[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] Continue

[Assistant]
"Kill these fucking deserters and get me to the medic." You say.

The screams of the belzak deserters begging for their lives and death squeals fall on deaf ears…or rather ear as the case may be now.

Eventually you manage to make it to the medic who immediately starts administering an antidote to you. You're out of commission and very sick for a couple of days, but after which time you're at least able to stand without feeling ill anymore. Your chewed off ear isn't an excessive problem as you can still hear relatively well, still you do feel a sense of "loss."

In any event the expansionist eastern campaign is over. All the tribes have been either wiped out or subdued to the point of submissiveness. Brenda will be relieved to hear it, as you know she was always concerned about having most of the veteran troops there instead of the northern borders. She'll also be pleased that there weren't many losses overall.

You're satisfied with the results, though now you're just wondering what you're going to do with yourself again.

Year 50

"Our defenses are strong in the north. Have been for years. No need to be concerned about that." You say.
"I know, but this is a big thing. I mean after all these years now Edgar wants to speak with us?" Brenda asks.
"My reports say he's gotten a lot more organized and isn't dealing with anarchy in his ranks anymore. He even re-conquered the old core lands of the Empire. It could be that he wants to see how strong we really are. His message said he's coming alone without anyone else."
"Well, maybe that's a good sign. Maybe he just wants to talk."
"Or maybe he wants to kill us both to a great show of strength so Nalin will capitulate with minimum fuss." You point out.
"Yeah…there is that tactic. (sigh) Well I guess we all knew this day was coming. Guess I better practice my combat skills., which sadly have probably declined from lack of use. Would you spar with me?"
"Of course. Don't worry, I'm sure you're not that out of practice." You remark.

You and Brenda go to her personal training room where you and her prepare to spar. Brenda makes a few remarks about this being like the old days when Mistress made you fight each other. Brenda mentions the time when you broke Gerald's arm and Kane's nose when she pit them both against you.

"Yeah, I remember that. That was my first match. Mistress had it in for me after I begged for my life. I was always pretty aggressive after that, well at least until Gruz told me I should master my anger better, and I did…anyway let's get on with this." You say not really wanting to think about those days or any of the names mentioned.

Brenda isn't quite as skilled as you remember her to be and she has indeed let her talents decline. Then again as you remember she always was more skilled with the bow. Something you never quite got the hang of yourself. You begin to get more in a "drill instructor mode" and shout commands at her to watch her techniques.

"Alright, alright, I told you I was out of practice." She shouts back.
"Well you shouldn't have let it get this bad in the first place." You say.

After this remark, Brenda begins to get a little annoyed, which of course means she makes even more mistakes.

"Brenda, come on I know you're better than this! Focus!"
"I am!"
"Well prove it!"
"Well, I'm sorry I'm not the fucking lord of war that you are!"
"You don't need to be me, you just need to be an Eternal!"
"What the hell for? The Empire is fucking dead and we've just been upkeeping a parody of it for the past fifteen years! I don't even know what I'm doing trying to run this fucking country anymore! I never wanted this! I…I just wanted…to spend the rest of my…(sob) life with Roldan…(sob)"

At this point Brenda sits down on the floor and completely breaks down in tears. You can honestly say you weren't expecting this.

"Brenda…"
"I'm sorry, but I can't be the Eternal you are. I can't even be the Eternal that Edgar is. I lost that edge when I fell in love. I wasn't supposed to and neither was Roldan! If we hadn't been so weak, he'd still be alive and…"
"Dammit Brenda, you can't keep blaming yourself for his death! Your relationship and whatever feelings you had for each other had nothing to do with some insane asshole blowing him up. What's bringing this all on? Edgar? I think you're worrying about him more than you need to. I mean for all we know he just wants play catch up and even if he doesn't we're going to be ready for him and his army of half assed Eternals…"

Brenda shakes her head and tries to compose herself.
"No, it's not Edgar. It's you."
"Me? What do you mean? Out with it."
"I…I think I've developed the same kind of feelings for you that I did for Roldan." Brenda says.

Another surprise for you today, not exactly the best timing with all that's coming up soon.

"…Uh…I don't know what to say…I guess…I mean…are you sure?" you ask.
"I think I'd know. It's been building up slowly over time. At first I was just happy to have you around, another Eternal to talk to. Sure you weren't Roldan, and you're certainly less fun loving than he could be, but there was that familiar bond. Then when you were so instrumental in helping to keep order in this place, I remembered why we all admired and respected you as a leader so much back in the day. It also began to remind me of how Roldan and I complimented each other in keeping order here during the days of the Empire. You were bringing the memories of those good old days back and making them reality again."
"You probably just still miss him and are transferring those feelings."
"I thought so too, which is why I didn't do anything before. In fact I was feeling guilty about it, I thought I was dishonoring Roldan's memory. Wasn't until I heard about your close call with death during your campaign in the east that I knew it was more than mere transference. I was so happy that you were still alive, I nearly told you how I felt when you came back. I just didn't think you suffered from such weaknesses and I wanted to remain strong because your respect was more important than my silly attractions."

You don't have much experience with any of this, but you need to say or do something make Brenda feel better.

"Brenda, you'll always have my respect. As for anything between us, I never thought about it because I figured you'd always be carrying a torch for Roldan. I'm not opposed to the idea however. I mean we do have much in common and contrary to popular belief, I'm not quite the unfeeling golem that most consider me to be. I do have feelings, even if I don't show them a lot and I would've thought you knew that."
"I know you do, but you're in control of them or you at least direct them better. I worry that if by some chance something would to occur between us, that you would lose your edge. I don't want you to become weaker or distracted because of me. You're needed as you are now."

You're about to reply, and then there's a knock on the door.

"Sorry to disturb your training, but I've been told that the leader of the Eternal Dominion has been spotted at the northern border. He's on a horse by himself, and several soldiers are already escorting him to Fort Glory. Did you want to meet him there or did you want us to escort him all the way to the capital?" a voice asks from behind the door.

The pair of you didn't expect him this soon, let alone be in the middle of the discussion you're having now. You'd probably both like to wrap this up before having to focus on Edgar, though the question is if you'd have enough time to do it anyway.

[User] You let the soldiers escort Edgar to the capital

[Assistant]
Edgar can wait, you need to wrap this up now, or at least get some sort of temporary closure on this situation.

"Bring Edgar here, it won't hurt him to ride a little longer!" you yell before turning your attention back to Brenda.

"Okay, we've got a little more time and that's all I need. Stop worrying about me, I'm not going to suddenly turn into some love sick idiot that can't think things through if we have a deeper relationship! My question is, do you want one with me? Do you genuinely feel that strongly for me?"
"Yes, I do." Brenda says.
"Then we shouldn't avoid how we feel." You reply and kiss Brenda.

Brenda kisses you back and the pair of you give in to your physical desires. You're both at it so long you lose track of time and you're interrupted again with another knock at the door.

"Erm, I hate to disturb you again, but I've just received word that general Edgar was attacked on the road by fanatics opposing our talks with the Eternal Dominion. We don't even know what's happened to him and soldiers are…"
"WHAT?!" you shout. "Fuck, hold on!"

In exasperation you get dressed as fast as you can and Brenda does likewise. You're cursing the entire time, Brenda says nothing, but you can imagine that she's already starting to blame herself for this.

You question the advisor on what he's heard and he mentions that Edgar and his escort were ambushed near the village of Helas. Apparently nobody even saw it coming, the guards that were assigned to escort had several crossbow bolts in their bodies. Edgar must've put up a fight since there were some of the assassins found dead at the scene, though no sign of him. There was a blood trail, but it disappeared after a half of mile or so. So far none of the villagers from Helas have been incredibly helpful, which pretty much indicates that most of them must've known about it.

Brenda orders a complete search of the area, while you press forward to interrogating the entire village of Helas. You don't have too much success and just find out how much the inhabitants really don't like the idea Nalin becoming friendly with the Eternal Dominion. They assume if that happens then you'll start lording it over them like the Eternals do in the Dominion (as opposed to the "nice" way you do it now)

After executing half of the village, you proceed with the search, but you still can't find any trace of Edgar. You suspect that he's covering his tracks and making his way back home. You can't allow that to happen, because if he does, he's going to declare war on you probably believing this to be a set up, and while that may happen anyway, you'd at least like to try to convince him that it wasn't. Or failing that, depriving the Eternal Dominion of their leader…

You order double the amount of troops along the northern borders; you're going to need them there regardless of what happens. Brenda and you have a long argument about how your feelings lead to this situation. Brenda of course says that it just proves her right and that you need to put an end to the relationship. You get to the point where you're too frustrated with her to argue anymore and perhaps in some small way she has a point so you ultimately agree and say it's business from here on out.

A couple months pass and still no word on Edgar either. You aren't exactly ready to declare him dead, but if he was still alive and managed to make it back to the Eternal Dominion, it really seems like he would've declared war on you by now. As it stands you haven't heard a word from them. They haven't even sent any threatening messengers asking about their leader (you assume he told them he was going to visit you). You chalk it up to whatever selfish power grab they probably got going on. Still there's always the possibility they could attack even with disorganized leadership. However it isn't really Edgar or the ED that you're worried about, things are obviously strained with Brenda. Brenda and you barely even meet in person anymore and you mainly stay at Fort Glory. She's been delegating a lot of responsibility to her staff and become increasingly withdrawn. You attempt to reach out to her, but she doesn't respond positively and just requests that you leave her alone. From what her advisors tell you, she spends most of her time staring and talking to a portrait of Roldan a lot and constantly re-reading love letters he wrote to her. Mostly apologizing for straying from him and being responsible for his death.

You step in to take up the slack of rulership, and there aren't too many objections though things in Nalin haven't exactly been the most calm as far as civil obedience goes lately.

Year 51

"…and so I'm sorry. I'm sorry that my weakness diminished your strength. Even though we didn't go through with a closer relationship, I know you were continuing to worry about me. I couldn't let you be distracted with lesser concerns. I saw that happen with Roldan, and I wouldn't let it happen to you too.

I think this will be for the best. I feel like I've just been walking through a parody of life ever since Roldan died and I think you know that I was growing weary of rulership anyway.

Assuming Edgar is indeed dead, I guess this will make you the last of the original Eternals. I guess what you once told me what Captain Gruz's last words were are true. You outlived everyone.

Thank you for your company and making the last fifteen years much more bearable, I wish you well in whatever your future plans are, but I'm going to be with my beloved Roldan now.

May you always remain the paragon of the Empire that you are.

Love Brenda

You knew it was only a matter of time and you suspected it was coming, but perhaps this is the only way it could've been. Apparently she hadn't been happy for a long time, still, you wish that things could've been different. Maybe you didn't exactly have a relationship with Brenda like Roldan did, but you did have one of sorts for the past fifteen years and now you definitely feel a great sense of loss because she's gone.

However, life goes on. After shedding a few tears in private and composing yourself, you fold the letter and put it with the rest of your personal belongings. You then make arrangements for her funeral, which is a small one. You have her body burned outside Fort Glory since you know that she had Roldan's body burned outside the fort as well. It only seems fitting.

You officially take over as sole ruler of Nalin unsure of what the future may hold.

[User] Continue

[Assistant]
Year 56

"Sir, you want us to completely wipe out all settlements with the plague?" Colonel Gemma asks.
"That's what I said isn't it? I've already assigned all the medics, healers and hedge wizards in the land to focus on the less affected areas. As for those places really bad off kill all the people, cleanse the area with fire, no more problem."
"But, you're going to have mass riots! The people will protest, even soldiers! I mean some of their families are in the quarantined areas!"
"Well I guess you better have those soldiers executed then if you think they'll be a problem. In fact I'm surprised to hear you balk from these orders, I remember you when you were a young soldier wiping out Belzak women and children without hesitation."
"I…I'm not sir, I'm just concerned about the repercussions of potentially losing more of our army."
"You let me worry about the repercussions! Look here's what you do, gather up all the old guard such as yourself to carry out this plan. In fact get those elves I made into orphans during the tribal wars. I'm guessing they should be good and obedient soldiers by now, but they probably won't hesitate to murder some defenseless humans. The plague doesn't seem to be affecting non-humans as much anyway, so they're probably more resistant. In fact gather some of those kobolds too; they can clear out the bodies. Those little bastards seem to be immune altogether. That's all for now."

Gemma nods and takes her leave.

You have more concerns today, but you're delegating them to the advisors as usual. If it isn't a problem that can be solved by force, you're not very interested in it. Brenda was right; ruling is a pain in the ass. When she was alive, you still had the "fun" part to focus on, now you have to do it all. This latest plague is probably the most exciting thing that's happened in years. Still can't figure out how and where it originated from though. A passing thought was it might be saboteurs from the Eternal Dominion, but they've been fighting amongst themselves ever since Edgar died. Never did find his body. You still wonder exactly what it was he wanted to discuss with you and Brenda. An alliance perhaps? A threat to submit? You'll never know.

The nation of Nalin has become a lot more totalitarian under your rule. You've actually made it even more "Empire like" than it already was mostly because it's what you know, but also because it makes you at least feel like things are how they "should be". Lately though even that hasn't helped your mindset. You've become increasingly bored with just plain ruling, and after this plague nonsense is taken care of, you're thinking of doing something to shake things up a bit.

The obvious idea is to expand again, specifically aggressive expansion into Eternal Dominion territory. It's been too long since you've experienced a good fight.

The other idea you've had is one you probably wouldn't have considered again, but at this point any change would be welcome. You've thought about just leaving. Leaving everything behind and the region entirely.

[User] You expand

[Assistant]
You left the Empire behind because you no longer believed in it. Nalin has become a kind of substitute for it though and ever since Brenda died, you've tried to make it even more like the Empire. This may be the closest you're going to get back to the "good old days" and with age ever creeping up on you, you need to make the best of things and not wallow in indecision or hesitation. You're the last of the real Eternals and you're going to act as such.

Nalin WILL become the new Empire.

After a few months of putting out some of the backlash of how you handled the plague, you make your plans for expansion. You also fully intend overseeing it personally.

The first round of conquests go well. The disorganized Eternals and their slaves don't give you too much trouble; indeed some of the population welcomes your intervention. Most of the new generations of Eternals have been so excessively cruel that their subjects are willing to accept any other tyrant as an improvement, even if it's another Eternal.

Eventually you do hit a brick wall of sorts, the remaining Eternals realize they need to unite against you. The Eternal Dominion is more advanced technology wise (having stolen ideas and equipment from the Felkan Kingdom), though through your initial conquests, you've made steps to try to close the gap in the availability of gunpower-based weapons for your own soldiers.

Still, even with the current stand off with the Eternal Dominion, you victories restore some of the appreciation of your citizens in Nalin who are probably just glad your violence is focused on others for a change.

The balance of power has been shifted enough for the Felkan Kingdom to take greater notice of you too, especially since now your territory borders some of their own. They send one of their own to speak to you, while you're currently at a conquered ED Fort making plans for your next attack. To your surprise one of their own, is also one of your own too, or as least was at one time.

"Warrick?" you ask. He's obviously older, has a missing eye and no hair, but you still recognize him despite your near disbelief.
"Yes, it's me…see you're missing a few body parts as well." He says causing you to touch where your ear used to be. Sometimes you even forget that it's missing.

"Well you know how it is…but I thought you were dead! I mean I'd heard…how is it that you're working for the Felkan Kingdom now?"
"That's a long story, but let's just say I found my own path, like I see you found yours. Which is sort of why I'm here."

Warrick mentions to you that the Felkan Kingdom has been expecting an attack from the Eternal Dominion for more than a decade, even after the disappearance of their leader Edgar. However, now that the ED seems to be no longer a potential threat they're worried about Nalin invading, perhaps even more so since you seem to be a more organized potential threat.

"Well, you can tell your king or whoever, that I'm not interested in the Felkan Kingdom. The Nalin Empire isn't in a position to attack such a powerful nation at this time."
"At this time…that implies that you might later."
"Heh, well you might be right, just as I might believe that you're planning on attack us."
"True, and while you probably will rightfully remain suspicious, the Felkan Kingdom has no interest in conquest. Especially not right now. I probably shouldn't tell you this, but we're still dealing with a massive gnoll invasion that hit our land years ago. Fighting another war isn't something we want right now."
"Hmm, you're right, you shouldn't be giving vital intelligence away like that. This new information gives me an advantage. Knowing that you aren't as powerful as I once thought, I may very well attack you now."
"Well I suppose you'll do what you have to then, but if you're still the leader I know you to be, you won't. You don't want to fight a war on two fronts either." Warrick says in an unconcerned tone.
"Ha ha! And you would be correct! But enough about power struggles, let's talk for a moment just as Eternals."

Warrick's tale of how he came to be in the service of the Felkan Kingdom is a little sketchy. He mentions that during the last days of the Empire he was still under orders to perform his usual sabotaging missions. He says that he managed to integrate himself in their favor by rescuing some of the royal family who were apparently in the wrong place at the wrong time. Children actually. He says he doesn't remember all of it exactly though except there was a big explosion and the next thing he knew when he woke up is that he was missing an eye and was given a job. Already knowing how the Empire was beginning to crumble he accepted.

You proceed to tell Warrick about your time since the Empire fell. He listens intently as you go on about the various thoughts you've gone through since that time. You mention Edgar to him, which interests him greatly. He says the Felkan government assumed that he was killed by one of his own men in a power struggle. He asks if you ever found his body or any evidence of his death. You tell him you never did, for all you know he still got killed by one of his own men, assuming he had managed to get back to the Eternal Dominion.

You also mention Brenda. Warrick displays a bit of sadness when he hears the whole story, and you sort of relive some of that sadness as well. It hasn't been that long since she died after all.

"So, we're really the last two left then?" Warrick says.
"Looks that way, though to be honest I thought you'd been dead for years. Glad to see you're still around."
"Even if we may be enemies one day?"
"We're Eternals. The originals. We'll always have a bond that nobody else will and if we should end up on opposite ends of the battlefield it still doesn't change that. Assuming that day ever comes and we're both still in fighting condition, seek me out as I shall seek you out and we'll settle things in the only way they can be."

Warrick nods at your proposal and is silent for a moment as if deep in thought. He then eventually gets up and tells you he has to leave. He mentions that he'll tell his superiors that the Nalin Empire has no hostile intentions towards the Felkan Kingdom at this time.

The pair of you shake hands and part company, possibly knowing if you ever do see each other again, it won't be on friendly terms. Still, there is a small bit of you that was happy to see an old comrade again.

You return to the business of waging war on the pathetic remains of the Eternal Dominion.

Year 65

"Sir, you are incredibly lucky that the sword didn't hit any vital organs and just pierced the top layer of muscle." Lieutenant Davis says as he applies a mixture of some salve to the wound.
"Agh! Yeah, lucky me. Just patch me up, I want to finish off these wannabes once and for all." You say wincing at the burning sensation of the ointment working to seal the wound.
"General, victory is assured, is it really necessary for you personally be involved in the combat? Your military expertise is better served as the mind. Colonel Gemma says she's got a handle on things."
"Yeah, well if she's got such a handle on things, why did I have to save her ass at the Battle of Julk Pass? And what's this shit about my military expertise is better served with my mind? You're lucky I don't have you executed for saying shit like that! I was killing werebeasts, orcs and other shit you ain't even heard about before you were even a twinkle in your parent's eyes! I'm still every bit of a warrior as I… ah shit! My fucking head!" you suddenly shout and lie back down on the table.

A couple of other medical types apply something cold to your head saying that you need to rest. The plate they put in your head from the bullet wound needs to be "adjusted." You grudgingly comply and close your eyes.

You hate this weakness. Old age, the only enemy you can't outmaneuver, regardless of how hard you try. Death isn't something you've ever been afraid of, indeed part of you never expected to even live this long. But death by old age? Natural causes? That's something you never even seriously considered before, even if it was in the back of your mind.

If you continue your insistence on believing you're still in your twenties, you're going to die on the battlefield. You know that, and you're okay with that idea, but part of you wonders if it's just foolish to throw your life away over being stubborn when you could still live and do more with you life. The Nalin Empire is thriving and you've almost conquered the Eternal Dominion which means you effectively restored most of the old Empire. A feat Edgar was probably trying to accomplish no doubt, but much like him, if you died suddenly, who knows how long it would last before it crumbled.

If you want to leave any sort of real legacy, you would most likely have to step back now and begin to make preparations for a line of succession and you'd need a lot of time to do that to sort out all the details. This would mean you'd no longer be able to take such a personal approach to war again. Your days as a warrior would effectively be over and you'd be back to the drudgery of bureaucratic rulership again.

You have to take a long look at yourself and decide now, if that's what your fate is going to be.

[User] You continue to lead by example

[Assistant]
You spend the rest of the day in your personal tent still recovering from your last battle thinking about your situation.

Your head still hurts from where part of your skull was replaced with a crude metal plate and your body aches all over as it has been for years. You're nearly deaf in your one working ear. You've got scars all over your face and body. You even have a couple of missing fingertips now. Yet for good or ill, you're going to at least see this war through to its end. You have to be hands on when it comes to battle. You were raised to be a warrior, a killer, and an instrument of war. There have been times you've had stray thoughts on a different life, but ultimately it's always come back to war.

You weren't meant to be an old man who dies on his throne either through natural causes or assassination, and you definitely weren't meant to find a love and live happily ever after.

You are an Eternal and you were meant to die in battle. Whatever happens afterwards is of minor importance.

The next morning you muster up all your strength and stand. You're a little wobbly, but you manage it and step outside. Several of your staff urges you to rest, but you ignore their concerns.

You plan your attack on the "Eternal City" with your top staff. It was once the capital of the Empire, now it's the last stand of the Eternal Dominion. At this point there really isn't too much strategy involved. You just plan on blowing up the walls and storming the place with as many soldiers as possible. You remark that when the walls are down, you'll be leading the first assault.

"General! You can't be serious! I understand you want to be involved in the battle, but this is going too far! You know very well the battalion that goes in first is going to suffer the most losses." Colonel Gemma exclaims.
"It won't if I'm leading it." You say. "However, when I fall, you're next in line. I trust you know what to do. ALL of you know what you're supposed to do."

This remark causes a dead silence among your staff. You didn't even say IF you fall, you said WHEN you fall. You realize this and collect your thoughts in what you believe to be your last speech to all of them.

"(Sigh) Look, I'm tired. I'm old. I got more scars than all of you put together. I'm missing portions of my body. I'm in constant pain and I got a fucking plate in my head. I appreciate all the service you've given in the past few years and in some cases decades. Your concern for my life is noted, but I know it's time. I've lived a satisfying life. I won't say good, because I've been through enough shit to know that isn't true, but I can say it had its good moments. And I fully intend on making my last moments on earth satisfying as well by leading all of you to victory before it's all over. So! You all have your orders, and if I'm wrong about my impending death…well I'll see you all in the palace when this is over and you all can taunt me for being an overly dramatic old man. One taunt per person of course."

This last remark lightens the mood enough for a couple of them to smile. One even manages to give a small chuckle. You figure even if you don't believe it, you should try to keep morale up.

The attack on the city commences. It won't really take long to bring the walls down. Never thought the day would come where you'd actually be attacking this place. It's funny, in all the years you served the Empire, you never once set foot into it's capital, let alone the Emperor's palace. You sometimes wonder what exactly happened to the Emperor when the Empire fell. Was he killed? Did he escape? Was there really ever an Emperor at all?

It's all irrelevant now you suppose.

After a couple days of bombardment by catapults and cannons you at last breach the walls enough that the opening cannot be repaired quick enough. That's when you make your move.

"ATTACK!" you shout while galloping forward with your horse, which is shaking you enough to make every bone in your body ache. You've never really liked riding horses, but if you want to be the first one in the city, you need the speed, because running just isn't something you do much anymore.

You get closer and closer to the city nearly getting blown to pieces in the process by the cannon fire. How you aren't shot off your horse by a stray bullet is short of amazing. It's just as well you're nearly deaf, you doubt if you could stand the noise of the explosions if you weren't.

You reach the wall breach and it is there your horse rears up from the wall of pikes held by the enemy. This temporarily saves its life, but a few shots are fired and the beast makes one last neigh before collapsing. You are also hit in the leg by one of these shots, but you fortunately manage to avoid having the horse land on you when you're thrown from it. Sensing that you're an easy target some the enemy soldiers break their formation and attempt to attack you while you're down, but you're far from being out of this fight. Ignoring the pain, you stand up and meet your attackers head on, easily slaying them. You then proceed to fight your way through the breach just before the rest of your soldiers reach it to help you.

The bodies of the dead surround you and the streets are quite literally running red with blood. The mixture of gunpowder and death fills your lungs when you breathe deeply and it smells a hell of a lot better than that poison cloud that Slin witch inflicted on you years ago.

Limping around on one good leg, you help out the rest of your soldiers who are a little faster than you now in engaging the enemy. You tell them all to take the palace, a lot of them shout back at you, but you can only really read their lips due to the noise and your bad hearing.

The Eternal Dominion's last stand has them pulling out all the stops for this battle, at one point you find yourself facing a large group of orc troops in heavy armor and a single battle mage desperately trying to defend the gates of the palace. It's been a while since you've faced either of these enemies, but you're not going to run at this late stage.

Your soldiers engage the orcs and you try to focus on the battle mage who is chanting something, a couple of shots are fired at him, but whatever magic barrier he has up blocks them. When you reach him, his eyes turn completely red and a ring of flame suddenly emanates from him burning you and several others nearby. You fall to the palace steps trying to put the flames out and after managing to do so you realize you're now blind in one eye and the other eye sees a statue outside the palace beginning to move.

"Fuck, he's bringing it to life." You say to yourself. Your body then feels a heavy mace blow to your left arm shattering several bones in it. It's quite possible that you would die right there if not for a fellow soldier killing the orc that attacked you. Somebody helps you up and you're feeling nearly delirious at this point. Someone shouts about you bleeding from the head, but you can't really hear them, you're still focused on the mattle mage, who has nearly brought the statue to life.

Fighting through the pain as usual, you rush at the mage, even knocking an orc down in the process. The barrier doesn't stop non-projectiles and you easily tackle him. He tries to cast a spell, but is unable to when you shove your armored fist into his mouth. As he chokes on his own blood and teeth, you pull part of his tongue out and then smash his skull open on the palace steps painting them with his brains. Whatever magic that was about to power the statue dies with him and it stops moving.

You stand back up with great effort, one of your soldiers shouts something about getting into the palace and you just nod and limp your way inside. Victory is at hand.

You step inside the palace and even in the midst of this carnage it is certainly impressive. You can only imagine what it looked like at the height of the Empire's might. Several of your soldiers engage the last remaining hold outs, but you just wander about looking at the palace. You feel sort of odd, like almost delirious, but you try to ignore it. It has been a tiring day after all.

You see the skirmishing going on in the hallways and rooms, but you're looking for something in particular, the throne room. You eventually find it, and surprisingly it's empty. A couple of vases and banner have been knocked to the floor, but other than that, it's in relatively good condition.

You gaze upon the single impressive platinum throne at the back and approach it. You feel a sudden sense of accomplishment and pride in your deeds. You're also still feeling woozy and you collapse to one knee, but some how it seems appropriate.

"I see. The Emperor…he was still watching…he was always watching…I've passed the test." You says to yourself staring at the floor.

You then look up at the empty throne.

"I have restored the Empire. I have restored its glory. I will take my place with you soon." You say and then pass out, never to wake up.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You say "Yes."

[Assistant]
"So be it. A group of slaves designed and used to kill and conquer for masters, who rose up against their masters to fight for their freedom, eventually becoming the last of their kind. An unfamiliar tall, is it?" Primus asks. "Tell me, are there many Uwais about?"

"Is that another question?"

"It's rhetorical."


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You help the girl out of the hiding place?

[Assistant]
You dislike the thought of dragging around a non-combatant but you could at least take care of her until she can be handed off to someone else. By herself she'd either starve to death or get caught and become a victim to the Turrics. With you she had a slim chance to live, it wasn't much but it was something.

You dislike the thought of dragging around a non-combatant but you could at least take care of her until she can be handed off to someone else. By herself she'd either starve to death or get caught and become a victim to the Turrics. With you she had a slim chance to live, it wasn't much but it was something.

Going downstairs, you say 'Defender' as you pull back the tapestry but there is no answer. You say 'Defender' again but there is still no response. Dreading what you'll find, you open the little door to find the girl, her body lifeless with your dagger stuck in her chest. You curse her weakness even as the pragmatic side of you tells you your own survival rate just increased.

At least she'll be with her family you suppose. With a heavy heart you retrieve your knife and close the trapdoor.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You fight

[Assistant]
I didn't know you were courting Death.

I'm not. What the hell are you talking about?

Oh dear, this is awkward.

What!?

I just assumed you had a date with Death, how else to explain such an absolute act of pure, unadulterated retardation.

Crashing through the inferno, you barrel toward Organa Mel Fy as the flames sear your skin. One armed and broken handed, I'm certain the fight would have been worthy to watch. Sadly, you collapse before you close even half the gap where the dancing fires consume your corpse.

It is a shame really. You came so close to discovering Organa Mel Fy's secret. I actually thought you were going to make it. Instead, Organa Mel Fy did the world a service by culling a hero that just wasn't cut out for the job.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You drink a beer to give yourself "confidence"

[Assistant]
Well if your mom's any indication beer makes you do a whole bunch of shit you wouldn't normally do, hell its main reason why you were even born.

You grab a beer and drink it.

"Hey motherfucker, you ain't part of the band yet! You can't just be grabbing the damn beer like that! You better know how to wail on that fuckin' mic!" Zack warns.

Oddly even after only one beer you feel somewhat less nervous. You have no problem now screaming obscenities and nonsensical words into the microphone at the top of your lungs. After a few more songs (and a few more beers) you even start making up some words yourself and some minor theatrics. Zack and the rest are pleased with your display.

"Yeah, you might work out. We're playing at a party this weekend, do some crazier shit and I think we'll rock the fuckin' house!"
"Will there be (hic!) beer?"
"Duh, of course it's a party."
"Cool."

You stumble home in a buzzed state. You'd probably get in trouble, but your own parents are currently fucking their brains out while on the sauce themselves so you manage to sneak in and avoid any lecture. For the rest of the week you become more and more acquainted with the joys of alcohol, A LOT. As it turns out, you're one of those people that can drink and drink and not pass out right away. Guess you have Mom and Dad's genes to thank for that. They finally came through for you.

When you arrive to sing at the party, you immediately let the rest of the band members set up the equipment while you just drink in the meantime. By the time it's ready to go on you're already three sheets to the wind, and puke all over the place, but gosh darn it, that's just part of the act! ALL the rock stars do it! At last you're finally cool!

Rock stars tend to do a lot of drugs too; while at the party someone offers you a ton of unknown pills which you greedily swallow. Could be dangerous considering you don't know what they are, you took a bunch of them AND you've been drinking…

Later in your now drugged up and drunken state you meet some skank. In fact she's the school skank that everyone's fucked in one way or another (Well except YOU of course) she was impressed by how you managed to vomit in tune with the "music", in fact she's so impressed by you, she takes you upstairs and fucks you eight ways from Sunday. Mind you this could also be dangerous considering you didn't use any protection and this girl probably has a snatch as sanitary as an inbred hillbilly's outhouse in the summer during a heat wave whose owner has chronic explosive diarrhea.

After your encounter with "Miss Friendly" you decide in your drunken state that you should probably go home, because it would be the responsible thing to do. (Nevermind the fact that you were supposed to do another set which you've completely forgotten about) So you get in your parent's car that you "borrowed" and begin to drive home…

Okay you DO realize how dangerous that is right?

No of course not, you're an indestructible "rock star".

Anyway, you end up driving in the wrong direction and eventually drive into buttfuck farm country getting yourself totally lost. Speaking of buttfucking, you barely stop in time to notice a cow is in your way, at which point you get out of the car and…uh…for some odd reason, fucking that skank wasn't enough for you…

The next day a farmer finds you passed out next to his poor defiled cow with your pants around your ankles and your dick covered in cow shit and jizz. After beating the hell out of you he takes you to the authorities.

To cut a long story shorter. You never live down the shame of fucking a cow in the ass and become the laughing stock of the town. You also get put in a mental institution where you become even more depressed when a perverse orderly molests you every night. Eventually you put yourself out of your misery by drinking bleach kept in the janitor's closet.

The moral of the story?

Yeah, the rock life style is filled with alcoholism, drug abuse and irresponsible sex practices, but nobody tells you that it can lead to fucking a cow in the ass and cleaning product suicides.

Not so "cool" now is it, cow fucker?

And now you know!


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You push the memory back

[Assistant]
Year 378 of the Second Era

This isn't the time for idle thoughts. No, you need to focus on the situation at hand.

The memory fades away, and Byron's voice returns. "This is why we guard this wall! No wyverns, kobold, or other filth will cross this wall! Gather your weap-" Byron is interrupted by another voice.

"Help! There are kobold chasing us on the ground. The rest of my party is coming with the kobold hot on their tail." The voice comes from all the way at the bottom of the wall. You can barely make out what he's saying, but someone does and repeats it to Byron, who then continues speaking.

"I need one person to light the signal light over by the watchtower. Everyone in division two stay here and support us with arrows. Everyone in division one follow me!"

Byron leads the way as he and division one head down to the ground to support the rest of the group. Everyone else stays and prepares their bows.

You were assigned to division two upon your transfer here, and so your orders are abundantly clear.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You no, you won't invade their privacy. You'll stay for breakfast then leave.

[Assistant]
You stay put. Oscar comes back not long after with an armful of wood logs and grass, which he places into the hearth. You offer him your tinderbox, which he takes with a hum of thanks, before lighting the hearth. He begins to cook porridge, and hands you a bowl not long after. It's good.

After you finish up your breakfast, you gather your things and take your leave. He was quite a kind old man. You wonder if he and his wife will do alright all alone out here. Perhaps such a life... Would suit you. Perhaps.

A few days, maybe even weeks later, you find a worn-down cabin on the edge of a forest that is actually abandoned this time. You decide to give that life a shot, and find that it does suit you. It is there that you finally settle down, hunting and gathering for food.

Occasionally, travelers pass through on their own journeys, but they never stay long. Once or twice bandits have attempted to rob you, but once you retrieved your old sword and showed how well you can handle it, they quietly backed away... Most of them, anyhow. The fools that didn't? Well, you're lucky the stains came off easily with a bit of elbow grease.

Finally, you are at peace.

THE END


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You let him go

[Assistant]
Frank fires a shot that hits the man in the back of the right arm but he keeps on running and makes it through the door and out onto the street. "Quickly boys, get the money," you call out and moving quickly you, Frank and Jesse scoop up all the money you can find from the counter, which comes to several hundred dollars. Unwilling to spend time pillaging the vault you all run outside and begin mounting your horses but the alarm has already been raised a a few citizens are taking pot shots at you with pistols from teh shelter of a gun store.

When a bullet nicks it Jesse's horse rears up in terror, spilling it's rider to the ground before running off. "Get up behind me Jesse," Frank yells and while you fire your pistol at the gun store, trying to cover them, Jesse awkwardly scrambles up behind Frank. The three of you ride out of town on two horses, not stopping for several hours until you reach the safety of the James Farm. There you find you have escaped with less than $700, making your share a paltry $200. There is worse news to follow however.

The next morning Frank returns to the Farm with a paper. "It wasn't Colonel Cox who we killed in Gallatin," he declares. "It was some bank clerk called John Sheets. They know it was us as well, we've all been identified by name. We'd better clear out." Leaving the James Farm the three of you go traveling for a year to wait for the attention to die down before returning to Missouri in the summer of 1871 and arranging a meeting with Cole Younger at the home of your mutual friend Clell Miller. Despite the loss of John, George and Ol you are all determined to continue your robberies.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You stop Karn from charging into what might be a trap

[Assistant]
You let out a shout.

"Wait!"

Karn turns and snarls.

"What?"

"We shouldn't go in there. It's another Elf ambush for sure. We need to wait for reinforcements."

"Reinforcements? Is your Mama bringing fresh milk and honey? We fight and strike a blow against the Elves. You either charge with us or die."


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You try to lose the Horde

[Assistant]
You begin taking side streets and back alleys in a vain attempt to lose your pursuers, the only problem with this is tactic is, it isn't like there's only one sewer grating. They're all over Zeropolis meaning the Shadow Horde can pop up out of anywhere so "losing" them isn't really possible.

You're running down an alley when all of a sudden a very LARGE being comes leaping out of nowhere in front of you. Its ugly, its muscles are unnaturally large and it's fully intent on killing you.

You let fly your remaining rounds from your assault rifle, but it doesn't even stop the big mutant. You attempt to pull your pistol, but with one shot from its own, it blows a big hole in your body, and then it finishes you off by stabbing you repeatedly in the head with its knife.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You serve another government

[Assistant]
You can't bring yourself to be some lawless mercenary like a svelk and you can't fathom even trying to run your own piece of territory. You're no ruler. You're a warrior that currently has no direction or mission. The only chance to find purpose is to pledge yourself to another nation. Again, the only one you know of any note is the Felkan Kingdom. You only know a little about them based on the propaganda the Empire has told you as well as the brief conversation you had with Gerald when you temporarily reunited with him.

Technically the Empire is at peace with the Felkan Kingdom, but there are still skirmishes. Though nowdays it's due to rogue Empire soldiers (and peasants too) becoming outright bandits rather than any patriotic reason. The Felkan Kingdom has been trying to keep out Empire refugees as well, which means you'll probably just get turned around, if not outright fired upon. Still with shitty situation you're in, getting shot doesn't even seem like a bad option at this point

You find a nearby horse and set off for the west. Along the way you see the landscape of the Empire, which at one time was orderly and even idyllic is now burning and in tatters. Despite the chaos you don't need to do any battle, not even when passing groups of angry peasants who are taking every opportunity to get revenge on their oppressive government and its agents in all forms. You can only assume your reputation is enough to scare them off or they don't even recognize you. If it's the latter then it only confirms your belief that you weren't making that much of a difference in the Empire anyway.

When you get to the Arat province you find it in a bit better condition than other territory you've rode through, though when you ride through the town of Bucklesberg the peasants give you hateful glances or just outright run into their homes. You see in the middle of the town square several heads stuck on pikes with their eyes gouged out, some of them of children. In the very center of that is a pole with a sign attached.

THIS TOWN IS UNDER THE DOMINION OF THE ETERNALS. LAW WILL THRIVE UNDER THE NEW ORDER. DISOBEDIENCE WILL BE CRUSHED.

OBEY AND LIVE. REBEL AND DIE.

-GENERAL EDGAR

You read the sign twice you to make sure what you're reading is correct. You almost wish you could say you're surprised, and perhaps that small naive part of you still is, but you're disappointed more than anything else. You of course don't know the whole story, but quite frankly you don't even want to know. All this revelation does is make you want to get out of Empire lands as quick as possible because it seems like it really was ever good for is turning everybody into a wannabe sovereign.

You hasten your pace to the Felkan border as you don't wish to have any potential conflict with this new "regime" that seems to be trying to form here. It's a shame, because you did think about trying to find Edgar before going to the border hoping that maybe he'd join you. Now? He'd probably try to convince you to join him. Seen that story play out too, you'd rather not have to go through it again. Edgar obviously has chosen his path to deal with the Empire's inevitable collapse and you must choose yours.

Eventually you get to the Felkan border which is predictably well guarded by several men with their fancy musket weapons. From what you've heard they aren't very sporting, but can blow through even a heavily armored orc instantly. Could've used some of those yourself ten years ago.

"Alright just stop right there. You come any closer and you'll have a brand new hole in your body." One of them says pointing his weapon at you.
"Sheesh Harry, can't you come up with a better threat than that?"
"Fuck you Wally, we're turning back refugees every damn day, they can't all be winners."
"Uh guys, I don't think this one's a refugee, he's wearing military armor." Another one says which at this point all of them point their weapons at you.

You take this in stride you figured they wouldn't exactly be welcoming.

"Alright I don't know why the hell an Empire soldier is here, but I suggest you just turn right back around. We're supposed to be at peace now in case you didn't know it, which judging by some of you lot you don't." Harry says.
"I no longer serve the Empire, I request to serve your kingdom instead." You say.
"Ha ha ha, yeah right. Look even if we were inclined to believe you, we don't need your kind especially since you can't even keep your own shit together. We know you're having a civil war or whatever it is right now. You're lucky our king is such a pussy that he refuses to take advantage of the situation otherwise, we'd fucking own the Arat province right now." Harry replies.
"Hell yeah Harry! We should've just marched in and took it when they were begging for peace!" Wally adds

The one soldier's words are most interesting. Especially how he speaks about his ruler so freely and without fear. It is apparent that despite their dislike of their ruler, yet they are very dedicated to their nation. It is sort of a comforting thing to see after so many you've encountered over the years weren't. Perhaps you could find a place here, assuming you can get past this first obstacle.

"Very well gentlemen the only thing I can tell you that might convince you, is that I am an Eternal, born and bred for combat. I say with no boast that I am the best of my kind and while I am not yet familiar with your weapons, I dare say my combat skill and knowledge would allow me to learn rather quickly. All I ask is that I be allowed to speak with someone with more authority so that I can be given a proper chance."
"Eternal? You ain't no Eternal, you're way too old. I've seen those bastards running around on the other side of the border and they're either in their twenties or younger. Dunno why you'd claim to be one of them for anyway, they're not even human, they're fucking soulless monsters. Heard enough horror stories from all the refugees we have to turn away. Some of those stories…pretty heartbreaking stuff…" Harry says getting a little choked about one of the stories he seems to be thinking about. It's at that point one of his buddies pipes up.
"Hey, uh maybe he's one of those OTHER Eternals."
"Oh an original? I dunno, didn't they not make too many of them?" Wally asks as if any of his buddies know.
"How the hell should I know Wally?"
"Well you were the fucker that brought it up! All right there's an easy way to do this. Chuck, head back to Fort Soot, and see Captain Warrick, he'll…"
"Hold on did you say Captain Warrick?" you ask.
"Yeah? And?"
"I know him seeing as we practically grew up together. He was believed to be dead, how is it that he's a captain in the Felkan military?"
"Hmm, well perhaps you can ask him that yourself, if you really do know him. Okay change of plan, we'll take you to see Captain Warrick, but you better not try anything funny. We'll need you to get off that horse and hand over your weapons. Chuck and Wally, you're with me, the rest of you keep an eye on the border as usual, we'll be back soon."

You comply with their demands and have them march you to Fort Soot. The thing you notice immediately are all the trenches built into the land. Left overs from the war you imagine. When you get to Fort Soot it isn't particularly large, though it does seem to be heavily defended with weapons you've heard about before. Cannons they're called, and they are very devastating. You remember Gerald telling you how they could destroy stone golems as if they were made of paper. Makes you wonder why for all it's power that the Empire didn't fund money and time into developing such wonders as it certainly would've helped a lot more than their Eternal project. You quietly chuckle at the irony of that thought briefly thinking what you would've been doing now if there hadn't been such a project. Probably not marching into a Felkan fort that's for sure.

When you are brought into Warrick's office it's like a trip to the past. Warrick's changed quite a bit. He's wearing an eyepatch for one thing and he's lost most of his hair, but you'd still recognize him. He also recognizes you though he's still having trouble believing it.

"By the gods, is it really you?"
"Yes, it's me. By the gods? Not by the Emperor anymore I see."
"Nope and never will be again, which brings me to my next question. Why have you come here? I certainly hope it isn't on some fool mission to bring me to justice for being a traitor…"
"Ha ha. Maybe at one time, but not anymore either. I guess you could say, I'm also a traitor, though I don't think I am. The Empire betrayed itself a long time ago and I can't serve a place that has not even the slightest concept of honor or loyalty even if it was the one that taught me such ideals."
"I must say, I am a little surprised that you of all people would come to that conclusion. You were the most dedicated of all of us. I know that you are telling the truth though, as you were never a liar. So you've left the Empire then and come here to…?"
"Pledge myself to the Felkan Kingdom, though it seems I wasn't the only one who had that idea."
"Hah, yeah a bit of a long story that. Before we continue I'll have to clear this with a lot of people first, and you're probably going to have to prove yourself several times, but if you're serious about this then you'll most likely be accepted. I've found things work with a little more leniency in the Felkan Kingdom."
"All I want is a new chance."

And so began your service to the Felkan Kingdom.

[User] Continue

[Assistant]
Chapter 3A2: For the Kingdom!

Year 40

"I don't understand why the hell we haven't just gone marching into the Arat province and taken it from the Eternal Dominion. We have superior weaponry, and they aren't even that organized. I don't care how skilled they are in combat, they can't stop a bullet." A soldier complains.
"So, do you think we'll really be going to war again?" his buddy asks.
"Is there any fucking doubt? The Empire might be dead, but that Eternal Dominion or whatever it's called took its place and from what I can gather the ones running that are complete monsters. No small feat considering how the Empire was run…uh no offense sarge."

You shake your head as a sign that you could care less how they discuss the Empire, as you're busy keeping on the look out for potential enemies and you tell them to stop talking and do likewise. Felkan soldiers tend to be a little more chatty than you're used to, they also tend to be a little over confident in battle at times due to their reliance on firearms. Their melee skills aren't bad, but they aren't anywhere near those of a say an Empire soldier, let alone an Eternal. You learned how to handle a musket pretty quickly, but much like the same reason you avoided using bows and such, ranged combat just isn't quite your thing. Still, you appreciate their destructive power and having an advantage so you have no problems carrying around a couple of flintlock pistols on your person.

Another thing that's different is a government that isn't actually interested in conquest despite its people often expressing such desires. You've never met the king or any of the royals, but from what you've heard the king is more of a scholar rather than a warrior ruler. Some consider this a weakness, but you aren't convinced that it is. The king apparently believes conquest would just drain the coffers of what is currently a healthy economy (despite a recent war) and it's better to put that money to other uses. The Felkans in general are always looking for new ways to advance the quality of life for all through scientific advancement. You don't remember that sort of thing in the Empire where the status quo was law. While magic was reserved for the elite and still not common in the Empire, it's practically non-existent in the Felkan Kingdom, which might explain their tendency towards scientific endeavors. Well that, and the fact that a good number of gnomes live among them who probably produce most of the great inventions in the kingdom.

Still, you often hear a lot of criticism about the king; sometimes it makes you wonder if there shouldn't be cause for concern. If this were the Empire you would've been expected to harshly discipline all of those soldiers that insulted the Emperor. Here, there is a lot more freedom in what you can say.

Yes, there are so many differences from the Empire and you often feel out of place. Hell you feel strange enough only being a sergeant again. Five years and they still haven't felt that you warrant a promotion to a higher rank, you don't know why they still don't trust you as much as they trust Warrick considering he actually fought against them directly. Of course he actually saved the lives of some important Felkan royals, so that's probably the reason.

They don't keep you stationed on the frontlines of the Arat border like they do with Warrick either, for the past several years you've been stationed at a fort at the other end of the kingdom, though the fort is so small it's more like an outpost. Fort Green is located near a small village called Blossomdale and that's basically what you've been defending. It's a rather dull assignment and only broken up by the occasional skirmishes with gnolls, bandits or other denizens living in the untouched forests and the hills. You've tried to make the best of things. You keep your mind mostly focused on your job like you always do.

One good thing is that the soldiers that serve under you don't seem to mind your Eternal origins, but you do get the impression they're a little afraid of you. Your superior officer Captain Eckers seems okay with you as well. He's the only one stationed here that's older than you and probably sees you as someone he has a little more in common with, not to mention you bring a little more discipline to the fort and encourage more drilling and combat training.

Eventually your shift is over and as usual, nothing happened today. Your replacements take over your post and you make your way back to the fort. The rest of the soldiers head to Blossumdale presumably for a little R&R as they often do.

When you get back to the fort, somebody tells you that Captain Eckers wants to see you, so you proceed to his office.

"Have a seat sergeant. So was today any different than yesterday? Any hostiles to be dispatched or anything?"
"No sir, things were quiet as usual." You answer.
"I figured as much. It's been like this for the past eight months. You know it's always been slow around here, but lately…(sigh) I don't know. I suppose we should be glad this place isn't under attack constantly, but the boredom of nothing to do is frustrating."
"I know the feeling sir."
"Heh, I'll bet. Bred for war and all that…you once had a command at a fort at one time did you not?"
"Yes sir I did, in Rask."
"Yeah, I've heard about that area. I'll bet you never ran out of fighting up there."
"Well sir, we sort of did since I did my best to try to exterminate the most dangerous threats. For a while things got slow then we had a series of uprisings became a problem and I had to be in involved in putting those down so I wasn't quite as bored anymore."
"Uprisings. Now that would be an interesting event, though I don't think I'm quite that bored yet. Still, I wonder if one wouldn't do some good. Get those royals off their asses and actually do something for a change."
"I'm sure they do what they can…the land is prosperous after all." You say unsure of how to react and still wondering why you were called in here.

"Yeah, yeah, I know, but really what good is that going to do when the Eternal Dominion comes beating down our door? I served on the front lines of the war with the Empire from beginning to end, and I saw shit that even I wasn't prepared to see. Even with our technological advantage, sometimes I don't know how we managed to hold the Empire off…I guess you guys really had a lot of internal problems."
"Yes, yes we did sir. A lot."
"Right, and that's the only reason why we held out. If the Empire had been a united front like it used to be… well me and you probably wouldn't be having this conversation."
"Captain, if I may interject for a moment. I have heard citizens and soldiers on more than one occasion suggest that the Felkan Kingdom should become more aggressive. I'm puzzled to as why if things are going well. after all the Empire engaged in continual conquest and I think we know how that turned out."
"You have a point about the Empire, but you also should remember the Empire lasted several centuries before collapsing. I don't presume to know exactly all the problems you had, but I can tell you what the problems we have are and why the people are getting sick of it."
"And what are those sir?"
"Fucking gnomes."
"Gnomes? Don't they provide all the wonderful inventions for this Kingdom?"
"Yeah, and they also have been using us as protection for decades and the royals are in their fucking pockets. We aren't really ruled by the royals, the damned gnomish inventors and businessmen rule us. They don't want us expanding too much, because then we just might be harder to control. They also don't want us to become too strong militarily because we just might turn it against them. I mean hell, I think you've seen how our soldiers aren't exactly the best fighters and rely on firearms. I shudder to think if we ever had to actually fight without them. It didn't always used to be that way, at least not back in my day. That's why you're a damn breath of fresh air. You're actually a REAL warrior."

You just sit and listen as the captain begins getting even angrier during his rant.

"You know why I'm stationed here in the ass end of nowhere? Because I spoke my mind on what I thought about gnomes and suggested we needed to stop being pussies and actually start taking more land. I mean take this place for example. If we had just a couple more platoons, and the orders, we could march into those hills nearby and wipe out all those damned gnolls for good. But what do we do instead? Wait around for the fuckers to attack us then sit here with our thumbs up our asses until they rebuild and do it all over again. We're better than that! Or at least we used to be!" at this point Captain Eckers slams his fist on his desk. He's silent with his head looking down for a moment and then looks up to address you.

"…forgive me sergeant, I get a little emotional about this stuff sometimes. I really shouldn't. Thank you for your report and listening. I just need someone to speak my mind to sometimes…anyway dismissed."

You get up and leave, thinking about what has transpired.

It basically sounds like the captain doesn't believe in his government anymore. You know what that's like, but you just aren't sure if it's as bad as he's claiming or he's just a bitter old man that's mad because times changed and he pissed off the wrong people in charge of his career. However as you're reminded he isn't the only person you've heard speaking out, he just happens to be the only one that's gone into more detail than you're used to.

You also wonder if he told you all this stuff for a reason, is he hinting for you to do something? And what could you do? You're a lower rank than him and not exactly high on the hierarchy. You're also pretty much an outsider. Stirring up trouble isn't exactly something you should be doing, and you pledged yourself to serve the kingdom and its king, not overthrow it. If you were going to be doing that, you might as well have joined the Eternal Dominion.

You aren't sure of what to make of all this gnome business though, if that is even true. You've never paid too much attention to them being in a lot of the positions of power. Part of you though does make you wonder about who you're really serving and if it is really the gnomes like the captain claims, then your whole oath to the kingdom is pretty much a joke. Then again if they really are controlling everything, does it really make a difference? Things seem to still be running well and you personally just don't have any real proof that there is some conspiracy even though it wouldn't surprise you too much if there was one going on.

One thing you know though, if others are feeling like the captain does, this isn't going to go away. This is going to get worse; in fact it may already be too late to stop something from occurring. You could very well find yourself serving in another collapsing government again.

[User] You report to the captain

[Assistant]
You don't know if this is actually going to do any good, but if the captain ever decides to suddenly secede from the Felkan Kingdom, you want someone to know that you weren't part of it from the beginning. The problem there isn't a higher-ranking officer at the fort and you don't really know anybody that you could report this to. You suppose you write a letter to Major Samuels at Fort Smoke. He's in charge of the whole Ibim province, but then you think what if he feels the same way as the captain? If that's the case, then you'd probably become hated not just at your fort, but in other circles as well. You'd possibly even be demoted or worse. You've managed to make a life here with minimal friction, and you'd hate to just throw that all away, but you have to do something. For good or ill your duty is to the kingdom now and you need to defend against all potential threats, external and internal, and from your experience the internal ones are the worst.

That's when you come up with the idea that you'll write to Warrick about this. He might not be able to do anything about it considering he's in another province, but he's about the only one you can trust and maybe he knows something and can at least give you advice.

You write a letter to Warrick that night and hand it to a professional courier in Blossumdale the next day. Not having anything else to do, you return to your duties. Days pass into weeks and weeks pass into months. Just when you're starting to wonder if your letter got intercepted and someone having sinister plans for you, you get a letter back from Warrick.

You're anxious to see his reply and you find a quiet place to open it up and read it private. You're expecting a long letter, but instead you get a short one that's to the point.

Things are already in motion to remedy the situation soon and your duty to the kingdom has been noted.

Warrick

You can only guess that Captain Eckers will soon be gone with wording like that. You didn't expect anything to be done either, just advice. Warrick must have better connections than you thought.

Another week passes since you received Warrick's reply and Fort Green is visited by a general with his personal assistants, a couple of royals and a well-dressed gnome. The visit is unexpected by everyone, especially Captain Eckers since he'd know first if anyone was scheduled to visit.

Captain Eckers and several others are taken into rooms and questioned separately. The rest of you are ordered to go about your business and to not interfere. Later you are called in as well. You find yourself face to face with one of the generals. General Benson. He's probably about the same age as Eckers, though obviously more successful.

"Sergeant, I'm going to make this quick. You are the one who wrote the letter to Captain Warrick are you not?" General Benson asks.
"Yes, sir."
"And why did you write to Captain Warrick about your concerns? Why not write to Major Samuels? He is the superior officer in charge of this province."
"Well, I wasn't sure if I should sir. For all I knew he might've had sympathies with Captain Eckers and if that had been the case, my situation would not have been a good one."
"Hold on sergeant, are you telling me Major Samuels is also part of this?"
"No, I don't even know the Major sir, I was just being cautious on my part. I wrote to Warrick because…well he's the only person I felt I could absolutely trust."

The general is silent for a moment while he looks you up and down.

"Tell me, have you had any conflict while being here?"
"Conflict with the other soldiers? No sir, can't say that I have, I tend to just do my job and keep to myself as far as social matters are concerned."
"What about your relationship with Captain Eckers?"
"It's a respectful one sir, I feel no malice towards him nor perceive any towards me."
"Yet you felt the need to report him."
"Well sir, I thought it was something that might be needed to be brought to the attention of those in a higher position than me. Dissension in the ranks is no good sir. These sorts of things need to be taken care of before they spread. I know from direct experience, sir."
"Hmmm, yes I suppose you would…"

General Benson continues to study you as if he's trying to read your mind, after a minute of this, he backs off and starts to pack up some papers on a nearby desk.

"I think we have everything we need to know. We weren't exactly sure about you for a long time, and quite frankly some of us still aren't. Your lack of trust among your fellow soldiers is concerning, but considering what we've found here, possibly understandable. As of now, I'm promoting you to captain and putting you in charge of Fort Green until further notice. You'll be receiving some new soldiers soon to replace the men that will be leaving here. And hopefully this reward for your dedication to the Kingdom alleviates some of your trust issues."
"It will sir. It will. Thanks you sir."
"Very good, you're dismissed."

You step out of the room feeling a sense of accomplishment. This is truly the first time since you pledged loyalty to the Felkan Kingdom that you feel appreciated. With this new command you actually feel like you're back to where you're supposed to be again, which is something you haven't felt since you were taken off of your command in Rask. Granted Fort Green is no Fort Destiny, but it's better than where you were.

As for Captain Eckers, he and several other soldiers are escorted out of the fort as the rest of you stand by and watch. On his way out Eckers glares at you, he doesn't say anything, but you can feel as if his stare is burning a hole in you. He knows someone said something, and he knows that someone was you. It's too bad it had to be this way, but what's done is done and it's time to move on.

Over the next few months you begin running the fort a lot more efficiently, the soldiers aren't particularly thrilled about it since they've gotten used to not doing as much under Captain Eckers, which is another good reason why he needed to leave. Instead of whining, he should've been thinking up stuff to keep everyone's mind's occupied.

After a few more months of extra training, you pick the soldier who has shown the most promise and pull them aside in your office for a talk.

"Let's see… Sergeant Dawn Young…easy name to remember. You're one of the newer transfers here. Says that before you came here, you served on the Kilania Plains. Not exactly familiar with that area, but I hear it's infested with centaurs. Half man half horse or something like that?"
"Yes sir, they are little more than wild beast. They get drunk, breed, start fights and from what I can tell that's about it."
"Hmm, bet they were a joy to fight. Well from your record it says you successfully lead several attacks on them. I'm guessing they are no longer a problem anymore?"
"Well they are less of a problem than they were. I was told to hold back, by my commanding officer at the time. I know if we had pressed against them though we could've wiped them out completely though." She remark with a slightly annoyed tone.

Sounds like typical Felkan policy. You have to admit, Eckers did have a point about certain things. While you're not going to support possible rebellion like he did, you are going to change some things.

"Okay you sound like the kind of soldier I need. Consider yourself promoted to lieutenant and you're my new second."
"…wow…thank you sir!"
"Don't go thanking me just yet, you still have live to enjoy it. I want you to take two platoons of soldiers, march over to those hills a few miles away and I want you to wipe out ALL of the gnolls that you see."
"All of them sir?"
"All of them. Their warriors, their citizens, their women, their children. If there are little baby gnolls sucking on marrowbones in their cribs, I want you to kill them too."

Your orders are a little shocking to Dawn. She's probably never heard anyone commanding the murder of infants before let alone the total war doctrine you're following, even if it is against a bunch of barbaric monsters.

"Lieutenant, am I going to have to find someone else to do this?" you ask.
"…Um no sir. I just…well…the other soldiers sir. I'm not sure if they'll follow such orders."
"Oh yes they will. Because it's going to be YOUR job to make sure they follow them. Besides I've noticed guns tend to take away a lot of the emotional impact of killing. Not even like you have to look someone in the eye and take away their life. You can sit back comfortably from a few feet away and pull the trigger. They'll be able to kill baby gnolls a lot easier than you think, and after this first time, it's only going to get easier. I'm sure you'll do fine, I have faith that you're up to this task. I wouldn't have picked you if I didn't. You're dismissed."

Looking a little overwhelmed, Dawn nods and leaves your office.

Now all you have to concern yourself about is whether your changes get you thrown out of the fort like Captain Eckers.

[User] Continue

[Assistant]
Year 45

"They'll probably attack at night sir." Dawn says to you.
"Yeah, gnolls are predictable that way. Is Blossumdale under control?
"Yes sir, we executed most of the rabble rousers, the rest have shut up complaining about food rationing and troops permanently stationed in the town now sir."
"Good. Ooooooh I'm gonna hear it for that one." You groan.
"I don't see why sir, you were merely keeping order and doing what needed to be done to help protect the kingdom."
"Perhaps, but the top brass won't see it that way. There won't be any way to keep this one quiet. News is going to travel eventually, despite the fact that I'm already keeping a lot of stuff out of the reports as it is. Hell, I've been getting blamed for stirring up a so called hornet's nest with the gnolls since this war began."
"That's not true sir, if you hadn't sent me into those hills all those years ago, we wouldn't have found out that they'd been planning a mass invasion for quite some time."
"That may be the case, but it doesn't change the fact that they need to blame me for whatever reason."
"Sir if they're so displeased with you, why have they not just replaced you?"
"Good question. I imagine it's because the gnolls are a very real threat and that I am actually doing a good job at holding back the gnolls with what little resources I do have. Everyone is still so worried about the Eternal Dominion possibly invading that they're shoving all the troops along that border. Oh well, I guess I should be grateful they finally sent us some new cannons, though it took three years to get them. Okay lieutenant, that will be all, I suggest you prepare everyone because I get the feeling the gnolls' attack tonight is going to be a big one."

Dawn nods and leaves your office. She's a good second; you couldn't have picked a better choice. You're actually proud of how all your soldiers have stepped up over the past few years. All they needed was a little more discipline and something to keep them focused like a relentless army of hyena men eager to rip them apart and feast on their bodies.

Despite the fact that the top brass nearly hates you and you're on the eve of what is probably going to be a vicious battle. You feel good, like the best you've felt in years. You have a command, you have soldiers that are utterly dedicated and you have a ruthless enemy to fight. The excitement of battle is near and you can't wait to bask in the violence of it. This is what you were BORN for.

As darkness falls, you stand on top of the battlements and see the gnolls arrive right on time. They might be fierce warriors, but their ongoing crap strategy of throwing as many troops at you as possible isn't working for them. You think orcs might've even been smarter than that, well at least Gruz would've been. There are an awful lot of them though this time, it appears that you were right, tonight's battle is going to be a big one.

As the horde gets closer, you also see several flying creatures in the distance. Wyverns. The bastards actually managed to tame wyverns. Looks like they're a little brighter than you initially gave them credit for. You tell the cannon crews to fire upon the wyverns as soon as they get in range, all musket men on top of the fort as well.

You stare down at the temporary wall you've built around the fort where some of your other troops are guarding and hope it'll hold up well. They'll eventually break it down, but hopefully not before heavy losses. You also hope the fortifications at Blossumdale will hold out. You couldn't spare as many troops there, but you're confident that Dawn will be able to handle the situation if the gnolls split up their attack.

The battle starts off with the gnolls attempting a rain of arrows technique, fortunately you prepared for that by having everyone equipped with shields nearby. The Felkans as a general rule don't use them too much anymore due to their reliance on firearms, but your re-emphasis on close combat training made your request for a shipment of shields quite logical.

The wyverns then dive in from above while the horde concentrates on below. A couple of your new cannons prove their worth by landing a nice cannon ball into the side of one their heads, even better when it crashes into the gnoll horde. Another cannon ball tears a hole in the wing of another causing it and it's rider to attempt a crash landing in the distance.

Out of the remaining three wyverns, one veers away and heads to Blossumdale, while the other two focus on the fort. You order all your men to fire upon one of them which riddles it with gunshot wounds. Not enough to kill it however as lands on the fort and manages crush and bite some of the cannon crews. It's rider fires a bow taking out a musket man next to you, and that's when you make a running leap forward to stab the wyvern right in the neck. Blood gushes out and the beast flails about, causing the rider to fall off and over the fort walls to the ground below.

You dodge the beast's attempt at biting you in two and make a long slash cut through one of it's wing so it can't fly away. It tries to smash you with it's tail, but you roll out of the way and finally land a killing blow by jumping on its back and running your sword through the top of it's head.

The other wyvern has been faring better against the remaining men on the fort roof, though it's rider lies dead with a gunshot wound to his face. Since the beast is intent on hovering above rather than actually landing you have to make another running jump to grab on to one of its feet. The creature attempts to shake you off, but you manage to hang on long enough to stab upward several times into it's soft underbelly. The creature twists and roars in pain, this time managing to cause you to fall to the fort roof, you are then covered in gouts of wyvern blood and chunks of entrails. You order your remaining men to fire upon it as it desperately tries to fly away. The musket balls do their job and the beast falls to the war zone bellow, unfortunately crashing into one of the temporary walls you put up. Granted the dead beast's bulk is now acting a small block now, but the gnoll horde has a slightly easier access than it did before.

You tell your men to start firing upon the horde, which is starting to surround the entire fort, while you rush down to the ground floor to help out the rest of your troops. You also notice that some of the horde is indeed breaking off into a separate group and moving past the fort towards Blossumdale.

Ladders go up to scale the walls, and axes attempt to bring them down completely. Some of the gnolls have already gotten in. Won't be long before they completely overrun this first layer of defense. After hacking down several of them, you tell all your men to fall back to the front gates and inside the fort. You have everyone barricade the doors as best you can while telling several soldiers on top to start dropping firebombs on the gnolls from the roof.

Several explosions deafen the ears of all involved in this battle, smokes completely envelopes the fort and gnoll body parts are covering the battlefield. After briefly falling back, the gnolls continue their attack and try to scale the fort walls with ladders and break down the front gates with a battering ram.

"We're out of firebombs and we're running low on gunpowder sir!" one of your men says.
"We've greatly decreased their numbers now, we can take the rest of them hand to hand, hell just start dropping the rest of the cannon balls on their heads when they try to come up!"

The gnolls fail at scaling the walls, but their size and strength makes their attempts at breaking down the front gate a lot more successful. Dozens of them come pouring in and you're the first one to charge into battle. You aren't even paying much attention to the rest of your troops at this point, you're goal is to just kill as many as these gnolls as possible. You were covered in blood already, now you've just replaced one coat of blood for another.

Eventually after lopping off the heads of several of these hyenas you see one their number arrive standing much larger than the rest. It's the leader. The biggest one is ALWAYS the leader with these types.

After making that annoying laughing growl sound that they love to make the gnoll leader sees you and swings his huge morning star into the floor near your feet. When he lifts it up to strike again you attempt to close the gap and you duck just in time for it to miss your head. You bring the gnoll leader down with a chop to his shins. Like a great tree he falls to his knees and you chop his head off like you've done with so many of his other kin.

One of the gnolls seeing their leader dead, and already taken considerable losses, the gnoll shouts something in his strange language and they begin to retreat.

"We've won!" a soldier shouts.
"No, not yet, we've still got gnolls at Blossumdale, not to mention not all of these fuckers are running away yet."

While you are pretty certain the battle here is indeed finishing up, you aren't sure what the situation is at Blossumdale. Besides Blossumdale, part of you is specifically concerned about Dawn, you know you really shouldn't be as she's a very capable soldier, but the concern is still there.

There is still mopping up to do around the fort, but you really should send reinforcements to Blossumdale, the question is whether or not you should lead them personally.

[User] You lead the reinforcements personally

[Assistant]
The situation at Blossumdale needs to be looked after directly, the fort will be fine now. Besides saving the town, your concern for Dawn is great and you want to make sure she's okay. After dispatching the remaining gnolls in the fort, you order a platoon to accompany you to Blossumdale while the rest of the soldiers reinforce the fort. You rush as quickly as you can to Blossumdale.

Call it bad luck, rash behavior, or the fate of the battle, but unfortunately you never make it. On your way to Blossumdale, gnolls that retreated from the fort are still very much lurking about on the fringes of the area. A group of them notices you, but you're in such a hurry you don't notice them in time.

Several arrows fly out from their hiding spot and bring down several of your men. You try to look for somewhere to hide and take cover, but you're completely out in the open. A couple more arrows fly and they hit their mark, and one that flies into your neck is the last one you feel.

As you lay dying, you can only hope that Dawn is alive and well, because you aren't due to your lapse in judgment.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You keep running

[Assistant]
You continue to run but Martin springs ahead of you and brings the native down with a fierce punch to the back of the head. Martin forces the hoop from his grip and begins returning it to the boat when you both halt at the sound of a familiar, and despised, yelp from nearby.

"What do you infernal creatures think you are doing?" Bligh exclaims running towards you.

"Stopping that man stealing our things," Martin tells Bligh irritably. "As you ordered."

"As I ordered you insolent cur?" Bligh exclaims. "I also ordered no violence towards Natives. You, Martin, twenty-four lashes!"

That evening you watch angrily as Martin is lashed to a tree and whipped by a quartermaster and it is only the intercession of the local Natives, who accept responsibility for the crime, that Bligh reluctantly stops the punishment at nineteen lashes. Regardless, by the time Martin is cut down you nothing but searing anger and hatred towards Bligh.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You hold out and wait for the Thrall to peek his head out for your shot

[Assistant]
You keep your position, taking pot shots at the Thrall as he fires back at you, but neither one of you is able to get anywhere close. You wait patiently, ready for the Thrall to peek his head out. The crazed, drug-addled man is well trained by his master, but he's still lacking in any real training or discipline, so you just need your chance. The seconds you wait feel like an eternity, the sound of gunfire bursting out and tearing away the veil of silence.

"Playing with the slave, Hunter?" a voice says.

Your voice chills when you hear the voice. Turning your head, you find yourself staring up at a tall, deathly pale figure. It's skin seems almost entirely hairless except for the thick black hair that hangs down from its head. Its eyes, however... its blood red eyes betray an inhumanity that you'll never be able to comprehend.

"Hello," the Vampire smiles, revealing a fanged mouth stretching from ear to ear.

The Vampire is nearly upon you, and you need to decide whether to open fire and hope you have a chance, even with him at the edge of tearing you apart, or you can try make a break for the back door.

[User] You open fire on the Vampire

[Assistant]
You raise your shotgun through the air, but the Vampire's reflexes are faster. He bursts forward, grabbing the shotgun by it's barrel and flinging it across the room.

"And of course, goodbye, little Hunter."

The Vampire bursts forward, grabbing you by the neck and pinning you against the counter, his knee smashing into your chest and pinning you down against the counter. You groan in pain as ribs break, as the Vampire's smile stretches further and further across his face, almost seeming to cut it in half. He jams his knee further into your chest as you scream, pain burning and shooting through your chest, and you grit your teeth and try not to give him the satisfaction of screaming.

"A strong one. Your lodge will weep tonight. You can die quick, Hunter."

The Vampire pulls his knee back, before ramming it through your chest with all his strength with a laugh. You feel your organs crushed as they explode through, and you go limp, the eyes rolling to the back of your head.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You leave the house

[Assistant]
You leave the house in the hopes of managing to avoid temptation from the TV, but maybe due to all your long extended stays inside the basement, you forgot what the outside world was actually like. It's not a nice place.

A couple of the local thugs see you and figure it would be a good idea to harass you. Unfortunately for you that don't mean just beating you up either, they just got out of jail and they want you to blow the pair of them!

Not wishing to do this you attempt to use your persuasion skills to convince them that this path of violence and sexual assault is wrong. But how?

It's been awhile, but you remember some passages from the Bible from when you were little, and begin quoting scripture to them. It has an effect. But these are the words of God. How could they not effect?

The pair of them stops threatening you and want to hear more. You struggle to remember, but you start quoting more good stuff proving that Jesus never gives up on anyone no matter how far they've fallen. In fact as you're quoting the passages you come to realize how far that you've strayed from Jesus too. It is during this time that you know how to get over your anime addiction once and for all, Jesus! He's always there!

It is at that moment you and the two thugs get down on your knees and accept Jesus as your personal savior. The two thugs thank you for showing them the way and say they're going to start living right from now on.

You also return home and reveal your new found faith in Jesus to your Mom. She's very happy. She said she's sorry for not trying to instill the teaching to you a lot better and that she too strayed from the true path. Now between the pair of you, you can both walk the path together.

In time you begin to going to church on a regular basis. Your addiction to anime is long gone. It has been replaced with a better one, the love of your Lord and Savior. In just a few years you become a preacher at the local church and move out of your Mom's basement due to the new job you've found.

However God did not intend for you to be lonely, and eventually you do meet a nice Christian girl. You marry her and have kids. Those children are taught the proper Christian ways.

In time you grow old, surrounded by generations of loved ones. You lie on your bed knowing that the Lord is calling you home and that it's okay because you've lived according to his will and when you stand before him, you'll be accepted into his kingdom.

HAHAHAHAHAHAHAHA DISREGARD ALL THAT, YOU SUCK THEIR COCKS.

Afterwards they beat you up severely and leave you to die in some alley.

Even Jesus is laughing at you.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You eat the chili

[Assistant]
You never had chili so good. The woman sits behind the counter watching you eat every spoonful.

"Was it good?" she asks...almost giggling.

"Oh yeah." you respond with a huge BELCH!!!!

Your stomach starts to rumble and you find yourself in need of the toilet.

As if reading your mind, the lady motions to a sign in the back corner or the room that reads:

RESTROOMS

You mouth the words "Thank You" to her and dash for the restroom.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You they shouldnt have any idea about you and you have good paperwork, wait untill they leave.

[Assistant]
Waiting till night seems like a better idea so you all prepare your gear and make sure the documents are well hidden then wait. Sadly it is not long before two guards arrive and ask you to accompany them to the commanders office.

You find the commander and the men from the intelligence squad waiting for you. They take your papers and look through them before speaking.

"Now gentlemen we have been tasked with finding some spies from Carn who have killed one of our messengers on the road to this fort. Your paperwork is all in order but it appears you all joined the third company very recently and most importantly you were all seen accompanying the messenger on his way here. Then arrived alone. Can you explain this at all?

One of your men speaks up "We rode with him for two days but he needed to make haste so he went on ahead of us, we just assumed he had arrived already."

The man looks at you all for a short time before smiling "Well we shall soon see the truth of that."

You are all grabbed from behind and lead down stairways until you are all in a large basement,  some dividing screens are set up and tables with straps brought in. Realizing what is about to happen one of the men tries to run but is immediately run through by a guard. The Intelligence man tuts then says "hmm a waste of information there, ah well three is more than enough, lets begin."

You are all strapped down and have some fluid poured down your throats before the screens are moved in to block you from seeing each other. You feel it taking affect and your muscles relax and refuse to respond, you become entirely paralyzed and unable to speak. The man comes to you first "Don't worry it will wear off after a few hours, and by then you'll be ready to talk."

He is true to his word and tortures you solidly for three hours  before you begin to be able to scream, he waits for you to stop before questioning you further. Once satisfied he turns to the guards. "I'll start on the others after a nice lunch, finish this one off and dump his body at the front, claim it was soldiers from Carn torturing him for information."

You don't even have time to object before the guards run their spears through your chest.