[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You go with your mom's idea

[Assistant]
Mom's idea seems the least underhanded so you decide to go with that. You realize that you're going to have to spend more money in actually building the place up, but you figure that you'll earn more in the long term.

So you start to build. It's a lengthy and expensive process, and the Flying Griffon's success hasn't been slowing down and it's starting to cut into your business. Meanwhile you're having a hard time concentrating on your schoolwork due to all the stress, you start snapping at everyone which makes the overall atmosphere of the inn a little tense.

Eventually your additions get done, and for a while it helps, but ultimately you've spent more money than you're gaining, because whatever the hell the Flying Griffon is doing, they're still getting more customers. At this rate you won't make enough to pay for your tuition and you'll have to drop out again and that won't exactly endear you to the university who frown upon such chaotic patterns to higher learning even you do manage to raise the money to get back in again.

One night it all comes crashing down.

"Yes sir, you'll get your breakfast in the morning at twenty five percent off, so that's three gold and 4 silvers." You tell a fat Delantium merchant.

"Huh! Highway robbery for a place like this! But I suppose I have no choice as the Flying Griffon is filled up tonight…"

"Flying Griffon…Flying Griffon…" you say with a smile before you grab the merchant by his throat.

"Hey, ulp!"

"You like the Flying fucking Griffon so much well get the fuck outta here and sleep in their doorway you fat piece of shit!" you shout, releasing the merchant roughly so he falls to the floor dropping his coins all over the place. Everyone in the place stops what they're doing to watch your outburst.

As the merchant tries to get up and collect his dropped possessions, you grab your dad's Troll Gun and point it at him telling him to hurry up or you're going to blow his head off. At this point several of the Klyton Militia customers tell you to calm down and draw their own weapons, some of which have small flintlock pistols of their own. You mother and several of your staff pleads with you to calm down.

It works and the merchant leaves the inn as quickly as possible along with several other customers. The only ones who stay are the militia who insist that you hand over your weapon or they'll actually arrest you. You comply and state you have to go lie down. When you get to your room you collapse on your bed and fall asleep.

When you wake up the next day, you feel like you're in a daze. You aren't sure how you're going to proceed, but your mother has already stepped in for you.

"You're selling the inn?" you say with a sense of familiarity.

"Yes, I'm selling this place, it's going to be the best thing for both of us! Especially you!"

"Bullshit! You just don't want to be here anymore! You've said it yourself! If you really cared about me, you'd try to help me with finishing my education. You know like YOU and DAD wanted me to? But why bother right? It was all fucked from the moment dad ran out of money and had to borrow from a loanshark. I never had a chance."

At this point your mother takes your hand.

"Son, I'm sorry. We really tried the best we could. We really did want the best for you, but maybe we just aimed too high and as a result you had a lot of pressure on you. I never thought I'd ever see you pull a gun on someone in anger. It was scary to see that side of you because I didn't raise you to be that way. So I'm going to do the only thing I can think of to help you. I'm selling this inn and you can have ALL of the money I get from it. I don't know if it'll be enough that you'll be able to finish up your classes, but maybe it'll help. Now doesn't that sound a little easier?"

You have to admit, it does though you're still concerned about finances. Proper medical school is still really expensive, but you guess you'll figure something out.

"I just want you to know that if something doesn't work out though, that you'll always be welcome at your aunt's house in Teckleville where I'm going to stay. I love you."

You and your mom hug and at that point you feel a little weight lifted off your shoulders.

Your mother ends up selling the inn to Frank, the owner of the Flying Griffon. He mentions that he's a little surprised at the offer considering the new additions built onto the Traveller's Inn, but he's willing to pay more than the city will. It's a lot, but not enough for medical school.

You decide maybe while you can't be a doctor, maybe you can still choose something in medical field, presumably something you'll be able to afford and not be as stressed all the time.

You ultimately become a veterinarian and feel a great sense of accomplishment. The only problem is they aren't in great demand in Klyton and the few that do exist in the city have the market pretty much cornered, but you do know of a place where they might need one…

You move to Teckleville where you make a living treating farm animals and pets like kitties and puppies. Occasionally someone has something more exotic like a purple tailed glittermane, but it's a quiet life for the most part. You eventually have a family and live the rest of your days there.

Sometimes you wonder what would've happened if you'd done things a bit differently at the inn, but all things considered it worked out.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You bash with bag.

[Assistant] Heavy crap or not, it's still just a bag, and there are two of them. It makes one dizzy, the other bites you, and you go down. No one notices you dying.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You try to contact the local authorities (well...it WAS self defense).

[Assistant]
Dropping  the chainsaw, you stumble out the front door of the main office and walk toward Interstate 666. You are still in shock as to what happened tonight.

 About a mile up the road you spot a phone booth with the light flickering on and off. You go inside, put a couple of coins in the slot and dial 911.

An operator picks up the phone and you burst  into tears while explaining all that just happended.

You wait for the operator to respond but the phone seems to go dead.....then..."I'm sorry. the operator finally states. " I just don't believe you."

You are flabbergasted at the response.

"Excuse me?" you say.

"Go back to the motel and you'll find that it never happened......." CLICK.

You run back to the motel and into the back office where the whole bloody mess took place.

You find NOTHING!!!  Not a drop of blood.

Suddenly , there is movement on one of the working video cameras next to the murder scene. You scream as you realize it's the pigman himself, waving a bloody  chainsaw at the camera. He stops in time to remove the mask revealing a face you recognize.

 Your own.

You stare at yourself in the monitor, your face, contorted into a sinister grin from  ear to ear.

You can't bear it anymore...your  heartbeat races and you find it hard to breath all of a sudden.

You faint.

[User] You is this the end?

[Assistant]
Amonia fills your nostrils and reality re-aquaints itself with you in a rush. You can hear clapping and cheering all around you.

Could this all have been  a crazy dream? you think.

"Where am I?"  you whisper.

Opening your eyes, you find yourself on an ambulance stretcher in the parking lot of the "MOTEL HELLO" stage. An ambulance, two big semi trucks, and about 10 to 15 vehicles now litter the once eerie parking lot. Flood lights brighten the whole lot exposing at least 20 to 40 people clapping and cheering and pointing at you.

You notice your grandfather in the crowd also clapping although he looks like he is laughing at you a little bit. He doesn't look a bit sick.

A man in a black leather jacket smiles and walks over toward you. A camera man follows him.

"We want to welcome you to a new reality show in which you have unknowingly been the star for the past hour." the man says.

You look up at him in confusion.

" The show is callled " SCARED SENSELESS!" he continues. " It's kind of a game show to see how long it will take to scare someone  into fainting." " You have been chosen as the very first contestant of the first episode, and may I say, you did very well." he concludes.

Your grandfather walks up beside you and gives a big hug and says laughingly, "You got punked."

You soon  realize the whole thing was a set up from the start and your grandfather was behind it all.

He bought a local TV studio and  hired a top notch film, special FX, and stunt crews to put together the first episode. He used you as his first victim to see if his little reality show was gonna sink or swim.

OH, IT SWIMS!...

Two weeks later the episode aires and it's an instant hit. Everyone loves it and you become somewhat of a celebrity.

Two weeks after that you are at home and opening your mail. You find a letter  from  your grandfather among other fan mail. Quickly opening the envelope you see a card with a  ghost on the front and a check for the amount of $1 million. On the bottom of the card it says...

 Thanks for being such a great sport.  Grandfather.

THE END

You have reached a "MOTEL HELL" ending.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You approach the foreman for a job

[Assistant]
You sling your hare through a belt loop and walk out of the trees towards the foreman's fire. He watches you approach with obvious interest, glancing at the hare tied to your belt. You hail him and ask if you might make use of his fire to cook your hare, you would of course be willing to trade some for a mug of the ale the man was drinking if he was interested.

The man laughs and agrees, you finish preparing the hare and start cooking it. Once its starts the cook through you sit down beside the foreman to see about getting a job.

[User] The new foreman

[Assistant]
"Where are they off to so late at night?" you ask indicating the group vanishing into the night up the road as he trades you a full mug of ale for a chunk of meat off the fire

"They're the mine guards that marched up from the city with us, I sent them on ahead to give the news that we are almost there and to make the camp safe and ready for when we arrive".

You carefully start inquiring about jobs at the mine but he sadly informs you that they have all the trained hands that they need with them already but that you'd be welcome as unskilled labor, the pay would be much lower but that's all he could offer.

You realize with the guards sent ahead already that you wont be able to reach the camp before them so your left with the choice of joining them for much lower pay or heading back south to the city after all.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You fight!

[Assistant]
You let out a fearsome roar towards the moon, feeling its power surge through you as its light shines upon your fur. Leaping out into the darkness, you narrow in on the closest, weakest prey, wanting to kill the animal as quickly as you can to lower their numbers.

The first werewolf races towards you with a roar, but its a skinny whelp. You tackle the creature, knocking it to the side as you land upon it, raising your claws and you jab your claws into the creature's neck, tearing out its throat.

Another werewolf is upon you, but as it lunges towards you, you rend your claw across its face, blinding the creature as it collapses to the ground with a pained yelp. By now, the rest of the pack has arrived on you. A mouthful of razor teeth tears into your foreleg, as the weight of a werewolf smashes into your side, flipping you onto your back.

Claws and teeth begin to tear at you, more than you can defend even with powerful claw strikes and your strong jaws, and you howl in pain as your fur is soon left wet with your own blood, your roar becoming little louder than a whisper shortly afterwards. You slowly grow weaker, before the werewolf you blinded stands above with a growl, before finishing you off by tearing out your stomach and letting blood loss send you off.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] Continue

[Assistant]
A letter arrives in your mailbox and informs you that your Grandfather in dying. He would like to see you before he dies. You pack your things at once and get a good night sleep before the trip.

The next day, you are in your pick up truck and heading to your grandfather's house for the first time in many years. The last time you were there, you were only 6 years old. You would play hide and seek in his huge mansion and remember getting lost every time. You were never really close to him but...you can't help but think that he is leaving you something big.

[User] You floor it!!! Vrrrrrrrrooooomm....

[Assistant]
You are navigating and driving at the same time when you come to a fork in the road.

"That's funny." you think. "The map shows no fork in the road here.

One road is dirt and seems to lead into a desert area...a wooden sign reads "Goblin Valley 30 miles."

The other road is paved and seems to go on for miles and miles. A sign is posted that says "Interstate 666 junction 100 miles."

You find Goblin Valley on the map but it is'nt anywhere near where you need to go and you can't even find Interstate 666.

Well, you need to choose one...

[User] You dirt road to Goblin Valley.

[Assistant]
The landscape seems to change a bit as you drive for what seems like forever. The idiot light for "LOW ON GAS" flickers on and announces just that.

You look around and take in the beautiful mountainous range. Just as the sun slips behind the back drop a strange shadow is cast on some rock formations that surround either side of the road making them seem to move as you travel along. You flick on your headlamps and get ready for the night.

"Maybe this is Goblin Valley?" you say to yourself.

Off in the distance you make out a large sign. Soon it is in readable range.

It reads:

 JUNCTION 53 --5 MILES

 GOLD FLAKE --20 MILES

Either way you look at it, you need gas. If there is no gas station at the junction, you just might be in trouble.

[User] You go on and pray for gas...

[Assistant]
You drive for 5 miles and come to the junction. Even with the limited cast of the headlamps, you can still make out rock formations scattered across the valley. You notice a flashing light down a gravel road that diverts off the dirt road.

"Could this be a mini mart"  you ask yourself. Not only are you in need of gas, you are very hungry.

It has been many years since you visited your uncle and don't remember being on such a deserted road.

Your gas guage reads bone dry.

[User] You go check out the light.

[Assistant]
Driving on the gravel seems to wake you out a lull that you seem to have been in. The rocks kick and ding against your truck making this road a bit louder to drive on. Every now and then you hit a pothole or have to go around one of those rock mounds you seem to be surrounded by.

A very large hole on the right comes into view and you swing your steering wheel left coming into contact with a rock formation. You strike  the mound almost head on throwing you forward and the seat belt jerking you back but not before your head strikes the dashboard making your vision blur momentarily.

A low, gutteral sound comes from somewhere close by... almost like a shriek.

All goes quiet...

Your head begins to throb as you try to get out your truck. The door is wedged into the side of the what is left of the rock formation. You feel a cold substance dripping down your left arm.

"Oh, no...Am I bleeding?" you think.

Slipping to the passenger side you make your way out of the truck.

You stagger over to the front and find the headlamps are still working but the engine is now off. You notice a black substance spattered against the side of the truck. It looks like oil.

The last thing in the world you need now is no transportation.

Off in the near distance is the flashing light still beckoning you to come hither.

You have no choice...well, you could go back to the main road and try hitchhiking with the first car that comes by...which might never happen.

"Hey, what about my cell phone...Yeah, I got triple A." you think.

[User] You check out the flashing light.

[Assistant]
Reaching into the glove box of your truck, you grab your 6 D cell MAG flashlight.

"This could double as a weapon." you think to yourself as you start down the gravel road toward the light.

Time goes by and you can make out a neon sign flickering on and off in the distance. It starts to get colder by the minute and your jacket doesn't quite keep you as warm as you want to be.

" This is truning out to be more than I bargained for." you say in a whisper.

Suddenly a CRACK echoes in the distance and something whizzes by your face. You drop to the ground behind one of the rock formations. CRACK....CRACK....something imbeds itself deep into the formation you are hiding behind.

Is someone shooting at me?

CRACK...

The noise seems to be coming from a far distance but definitiely directed at you.

What do you do...

[User] You make a run for the neon sign.

[Assistant]
Coming out of hiding, you make a dash for the neon sign. Your body warms up in no time as you run as fast as have ever run in your life. An occasional bullet whizzes by and kick up a little dirt but never seems to hit you.

Flashing on and off reads "Captain Trip's Diner". You notice the small white building and another neon sign in the window advertizing a nice bowl of chili.

You focus on the sign knowing how hungry you are and how good that would taste but fail to notice the man you bowl right into.

You quickly get up and help the elderly man up you just knocked down.

"Hurry, inside...or ya might just get shot!" the man says.

Both of you make your way into the diner.

[User] You time for some chili.

[Assistant]
The diner seems quaint and in decent shape for being out in the middle of nowhere. The old man steps behind the cashier counter and pulls out a double barrell shotgun from behind it and begins loading it.

His face is stern and weathered. It seems he has seen battle in his lifetime, you can't quite tell if it has been WW2 or Vietnam. The man screams out something you can't understand and a woman of about the same age appears from behind a set of doors.

She is morbidly obese and has a huge apron on with spurts of food and liquid stained from use.

"Get this man something to eat." the old man bellows and the woman dissapears behind the double doors. She returns with a large bowl of chili and some saltines. The food opens up your oifactory senses as she sets it at the table in front of you.

Dropping the flashlight  beside you on the seat you sit down and start to open the crackers. The chili smells great but what if you would prefer something else. Should you ask for a menu instead or enjoy their hospitality and chow down.

"Well eat up boy." states the old man. "It's on the house."

He walks around the counter and begins looking out the glass doors of the diner. Looking for a shooter perhaps.

"Why was someone shooting at me?" you ask.

"Eat now and questions later." says the man looking out into the moonlight.

The woman begins to go back to the kitchen but asks you if you like a soda before leaving.

[User] You ask the woman for a menu

[Assistant]
Slowly opening the menu, you find a small scrap of paper with something written in pencil. It reads:

KIDNAPPED

PLEASE HELP

You close the menu and look around. The woman is staring at you with a terrified look from behind the kitchen swing door. She disappears as the old man looks at you and then toward the kitchen doors.

"What the heck is going on?" you think.

If this old man is holding an obese woman against her will, I've got to do something....right?

[User] You attack the old man with your mag light when he returns

[Assistant]
Firmly grabbing the mag flashlight, you bring it up from behind the counter and swing it in the direction of the old man. The light lands flush with his right shoulder knocking him off his feet.

Soon he is looking up at you with a confused expression. You grab his shotgun and point it down at him.

The woman returns and tosses you the keys to a vehicle. "Let's roll..." she says.

You follow her out the back of the cafe and slip into an old 70's dodge van. You notice the side of the van says "Pinball Wizard" and the seats are nice and soft. You slide in the drivers seat and the woman sits passenger. The van easily starts up and soon you are rolling down the road and out of Goblin Valley.

"Thank you so much." My name is Alice she explains. She goes on to explain her dilemma:

Apperently the old man was as crazy as they come and she was kidnapped by his whole family. She has been living with this family for months pratically running their cafe business. At night they would return to the families cabin in the Goblin hills and she would be chained to a bed where she would sleep.

Recently, there has been a feud going on between the father and his sons as to who would own the cafe when the old man's father died. The two inbred sons of the old man were the ones shooting at you.

"I basically slaved in the kitchen and served all the food." "I've tried and tried to get someone to help me but either they would get caught by one of the family members or they would refuse to help." Alice says.

[User] You drive to Gold Flake.

[Assistant]
Leaving Goblin Valley feels good and you open your window a little to get some fresh air. Soon the rumble of the van's smooth running engine puts you in a drowsy state.

Suddenly, Alice screams and points a finger out toward the road ahead...

Quickly looking out in front of you a little ways you see a man waving in the middle of the road. He seems to be yelling something but you can't make out what he is saying. You are going too fast to slow down. You honk and honk but he doesn't budge.

What do you do?

[User] You try to swerve out of the way.

[Assistant]
You quickly pull the steering wheel to the left trying to avoid hitting the man. The squeal of tires are heard as the van is thrown off it's wheels and your body is thrown through what was left of the windshield. You hit the ground with a hard THUD and skid into the dirt!!

You look up in time to see the van fly over you and come crashing down in front leaving bits and pieces of itself on the road as it goes into a frenzy of flips and rolls. The engine ignites and the whole van becomes engulfed in flames. It finally comes to a halt, upside down in a patch of weeds on the side of the road . The flames from the van light up the whole area.

You feel something wet on your face and realize it's blood...your blood. It seems to be gushing out of side of your head. Your hair becomes matted as you feel around for the source of the blood. You feel a sharp pain over your left  ear and realize the whole left side of your face is deeply cut and the ear is dangling from the side of your head.

Feeling lightheaded, you attempt to stand up and reassess your situation. "What about the kidnapped woman I was with?" you think. "I have got to see if she is alright."

Barely able to walk, you make your way over to the burning wreckage. Holding on to the left side of your face, you look for anything that can help stop the bleeding. You find a beach towel laying on the side of the road next to the wreckage. Next to the towel is a human foot severed at the ankle. It could only be that of the kidnapped woman.

Sticking the towel on your face, you begin to scout around for the man who started this whole accident in the first place.

[User] You where could he be...

[Assistant]
Walking down the side of the road  you notice rows and rows of corn in the moonlight.

"When did I enter a cornfield?" you think as you hold the towel firmly to the left side of your face. It seems you have stopped bleeding for the time being but you are in need of immediate hospital attention.

Yelling for anyone that might be within ear's distance, you stumble upon an old farm house.

"Where the hell am I?" you think. "I've only been walking for a few minutes."

The buzz of the street light next to the mailbox is loud but begins to flicker on and off. You notice an old sewage drain pipe sticking out of the ground a few feet further down the road.

Suddenly, you feel something wet hit what is left of your left cheek. "Am I still bleeding?" you ask yourself as if waiting for someone to answer. Again...another drop on your head.

"It's raining."  you say out loud.

Soon it begins to pour. You are starting to get wet.

Try to find somewhere dry or die of pneumonia...

What to do...

[User] You try knocking on the door to the farmhouse.

[Assistant]
The farmhouse shutters slam open and closed as the wind kicks up. You knock loudly on the door but no one answers.

Rain begins to come down and you find yourself stuck. You can stay on the porch or try the storm drain.

[User] You stay on the porch and wait out the rain.

[Assistant]
Standing on the porch, you look among the high stalks of corn in front of you. In the distance is a scarecrow swinging in the wind. It almost looks as if it's dancing.

Suddenly, the door to the farmhouse opens and a little girl comes out dressed in a night gown. She seems to be in a trance, her eyes fixated on the dancing scarecrow. The girl walks down the porch steps and into the rows of corn. The pouring rain doesn't seem to phase her.

Maybe this girl is a sleepwalker....

[User] You try to get the girl out of the rain

[Assistant]
You run out into the corn after the girl but soon are lost. You scream out for the girl and are suddenly met by the scarecrow. He stands above you on a long wooden pole. Large eye sockets in the burlap make for a face. He seems to be looking down on you.

The wind begins to die down and the rain stops. The little girl comes out from behind the rows of corn her eyes fixated on you now. Not a drop of rain has hit her as she is dry from head to toe.

The girl points to you and the scarecrow begins moving on it's own!!

"Bubba won't hurt you." states the girl.

The scarecrow bends over and picks a flower from a nearby bunch of dandelions. It slumbers over to the girl and outstretches his hand. The girl takes the flower and puts it in her hair.

You can't believe what your seeing. Soon, you and the scarecrow are walking deeper into the rows of corn. Out of sight....out of mind. You are content following the happy scarecrow...

The little girl steps back onto the porch and waves toward both of you.

You wave back.

You are never seen or heard from again.

~THE END~

You got the "dark night of the scarecrow" ending.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You take it one step further

[Assistant]
You begin to caress and kiss her beautiful body. Your Mom begins to stir a little and opens her eyes...

And is horrified!

"WHAT THE FUCK ARE YOU DOING?!!? I'M YOUR MOTHER YOU SICK FUCK!!!!"

Your mother throws you off of her and begins to beat you mercilessly!

You don't understand, you thought she loved you. You thought you understood...but it was all just a fantasy that YOU made up in your twisted mind. Your mother never hinted that she had any interest in you in that way! Even her kiss was just a peck on the lips. Nothing more, but you turned it into something else, along with everything else she did.

You feel betrayed, you did everything she ever said, only to find out she doesn't love you afterall. You feel rage like you've never felt before, you attack!

Your Mom isn't like you though, she's strong with a fighting personality. She isn't a push over like you are. She throws a table lamp at your head as you attempt to assault her. As it smashes into your skull, you fall crashing to the ground unconscious.

When you wake up, you're in a holding cell. A decision is still being made if you should be going to jail or a mental institution.
Its ultimately decided that you belong in a mental institution. You're doped up silly for the rest of your life.

Once again, you feel nothing...


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] Continue

[Assistant]
You're not about to go traipsing across the world to save a bunch of hippy freaks from some dumb ass Martians.

"I don't think so Moreau, see ya around." You say and get up to leave the bar, before anyone else asks you for any favors. You don't get two feet outside of the place and suddenly you're assaulted by a terrible smell. The stench is not unlike that of hot garbage during a heat wave. You turn around holding your nose and see Andre with his big ol' stupid grotesque fly head.

"Hey Wolf... Can you spare me some money?" he asks
"Fuck Andre! Stand the hell away from me! What the hell? Did you roll around in a septic tank?"
"Uh no, I just ate some fresh turds back in the alleyway…"
"I don't even know why I asked you that, I already knew the answer. Ugh." you say continuing to hold your nose.
"They tasted pretty good to me. Hey, but I could use some of that sweet sugar. You got any spare change so I can get me a box of the stuff?"
"Fuck no! I barely have enough money for me! Phew! Just get the fuck away!"
"Aw come on, help a brother out."
"Broth… what the…look nevermind, I ain't got time for this shit Andre, if you want sugar so bad just go into a fast food place and stock up on those little free packets!"
"I can't! A lot of those places use that artificial sugar now! Don't those idiotic humans know that stuff can cause cancer?! Besides whenever they see me coming they start spraying raid on me and hitting me in the head with swatters. I've even attempted to sneak in quietly, but they always seem to sense I'm coming, I can never understand how they do that."
"Gee, I can't imagine how they'd be able to do it, Andre." You say still holding your nose futility trying to block out Andre's odor.
"I just wish I could get with Janice, she's got ALL the sugar! (Buzz) But she won't have anything to do with me; She thinks I'm just low class trash."
"Well if you're eating shit, I'd say she's pretty much right."
"It's not just her sugar I'm after though, I think she's beautiful! She has such heavenly wings, and a nice abdomen! Yep she really kept herself in good condition after all these years. (Buzz)"
"Yeah that's real nice Andre, tell someone who cares."

You start to leave and then Andre has the nerve to grab you by the arm.

"Wolf, please you gotta help me out! I can't live like this anymore, I thought I could being part fly and all, but it's getting too bad! I'm nearly killed everywhere I go and I'm getting too old to defend myself adequately! Humans hate the sight of me and I disgust them! I need to a home! Janice has a home! You gotta help me convince her that we should be together! Look, you know she's rich too! You said you were in need of money too right? Maybe if we're successful, something can be worked out."

[User] You help Andre

[Assistant]
Maybe you're getting a little soft in your old age, but you can somewhat sympathize with Andre, he's in an even worse situation than you. He's been stricken by bad luck more than you have. Helping him could be financially beneficial, plus if Andre had a home, he wouldn't be constantly bothering you for money every time you walked into town.

"Alright Andre I'll help, just stand back and get your fucking disease ridden hands off of me! And don't touch me again!"
"Okay, I can do that. Thanks Wolf! I swear I won't forget this!"
"Yeah, yeah, now what do you want me to do?"
"I need you to deliver this letter to her; it's a poem about how I feel about her and how I've always felt about her. I know if she just read this she'd give me a chance!"

You take the crumpled letter which reeks of Andre's overall foulness, but you still have more questions.

"Andre I know you've always wanted to do some buggery on Janice, but I hardly see how this is going to change how she feels and why the hell can't you do this?"
"Because every time I even try to get NEAR her mansion she has her guards chase me off! Its like when I try to sneak in anywhere people can somehow sense I'm coming!"
"Andre, did it ever occur to you to that your fucking ODOR is the reason?"
"Odor? What odor?" Andre asks like it's the first time anyone's ever suggested that to him that before. "Look I know in my heart that if she read my words, she'd fall for me, just like I know you'll be able to get in and give her that letter!"
"This is starting to sound like a lot of effort for possibly no reward…"
"Arrrgh! Look when you get in there, you could always just rip something valuable off! Just please, you gotta give her that letter!"

You look at the love letter (which has remarkable penmanship) and shake your head. Looks like you're on a bug hunt.

"Alright Andre you're lucky her mansion isn't far and I'm not busy right now. I just turned down an offer to live on an island paradise for the rest of my life in exchange for getting rid some Martians."
"What, you mean Moreau's offer? He offered me a similar deal, but then quickly retracted it for some reason. But Wolf I know you wouldn't have wanted to help some hippy freaks you don't even know! But this is different! In this case you're helping out an old friend gain true love!"
"Okay listen up, I'm not, nor will I ever be your friend. I'm doing this for my own reasons. When I return, meet me back here at this bar."

You turn and eagerly leave Andre to go back to your cabin. You don't normally like to wash, but in this case you definitely feel the need to! After thoroughly scrubbing down, you take your Harley and drive over to Janice's mansion which is just a couple of counties away. It doesn't take you long to get there.

You haven't really seen this place except once a long time ago and it looked like a regular mansion, now the place looks like a concentration compound; there is a big metal gate and barbed wire lined walls surrounding the mansion. The mansion itself looks like some half weird insect hive, half man made structure. As soon as you park near the gate you're approached by some figures marching in unison like soldiers. They're like big ants or at least they look like THEM. Something weird is going on.

"You! Inferior hairy mammal! What business do you have here at the Hive?!" one of the ant guards asks clicking his mandibles angrily.
"I'm supposed to deliver a letter to Janice."
"Watch you tongue, dog! You mean the Supreme Hive Queen! And she does not see inferiors such as you! Be gone, you impotent mangy mutt!"

Well you're used to people not liking you, but hearing it from a giant bug is still pretty insulting.

[User] You argue with the guards

[Assistant]
Outnumbered or not, you're not about to let some overgrown insect mouth off to you like that!

"Impotent?! Fuck off, you fucking transantsexual! Everyone knows that all of you drones are fucking females that don't get to mate! That explains why you're all hostile all the time. I'd be hostile too if I wasn't getting any, unless you're all dyking it out and using those mandible on each others abdomens! Now let me in, I'm suppose to give this letter to Janice!"
"Insolent dog! First of all drones are fucking MALE dipshit! Use the correct terminology at least! And second, you're not getting in here! You're a lowly mammal! You will leave now or become melted down for food!"
"I'm not leaving until I give this letter to Janice!"

You half expect THEM to open up the gates and attack you, but surprisingly one of THEM steps forward and addressed you in a more civilized manner.

"Look, what's so important in the goddamn letter that it has to be taken to her Majesty?"
"Its some love nonsense from Andre…"

As soon as you mention Andre, all of THEM begin clicking their mandibles.

"Andre? That fly fucker who's been stalking the Queen for years?"
"Yeah, apparently he's been trying give this letter to her; he says you guys chase him off, so he's got me to do it. He says she'll instantly fall in love with him after she reads it, I think he's wasting his time, but there's no point in telling him that."
"So do you think he'll stop stalking her, if this letter was finally delivered, regardless of the outcome?"
"I dunno, maybe." You say.
"Alright, give me the letter I'll take it to her, we're sick of that smell every time he comes around here anyway."

[User] You give the guard the letter

[Assistant]
You hand the guard the letter through the gate, who goes scuttling off to the mansion. The previous ant guard you were arguing with keeps watch on you, while the others go about their normal marching drills.

Soon the other guard returns.

"The Queen says while she's flattered by such words, she has no interest in Andre and never has. She also says she hopes that this will finally put an end to his obsessive stalking. Goodbye mammal, you have no further business here."

Well that was certainly abrupt. You get back on your bike and return home. You can't help but think the guard probably just ripped up the letter, but there's not much you can do about it now. You tell Andre what happened, and he seems crushed, but you don't really give a damn, since you basically wasted your time and didn't get anything out of this. You tell Andre to never bother you again or you'll shove a bug zapper up his ass.

You return home pissed off and give Erik another call. You end up having to take a job as a special guest at a comic convention where you have to endure the inane rambling of hundreds of nerdy humans, which results in you being arrested after you maul a couple of them due to your short tolerance level.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You stay put

[Assistant]
You decide that you got it made, why fuck with it? The rest of those at the Compound have to go on missions to fight bandits and go exploring possible hostile locations. You don't need to do any of that. You're in a nice safe isolated location where nobody ever comes except to drop off supplies every now and then. Even the fact cyborgs are trapped underneath you doesn't bother you anymore. You continue your routine.

Four more years pass...

You and Marina are still together, but for some reason, you don't seem as close anymore. It seems like she's been getting distant in the past few years.

You still get the harassing radio rant from Alex every now and then just to let you know he's still alive along with his robots and cyborgs. You're guessing he's been surviving on rats and roaches down there.

It's been five years since you first joined the Compound and there's been a lot more changes there at least that's what you've been hearing from the people transferred to Pandora.

You get less and less reports from the Compound itself other than its undergone a name change and due to its inclusion of a few towns now, its called the Combine and the Compound itself is called Fort Justice. You know about how the Colonel has gotten sick and seems to be getting worse as more time passes and how the population rate is growing, but it's slow. The major theory is the elevated levels of background radiation are probably affecting fertility. (You wonder about yourself and Marina since she hasn't once gotten pregnant in the five years you've been together) There have been more people sent here, mainly people that aren't "cutting it" anymore at the Compound. In fact you've been hearing some interesting stories. One man in particular called Roger has spoken to you quite frankly about what's been going on at the Compound some of it a bit alarming.

"The fuckin' Colonel? When he started getting sick that sonofabitch Harry started taking over more responsibility. Started doing shit HIS way, which was a lot more reactionary. I mean don't get me wrong, I'm not some faggot peacenik, I'm all about creating a new strong society, like how America SHOULD'VE been, but fuck man. I'm not gonna kill children for no goddamn reason!"
"What?! When did this happen?"
"About a year ago! I was on a mission to this small town called Lost Springs and Harry was with us personally. They had a fresh underground supply of water, so we really wanted to gather them into the fold. Talks didn't go so well though, so Harry went nuts and shot the fucking mayor of the town! Then he proceeded to tell us to start killing all the kids if they didn't submit to us."
"And?"
"Well I refused to do it, and some of the others didn't either. A few did though, and after a couple of kids were killed. The rest of the townsfolk pretty much fell in line. Harry left the ones who were willing to kill at his command to occupy the place. He made up a damn story to the Colonel about how he HAD to do it and left out the shooting kids though. And the Colonel gets sicker and sicker, and Harry gets freer reign. Shit, if the Colonel wasn't still alive I think Harry wouldn't even be sending some people here, he'd probably be sending them all to the city."
"Wait, the city? There's missions to the city? I thought those were stopped after the first few times that was attempted."
"Not anymore! Harry's been sending a few people on his shit list to missions on the city. Harry says that there are still important resources to be gathered from there. Its bullshit, ain't nothin' there except fuckin' mutants and radioactivity! I probably would've got sent there, but I lost my arm in an ambush, and the Colonel said I needed to be taken off of active duty and sent here. There's a real mean motherfucker loyal to Harry called Damon, who goes on the city missions to ensure nobody tries to go AWOL. He's fucking nuts, he loves going into the city; I think he actually gets a fucking orgasm."
"Where the hell is Harry getting all these new people, if he's treating the towns so badly?"
"I told you he's been press ganging some of them and most are so beaten by that point that they just go along with it, but he's also been subduing some of the raider scum! That
Damon is one of those fuckers. Instead of killing them all like we should be doing, he's been recruiting them into the Combine! These degenerates are usually the ones he uses for occupation since most of them don't have any qualms about killing anything that moves and they're used to terrorizing towns."
"Holy shit, I've never heard about all this before."
"I'm telling you, you're lucky you got assigned here when you did, because you
would've been going to the city. The only thing keeping you safe is the Colonel who insists you stay in charge of this place; I don't want to think about the day when the Colonel finally croaks. Shit, I might just leave and take my chances, one arm be damned. YOU might want to think about leaving as well, because chances are Harry's going to be turning his attention towards you when that day comes."
"I still don't see what the hell I did to him, he's hated me since day one."
"Well, you got the Colonel's attention and his respect. You got a command position of your very own base, and most importantly you got Marina. He's always liked her. You didn't know?"
"Well she did mention one time that he came on to her in the past, well anyway, it hardly matters why he hates me I guess. What matters is I gotta think about how I'm gonna deal with this problem in the future."

Suddenly one of your assistants comes in and has something to report. Something you really don't want to know after having been given the recent information by Roger.

The Colonel has died, Harry has taken complete control of the Combine and his first order is for YOU to return to Fort Justice for reassignment.

Looks like you'll have to be thinking fast.

[User] You leave the Combine

[Assistant]
Secession isn't really a viable option. You simply can't stand up to the resources Harry has, the only option is to distance yourself as far away as possible. Harry's escorts will be here in a few days so you start packing immediately. Marina wonders what you're doing.

"We're getting the hell outta here! You think Harry's gonna let me live? At best he might be sending me into missions into the city! Fuck that!"
"You mean we're just leaving? We're not fighting back?"
"What you think I like this? I mean I don't want to leave, but if we stay, we're gonna end up dead! Come on pack your shit."
"I dunno. I can't just leave everything. I mean I'm still friends and close to all these people, I can't just leave them."
"Look, I've actually gotten along with most of the folks here too, but I'm not sticking my neck out for any of them. Besides, if they're smart they'll leave too."
"I can't do it, I can't go."

You stop packing.

"What, are you fucking kidding me?"
"No, I mean I can't do it. This is my life, this was my life before the bombs and it'll continue to be my life afterwards. I can't just leave, I mean we're trying to re-build society…"
"Fuck society! Why can't it just be me and you?"

Marina suddenly tells you a revelation you always had an inkling of, but never quite sure until today…

"You know why I liked you in the beginning? Because all those years we worked in that office I saw a man who worked hard in a mundane job yet had the potential to be something more under the right circumstances. I'm sure you remember I said something similar five years ago when I convinced you to come with me. Then you proved me right somewhat by volunteering and taking charge of this place. I knew I'd chosen right. I was in love with you."
"Was eh?"
"Yes, was. In the following years of you taking command of this place you've shown no more initiative. You've been content to just do the mundane routine of running this place. You were doing exactly the opposite of what I first saw. You were squandering your potential."
"So what was I supposed to be doing then Marina? Driving across the fuckin' wasteland shooting up people, taking their shit, and declaring their town part of the Combine like Harry?"
"No, of course not. But you could've done something more. Like sending out your own exploration teams, or even going on them yourself. Maybe if you had, you wouldn't be in this position now. You'd have better leverage to face Harry. Maybe he is a fucking dictator, but he's accomplishing a goal."

You pack the last of your things and start walking while Marina follows you.

"Yeah, some goal…Okay you know what Marina, fuck it. I gotta get outta here, and its apparent you've made your decision and I'm not gonna try to talk you out of it, because if you're that willing to throw fuckin' five years away just because I'm not the wasteland warrior that you dreamed up in your mind, then like I said fuck it. You're not worth my time either anymore. I hope you and Harry have a nice life, I'm sure he's exactly what you're looking for. Hope for your sake though his obsession for you is a lot stronger than his vindictiveness."
"Fuck you! It's not that goddamn black and white! I don't like fuckin Harry, and I never will, but…HEY! Don't fuckin' walk out on me!"

You storm out of the base, and Marina attempts to reason and explain, but it's all bullshit to you. This whole thing was. Trying to "rebuild" society, yeah right. As if there was anything worth rebuilding in the first place. You're done with this shit. You tried it and it was okay for awhile, but now its time to move on. Away from this and away from people.

You travel for a few days, and you expect Harry's men to come tracking you, but nobody ever follows you. You get attacked by a few mutated wolves, and a few mad men here and there, but nobody from the Combine. It's possible that you've done a good job of throwing them off, and Harry's people aren't skilled trackers, of course maybe Harry's just glad you're out of the way period. You briefly have an amusing thought, that Marina still had some sort of feelings for you and offered to be Harry's girl in exchange of letting you live.

You decide to think that's what happened, since you'll never know for certain and you've always been prone to imagine dramatic movie like endings.

"Heh. We'll always have Pandora." You laugh to yourself as you distance yourself further away from Combine territory.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You abandon them

[Assistant]
Year 378 of the Second Era

There isn't anything left for you here but death. And you cannot die. Your goal is to save your beloved. Liliana. You don't have time to be caught up in border battles where death is a likely possibility. Your life is not your own anymore, for if you die, then Liliana will as well.

With most of division two destroyed and with what's left of division one, there is no one to see you leave. You jog along the ramparts, and away from the battle. You pass the signal fire you lit and head to the next watchtower over. They keep food and water storage in the towers, and if you were to have any hope of deserting and living then you would need supplies. You move quickly, and gather food, water, flint and steel, extra arrows, a shield and everything else you could possibly need. After gathering it all, you head to the very bottom of the stairwell and tower. A large iron gate-like door greets you. It is quite the durable piece, and nothing less than a battering ram would be able to break through it. Or perhaps a wyvern flying at breakneck speed... You push that foreboding thought from your head and walk through the iron doors.

A slight breeze pushes against your face. You're far enough from the battle that you can only barely hear the roar of the wyverns fighting. you take a breath and look at your next destination. The green of the forest is all that will greet your eyes for an indeterminate amount of time in the future. This is the only way to go. The penalty for desertion is death, so there is no way you are going to stay here. Your only option is to move forward in your search for Liliana.

You take a deep breath, ready yourself mentally, then enter into the Lost Realm. You don't get very far in there, however, before you run into kobold reinforcements. They number over ten, and you are no god though you do manage to take a few out before succumbing to multiple stab wounds.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You start Story

[Assistant]
You were no stranger to Gotham. Early in your career as the Question your journalist job occasionally took you to the city of the damned, and you were sure to go out on nightly excursions to fight crime. What can you say? Old habits.

Once you had a run in with the Dark Knight, though vigilantes don't operate in Gotham without doing so. Helped him take down Killer Croc, though he berated you. Called you hot-headed. Childish. Said you were only in it for the thrills. Being the young hotshot you were, you mouthed off at him, then parted ways.

But you digress. What brought you to Gotham wasn't your job this time, it was a woman. The Huntress. Word on the street has it that she's in a bit of a bind concerning multiple murders seemingly committed by her. All the victims were reporters calling her a madwoman, a loose cannon, criticizing her. The one time you met her you didn't get the impression that she was the type to kill people for saying bad things about her; only criminals. Then again that one time you met her she nearly put an arrow right between your eyes.

Either way, you're going to give her some help, clear her name... And maybe tell her about the fact that you have a little crush on her. She'd probably laugh in your face, but you're going to try. Hey, maybe helping her out will get you somewhere with that.

... And now you realize you've been mulling over what's happened and why you're here while staring at her apartment window. It wasn't hard to uncover her identity, Batman had deduced who she was a long time ago and kept it in his database. Once you broke into Nightwing's apartment and did a little digging into his computer (he should really consider changing his password to something other than his girlfriend's name), things were smooth sailing. She was Helena Bertinelli. Sole survivor of the Bertinelli family, once Gotham's top crime family before her entire family, save her, were wiped out in a series of hits. From what you can gather it influenced her to become the Huntress.

Since then she's lived a normal life, away from her criminal roots, working as a teacher at Gotham Academy. None would suspect a mild-mannered middle school teacher in a bum apartment to be one of the deadliest vigilantes in Gotham City. It's the perfect facade.

It's too early for her to head out as Huntress, no doubt she's still home. You hope she doesn't mind an unexpected visitor.

[User] You continue

[Assistant]
The fire escape proves to be a useful thing. Slowly, you open her window, slipping in and shutting it quietly. You shove your hands into your pockets as you look around, pictures of various achievements in her life decorate the walls. Her graduating high school, then college, the latest a class photo from last year... Then you notice one picture that stands out. A picture of a man and a woman with a young girl and boy.

You look closer at it. The girl and boy smile brightly at the camera, their brown eyes both full of life. The man and the woman smile as well, but they look... Strained. The woman's smile is forced. The man's grip on the woman's shoulder is too tight. This is a picture of Huntress with her family. Very clearly, her parents' marriage wasn't a happy one.

Behind you comes the click of a loaded crossbow.

"Who the hell ar- oh you've got to be kidding me..." You recognize her voice.

"Huntress. Good to see you," you say, turning around to face her. She's just dressed in a tank top and shorts, and her skin is damp, evidence she just got out of the shower. You gulp slightly, imperceptibly.

"Can't say the feeling's mutual," she replies, a scowl distorting her face, "what do you want?"

"Heard you were having trouble. Framed for multiple murders," you say, walking into her living room and plopping down on the couch. Propping one leg up on top of the other, you open up your arms as if to show yourself off, "I'm here to help."

"As if," she chuckles, "I don't need your help."

"You don't have many friends left in town. None, if I hear correctly. Except for me. Try as you might to clear your name on your own, without help it'll all fall apart. That's where I come in. With my investigative talents and your combat training, we'll be able to clear your name in no time."

She opens her mouth to protest, then sighs. "... Whatever. Let's get to work. I've got two leads." As she heads into the next room, she gestures for you to follow. You do.

The room seems to be her bedroom. You're confused for a moment, until she presses a button hidden behind a layer of clothes in her closet, at which point a hidden room opens up. It's no Batcave or Fortress of Solitude, but it's what it needs to be: spare costume in one corner, monitoring station in another, punching bag in the third, and weapon rack in the last. To top it off, a table is set dead center, piles of notes on it.

She grabs two folders crammed with papers and hands them to you.

You read them over. All the papers inside are notebook papers, yanked out and on them sloppily written cryptic statements on her theories. One folder contains notes on the Penguin. She had put the villain away recently, no doubt he would want to frame her now that he's escaped once more. You look at her for her reasoning. "Penguin's a maniac. Anyone puts him away, he tries paying them back tenfold." Good point.

The other folder contains notes on Gotham crime lord Santo Cassamento. This one seems a bit harder to pinpoint. You look up from the folder to her. She shrugs, "I've made an enemy out of the mob as Huntress, and as myself Cassamento holds a grudge against me for whatever reason. If he found out I was Huntress, he'd want to frame me, have me arrested and my identity revealed to the public. I'd be mince meat."

She's smarter than you give her credit.

"So what lead do we follow up on?" you ask.

"Your choice. Both sound likely to me."

Time to choose.

[User] You follow the Penguin lead

[Assistant]
The Iceberg Lounge. It didn't make sense how it still got business despite the fact that it's been public knowledge for years that it's owned by a well-known supervillain and many of his illegal activities run through it. Perhaps it was just best not to question these things.

Huntress looks down at the building, kneeling next to you. "So how do we play this, Q?"

Now that's a good question.

[User] You say "We play it quiet."

[Assistant]
"We play it quiet," you reply, "keep to the shadows. Knock out enemies if we have to, but otherwise, just avoid them at all costs."

Huntress mulls this over, then nods. "Alright. Sounds good." She's about to grapple across the street to the Lounge when she realizes you don't have a grappling gun. Wordlessly, she tosses you a spare. "Keep it. I'm sure it'll look good on you," she laughs, before firing and being pulled to the Lounge. You pause, then follow shortly after.

[User] The Lounge

[Assistant]
The three story arctic themed building was just as big on the inside as it was out. The club was currently closed down for 'renovations', though you knew better; Penguin had just escaped from prison, and he was more than likely getting back into the swing of things. This meant most under his payroll would be here while he heard how his operations were going. It would be packed, which meant the stealthy approach was definitely the smarter choice.

Picking the lock on the back door, you and Huntress slip in, sticking close to the shadows. The path up to Cobblepot's office is straightforward, but there's two goons up ahead, blocking your forward path. What do you do?

[User] You use your grappling hook to reach the rafters above them, advising Huntress to do the same.

[Assistant]
Wordlessly, you pull out your grappling hook, pointing out the rafters to Huntress. She looks at them, then nods. The two of you ascend to the rafters, continuing your way to Penguin's office and leaving the unsuspecting goons down below.

"Good thinking, Q," Huntress says once you're out of earshot of the thugs.

"All in a day's work," you reply, scratching the back of your head sheepishly.

"The humble type?" She opens the door, shooting you a grin.

"Hurm," you hum, following after her.

[User] The Penguin's Office

[Assistant]
As you slip into the large office and look around, you almost let out an impressed whistle. Say what you will about the deformed supervillain, he has some taste when it comes to decoration.

Huntress strides forward to Penguin's desk, the villain sitting in his chair which has its back to you. "Penguin," Huntress says, aiming her crossbow at the chair. "Turn around."

The chair slowly swivels around, Penguin's beady eyes staring at the two of you as his face twists into a sneer.

"Hm. Huntress. And... Some faceless guy in a Dick Tracy outfit."

Ouch.

"What is it you want?"

"Answers," you say, stepping up to the desk as well. "Are you involved with the murders Huntress has been framed for?"

"I'll have you know," Penguin begins, "that I don't have the slightest idea as to what you're talking about."

"Cut the shit, Cobblepot," Huntress growls, aiming her crossbow right in between Penguin's eyes, "what do you know?"

Penguin lets loose a chilling chuckle, "You do realize that if I cared to do so, I could call in one of my men and he could apprehend you? Or maybe I could call the police and say how I'm being attacked by a psychotic vigilante? And on the off chance you still decide to shoot me, you should realize my PR department could turn the public against you and tear you to shreds."

Huntress's grip on the crossbow falters slightly, but she keeps it aimed at him. "Just tell me what you know, Cobblepot."

"Threats will do you no good."

"Tell the truth, Penguin. Or I'm going to step in," you threaten, looming over him menacingly. He looks up at you, shuddering almost imperceptibly.

"I am telling the truth. I don't know anything about those frames. Now would you get out of my office? I have work to do." Smug as he sounds, he's not bullshitting you. At least that's what your gut is telling you.

Huntress prepares to let loose a bolt, but you stop her by placing a hand on her shoulder. You feel her tense up slightly. "Huntress. Relax. He's telling the truth. I can tell."

Her finger tightens slightly...

Then she lowers the crossbow.

"Fine. We're done here." She approaches Penguin, bringing her crossbow down hard on his face and knocking him out. The two of you head out the window.

[User] You continue

[Assistant]
A few blocks away from the Iceberg Lounge, you and Huntress stop for a chat. "Hrm. For a second there, I thought you were going to kill him," you joke, hoping to ease the tension.

She looks offended, "What, are you believing the rumors now?"

You shake your head, "Just seems like he pissed you off. You really thought he was the guy who framed you?"

Huntress pauses, then sighs herself. "Yeah..."

You place a comforting hand on her shoulder. "Don't worry. We still have to check out Cassamento, I'm sure he's the one."

She looks to where your eyes should be, smiling. "... Thanks for the help, Q."

"Don't mention it. Us outcasts have to stick together," you joke, eliciting a laugh from her. Playfully, she slugs your shoulder.

"Alright, comedian. We have to go see Cassamento."

[User] You continue

[Assistant]
Santo Cassamento lived life grandly. Just outside of Gotham he owned a mansion, not too far from Wayne Manor, where he had practically an army of butlers, maids, chefs, the works. Not surprising, considering his line of work.

As you approach the crime lord's mansion, you can tell Huntress feels sickened by being anywhere near it. The two of you sneak past guards set up, you couldn't take them even if you wanted to, they had guns, and you didn't. Sure, Huntress had her crossbow, but in the time it took her to reload it she'd already be riddled with lead. Instead, you stick to the bushes and shadows, until you get to a second story study. There's Cassamento, lounging around reading Oedipus Rex.

Huntress glares at him. "Let me go in alone," she hisses. "I'll handle this."

[User] You say "Alright."

[Assistant]
You nod slowly. "Alright," you say, and she looks at you in surprise and... Disappointment?

"... Okay. I'll go." With those words, Huntress opens the window and steps in, closing it behind her. You can't hear her conversation with Cassamento, though you watch to ensure she doesn't do anything rash. For a while they just talk, Huntress clearly angry. Cassamento seems calm, smug. Like he's got her under his thumb.

Huntress leaves the room scowling not long after she entered, you double check to make sure Cassamento is still alive, and sure enough he is, back to reading his book. "What were you talking about?"

"I'll tell you about it in a bit. Let's just get out of here, I feel like I'm gonna throw up."

You nod in agreement, and the two of you head back to the city.

[User] You continue

[Assistant]
The night ends with you and Huntress returning to the latter's apartment, no where else to go. You're out of leads. This isn't good.

"There's something we're missing, Q," Huntress says, pacing back and forth through he living room as she fiddles with the string of her unloaded crossbow, "I can just tell."

"Hrm. Maybe. We should look over the evidence again, may- hold on," you cut yourself off, noticing something outside through the window.

"What is it?" Huntress asks, looking out the window as well.

"A man. He's watching the apartment," you reply, staring down at him. Yes, he's definitely watching the apartment. "I'll take care of this." With those words, you head out of the apartment and make your way to the roof. Utilizing your grappling hook, you head to the building across the street, and into the alley where the man resides.

[User] You continue

[Assistant]
This guy doesn't know what the hell he's doing. He's trying to make himself hard to spot, but he sticks out like a sore thumb; any passerby who saw a guy trying not be seen at the mouth of an alley wouldn't exactly think he's a law-abiding citizen. Whatever the case, he's watching Huntress's apartment, and you want to find out why.

"Excuse me," you say, approaching him. He turns around, and his face twists into bug-eyed horror when he sees you. "You wouldn't know where I could get a trim and a shave?" You slam his head into the brick wall, him slumping down but still conscious.

The poor sap is petrified. "Y-your face! What h-happened to your f-f-face!?"

"Overdosed on acne cream." You yank him up by his collar, glaring at him with non-existent eyes. "Why are you watching Helena Bertinelli's apartment?"

"W-who?"

You drop him, then grab his left pinkie finger and yank it down.

*CRA-CACK*

He screams in sheer agony. "I ask again: why are you watching Helena Bertinelli's apartment?"

"I-I was hired to watch her! I'm a private investigator!"

"Hired by who?"

"I dunno man, just some gu-"

You grab his ring finger. His story quickly changes.

"I-it was a man named Panessa! Tomaso Panessa!"

That name. It's familiar.

"Thanks for the information." You kick him in the face, heading back into the apartment.

[User] You continue

[Assistant]
You return to the apartment, Huntress there waiting for you. "So? Who was he?"

"Private eye, hired to keep a watch on you. He gave me a name. Tomaso Panessa." At this, Huntress's eyes widen. "You know him?"

"... He's my uncle."

"Uncle? Why would your uncle want to spy on you?"

"I don't know. But I'm going to find out why."

"Correction: we're going to find out why."

-----

That's how you found yourself at a banquet two days later. Luckily, Huntress', or rather, Helena's cousin and Tomaso's son, Nino Panessa, was getting married. She didn't plan on attending, but this new development changed those plans. The wedding was being held outside the Panessa Manor by Tomaso, so it would be the perfect chance to snoop around inside while everyone was busy.

Helena brought you along as her plus one. Although hesitant to reveal your identity to her, you agreed to come along out of costume. The two of you sit at a table off to the side, you scanning the guests behind mirrored shades. Everyone here has ties to organized crime. You feel out of place, not only because of your obvious disgust for criminals, but also because of the fact that you're the only person who isn't Italian. Your ginger characteristics have caused a few stares to be cast at your table, judging both yourself and Helena.

"I'll go check the house out, you stay here to avoid rousing any suspicion," you whisper to her, standing up.

"Be careful, Q," Helena replies, and watches you go.

It was easy enough to slip into the mansion through the kitchen entrance, left open for the servers to come in and out. You'll have to be quiet, you can't just rush in, not for this. You slip into the manor proper.

It's bigger than anything you've ever seen, beating out even Mayor Fermin's mansion back in Hub City (well, before it got burnt down, that is). There must be a million rooms in the place. But you know that the place you're looking for: Tomaso's study on the third floor where he keeps his computer, and by extension all of his information regarding his activities. The only problem is Huntress didn't tell you where it was beyond the third floor. It'll be a guessing game from there.

You reach the third floor using the servants' stairwell without any interruptions. There's no one here, at least there shouldn't be. Now you just have to find out which door the study is behind. Thankfully, there are only three.

[User] You check the first door, to your left.

[Assistant] When you enter you find a bedroom, king-sized bed with velvet sheets in the center. There's a large painting on the wall of a man and a woman: Tomaso and his wife. This room should be theirs. Either way, it's not the study. Nothing for you here.

[User] You go back to the hallway.

[Assistant]
As you leave the room, you see a man in a black suit and tie wearing shades. You see a gun at his side. A guard.

He spots you and pulls out his gun, shouts at you to stay where you are. You don't listen. You run forward, zigzagging around so he can't get a clear shot. He doesn't try, instead dropping the gun and pulling out a knife when you get close.

[User] You punch at his throat.

[Assistant]
You try to punch at his throat, but he's faster than you, dodging and slashing your arm. Hissing, you clutch at your wound, and he takes the pause to plunge his knife right into your chest. It all goes black as he twists the blade.

You're Dead!


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You say "No, really, I'm fine."

[Assistant]
"Sure thing. Your loss."

You continue sitting around the campfire, which is really a lot closer to a glorified candle sitting in a pile of leaves. Mason grabs the bottle of vodka and sits down next to you and your heart flutters. A large part of you knows that this is just infatuation and a childhood crush, mixed in with a fair bit of hormonal lust, but still… he's really, really cute. The others seem bored, with Kyle downing what seems like more than his weight in booze.

"Well, this is boring," Lucy complains, tossing a bottle in the middle. "Let's play spin the bottle."

"No way!" Ant complains. "I'm the odd guy out. Kyle and Becca go together, you and Carter and then Mason and the new girl."

You blush at that comment as Carter nods in agreement.

"I agree. I d-don't w-want to play spin the bo-bottle," Carter says.

Briefly glancing at the indifferent Mason, you feel a twinge of annoyance of all possibilities of spin the bottle disappears as Ant suggests a new game.

"Truth or Dare!" Ant suggests, to the groans of Kyle and Becca.

"Remember what happened last time?" Becca points out.

"That's not fair! That wasn't my fault! You should've protected your dad's stuff. How was I do know that that painting was worth a fortune?"

"You shouldn't have been drawing over paintings in the first place, Ant!"

"It wasn't skin off your dad's nose! That rich bastard can handle a loss! Jesus, we all know his ancestors made his money off the backs of Kyle's ancestors!"

"Fuck you, Ant!" Kyle shouts, slurring from his drink.

"Gentlemen, gentlemen, calm down," Mason says. "There ain't no issues! We're all friends here! I say a game of truth and dare would calm us all down."

"Fine," Becca says.

Mason downs the rest of his drink, and tosses the glass bottle in the middle. He drops to his knees and spins it, landing on Carter, who lies in the back of the pick-up.

"Truth or dare, Carter?"

"If I p-pick dare, will you… will you make me st-stand up?" Carter says lazily.

"Maybe," Mason says slyly.

"Truth, t-then."

Mason grins, glancing at him and Lucy.

"Have you ever kissed Lucy?" he asks.

"Nope. Sorry to disa-disa-disappoint."

"Damn. I was certain," Mason sighs, pulling out his wallet and tossing Kyle a crumpled bill. "You just cost me twenty bucks, Carter."

Ant leans over, spinning the bottle. It slows to a stop, pointing off into the woods.

"Is that closer to Becca or Hazel?" he asks.

"Becca," Carter says.

"Oh, fantastic. Truth or dare?"

"Truth."

"Dammit, Becca. Fine, I'll make this awkward. How far has Kyle got with you?"

"Shut up, Ant!" Becca hisses.

"Hey, you gotta answer!" Lucy says.

"Oh come on! That's private!"

"We're all friends here," Mason says.

"Fine! We've… you know. Done it."

"Respect, Kyle," Ant smiles, holding back a giggle.

Becca goes red, grabbing the bottle and twirling it. Through pure luck or skill, it points directly at Ant.

"Shit," Ant sighs.

"Truth or dare. I have a lot of embarrassing questions to ask."

"Dare," Ant grimaces.

"Well, you have a lot more balls than I though. You'll suffer from it. I dare you to go into Herr Eichel's basement."

"No!" Ant replies.

"Come on, Becca! Herr Eichel's tear out his throat if he caught him!" Lucy complains.

"Who's Herr EIchel?" you ask.

"Oh, I'll tell her. I've been practising this story for my little brother," Mason says, before clearing his throat. "During World War II, a young soldier rose through the ranks of the SS. He had a habit of hunting Jews and personally escorting them to the Camps. He would hunt men, women, children, and torture them all for information. He showed no mercy. Eventually, when the Russians invaded, he escaped by pretending to be a civilian, fleeing from Berlin to France to Britain to the US. He hid right here in Dawnwood, hunting down any Jews he could find. His name is Herr Eichel."

"That's the biggest load of shit!" Lucy complains. "Everyone knows that any Jew in Dawnwood would be scared off by Carter Sr. and his white power bullshit."

"He doesn't w-w-want white pow-power!" Carter says. "He wants white p-pride. There's… a difference."

"No there isn't, Carter, now stop ruining the story. Where was I?" Mason asks.

"You just finished," you point out.

"Oh. Well, now Herr Eichel's going to kill Ant."

"Becca, I'm sorry! Please change the dare!"

"Fine. You have to go into the Dead Man's Barn and go up to the attic."

"That's even worse!" Ant complains.

"Nah, that ain't bad," Mason says. "Nazis are real and will kill you. Ghosts aren't."

You raise an eyebrow, and Mason smiles.

"OK, story time. Once, there was a Sheriff back in the Western times who used his power to wipe out any competition of the big ranchers of the town. One of the small time ranchers, Daniel Edwards, stood up and told the Sheriff he wouldn't sell his farm to his competition despite threats. The Sheriff led a posse to bring him down, and Edwards tried to fight back. He killed two dozen men and took near a hundred bullets before he went down. They tortured him for a few days, even cutting his face wide open to give him... what'd ya call it, a Glasgow Grin. Eventually, you just hung him to finish him off. Rumor is he still haunts the barn where they strung him up. It's a historical building so it can't be torn down, so the owner just leaves it vacant."

"I'm not going!"

"Don't pussy out, Ant."

"Will one of you go with me?" Ant pleads.

"Spin the bottle, and whoever it lands on has to go with you," Lucy suggests. "I hope it's Becca. That'd be ironic."

"Sure," Carter says. "Let's do that."

Ant thanks Lucy and spins the bottle. It wobbles and slows to a halt, pointing directly at you.

"Well, I guess Hazel's going to Dead Man's Barn," Mason says.

"No, she can go to Herr Eichel's if she wants. Eichel's just an old, slow dude. The Dead Man's a supernatural murderer," Lucy says.

"Let Hazel pick," Kyle says, trying to stand before stumbling and leaning back on the truck.

"Yeah. Go ahead Hazel. Ghost or Nazi."


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You waste the night away

[Assistant]
"Fuck all of you, let's talk about something else. Bartender! Get me another drink," you say.

A couple hours later.

"All I'm saying is it's a bit hypocritical to complain about demons capturing human when we capture orc children on the regular."

"What do you mean we? Last time I checked you're the only one in the army," says Tom.

"Yeah plus it's different. Orcs are uncivilized barbarians who kill all those they meet. When's the last time a human killed a demon unprovoked?" asks Connor.

"Did you forget how this whole demon war started? We tried to wipe them off the face of the earth and they retaliated. Jeez Connor, you say orcs are barbarians, but I've met orcs smarter than you," Greg says.

Connor slams his fist on the table making everyone jump a little bit. Although all he says is,

"Yeah, I'm sure you have."

Connor has been a lot less hostile to Greg since you came here. It's probably because Greg finally has someone who agrees with him on some issues. Oh, and the fact you could kick Connor's ass without breaking a sweat.

The three of you continue discussing the demon war and the implications it as on the empire. Recent news of the capital being overrun has set the whole empire into a panic. You begin discussing the possibility of fleeing the city before its too late.

"I don't have much confidence in Ashton keeping us safe, but it's more protection than outside the city walls," you state.

"I don't want to wait here to die," Connor says while slurring his words.

"You must know better than anyone being a soldier and all. Do you think the city guards could even kill a single demon? I know it's just rumors, but word says our army is ill-equip to fight in the winter, let alone against demons."

How the hell does a guy like Tom know that? You stare at him trying to gain insight into his mind, but all he does in shrug. Damn, might as well give him your honest opinion.

"I've never seen a demon. Well, other than that succubus and she wasn't fighting me."

"So, is that a yes or no you bitch?" slurs Connor.

"I don't know."

There is an awkward silence as you all realize how up in the air the future of this city is. The capital was supposed to send reinforcements to any city that sighted demons. Though with it being under siege that possibility lessens by the minute.

"Has anyone even seen a demon? I mean—" Connor says before downing another drink.

"Has your dumbass forgot already? This man right here saw a succubus!" Greg says.

Finally, someone believes you. Perhaps he agreed with you from the beginning and was too scared to admit it?

"Like I said before, it was probably just a hallucination. Plus, why would succubi be needed to conquer the city?" Tom says.

Just as you're about to answer that the question a man walks in the tavern. You turn to see who it is and wish you hadn't.

It's Lars.

It's inevitable he notices you and when he does, he wastes no time telling you why he's here. He got caught abandoning his guard duty last night and has been let go. When he tried to argue how unfair that was because he lacked equipment to handle the conditions all he was told was.

"That's your own damn fault! The other guard did it without complaint."

He came here to drink until he passed out. Without the money from his guard job he has no way to support his family. He appears a bit more unhinged than usual because of that.

"I fucking hope the demons break down the city walls and storm the captain's quarters. I don't care what happens next. All I want is for him suffer a slow and painful death. That's what he sent me to last night and blamed me for saving myself."

You sit in silence not knowing what to say. He continues,

"Speaking of which how the hell did you survive last night? When I left it looked like you were about to pass out."

Well he's got that right. You briefly consider telling him about your encounter with Catia but the rabid look in his eyes tells you that's not a good idea.

"Just lucky I guess."

He doesn't second guess you and continues his rambling. You pay little attention to his words and when you do it's clear he's gone off the rails.

"Then they'll rape his family and have him watch. It's what he fucking deserves, and he deserves what he's going to get."

As Lars drones on and on you realize how late it's getting. You better go home and get the hell away from this guy. You tell him you must go, and he just continues on talking to himself. It's like he doesn't know you're here.

That's probably for the best. As you leave you give him one last look, and he looks back at you with a huge smile and twitchy eyes. That's creepy. You make your way out of the tavern and are hit by the freezing winter breeze. You're going to have to get home fast lest you pass out again. Best to take the alleys as not only is it faster, but it also provides protection from the wind.

You don't even get a few steps before you tumble to the ground, but not because of the cold. You are whacked in the back of the head with a glass. You fall face first, mouth agape, breaking teeth instantly. Blood seeps out of your head as you press your hand on the back of your skull. It's more caved in than usual.

You start hearing laughter. This isn't your first time hearing it either.

"As if I believed you survived by pure luck. You're lucky I don't just kill you now. Now tell me the truth, demon!"

It's Lars and he looks completely unhinged. You try to say something but just start coughing blood. It comes out in chunks resembling mushy cherries.

"You really thought you could get away with it, didn't you? HAHAHAHA! I know you've been possessed by a demon; how else could you survive the frigid cold?"

Clumps of blood continue flying out of your mouth as you fail to speak. Lars crotches down next to you and strokes your face.

"It's ok, calm down. Like I told you before, or at least the non-possessed you, the city could use some heating up."

Where is this going?

"I want to make a deal with you! Kill the Captain and I'll let you live. Hell, I'll even give you something in exchange. Perhaps a part of my soul? If there's anything left in there."

Your vision blurs as Lars grins widely at you. Saliva drips down his face like a feral beast.

"Decide now! Don't make me kill you to reveal your true self."


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You let Frank deal with him

[Assistant]
The man staggers as Frank shoots hits him in the chest and dropping his pistol he falls to the ground. "Quickly boys," Frank calls out and the three of you hurry down the passenger carriage, leaving the two dead men behind you. Reaching the Express Carriage you find the safe contains very little money but you throw what little it does contain into a sack before making your escape from the train. Running to where you left your horses you escape cross country and count the money, finding you have made it away with $700, making your share $100.

The robbery and it's accompanying double-killing make national news and the reward for, you, Frank or Jesse reaches a record $5,000 each to be brought in dead or alive, making the three of you worth $15,000 altogether. Jesse is completely unperturbed and recruits another gang member, a young friend of Dick Liddil's called Charley Ford. Together the seven of you plan your next train robbery to take place on the fifth anniversary of the disastrous Northfield Bank Robbery.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You walk up to the guard seductively and wink...

[Assistant] You move into the room and step to the left, trying to stay in sight of the guard. You smooth your shirt and nod in his direction. He spots you and tenses up. You raise your hands to show that you are not a threat to him and start complimenting him on his size and ability to guard...

[User] You continue...

[Assistant]
You wave to the guard, holding your hands up. As you do, he unfolds his arms and holds the knife out in an attack posture. You talk to the man and attempt to keep him off-guard. You nod often, trying to get his to nod with you, to get him on your side. As you speak, you attempt to casually work your way around to the table. You compliment the guard as you reach behind your back and pick up the box. As you attempt to move back to the door, he steps in front of you. You work to talk your way past him, but as you move, he stabs out with the knife, splitting your ribs. You feel the pain as the knife goes through your chest and the tip stabs into your heart. You hear the box drop from your hands as you fall to your knees, your life quickly draining from your body.

It would seem that you have failed your challenge. In the high stakes world of spy vs. spy this means that you have been killed. This is not the best way to end this story, but sadly, this is how your story ends. Sorry about that! Thank you for reading! Feel free to try again.

You had a 10 percent chance of winning that battle.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] The gardener dunnit!

[Assistant]
You look accusingly at each of the servants and consider what they each said in turn. "You say that only one of them can tell the truth. Now the only one that can be telling the truth while all the others are lying is the cook, and since the gardener claims he didn't do it and we know he must be lying, that must make him the killer!" With that, the four servants all begin to disappear into the air. You have solved their riddle and now they can finally move on to the afterlife.

"Thank you." The ghost of the noblewoman tells you as she begins to fade away. "Finally I can rest in peace. I wish you luck on your next riddle. I hear it can only be solved by one with the sharpest of eyes."

Once the woman's ghost has faded from sight you leave the dining hall and descend another spiral staircase until you find yourself in a long passageway that seems to wind in a circle around the tower. All across the walls hang the most incredible works of art. Landscapes and seascapes and portraits of lords and ladies dressed in shimmering silks, all painted with exquisite attention to detail. There is one painting that draws your eye though, a strange pattern made up of purple roses which would look very pretty on a pair of curtains but seems incredibly out of place hanging on the wall with the other paintings.

"Ah, I zee you are admiring my masterpiece." A voice speaks from behind you and you turn to see a ghost of a man standing behind you dressed in a brightly coloured tunic, holding a paint palette in one hand and a brush in another. "Oh ze hours I slaved avay on zis painting and ze mastery, it iz vasted on blind fools! Vhat of you I vonder? Can you zee past vhat is in front of your eyes? Tell me, vhat is it you zee in ze painting?"

[User] You purple Roses

[Assistant]
The artist simply scoffs at your reply. "Hmph! Foolish child! I should 'ave known zat your puny little eyes could never vitness ze true brilliance of my vork! Perhaps you vould prefer a more in depth study of von of my other paintings. Zat von maybe?"

With that, the artist uses his paintbrush to gesture towards a magnificent work of art, depicting a war scene between a group of fully armed knights and a gang of vagabonds hiding in a forest with bows and arrows. Suddenly you feel yourself drawn to this painting and as you walk closer you find that the trees in the background seem to get further and further away while the knights in the foreground become closer and closer until they seem to be right there beside you. In fact, some of them are in front of you. It is then that you turn around in a full circle and realize that you are actually inside the painting.

"I see one!" You hear one of the knights cry, and are horrified to find that he is pointing at you. "Rebel scum! Men, in the name of the King, I order you to kill that traitor!" At the man's orders, all the other knights draw their swords in unison and point them at you.

"… Oh bugger." You mumble to yourself before turning around and running away, screaming like a little girl. You can hear the knights on their horses drawing closer to you, but they never get a chance to run you through, since out of the trees, the rebel's arrows rain down on the knights and unfortunately one of them hits you right in the chest and pierces your heart. For a painted arrow it's incredibly sharp.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You set an ambush

[Assistant]
An ambush, if done well enough, could wipe out the werewolves that prowl through the corridors, which would mean you're able to continue your planned route to the storage area. You hold up, prying yourself in cover with your weapon ready.

You see them in the dark mineshaft, a group of four prowling werewolves walking at a slow trot through the tunnels. If you open fire from the distance, you have more time before they reach you to take them all down, but if you open fire from closer, you'll preserve ammo, something you're running short on.

[User] You wait unitl they're close to make the most of your limited shotgun ammo

[Assistant]
You wait for them them to move closer, and closer, watching intently as they come within the definite kill range.

Moving out of cover, you fire, and your first blast blows away a werewolf, sending it slamming into the wall. You swivel, pumping out the used shell and firing again as you take off another werewolf's head, but at this point, they're upon you.

A claw swipe bursts forward, hitting you in the side of head with the force of a baseball bat covered with knives. You hit the mineshaft all with a thud, the world going black and fuzzy as you can feel the warm, wet blood run down your face. You look up, seeing a vague shape lunging towards you.

You don't survive the next strike.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You ambush the two near you and keep hidden for now, wait for the right moment.

[Assistant]
You don't want to play your hand just yet so you wait and concentrate on controlling the right flank now that they had made the balcony. Concentrating on them so much will lose you control elsewhere but the front group is almost entirely gone and the left flank is having huge issues climbing up so it's the best choice for now.

You have them hide either side of the door as the first of the shamblers starts to reach the top of the rubble and attempt to get over the balcony rail. The guards take the bait and rush forward, shooting the shamblers in front of them the moment they arrive and you have the hidden infected ambush them. You still lose one of them, but that's two fast ones inside and more following up with the shamblers.

You move to the side as you sense the guards heading down the stairs to you and quickly, but brutally dispatch them the second the round the corner. Can't have them raising the alarm on you now. You hear a low rumbling from the back of the stadium but have to ignore it for the moment, it's probably a generator or something and right now you have to get rid of the military guys at the front balconies. You sense no-one nearby so you head up the stairs as quickly as you can make your group move and start slipping between the shacks and tents toward the front.

You hear the rumble getting louder and realize where you recognize it from. It's a car engine, and a powerful one at that. You haven't heard a working one in years. You speed up and direct your forces from the right to swarm down inside then up towards the front balcony to take them out before whatever type of car it is gets involved but you are too late.

You hear the sound of a heavy machine gun opening up and instantly feel your force on the right flank go down, you have more coming but all your fast types in the stadium just got taken out in seconds and you are left trapped between the big gun and the balcony.

[User] You rush the big gun, so long as it's around, you are doomed

[Assistant]
You send your four shamblers to the side a little then have them charge towards the vehicle as you circle round a little as quickly as you can before attacking from its flank.

You immediately see that it is a fully armored military jeep with a 50cal. On the roof which tears through your distraction in seconds. With your new found speed though, it's enough for you to cover the ground necessary for you to launch yourself at the jeep, landing on the roof and grabbing the gunner before he can turn to face you.

You are about to let of a whoop of elation and kill him when you hear a strange voice in your head.

"Close, but you forgot to account for the Captain, he is not a stupid man." You get the urgent sense that you should look right, and see the captain and several others in full military garb hiding behind the shacks and pointing rifles at you. They don't give you a chance to dodge before firing.

The last thing you feel is the voice in your head again. "Of course he knew that the jeep was the lynch-pin so he guarded it with his best men."