, but eventually you fish out the long slimy body part.
"I don't even want to think about where this has been." You say and throw it away.

As Renfield helplessly hisses at you, you plunge one of the silver bars through his chest. He begins to melt, he'd probably shriek if he could. When he quickly becomes nothing but bloody bones, you remove the skull and throw it into the wall where it shatters and take back your silver bar.

Renfield won't be coming back.

You finally reach the ground floor again and follow the sounds of the party. The guests have already heard about what you did earlier, and when you run into a few of them in the hallway they give you some problems. Fortunately they're a lot of flash and no substance. Three vampire guests attack and you quickly use your silver bar to smack them around. After knocking them all to the ground, you disable one by breaking his neck, while you're doing that, one of them attacks you from behind where upon you grab and flip him into a small table which splinters into pieces. He tries to get back up, but you kick him in the face, grab one of the table legs and shove it into his chest.

Your last would be attacker seeing what you've done runs off. You shake your head.

"Sheesh, what happened to the days when you bloodsuckers actually put up a good fight?" you say and shove another table leg into the chest of the vampire whose neck you just broke.

Your little rumble in the hallway has most definitely been heard, but the rest of your journey to the ballroom continues with no other interruptions. Upon your arrival, the rest of the guests just watch you. Dracula lounges on a fancy couch on the far side of the room while his followers to grovel over him, Jacob being the most fawning.

"So is Jacob going to be the next Renfield?" you shout which gets you his attention and a very hostile look from Jacob.
"Ah Wolf, you've arrived. Where is Renfield anyway, I sent him to fetch you. I do hope you didn't hurt him too badly." Dracula, says without even looking at you.
"I regret to inform you that your favorite jizz jar is no longer among the living or the undead. He's just plain dead."
"(Sigh) Ah well, it was bound to happen eventually, but still I will miss his…enthusiasm. But this is no time to morn past losses, tonight is a time of celebration! Jacob, a member of the Van Helsing family. The mortal enemies of vampires everywhere, and the source of the notorious Abraham Van Helsing, who nearly ended my life. A family of murderers, yet Jacob has abandoned his homicidal family tradition and become one of us, proving that even the most implacable of foes can one day become friends…and more." Dracula says giving Jacob a lecherous stare, but then finally looks over in your direction and his demeanor changes to that of anger as he points at you the whole time.
"But some foes always remain. These types are the OLD, the JEALOUS, the BITTER, and the HATEFUL that are so miserable with their own pathetic existence that they feel they must ruin other people's happiness to make themselves feel better. This…this ANIMAL that stands before us is attempting to do just that! He is the pinnacle example of everything that's wrong with his kind! The animals have always been jealous of us, and that will never change. Every now and then when a dog runs wild, it becomes necessary to slap it down and put it back in its place, but there are other times when it becomes rabid and needs to be destroyed. And that's what you are Wolf and rabid dog that's too stupid to know when to bow before your masters. Jacob, prove your love for me, destroy this animal."
"With pleasure." Jacob says to Dracula and steps towards you baring his fangs.

[User] You fight offensively

[Assistant]
You charge at Jacob with your silver bar, but you miss and he swiftly grabs it from you. You turn around and he smashes you in the face with it, knocking you to the ground. You attempt to get back up, but shoves the bar into your stomach with a great force, knocking the wind and fight completely out of you. You cough up blood as Jacob stands over you.

"Maybe my father failed to kill you, but I won't. Time to put you to sleep little doggy." Jacob says and then pulls out a pistol and shoots you in the head with silver bullets.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You your plans remain the same. You'll head straight for Castle Oren. You're sure the King needs you, and won't mind.

[Assistant]
Yes. The King summoned you, and you won't ignore those summons. Being a wandering hero is appealing, but this way you can help the kingdom in a much more substantial way. Winning a war? You'd save the kingdom, and drive the Kishak menace away from it. You'd be a hero yet again.

You voice your thoughts to Bertrand. "Our plan remains the same: we'll head straight for Castle Oren when we recover. Will I have you at my side, Bertrand."

Bertrand nods. "Of course, sir. We'll get there and finish this war."

You nod your head a few times. "Okay. Okay."

For now, you have a few days to rest. When you're done, you'll leave Elkstern Keep, and head straight for Castle Oren. After all, you have a duty, and you must see it through.

The sun is high in the sky. It's a new beginning.

THE END


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You journey of death

[Assistant]
You have reached the current Journey of Death ending. The second evil ending currently in the game.

Of course this ending gets expanded greatly soon, but I was literally writing these pages a few hours before the deadline so I couldn't get it further along.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You memories (Lawrence)

[Assistant]
The Wolfman: Lawrence Talbot

One of your halfbreed sons by a human woman, however as long as the father is a werewolf then the child is still considered a werewolf. (Yes Werewolf society is patriarchal) Besides any seed of yours can't be anything else BUT a werewolf!

At least that's what you've always believed, until Lawrence. Its true some of your other sons and daughters have disappointed you in some way for your strict ideology of how a "True Werewolf" is supposed to act, but Lawrence stepped over a line that can't be dismissed as simple weakness, if anything its treason at worst and perverted mental illness at best, especially since you had such high hopes for him.

When Lawrence was a cub, he did everything he could to emulate you. You weren't in his life growing up of course since you'd long moved on before you even knew he was born, but he did everything he could to learn about you and eventually seek you out when he grew up. You remember he first arrived on one of the sets he punched out two security guards who tried to escort him off. You knew then he was one of yours. He was very excited to finally meet you and for your part you liked him too. Here he was, wanting to model his life after yours, as opposed to complaining and whining about how you weren't there for him. Truly the survival instinct mindset was strong in this one. You spent time with him when you could. Indeed you wanted to. He didn't ask for hand outs either, he wanted to prove he could do everything himself. And when his first movie opened up to glowing reviews, you were bursting with pride.

It looked like everything was going good; Lawrence might've eventually replaced you as the "Alpha Wolf" which you didn't even mind. He was worthy. You had the idea of him having cubs of his own and how one of them would also replace him when he got too old. It would've been a good legacy to be proud of…but then love got in the way.

You don't even like thinking about that dark day. The day he met that cat THING! Needless to say everything fell apart; it was also around the time of your divorce so you were really in no mood to hear his pleas for you to "understand". You disowned him immediately. He wasn't even a fucking werewolf anymore as far as you were concerned; you didn't even dirty your hands beating the shit out of him since he disgusted you so much. Eventually he faded out of sight in the movie industry, disheartened by your harsh and brutal decision, but continued his abominable relationship with that cat thing.

Years later you were invited to the wedding, but you returned it to sender with the words "PUSSY WHIPPED" in big red letters on the front.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] Continue

[Assistant]
You look through the window from the observation room, down onto the Object placed at the heart of the chamber. Protruding from the walls are all manner of scientific gadgetry, so that the tests can be carried out remotely, and hopefully more safely, from the observation room.

It has been two and a half months of all manner of tests, such as bathing the Object in various forms of radiation, scanning it with all manner of sensors, trying tests in normal air and in a vacuum, and that sort of thing. So far, the Object has just sat there. It could continue to do nothing at all. It could just be a solid chunk of lifeless metal for all anyone knew. That's what you are beginning to think, anyhow.

Of course, the Government and Military representatives were "completely positive" that something would happen eventually. And they got to monitor the tests from another facilitiy eighty kilometers away - just in case the Object happened to be a bomb of some sort. That was really reassuring for you.

"Come on, Jones, let's get to work," Hammond says, the doors to the observation room swishing shut behind him as he arrives.

[User] You say "Sure. So, what are we going to do to it today?"

[Assistant] "Okay, we're doing Gamma Radiation today. Why don't you get us started, spin the dial to five, will you?" Hammond says, leaning over one of the consoles, and peering through the window at the Object below.

[User] You turn the dial to five.

[Assistant]
"Here goes nothing," you say as you turn the dial to five.

Both of you look out through the window at the Object in the chamber beyond. A long mechanical arm unbends from the wall, with a large emitter on the end. It slowly powers up, and you watch a counter slowly tick up from zero. Invisible gamma radiation begins to bathe the Object from the emitter.

As the counter begins to pass four, something happens!

There is a flash of light, almost blinding your eyes, and then-

[User] You (continue)

[Assistant]
Hammond yawns, leaning back in his chair. "Well, there goes another day of useless tests, Jones," he says.

"What the-" you stammer, looking around you. The clock on the wall says it is early in the evening outside. You glance at the dial for the gamma radiation emitter, and it is turned off, set to zero. Out through the window, the Object just sits there doing nothing, as usual.

Hammond notices the look on your face, "What's wrong?"

[User] You tell him what happened.

[Assistant]
"Hammond, what just happened?" you ask him, bewildered.

"What do you mean? We just completed another day of the same old boring tests that seem to have achieved nothing at all," he answers.

"You know what? I think something happened!" you say, confusion giving way to excitement. Something was finally taking place!

"What are you talking about Jones?" he says, tired and in no mood for games.

"The last thing I remember, I was turning the gamma radiation dial to five. The counter passed four, and there was a flash of light! The next thing I know, I was standing here and the day was over!" you explain, bursting with excitement.

"Is this some sort of joke," he says, standing up, and getting his things, ready to go home. "Look, Jones, we tested it for gamma, we zapped it with more x-rays, we doubled the air pressure, we tried to cut it open with lasers! Nothing happened, no lights, no sounds, no anything. Look, you're probably just tired, imagining things. There's nothing so boring as staring through a window at a block of metal that just sits there, for hours on end."

[User] You stick to your version of what happened.

[Assistant]
"I'm telling you Hammond, one moment we were standing there performing the test, the next it was the end of the day!" you exclaim, beginning to feel angry. You're sure of what happened. At least, you think you are...

"Look, Jones, maybe you saw a flashing light, maybe not. It only takes a few minutes to run the gamma radiation test. If you want, we'll throw it back up to five and see what happens. Will that make you happy? Maybe then I can go home and get some sleep," he grumbles.

[User] You perform the Gamma radiation test again.

[Assistant]
"Yes, Hammond. That would make me happy. Let's do the test again," you say.

"Okay, by all means. Turn the dial back to five," he says, shaking his head tiredly.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You need a hint

[Assistant] This riddle is pretty straight forward. You know only one of them ever tells the truth, so that must mean the rest of them are lying. Luckily only one of the servants made a comment that can be true whilst all the other comments remain false.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You pull the spear

[Assistant]
With as much strength as you can, you pull the spear from the man's grasp. It puts you a little off balance, which is enough for the man with his other hand to swing his with the knife and plunge it into your foot before pulling it out again.

You scream in pain and lose complete balance and fall to the floor dropping your spear.

Jack has recovered by this point to help, but the man sits up and throws his knife into Jack's stomach. Jack falls to the floor, dropping his axe and stopped from being able to help you.

Meanwhile you're attempting to recover from your wounded foot, and sit up just in time to see the man stagger and stumble over to pick up the spear. Upon seeing how severely wounded Jack is, and your own injury you begin to panic. Not enough to run, but also not enough to make the best decisions.

You limp over to the man in an attempt to cave his head in with the shield, but thanks to your foot, you aren't really the fastest. The man dodges your attempt by falling back to the floor, but with the spear now in his hand, from his prone position he manages to thrust it into your side.

You cry out and fall. The agony of your wounds is overwhelming now and you can barely stand it. Actually you can't stand it at all and your body feels like it's going into shock, like all the energy is leaving you.

You weakly attempt to put your shield up to defend yourself when you see the man hover above you, but you don't have the strength just tears. He knocks the shield aside and finishes you off by spearing your throat.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You say "There's... Something carved into me!"

[Assistant]
"What?"

"There's... just come here!"

Dad quickly comes up as you grab a pair of towels to cover yourself. Dad knocks on the door.

"Can I come in?"

"Yeah," you reply.

Dad enters, and winces as he sees your wound.

"God... what happened?"

"I think someone carved it into me while I was sleeping," you say.

"Don't be ridiculous!" he says. "You must've fell and cut yourself last night."

Over the next few minutes, Dad bandages up your wound.

"Good. It's a very shallow wound, you'll be fine. Now, go shower."

You nod, and walk off to the shower, frustrated at Dad's naivety.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You say "No."

[Assistant]
"Really? The other men I talked to seemed to think it was. Anyway, thank you. Please, go eat."

You nod, and quickly return to eat. You have to punch one of the smaller Orcs, but you manage to grab a large, juicy piece of meat and eagerly chew into it.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] Continue

[Assistant]
You survey the battlefield that you've created. All sides have been at war for a long time, and also evenly matched. Who will win? It will all be decided on tonight.

"Hey! Its time to go to bed!" you Mom says coming into your room.

Or at least it would be, if you didn't have to go to bed!

"Aw Mom! I was just about to do something!" you protest.
"Well you can do something tomorrow, right now its bedtime, you know the rules. But before you do remember to brush your teeth and put these toys away."
"But…but can't I leave them out? I got everything set up and like everything! The final battle for the universe is going to take place!"

Your Mom surveys everything you've set up. You have a myriad of unusual toys and figures standing next to each other. You have plastic knights standing next to space men defending a castle made of blocks on one side while across from them has a combination of green army guys in vehicles and some metal robots. And yet on the far side of your room is another army set up consisting of dinosaurs and some other monsters. She just smiles at your creativeness.

"Very well, it looks like you went to a lot of trouble, so okay. You certainly do have a vivid imagination to come up with some of the games you do."

Happily you go brush your teeth, and think about the battle that's going to take place tomorrow! General Razor will try to storm the castle and Lord Justice will defend it! And then the Dino Demons will try to destroy everything! It's going to be so cool!

After brushing your teeth, you head back to your room where you carefully step around the figures you've set up with care and get into bed. Of course as usual, you don't fall asleep right away; you read a couple pages of your favorite comic book first. Man you wish real life wasn't as boring as it is. There's no magic, no super heroes, no giant robots, no nothing! You often wished you lived in a world with all of those things.

You turn off the lights in your room when your Mom checks on you again and demands you go to sleep. You're still a little to wound up to fall asleep though, so you just lie in your bed thinking how tomorrow's battle is going to play out.

Of course one bad thing about having an overactive imagination is letting it run away with you. Your room is dark, with only the dim moonlight shining in and creating creepy shadows on your walls. You begin to think the shadows are moving, begin to get a little scared and hide under the covers. Then you think back to something your mom told you the last time you got scared like this: "Monsters aren't real. Nothing like that exists in this world."
Of course she's right, after all you just thought the world you lived in was boring by not having those types of things in it.

You slowly peer out from under your covers, but unfortunately this isn't the work of your imagination. These shadows ARE moving and now they're right by the side of your bed. Red dots form their eyes and a bluish light form their grinning maws. Before you can cry out, one of them puts its hand over your mouth and puts its other hand to its own with its index finger to its lips. (Or rather where its lips would be if it had any)

"Shhhhhhh, the master wants to see you…there will be plenty of time to cry then, little one. Open up the portal." The shadow says

Suddenly a purple portal opens up where your closet is, and two of the shadow creatures grab and carry you into it. The shadows run around you as you're carried down the green tunnel which the portal has lead into. They excitedly talk about how their master will be pleased for getting you. Of course all you're doing right now is panicking, and you start to struggle to get away, surprisingly, you manage to break free of their grip and start trying to run back to where they entered this thing.

"Get him! He's trying to run away!"
"Do it quickly before the portal starts collapsing!"

As you hear the shadows giving orders to each other, the portal tunnel that you're in is indeed starting to flash and blink a lot, when you look down at your running feet, the purple light "supporting" you disappears every now and then revealing only blackness. You can see your room just up ahead and you ALMOST reach it, before the green tunnel disappears completely.

You yell and scream about how you wish you back home as you fall through the endless void, and while that doesn't happen, you do suddenly appear someplace else…

You land roughly, scraping your legs and knees and getting your pajamas all dusty. After brushing yourself off and rubbing your hurting legs, you get a better look at your surroundings.

You're in what looks to be the middle of nowhere, though there is a small group of rickety looking houses nearby, probably a small village.

One thing is for certain, you know you aren't on Earth, because, a small multi-colored lizard like creature with three eyes scurries by your feet and into the wilderness beyond. You're still scared, but also fascinated by this place; however, you realize you need to figure out how to get back home and what exactly is going on.

[User] You head to the village

[Assistant]
Upon entering you see many of the villagers just sitting outside their houses doing nothing, though a couple of them are lazily plucking some sort of stringed instruments. They barely pay any attention to you at all.

You know you're not supposed to talk to strangers, but in this situation you don't really feel like you have a choice, so you ask one of them for help.

"Hey, I need some help, these shadow things attacked me…"
"Wazzat? Shadows? Shadows don't come 'round here boy, we's got ourselves a wizard to protect us! If you got shadow problems, maybe you should talk to him. He's a pretty smart guy. He's in that nice lookin' house over there, the one with the roof! Careful though, he's usually in a bad mood. Argues with his wife constantly too." The fat villager says going back to drinking whatever it is he's drinking.

Not knowing what else to do you head over to the wizard's house. As you approach you can hear arguing from the inside.

You knock on the door which is opened by a young woman dressed in a waitress like outfit. She's pretty, but looks very tired, behind her appears an older man who doesn't look much like a wizard at all.

"Whadda you want kid? We ain't buyin' anything!" he scowls.
"Are you really a wizard? You don't look like one." You remark.
"That's because he isn't a real wizard. He's a lazy charlatan!" the woman answers.
"Shut up Talia, I was good enough to get YOU."
"Yeah, that's because I was too young and naïve to know any better! I knew I should've married a knight!"
"Hah! And what knight would marry a serving wench like you?"
"Melcar, I don't have time for your nonsense today, I have to go to work. Can you at least TRY to do something productive while I'm gone, like casting some cantrips to cut down the overgrowth in the backyard? Sheesh, I think I saw a nest of Furms making their homes in there and you know much I hate those little purple things! They infest everything and then you can't get rid of them! So can you DO that one thing, if nothing else?"
"Yeah, yeah."

The woman throws her hands up in dismay and leaves the house, leaving Melcar and you alone.

"So, what's your deal kid? I know you ain't from this backwoods village because I know everyone here and you actually look like you bathe every once in awhile. You lost or something?"

You explain your situation to Melcar, somehow he doesn't look surprised, but he does look a little more interested in you.

"Hmm, sounds like the Nightmare Tyrant. He has a habit of snatching people from other dimensions and draining them to harness his power. Those shadows you encountered are what's left of his victims. I'm not entirely sure of his methods for choosing, but I do know he only takes those with strong imaginations though. It's probably why he prefers children since they tend to be more inclined to think up fantastic things." You were lucky to escape from him."
"Well how do I get back home?"

Melcar looks at you a moment before replying.

"You interested in doing a little yard work?"
"Uh…"
"I'm really busy with an experiment, and I just don't have time to mess around with clearing the overgrowth in my backyard. If you do it, I think that'll give me time to complete my experiment, as well as giving me time to look up the spell that can take you back home."
"Well okay…"
"Good, there's a scythe in the back. You shouldn't have too much trouble."

Melcar closes his door and you walk around the back, which literally looks like a jungle. The grass is almost as high as you are and the scythe is a little too unwieldy and large for you to use properly. Soon tiny purple people appear and angrily throw small stones at you and squeak some sort of jibberish. They apparently don't like you trying to tear up their home.

You don't see how you're ever going to finish this task.

[User] You try to scare away the purple people

[Assistant]
You try to scare the little purple people much like you've ran after pigeons in the park, however the purple folks won't be chased away so easily, this is their home after all, they just nimbly get out of your way and continue to pelt you with stones, which are really starting to hurt at this point, and a particularly large stone smacks you in the head knocking you out.

When you wake up you're nowhere near the Wizard's house anymore, in fact you're quite a ways outside of the village! The purple people must've dragged you here. As you groggily get up, you wish that someone would help you. Just then a shadow looms over you, at first you get scared again, but fortunately this one is attached to someone. You look up and see a woman dressed in leather armor, she carries a bow on her back and a sword by her side. She gives you a serious look while she grabs your hand to pick you up. You notice she has pointy ears.

"Boy, what're you doing out here? Don't you know it can be dangerous out here? Do you live in that village?" she asks.
"No, I was trying to look for help there. There was a wizard who said he could help me get back home if…"
"Wizard? There wasn't any strong magic activity detected around here boy. Where are you from?"

You explain your story, as the woman listens intently. Much like the wizard you ran into earlier, she doesn't seem surprised.

"Mm, yes you are a lucky boy indeed to escape from the Nightmare Tyrant, most never even have a chance. I think you better come with me, my name's Lyssia"
"But the wizard…"
"Trust me, you'll be safer with me, than that so called wizard you mentioned. Sounded like a hedge wizard that was just getting you to do some grunt work that he didn't want to do. He couldn't help you against the shadows, let alone get you back home. I might be able to though, well the Captain might anyway. We'll head back to my platoon's camp."

You feel somewhat safer with Lyssia, not to mention she seems like she's more readily going to help you, so you follow her. Eventually you arrive at a fairly large camp with armored knights, horses, and tents. Most of them look like they've been doing a lot of fighting recently and are still recovering from their wounds. When you enter the Captain's tent, you see him looking over some maps before he looks up at you. He's a man of average build, but his weathered and tired face shows the signs of having been in battle several times. His armor displays likewise.

"Lyssia, you better have a good reason for why you're bringing this boy into my presence. This is a mobile military unit; you know we can't be coddling civilians, let alone children."

Lyssia explains the situation and the Captain's attitude towards you changes to a more sympathetic one.

"Escaping from the Nightmare Tyrant's minions is no small feat, especially for one unprepared for such an encounter. The terror they radiate is normally enough to paralyze most with fear. You're obviously not a battle hardened soldier to such horrors, and there's no evidence of any magic about you. You must have an innate strong will, boy. Which is good since you'll most likely have to deal with them again." He says grimly.
"Again?!" you exclaim.
"Yes, unfortunately the Nightmare Tyrant isn't fond of losing those he marks for capture. He has no doubt sent his Shadow minions to look for you. Fortunately you have us to help you now. We are a recon team for the Parran Empire, we've been fighting the Nightmare Tyrant for years, trying to find a weakness with little success. Though after some searching we think there may be a powerful weapon that can help us. It's in some ruins a few days from here, or should be. One can never know for certain with old legends. Now, I have a duty to defend innocents from evil, but I also have a duty to the Empire. I simply cannot take this team all the way back to the Empire just to drop you off there where our wizards can send you back home, I have a mission to complete first. You can either stay with us and then after the mission we shall all go back together, or I shall send a couple of my men with you back to the Empire. Keep in mind the Shadows are probably looking for you and they tend to hunt in swarms, so the more people defending you, the better."

You really want to go back home, but you're a little worried about not having all the protection you can.

"Well can't Lyssia go with me?" you ask hopefully. Lyssia smiles a bit at your request, but the Captain shakes his head.
"Sadly no. While I can certainly understand and admire your judgment of wanting her to go with you, I cannot allow her to do so, as my mission will undoubtedly require her skills. As I said, I will send to two of my men, but that is all I can spare if you decide to head back to the Empire."

[User] You head back to the Empire

[Assistant]
The sooner you're out of this place the better, so you request to be escorted back to the Empire where their wizards can send you back home.

"Very well, I'll send Paladins Salzat and Lakri with you, along with an official letter explaining your situation. Good luck and may you return home without any ill-fated encounters." The Captain says handing you the letter for safe keeping.

You are presented to Salzat and Lakri who are explained their mission. Salzat doesn't look pleased; in fact he gets angry and exclaims his skills would be better put to use fighting the Nightmare Tyrant and other evil creatures, not looking after a child. Lakri on the other hand looks relieved. After the Captain shouts him down and tells him to obey orders, Salzat grumbles and gets on his horse. Lyssia puts you on your own horse, you've
never ridden one before, but she assures you that these are the best trained horses in the Empire and will serve you well. You're told you should reach the Empire in a few days.

Soon you're off with your new travel companions They couldn't be more opposite. Salzat is a mean looking man with scars all over his face who barely speaks to you, but his armor is impeccably clean and well taken care of. It even has a shine to it, almost as if it was brand new. (He doesn't seem to wear a helmet though, perhaps that might explain all the scars) Lakri on the other hand is much kinder and talkative to you. His armor looks like its seen better days though. It's metal that looks hastily welded together, badly dented and even showing signs of rust! Unlike Salzat his suit of armor has a full face helmet which he's wearing right now and Salzat has chosen to taunt him about.

"Lakri, why are you wearing that thing? We aren't even going into battle you coward! I swear I don't know how any of you can see in those things anyway. I need to be able to swivel my head as quick as possible so I can see the next enemy I have to slay!"
"Leave me alone Salzat! I like to make sure I'm protected! I don't want to end up all scarred and ugly like you! I intend on getting married one day!" Lakri sputters.
"Feh! I don't need to look pretty; my DEEDS will win the hearts of damsels!"

"How did you guys become Paladins?" you ask. Surprisingly Salzat answers your question right away.

"Well unlike Lakri here, I didn't have royal family connections. I worked my way up through the ranks and went through special training so that I could become a weapon against evil and serve the Empire. If I could wipe out all the evil in this world myself, I would not hesitate to do so. There is no greater deed than to serve the cause of good and righteousness and right now my talents are going to waste escorting you!"
"Yes, well I for one am glad for the break from battle. This is a nice change of pace than fighting trolls, shadows and other such nastiness. I wasn't really looking forward to going to those ruins the Captain mentioned either. Sounded dangerous." Lakri says.
"Yeah, well we know you're a coward anyway, and a disgrace to the Paladin name."
"I'm not a coward! I…just want to live alright? I mean is it so wrong that I prefer my life to not be at risk every five minutes?"

"Why did you become a Paladin, if you don't like to fight?" you ask.
"Oh, that's a long story…let's just say my Dad wanted me to."
"But you're a grown up, shouldn't you just be able to do what you want now?"
"Ha ha! You think just because one grows up, you aren't subjected to being told what to do by your parents? Guess again. Ah well, perhaps you have less demanding parents. You must certainly like them, if you wanted to get home so quickly to see them again."

Before you can answer, Salzat suddenly looks up in the sky and draws his sword.

"Shut up! I sense something…"

Suddenly the sky grows considerably darker within only a few seconds and screeching can be heard from above. Dark winged creatures begin to descend from the sky

"SHADOWS!" Lakri shouts.
"Alright! And here I thought I wasn't going to get to vanquish evil today! Come on and be destroyed foul creatures!" Salzat laughs.

At this point Lakri and Salzat show their differences again. Lakri panics to the point that he fumbles and drops his weapon before yelling that you all should make haste to escape. Salzat on the other hand turns to face the winged Shadows. You don't see how he can possibly fight them all himself though.

[User] You follow Lakri

[Assistant]
You're in no position to fight a bunch of flying Shadows, you're not armed with anything, and nowhere near being a warrior. You take you horse in the direction that Lakri headed, leaving Salzat behind to fight the Shadows, though you aren't safe yet as a few of them are still in pursuit of you.

"That's the one the Master wants! The little one! Get him! Get him!" you hear raspy voices shout behind you.

Soon your horse has almost caught up to Lakri's. Lakri seems to have forgotten that he's supposed to be DEFENDING you!

"Hey! Aren't you supposed to be protecting me?" you shout at him, while briefly looking behind you to see how close the Shadows are.
"I…I'm sorry…I just…ARGH! Shadows! Gotta get away! Don't follow me, they're after you!"

Lakri must be so frightened for his own life that he's gone half mad! Seeing that he's not going to lose you, he ends up jumping off of his horse and running off into the wilderness in an effort to ditch the Shadows. It works for him since they were never after him and they continue to follow you and are starting to close in…

Soon one is close enough to grab at you, in an attempt to rip you from the back of the horse.

[User] You attempt to punch at the Shadow

[Assistant]
With your free hand you attempt to punch the flying Shadow, but unfortunately it deftly dodges your attack and you unbalance yourself causing you to fall off the horse.

You don't land on the ground though since the flying Shadows swoop in to catch you before that happens. Of course now you're in their evil clutches. They laugh and cackle with glee as they take you back to the Nightmare Tyrant.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You try the intercom again

[Assistant]
You press down on the button, and a voice crackles through.

"Do... do you think I don't know it's still you? There's a camera here, bud."


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You get out of the way

[Assistant]
Even behind a barrier there is no way you're going to withstand the full force of a dragon flying directly at you, you need to get the hell out of the way.

As the dragon approaches you run to one of the battlement towers, unfortunately in your haste, you temporarily drop your barrier and that's all the time the dragon needs to sense your vulnerability, even worse your expended fatigue doesn't allow you to react quick enough to get to the shelter you need.

The dragon unleashes another great blast of fire, which completely envelops the top of the battlements and you along with it. The fire causes your flesh to burn, bubble and literally melt off your bones. You're already dead by the time the dragon's open maw swallows you whole as it continue to glide in your direction.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You turn out the lights.

[Assistant]
Once upon a time you were called the greatest hero to ever live.

You must have been nineteen at the time. Fresh faced, hot headed, and too dumb for your own good. With sword in hand, you set out with your childhood friends to save the world from an evil wizard (damn, you can't even remember his name) bent on enslaving mankind. When you left home, there were five of you: a mage, a rogue, a bard, a healer, and yourself, a fighter.

The six month long journey to the wizard's tower was filled with happy times, light hearted misadventures as you all prepared for fortune and glory. When you reached the tower, the mood quickly changed. Your bard fell to a herd of undead that ambushed you at the entrance. The healer took a poison dart to the throat on the fourth floor while the rogue was burned to ash by a pyromancer on the seventeenth floor. Yourself and the mage were all that remained when you reached the twentieth and final floor, and she was cut down halfway through the fight with the wizard. When the dust cleared and all was quiet, you were the last one standing.

You returned home a year after you had left it. The villagers showered you in praise for killing the wizard, and word reached the nobles in the cities far away that the evil wizard had been defeated. They held a feast in your honor, they showered you in gold, they gave you a title and a manor and an army of servants. Women wanted you, men wanted to be you. But it was all hollow.

You played along for the first ten years, finding little joy in the newfound fortune and glory you had longed for. It wasn't until the writers and artists began to touch your quest that you finally shut yourself in. It started innocently enough, sanitized children's tales about the exploits of you and your allies, but soon it became epic poems and romanticized paintings. One by one, your friends disappeared from the fictionalized tales of your quest, until it was just you, the knight in shining armor, slaying the vile wizard with your enchanted blade.

That was when you finally shut yourself in, to hide from the common folk and their damning praise, from the artists and their bastardized accounts. For five years the only place you'd go was the tavern down the road from your estate, where you'd planned to waste the rest of your days drinking until you couldn't remember your regrets. It didn't work. Just as luck would have it, you were recognized one day, and soon people were flocking to the pub like moths to a torch. All in the hopes of meeting you, the legendary hero.

In these last five years, you've stayed locked up in the master bedroom of your manor. You ordered your butler to bring you ten bottles of wine and three loafs of bread in the morning, leaving you be until the next day. No one can enter your room save the butler, and if anyone does you make sure to scare them off by grabbing your old sword and flailing it around while yelling drunkenly at them.

It's a fitting end for the man regarded as the greatest hero to ever live: locking himself away in the home gifted to him, drinking wine and eating bread and waiting for the day he finally dies.

[User] You continue

[Assistant]
Your latest quest begins not with the destruction of your manor or the death of someone close to you, but rather with a letter.

Bertrand, your loyal servant, comes to your room in the early morning hours to drop off today's dosage of bread and wine. But on the platter, tucked in between two loaves of bread, is a letter. The seal is emblazoned with the royal coat of arms. You eye Bertrand warily, and the old man gives a sigh. "Apologies, my lord. A knight came to the manor this morning, and he requested that I pass this along to you. The knight said that it's an invitation to the royal castle from the king himself. I suggest you read it."

With a sigh of your own, you rip open the envelope and unfold the letter, taking a look at the contents.

"Dear Sir,

I have need of a man of your talents. There are important matters to discuss regarding the ongoing war between the Kingdom of Oren and the Empire of Kishak. You must report to Castle Oren as soon as you may, though I urge you to arrive soon. If a week has passed without word from you, then I am afraid I must send my men to acquire you immediately. I hope that you will come.

Regards,

King Walter III."

You scoff at the letter. Bastard king, sitting on his throne while his dogs do the work. You suppose that he considers you one of them. The question lies in whether you are indeed one of the dogs that mindlessly obeys orders, or whether you'll break from the pack and carve your own path.

[User] You damn the king. He holds no power over you.

[Assistant]
For a moment, rage shakes within you. He thinks he can simply call upon you and you'll trot over to his castle? What sort of man does he take you for? The bubble of rage bursts, and you find yourself tearing the letter in two, before crumpling it and throwing it on the floor. Bertrand gulps slightly as he watches.

"Leave me," you say, and he does. You carry on that day as you normally do, drinking heartily and eating when your stomach grumbles. As usual, you pass out late into the night, last bottle of wine in hand.

When you wake the next day, you're fully hit by the reality of the situation. The king threatened to send men to acquire you should you fail to show up after a week. You can't stay here anymore, and if you do, then they'll come sooner or later. This means you'd either need to move on, or try to hold out and fend off any of his men who come your way.

What's it going to be, hero?

[User] You need to leave. There's nothing for you here.

[Assistant]
In the late hours of the night, you set out for parts unknown.

On your back is your sword, chipped and dull. It's far too large to be called a sword; massive, heavy, far too rough. If anything, it's a hunk of raw iron. But it's yours, and a single swing with the large blade is enough to cut down three cavalrymen and their horses too. Beside it is your knapsack, carrying only raw essentials, such as food, a change of clothes, a tinderbox, lantern oil, and a jug of alcohol. Fifteen feet of rope in a coil is tied onto your belt, alongside a lantern.

For a moment you're leaving your home village with your friends. All of you are young, reckless, hopeful... But the nostalgia soon fades, and you realize what you're doing. You're not leaving to save the world, you're leaving to get away from your responsibilities. The thought makes you let out a dry, humorless laugh.

It's been so long since you've traveled. You almost forgot what it felt like, just you on the open road. It feels... Liberating, almost. Like a weight has been lifted off your shoulders for the first time in years. As though you were holding the world high above you, and only now can you take a break. But you don't hold onto that feeling, for you know well enough that it will distract you from any dangers on the road...

Soon enough, you come upon a fork in the road. One road leads into the forest. You're unlikely to come across any other people on this road, only wilderness as far as the eye can see. The other road is a common trade route, with villages dotting it every few miles. Either way, wherever you go, you'll be traveling far away from the place you once called home.

[User] You take the path into the woods.

[Assistant]
You take the path through the woods, being sure to light your lantern along the way. The ambient sounds of wildlife keep you on the alert. For every wolf's howl and twig snapped in the distance, your hand draws closer to the hilt of your sword. Still, nothing comes out to attack you, and you must be grateful for that.

The road carries you onwards for hours, until finally you must stop and rest. With a grunt, you begin to climb up into a large oak tree along the path, checking every branch until, finally, you find one that can support your weight. You kill your lantern and tie it to the branch using your rope. Setting your knapsack up against the tree, you lay down, and fall asleep.

The sound of shouting and the light of torches causes your eyes to snap open. Through the canopy of leaves you can see a faint glow, as though sunlight is fighting hard to break through and onto the path. On said path you see a large group of men wearing armor comprised of animal hides and worn out leather.

Marauders. They're a wandering group of bandits and raiders, accepting any who wish to fight with them. They make their living by ransacking and pillaging towns, and never stay in one place for long. Above all, they admire a fierce warrior, and rumor has it that if one can slay the leader of a Marauder band, then one may lead them.

Instinctively you reach for your sword, but stop as you realize that they can't see you unless they look up. They must be on the way to find a village, so that they can steal their valuables, kill them all, or rape the women. Perhaps even all three, if they're a particularly ambitious bunch.

You've fought these sorts before, and most often they'll fight tooth and nail until their leader is dead. Once that happens, they'll submit themselves to you willingly... That is, if you can survive long enough to reach their leader. If you got into a fight, you can't be sure you'll walk away from it alive.

But at the same time... Could you just sit by and let these men harass, or even kill, the innocent?

[User] You yes, you can. You're not a hero anymore. They can do as they like, so long as they don't bother you.

[Assistant]
You make yourself scarce, watching them as they continue their march out of the forest. They're a band of about four dozen, and you know that if you had chosen to fight them, it may have meant the end of you. It must have taken close to half an hour for them all to move on so far that they were out of sight, but the adrenaline pumping through your blood made the time seem as though it had passed in the blink of an eye.

Once they're gone, you retrieve your lantern and rope, before carefully climbing down the tree. You let out a sigh of relief once your feet hit the ground, and you continue your journey onward into the woods. Your journey lasts long into the day, and before you know it, the trees begin to give way to grassy fields. The only problem being that it's almost night again, and you don't want to risk sleeping out in the open.

The trees are too small here for you to be able to sleep in one. You scan the area, and find... A cave? Yes, there's an entrance to a cave poking out of the ground towards the edge of the wilderness. The entrance is massive, which means that something undesirable may lurk in there, though you can take out whatever may call the cave its home.

Alternatively, you can continue your march into the night. Perhaps you'll find a better place to take shelter.

[User] You you'll take shelter in the cave.

[Assistant]
You walk to the cave's entrance, lighting your lantern. Within the inky black darkness are piles of bones. Most of them are those of animals, though you spot a human skull in there. This might have been a bad idea. Still, you carry onward, swinging your sword around from your back and gripping the hilt tightly.

As you journey further, you find no sign of bears or wolves or the like. So, you carry onward, intent on slaying whatever beast may live here. It is deeper into the cave that you begin to hear and feel a low rumbling. It shakes you to your core, and your knuckles whiten as you grip your sword tighter. Is it what you think it is?

Your question is answered when your lantern's light glints off of maroon scales.

A dragon, slumbering on a pile of branches and bones. By the size of it, it appears to be young, no older than perhaps an infant, though that does not mean that it will be friendly. Nearby are the skeletal remains of another dragon, this beast far larger. Was it orphaned? You've no idea.

You are about to make your leave so you don't face the wrath of the beast when its eyes snap open.

[User] You quickly slide your blade back onto your back and raise your hands. You just want to go.

[Assistant]
Slowly, you slip your sword back into place on your back, and raise your hands. The dragon stares at you, though no malice is in its eyes; instead, you see an almost childlike curiosity. Perhaps the human skull you saw was left there by its deceased parent? Whatever it is, the dragon has yet to make any hostile actions towards you.

It begins to inch its head closer to you, sniffing you curiously. Thinking quickly, you carefully remove your knapsack, then reach deep inside it. Within is a slab of raw venison, which you offer to the beast. It looks as though it's about to rip your arms off along with the meat, so you set it down at your feet and back away slowly. As you suspected, the dragon greedily gobbles it up.

Once it has finished its snack, it looks contentedly at you, nudging you as though asking for more. You provide him another slab of meat, which he takes from your hands this time. Then another. You save the last piece of venison for yourself, slowly putting your knapsack back in place. The dragon tilts its head at you, before letting out what appears to be a yawn. It settles back down on the ground, and falls asleep.

You let out a sigh. That was... Terrifying. You back up and set up a place to sleep not far from the dragon's chamber, falling asleep in minutes from the exhaustion. In the morning, you get up... Only to see the dragon there, staring at you. Carefully, you get up, but the dragon makes no sudden moves. Just stares at you expectantly.

Putting your hands back up, you begin to back away slowly, and the dragon begins to follow. For a second, you close your eyes, awaiting the painful bite that will follow... But nothing happens. Instead, it stands there staring at you as though a puppy waiting for its master's commands.

You lower your hands, then turn around. Continuing out of the cave, you glance over your shoulder every now and again, and the dragon still follows. Have you... Tamed the beast? That was easier than you expected it would be. It continues to follow you out of the cave, blinking violently at the light when you emerge from the cave and into the daylight, but still retaining its friendly attitude. It continues to follow you as you march onward to places unknown.

When you fell asleep in the night, you half expected the dragon to have tried eating you in your sleep, or to have flown back to his cave. Instead, you awake to him presenting you a mangled deer carcass. It looks like you've made a new companion, and a very powerful one at that.

So it is that you and the beast continue onward to wherever the road takes you.

THE END


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You it's not worth it, Start your journey south

[Assistant]
Having decided to head back south you set off back the way you came. As you near the turn off to you old camp you see a new sign has been erected pointing the way to the new mine, a sure indicator that new guards and an official are there now. That means no easy nights rest there as they are always careful to keep hangers on and travelers well away from the mines "to keep them from getting any ideas about the silver" as you were once told.

You camp off the other side of the road  then continue south in the morning.

[User] The South Road

[Assistant]
As you start down the southern road you think to yourself that it's been such a long time since you were back in the city that you're not sure that you'll even recognize it. Yet, despite all the supposed changes and improvements, one thing that would never change is the Old Quarter on the south bank where the river joins the sea. For as long as anyone could remember, the wooden buildings had stood virtually unchanged as the rest of the city rose and fell with the economy and rulers of the time. The Old Quarter was filled with dock-side housing, markets and way-stations for travellers; and it had been your home before you left to find work.

Having done your time in the mines and come away with a reasonably full purse you don't feel the need to hurry as you walk, so you are enjoying the experience of not having to rush to get to your next job. You don't see any signs of other travellers until early evening when a mid-sized group of workers and a few guards pass, marching double time to the north.

You carry on till it"s nearly dark and set up camp in some woods beside the road.

[User] You morning on the south road

[Assistant]
You quickly pack up your camp and set off south just as dawn reaches over the horizon, then realize ruefully that you could have slept in.  As you walk, you think on other habits you've picked up in the mines. Most were useful but getting up at dawn and sleeping at dusk would be pointless in the city where everyone rises late...

You are so engrossed in your thoughts that you barely notice the two figures on horseback when they join the road not far ahead of you and start moving south at a slightly slower pace than yourself.

You come out of your thoughts with a start as you notice them barely twenty paces ahead of you. Reflexively, your hand drifts down to your knife, just in case. But just as quickly you realize they are dressed as local land owners and one is a woman so you relax and hail them.

"Hey there, heading down to the city?"

They turn back to you and both smile before the man replies "Of course, there isn't too much else this way but we would be happy for some company if you'd like to join us?"

You quickly catch up then fall in with them. You pass the time in conversation and learn that they are indeed local land owners heading to their house in the city for a few weeks. You tell them that you're just out from the mines and heading back for a well-earned rest. The day passes with you trading minor pleasantries and you agree to share a camp near the road for the evening.

It's just unfortunate that as you take out your sleeping roll the man clubs you behind the head and rides back north with the woman and almost all your belongings as you lie unconscious on the ground beside the fire.

[User] A Painful Morning

[Assistant]
You wake beside the cold ashes of the small fire only wearing your shirt, trousers and boots. Everything else, including all your coin, has been taken. You curse yourself for trusting the couple from the night before simply because one was a woman and try to take stock.

You can't head North again, as in your current state you probably won't find another job for weeks and you can't even feed yourself so you're left with three choices: tightening your belt (well holding your trousers tight as your belt has been taken too) and heading to the city as fast as you can to hope for work/food there; hunting after the people that robbed you; or looking for the first trail off the road that might lead to a farm where you can ask for help or some work in exchange for food.

[User] You go After The Robbers

[Assistant]
You think to yourself  "Screw this, I worked too hard to give up all that money so easily!"  You head north after the robbers, keeping just off the road in the trees in case they are waiting for you.

You follow their trail north for nearly the whole day until you find them leading off towards where the couple had first entered the road. You know since they were on horseback that they probably made it back the same evening, so you hope that after a whole day they would have become complacent.

You decide that:

[User] You they are going to be complacent and you are a decent fighter, straight down the track after them!

[Assistant]
You think you could take them in a clean fight as the woman seemed small and the man didn't seem like much of a fighter - He had just taken you by surprise before. You start quickly down the trail after the marks left by the horse and after half an hour you see signs of smoke ahead

Looking through the trees, you see the woman grooming her mount and the man sitting by the fire, both completely unaware. You stride out into the small clearing and walk purposefully towards the sitting man.

The woman looks over at you and you hear her say "Oh dear, this isn't very good, is it?". The man glances up at you as you approach and says, "Not good at all," as he starts to rise to his feet.

You laugh and say "You're right! It's not very good for you. You picked the wrong man to rob!" You smile and start to take the last steps towards the man, but as you raise your fists you feel a strange sensation, like being pushed from the side. You hear the woman saying "Oh honey, we meant 'not good for you'. Bandits never just work in twos and this trap was intended for someone else. Since you don't have anything more of value we just need you out of the way fast".

You look down at the crossbow bolt planted firmly in your side just in time to see a second one appearing in your chest with a dull thud. You sink to the ground. It all goes dark as you feel yourself hoisted up and carried into the trees.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You search Victoria's room

[Assistant]
Victoria would kill you if she saw you entering her room, but you own the damn house so that gives you permission to go in. You walk in and find it a mess, clothes are thrown everywhere, there is a plate with bread crumbs on her nightstand that is beginning to attract ants, but you're not bothered since her room is always like this. You look around but can't find anything that would give a clue as to where she went. In a corner is a desk with her laptop on it, you turn it on but find it's password protected. It was you who insisted that she set up a password, why did this have to be the one time she would actually listen to you? Next to the laptop you find a framed photo of you and her. She has a big grin on her face while you look miserable complete with frown and tilted eyebrows.

The search has turned up nothing and you come to the conclusion you're simply overreacting, she's probably out having fun and enjoying life, something you should start doing someday. Her cell phone most likely has a dead battery or she lost it, hence the lack of response. She'll presumably be home in a few hours and that will be that. For now you head into your and sit at your desk to begin working on your computer. Your computer is your sanctuary, your escape from reality. Talking to people via online chat is far less stressful then dealing with them face to face. Not long after you log on to your company's website, you begin working on fixing someone's computer, most of the time the problem is a virus someone got while trying to download porn or a pirated movie. After a while your work is interrupted by the growling of your stomach which reminds you that you never had breakfast. You go into the kitchen and have breakfast which consists of stale cereal and milk that's only one day passed its expiration date. When you put the milk back in the fridge you spot a note that had fallen off the door and sailed underneath the refrigerator. Picking it up off the ground you read the message on it.

Ben, since you don't ever bother to check your phone, I'm leaving this note to remind you to wake up early so you can get me to Jan's dance studio tomorrow 6/26 at 10 AM. I can't get anyone else to do it and yes I know I should have my license, please try to remember because I hate going into your room to wake you up since it smells like feet in there  -Love Vic

Victoria loved dance and wouldn't miss it for the world, the worry you had earlier comes back and is a bit more potent this time. You decide to call the police, it may be a bit extreme but you figure it is better to be safe than sorry and take out your cell phone.

"911, what is your emergency?" The operator on the other end inquiries.

"I'd like to report a missing person," You answer.

"What's your name sir?"

"Ben Higgins."

"Who is it that's missing?"

"My sister, Victoria Higgins."

"How old is she?"

"Twenty."

"How long has she been missing?"

"I woke up and she wasn't here and she hasn't been answering her cell phone."

"I'm sorry sir, but the law states a person has to be missing for at least twenty four hours before we can investigate, in most cases the person comes back on their own, if she is still missing by tomorrow morning, call us back."

"Thanks, I guess." You hang up the phone, unsure of what to do next, you could wait to see Victoria comes back by tomorrow and call the police if she hasn't. It's also still possible to go to Moira's and see if she knows anything.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] Three Years Later...

[Assistant]
The Forever War of the Houses

You stand on the battlefield, tearing a Dark Eldar Talos, as it explodes in front of you. The Dark Eldar begin to fall back, clearly realizing that this mercenary gig wasn't worth it. You laugh, sending up a wall of flames to terrify them and send the brave holdouts scuttling back to regroup, which turns to a full-blown retreat once they see a wave of Goliaths charging.

Your arrival on the scene has been a huge changer to New Marsbourth. After your early crushing victories that broke the strength of many of the major houses, the Concord of the Vipers took place, where the noble houses made an alliance to destroy you. This, combined with the fact that the Staine siblings have left to rebuild and continue on with their escapades, has left you with serious losses, but you get back to your former position through grit and brutal fighting. Mercenaries flock to both sides, while minor houses change sides regularly.

You soon find yourself perfectly matched. Your defenses are strong enough that any invasions are damaged enough that the Los ground can be easily regained by a counter-attack. Soon, a hemisphere of New Marsbourth lies in each of your hands, with the area around the equator being a permanent war zone, with land switching hands rapidly.

You find a wife soon in one of the gladiators, a beautiful girl with fiery red hair and a gorgeous face. The big pair of tits don't hurt either. You have a wedding, small, humble little event. Soon, a child is conceived, a beautiful daughter with her mother's body and her father's powerful mind. Hopefully, she won't have her mother's tits, because you'll skin any suitor that makes a pass at your little angel. You know she will do great things some day.

In all honesty, you don't mind the situation you're in, of permanent, unceasing warfare. You're kept trained in war, and the war is fought at such a race that your hemisphere permanently gets to have the economical boost that comes from a war economy, until you in fact rely on it. The Goliaths, the Tribals, the Gladiators, you're all trained for or even designed for war. The fighting keeps you busy and keeps your forces from falling into awful habits like drinking, drugs, whoring, gambling and much worse distractions from boredom, although you feel like it's a waste of your potential, all of yours. Still, it's a life. What more could you want?


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You lie. You can't have them know you are affiliated with him, tell them you only recently came from the North before turning East to the city centre and didn't meet another harbinger.

[Assistant]
You Lie, can't have them knowing the Truth.

"I don't recall anyone by that description, although I only recently came into the West of the City from the North, above the old stadium area. I really just passed through and didn't stay to investigate if any others were there."

There is a longer pause than before and you get a little nervous when you hear the voice again. "Ok just up ahead you'll see the underground entrance on your right? Good, that's the entrance you'll need to take, we are quite nicely set up in an old arena here, it was half underground before so makes it very defensible as you can imagine!" The tone seems jovial and the tunnel leads towards the minds you sense so you head inside.

As you walk through the tunnel which has obviously had some work done to it with reinforcements and walls removed or built you sense the humans all gathering up ahead. "Is something going on up there?" You ask down the link and immediately get the response "Of course! It's not every day they get to see a new harbinger so this is somewhat of an event! Everyone has gathered for it. Some of the minds to the East don't agree with our stance on the matter which is why we separated but we see that we are superior to humans and should be treated as such so we rule here like Gods in a way, when we say there is an event, EVERYONE attends, not that they'd want to miss this anyway."

You heartily agree with the statement. You ARE better than humans, they are your prey after all, you can see their position though. Keeping them like pets to obey and serve you before eating them wouldn't be so bad either.

You see some light up ahead and walk out into what looks like the centre of an arena with 10 foot walls of concrete topped with another 10 feet of metal and reinforced glass. The humans are all on the other side of the glass cheering down at you like fans watching a concert. Something clearly isn't right though.

You sense the minds above you and looking up you see two cloaked figures sitting on a platform that extended out from the wall over the tiered rows of seats giving them the best view both around the room and down into the pit.

"Welcome to the City Arena! Rules by the Lords of the New City, this is the place where your post-apocalyptic fantasies can become a reality, for the right price!"

You now know that something is definitely wrong as a massive battered steel sheet slams down behind you, trapping you in the arena. Even with your enhanced strength you aren't sure you could budge it without a lot of time and something to lever with.

The announcement continues though, the speakers voice amplified through a speaker system hanging high above of the roof. "Today we have a very rare treat for you, in the ring is a harbinger folks! That's right, like our very own Lords of the city he has superhuman abilities and can control infected, however this one tried to lie to the Lords and we know how they take that don't we!" The crowd responds with even more cheers.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You join a gaming group! Geeks get all the girls...um no wait...

[Assistant]
Well at least you're embracing the fact that you're an uncool geek, it's good to be true to yourself!

Of course you realize you won't be anymore popular than you are right now, in fact you'll possibly be even LESS popular, but again at least you'll be with liked minded folks such as yourself. Also, your chances of ever getting to even TOUCH a girl have probably decreased dramatically, but still at least you'll have a hobby to keep yourself occupied on those dateless nights you'll be in store for.

However all gaming groups aren't created equal, are you actually going to be playing games with other people in person, OR are you just going retreat into the internet world and join an online game?

[User] You well, you SHOULD have some sort of human contact...

[Assistant]
You already have tons of D&D books and shit, time to actually put all that knowledge into practice.

On your lunch break at school you head over to the table where you see a bunch of sickly pale people playing with some figures. Unsurprisingly, there are lots of empty seats around this little group of social rejects. When you approach they look in your direction nervously like a bunch of ferrets getting ready to flee from a giant predator.

"Uh hey guys, can I play?" you ask.

At first they look suspicious, but then they seem so overjoyed that somebody new is actually speaking to them that they excitedly tell you to pull up a chair. The "head geek" tells you his name is Richard and starts speaking about how you should come over to his house where you can get your character properly started, after which you and the rest can start a whole new campaign!

At last, you've found your niche!

Later that day after school, you head over to Richard's house excited about the fact that you actually have people to hang out with now. When you get to his house, he answers the door in a red robe; the others you met at school appear behind him dressed the same way.

"Welcome, new acolyte are you ready to take a journey to the next dimension?" he asks.
"Um, sure I guess. Why are you all dressed like that?"
"Because, in order to embark on our new adventure we must BECOME our characters and you will too, here take this robe and feel the power it will surely give you!"

You take the red robe and put it on, but you don't feel any different. You didn't realize that this group was into live action role playing, but still you're up for it. At least you're no longer by yourself. Richard then motions you inside where upon you see his whole house is decked out in occult shit and candles lit everywhere which raises some questions.

"Wow, your parents let you set up the house like this?"
"My Mom allows me to, because she is…THE HIGH PRIESTESS OF THE RED MOON! NOW BASK IN HER GLORY AND MAKE NO NOISE UNLESS SHE COMMANDS IT!"

Suddenly a woman dressed in a tight skimpy leather outfit comes down the stairs, she holds large staff in her hand. She brushes her long black hair aside and addresses you all.

"I see that you all are prepared for tonight's adventure. Good, because it will be one you won't forget…don't think I will go easy on you because you're my son Richard!"
"Of course not M…I mean High Priestess!"
"Yes…that is the proper way to address me…mmmm."

Richard's Mom begins to passionately kiss him on the lips, which is really freaking you out at this point, but you don't know what to make of all it exactly, maybe its all just part of the game and you want to be a team player so you don't say anything. Just then she notices you.

"Ah you are the NEW disciple, Richard told me about."

Suddenly Richard's Mom grabs your balls and squeezes causing you to almost yell in pain, before she puts her other hand over your mouth.

"Don't you dare scream! Don't you DARE make a sound before your High Priestess unless I tell you to! Those are the rules! I demand silence from you, if you are to receive my gift and blessing…"

Again you comply as Richard's Mom ceases squeezes your balls and begins stroking them instead along with your cock until it gets hard, then she gets on her knees and lifts your robe up to finish you off properly.

You can't believe what's going on; you never thought joining a gaming group would lead to you getting blown by a sexy MILF, granted this whole set up is really fucking weird, but at this point you don't care! When you cum in her mouth you unleash a moan of ecstasy.

Way to go dipshit, you just broke the rules.

Richard's Mom suddenly gets off her knees and spits your seamen right into your eyes, blinding you and then she kicks you to the floor.

"I TOLD YOU SILENCE! You broke the rules and now your character must pay the ultimate price!"

While you attempt to wipe your eyes, you are grabbed by Richard and the rest of the group. You attempt to struggle, but they seem to be stronger than you thought and after a couple of hits to the head by Richard's Mom's staff, you're even less likely to fight back.

Soon you are taken into a dark room with an altar where your are placed on top of, and Richard's Mom makes a few nonsensical chants before plunging a dagger into your chest and sacrifices you to the Red Moon gods.

Afterwards, they all have an orgy in your blood and gain one level. You on the other hand are dead, and will be unable to start a new character.

The moral of the story?

For fuck's sake, sure you were desperate for friends, but it doesn't matter how damn starved for socialization you are, when you see a bunch of fuckers dressed in robes looking like B-movie Satanists and one of them is making out with his own goddamn Mom, GET THE FUCK OUT OF THERE NOW. You should've gotten out of there as soon as you realized they were LARPers. Only fucking weird ass people get into that shit anyway.

Either that or follow the fucking rules next time.

And now you know!


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You look At The Binder On The Floor

[Assistant]
Walking over to the binder on the floor, you pick it up and move back into a better lit area of the room.

Opening it up, you find an old family scrapbook. The first few pages are filled with family pictures and little notes that your mother had written about them, but as you flip through the pages you find that your mother's scrapbook has been changed. The pages show mugshots from your teen years, progressing on into recent ones.

It's a stark change as you look at each picture. You go from from a beautiful young girl to a battered junkie with each page you turn. The final page has the words 'Cherish Your Life' written in flowing script on the back.

What was there to cherish about your life exactly? This entire thing is fucked up. You've heard of the Jigsaw killer and the horrific things he does to people. But, what would he know about your life? There is nothing to cherish and no one would miss you if you die here.

In fact, you're sure the only person that might even notice your absence is your drug dealer would likely forget his regular customer after a few days .