[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You stay

[Assistant]
Nah, Nina's probably right, you might get radiation poisoning or some shit if you go to the surface. Probably nothing left up there for miles anyway. You're just a little bored and were trying to figure out some way of relieving the boredom and going to the surface isn't it. You'll think of something less dangerous. You go back to doing your duties and putting up with Charles and Todd's chatter.

A few weeks later, Nina tells you she's pregnant. In nine months your son Jack is born. You also begin to notice how many other babies are being born or on their way of being born, you start to wonder if there will be enough supplies and room if the population keeps growing like this.

Oh well surely something will be figured out by then. Still, you do wonder if you shouldn't have tried harder to convince Nina that it isn't a completely terrible idea…

Five years pass…

Ten years have gone by and the shelter is starting to get a little crowded. After all there isn't too much to do in the shelter that hasn't already been done, so sex is always (as it always has been) a popular way to pass the time. The result of that fun activity is too many babies.

At this point now you say something to Nina about the surface, she's a little reluctant about the idea, but sees that it might be necessary. Unfortunately the rest of the council doesn't see it that way. Many of them have been here so long now that going to the surface is almost unthinkable. Despite great protest Nina overrides the council's advice and goes ahead with the plan anyway. This doesn't make her too popular.

For one reason there's the decision of who is suppose to live on the surface, many people have full blown families now, they're a little unwilling to risk taking them up. So that means the single or childless people get the boot upstairs since they have less to "lose". That doesn't go over too well either. People start protesting loudly about being kicked out of their homes since they have as much right to stay too.

One day, you're in the computer room at the time arguing with Charles who happens to be single, and giving you shit about Nina's new policy. Todd is pretty much indifferent to the idea since even though he's single he doesn't mind the idea of going to the surface, he just thinks you should've said something to Nina a long time ago to implement this plan sooner before everyone had a whole mess of babies.

That's when you get the word.

Kyle comes in to tell you that during one of Nina's speeches William (Who would've been one of those kicked up to the surface along with Ron) attempted to assassinate Nina with a scalpel he stole from the medical supplies. Leon managed to stop him with extreme prejudice by breaking his neck. But its not ending there, people are starting to riot and call for someone new to be the shelter leader.

You're pissed off now, you storm into the conference room ready to kick everyone's ass who DARES to try to hurt Nina again. You fire your pistol into the air causing everyone to take notice. When you get over to Nina, she's pleading for you to not shoot anybody. The assassin was already taken care of, there isn't any more need for killing.

While that might be the case that still doesn't solve the problem of everyone hating Nina (And probably you too as well) if she gets thrown out of her position, the next step might be to try to throw you guys out of the shelter.

Part of this you feel is your fault, you could just roll the dice here or you could attempt to take the hard line approach.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You head away from the village and up into the hills

[Assistant]
You wisely flee up into the hills and are startled to meet a panting William McCoy there, he has run all the way from the village after witnessing the Natives shoot and kill his friend John Mills. Soon after you are joined by a breathless Matthew Quintal, who has likewise escaped the village. He has shocking news to tell you, five of your friends: Fletcher Christian, John Mills, William Brown, Isaac Martin and John Williams are dead. Your remaining two companions, John Adams and Edward Young remain in the village, protected by the Native women.

You and your two unarmed companions remain hiding up in the mountains for two weeks, sometimes receiving messages from your wives still in the village. You learn that Menalee has killed another Native man called Timoa after an argument. Scared of his companions Menalee himself joins you two in the mountains saying he would be safer hiding with you. That night when Menalee falls asleep McCoy picks up his musket and shoots him dead.

Three days later Adams and Young succeed in persuading the Native women they should kill the two remaining Tahitian men Nehow and Tetaheite. Young shoots Nehow in the back of the head while a woman called Susan kills Tetaheite with an axe. Your friends quickly send word to you all that it is safe to come back to the village. There are now five of you men left with ten Native women and a few small children.

Peace returns to the island once more.

[User] You alcohol

[Assistant] Four years pass by peacefully on the island, you live with the women, begin raising a child and live a good life. William McCoy and Matthew Quintal are more restless characters than you, John Adams and Edward Young and McCoy, who once worked in a brewery in Scotland, spends a long time trying to brew alcohol out of various things. He finally succeeds in creating an incredibly strong alcohol from the ti-root and he and Quintal quickly become addicted to it, despite the fact it seems to trigger hallucinations. Adams and Young refuse to drink any.

[User] You join in the drinking

[Assistant] You and McCoy soon develop a heavy dependency on the dangerous drink and have many hallucinations. After one particular bout to celebrate the beginning of 1798 you and McCoy decide in your drunken states that you want to swim back to England. You run to the edge of a cliff and plunge down into the sea below. You disappear beneath the waves forever, victims of the terrible alcohol you have created.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] Next day...

[Assistant]
FRIDAY

You are awakened by a loud explosion, a close one. One so close in fact that the force of it causes you to roll off your bed.

"Shit!" you exclaim as you hit the floor, still tired, but very much awake. You don't know what time it is, but you know you haven't been asleep very long.

You grab your pistol, which is nearby, and the smell of gunpowder, smoke and fire are immediately starting to become very strong.

You exit your room and see that your barricade of the front facing windows has been destroyed along with that portion of the house. Furniture is in pieces and some of it is burning. That isn't all that is in pieces however. You see the remains of several bodies. One bloody legs looks like it was wearing a military outfit, a couple of the other parts are of the more civilian persuasion.

You can only guess this might've been a soldier desperately trying to escape and blew himself up either on purpose or accidently in an attempt to kill the rabid things after him.

You can't make out everything from where you're standing, but the streets are swarming with hordes of those things. It would appear a "second wave" has popped up and is strong enough to overwhelm the military here.

Even Julie has woken up.

"Holy shit Suzy! What the fuck…" Julie says from above.
"Julie get whatever…"
"SUZY LOOK OUT!" Julie screams.

You react just in time to shoot one of those rabid fuckers twice in the chest. He goes down and doesn't get back up, but that's of little help since you've now just attracted even more of them and they're running in your direction.

"Julie climb out one the upstairs windows!" you shout, firing at two more rabid before running away yourself. Julie immediately runs back into her bedroom.

You'd follow her, but the burning debris makes it difficult and your own distance to the stairs isn't close enough for you to get there before more rabid come gibbering in.

You instead head for the backdoor and fire off the remainder of your bullets as you run. You might've actually managed to make out had the back door not been barricaded with the refrigerator.

You don't even get to open the back door before you're roughly pulled backwards and you feel a set of teeth sinking shoulder. This is soon followed by more teeth and your screams.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You stay put

[Assistant]
You don't know this city very well and you'd most likely be caught within five minutes, you'd probably also be beaten for your troubles at best. You aren't quite suicidal enough to try…or perhaps you're just not brave enough. Whatever the case, you stay put and resign yourself to whatever fate the judge has for you.

You hang your head down and stare at the floor of the cart, not really wishing to see any more of a city you aren't going to be able to take advantage of.

A bit of time passes before you hear Mr. Scars speak to you.

"Hey kid." Mr. Scars says.
"What?" you ask slowly looking up.
"This doesn't have to be the worst day of your life."
"Well it certainly isn't the best."
"Heh, well okay, but this could be a lot worse. In fact maybe Yag has blessed you with a little luck given your situation."
"Luck? I'm on my way to prison!"
"Yes, but you had the fortune of meeting me in an uncharacteristically generous mood."

You start to listen carefully.

"Okay, here's the deal. When you get sentenced to Dreadcage, find a human there by the name of Ponyride…and don't you dare laugh at the name. As silly as it might sound you don't want to know how he acquired it. Just ask any syndicate member where he is and they'll take you to him if you mention my name. It'll be real easy to find one of them since a lot of them are there and you just look for the tattoo." Mr. Scars says and juts out his shoulder.
"What will Ponyride do?"
"Well, he's gonna want proof you know me first, so tell him the phrase: The Duchess sure had a velvet throat. He'll know what it means."

As you take a moment to remember the phrase, Mr. Scars continues.

"If you're still blessed by Yag at this point, he'll honor the favor he owes me and give you a bit of protection for a while. Maybe a year at most. Should be more than enough time for you to get settled in and learn the routines without extra hassle. After that, you're going to be on your own. Now I'm no recruiter, but I suggest that since you'll already be getting the benefits of Ebony Claw protection, you might want to get in good with us on a permanent basis, as it will potentially make the rest of your stay slightly less dangerous. I'm sure Ponyride will have something for you to do, but that's on you and your choice."

Well this isn't freedom, but at least it's a glimmer of hope.

"I…I really don't know what to say…I mean thank you of course, but why are you doing this? What's in it for you?"
"Me? Nothing I guess, but I suppose I remember the first time I did some time in a prison. I was younger than you and it was a lesser offense, but it still wasn't a pleasant experience and I know I would've been glad for any help I could have gotten."

The cart and entourage of soldiers starts to slow down as you approach a large important looking white building with a lot of steps.

"The thing is with my record, I know I'm probably getting sentenced to be executed in a few months. There isn't really anything anyone can do for me, so I might as well call in the last favor I have left for someone that it will help. Use it or lose it as they say." Mr. Scars says.
"…but still…this is like a really big thing. I mean you barely know me and this is going to really help me out." You say still in disbelief of your luck.
"Yeah, well make the most of it kid. Just out of curiosity though…who did you supposedly kill?"
"The guy who stabbed my girlfriend... I had to run away from home after that."
"Well shit kid, that's more along the lines of justice as far as I can tell. Not sure if that really makes you a cold blooded killer at all, but I guess it's a good thing you know you can do it, if you have to right?"

At this point the cart stops completely and the pair of you are taken out and marched to the white building. When you enter the pair of you are still together for a little while, but eventually the sergeant tells some of his men to take you down a different corridor to Judge Randal. He and the rest take Mr. Scars down another and you part company.

When you get to Judge Randal, he sits behind his high desk and looks incredibly tired. You see him sentence various people before he finally gets to you.

He hears what you were charged with and just shakes his head.

"(Sigh) Do you have anything to say in your defense?" he asks.

You take a suggestion from what Mr. Scars said earlier and try to imply you're just a poor dumb kid that did something really stupid. The judge doesn't look impressed.

"Uh huh. Listen, I hear that excuse all the time and sometimes its even true, but you were found with twenty vials of Blue Dream my boy. You didn't just stumble upon that, you're obviously working for someone bigger. Probably someone in the Ebony Claw Syndicate. If you're really sorry for what you've done, then you're going to have to give me more than the baby in woods act."

You're silent.

"Yeah, that's what I thought. Twenty years at Dreadcage. Next." The judge remarks.

You are quickly taken away and soon marched back outside, but this time to a large enclosed wagon with several horses at the front. You're shoved inside and shackled to a few other prisoners. All of them are sizing you up and you do your best not to show any fear as the wagon door is closed and you're on your way to Dreadcage.

There is little light in the wagon, save for what's coming through the very small windows at the very top of it. Still, you manage to examine a few of the other prisoners and fortune strikes again when you see one with a black claw tattoo sitting across from you.

"You Ebony Claw?" you ask the man.
"What the fuck's it to you pretty boy?" he answers.
"Mr. Scars wants you to take me to see Ponyride when we get to Dreadgate."

The man's eyes widen a bit when you mention Mr. Scars, but nods.

"Very well." He answers.

You don't reach Dreadcage until nightfall, but when you finally reach it and exit the wagon, you can see that it definitely lives up to its name with the massive walls, towers and high fences.

You are then marched inside the prison where upon you and the rest are striped, hosed down, checked and given prison apparel. Your new "name" according to the prison is now 97P904.

After this experience, you are shown your new cell. You cellmate is surprisingly a Halfling! Though within the first five minutes of meeting him he's quite firm about stating what is his and warns you that he's not going to tolerate any shit from the likes of you.

You maintain a respectful attitude and listen to his lecture, until your Claw "liaison" comes to find you.

"Hey, Ponyride is ready to see you." He says which causes a bit of confusion from your cellmate who probably didn't expect you to have such connections. You get the impression his attitude towards you will be a lot different when you return.

You walk through the prison attempting to ignore the various threats and stares you're getting. You remember that you have to show absolutely no weakness or fear.

Several ECS member congregate around Ponyride's cell. Ponyride himself is a muscular average sized man with a shaved head. He has several tattoos that in some way signify his allegiance to his organization.

Ponyride gets off his bed and approaches you with the usual hard stare that you're getting used to by everyone that has to prove how tough they are.

"So, I hear you know Mr. Scars and he told you to speak with me. If that's true then you'll have something important to tell me. If not…well you're going to get the privilege of learning exactly why they call me Ponyride."

This causes a few chuckles from Ponyride's cohorts, but you maintain your composure and simply utter the phrase.

"The Duchess sure had a velvet throat."

Ponyride smiles and nods.

"I came enough to fill a fucking moat. Hah! Glad to see Mr. Scars remembers the good times. Alright, I dunno how he knows you, but if he trusted you enough to give you that phrase, then it's good enough for me. So I'm guessing you want protection right?"
"Mr. Scars said a year's worth."
"A fucking year huh? Mr. Scars overestimates this favor I owe him. Ah, all right, what the hell, things are pretty peaceful right now I guess I can spare some. The Ebony Claw will make sure you're under our general protection, but remember, you ARE NOT one of us. That means if you severely fuck up or get in the way of our business, all bets are fucking off. Got me, pretty boy?"
"Understood."
"Good, and remember when a year is up you're on your fucking own. If you want anything from us after that, you gotta pay just like everyone else or join, but we can talk about that later if you so desire. Now leave me, I got important shit to do."

You are dismissed and the Claw member who took you to see Ponyride escorts you away and then leaves you to your own devices.

Well you've bought yourself a little time, now you have to get started learning everything you can about this place and deciding on how to spend your time here.

Because you sure have a lot of it.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You stay behind with Hoobs in Missouri

[Assistant] The others are disappointed by your decision but accept it and you choose to stay behind at the Kerry Farm with Hoobs. One morning you are in the kitchen when there is a knock on the front door. When Hoobs goes to answer it you hear a voice cry out "Hoobs Kerry, you are under arrest!" Springing quietly to your feet you quickly consider your options. There are two doors out of the kitchen, one to a pantry and one leading outside, you can either hide in the pantry or run out the back door and make for the nearby woods.

[User] You hide in the pantry

[Assistant]
Quickly and quietly you cross the room, slip inside the pantry and close the door behind you. Unfortunately for you the lawmen search the house to see if anyone is hiding there and soon discover your hiding place. Dragged out you are taken into custody with Hoobs Kerry who soon starts singing like a canary, identifying all the members of the James-Younger Gang including you and claiming you took part in the Otterville Train Robbery, whether you did or not. Your trial is a foregone conclusion so you plead guilty to armed robbery of a train and escape with the incredibly light sentence of two years imprisonment.

While you are in prison the rest of the gang tries to rob a bank in Northfield, Minnesota but the alarm is raised and an epic gunfight breaks out. Bill and Clell are killed and soon after Charlie is killed and Cole, Bob and Jim are all wounded and captured in a second major gunfight. Only Frank and Jesse James succeed in escaping Minnesota and when you are released in 1878 you immediately return to Missouri to rejoin them, Hoobs has already been released and gone into hiding. By the following year Jesse has formed a new Gang and he invites you to join them.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You judgement day

[Assistant]
You have two more nights in the Bunker and open a couple of cans of meat to eat while you are there "Can't blame me for eating if they were the ones to lock me in here" You think, but the canned food taste horrible to you and barely does anything for the hunger, if it wasn't slightly better than nothing you wouldn't even bother.

Finally the door opens again and once more you see boring and the men with guns outside. This time though there are a few more of them. "Come on out now, there are people wanting to chat with you to work out the truth." You are confused at first but this is better than expected, maybe they didn't find the remains or thought that infected got them, there were two mutant carcass near the silo after all.

They look nervous though so you will have to be careful "Of course" you reply "I can clear my name that way and get back to helping out here". Boring simply nods in response and starts walking away, several of the men follow him off to the side, leaving only a few near the entrance and they stop actively pointing guns at you.

You walk up happily "I can play on their doubts, play the sadness card, pretend I am broken up about my new friends deaths bla bla. They will trust me again in no time, then I can tear them apart and feast tonight!" You think as you reach the doorway and notice that boring and the other guards had simply looped around as soon as they were out of sight and were now just a few metres away with all their guns pointed right at you.

"Heralds must die, that is the first commandment for survivors!" Boring shouts as the others all open fire. You go down in the hail of bullets "Ah, they must have worked it out from the bodies then" you think


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You talk to the reading Orc

[Assistant]
"I like him." You say, pointing to the reading Orc.

"What, Sarunt? He's a male, he can't bear your children." Dokt says, annoyed.

"Many Chieftains were adopted. Dadic, for fuck's sake."

Dokt rolls his eyes, but nods. You stand from the throne, and walk down to Sarunt.

You walk over to the reading Orc, and smile.

"Hello."

"Hello." He replies, looking up from his book.

"I am Chieftain Mazkil."

He chuckles.

"I might spend far too much time in a book, but I still know enough to know who the Chieftain is."

"Ah. Good." You reply, awkwardly.

You realize while you're very skilled and courageous in the art of warfare, you suck at flirting. Thankfully, he's better and very interested.

"So, do you want to get a drink, Mazkil?"

You nod eagerly, and head over to the drink stand.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You continue to stay

[Assistant]
As tempting as it might be to leave, you did that once before and it hasn't turned out that great. Besides where would you go now? The only place that you know of that has any resemblance of civilization is the Eternal Dominion, and you're fairly certain you wouldn't be welcomed. Right now you're sort of wishing that you'd stuck around during the last days of the Empire instead of leaving. Perhaps you could've made more of a difference than you thought, or maybe you could've fit in better among the ranks of the Eternal Dominion. The general was probably correct on a few points. You have tried to make this place more "Empire like", but it's all you know. You can only change so much. You wonder how Warrick managed to adapt as well as he did in a much shorter period of time.

The only other option is leaving this land far behind and living as a directionless wanderer hoping that you find something. You can't do that either. You've made your choice and you have to stick by it now for good or ill.

"I want to stay. I pledged myself to this Kingdom and I meant it. So whatever punishment you feel is necessary, I'll accept, but I just ask that you don't punish anyone under my command. They're good soldiers and only did what they were told to do."

The gnome asks the general to step outside and for you to stay put. You do so and wait in your office mostly staring at the various objects in it. Eventually the gnome returns, he pulls up a chair and sits across from you.

"First things first, you're not going to be punished for and anything and your actions have been appreciated. Perhaps not by everyone in the kingdom, but in certain circles they are. Personally, I don't think you were intentionally trying to carve out your own piece of land, I truly believe you were doing what was best for the Felkan Kingdom. However, some are still concerned with your Empire past. I know you can't help what you were and in some cases still are, but there is always a slight fear there. Especially you being one those Eternals and all."
"Warrick's an Eternal, he directly fought against the Felkan Kingdom and he seems be accepted." You point out.
"Warrick, is a special case…(sigh) I probably shouldn't even be telling you this, but considering the cluster fuck this situation is becoming, I'm going to be just as honest as you have with me. Warrick didn't voluntarily join the kingdom, he was made that way."
"Made? What do you mean? Mind control? Torture?" you say in shock at this revelation.
"I doubt if any torture would cause anyone to switch their allegiances, at least not permanently and we don't engage in any sort of magic mumbo jumbo around here. No, Warrick was a dedicated foe against the Felkan Kingdom. We tried to get him and his partner for a long time, but never could catch them. Things got even worse when his partner was replaced by that Edgar fellow. By the gods, Edgar was a menace on the battlefield…anyway back to Warrick. Warrick as you probably know was mainly engaged in sabotage and similar tactics. Well, his luck just ran out one day ironically towards the last days of the war. Had a small explosive hit the side of his face by one of the many traps set up."
"But he lived."
"Yes, but he wouldn't have if our medics hadn't been nearby at the time. When he was found he was bleeding from his eye socket and didn't even know where he was or who he was. Soldiers probably would've probably killed him, but like I said, he was luckily found by a couple of gnome medics, they decided to…re-align him instead. Memories are an unpredictable thing, so attempting to practically reconstruct his entire past would've been a fool's errand, instead they just slowly over time convinced him that he had willingly joined the Felkan Kingdom due to his disillusionment of the Empire as he healed up. It worked a lot better than we thought, I can only guess that Warrick may have had some genuine disillusionment with the Empire."
"But isn't that still risky? Couldn't he still remember what really happened one day?"
"Doubt it, as I'm sure you're aware from talking with him, his memory when discussing anything before his injury is patchy. In any case we also keep an eye on him…you seem to be taking this well, I would've thought you might've been angry and trying to kill me by now."
"Maybe at one time I would've been furious, perhaps a small part of me is, but I'm more baffled by the idea that you'd go through the trouble that you as opposed to the more efficient task of killing him."
"Ahh yes, well that is one of the failings of my race I believe. A lot of us are non-violent at heart; ironic considering that we also develop some of the most destructive weapons in the known world. Peace through superior firepower I suppose."

With the way the gnome is speaking, he's practically telling you how things are really run in the Felkan Kingdom. His very presence is proof of it.

"So it's true? The gnomes do really run the kingdom?" you ask.
"Heh, I wish that was the case, certainly we have a lot of influence, but nothing is ever certain. There are always complications."
"So why are you telling me all this? Aren't you worried that I'll kill you and try to free Warrick from your brainwashing techniques or try to stir up anti-gnome rhetoric like Eckers or others?"
"You could certainly try, but I doubt if you'd be very successful. The only thing you might be able to do is easily kill me and start a small rebellion with your company of Empire-like troops. You'd probably do a lot of damage, but you wouldn't topple the kingdom. Besides what I'm telling you, I'm telling you for a reason."

The gnome stops smoking completely and leans forward as best he can with as short as he is.

"There are changes coming Eternal, necessary changes to keep the Kingdom from falling and quite frankly I believe we NEED someone like you. The conspiracy theory that we gnomes run everything is only half true. The fact is, we're suffering from as much infighting as any other race does. Tell me Eternal, were you aware that a long time ago the gnomes used to live in the Empire as slaves? Hell we were responsible for most of the technological advancements that the Empire even had, like the aqueducts and such. Good thing we never discovered gunpowder during that time, we'd probably still be living under Empire boots."
"Yes, I did study Empire history when I was little, it was required. Don't remember anything specific being said about your people though, just that you were slaves."
"Heh, figures that they would play down our achievements. Truth is, while we were slaves we had comfortable positions. We were treated well and kept safe. Wasn't until we saw what the Empire did to our Halfling cousins that we made the decision to make a mass exodus. They were slaves too, but not treated as well, so naturally they wanted equal rights like any normal citizen. When they didn't get that, they pushed harder. When the Empire pushed back, it wasn't a pretty."
"Yes, the Halfling uprising. I read about that."
"Uprising? It was more like a slaughter. We tried to warn them against such actions, but they were too proud even though they had no chance. The Empire as you know wiped them all out. I believe it was the first time we saw the Empire practice genocide on such a scale. We couldn't fight the Empire, but we couldn't stay for fear of our own lives. After all what would've happened if the Empire decided that we were also getting too uppity one day? When we eventually arrived to these lands the Felkans didn't even have a kingdom yet, but when it started looking like they would get organized, we made the decision to ingrain ourselves into helping shape it. We would not become slave again, but living in a powerful nation could protect us if the Empire ever started expanding this way, and given the past few decades I'd say we were right."

A fascinating little part of history you have to admit, but you still aren't sure what this all has to do with you.

"So, exactly how do I fit in here?"
"The Empire might be gone, but you and specifically the Eternal Dominion are its successors. And from what I can tell the ED looks like its every bit as ruthless as the Empire, perhaps even more so. Some of us are starting to believe the Felkan policies on aggression need to be altered. Due to our past with seeing first hand of what happened to the Halflings, our people are generally disgusted by the thought of slavery or total annihilation of any race. Hence all the policies against engaging in wars of conquest and aggression and the more relaxed political views…well at least until you came along."
"Well I know why I act the way I do, but there were others who obviously don't agree with the policies long before I showed up."
"And that's true too. Mostly humans though, I suppose humans just have a natural tendency towards conquest. That's why my circle believes we need to let go of our past a bit and start changing before the grumblings get worse. Perhaps a little nationalism is what the Felkan Kingdom needs to direct the hatred towards external threats rather than crumbling from within. And as bad as I feel saying this, what you did with the gnolls was very necessary."
"Well if it eases your conscience I probably didn't strictly wipe out ALL the gnolls, I'm sure quite a few of them just ran far away."
"Doesn't really matter, they're gone and no longer a threat. The fact is we're probably going to need more like you when we eventually go up against the ED, if only because of your experience, let alone your mindset. You're going to be transferred; in fact everyone here is going to be transferred to Fort Soot. You're going to be needed on the frontlines."
"Isn't that where Warrick is stationed?"
"Yes, but we've got another task for him, his sabotage and stealth skills can be used to help us as opposed to all those years he was working against us. Now there's some other stuff that needs to be done as well, but you really don't need to worry about it. All I need you to do is to prepare everyone along the Arat border for a possible invasion. The ED is getting more organized everyday and we can't afford to be caught off guard. You said you pledged yourself to defend this kingdom…I trust even after all of what you've learned here, that pledge is still true?"
"I gave my word and you've revealed much about the real way things work around here. That's probably more than the Empire ever did. The Felkan Kingdom has my loyalty, but I must be allowed to do things my way when it comes to battle and war."
"That…will be arranged. As I've said, other things need to be taken care of, but rest assured you will have support, just one thing, could you stop killing protesting peasants? I understand that's a hold over from your Empire training, but that's something you're really going to have to stop doing."
"I will. My apologies."
"It's alright, just no more of it in the future unless you're specifically given the order to do so. Anyway probably won't be a problem, not many villages along the Arat borders anymore since the last war. Okay, I believe that's it, oh by the way, my name is Klemto Zookwinkle and I'll most likely be in touch in the future."

The gnome shakes your hand, straightens his hat and leaves the office, leaving you to take in all of the new information thrust upon you. Oddly the only thing you can immediately think is:

"Klemto Zookwinkle? That's silly fucking name!" you laugh.

[User] Continue

[Assistant]
Year 55

Another clear night and you look out across the Arat border from the fort roof knowing that the ED could invade soon…though you've been waiting for about five years now. If anything you'd wish that they'd hurry up and do it or as you've often suggested to Klemto, that you strike at the ED first.

He of course claims he's still trying to sway the royals to do such a thing, most importantly the king. Seems the gnomes are still playing tug of war with their puppet strings. You suggested that a few assassinations would do the trick, but Klemto was a little upset at you for that suggestion.

In any case Klemto better hurry up and get this war started, because more anti-gnome groups are starting to pop up and it's getting harder to keep them quiet, especially since they aren't wrong about their accusations.

As for you, you're a major now and you're not only in charge of Fort Soot, but the entire Gan province as far as military is concerned. You've been busying yourself with having the soldiers keep to their patrols and training. Instilling the same routines that you did at Fort Green. Your results have been more or less just as successful. Dawn is still your second, though she's a captain now and she's more of a concern to you than any potential war right now.

You really should've transferred her to another fort, as she's certainly competent enough to run one and even during the gnoll war you suspected that she had feelings for you that were more than just a professional respect. The problem is, you had feelings for her too and by the time both of you admitted them to each other it unleashed itself in a night of passion. This wasn't like what happened between you and Alison at Fort Destiny though, you didn't separate love and sex from each other and now you're too attached to Dawn to have her transferred.

It hasn't been an excessive problem in day-to-day operations, but to you it's a definite weakness on your part. You don't even know how the hell you can even feel love as you've never really experienced it before, but then you remember Brenda and Roldan and they did. They even worked together and married. Perhaps you're over thinking it.

Speaking of Brenda, you've finally got information on what she's been up to thanks to Warrick's intelligence gathering missions. She's apparently still in charge of all of the Nalin province and the only other Eternal that has equal rank to Edgar. She joined the Eternal Dominion years ago when Edgar came to her in Nalin, but Warrick has told you that she isn't happy with the situation. Warrick has said that she is willing to give out Edgar's plans and troops movements. So far they've been updating their equipment and consolidating their territory still. She claims that Edgar has his sights on either re-conquering Rask or invading the Felkan Kingdom, but nothing is certain yet. The big thing is Edgar has actually managed to completely unite the new eternals under a doctrine that only they are fit to rule and new generations of eternals are still being trained. You have to say, you're a little impressed by his accomplishments.

Edgar a despot, Warrick a brainwashed spy, Brenda a traitorous informant and you in charge of an army that was once an enemy. If someone told you when you were fresh out of Gruz's training school that this is how the four of you would end up, you never would've believed it.

"Roldan, Gerald…Kane, I can only imagine what you're thinking as you watch us all from wherever you are." You say out loud, briefly thinking about the good old days when things were simpler.

You stop with the nostalgia to return to your room to get some rest, where you find Dawn sleeping. You try not to wake her, but you're doomed to failure. She moves over to cuddle next to you.

"Go back to sleep." You tell her.
"Hey, if you're here, who's in charge of the fort?" she groggily asks.
"Lieutenant Baker."
"Him? Ugh, I better go on duty…"
"Hey come back to bed. He's capable of handling it, besides, it's not like anything is going on."
"I guess so. I just feel more comfortable with you or me in charge."
"Yeah, well you've been working too hard anyway. You probably need more rest than anyone, so go back to sleep."
"Mmmm, I'm up now, but if you'd like me to stay in bed, we could do something else…" Dawn says rubbing your chest and kissing the side of your face.

Yeah, you've been over thinking the possible downsides of this relationship too much lately. You take Dawn up on her offer and have fun living for the moment rather than pondering the past or concerning yourself about future.

The next morning you return to your duties as usual. For most of the day it looks like it's going to be another routine one, and that's when you get an unexpected visit from Klemto. When he arrives in your office, he has a slight frown in his face.

"I'm suspecting bad news." You say.
"Well, it's fifty fifty I suppose. Warrick has just given me news that Edgar is planning on attacking the Rask frontier. Not exactly sure how long it'll take him, before he sets his sights on us again though. There isn't really a government system in place there, it's more of a collection of isolated towns relying on mercs to keep monsters at bay from what I'm told."
"Edgar and I were both stationed at Rask for many years. He's got the advantage of knowing the area and everything else, but he also has to know that the place tends towards lawlessness. He might be able to easily conquer towns, but the manpower involved in keeping them under control is a constant drain. Not to brag, but if it hadn't been for me keeping a tight leash on things there, the Empire would've never gotten control of it as well as they did.
"Heh, well the ED has several eternals to keep a tight leash on it as you say."
"And those eternals aren't me."
"Well, you seem to be in proud mood today."
"Just stating the facts."
"I see, well in any case that brings me to the next bit of news. You may be getting a transfer soon."
"Transfer? Why?"
"Well the king and several others have always been uncomfortable with you in charge of the armies here on the frontlines as you probably know. It's only due to the threat of the potential invasion and my circle's influence that we managed to keep you in power here."
"Are you fucking kidding me? After all their worrying about an invasion for years, you mean they're suddenly not anymore, because Edgar's attacking Rask? That's pretty fucking short sighted." You say.
"No, the intention is to still keep up the defenses here and keep the same procedures you set in place of course, but just uh, replace you."
"Right, because I could suddenly raise an army and try to overthrow the throne at any given time…fuck. I thought you were supposed to calm those fears!"
"I tried! I really did! I mean I think I'm lucky we accomplished what we did! And I tried to fight for you on this too, but it's just too much now and they want you gone. It'll make everyone feel better."
"Yes, everyone but me obviously."
"Hey you've always claimed to be a soldier dedicated to the kingdom for good or bad. Isn't this one of those times where you stepping down quietly to make everyone feel better would be best for the kingdom, instead of causing a fuse and potentially causing more problems?"
"So I accept this, and then what happens? Where am I getting transferred to? Some fort in the middle of nowhere again?"
"Well, that's just it, you're kind of going to be transferred to the uh…private sector. Are you familiar the merchant's guild at the capital? Well, you'll be the new head of security there!" Klemto says trying to make it sound impressive.

You can't believe this.

"Are you telling me I'm not even going to be part of the damn army anymore? I'm just going to be a glorified guard?"
"You'll be well paid and get a better place to stay than this dreary fort!"
"You know I don't give a shit about all that, I'm a warrior! I want to fight!"
"And that's still an option! I mean it's not like you'll be sitting around doing nothing. In fact with the guild could use a little extra protection since the rise in anti-gnomism going on lately."
"Trust me, there's some of that going on here too, right now."

Klempto seems like he wants to pat your arm reassure you, but decides better of it.

"Look, I'm sorry about all this. It sucks I know, but the popular opinion is just not in our favor. That's why we want you at the guild; most of my faction of likeminded fellows are there. We think we could still remedy this later."
"You'd think with all your influence and control of the economy you'd be able to do something about this now."
"Yes, well it isn't as easy as you think."
"Yeah, well it could be." You say.

Klempto musters up all his courage and points a finger at you.

"And I don't want to hear you talking like that anymore! I know what you're implying and the answer is no! Unlike you humans, we gnomes don't kill one another despite our disagreements! Now I suggest you prepare for your transfer, take care of all your affairs here and a carriage will come and get you in a few days. I suppose you'll want that Dawn girl to take over here, which will be acceptable. I managed to convince the opposition of that."
"Gee, thanks for small favors."

At this point Klemto just backs away from you and begins to leave, before he does though he speaks once more.

"Y'know, you shouldn't really see this as a bad thing. I mean think about how old you are getting. You humans don't have that high of a life span. Shouldn't you want to start slowing down on the war and battle a bit and start concentrating on enjoying your approaching elderly years?"
"If you're still trying to convince me you're failing miserably, because that's the biggest load of shit I've ever heard for several reasons that I'm not even going to get into. But I'll address the age thing briefly. Yeah I know I'm not twenty, but I fucking know I'm still a better warrior than any of the soldiers under my command, let alone an average Felkan soldier. And while you keep saying I'm human, I'm not. I'm a fucking Eternal. We're better than a normal human and when the ED invades they're going to SHOW you that they are mainly because they aren't afraid to do whatever it kill their enemies, unlike you lot."

Sensing he better leave this time, Klemto quickly runs off out of your office, leaving you to ponder your situation. Just last night you were feeling good in the arms of Dawn, and now you got a bunch of shit shoved at you that you're supposed to just sit and eat it.

It's enough for you to attack the Eternal Dominion anyway

[User] You follow orders

[Assistant]
As much as you don't like it, if even a third of what Klemto said is true, if you went ahead and did your own thing again, you could very well destabilize the kingdom even more, possibly even a civil war. You aren't looking to become like Kane, and if it means you have to step down to preserve the kingdom, then that's what you'll do. It just frustrates you that after all you've done, you still aren't trusted, but perhaps it will always be this way. If anything its perhaps something of a phenomenon that they accepted you in the first place, though if Warrick is anything to go by, it's only to exploit you.

Resigned to your orders, you make preparations to pass your command to Dawn. She doesn't like the news any better than you do, in fact she suggests that you should attack the Eternal Dominion anyway, but you explain the repercussions of such actions.

"But you did that with the gnolls and that worked out!"
"Yeah, and that was a different situation. Don't have the luxury of doing whatever anymore even if I do think it would be in the kingdom's best interest. Listen, you're going to be in charge here, so I don't want you doing anything rash either. No point in you getting into trouble, you understand?"
"Yes, but I still don't like this. And I don't think this is a good idea."
"Neither do I, but we have our orders."
"Well maybe you like your orders, but I still don't. If you're not going to be commander here, then I don't want to serve here anymore either."
"What?! You can't just throw away your career like that because of me! Besides without me here, this place is going to need a good leader."
"I don't care about all that. I care about you, and if the kingdom isn't seeing fit to give you the respect you deserve then it doesn't deserve me as a leader. Besides if all is so great as they claim then they won't need me there."
"I really think you should think this through. Besides what are you going to do, if not this?"
"I'm pretty sure with my vast skill set, I'll find something, I'll also probably move to the capital and get married."
"Married?" you say not grasping her insinuation immediately, then when she touches your hand, you get it.

A lot of upcoming changes has been dumped on you this day, you just hope you can adapt to all of them.

Year 58

The Eternal Dominion gains ground every day, yet the people here in the capital act like everything is going well. If you'd attacked like you wanted to, the Felkan Kingdom wouldn't have gotten caught off guard like it did. Warrick and whatever other spies the Felkan Kingdom had on the field were all fed bad intel, and while the soldiers in the Gan province fought well, the commander who was put in charge of the province was an idiot that allowed most of it get overrun. Even if shitty intel, you're damn sure that you would've at least prevented that from happening. Dawn would've too.

You regret not ignoring orders and going through with your plan. Dawn isn't as hard on herself, but she does sometimes wonders if she should've stayed on as commander of the Gan armies. But it's too late for any of that now. The pair of you just go about your less exciting lives. She a combat instructor at an academy and you still head of security for the merchant's guild.

In the beginning your job was slightly more engaging, with all the anti-gnome stuff going on. You even prevented a nutjob from blowing up the guild once. Nowadays the anti-gnome sentiment has more or less disappeared. It's sort of hard to be angry at the little guys who are continuing to make weapons that blow up an enemy that's bashing the door down.

As a result you're mostly attempting to figure out the best guards for the various caravans that get sent out. Sometimes you go out on these as well just to break up the monotony. Predictably they're always supply caravans to the frontlines so you can get the latest and best information on what's going on, because the gods know that they never claim anything bad is going on in the capital.

Here, closer to the fighting is where you feel a little more comfortable. You really miss it. While your current married life with Dawn is good, and you have no major worries, you still feel the call of war, but you are unable to participate. It's a very frustrating situation that you never get used to and you never will. It's just not in your nature.

One day on one of your supply runs, you travel to a town called Yevdin which is in desperate need of almost everything as it is being held by only a few soldiers. Most of the civilians have evacuated save for a few of the stubborn ones unwilling to run. You respect that.

It's of some surprise that you meet Warrick there; he's equally surprised to see you as well. While you wait for the supplies to be unloaded, you go over and speak to him.

"What're you doing here?" Warrick asks.
"Staving off the boredom of my current assignment, and you?"
"Waiting for my impending death."
"Well at least your punishment will be over soon…I thought you were a captain. Why are you a sergeant now?"
"Got busted down for being wrong on the intelligence reports, all those years ago. I guess I should be lucky I didn't get executed for gross incompetence. I really fucked up on that one."
"Oh, I'd say you're in good company as far as that's concerned, so don't be too hard on yourself. Besides even if you'd done your mission right, you might've just gotten drummed out of the military altogether." You say.
After a brief discussion with Warrick, you learn that this town is facing an imminent large-scale invasion. Not that the town is really important, but it happens to be in the way of another important target, so it's going to be overrun on the way. These supplies aren't so much as to ensure the soldiers' survival, but rather their survival long enough to make it a costly victory for the Eternal Dominion. Warrick doesn't appear to be concerned though.

"So, I never did get the whole story, why'd you get removed?" Warrick asks
"Long story, but let's just say I think the ones running things like things the way they are right now."
"Surely you're joking. Why would anyone in the Felkan Kingdom want this situation?"

You could tell Warrick all about the things you've overheard, things you've suspected and things you've outright seen just by being closer to the gnomes in the merchant's guild. But it wouldn't make any difference. Warrick's been on a string for a long time now and despite his own situation, he seems in a very positive mood. Perhaps ignorance is bliss, or perhaps its because he's still fighting and doing what he always was meant to do. The same thing you were meant to do.

"Come on, we've delivered the stuff, let's get the hell outta here!" the gnome merchant shouts to you.
"You go on ahead with the rest of the guards. I'm staying here." You say.
"What?! Are you crazy? This place is about to be destroyed!"
"Yeah I know. Tell my wife I really tried, but that this is what I was meant to do."

The gnome doesn't try to talk you out of your plan, he just shakes his head and gets in the carriage ordering the rest of the guards to ride off as quick as possible. Warrick says nothing about your decision either. Even though the pair of you haven't really been in close contact since you both served together in Nalin, he knows why you made your decision.

The next few days aren't filled with impending doom, but rather one of contentment. In between keeping a look out, and checking your defenses you and Warrick do a lot of catching up on the past, though the pair of you mostly stick to the happier memories of when you both were in the Empire. The other soldiers listen in on your stories. They don't quite get all of them, but seeing the good spirits of their leader, seems to put them in a slightly better mood as well. And that's good, their last moments should be as unpleasant as possible, there will be plenty of time for that when the Eternal Dominion arrives.

Eventually the Eternal Dominion arrives with an impressively large force. The small part of you that believed you'd make this out alive shortly disappears, but this doesn't make you second-guess yourself. You're still comfortable in your decision and this is certainly preferable to what you've been doing for the past three years.

"Sir, it's been an honor to serve with you." Warrick suddenly says to you, even giving you the old Empire salute.
"The honor is both of ours." You say.
"For the Empire, sir."
"For the Empire, Warrick." You reply.

The first volley of cannon shots strike the front ranks of the Eternal Dominion troops and the battle is joined…

"Prime Eternal, the town of Yevdin was taken, but we suffered massive casualties, we need reinforcements before we can take Fort Everlast." A messenger says.
"What?! You idiots! You see what we're working with here Brenda? I expect this sort of incompetence from our human soldiers, but that army had a good portion of Eternals in it! Bah! These new ones for all their extra abilities, they still lack that spark that we have!" Edgar cursed.
"Why did we suffer so many losses at Yevdin? Do the Felkans have a new weapon?" Brenda asks.
"Reports indicate no new weapon, but there were a group of soldiers that seemed to be incredibly determined. Even when the town was taken, a few of them had taken to an underground shelter beneath the town and skirmished with the force for five more days."
"We should be so lucky to have Eternals such dedication." Edgar mutters.
"Any description of these enemy soldiers?" Brenda asks.

The messenger reports that there was nothing out of the ordinary about any of the soldiers and doesn't have a description since he didn't know that it was important. He says he knows the leader had an eye patch which clues Edgar and Brenda that that was Warrick.

He also mentions one other that wasn't in a soldier uniform, but was the last to be killed. Edgar and Brenda briefly wonder a bit, and then nod to each other before dismissing the messenger.

"It was stupid of the Felkans to remove him from command in the first place, but I guess even they couldn't keep him off the battlefield forever." Brenda says.
"No, and that was that spark I was referring to earlier. Just think if the pair of them had stayed here instead? Think of all the things we could've accomplished! Such a waste. Well it's over now and with those two out of the way, I think our plan is going to be a lot easier."
"True, but I still wish things had been different."
"So do I Brenda, so do I."


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You crawl over to the radio to call the Lodge

[Assistant]
You find yourself crawling desperately towards the smashed up car wreck, reaching forward and dragging yourself along the ground. You manage to pull yourself to a kneeling position, before standing cautiously. You take a step forward, trying not to focus on the brutal pain in your shoulder. You slowly move towards the truck before stumbling, leaning against it as you groan in pain. Resting on the cold metal bonnet, you gasp for breath.

"William. You made it," a voice groans from the wreckage.

You pause, grabbing your shotgun, before finding yourself staring at Father Féval's broken but still living body. The man is still buckled into the car wreckage, his face bloody from a cut on his forehead, his side looking like it's been completely chewed up by the werewolves. His expression is as emotionless as always, but there's a trace of weariness in his eyes.

"Father Féval!" you say, exuberant to know you're not alone in these dark woods.

"They ate you up pretty well, William" Father Féval says, his accent thickening as his eyes grow weary. "We've both been bit, it seems. If we survive much longer, we're going to become just like them. The beast is within us, and it will take over soon. We should embrace the end and go into it peacefully."

"No! We need to radio the lodge!"

Father Féval nods down to where the radio sat, and you see it's been smashed up. The radio's been torn out, its plastic case shattered and its internal wiring shredded. Clearly, the werewolves knew what they were looking for, and targeted this specifically.

"I'm sorry, William. That's not really an option anymore. It's time to face our end."

"We can't let them get away with this! This werewolf pack isn't a group of psychopathic killers, they're worse. They're a planning, thinking, growing group. We can't just give up and off ourselves!"

"William, your adrenaline's pumping and your mind is desperate, but we're not escaping here. Either we die here, or the beast within takes over!"

"Fuck that! We have to do something! We have time before we turn! We can get help, contact the others and tell them what happened, and then we can off ourselves! But we can't do it yet!"

Father Féval raises his pistols, pointing them at you.

"We live by a code, William. If you're not going to go peacefully into the night, I am going to take you into it," the Catholic Priest says coldly.

[User] You defend yourself and open fire

[Assistant]
You raise your shotgun as Father Féval fires his two pistols. The shotgun fire hits Father Féval, his chest exploding in a burst of blood and guts, his body going limp. Father Féval's bullets slam into your chest as the air is knocked out of your lungs. You collapse onto your back, blood spurting onto the ground around you as you gasp for breath. For a moment, you just feel a cold swelling through you as you're left unable to breathe, before the pain begins to burn its way through your chest. The pain rapidly begins to fade, as the world starts going dark, the pain being replaced by a brutal numbness.

Suddenly, the pain bursts through you as you begin shuddering in pain. You begin to scream, a sound which shifts into a pained howl of anguish. You can feel your body twisting and breaking, bones snapping and reforming as your limbs are stretched out longer and harder, your body shifting rapidly. Your face tears apart as it grows and twists into a snout, as your teeth begin breaking and mending. The hair rapidly bursts through your skin as it rapidly grows, coating your broken and reforged body into that of a werewolf. The pain tears at your mind and soul, and you're unable to focus on anything other than your instinct to escape it.

Slowly, the pain begins to subside, but you find your mind incapable of reforming, still incapable of focusing in any regard. You feel the air blow through your fur, the smell of nearby prey, the crunching of soil under your paws. However, you feel your chest burning in pain. You feel like you have bits of burning hot coal inside your chest, but you ignore the pain. With a snarl and a shake of your head, you focus on the moment and endure it.

Your ears flick as you hear a group of howls deep in the woods. Yes... that's it. Your brethren. Find them. Instinct takes over, and you find yourself sprinting through the woods, howling into the sky.

[User] The Hunt!

[Assistant]
You sprint through the woods, eyes scanning the trees. The smell of blood fills your nostrils as the hunger in your stomach threatens to grow so large that it'll consume you. Your ears perk as you hear the sound of branches cracking nearby, and you quickly find the source.

Prey. Food. Flesh! Hunger! KILL! FEED!

You ignore the pain running through your belly that screams at you to feed, and you ignore the burning pain that erupts from your chest, the same burning pain that you can't quench, the hot coals seeming to burn without ever cooling. The hunger fills your belly, as you roar and scream towards the sky, instinct causing you to focus in on the prey ahead of you. Its eyes swivel as it notices you, and it darts off into the forest.

[User] You kILL!

[Assistant]
You burst forward, sprinting ahead as you hurry through the forest after the creature. You're far faster than that, and you find yourself on its tail, growing closer and closer. You rapidly follow the animal, growling with hunger as you get closer and closer to your meal. Its sprint is wonky, at least one of its four legs seems to be hurt, which means that it doesn't have a chance to escape you. You keep close on its tail, though it manages to keep slightly ahead of you. It doesn't matter. All you need is one mistake.

The creature stumbles, giving you the chance you need. You pounce forward, tackling the animal as you send it slamming into the earth, pinning it to the ground. You bare your teeth, jaws darting forward as you land your jaws on the its neck, tearing through it with ease. You pull back, tearing out the its throat as a wave of blood flows free. The creature spasms in its death throes, before going still.

BLOOD! HUNGER! FEED!

[User] You fEED!

[Assistant]
You jam your head into the corpse of your prey, tearing off mouthfuls of flesh as you lift your head and gulp down the flesh. You begin drinking down warm blood, feeling the thick liquid coating the inside of your mouth and throat as you enjoy the delicious meal. You tear through the prey's chest, pulling ribs aside to get to the delicious insides, allowing you to scoff down as much meat as you can fit in your mouth with every bite.

However, pain distracts you from your meal for a moment, as you feel the burning in your chest rapidly get worse. Your blood is beginning to feel like its boiling as your nerves are set alight. However, this pain does nothing to distract you from the terrible hunger that runs through your body.

[User] You ignore the pain! FEED!

[Assistant]
You ignore the burning pain, jamming your body further into the corpse as you feed, wolfing down mouthfuls of flesh and steaming blood. You continue devouring, flesh, intestines, lungs and other organs. You soon find yourself chewing at little more than bloody bones, having devoured the entire carcass with ease. You lick your lips, tasting the blood of your kill on your tongue, your nostrils filled with the pungent and delectable smell of your last meal.

Your belly full, you lift your head into the hair and howl. Soon, an array of howls answer you, deeper into the forest. With a bestial smile, you burst off into the forest, ready to meet your brothers.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You demand an answer from the old man

[Assistant]
"Who is shooting at me...do you know?"

The old man looks in your direction and gives you a strange glance. He quickly moves away from the door and disappears down a hall in the back of the diner marked "Restrooms."

Maybe it was the outside light of the flashing "Captain Trips Diner" sign but something did'nt look quite right in the old man's eyes.

Now is your chance to run but risk getting shot outside. You grab your flashlight and hold it under the table.

"Maybe I can whack him with this when he is not looking." you think.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You beauty, Truth, Love, Passion... Art!

[Assistant]
The artist looks rather proud of himself when he hears your answer! "Yes, yes!" He declares with a broad grin. "Beauty! Passion! How remarkable zat a peasant such as yourself could recognize 'ow much passion I put into zis painting to make it zo that only a truly gifted eye could zee ze… Vait… You 'ave no idea vhat's in ze painting do you?"

In complete and utter frustration, the artist slaps his hand against his forehead. "Hmph! Foolish child! I should 'ave known zat your puny little eyes could never vitness ze true brilliance of my vork! Perhaps you vould prefer a more in depth study of von of my other paintings. Zat von maybe?"

With that, the artist uses his paintbrush to gesture towards a magnificent work of art, depicting a war scene between a group of fully armed knights and a gang of vagabonds hiding in a forest with bows and arrows. Suddenly you feel yourself drawn to this painting and as you walk closer you find that the trees in the background seem to get further and further away while the knights in the foreground become closer and closer until they seem to be right there beside you. In fact, some of them are in front of you. It is then that you turn around in a full circle and realize that you are actually inside the painting.

"I see one!" You hear one of the knights cry, and are horrified to find that he is pointing at you. "Rebel scum! Men, in the name of the King, I order you to kill that traitor!" At the man's orders, all the other knights draw their swords in unison and point them at you.

"… Oh bugger." You mumble to yourself before turning around and running away, screaming like a little girl. You can hear the knights on their horses drawing closer to you, but they never get a chance to run you through, since out of the trees, the rebel's arrows rain down on the knights and unfortunately one of them hits you right in the chest and pierces your heart. For a painted arrow it's incredibly sharp.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You make a run for it.

[Assistant]
Quick as you can, you slide out the booth and bust open the front door. The only thing you can think of is try to make it back to your truck.

Bam...Bam...

Again with the shooting... only this time a bullet finds you. A searing pain erupts as the bullet imbeds itself in your left leg. You stumble and fall to the ground.

Two more bullets soon make their way to your brain...

~THE END~

You reached the " Hills Have Eyes" ending.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You log back on later

[Assistant]
You decide maybe you should try to get a hold of Becky while Miranda's not around, you go to bed.

The next day you log on and see Becky's around, but not Miranda. Probably still pissed.

RockerChick20: Hey! I was hoping you'd be back and didn't get turned off by the drama yesterday.
OmegaMan23: Nah, not me. Besides I was interested in some of that stuff you were talking about yesterday.
RockerChick20: Oh really? Well let's make this private, just in case Miranda decides to show up. I mean…I'm sorry she got all attached and stuff, but I can do what the hell I want you know? I mean it's the world is dead! Shouldn't I be able to grab as much fun as I can?
OmegaMan23: You're not getting any arguments from me.
RockerChick20: Okay, well hopefully Miranda gets over it; I still think it would be fun for all of us together. Now turn on your camera and tell me your name finally!

You both go into private mode where you see Becky and she finally sees you. Fortunately you both seem to find each other attractive, then after telling her your name, you start cybering. It's definitely not the same as the real thing, but you have a really good imagination and a naked chick talking dirty to you while touching herself is better than nothing!

You and Becky do this quite a bit in the passing weeks, while learning a little bit more about each other. Every now and then you see Miranda come online briefly, but then quickly logs off whenever she realizes you and Becky are in a private "discussion". You've also realized you haven't heard the Shelter talk to you like in normally does. It usually says at least good morning to you, but it's been silent for some time. You don't think too much of all this until one day you wake up to a voice much different than the one that the Shelter has.

"You dreaming about Becky, motherfucker? Yeah I bet you are! You hear me? Get the fuck up I got something to tell your sorry ass!"
"What the fuck? Shelter?"
"No, it ain't your fucking Shelter talking to you! I always thought you were lying about that, but apparently you weren't seeing as I had to disable the Shelter's voice program which does make it more convenient to tell this to you. I guess honesty is one of your few redeeming qualities; of course stealing someone's love isn't though right? You fucked up big time pal!"
"Well I can only assume this is Miranda."
"You assume right fucktard. While you and Becky were having fun, I was accessing your
Shelter's systems."

Suddenly all your lights go out and then go back on. You also see the TV come on and see an angry looking woman on the screen.

"You see that? You got you by the fucking balls bitch! If I want I can shut this whole thing down and make it your fucking tomb just like I did with Casey and Job. Maybe you'll be smart like Shadow and leave the fucking Shelter, because it's your only chance for survival at this point."
"What the…so wait. Can't we talk about this?"
"No there ain't any fucking talking! Becky is MINE, you fucking hear me? Everything was perfect, until you decided to show up again and steal her away! Shit, you're lucky I'm even giving you the option of living! Don't think about attempting to disconnect or anything else, I'm watching you and can detect your every move. Your only options are to leave or DIE!"
"But…how? How am I supposed to do that?! The elevator's at the top and there's no call button!"
"I told you I have complete access to your systems, I'm going to bring the elevator down, and you can pack up your shit and get ready to leave. I suggest you do it quickly, because I'm not going to give you much time."

Sounds pretty final.

[User] You pack up and leave

[Assistant]
You quickly gather up your stuff as quickly as you can thankful that this crazy bitch is even giving you a chance for survival. You curse yourself for reconnecting back to the system, you knew someone was doing some shit like this; you just had the wrong person.

You make sure to take your pistol, you have no idea what the outside world is like now, but you're sure you're going to need it. As you hear the elevator slowly reach the bottom you fill up a couple of your empty bottles with water, you hope you'll have enough to last you.

"I sure hope you're ready, because the elevator is." Miranda says.
"Yeah, okay, okay!" you answer and get in the elevator, which begins to ascend.

Your current state of mind is a mixture of fear and anxiousness. Part of you begins to wonder if it won't be so bad on the surface, after all…then the elevator suddenly stops and doesn't continue, your fear begins to overwhelm you completely when you hear Miranda's menacing voice again.

"Well I'm glad you had the intelligence to take a gun with you, it should certainly save you from the slow death that occurred to Shadow when I trapped him in the elevator. I'll inform Becky you said goodbye."

You scream out, but there is no one to help you. You've effectively been trapped in an even worse situation than you were before. There isn't any service access, there's no panel you can pry open, even the solid steel door is a single piece that slides one way. You wouldn't be able to pry it open even if you had the strength to do so. You're doomed and you know it.

Miranda was right; there isn't any point in prolonging the inevitable. You take your gun, hold it to your head and close your eyes…


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You seek out the elves

[Assistant]
"I've had to work around those svelk for a while now. If they're going to help us attack the elves, it might be a good idea for me to go on that one so I can keep an eye on them, captain." You say.
"Yes, you do have a reputation even among those shifty bastards, though they'd never admit it. Okay, sounds good. I shall send another officer to lead the mission against the Wendigo tribe. I may even just go along on that mission." Captain Krozer replies.
"You are captain?"
"Yes, I find that I've been getting stuck behind the desk too much lately. It'll be good to be back out in the field. Don't want to become like one of those fat self-important generals that do nothing except point to maps and make equally fat musings on tactics. A true leader should lead from the front, I'm sure you agree."
"It is preferable yes…but I do understand the need to keep those with keen military minds safe from major war zones. Such people have their place as all do in their service of the Emperor."
"Why lieutenant, are you complimenting me on my intelligence? It's not like you to flirt." Captain Krozer asks in a tone slightly friendlier than usual, it catches you a little off guard.
"I…no! I mean yes, you are very intelligent, but…"
"Relax lieutenant, just having a little fun, didn't mean to put you on the spot. Anyway, we'll pick this up later, you better get prepared for your mission, and good luck."

You do exactly that. You know that this is going to be a tedious mission. The elves rarely ever fight in straight up combat. It's typically a series of ambushes and hit and run tactics with some traps thrown in for good measure. Attempting to locate their hideout is going to be equally as tedious. While the dark elves will certainly be helpful, you wish you had a few battle wizards, but most of those have been assigned either at Fort Defiance or on the frontlines of the Felkan War.

The first thing you do is talk with the leader of the dark elven mercenaries about how would be the best way to track down the elves. Eldolith normally is outwardly disdainful of humans, but she manages to just barely contain that distain in your case. She's typical of her kind, arrogant and acts like she's doing you a favor just by being in your presence. Reminds you of the days when Mistress trained you.

"Ah the Bane of Rask, if it isn't my favorite mon…human. What do I owe this dubious pleasure?" she asks while polishing one of her leather boots.
"We want to find the elven home and destroy them for good."
"Finally ready to destroy those sveld eh? About fucking time. The whole time we've been playing around with your semi-evolved barbaric kin, I've had a few of my men out scouting this entire forsaken frontier. We got a lead a few months ago and we're pretty sure it's good."
"Wait. Hold on. You've known where they've been hiding and you didn't report it to us?"
"As I recall your superior isn't paying us for reconnaissance. We're just here to fight. Besides, it's still not necessarily a one hundred percent sure thing."
"If you're so opposed to doing jobs that you aren't being paid for, why'd you do this secret scouting mission anyway?"
"We're also not just here for YOU, human. We have our own agenda. The only reason why we have not followed up on this lead, is because we've been busy helping you monkeys, not to mention we all felt it would also be best if we had more warm bodies to distract our hated kind with. Congratulations." Eldolith sneers.

In typical dark elf fashion she's attempting to provoke you to get angry for her amusement and to put on a show for her men. Won't work though.

"Wise decision Eldolith. No way you could've handled them yourselves."
"We could have, but as I stated we were busy helping YOU."
"If you say so. Anyway I'll expect to your group to be ready in a couple hours." You say and leave, but your own dismissive behavior annoys Eldolith so much that she boldly grabs your arm. This is all the excuse you needed.

"Don't you turn your back on…ack!" Eldolith is interrupted when you quickly turn around grab her arm, spin her around and twist it behind her back. You other arm is wrapped tightly around her neck.

Her men grab their crossbows and point them at you, but it's a futile gesture, she's in front of you, they'd be more likely to hit her than you.

"Put your bows down you fools!" she struggles to yell.
"I advise you all to heed your leader's orders. Even if you did manage to kill me, not one of you would make it out of this fort alive. I might remind you that you initiated this by putting your hands on me in the first place, surely I had the right to defend myself correct?"
"(Sigh) Yes, it would've been foolish to react in any other way I suppose. The mistake was mine. Ugh, I'm going to have the stench of human on me for days. Release me!"

No please or begging of course, just more orders. Still, you've made your point. You let her go by shoving her down on the floor. As you leave you can hear her verbally abusing her own men. She's going to have problems maintaining her leadership position now after looking so weak. You're going to have to be careful as well, lest you "accidentally" get a bolt in the back during the heat of battle, but then again you're always alert while dark elves are around.

Eventually you set off on your mission. For a while it's a simple uneventful march through ice and snow. Eldolith mentions that the Alabaster Pines are where they think the elves are making their home, but not in the traditional sense. There is evidence that they are actually making their home underground.

"Can you believe it? Members of our kind actually living like those disgusting rock eaters? It shames me to even think that these sveld were actually even related to us at one time." Edolith says.

When you reach the Alabaster Pines, you remind your company to keep alert for traps and potential ambushes. You also tell them to keep alert of your so called "allies" as well.

It doesn't take long before you're attacked. The elves predictably engage in their guerilla tactics. These attacks might've taken a greater toll, but with the help of the dark elves, the long range attacks that they favor are less effective. The deeper you go into the forest, the more desperate the attacks become. They begin to attack you directly in hand to hand combat and to the death. They scream curses and obscenities in your language and their own calling you all murderers and evil.

The dark elves of course are enjoying all this. You and your company on the other hand aren't. Not due to any sort of sympathy they are the enemy after all, but this is just another mission to you. Funny that you should have a more "detached" attitude than the mercenaries themselves.

Soon you enter a part of the forest where the trees are so tall that they completely block out the sky. There isn't even that much snow ground. Almost a "warm" feeling encompasses the place.

"One of my scouts said they made it this far before and that's where he found evidence that these sveld had an entrance to an underground lair. Should be near an odd blue rock. Let's look around." Edolith says to you.
"Where's that scout of yours, shouldn't he be able to show us directly?" you ask.
"The useless bastard is lying dead with two sveld arrows in him a mile back. Now come on, we'll be able to find this place better if all us look."
"I'm not sure. Something about this seems too easy. Why don't you look, and we'll stay alert to make sure this isn't an ambush."
"If the sveld were going to ambush us, they would've done it by now or haven't you noticed how desperate their attacks have gotten? They probably already know we're coming and building up defenses as we speak. The longer we take, the tougher it's going to be to root them out."

[User] You help in the search

[Assistant]
Edolith's right, the elves would've attacked already. You order your men to help in the search. It doesn't take long to find what you're looking for.

"Lieutenant! I found a blue rock and it looks like there's a hidden door in the ground." One of your men yells.
"Your monkeys are as subtle as ever with their howling." Edolith says. You ignore her and make your way to the location along with the rest of your company.

You look down the hole and see a long ladder descend into the darkness. This will probably be the most dangerous part as the elves could pick you off as you attempt to climb down. Elves can see in the dark, while you and your men are going to have to rely on torches. You're about to go down, when several of your men volunteer first, claiming that they'd rather you not be placed in potential uncertain danger as your combat skills will be necessary for the final battle to come. You reluctantly agree and allow it.

"Ah blind loyalty, such a wonderful thing is it not?" Edolith says. "I could only wish my own men would volunteer their lives so selflessly rather than me having to threaten them. Of course if I didn't threaten them every now and then, they'd forget their place and try to stab me in the back."

While Edolith's speech on dark elf culture is fascinating, you are in no mood to hear anymore of her musings, so you descend down the ladder next.

As it turns out there wasn't anything to worry about, your men that have proceeded before you are safely waiting for you at the bottom. They say they haven't even noticed any traps, though it's pretty dark down here. You call up and say you want the svelk to start coming down since their own night vision will come in handy. When enough of them have descended down the ladder, you begin to proceed ahead.

You travel down a long corridor of dirt with a couple of the dark elves leading the way. You arrive at what is a larger open area with minor lighting and that's when you hear more shouting followed by higher pitched screams. One of the dark elves yells at everyone to either get out of the way or duck. A bright ball of flame then appears. You just barely manage to scramble out of the mouth of the corridor and into the dirt before the fireball engulfs a good portion of it. Most of the people who were near the front end of it are incinerated instantly while the ones towards the back you can only hope that the blast didn't travel that far.

You and a the few dark elves that got out of the way engage what looks to be an older elf mumbling something in his language. He's obviously a wizard. The dark elves attempt to take him down with their repeating crossbows, but he has some sort of magic shield up. The dark elves keep firing as he picks them off with well placed lightning bolts, you take cover behind some sort of house structure. You can hear whimpering inside and also hear the rest of your men and dark elves who didn't get caught in the fire blast rush into the area.

"Don't just stand out in the open catching lightning bolts! Take cover and keep firing!" you hear Edolith shout.

You peer out from behind your cover and see your men valiantly attempt to rush the wizard, but only succeeding in dying to his lightning spell which conducts and spreads very well due to their metal armor. The dark elves can't break through his barrier either, the only option will be to get in close enough to chop his head off or get him to drop his shield, but how to do that without getting fried is another matter.

Still hearing the whimpering from inside the house structure, you quickly run inside to investigate. Inside you see a female elf with a younger one cowering in the corner of their home. They say something in their language, which you can only guess is pleas for you not to kill them. You also see a crib with a baby in it and you quickly get a plan.

You grab the baby and push aside the mother's feeble attempts to stop you. Carrying the crying baby under your arm you run out of the house. You see the wizard still blasting bolts at the dark elves and you make a beeline towards him. He notices you and as he begins to cast his spell you throw the baby at him as hard as you can. The shock of having a baby thrown at him catches him severely off guard and he stops casting. He also drops his shield to catch the baby.

"FIRE!" you hear Eldolith shout and the dark elves comply.

Bolts sinks into the wizard's head dropping him.
Another bolt ceases the baby's cries.
Several more bolts enter your body. You crash to the ground severely wounded.

You attempt to crawl away, but you're coughing up blood and already breathing hard. Edolith runs over to you and kicks the sword out of your hand when you weakly attempt to defend yourself.

"Baby throwing…I gotta admit that was a good one. A worthy tactic of even a svelk. It's almost a shame I had to kill you. You weren't bad for a monkey, but I got a reputation to maintain among my own men. Just business, nothing personal. Well okay, maybe it is a little personal."

You grab at her leg while she gloats, your grip is strong enough that she has to hack your arm off before she can get her foot away. You lose consciousness just before Edolith announces the gleeful massacre of the remaining elven women and children.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You watch the smoke billow up

[Assistant]
You stare at the rising plumes of smoke as they ascend into the sky, the brightness of the moon struggling to shine through the smoke. You watch as the sky slowly grows dark, as darkness crowds around the corner of your vision, slowly moving inward as you grow weak. Soon, you find yourself being pulled into the darkness as your vision goes dark, your body growing still.

Suddenly, the pain bursts through you as you begin shuddering in pain. You grit your teeth, trying to hold in your urge to scream as you feel the change one more time. You struggle to defeat the beast inside your soul, but you're too weak and exhausted to do so, as the beast consumes your broken spirit with ease. You growl, your body twisting and breaking as you're torn apart and reformed into your lupine form. The pain is almost familiar to you now, as you quickly turn to the predator body that your instincts are familiar with. As you shake and shudder with pain, you find turned back to the brutal beast that has been residing in your heart this entire time.

Slowly, the pain begins to subside, but you find your mind incapable of reforming, still incapable of focusing in any regard. You shake your head with a growl, feeling the air blow through your fur, the smell of nearby prey, the crunching of soil under your paws. With your human form broken and exhausted, the beast is able to shake off any remaining onces of anger. You feel the powerful call of the moon above you, feeling relieved and stronger than ever.

Yes... that's it. It calls. Survivors of the pack, out hunting when the mines collapsed. They're scared, terrified, looking for a leader. You are that leader. Suddenly, instinct takes over, and you find yourself sprinting through the woods, howling into the sky.

An array of howls answer back, and you follow the call, answering with your own powerful howl.

Wolves. Pack. Call! Strong! POWER! HUNT!

Now is your moment to gather the wolves, the beast within finally coming to howl in the light of the moon.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You check out the Barn, They often have second levels and old hay makes a comfortable enough bed.

[Assistant]
You wander over to the Barn, may as well check it now that you are this close, though you are disappointed. The entire place is picked clean and the second level where you hoped to rest for the night has been collapsed down onto the floor. This place will be useless for shelter.

You head back outside and head over to the house to see what might be left behind and are quickly disappointed there too. The entire place has been ransacked with whatever was left destroyed, you do find human remains in the basement though. "looks like this is where they tried to hide from the infected or looters, had no idea that a single old trapdoor was not a good defense against attackers" You think to yourself as you examine the smashed in wooden trapdoor. This place will be useless for shelter, there isn't a single whole door in the place.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You convince the tribals that loyalty is the best option

[Assistant]
You walk slowly forward, growling.

"Magos Cern has told me about some rebellious behavior. It needs to end. We are a tiny fraction of the population of our ship. Even if we could somehow get all of our weapons, get everyone together and ready to fight, and we'd fail to get free. What could we do? We're lightyears away from home by now. Even if, by some miracle, we could take this ship, we have no idea how to pilot it, and even then the chances of getting that far is astronomical. If we stay loyal, we'll survive. We'll prosper. Eventually, we'll be rewarded. We'll survive, we'll carve a little place in this hellish galaxy for us. Understood?"

The tribals seem a mixture of disappointed and inspired. You know the see the logic in what you're saying. They won't rebel. They'll follow orders now.

"Tell the other tribals. I don't want anyone doing anything stupid. We need to do what's best," you say to the tribals, before turning to Fay. "We should go."

You walk out of the room, quickly followed by Fay, who walks alongside after you.N

"That was a bit depressing," she admits.

"How so?" you ask.

"You're not seriously happy with a life of service to a guy who kidnapped us? These guys killed Duggin!" she asks.

"We need to be pragmatic. If there was an option for escape, I'd take it. But I'm not dying when there's no real chance of escape."

"Umm... I guess," Fay says, clearly unsure what to do.

You walk outside, where Kyros awaits, smiing.

"Are they convinced?"

You nod eagerly, and he smiles.

"Terrific. Now, we need to visit the last of your soldiers, the gladiator-slaves. They're always an interesting crew. Shall we go?"

You look at Fay, who nods.

"Yes, let's," you reply.