[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You do nothing

[Assistant]
The vampire grabs Papa's head, twisting it with amazing speed. You hear his neck crack, as the vampire drops his limp body. Tears stream down your face, as he walks towards you. He grabs you by the scruff of your neck.

"You are a sheep," he snarls. "Look at you. Look at all of you. Weak. Mindless. Sheep. You only exist to feed me. Your lifespan is measured in decades. I've lived over a millenia! I am the hunter, you are prey!"

He turns, walking towards Mama. Mama tries to strike him, but he catches her hand, yanking her into his grasp and biting down on her neck. She gasps as he tears open her throat, pressing his bloody mouth on the bleeding wound. He feeds for about a minute, as you lie there, too terrified to move. Then, he strides forward, catching your sisters by the hand and lifting them into the air. He flings them over his shoulder like a young lamb, and looks at you.

"Bleet," he snarls, before walking out of the door, leaving you alone.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You want him to surrender his blade - it looks like a powerful object of magic.

[Assistant]
"My... my blade? Yes, here, have it", he quickly burbles and throws it on the ground.

You move to pick it up, concious of the giant wolf next to you. But when you bend down to touch it, it snakes upwards as if moved by a ghostly hand.

You scream in pain as the blade bites deep into your flesh, and you feel your soul drawn from your body into its hungry metal.

Your agony is so great that you do not even hear Farhan's mad laughter as the wolves rip him to pieces.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You crawl

[Assistant]
The muscles holding you up loosen and you fall down.

Beat.

Your knees hit the sand and throw up little flecks. You hear a whistling sound.

Beat.

The rest of you falls forward, hands moving in position to cushion your fall.

Beat.

An arrow, bright and deadly, glides over you.

Beat.

You catch the ground and embrace it, pushing forward with your legs.

Beat. Beat.

The battle rages. Hand and elbow crawl forward as you make your way slowly to your weapon. Someone steps backwards into your path. You punch their leg and they fall out of the way. There is no mercy in this moment. Someone else tries to step backwards, but trips over you and falls. Almost there. Your hand is on your weapon now.

Beat. Beat. Beat.

You jump up and swing the blade around. You catch someone just barely on the back of their arm; you run them through and cleanly pull out the blade. In this small space no one can respect the length of the sword, so you kick a few people to clear a space. Something catches you in the side of your head and you fall down and... is that.... bloood.....


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You attempt to sneak past the TSA guys...

[Assistant]
You wait for the right moment, then move to sneak around the outside edge of the TSA security check area. You move slowly, then try to look like you know what you are doing. You manage to make it around the inattentive guy checking IDs of people and start to get past the shoe checker when you bump into a metal pole that makes the pathways, and it clangs to the ground, the ringing echoing along the hallways.

One of the bored TSA guys barely looks over and says, "Hey, that machine is closed, you need to come over this way."


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You ask about the Dragon Skull (Dragons)

[Assistant] "Ah, the skull. Dragons are fearsome creatures. They come in many colors, all with powerful skills. They speak Dragontongue, and many speak our language. Some are intelligent, while some are incredibly feral and wild from years of isolation. Their flames tend to be tinted the same color as their scales, with an afinity for hoarding treasure and waging war and destruction. They're solitary creatures, Dragons. If you ever slay one, Gorgok will look upon you with joy."


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You attack

[Assistant] You grab a rock, swinging it forward, but the ork's so big you can only reach its thigh, and the rock harmlessly bounces off the ork. The ork swings, the blade sinking into your shoulder, cutting through bone and flesh with ease. You let out a yell, as blood stains the ground.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You wait for a few days untill the panic is over then slip across.

[Assistant]
You decide that security is too tight to make a go of it now so you all settle in to pretending to be good members of the Third Company. The others help out in small manual jobs that don't require skill and you offer services in some of the more complicated work. After three days of the light volunteer work you seem to be trusted by the men there and the initial panic seems to have settled down into a steady routine so you think it might be time to make your move. Messengers and runners keep arriving but you all pay them little heed now as you are concentrating on finding the best crossing point near the fort.

Unfortunately one of the runners came on the main south road just like you and reports about the finding the body of the messenger you killed. Its put down to spies from Carn trying to prevent news getting to the borders so the fort immediately goes on high alert. If you had known it was your own choice in killing him that lead to the lockdown being started again you might have even found it a little funny.

Sadly you didn't know any of this and only knew that the bells went off and everyone had to report to their bunks. No-one is told what is going on but the next morning you all see a small group of men with an unusual insignia arriving at the fort and heading straight into the commanders office. One of your companions informs you that these are from the 'intelligence' section and are very bad news. You cant risk them getting anywhere near you.

[User] You cant risk them finding you, run for it, NOW!

[Assistant]
You nod to the men, "Right then we have to get out of here, take only what you can carry easily and pretend we are on patrol, as soon as we get near the lines we get across and run for it."

You all get into your Army tunics and strap on weapons then head out towards the wall, your stopped a few times but explaining you have been drafted in for wall patrol because of the lockdown gets you through the fort and to the gates. You find you're in luck today as you know the man on gate duty, he is someone you have been working with so you greet him and take the time for a quick chat before asking to be let through so you can start your patrol.

He pauses for a minute but your chat has put him off guard and he lets you through. You all start walking quickly towards the border line where the patrols are thinnest. Your beginning to think you pulled it off but suddenly hear a bell going off behind you and shouting starting up.

"Run!" you shout and you all start sprinting for the border. Arrows start falling from the walls behind you and one of the men with you falls with a bolt sticking out of his side. he waves you on and your forced to leave him behind. You feel something hitting you in the shoulder and realize Amelia's chain just saved you. You whisper a quick thanks to her as you run.

The arrows stop and you realize your out of range now. You really think your going to make it before you see a full squad forming up in front of you with pikes pointed in your direction. You are left with no choice but to charge them and hope you break through. You're mail saves you a couple more times and you cut down two men in front of you before a third gets a clean hit on you and runs his pike through your gut. You only think that you'll never see Amelia again before you die.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You join a gang! Gangstas get all the girls!

[Assistant]
Yep, nothing cooler than being in a gang. Sellin drugs, bustin' caps, smackin' the hoes…

No wait; you're a goddamn suburbanite, meaning the gangs in your "hood" are made up of a bunch of wannabe wiggers that learned everything about the "gangsta" lifestyle by watching rap videos. At best you'll probably just be smoking pot, drinking beer and talkin' a lot of shit. Still, it's cooler than what you're doing now.

You aren't sure of how to go about this though. You know there are "gang members" in your school that you could approach, but maybe you'd have an easier time joining a gang where the people don't actually know you.

[User] You join the gang in your school

[Assistant]
You approach the leader of your school's gang (Kaspa Killa and Da Ghosts) and tell him you want to join.

"Whatchu mean you want to join? This ain't no place fo' wack ass perpatrators! Just straight up hustlas! Know what I'm sayin mothafucka?" Kaspa says getting in your face.
"Yeah, yeah, I hear ya, but I really want to show I'm down." You retort trying not to show weakness.
"Oh really? Aight, we'll see. Meet us at my house after school and we'll see if you're really down or not."

After school, you head over to Kaspa's house where he and the rest of the Ghosts are waiting for you in his backyard. They don't look friendly either, in fact they look like they're going to do you bodily harm.

"Aight bitch, let's see if you can take a beat down!" Kaspa says as he advances on you with the rest.

Hey this is how it's done. In order to join a gang you get beat in to show your fuckin' heart. No time to punk out now. Time to take your beating and prove you're down.

Kaspa takes the first swing at you and clocks you in the jaw causing you to fall to the ground. You spit out some blood and attempt to get up only to feel kicks to your side, stomach, and head. Any attempt to fight back is met with an increase in kicks and punches.

You think it'll all be over soon, and you're right in more ways than one…

One of the Ghosts gets so overzealous that he drops a very large rock on your head cracking it open. You're barely in a state of consciousness as you begin to lose blood at a more rapid rate.

"Holy shit dude! What'd you do that for?!"
"I got carried away!"
"Oh fuck I think you killed him!"
"I did? Oh no! Oh shit! No! I don't wanna go to jail!"
"Hey I didn't have any part of this! YOU did it!"
"Shut up all of you! Nah, he's still alive, but he's probably gonna die…let's throw him in the woods where nobody can find him and nobody say SHIT about this to anyone!" Kaspa orders.

The Ghosts take your now unconscious body and shove it in one of their cars and drive you to the woods. After finding a secluded spot they dump it and haul ass out of there. You never wake up and after a day, you die of your internal (and external) head trauma.

And even worse you're eaten by a wandering hungry bear that has been down his luck in finding suitable nourishment, so your body isn't even found which would've lead to an investigation.

The Ghosts however gain a little more confidence in their gang status since they have now officially killed someone.

The moral the story?

Getting beat up to join some stupid ass gang is one of the more idiotic concepts of the "lifestyle". And it really doesn't prove shit anymore considering you're most likely going to be shooting at someone anyway. You were a damn fucktard for going along with it.

If you have to indulge in gang activity, don't get beat in, offer to bust a cap in someone's ass. It serves the same purpose as showing that you're "down" and you don't get your head kicked into mush in the process.

And now you know!


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You charge them with psychically-enhanced fists

[Assistant]
You charge forward, as psychic energy floods into your fists. You grab one, yanking her head off and flinging it with all your psychic strength at another. You grab a lasgun, breaking someone's neck and beheading two more with the bayonet. The guardsmen panic, falling over each other to escape, but you don't give up, finishing the rest of them with relative ease.

"Alright, he's shed some blood. Perhaps we should give him a break," Kyros says, before laughing cheerfully. "Or perhaps... we should give him a real challenge. Bring out the Champion of Davial!"

The final gate, the one behind you, opens. You spin around on the balls of your feet, prepared to kill, even through you're exhausted. You can here your psychic defenses begin to falter as the voices come back, thousands of voices screaming, laughing and howling in your mind. Physically, you're tired from this heavy exercise, and just want to pass out. You watch in terror as a massive figure clad in huge plates of armor walks forward. Two sharpened tusks come out from his helmet, and in one hand he holds a massive warhammer, while in the other, attached to his arm, is a bolter. By either side of the massive Champion is a nearly naked slave wearing rags, trying to polish the armor while the Champion of Davial continues walking forward.

"Begin!" Kyros shouts.

Suddenly, you hear another familiar voice.

"Hello, my dear Karth. I see you're outgunned here. Need some help?" Meliodas asks.

The Champion raises his bolter and it fires. You quickly form a shield, barely absorbing the massive amount of power behind the bolter.

"I can help you, but you're going to need to get your hands dirty. See those two slaves? Go for them. Boil their bloods with your mind, and help draw the psychic beings that are trying to enter."

"What?" you ask aloud, teleporting out of the way of another burst of bolter fire as the Champion of Davial continues to advance.

"Kill the slaves. I'll offer their souls as a... summoning gift to two potential allies for you."

This presents a moral dilemma. Can you wipe out the two slaves in order to win this battle? Can you even trust Meliodas? You do have other options. Through teleportation and levitation, you can easily evade the Champion, and you can wait to tire him out. You can attempt to wear down the Champion's armor through fire and psychic bolts. You can also attempt to teleport atop the Champion and try use your psychic powers to tear this bastard's head off.

[User] You kill the slaves for Meliodas

[Assistant]
You nod, raising your hands and directing a blast of powerful psychic flames towards both slaves. The slaves are hit by the stream of fire and engulfed entirely, their existence ending with a powerful scream. The fire engulfs them, but while the bodies falls apart to ash, two new shapes appear in the fire. You watch, as from the engulfing flames step two daemons. They're humanoid, half beautiful women and half horrifying crab-monster. Their face are stretched and gaunt, like once beautiful women whose faces melted, with long black hair, pale skin changing to black shell in patches over their bodies and a massive claw having replaced their right arm. They eagerly turn to the Champion of Delial, charging forward. They bounce, picing and attacking and cutting through metal with their powers. You fire a stream of fire at the Champion's armored head as the two daemons repeatedly pince and cut at his head and chest. He fights valiantly, but he doesn't last long fighting two powerful daemons and a psyker. He falls to his knees, before collapsing onto his face. The space marine guards begin sending bolter fire down at the daemons, who quickly with under the fire before collapsing back into the flames, disappearing, leaving you in an arena, empty except for the corpses of your enemies.

"Well," Kyros says. "That was interesting. I didn't expect daemon summoning to be in your inventory. None the less, well done."

Kyros levitates down towards you as the shield evaporates, before ending up less than two or three feet above you.

"Well done, noble warrior! Look and behold the powers of the Warp!" he says, in the opening of a speech.

[User] You kill Kyros

[Assistant]
You take a deep breath, preparing all of your reserves of psychic energy. Quickly, you manifest it in your most powerful bolt yet, before firing straight at Kyros. The energy drained from you, you collapse to your knees. You feel your collar flex, beginning to choke you.

"Ha! You have balls, my little ally! I love it!" Meliodas cries.

Kyros rises up quickly and brings the shields up full force, and they explode, barely managing to contain your psychic power. Kyros watches as the collar chokes the last ounce of psychic power from you, dropping down to his previous height with an enraged snarl.

"Is that how you want to play this, you little cunt?" he snarls.

You search your mind, but your entire psychic reserve is gone. You can't even make a spark. You do have a ounce of physical strength yet, before you collapse from exhaustion, and you intend to use it.

The entire audience of slaves, mutants, soldiers and thousand-year old warriors watches as you arch your head back and spit in Kyros face, before collapsing.

[User] The Familiar Oblivion...

[Assistant]
After going through another sparse of evil dreams and horrifying nightmares, including getting chased by tentacle abominations through tunnels, watching your tribe being flayed alive by men infested by worms and covered in a solid sheet of pus and staring into the eyes of beings of pure, unending hate, you awaken in a small room. You're lying on a metal table, completely naked, while Magos Cern stands nearby, drilling holes through a large blob of meat on another table.

"Ah, the good Techpriest is looking after you. You'd have been safer if they tossed you in a pit of deathworms," Meliodas says.

[User] You speak up

[Assistant]
"Hello?" you say.

"Ah, look whose woken up," she says, her head swiveling around mechanically to stare at you

"What happened?"

"You passed out from fatigue. I brought you here, left you to sleep for a while, injected you with a few shots of adrenaline, gave you a full cleansing of your blood and burned off a few layers of your skin to remove all Chaos taint."

She emits a long burst of static energy, before staring at you.

"Kyros has been informed of your awakening. He'll be here shortly."

Magos Cern immediately goes back to working on the chunk of meat, clearly not in the mood to converse. After a few minutes, Kyros enters, covered in blood. He seems quite calmer then before.

"Ah, look who it is, the traitorous bastard."

"You invaded my world, burned my villag, killed half my tribe and enslaved the other half. What did you expect?" you say.

"I suppose. I just assumed you were intelligent enough to know that that would never work, or even a little grateful at the fact that I had given you the gifts of power.

"It's quite hard to use the gift of power while bound by chains."

"Perhaps," Kyros says. "You're to be escorted back to your cell. Let's go."

Your four guards enter, as stern as ever, and you stand, following them along the halls.

[User] A Week Later...

[Assistant]
The week goes by. Your guards give you no chance to even think about escape, let alone actually making an attempt at it. You practice fighting in the arena everyday, facing hordes of mutants, failed attempts at creating super-soldiers, thankfully none of them from your tribe and a few slaves thrown in there for you to kill. Kyros is prone to sending out enemies that can cause painful wounds such as those that utilize painful poisons and toxins. It seems he's still bitter about the fact you tried to murder him. Understandable. After that, you have meditation, to calm the storms of your mind and give you a chance to keep the demons, and more literally daemons, at bay.

You spend time with Kyros as he attempts to indoctrinate you to serve him willingly, although after your attempt at his life this time mainly serves as a time to check on the wards for your collar and make sure you haven't circumvented them. You give him the idea that you're buying it, but you know he's just a madman. His ultimate goal seems to be regrouping with several other Chaos war-bands of various sizes to topple the Imperium of Man and take Terra, although the whisperings from other men tell you that that is an impossible goal.You're still not allowed to see Fay or anyone else com your tribe. You shudder at the thoughts of what Kyros is doing with them. For all his friendly gestures, kind deeds and grand ideals and plans, Kyros is but a corrupted mad man who is willing to sacrifice anyone and everyone in an attempt to gain power.

Under the Magos' orders, you've spent a lot of time sleeping from either the fatigue of constant fighting and training to expand your mind and permanently trying to ward off the daemons that scratch at your mind, or from various drugs and chems to put you under. Sleeping is painful, for the most part. You get a few brief bit of oblivion, which is a peace incomparable to anything you've ever had to deal with, but these states still being you deeper into your mind and the theWarp. Then the nightmares start. In the waking world, you have classes with the teachers. Kyros teaches you meditation techniques for controlling your powers as well as new ways to utilise the psychic energy flowing through your mind. Taj teaches you military tactics and how to lead everything from a small unit of hardened men to a massive army of garrisoned troops. Magos Cern teaches you a bit about mechanics, the various technologies of the galaxy and gives you a broad, general education about the galaxy and its inhabitants.

One day, you lie in bed, having emerged from the state of horrified dreaming but not yet having fully awoken, in a blissful, thoughtless state. The door opens, as two of your space marine guards enter. One uses a small device to make your collar tighten quickly before releasing again, a small threat to make sure you know whose boss. The fucking collar. You could turn him into a thick pink mist inside that armor if the collar wasn't stifling your abilities.

"What?" you ask, annoyed to have been disturbed from your bliss.

"Kyros wants you," one says.

"What does he want?"

Kyros appears in the room, leaning against the doorway, seemingly manifested out of thin air.

"Come on, let's go," he says nonchalantly, picking his nails.

"Where?" you ask.

"Well, as a... reward for your long week of work, I have a surprise. We're going to go see Fay."

"Really?" you ask.

A surge of emotions rising up inside you. Joy at the thought of seeing your friend, surprise at Kyros' kindness, gratitude for the gift, fear at what could've happened Fay, all these manifest into an overwhelming feeling of both exhilaration and dread.

"Well? Let's go!" Kyros says, walking out of the room.

[User] You follow Kyros

[Assistant]
You stand, walking along after Kyros. You're at a point where your psychic growth has overtaken your physical growth to such a degree that it'd be easier to float along the ground rather than actually having to walk. Unfortunately, the collar prevents you from even firing out some sparks without Kyros' permission. You arrive in a metal door, which opens, revealing the booth from which Kyros and the others watch down at the fight. You walk along, looking down at the arena, which is empty.

"I thought you were bringing me to see Fay," you say nervously, despite knowing what this is.

"I brought you to see her fight!" Kyros says with a smile.

You stare down, as one of the gates opens. You watch as an abomination stumbles out. Stumbling on four insect-like legs, with it's eft arm replaced by a long tentacle of coiled pink muscle, the very end of it studded with bone outgrowths to make it a more formidable weapon. In it's right hand is a short, rusted axe stained with blood and gore. It's head is monstrous, with an oversized mouth filled to the brim with teeth, overflowing with acid that drips onto it's chest with a sizzle, and a single, blood-shot eye. The creature looks up at you, it's eye flinching, before it lets out a miserable howl.

"Shit... that looks miserable beyond belief," you say.

"Yes, she does," Kyros says, grinning from ear to ear as half a dozen more beasts just like the first walk, stumble or crawl into the center of the arena.

"She?" you ask.

Now that you're not fighting them, you can have a long look and see what these mutant abominations really are: disgusting, pitiful creatures that should receive a quick death.

"You don't recognize her?" Kyros says, clearly suppressing laughter. "This is what remains of the Uwais Tribe, and the first one to come out, the pack leader, is Fay."

You look at monsters underneath, trying to see any resemblance to your friends as pure horror overtakes your mind. You collapse to your knees, puking over the banister and onto the monsters underneath as Kyros bursts into laughter.

"He's done this to provoke you. He wants to get you angry, to see how powerful you are even with the collar. He's under-exaggerating how powerful you are, so you might be able to harm him, but..." Meliodas advises, but you don't pay any attention, too filled with anger.

You stand, holding onto the banister to pull yourself up. Your knees shake, but you take a moment to regain your strength. Then, you launch yourself at Kyros. You grab at his eyes, your fingers going straight for his eyes. Kyros stumbles backwards, unprepared, before you feel your collar quickly tightening as you start to choke. You continue to scratch and gouge, even as the air is choked from you. Finally, you're dragged upwards by invisible hands, floating a few feet away from Kyros. Your weak body has done practically no damage to Kyros, who seems surprised and a bit amused rather than angry.

"Hmmm... I under-exaggerated how angry you'd get, or how stupid you are if you think trying to fight me is an option."

"I'm going to kill you. I'm going to break you. I don't care how long it takes, I will destroy your very soul," you say, staring at him.

Kyros chuckles softly, before forcing you around to stare down at the arena.

"Watch the match," he says.

"We will have our revenge, Karth. Not today, not tomorrow, but we will have our revenge, " Meliodas says.

You watch for about a minute as the abominations sit there, wandering around in confusion, falling to brief bursts of violence and self-harm and a lot of screaming and howling. Finally, the second gate opens. You watch as hooded figures enter, holding swords and small, circular shields. The trio charges forward, diving into the air. The beasts charge forward, attacking with fierce brutality. You watch as the lead one, the thing that used to be Fay, is almost beheaded by one of the trio. The trio fight with ease, diving, ducking and weaving out of the way of tentacles, axes, biting and stomping. Within a minute, the last of the abominations stumble forward and hits the ground as its front two legs are hacked off, and one of the trio leaps on top of the monster and impales it through the head.

"What a display!" Kyros says with a smile. "Shall we see the victors?"

Before you can say a word, Kyros releases you and you fall through the air, smacking into the dirt with a pained yelp. You moan in pain, looking up at the fighters. They walk forward, staring at you.

"Karth?" one of them asks.

You look up to see Fay standing there, her hooded robes covered in blood, alongside two other Uwais tribals you vaguely remember from your trips accompanying hunting parties, the Jakar Twins.

"Fay," you reply, staring back at her, not knowing what else to say.

Fay tosses her sword aside, grabbing you and embracing you tightly. Even though you feel yourself being turned into a fine powder from the strength of her hug, you're just so happy that you've found her that you don't care, hugging back. Kyros drops down, staring at you from over Fay's shoulder, as Magos Cern joins you.

"Ah, what a happy reunion!" Kyros says.

"You said she was dead!" you shout angrily, pushing Fay aside to point an accusatory finger at him.

"I did. I lied," Kyros says, smiling.

"Never trust a psyker, Karth. Not even yourself," Meliodas says.

You shrug it off, trying not to bow to his attempts at emotional manipulation. You grab Fay, looking at her properly as she takes off her hooded cloak. She's tall, standing over six foot tall, and she's a lot more muscular than you remember. Whatever Kyros has done to her, it's had a serious affect. Her arms and legs are quite muscled, and you doubt you could find an ounce of fat anywhere on her. Still, she has the same coy smile, the wild, adventurous look in her eyes, She's pretty much the same Fay.

"So... what's with the hood?" you ask, struggling to find anything else to say.

"Um... it's so the mutants can't grab my hair and drag me down, Karth. Was that the most important question? How are you? What are they doing to you?"

"Come on, out of the arena. I have a captured Squig the boys want to have some fun fighting," Kyros says. "Jakar twins, back to the dorm. Karth, Fay, follow me."

You look at Fay, before grabbing her hand and walking after Kyros and Magos Cern.

"Hmm, walking alongside me with my hand held? Where's the old Karth that I would piggyback around the village?" Fay asks.

"Pffh, if I didn't have this collar I'd be floating around the place," you say.

The stress of being kidnapped, having your tribe enslaved and murdered, your village burned down, your mind and soul forced through the very depths of hell falls away as you talk to your old friend. You recount your story as she tells hers. Apparently, she spent much of the time in a coma, having her body hacked apart and remade. Her blood now contains vast amounts of chems and combat drugs, she has several new organs and stronger bones, faster blood clotting and much more. She's trained extensively both with swords, guns, explosives and infinitely more, as well as team tactics. She's been chosen out as Team Leader for the Uwais super-soldiers.

"So basically, you've become a super-soldier?"

"Super-soldier?" Magos Cern says, her voice flooded with the most emotion you've heard from her the entire time you knew her. "She's a failure. A disgrace. I had access to geneseed, space marine test subjects and untold resources. What did I create? A mockery. These "super-soldiers" couldn't take on multiple space marines each like I had hoped. They couldn't take on a single fucking space marine like I had planned! They're barely worth half a space marine! I've failed!"

"They'll do fine, Magos," Kyros says, arriving at another set of metal doors, which open to reveal a large table, where various figures are sitting.

There's Kyros, Magos Cern and Taj Suenage, as well as Kyros' daughter, who sits in the corner. There's also many more who you don't know. One is a tall, gaunt looking woman with pale skin and black hair pulled back in a pony tail, wearing a long coat that disturbingly, appears to be made from human skin. Another is a girl with a shaved head wearing heavy combat armor who is sharpening a long machete, another is a... person whose gender you can't tell, wearing black leather armor and lingerie in an odd attempt to look sexy at a war meeting, with long, curly black hair and excessive make-up. The person smiles at you, licking his... or her... or its lips. Then there's a young girl, younger than even you, wearing hooded robes and reading an ancient, dusty tome. Finally, there's a barely human monster. An obese man covered with rotting pores, boils, sores and pus-filled, infected wounds, with its arms replaced by long, rusted spikes. Kyros and Magos Cern take a seat.

"These are the leaders of the fleet, Fay and Karth. Some introductions are in order. First is me, the supreme leader of the entire fleet. Magos Cern leads the Dark Mechanicus on the ship and maintains the vessel itself. Chapter Master Taj Suenage leads the space marine chapter on board, the Undying Reapers. Then we have Calpurnia the Ravager, leader of the 22nd Istanford Regiment. "

The one with the human skin coat stands up, extending a hand to shake.

"Pleasure to meet you," she says, shaking both your hand and Fay's. I hope you're... efficient during your stay here."

"Then there's the Staine siblings. There's Rebecca Staine, the leader of the Bloody Claws, a war-band that worships Khorne the war god."

"Fuck you, psyker. You're weak and pathetic. Your parents should've left you to die," Rebecca growls, pointing her blade at you.

"Fuck you," Fay snarls, shoving her blade point away from your throat.

Rebecca stands, brandishing her sword, before the plague-ridden man stands, blocking Rebecca's path forward with one of his spike arms.

"Hey, hey! There's no need for violence! We're all brothers and sisters here!"

Rebecca sits back down with another growl.

"Alright, next we have Elios, leading of the Shrieking Harpies, a war-band that worships Slaanesh, the god of excess," Kyros says, pointing at the person clad in leather and lingerie.

"Pleasure to meet you, darlings. For slaves aboard a Chaos vessel, might I say you're looking... delectable," Elios says in a deep, masculine voice, licking his lips as he stares at both you and Fay.

"Keep it in your pants, Elios," Kyros says. "Next we have Elizabeth."

Elizabeth, the hooded girl reading the book, doesn't look up.

"She's risen to the position of leader of the One-Eyed Crows, a war-band that worships Tzeentch, the sorceror god. She easily reached the position through her amazing social abilities. Tell us about yourself, Elizabeth."

"Move along," Elizabeth says, making a circular motion with her hand without looking up.

"OK, Elizabeth. Finally, we have Durge, leader of the Black Rats war-band that worships Nurgle the plague god."

"Hello!" the diseased man says, waving his spike-arms. "It's a pleasure to meet you! I hope you're being treated well. I hope you're being fed enough. If not, it's probably because I've eaten all the food aboard this vessel!"

The man, Durge, breaks into laughter as several maggots burst from his skin. You try not to get sick.

"You're here to meet the leaders of this fleet so that you know who you'll be answering. We want you both to lead the slave army."

"Slave army?" Fay asks.

"The Uwais tribe soldiers, the previous batch of failed test subjects, the gladiator slaves and whatever else we can muster up. We'll hold the detonators to your explosive collars, but you'll hold a copy of the detonators for all the men under your command."

"There was a previous batch of failed test subjects?" Fay asks.

"Yes, there was. They were quite strong, but their minds were easily broken. Most weren't sentient, the sentient ones were insane. There was only one who you could even have a conversation with, the one I appointed leader. I'll show you to them some time after this. I assume you'll take the position?"

"It's not like I have much choice," you say.

"We'll take it," Fay says, answering for the both of you.

"This slave army, ot whatever you want to call it, will give us the strength advantage to become a serious military power in this tiny little sector. We could conquer ourselves a little kingdom from the weak and undefended worlds. We could become a raiding fleet that could have us living a life of luxury. But one little slave army wouldn't even give us a chance against even the defenses on Pluto!" Calpurnia says.

"I'll tear out your soul and devour it if you show anymore signs of cowardice!" Kyros yells. "Magos Cern, take Fay and Karth to see the previous batch of super-soldiers."

"I'll have to let the galaxy witness the shame of my failed creation when we release them on the galaxy. I might as well let the two adolescents have a preview of my sickening failure," Magos Cern says.

"We're not finished here!" Calpurnia splutters angrily. "I'm not launching my army on a suicide mission!"

"My army! As long as you serve me, it's my army!" Kyros screams.

"We take a vote, then," Calpurnia suggests.

"Fine, raise your hands if you don't want to go through with the assault, if you're a coward, if you're not loyal."

Calpurnia defiantly holds up her hands. Elios holds up his next.

"Sorry, Kyros. I'm not dying.. I'm too young and beautiful to die fighting an unwinnable war," he says.

Durge holds up a spike, looking ashamed.

"I'm loyal, Kyros, but I'm just as loyal to my men as you, and I won't see them die for nothing."

Elizabeth slowly raises a hand, looking up from her book for the first time.

"This plans suicide, Kyros. We both know that."

Kyros snarls in anger, looking around.

"That's me, Cern, Taj and Rebecca for attacking, and Elizabeth, Durge, Elios and Calpurnia for not doing so," Kyros says in a low growl.

"The slave leaders are the tie-breakers, then," Calpurnia says.

Kyros looks at you with a stare, holding onto the controller for your collars. Well, this seems like an obvious answer, even if it is a suicide mission.

[User] You support the assault on Terra

[Assistant]
You keep your hand at your side, and while Fay raises an eyebrow, she does the same.

"Cowardly... but smart," Meliodas says. "Perhaps you'll realize your potential after all."

"Good... good!" Kyros says, his voice flooded with relief. "The slaves are loyal! Now I must question why my own allies aren't."

An uneasy silence fills the room, before Magos Cern breaks it.

"I shall take Fay and Karth out to inspect their new troops, the old generation of super-soldiers. Is that acceptable, Kyros?"

"Yes, yes," Kyros says, his mind clearly focused on other things. "Go then."

Magos Cern walks out of room, and you quickly follow, followed by Fay. You walk along empty hallway, heading towards the super-soldiers. Magos Cern is clearly not interested to talk at all, so you and Fay have time to talk.

"So, what just happened?" you ask. "Were we just given an army?"

"We've went from slaves to masters of a slave army, in five minutes," Fay says.

"Well, to be fair, we're still slaves. We're slaves who are also slave masters of a slave army," you point out.

"Alright, I suppose so. Anyway, are you OK? We've walked a lot," Fay says.

"I'm fine," you smile. "I don't know whether to be thankful you're looking out for me, or insulted you think I can't even walk that much."

You walk on, eventually entering a large, metal elevator. The elevator quickly begins descending down the ship.

"Alright, children. Listen up. We're going to wake our super-soldiers from their cyro-sleep. Don't make any sudden movements, don't make any loud noises, do nothing of the sort."

"Got it," you both say.

The elevator doors open, revealing hundreds of metal tubes lining the walls, the cyro-pods. Magos Cern walks forward, extending a metal tentacle that grows from her spike. The tentacle presses onto the consoles attached to the many pods, and three open. Cold air quickly floods out, and you watch as three lumbering monsters walk out.

"Behold, my failures," Magos Cern says.

The super-soldiers stand at eight feet tall, and are made of massive coils of muscle that makes them nearly twice as wide as even a normal man, without any armor. Their mouths are filled with hundreds of carnivorous teeth, like a shark's. They have short, four-inch bone claws extending from their wrists. Their skin is dark and misshapen, like someone tanned human skin to make leather and then stitched it over their bodies. They walk forward, grunting and growling. The first looks around, before stumbling back inside it's cyro-pod.

"Sleep... sleep... sleep..." it mutters, walking back inside.

"Size isn't everything... but it sure as fuck counts for a lot," Meliodas remarks.

The other two immediately begin head-butting each other with grunts, and you hear the sound of heavy bones smashing against each other. Magos Cern takes out a small data pad, pressing it. The two super-soldiers grunt, wandering back to their cyro-pods.

"These are the super-soldiers. The guards here have given them the nickname "Goliath's". I suppose it's fitting. They're not smart, but they fear the lash and the electro-collar, so they follow orders easily."

To prove her point, Magos Cern pulls out a small datapad, quickly tapping it. The pair of super-soldiers roar in pain, backing up into their cyro-pods. Magos Cern quickly taps on the pad and the cyro-pods close. He strides forward, to another tank.

"Let me introduce you to Specimen 401245. It goes by the name Cain. It's the most intelligent of the beasts, and the most friendly. Now, here he is."

The cyro-pod opens as Magos Cern taps quickly on the datapad. You see another massive, lumbering Goliath wander out of the cyro-pod. It looks almost the exact same as the others, the only differences being a pair of bone growths sticking out of its forehead like horns and its oversized lips held up by hooks to allow it to breath. It steps out, taking in a deep breath, before staring at you. There's a brief silence, that Fay quickly breaks.

"Does... can it talk?" she asks.

"It can definitely hear," the beast grunts in response.

"Um, hi there!" Fay says. "I'm Fay. What's your name?"

"Cain," he responds, his voice a low, rumbling, guttural growling sound.

"I'm Karth," you say.

"What time is it?" Cain asks.

"Time?" you respond. "I don't know. A little after noon, probably, or what the ship uses as noon."

"I don't care. What time is it for me?"

"... uh... the same time?"

"I am awake. I always sleep in the cold pod until I'm needed. I'm only needed to be cut up, drugged, poked and prodded, or to kill. What time is it for me to do? Kill, or be torn apart?"

"Neither. I'm here to introduce you to Fay and Karth, the new leaders of your men."

"My men? First time I've heard them called men," Cain says, running his claws against each other absent-mindedly. "Well? They've met me. What else is there? What do you want to know?"

[User] You ask a question

[Assistant] "What?" Cain grunts.

[User] You say "How did you get your name?"

[Assistant] "Found it scrawled in a tome that was dropped out in the trash, back when they let us be rather than freezing us. "Cain" is a lot easier to remember than the Subject however many numbers," Cain says.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You say "Abandon your weapons, or you die!"

[Assistant] There's a brief pause, before the bolters fire. Bullets slam into your boy, one quickly finding your head and blowing it apart.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You be quiet about it; sneak through the hedge maze and knock them out, one by one.

[Assistant]
You've got to play this quiet. Leading them all to you would just be suicide. Sticking to the shadows, you begin to dispatch the guards. Here's your first one.

You leap out of the hedges and tackle him, covering his mouth. "Let me ask you a question," you hiss, "Do you know how easy it is to break bones when you're used to doing it? Here, let me show you." With those words you grab a finger and yank. It snaps like a toothpick. His screams are muffled by your hands.

"Good night," you deliver a hard punch to his face, blood spewing out of his broken nose as his eyes roll back into his head. You continue on. This is gonna take a while to get them all one by one.

[User] You continue

[Assistant]
12 minutes later...

You finish up knocking out the last one before he can scream. He continues to squirm even as you beat his nose in, but before long he's out, just like everyone else. You stand up and head to the mansion, confident all the bastards on your side are taken care of.

The manor is just like how you remember it: large, foreboding. As you approach, you can tell this is the end of your quest. Cassamento is behind it all. Call it intuition.

You slip in through the backdoor.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You training in the woods

[Assistant]
"Amanda!" you yell from the kitchen. "I swear, if you don't turn the telly down, I will KILL YOU!"

 The blaring from the living room drowns out her response, which drives you mad. You tap your foot impatiently. I will wait five seconds before I go in there, you tell yourself.

 One.....Two.....Three.....Four.....

 "'Manda! I'm coming in there!" You say furiously as you storm from the kitchen. The living room's lights are dimmed, so the glare from the telly makes you blink. Amanda is curled up on the couch, her eyes glued on the screen. Her red hair is a mess, and she is dressed in rumpled up pajamas.

 "Amanda," you say as you grab the remote. "You really need to stop this! Your head is going to explode from the sound."

 "Shut it, Jess!" Amanda shushes you. "Turn it up, this is really important!" You roll your eyes and listen to your roommate.

 The reporter is just finishing up a story. "...and the residents of Greenwich should be more cautious. The number of robberies and break-ins have increased over the last two weeks. So, make sure to lock your doors when you leave to house."

 "So?" you say as you turn it off. "It's just some robberies. Nothing unusual."

 "But he said it was happening in Greenwich! That's here, in case you forgot!" Amanda says as she gets up from the couch. She stretches, and walks with you to the front door. "We have the same chance of getting robbed as anyone else here!"

 "'Manda," you turn around, exasperated. "Who in creation would want to break into the flat of two twenty-year old women that can barely pay the rent? It's not like we have anything of value here."

 You grab your purse from the table by the door. Glancing into the mirror, you check to see that your hair is still in its place, and your mascara hasn't smudged. Pleased, you turn to Amanda.

 "We have a telly, a microwave, a DVD player, and some jewelry upstairs, Jess!" Her green eyes flash with fear. Amanda is always worried that someone would break into the flat that you share and steal everything you have.

 "Oh, for God's sake. Listen to me. No one is going to rob us!" You unlock the door. "Right, I'm going out."

 "Make sure you get some more apples. We're nearly out," Amanda reminds you.

 "Yeah, don't worry. I'll remember." You walk into the hallway. "Lock the door behind me!"

 Your best friend lets out a retort as you close the door in her face. Time to go to town.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You will single out the most powerful looking enemies and turn them into cinder.

[Assistant]
You quickly climb upon the coach, to get a better view of the battle.

Decisively, you summon the powers of Fire to channel thin strands of elemental flame into the bodies of the three goblin shamans, which turn immediatley into cinder.

One goblin has not dropped his bow, and fires an arrow at you, but another thin strand of fire takes care of both the arrow and the archer.

Another goblin is about to plunge his wicked looking knife into the neck of a soldier, but yelps in pain and drops it as its hilt suddenly glows bright red, which gives the soldier time to dispatch the goblin with a backhand stroke.

With their shamans dead, the goblins offer little resistance, and their morale is close to breaking point when you notice that Farhan Brownhand, the emissary of Alzur, is sneaking up behind Lucius, making strange gestures as if invoking a spell.

You do not know exactly what to think of this, but then again, you are not a pesky Ice adept who needs to think through everything before reaching a decision.

Invoking the Fire again, you settle for a warning shot, and the earth in front of Master Brownhand explodes into flame.

Lucius turns around in surprise, but before you can react, Farhan has a slender, evil looking sword out and runs it through the Air adept, who's look turns from surprise to pain.

Farhan lets go off his sword and turns towards you.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You take the right tunnel.

[Assistant]
The heat coming from the right tunnel convinces you that this must be the way back to the surface, where the air was blisteringly hot earlier today as you hiked across the ridgeline. These lava tubes are interesting, and it looks like coming here was an ingenious way to get past those three Wobans down below, but your real purpose is to find the island's highest mountain. It's time to resume that journey, so if the right-hand tunnel is going to lead you back up to ground level then that is the smartest way to go.

But the tunnel does not seem to lead anywhere quickly; you follow it for more than fifteen minutes without seeing much of anything different compared to the previous lava tube. The one distinction is that this branch does less climbing, as if it were leading you deeper inside one of the island's small mountains rather than paralleling the slope. It is indeed warmer here, but the source of that heat is not evident; with no stream trickling past your feet the entire place seems less enchanting and more desolate.

You are torn between the competing thoughts of going forward and turning back. You've come so far already that the idea of giving up now seems distasteful; for all you know the exit to the surface may be just around the next bend, or the next. If that turns out to be the case, it means that it would be longer to go back than it would to go forward. But at the same time, that nagging sense that you've been wasting your time here won't go away. The simple fact is that you have no way of knowing which way is best, thus putting your tortured brain into a state of paralysis due to insufficient information.

Hold on — what's that sound?

All this time that you've been exploring the lava tube, the sounds of your footsteps have been echoing off the rock walls surrounding you. But when you stopped a moment ago to ponder your options, the "echoes" made two extra steps. Could it be that someone has been following you all this time?

The idea of encountering a Woban deep in this endless lava tube is terrifying. Where is your escape route? Who will find your remains? You feel as though you have been unwittingly walking deeper and deeper into a trap, all the while congratulating yourself for evading the three Wobans standing guard at the entrance. You are such a fool.

Flicking off the flashlight in your hand, you wait quietly in the utter darkness for further sounds that someone is behind you. It is not a long wait — and not only do you hear the other person approaching, but soon you see the glow of another flashlight on the tunnel walls. It's not a Woban following you, but one of the other collectors! It remains to be seen which is more dangerous.

You remember the pistol that Berringer pressed into your hand this morning; it's been in your pack ever since you left the Big Papi, where you've forgotten all about it. Normally you'd want nothing to do with a firearm, on the theory that if you shoot at someone first and miss, they'll just shoot at you back, thus making a bad situation worse. But here you feel trapped and vulnerable, and that little handgun may be your only way out of this predicament.

By the time the other person comes into view around the last bend in the lava tube, Berringer's pistol is in your hands, and your finger is hooked around the trigger. Your shadow has not spoken a word, and perhaps doesn't even know yet that you're standing right in front of them. Whoever it is, they are wearing a headlamp; the light they have been using to find their way emanates from their forehead like an LED halo, partially blinding you and leaving the person wearing it in the shadows.

"Who are you, and why have you been following me?" you say. Your voice echoes weirdly off the walls, to the point where you hardly recognize the way you sound.

The other person says nothing, but comes to a dead stop. You see the headlamp beam sweeping up and settling on your location, leaving you to assume that the person wearing it had been focusing on where they were stepping, and hadn't seen you until just now.

When there is no response, you hold up the gun in front of you. "Don't come any closer, or I'll shoot."

"Fat chance. We all know you don't carry." The other person's voice echoes just as much as yours; it sounds familiar, but all you can determine through the reverberation is that your shadow is a woman.

Behind the glare of her headlamp, you are sure you see the person reaching for a gun of her own. So before this turns into a standoff in the dark, you impulsively fire the first shot…

…and the results are exactly what you've always feared they would be. Your shot doesn't miss its target, but all it does is graze her as she jumps to safety. Her shot, on the other hand, finds its mark with no problem. You collapse to the ground, darkness overtaking you before you ever learn the identity of who it was who has just bested you.

THE END


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You allow

[Assistant] "Allow it," you say.

[User] You continue

[Assistant] In changing little in regards to combat drugs, you don't have much effect on either morale or combat efficiency. Probably a safe choice.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You stop

[Assistant]
As Galik's weak hands clutch onto you, your fingers curl around the dagger tightly.  But you toss it to the side, instead lifting Galik up and cradling him.

"Why did you do this?" you ask.  "Greusim was my friend, I've known you since before you were born.  Why couldn't you just wait for me to come back, we could have handled this together."

A weak grunt passed Galik's lips, and he pulls himself up a bit.

"I'm…sorry…"

The last breath passes between his lips, and his body goes limp.  You sit there, letting out a heavy sigh.  With a grunt, you lift up Galik's body, throwing him over your shoulder.

In front of you stands Grolik, a bloody dagger in his hands.  He nods in understanding and steps to the side as you walk by.

You go down to bury your former friend by the river…


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You go to the shelter

[Assistant]
It does seem very likely that if Lilith were going to do something to you, she would've done it already. Plus you haven't given her any trouble like she wanted, so that's has to be in your favor.

Also, she makes some very good points about staying here. Civilization as you know it seems to be failing hard and you aren't exactly the "survivalist" type to deal with it. Seems like it would be too late to start learning how in the final hour too, even if you had the desire.

While you aren't exactly sure how life would be in an underground shelter, you can't help think that you'd be more "at home" there. After all it's just an oversized basement right?

It's a risk, but it's one you feel more confident about mainly because it requires little effort on your part. You sit on one of the few non-broken chairs and wait for Lilith.

A few moments pass and you hear footsteps coming up from the basement accompanied by some swearing and more footsteps in one of the other rooms.

"Where the fuck did I put that fucking thing? Shit, better not have lost…oh good here it is." You hear Leslie say before he soon enters the front room where you're waiting for Lilith.

Leslie carries two sizable black bags and a machete when he enters the room. He stares at you for a moment, which makes you a bit uncomfortable.

"Is my sister still upstairs?" he asks, but it's more like an order due to his tone.
"Yeah." You answer.
"Typical. She's the one dragging me to this fucking shelter and I'm ready before she is. I swear I don't want to go to this fucking place. Let alone working there. The idea of becoming part of a corporate fucking machine is just a fucking anathema to me. Probably have some little shit bean counter for a boss telling me he wants something done at a certain time. I fucking hate shit like that. I fucking hate it. I don't like being told what to do, when to do it, or ANYTHING!"

At this point Leslie begins shaking his machete in a violent manner and you see his eyes briefly roll into the back of his head like he's going to go into a convulsion.

Then all of a sudden his eyes snap back and he addresses you again.

"But the things we do for love right?" Leslie says.
"I guess so."
"Mm. Speaking of love, my sister has told me a bit about you and it's too bad you and my nephew didn't work out. Guess he'll be stuck with his shrew of a sister now. If he's smart, he'd ditch her and go for his other one…can't remember her fucking name…really quiet…"
"Helen?" you answer.
"Yeah, that's her. You sort of remind me of her a bit. You're prettier of course, but same sort of wallflower personality. You get molested as a child? Daddy ever make you suck his dick when Mommy wasn't around? Something like that?"
"No!" you say not expecting such a question.
"Hm, interesting. Would've thought you had been, especially since I heard your family was a bit on the dysfunctional side."
"Well they weren't THAT dysfunctional."

Leslie gives you a look of annoyance, which makes you a little tense, well more tense than when he was waving his machete around earlier.

"Oh. I see. That was a shot at MY family right?" Leslie exclaims.
"I didn't…" you start to say.
"No, YOU know what you meant and so did I! Is that why you didn't stay with my nephew? Felt you were too good for him?"
"That's not the reason, I…"
"Pfft, I don't want to fucking hear it! Here I am trying to make the effort to have friendly fucking conversation with you and you're fucking insulting me! Well fuck you too bitch!" Leslie says and when you see him starting to walk in your direction you begin to get worried, but instead he storms out the front door.

Just as you're recovering from that incident of Morningstar insanity, Lilith comes walking down from upstairs carrying a couple bags.

"What's going on down here? I heard my brother ranting as usual. Everything okay?" she asks.
"I dunno. He started talking to me and I tried to be friendly, but he took what I said out of context and got really pissed at me."
"Oh. Yeah, been there before. My brother's not very good at social interaction unless that other person also happens to be an asshole. Nevermind him, you're fine. Anyway, did you make your decision? Are you going with us?"
"Well…I was, but now I'm not sure…"
"What? Is it my brother? I told you forget about him. The shelter is a big place! Chances are you're never going to have to interact with him again when we get there."

Lilith puts her bags down and walks over in an attempt to reassure you.

"Come on, you don't really want to stay here do you? Dangerous cannibals and criminal types, scavenging for sustenance, no proper toilets, I assure you Suzy at the GZ shelter you won't have to worry about any of that shit."
"Well, okay." You say.
"Great, ah damnit!" Lilith suddenly remarks and puts her hand on her lower back.
"What's wrong?"
"I dunno. It's my back. Shit. I think all that damn running around, shooting, lifting and carrying heavy things took its toll. I really need to start exercising on a regular basis. Damn. (Sigh) I hate to ask, but could you carry my bags outside, you can just hand them to those two guards if you want."
"Oh, sure okay." You say.

You pick up the bags and head out the door with Lilith slowly walking behind.

You approach the two guards who are still standing on the porch and just as you're holding the bags out for them to take, you feel a sharp needle going into the side of your upper arm.

You drop the bags and turn around in horror, clutching your arm. Lilith once again holds a needle in her hand and you're soon feeling the affects.

"Sorry Suzy, but this was the ONLY way GZ was going to let me take you. I never lied though; you will be given a position to contribute to the community. You'll continue to be a test subject…though I'm afraid it will involve a little more than just questions and some blood tests this time."
"You…you…" is all you manage to utter before you collapse on the ground and unconsciousness begins to take affect.

You can still hear some of the conversation as you start to pass out.

"Carry her to the truck and Leslie, you can carry my bags since your short temper nearly cost GZ a perfectly good subject."
"Dunno why you just didn't take that bitch to begin with." Leslie remarks.
"Because I wanted to see if she'd ultimately go with what was easy or actually grow as a person and make the harder decision. She failed which is why she might as well be put in a GZ experiment lab. She's obviously not a learning animal, better her life goes towards something more useful."

You're out for the remainder of the day, in fact you're out of it for quite a few days. By the time you wake up you're strapped to a surgical table with metal restraints with a lot medical equipment in the room. A bright light shines overhead.

Fear overwhelms every fiber of your being. You being to call out for help, but the group of masked doctors in a circle nearby don't look like they're going to be doing that.

"The subject is up, chief." One of them says.
"Yeah, I could tell by her screaming. Okay, let's get her started with the injections first, then I guess we'll see the reaction and go from there." The head doctor says.
"Should be interesting." Another says.
"Maybe. I'm just glad we didn't get that asshole Leslie Morningstar assigned to our group. Dodged a bullet on that one. Let those fuckers in C Wing put up with him and his sister."

You panic, you struggle, you scream, you beg, you plead, you even call out for Bobby at one point, but none of it matters. The Ground Zero doctors begin to subject you to their experiments.

You have no idea how long this goes on for. Days, weeks, months? You never see Lilith or Leslie again and your world becomes to the surgical room to the observation room. You never see the rest of the Ground Zero facility.

Your body is wracked with pain and goes through several ugly changes; your mind eventually becomes broken to the point of insanity though occasionally you have moments of clarity and that's probably when you're at your worst since you're practically wishing to die. Several times the doctors prevent you from killing yourself.

The doctors themselves don't really talk to you, but rather with each other like you're not even there. You do hear one mention in passing about the world being nuked, but that hardly matters given the torture you're being subjected to, indeed dying in a nuclear fire would be much kinder at this point.

Eventually through all their experimentation you become little more than a wild animal. Almost like what people back in town became, but even worse. It gets to a point where you actually manage to break what they thought to be strong enough shackles and kill three of the doctors experimenting on you.

Ground Zero security is called in and after enough bullets you are finally put down.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You row to the village alone

[Assistant] Congratulations! You made it to the other side of the river! ... Now what?


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You kill the scumbag and the ho

[Assistant]
Using your fast reflexes, amazing strength, and quiet footsteps you sneak up on the guy and snap his neck without even blinking. You then proceed to choke the girl using one arm to hold her in place on a wall and drain her of her blood. After she dies you drain the guy too.

After you finish your meal you walk out of the alley only to find that a cop is walking towards you and you are covered in blood. The cop immediately arrests you and finds the two bodies. After easily snapping the cuffs and killing the cop you are pursued by them into a building which you hold out in until morning, you try to hide but they find you and you kill all of the cops in the nearby area. Suddenly out of nowhere a contingent of vampires sees that you have made a mockery of their rules that you do not even know yet and are immediately lit on fire and slain on the spot.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You do nothing

[Assistant]
The panic is overwhelming and you completely freeze up. Even when Mr. Zoll pulls a pistol out of his pocket you still do nothing. It's like the next few moments are in slow motion to you.

You watch Johnny attempt to run up the stairs, but Mr. Zoll turns quickly and fires two shots, one in Johnny's chest and another in his head. Johnny falls backwards down the stairs and his body falls in heap on top of the dead soldier.

You don't even scream when seeing this, but your crippling frozen panic ends and you instantly make a run for it. Mr. Zoll attempt to grab you, but you're too fast.

You actually get to the front door before you hear Mr. Zoll tell you to halt or he'll fire. You can't stop though, you're too afraid for your life.

Upon opening the door, you feel a piece of hot lead going into your back and then another.

You slump face first onto the front porch. Tears in your eyes and screaming from the pain you attempt to drag yourself forward, but it's all for naught. Mr. Zoll casually walks up to you and ends your suffering with a final bullet to the head.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You sailmaker Lawrence LeBogue

[Assistant] You join Sailmaker Lawrence LeBogue and enjoy his steadfast and resolute companionship during three years of voyages around the world aboard the HMS Jason. Your voyages come to an end one terrible day when a poorly tied rope gives way beneath your hands. Both of you plummet to the deck, killed instantly by the fall. Your bodies are tied in hammocks and thrown overboard: just two more dead sailors.