[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You continue doing what you are doing

[Assistant]
You've given up on hope or anything else a long time ago. Even if you could contact one of these groups, Sinthinia would probably sniff out the attempt due to her constant internal security measures, and you're being watched a lot anyway.

Nope, you've resigned yourself to a fate of subservience.

Five years pass…

Ten years have passed since your deal with Velzix, and you've lived long enough just in time to see the world being slowly turned into a demon's playground due to him finally opening up a permanent portal to his infernal realm. Already he preparing to use the resources and conquests of this world to attack other demon lords in his home plane.

You won't be alive for too much longer though. You're no longer necessary to Velzix for one thing, and the second is that your hellish dealings have finally become fatal; even now death is very near. The only thing that's kept you going this long is your unnatural ties to necromancy that have steadily grown weaker over the years. You can only wonder what might've been had you been allowed to let them grow to full bloom. You think back to when you conquered the Brot Kingdom by yourself. Ah, that was a good time. There was purity in the death you caused there. Since then you've seen much more death, but rarely have you had any hand in it yourself.

Your Dad died during an attempted raid on Velzix's fortress. Sinthinia had her guards butcher him and his company before he even managed to sneak inside.

Sesisek was killed when it was discovered he had come to an "arrangement" with the vampire clans and was collaborating with them in an assassination attempt. During his last pain filled moments he revealed their location and Lord Rostov and his vampire clan were slain in their secret fortress by Velzix himself

Not long ago the capitol of the Zalan Empire was razed to the ground by Tivadol the Destroyer. A place you once called home. You heard your sister died attempting to defend it. You can only assume your Mom died during the attack as well. The Grand Alliance has been broken, all that remains now are pocket of resistance that do little to stop the demonic onslaught. At this point most mortals find death a more promising outcome as it is surely a more merciful release to the torments that the demons bring. You wish you could grant it to them.

You regret you set out on this dark path. It's brought you nothing but fucking misery and you didn't even get what you wanted. Well you might not have lived how you wanted, but you sure can choose to die like you want.

You order a few of your skeletal guards to end your suffering. The pain wracking your body has become too great and you're not going to wait around for it or demons to kill you.

Following your last orders your skeletal guards strike you down with their swords. Their work is efficient and swift. You fall to the floor and soon your minions of death join you.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You how hard will this task be

[Assistant]
"Well, how hard will all of this be, helping spirits ascend and all."

G-Fuck don't tell me you're going to pussy out if this is going to seem like too much work. The first few ghosts will probably be challenging for you, but after a while, you'll start getting used to it. It's just like taking care of a dog or cat, they're all different but they usually have the same needs most of the time. Although these needs will actually be more of wants, and these wants can vary in difficulty. Also keep in mind that we can't just skip on a ghost, each of their needs will have to be fulfilled before we can move onto a new ghost.

That doesn't sound very appealing to you.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You say "I don't know the password. I'm here to kidnap Amadeus. Can you let me in?"

[Assistant]
"Wh... what?"

"I don't know the password because I'm not here on Kyros' orders. I'm here to kidnap Amadeus."

"It's just you out there."

"Correct," you reply.

"There's a shit ton of trained killers in here."

"Yeah, I know," you say.

"And you've come to kidnap Amadeus by yourself?"2

"Yes," you confirm.

"Well, I respect your honesty. Come right in. I'm going to have to kill you, but fuck it, I'll open the door."

The doors clicks open. Well, that was... easy.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You put the wrench to use.

[Assistant]
Quickly, you run forward and pick up the wrench, bringing it up into one's face and sending him out for the count. The other two begin to attack, one with a bat and the other... With a knife. Thinking fast, you knock the switchblade out of his hand before he can put it to use, bringing the wrench down hard on his nose.

"ACK!" you shout as the other swings his bat and hits you in the back, knocking you to the ground.

[User] You trip him up.

[Assistant]
With swiftness that would put the Flash to shame, you wrap your legs around his left leg, yanking them to the right. Sure enough, he falls over, giving you time to crawl to him and knock him out with your wrench. "Christ..." you pant, breathless.

As you get up, you hear Huntress finish up with her batch. "I told you we shouldn't have gone through the front!"

"No you didn't!" you reply.

"... Well I thought it!"

"Oh, and I'm supposed to read your mind?"

"Yes!" she snaps.

Exasperated, you begin to retort, but don't have time to as more goons swarm into the lobby. The two of you share a look, then nod.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You enlist with the stadium guards

[Assistant]
You head to the shack that was pointed out as the Captain's room and are about to knock when you find the door open and the man already up and looking at a map of the local city area, he gives you a quick glance before going back to studying the map.

"Made a choice already, most people take a day or two to see if they like it here?"

You think carefully, but the choice is fairly simple for you now. "Yep, been living alone for far too long now and let's face it, food is getting short. Joining up here and working as a guard and scavenger gives me a much better chance at a steady food supply for the near future and I can sleep safer at night. It's a no-brainer really."

He gives you another glance before calling in one of the guards you recognize from the day before.

"We have a new recruit, get him kitted out and test him on weapons, you can start taking him out on missions. Unarmed until he passes his weapons handling, then he can have a rifle."

You are lead away and the next couple of days pass quickly as you head out on some very close scavenging missions, It's the 5th day when you get your first real opportunity. You are sent out with three others to scavenge from an old store that the Capt. doesn't think was totally cleared out yet. You wern't doing so great on the provided food and you thought that this might be the first opportunity for a proper meal in a while. Most surprisingly however, you think you might be adapting to their rations but it's too early to tell.

[User] You mission 1

[Assistant]
You all head out quietly about an hour after dawn and make your way through the main streets, you don't have a gun like the others but you do have your bat which you trust a lot more, using it doesn't cause enough noise to call others to you after all.

"I heard you guys had originally cleared this place out of infected?" you whisper to the nearest guard.

He thinks for a moment before replying. "We had, but then that thing lead hundreds more to us, and what with all the ones bitten again when the walls fell… well let's just say it's not as safe as it used to be. Seems the vaccine doesn't always work too well against direct exposure either, only the airborne strains, some people are immune but others turn right after getting bit."

You file this information away for later and keep a look-out since you're nearing the store now and the leader is speaking up.

"Right it's go time, two for the front, two for the rear."

The front is visible, it's fairly open and all the large windows are broken giving easy access and sightlines. The rear must be through one of the alleyways you glimpse to the side.

[User] You front?

[Assistant]
You don't feel like alleyways today so you raise your hand for going in the front. The leader nods. "You're with me then, we all meet in the middle of the store once we check all entrances are clear." The other two men head off for the alley leading round back as you carefully approach the front door.

Since you are unarmed you pull the doors open and jump back to give your partner a line of sight but there is no sign of movement so you both slip inside.

The store was some old grocery and drug store combo, it has been mostly cleared out but it was done in a rush and there are still useable supplies on the shelves and floor if you sort through it. You and your partner begin to check the aisles more carefully when you hear the shot coming from the back of the store and you see the other two men stumbling in the back door, slamming it shut behind them.

The first thing you notice is that one is clutching his arm and his has a large gash out of it. "It was under some trash, it didn't move when we poked the bags or anything but after we went by and were trying the door it suddenly lurched up and grabbed me; bit me before, before I knew, before." He stops and winces in pain, dropping his gun.

Red sirens begin going off in your head. "His speech! He's Going!" you practically shout.

Your partner swears and glances around, we have to move NOW! Grab what you can and start running, I'll finish him off then follow with my bags once I know for sure he's turning.

[User] You follow orders, grab tins and run

[Assistant]
You and the other guard grab what food and bags you can and start running as fast as you can away from the store, about a minute later you hear a gun shot, you glance behind you, the store is out of sight already but you see shamblers coming out of a couple of the alleyways  headed that way. You pause, considering going back when your new partner grabs your arm. "No time, they are ahead too, Gorramit, it's like it was a bloody trap!"

You see that he is right, a couple of shamblers are already on the road ahead, two of them you can run past easy but if more come, then there will be trouble and there are already more than a dozen you can see behind.

You keep running.

You finally come within sight of the stadium and just have time to notice what you thought was a light in a nearby window before starting to climb barricades to get back to safety. Seems like the shamblers were more intent on the loud noise than chasing you at least.

Once inside you let your partner do the talking, no-one blames either of you and you're given the next couple of days off to recover before the next mission which goes smoothly.

[User] You life as a guard

[Assistant]
The next few missions go a lot smoother and there are no casualties, your physical condition gives you advantages over some of the others and you become a fairly popular scavenging partner. You actually begin enjoying living there and even feel like you have begun to properly adapt to their rations and pass your weapon handling so can take a gun with you, though you still prefer the trusty bat for shamblers.

Life goes pretty well for another week or two and you even think that settling here might not be so bad after all even if that wasn't close to your intent when you first walked in the doors.

Sadly things do not last that way for long.

It's barely been a month since you arrived in the stadium ruins when the scavenging team fails to return. They decide to send a larger squad after them so find out what happened and ask for volunteers.

[User] You raise your hand

[Assistant]
You've been a great scavenger so far so people are not surprised when you volunteer and your team of 8 men sets out, heavily armed and ready. Everyone walks in a grim silence on the way. Loosing people is always a possibility but it's still rare, apart from the two lost on your first time out there hasn't been an incident in 3 months so losing an entire team has shocked everyone again.

You walk quietly holding your gun at the ready, noisy but since everyone else will be firing it will be more effective than the bat you think.

Once close the leader raises his hand. "Teams of two, always keep at least one other team in sight and call out all strange sights or sounds instantly, got it?"

You all nod and split up as you enter the large store front, it used to be glass but with all the windows smashed you can walk right in wherever you want. You've gone with the other survivor from the first mission, seems that having everyone else die in your team makes a bond.

It's only a few seconds before you hear the first call go up from one aisle to your left, the one to your right a few seconds later, glancing through the empty shelves you see the teams hunched over something, moving forward past some upturned trollies you also make a find a call it out. Seems like all members of the other team have been found. Well, what remains at least.

The rest of your team converges on the three groups that found something. "Looks like they got swarmed here, torn to pieces before they could put up a real fight, only a few shells on the floor." One of the men says

Something clicks in your brain and you suddenly turn to your partner. "Remember the first mission; you said it was like a trap? We have to get out of here right now, we have to run!"

The other men hear and you can see it on their faces that they all agree, you all grab the fallen weapons and run to the front of the store but you find the street in either direction already full of infected, and not just shamblers, you're pretty sure you see some fast ones there too, almost dancing on the spot with repressed energy, wanting to charge you, but they don't.

From a window across the street you see an old man call down to you. "Greetings new survivors of the stadium!"

One of the men instantly reacts, "YOU! You're the Harbinger! We let you in right before the attack happened!" He tries to take aim with his rifle but the man seems to move faster than he has any right to and vanishes from sight, you can still hear him though. "Indeed I have been called that many times before, although I won't be by you again, sadly my pets here need a little food before I take out the rest of your little stronghold. I'd love to turn a few of you but feeding the current army comes first you know!"

The infected rush you, the men get off several shots but they are quickly overwhelmed by the fast ones and the shamblers close in.

You know there is no hope when you see them coming through the store too and take a running jump to catch the awning hanging high over the door, you easily make the high jump and are pulling yourself up to get away across the roof before you feel an impact in your back and lose your grip, falling to the pavement below.

"Oh dear, you are a spry one, normal men shouldn't have made that jump so easily but no matter!" you hear the old guy laughing as you get torn to pieces.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You find something in the house

[Assistant]
You're still not motivated enough to leave your room, but you are motivated enough to go over to your unfinished Dungeons and Dragons diorama and sniff your modeling glue.

You undo the cap, shove the tube up your nose and inhale deeply! Whooo! What a rush!
You immediately start to hallucinate, and forget about all your so called problems. In fact you pretty much forget how to act altogether…

You suddenly think that you're a magical elf who must slay the evil dragon with your mighty sword! To get better prepared for this, you strip off all your clothing and run out of your room holding your uh…"sword".

As you go running around your house like this, you encounter a bellowing ogre!

"Boy, what the fuck do you think yer doin' running around bare ass naked?!" it yells.
"What's going…what the fuck?" its wife says after coming into the room.

The ogre charges at you, but you manage to dodge the attack causing him to smack his head against a table when he trips. The ogre's wife attempts to hold you down, but in the ensuing scuffle you manage to stab her once in the mouth with your sword and then run away, while she's recoiling from your attack. Just in time too, because the ogre is recovering.

"YOU SICK FUCK, I'M KICKING YOUR ASS!" it yells.

You run back to your hideout and barricade the door, which the ogre attempts to knock down. You see no escape until you realize the window! You can use your spell of flight!

You quickly cast your spell and then open the window. Just as the Ogre breaks down the door, you make your escape to freedom!

A few hours later the coroner comes by to scoop your body off the sidewalk. On the plus side, you won't have to go through the progressively worse brain damage you would've undoubtedly suffered by continuing to sniff glue and other such products.

The moral of this story?

Sniffing inhalants might be a nice cheap high, but you can do some seriously crazy shit while under their influences. Don't be a lazy ass. If you want to go get fucked up for cheap just raid your Dad's liquor cabinet or get an older stranger to buy you some beer.

And now you know!


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You run

[Assistant]
You turn and start running the other way. In the darkness, you see nothing, and your foot hits a rotten plank that gives way. You scream as you wall, flying through the air before you hit the hard ground with a thud. You scream as you feel your arm break. Ant screams, before falling silence, as you struggle to pull yourself to your feet. You hear frantic yelling outside the barn as your friends realize something's happened, but not before the figure appears above you again.

"Ah, shit kid. You ain't even one of the old bloods. Some immigrant or Northerner or some shit. Well, can't have you telling the city to have this place torn down, though looking at the condition you're in, this'll be a mercy."

You start to beg as he slashes the cold steel along your throat as it mingles with a fresh stream of hot blood.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You enter the living room

[Assistant]
As you enter the living room, you do not see anything out of the ordinary. The sitting corner around the fireplace, the dining table, the china cabinets, all are in their right places, though thoroughly caked with dust. Yet something does not feel right. Though the wind is howling outside, and snowflakes are clouding the windows, you do not feel cold. The Winter wind, creeping through the cracks in the large window frames, chills you to the core.

Outside, the snowflakes slowly start to cake the large windows. Once providing you with a view of your beautiful gardens, they now look out over a deserted and desolate landscape, fog and snow hiding everything from your eyes in the pale moonlight. While you are looking outside, you feel a tingle creeping up your spine, as if the shadows are watching you. Slowly, softly, you start to hear voices behind you. Slowly strengthening, they appear as if they are shouting.

Thoroughly scared, you turn around. The living room has changed. Still dark, illuminated only by the pale moonlight and some sparse candles, it has shaken off its age. The atmosphere has changed as well, no longer freezing cold, but sultry, like a cool Spring evening.

In front of you, two people have appeared, ghastly pale, and shimmering with an otherworldly light. A young man and woman, locked in a heavy argument. You recognise the woman as Lenore, the light of your life, your eternal love, yet her face is clouded by tears. The young man, surprisingly, you recognise as yourself, yet a younger version of you, not yet weighed down by devastating sadness and loss. Your face is twisted into a mask of wrath.

'Don't you dare lie to me, you cuccolding harlot!' You hear yourself scream. 'Tell me who that man was, tell me what he was doing here, in our house!'.

Tearfully, choking on the words, Lenore replies the younger you: 'I told you already, he is an old acquaintance of mine. Please, my love, come back to your senses. You know how much I love you, you know...'

'Hold your tongue, lying serpent, don't lead me on with your lies any longer. You cannot deceive me, I know what happened here.'

Sobbing harder and harder, Lenore can barely answer you; 'I swear... I swear my love. Y... You know me, you know I would never... never hurt you like this. Please, I beg you, you have to believe me.'

Lenore desperately throws herself at the younger you, yet you push her away. Lenore flies backwards, and bangs her head against the dining table, a small splatter of blood appearing beneath her head. However, she has not lost consciousness, and tearfully, hiding her face in her hands, runs out of the room. You hear yourself shouting out in anger and despair, and see yourself sitting down at the table, sighing heavily.

CAW CAW CAW

The scene fades away into nothingness, and you're left looking at your old, neglected piano. Silence once more fills the room, broken by the periodic howling of the wind outside. A shadow flies past the snow-clouded window. In the middle of the cold, lonely room, you feel a dark shadow grip at your heart at the memory of that wretched day. The room grows darker as heavy clouds move in front of the moon.

CAW CAW CAW

That dreadful noise sounds once more, and you feel your nerves shattering. An illogical fear clouds your mind, and you run for the nearest door.

[User] You continue...

[Assistant]
With your heart pounding in your chest, you pull the door closed behind you. Slowly, you slide down the door, knees trembling, until you firmly sitting on the ground, with your arms around your knees. You look around, and notice that in your frightened haste, you ran into the kitchen. Though it isn't very large, at least not for a mansion like yours, it still holds a few cupboards and cabinets, a couple of stoves and some sinks. An arrangement of kitchen knives adorns one of the walls, and trapdoors in the floor give access to the cold storage rooms below. Everything is as dusty and mouldy as the rest of the house. Yet the funny thing is, you cannot remember when the last time was you prepared food here, or even ate at all.

CAW CAW CAW

In the living room, you can hear that dreadful sound that drove you here in the first place. Yet now, while resounding within your ears, it also changes your surroundings. Dust and mould vanish in front of your eyes, and the smell of food assaults your nostrils, making your mouth water slightly. You stand up to examine your surroundings, yet the first thing you notice is a familiar shape standing in front of one of the stoves.

In your hand, you spot a vial, filled with a clear liquid. Stirring into a pot with unknown contents, you slowly and deliberately empty the vial until there is not a single drop left. All the while, you look around you suspiciously, as if anticipating someone, or something, walking in on you. You put the vial back into the inner pocket of your jacket, just as you, the real you, hear a door behind you open.

With a straight face, not a trace of surprise on it, the younger you addresses someone behind you: 'Ah, Alfred, I was wondering where you were. I see dinner is ready then? Excellent. As you might have noticed, the uhm... precarious situation between me and Lenore has not exactly improved, so she'll probably be eating in her quarters again.' A look of concern passes across the younger you's face. 'And please, Alfred, could you tell her I love her? Could you tell her I am begging her to come back to me.'

CAW CAW CAW

With a shock, you realise the kitchen has changed back to how it was, dusty and mouldy, and decidedly abandoned. However, in the corner of your eye, you can see a shadow shifting past the ceiling. A rain of feathers, each single one of them as black as the darkest night, rains down from above. Wings flutter above you, but within the darkness of the kitchen, you cannot spot the source.

Then, a window in the kitchen's corner shatters, giving the Winter's gale free leave to thunder into the room. You see the knives on the walls start to rattle. From the ceiling, a raven drops down into your field of vision, as dark as the abyss, and looking at you with a gaze containing the depths of Tartarus.

Tendrils of ice grasp at your mind, and the weakness in your knees starts to return. With your heart pounding in your throat, you cannot but stare at this winged shadow. Suddenly, it flies towards you. Its hypnotic spell broken, you feel control over your limbs returning to you. As quick as you can, you open the kitchen's door and run back to the living room. The raven, however, continues to pursue you with amazing speed, and you run through the room until you are back in the hallway, pulling the door closed behind you, and holding it closed with all your might.

[User] You continue...

[Assistant]
Only when your knuckles start to turn white, and the cool, brass doorknob is warm and slippery from your sweaty hands, you dare to let go. The hallway looks as desolate as when you last set foot in it, the portraits of your ancestors still staring at you with icy intent.

Behind you, in the living room, you can hear the sound of breaking glass, and, moments later, you hear the same sound upstairs, in your library. That beast, that demon who has been your tormentor this entire evening, is surely there. Yet despite your fear, even despite your curiosity, you feel compelled to go upstairs. An icy grip envelops your heart, and practically drives you to move up the stairs, and enter your library.

Yet, a shimmer of defiance is still present within the foggy depths of your mind. A rational fear, a fear of everything inside your house, everything you've encountered this evening. Though the staircase looms in front of you, you are aware of the large, oaken front door behind you. Why should you stay in this house of sadness and fear? Why would you give in to the demons that are tormenting you, while an option of freedom is so close within your reach?

The icy grip of fear still firmly holding your heart, your knees trembling at the thought of even setting one more step, you finally make a decision to...


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] Continue

[Assistant]
Forcing yourself to remain upright, you manage to slip into one of the empty cabins. The noise above is getting louder and louder, and you crouch in the corner, hoping that you'll be safe here. Surely someone else will come down here to seek shelter as well? As time passes, you see no sign of any other crew members. Before long, you cannot hear their voices anymore, drowned out by the sound of the thunder…

The walls around you are shaking, buffeted by the force of the storm on all sides. It feel as if the ship is starting to break up, and you start to wonder if maybe this wasn't such a good idea after all. You don't feel safe here. Even so, you hesitate to move from your current position.

[User] You move out of your hiding place as it's no longer safe here

[Assistant] You're not staying here a second longer. Quickly, you break out of cover and run out into the corridor. Cracks have appeared in the walls and ceiling, and the roof of the cabin caves in as you make it out of there. You've spent quite enough hiding from the storm. It's time to find a way off this ship, once and for all.

[User] You proceed

[Assistant]
Judging your chances of survival on board this ship to be diminishing by the second, you start to search the surrounding cabins for a way out of here. There has to be something that you can use. Airships are fitted with emergency safety measures for use in the worst-case scenario, such as equipment failure or a particularly vicious storm. You're not on the surface, after all. You're not in one of those strange human ships which take people over water, able to throw yourself overboard and swim away from all the pandemonium…

Inside one of the cabins near the back, you find a disused aerial vehicle which is fitted with an engine of some kind. At least, you assume that it's an engine. It looks quite similar to some of the devices you saw in the captain's room. Buttons and dials cover the inside of the vehicle, and there is only space for one person to drive it.

The craft is covered with dust and cobwebs and looks as if it hasn't been used in some time. You have no idea if it still works. If you're really unlucky, it might even blow up in your face.

From far above, you can hear the sound of the storm growing louder and louder. You can no longer hear the voices of the crew members from before. A chill goes up your spine as you realise that the airship is being dragged deeper and deeper into the storm.

[User] You try to operate the vehicle

[Assistant] You step into the vehicle and strap yourself in, before realising that you have no idea how to physically turn it on. With a frown, you examine the numerous buttons and dials on the dashboard in front of you. One of these must start up the machine – if it works at all, that is. After about a minute, you manage to narrow down the correct button to just two of them. They are all labelled, but naturally the words are written in Common Tongue.

[User] You push the button which says "Jgnjtjpn"

[Assistant]
You press the button and the vehicle immediately roars to life. Twin engines fire up and you are thrown back in your seat as the craft blasts through the weakened hull and out the other side, breaking free of the airship completely. From here, you can see that the storm has devastated the ship almost to the point of complete destruction! You can't see a single living soul on board the upper deck, and you have a feeling that both the captain and Mother Gherad must be among the dead. The airship is covered with the bodies of mercenaries and crewmen, and you are lucky not to share in their fate.

With a shudder, you turn your vehicle around to fly away from the ship. You don't know how to drive this thing, exactly, but the controls seem to respond to your touch and you're just glad to get out of here. Gauges pop up all over the dashboard, none of which means anything to you. Fuel, altitude, energy levels...no, you haven't a clue how any of this works. You'll worry about it later.

Grimly, you accelerate away from the doomed airship and fly your craft as far away from here as possible, dodging and weaving through the last of the storm. As you depart, you can just make out the violent wrenching of wood and metal as the airship is ripped apart.

[User] You proceed

[Assistant]
For the next few hours, you travel through the open skies within the comfort of your flying craft, searching far and wide for your next destination. The wind blows through your hair as you accelerate forward, and you feel a kind of freedom wash over that you've never quite experienced before. Throughout your life, you've been content to remain settled upon your own island, never venturing out into the skies around you. Just a few hours in this craft is enough to tell you that there's much more to life than that.

Even so, you don't want to push the limits of this vehicle too much. In fact, you have a feeling that it's starting to run low on fuel and energy. You will have to land somewhere soon, if only to refuel, but ultimately you want to find a new island to settle upon. A new home to call your own. A place where you can start again…

You pass the remains of several islands floating in the sky, broken chains dangling uselessly into empty space. As you approach, you realise that these are parts of bigger islands which have already fallen towards earth. Nothing remains there anymore. They have all suffered the same fate as the place you used to call home.

Continuing on, you eventually do find an island which is still intact. You do not recognise it, but from here you can see that there is a fair number of inhabitants. You can see houses and huts on the ground, indicating that there is some kind of community there. Of course, you have no idea how this community will react to your presence.

[User] You land at this island

[Assistant]
You descend to the surface of the island, which is ringed by a protective metal fence, and land just within the perimeter. Upon first glance, the surrounding region appears to be nothing more than one of many small towns present upon this isle. There's plenty of land to build fresh houses, and more than enough grassland for animals to graze. It's quite a pleasant atmosphere. Perhaps this island could be a suitable place for you to settle upon?

As you turn your vehicle off and step out onto dry land for the first time in a long time, you notice that the people here are staring at you. Much like the captain and her mercenaries, they are not the same species as you. They appear to be Tenurs, in fact – a bipedal species of people who have inhabited the sky islands for generations before you. They are hairless and bald, with three fingers upon each hand, and two separate mouths set into their faces.

Their appearance is a little strange to those who have not encountered a Tenur before, but your home island was visited by a few Tenurs some years back, and you have some firsthand experience of interacting with their kind. They are quite an intelligent race with a flair for mechanics and engineering. It's always fascinated you how their skin colour changes with their temperament; they are people who literally carry their heart on their sleeve. Of course, the older Tenurs can control the rate of change in skin tone, but that's another story.

"You are not one of us," says a male Tenur, watching you critically.

Usually, you can tell what a person is thinking from the way they look at you, or the type of facial expression they wear, or their general body language. With a Tenur, none of that is needed. The man's skin is pulsating faintly between colours of blue and orange, suggesting that he is both suspicious and anxious about your presence here. It would not do to frighten him.

Still, you're just glad that he speaks your language, unlike the captain's entire crew on board the airship, who mouthed off in Common Tongue to no end.

"I mean you no harm," you say to him. His skin tone does not change; your words have brought him no consolation. "I am a survivor from a nameless island. One that fell out of the sky. I only seek shelter and settlement within an island which will help me."

His expression did not change, and you realise now that he staring at the sword in your hand. You'd forgotten that you were still holding it after all this time. Quickly, you lower it down to the ground.

"You carry weapons," he says sceptically. "But I sense no harm from you. Not many nameless ones come to our island. We place importance upon names, so if you stay here, you may have to take one for yourself."

You notice that his skin tone is changing to purple. That confuses you at first, until you recall that purple refers to sexual attraction. His eyes are still fixed on you. Well, this is just brilliant. Your first time on another island and the first native boy you meet is attracted to you.

"We have heard about the falling of the other islands," he says quietly. "You have my sympathy. We Tenurs are fortunate that we have not been affected by the energy drain which has destroyed the lives of so many. You need not fear such dangers here. If you wish to settle here with us, then we can offer you some protection."

"I would like that very much," you say gratefully. "Thank you."

His skin colour darkens to a deeper purple. "I...I have just one question for you before I admit you into town." You do not miss how the tone of his voice has softened. "Are you here from Gahl'vuhr Sehn?"

[User] You tell him you are from the Gahl'vuhr Sehn

[Assistant]
Upon hearing your answer, the Tenur's skin tone changes to a murky green.

"Agents of the Gahl'Vuhr Sehn are not welcome here," he says in a low voice warily. "You have made a dire mistake in coming to this island. Leave here before anybody else sees you. My kin will not be as lenient as I."

"Who's this?" interrupts a voice from behind him. A tall, female Tenur with two wide smiles on her face turns to face you. "A nameless one. I heard you mention the Gahl'Vuhr Sehn, sister. Do you know what we do to agents of the Gahl'Vuhr Sehn?" The grins on her face carry no friendliness at all. "We don't appreciate what you do here. You will not control us, sister. The other Tenurs may bow down to you, but there is no space in the skies for your kind."

"Listen, this has all just been a big misunderstanding," you blurt out, realising things are starting to escalate out of hand. Naturally, you assumed that these people would respect the word of the Gahl'Vuhr Sehn, but it seems that you were dead wrong. "I'm not really with the Gahl'Vuhr Sehn. I escaped from their airship and - "

Wordlessly, the male Tenur points to where you parked your craft near the edge of the island. He is staring at the emblem painted at the front.

"Your vehicle carries the symbol of the Gahl'Vuhr Sehn," he states, his skin colour becoming more hostile. "You are no friend of ours."

"I'm telling you, I'm not with them!" you say, starting to panic. "I stole it from their airship!"

To your dismay, more and more Tenurs are beginning to emerge, drawn by the commotion. You hear murmuring amongst them, and more than a few glares directed towards the emblem of the Gahl'Vuhr Sehn, in full view for everyone to see. People are beginning to whisper to one another, calling for you to be thrown out from the island altogether. The atmosphere has quickly turned very toxic.

"Leave!" one woman yells. "Leave us alone! We will have nothing to do with agents of the Gahl'Vuhr Sehn!"

"Get out!"

"You Gahl'Vuhr Sehn agents are always snooping around. Go back to where you came from! Try taking a trip back to the surface, there's plenty of room now that the humans have killed themselves!"

"Filth!"

The crowd of people is rapidly turning into an angry mob. Sensing that it is too dangerous to remain here anymore, you stumble back towards your vehicle as the Tenurs continue to hurl insults at you. You hadn't realised that some races actually hated the name of Gahl'Vuhr Sehn. From the look of things, the townspeople must have had very bad experiences with them indeed.

"Get out!" the Tenurs yell at you as you strap yourself into your craft and prepare to take off once more. "We don't want your kind here! Go back to Majeruk with the rest of your slime!"

Quickly, you hit the ignition and fire the engines up, flying away from the island of angry Tenurs. They seemed to be such a friendly sort of people at first, but just the mention of the Gahl'Vuhr Sehn was enough to set them all off. Perhaps you should have been honest with them, but it's too late now. Feeling rather affronted, you take your vehicle back into the skies and decide to look for an island which isn't so aggressive to visitors.

[User] You proceed

[Assistant]
You continue travelling for a few more hours, on the lookout for any landmarks or signs of life on various islands. After some time, however, you began to realise that something is wrong with your vehicle. Although you still have sufficient fuel to take you a fair distance…you are starting to lose altitude. You are falling lower and lower in the sky, moving down in a broad spiral which takes you closer and closer to the surface of the planet itself…

Determinedly, you try fiddling with the controls on the craft to try and fly back up to where you were. Nothing works. You are starting to fall through the clouds by now, but all is not lost. It just means it's more important than ever to find a decent place to land. For some reason, one of the components of your vessel appears to be malfunctioning.

There are numerous lightning storms in this part of the sky, and you are quick to veer away from them. Many an airship has fallen victim to the fierce and unpredictable weather conditions escalated by the deadly situation on the surface far below. As it is, you can barely control your vehicle at all. You need to stay airborne at all costs. You saw what the surface is like now: nobody can survive there anymore, and the people who remain there now have no future.

You accelerate in another downward spiral and cross through the clouds into a graveyard of broken and damaged airships, long-abandoned by their previous owners or simply left to rot. Many of these are ghost ships, whereupon the crew have run out of fuel and starved to death in their limited patch of open sky. The wind doesn't blow all the time, after all.

One of the airships, strangely enough, shows faint signs of life. It is also severely damaged and has a faint plume of smoke coming from the hull.

[User] You approach the airship

[Assistant]
A strong, putrid stench arises from the remains of the airship as you draw near. It's easy to see why: the deck is covered with a mass of dead bodies, many of which have rotted away completely. Some of the corpses are now nothing but skeletons. You gag on the smell, forced to cover your mouth and nose with your sleeve. It's inconceivable that anybody could be still alive out here.

What on earth happened here? Your first thought is that there must have been a ferocious battle of some kind, but many of the bodies show no signs of any physical wounds. There is some blood, yes, but not enough of it to give a concrete explanation. Mass starvation might be more likely, but this kind of airship seems big enough to carry a large number of supplies, and you don't think that any of these people died from malnutrition.

There is a crunching sound from ahead of you, and you look over to see a single man crouched in the centre of the deck. He appears to be humanoid in appearance, aside from a third eye in the centre of his forehead, indicating that he is one of the rare subspecies of the sky races. His eyes are sunken and there are black blotches covering his skin.

He is gnawing hungrily upon the severed limb of a dead comrade.

Alarmed, you glance from the man to the countless bodies surrounding him. The smell of death and decay doesn't appear to bother him. He must have been exposed to it for a very long time.

The man suddenly whirls around to face you, hearing the telltale sound of your vehicle's engines. His eyes narrow when he sees you, watching you furtively, and he slowly puts down the bloodied limb that he was eating. Three more skeletons are lying behind him. You have a feeling that he is responsible for all the bones in sight. How long has this man been feeding off the flesh of the dead?

"Good day," he calls out to you in a surprisingly jovial fashion.

You're not quite sure how to respond. This cannibal is behaving as if you have simply strolled into his house for a brief chat. Every instinct you have screams at you to get as far away from this place as you possibly can.

"I have not had visitors for some time," the man says. He beckons to you with one skinny finger, and you can see the bones through his skin. "Come aboard. Dine with me."

[User] You come aboard as he requests

[Assistant]
With extreme caution, you bring your vehicle up to the edge of the airship and climb aboard. This man looks dangerous, and you feel as if any moment he's going to suddenly snap and lunge at you to consume your flesh for himself. Nobody could possibly be so calm munching upon the flesh of the dead. You hold your sword out in front of you and keep your distance from him.

"You need not fear me," he says. The sight of your weapon does not appear to worry him. "I have no intention of feeding on you, girl. There is more than enough food to go on already." He nods towards the mound of rotting carcasses piled up across the ship.

You gag on the smell, trying not to breathe. "What happened here?" you demand. "Are you responsible for all this?"

He laughs shortly and takes another bite out of the severed arm at his feet, chewing slowly. "Unlikely. A third of the crew had already died before they let me out of the brig." The man gestures at the black spots covering his body. "Worked it out yet? It's a disease. I contracted it from one of the islands to the south, whilst on an exploration mission for the captain. Itches like hell."

"And yet you're still alive."

The man smiles. "That's the thing. I'm just the carrier, but I suffer no ill-effects apart from...what you see here, but...it's very, very contagious. The rest of the crew received a fatal dose of the infection as soon as I returned to the ship. It attacks the vital organs, you see. Shuts them down, one by one. Body stops working. You hardly know it's happening to you at all until the starvation starts settling in. You live a long time, but you're...not really living anymore..."

He licks his cracked lips. "You asked me if I was responsible. Take a wild guess."

You stare at him for a few moments, sitting here surrounded by bodies. The bodies of people who died as a result of the disease he brought on board. Slowly, the real horror of his words washes over you, and you start to back away. Have you been infected, too, just by coming on board this ship?

"Oh, don't worry," the man says reassuringly. "I haven't infected you. Actually, I can't. The virus itself isn't active anymore. I think it's to do with the amount of dead tissue that I've taken into my body lately...but it's fine now. I can feel it. Doesn't get rid of the black spots though." He rubs at his cheeks self-consciously. "Still itches."

You don't want to trust a single thing he says. Your life could be in danger, just by standing here talking to him. Is the virus spread through the air? You shuffle back towards your vehicle, not wanting to have anything more to do with this...this cannibal.

"Why did you invite me on board?" you ask quietly. "Did you really think I wanted to hear your life story?"

"No," he said simply. "I want you to do something for me." The man gets to his feet, and you tense unconsciously. "I've been here for so long, feeding off the dead. Too long. I want you to get me out of here. That vehicle of yours can support another passenger, so long as you don't go too fast."

He takes another step towards you, eyes burning into yours. "I don't weigh much. Not anymore. I want you...to take me with you. You're a wanderer too, girl. You're trying to survive. I...can help you."

[User] You allow him to ride on the back of your vehicle

[Assistant]
You must be crazy to even consider allowing this disease-ridden, filthy cannibal on the back of your vehicle, but part of you is curious about his offer of help. How could he possibly help you? You watch him very closely as he climbs onto the back of the craft, but the man shows no aggression to you at all. It's difficult to tell what his motivations are, but you know that he must have a reason.

"One wrong move," you tell him, "and I'm throwing you off into open sky."

He doesn't seem to be worried by that. "You're looking for somewhere to go," he says. Slowly, the man lifts his arm up and points in a specific direction above you, roughly to the northwest. "You...should go that way, I think..."

You stare at him in disbelief for a moment, wondering what he's playing at. He surely didn't come along just to give you directions. Besides, you've been driving for hours and haven't seen any signs of inhabitable islands at all. It's worth a short, though, and might be better than just drifting through the skies without knowing where you're going.

Your vessel is still losing altitude steadily, and that worries you. You don't want to find yourself getting too close to the surface. Nevertheless, you manage to gain some height by pushing the levers on the dashboard as far as they can go, adding an extra boost to the engines and burning more fuel than usual. This had better work. The craft shifts upwards at a steep angle, and you lean back on your seat; the cannibal behind you lets out a cry of alarm as he is almost jolted off the vessel into the void.

"What was that for?" he demands, clutching onto the back of the vehicle with both hands and holding on for dear life. "You almost threw me off!"

"This craft is nearly out of energy," you say. "There's something with the altitude on this thing..."

You climb steadily for about fifteen minutes, breaking through a new layer of clouds. At once, you spy a small fragment of an island, almost invisible to the naked eye from this distance. It seems to have broken off from a greater land mass, possibly the victim of the chaos on the surface. You almost missed it from here.

The island looks to be too small to offer you many favourable options, but you're in no position to pass up the opportunity. Your vehicle is in dire need of maintenance, since you don't know how much longer you can keep it airborne. Only skill and luck have managed to keep it going for so long up to now. As far as provisions go, you've had limited food to keep you going, and you're extremely tired. As things stand, you'll just have to take a chance on this.

Hoping that you won't regret your decision, you disembark upon this small patch of island. Hopefully there's some kind of intelligent life here, and if you're really fortunate you might be able to find someone who can fix your vessel. Perhaps…

There is a roar of engines behind you.

You whirl around to see that the man who guided you here has seized control of the aerial vehicle and is driving away from the island, almost straight down. With a yell, you dart forward to confront the cannibal, but he has already disappeared below. You're never going to see it again. He has effectively stranded you here in the middle of nowhere.

With little choice left to you, you decide to investigate the tiny island around you. Perhaps you can make the best of a bad situation.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You buy the island! It's an investment!

[Assistant]
You decide to get the island. Its only $50! Someone attempts to buy it for $100, but you outbid them to a whopping $150. You begin to daydream about what'll happen if you actually win the bid. You think about all the bad B-movies that take place on islands and how directors are always looking to use cheaper sets. You could rent it out for that, or possibly a cheap "island getaway" substitute for people that don't want to spend that much on a vacation. You'll have to check it out. It suddenly occurs to you that maybe people are already living on the island. Hey maybe the island will already have those topless island babes that you've seen in your "nature" magazine under your bed!

You snap out of your day dream only to realize that you've won the bid! You clap you hands and dance around in celebration like a monkey on crack.

Eventually you receive the exact location and make arrangements to go to the island. After a short trip to the ocean and a boat trip you are now on YOUR island. Time to explore!

[User] You enter the jungle

[Assistant]
You enter the jungle. You appreciate the beauty that is the lush green jungle. This really is a nice island you think. However the cannibals on the island think it's pretty nice too. In fact you made it even nicer for them; nothing tastes better to them than virgin flesh…

They hunt you, trap you, kill you and eat you.
(Not necessarily in that order!)

They end up selling your skull on Ebay for $500, which they use to build a new menstrual hut.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You letters to home (There was this girl...)

[Assistant]
Hey Mallack!

I paid the messenger a little extra to give this one to you personally, don't show it to Mom or anyone else! I'm serious!

I finally did it!

I didn't even expect it either. I was off duty and taking a break from destroying a Quillar lair, so as usual I went down to the tavern to go play for the locals a bit.

While it is true there have been several "offers" from some of tavern girls before due to my lute playing ability, I dunno I just never felt comfortable about going with one of them.

However, I didn't get to the tavern; I bumped into some traveling merchant woman from the Brot Kingdom. I apologized and helped pick up her belongings and she noticed the lute I carried. She began to ask me about it since she said she really liked music and soon the pair of us were deep in conversation and going back to the Inn on the other side of town that she was currently staying at. I learned that her name was Helena.

We continued to talk in her room and I played for Helena a bit and before I knew it, we were on the bed naked!

I'm still not exactly sure how it started, but it sure felt good! I really liked her too, but I guess it was just a one time thing, because she left a couple days later. Though she did say if I was ever stationed in Brot, I should look her up again.

Anyway, I guess I felt like I just had to tell someone. I suppose I could've told the guys in my company, but I didn't really want to be sweated down for more detailed information constantly.

Okay that's it, and like I said, don't show this to Mom or anyone else! In fact you should probably just destroy it.

Your brother


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You join

[Assistant]
Can't be any worse than what's going on now, and you might as well be on the winning team.

"Alright, I'm in. What do we do?"

Elliot smiles.
"Glad to have you on board, as for what we do, you'll see. You'll all see. Leon, and Brenda you're all coming with me. The rest of you go back to your rooms, tomorrow your loyalty will be rewarded, I promise."

Elliot and his gang leave, you close the door and go back to sleep without thinking anymore about it.

The next day you hear a lot of yelling and screaming when you wake up, you get dressed and leave your room to see what's going on. You see a crowd of people gathered outside Ron's door. You make you way through the crowd and see Leon holding Nina who is struggling and hysterical. Elliot is nearby speaking.

"I DIDN'T DO IT! YOU'RE LYING! YOU'RE ALL LYING! (Sob)"
"I saw her! I saw her lurking around last night when I heard some noises. I just wish I'd done something then! I'll never forgive myself. I just thought she was taking a walk, little did I know she was going into Ron's room and killed him! Why? Because she found out he was having an affair with his secret lover William!"
"What the fuck…?" you say to yourself and take a quick look inside Ron's room. You see Ron's body lying in a pool of blood on the floor in his underwear, his throat has been slashed. Nearby is another body killed in the exact same way. Its William who you really didn't know anything about, you guess you know he was gay now though.

"Huh. I guess that explains why Ron never took any interest in Nina." You say to yourself. Meanwhile Elliot is continuing his speech.

"She even dropped the killing weapon outside her door! Brenda found it when she was going to talk to her this morning! Look!" Elliot shouts when Brenda shows everyone a bloody scalpel.
"THAT'S NOT MINE! I DIDN'T DO IT! I DIDN'T EVEN KNOW RON WAS GAY!"
"Oh we ALL didn't know Nina, until we found his dead body! But we all know that YOU had a giant crush on him and practically stalked him. It isn't hard to connect the dots here Nina! You found out he was carrying on with William and you in a jealous rage killed them both! Now granted William and Ron were breaking GZS policy with their behavior, but they didn't deserve this! To be brutally murdered by an insane love sick stalker!"
"I'M NOT A STALKER! (Sob) I DIDN'T DO ANYTHING YOU FUCKING BASTARDS!"
"Enough! It's apparent that we need to punish you, for your heinous crimes. Though I feel you deserve death, I am in no position to determine your ultimate fate…I say the people should decide!"

Some of the people in the crowd begin to chant "Death!", and most of those are followers of Elliot. It doesn't take long for the rest of the crowd to follow. Elliot's got 'em all by the balls. He has completely manipulated this herd of sheep into believing and following him, on little to no basis in evidence. They're all just believing what he's telling them. You know damn well he's set this whole thing up to blame poor Nina. You can't really do anything about it though; nobody's going to believe you.

It's too late anyway, after a few more words from Elliot, you see Leon carry out the crowd's wishes and break Nina's neck. Now Elliot makes another speech.

"It is done…it is regrettable, but it is done. Leon, you and some of the others please dispose of these bodies in the incinerator…I didn't think we would have to use it so soon and under such tragic circumstances. I suppose we'll need another shelter leader now to guide us through this dark time…well whoever is proposed, I hope they will be willing to listen to some of my ideas about how we should increase security around here so nothing like this ever happens again."

"Hey! How about you become our shelter leader Elliot? You certainly know how to take charge of a situation and you obviously are concerned about all of us!" another one of Elliot's lackeys shouts from the crowd where upon a short time later everyone else is following again.

You stand watching a complete fraud take over with mere words. It would appear that even after Armageddon some things never change. Elliot goes through a modesty routine to make him look good and then "humbly" accepts.

You may have just allied yourself with a ruthless sociopath at best or a complete mad man at worst. Time will have to tell.

Five years pass…

Time tells that you've allied with a completely ruthless sociopathic mad man.

The Shelter's population has grown a little; but not excessively. In fact you're likely to have room for quite some time. Elliot employed a vicious sterilization program to make sure of that. Having a medical background he was able to do the procedures himself with the medical supplies in the shelter. Shortly after he started employing that procedure the initial "cult of personality worship" by everyone stopped and a lot of people regained there senses, but of course by then Elliot had already entrenched himself. There were a few attempts to kill him, but those were always averted by Leon. Elliot now walks around with a couple guards at all times, with Leon is his head bodyguard.

He claimed that it was for the good of the shelter and granted perhaps it is going to make things easier, but it's obvious that not everyone was keen on this idea. Most of the people who followed Elliot from the beginning were spared this fate though. Disobedience from anyone is punished severely.

However things aren't too bad for you.

You are pretty much indispensable and you keep it that way. You're now in charge of maintaining the central GZS computer system which you primarily insist on doing by yourself. Eventually you manage to get the damn thing running at near maximum efficiency and nobody has too many problems with things breaking down anymore. You also do something else to ensure your safety which is carrying your gun secretly on you at all times. There have been times where you've wondered if you should kill Elliot, but you haven't ever killed anyone before, let alone with no provocation, you don't know if you have it in you. Also he hasn't really bothered you, if anything you're one of the few people he's consistently been okay with.

As long as he's not bothering you, you don't really feel the need to kill him. He leaves you to do your job and you leave him to do his…

But is it ALWAYS going to be that way? There may come a day when for whatever reason he decides to get rid of you. Megalomaniacs aren't particularly known for their trusting nature.

[User] You kill him now

[Assistant]
You need to kill him, things are just going to get worse, or at best stay the same. All the shit that Elliot's done over the years has gotten to you, and you can't help, but feel partly responsible for all of this. Sure you don't like most people, but you're not a BAD guy. However you are serving a bad master. A really bad master, one that needs to be stopped now.

You take a deep breath and pace around the floor for awhile. Trying to psyche yourself up for your plan. You feel like you gotta take a shit, a piss, and vomit all at the same time. It's all in your mind though. Its just nerves. You stare at yourself in a blank monitor screen.

"You can do this…you can do this…" you repeat.

You then leave the computer room, ready to do what you have to do.

You don't get far when you see Elliot walking around with two guards and Leon behind him. You also see him with his wife Brenda and their two daughters. (Of course he didn't feel the need to make a "sacrifice" for the shelter)

"Shit." You say to yourself. You didn't think you'd have to shoot somebody down in front of their goddamned children. You nearly turn back around to re-think this plan, but you stop yourself again. If you don't do it now, you aren't ever going to do it. Besides he's seen you now anyway.

"Hey! How's our techie doin'? I'm surprised to see you out the computer room; I know how much you like to be alone. So what brings you out?"
"Well, uh…there was something I really thought you needed to see…"
"Oh? What is it?"
"Just this."

You pull your pistol out and you hesitate just long enough for Elliot to pull Brenda in front of himself resulting in you killing her instead. Leon catches Elliot from the blow back of Brenda's body and whisks him of to safety. One guard attempts to run at you, but is tripped up when Elliot's two daughters run screaming past him. The other guard reaches you, but you just manage to get a shot directly in his face. Gouts of his blood splatter in your own face temporarily blinding you.

The guard, who was momentarily tripped up, punches you in the face knocking you to the ground, he pulls out a knife to finish up the job, but with your hand still on your pistol, you fire a couple rounds in his chest causing him to slump to the floor beside you. You get up only to have the guard you just shot to stab you in the foot as a last act of revenge. You holler pain, and shoot him again, before pulling knife out of your foot.

Meanwhile you begin to hear other people yelling, screaming and fighting. Apparently your actions have caused a small rebellion. You've given people the incentive again to fight back. Of course it's going to be up to you to finish it. You limp as fast as you can attempting to stay out of the way of the major fighting, You see Elliot and Leon fighting some people and making quick work of them, you take the opportunity to open fire, blasting Elliot in the knee, he won't be walking anywhere.

Leon goes to pick him up, but you follow up with another couple shots, hitting him in the side. He goes down and attempts to crawl on top of Elliot, except Elliot kicks him away with his good leg and tries to crawl off instead. You finish off Leon and then kick Elliot in the face hurting your foot since you kicked him with the one that has the big gaping knife hole in it.

Elliot turns over holding his face and addresses you.

"Why? I was your friend! I didn't do anything to you! I left you alone! Look at what you've done to this place! It's descended into chaos! You've destroyed everything I've accomplished here!"
"I don't care." You say pointing the gun at him.
"WAIT! GODDAMN IT WAIT! If you kill me, you'll be making orphans out of my daughters! Can you live with that?"
"No…I guess I couldn't…"

Elliot smiles thinking he's found a loop hole.

"I suppose I'll just have to kill them after I kill you." you say.

Elliot's eyes widen and you gun him down before he can retort. He dies a lot quicker than he should have, but at least he's dead.

You were bluffing of course you wouldn't shoot his children; you just wanted to see his expression before he died. It brought a feeling of satisfaction to you, like you really accomplish something before your own death…

Someone stabs you multiple times in the back with a scalpel while you were standing over Elliot. You fall mortally wounded, with anarchy all around you.

You don't know if you made things better or worse, all you know is you won't be around to find out.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You let him suck your toe

[Assistant]
You don't want to risk waking him, so you just let him finish...the sucking and slurping sound is unnerving.

"Hmmm, yeah, your clit tastes so good…mmm."

You shutter to think what clits he's been sucking and licking if he thinks YOUR toe is one and that it tastes good!

Soon he seems to stop and mumbles something about being sorry for pissing the bed again. You safely move your foot away. Not wishing to have anything else of yours molested, you grab a bottle dowse the box, and then set it on fire with one of the lighters here and get out as fast you can. You can hear some of the clowns cursing and yelling from the tent in the distance.

When you get back to the Pinheads they're playing with a ball and laughing. Upon seeing you, George nods in your direction, as its safe to talk with nobody around.

"I did it."
"Yes, I know, I had Frank follow you. Good job."
"So about your side of the deal…"
"Yes, don't worry, we'll honor it. Charley's a good business man, he'll make this place even more money…which means more money for us too, we don't mind if he takes charge. You can go report to your new master the good news, but don't you fucking DARE say shit about our true nature to anyone, EVER."

You agree and leave, you tell Charley the news before show time who chuckles heartily and tells you to be ready after the show because the revolution is coming after the rubes leave. Not wishing to run into the Ring Master before hand you hang around Charley's still which isn't too pleasant since you have to endure Ajax's abuse while Charley goes off to make his preparations.

Then show time arrives, everything goes pretty much the same except the Ring Master looks a little distracted the entire time and the clowns seem to be off their game tonight. The Pinheads take the opportunity to show them up in from of everyone.

[User] You but the real show begins afterwards

[Assistant]
A dark moonlit night.

Charley confronts the Ring Master with his army of midgets behind him as well as Ajax. The Ring Master has Atlas, and looks around for his usual allies, the Freaks, but they're nowhere around. The Normals seem to be staying out of the fight for the most part, but chances are some of them will take one side or the other.

"Your time has come Ring Master! No longer will you exploit us! I'm taking over!"
"And you all feel this way? You'd rather follow this criminal who'll be corrupt? You really think he's doing this out of some noble moral code? Obviously you must be blind if you don't see that rule by this degenerate will be worse than anything you THINK I'm doing…but I leave it up to you…"
"It won't work Ringy, I got more in common with my people than you do! Blood is thicker, and yours is going to run everywhere if you don't peaceably leave…I'm giving you this one chance you pale she-male."
"Not likely, I have my own friends as you know."

The Ring Master whistles and you arrive with all the Freaks behind you. He looks surprised to see you.

"Geek?"
"Sorry, Ring Master, but we made a better deal." You say and the Freaks advance.
"NO! Atlas, it's just me and you now!"

The battle ensues, though it's not really a battle. A few of the normals side with the Ring Master, but sensing Charley's got the winning hand most of them either just stay out of it or directly side with him. The only thing that makes the battle last longer is the fact that Pervus and his clowns side with the Ring Master as they still were mad about the Pinheads embarrassing them at show time. Atlas and Ajax lock horns, and while Atlas kills Ajax in the struggle, he is easily taken down by the midgets afterwards. Pervus and the clowns do some damage, but likewise they too are taken down.

On the side lines watching, the bloodshed is too much for Randal and he leaves during the battle which has forever destroying his love of the carnival. Sasha leaves with him seeing that Ajax is no longer alive to hold power over her.

Finally in the last moments Charley laughs as he stands over the Ring Master's body which is now lifeless with Charley's sharp stick through its heart. Meanwhile you were hiding during all this, but Charley calls you out.

"Hey Geek! Come out you fuckin' coward! We won! Come out, you ain't gotta worry about Ajax anymore his goddamn neck is twisted all the way around, damn shame."
"…I'm here Charley."
"Good, unzip the Ring Master's pants."
"What?"
"Unzip the Ring Master's pants, I wanna see what the hell he or she was packing. I had a bet going with Ajax and while I'm just gonna take everything from his trailer anyway, I still wanna see if I would've won fairly."

You're a little hesitant, but your crouch over the body and start unzipping the Ring Master's pants. A crowd begins to form around you. Normal, Midget and Freak alike.

"Come on come Geek, we ain't got all fuckin' night." Charley says while kicking you in the ribs.

You pull down the underwear…

"EEEEEEEEEEEWWWWWWWWW!" the crowd shouts in unison.
"Holy shit!" you say falling back.
"Ha ha, I knew it!" Charley chuckles before continuing.

"Alright you lot, I want all these bodies cleaned up and disposed of before we head out to the next town, and Salina I want YOU in my new trailer to help me celebrate this glorious victory!"

And so begins the reign of Charley the Ringmaster. Under his guidance midgets run everything and the Carnival doesn't so much resemble a Carnival as it resembles a mobile grifting ring. While regular carnival activities still abound, they're more of a cover than anything. In time, most of the high maintenance acts are done away with and eventually only thing that stays completely the same is the freak show, just to upkeep the front for what's really going on. The Pinheads get their own special attraction since they take up the clown vacancy.

You do somewhat better under the new management. You still do your act as it's still a big draw; you get lumped in with the Freak Show. You don't need to put up with Ajax's abuse anymore so fearing for your life isn't a factor. (Though the Pinheads still verbally warn you every now and then to ensure your secrecy) Charley uses you as a gopher, so you're actually making money now (If little). He still kicks you around for his amusement, and is prone to dump a bucket of piss in your face to wake you up, but it's better than what a Geek like you could've hoped for.