[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You ram a tree trunk down the beast's throat

[Assistant] You levitate a tree trunk into the air, flinging it forward. It flies through the air and smashes into the beast's open throat, as the beast stumbles backwards as you drive the tree further down its throat. The beast tries to howl, but only ends up choking. You quickly levitate back as the beast stumbles around, before it finally collapses on the ground.

[User] You stand above the vanquished beast

[Assistant]
You quickly levitate over the beast, dropping onto it's head, gently pressing your boot against its head and smiling.

"Karth one, nature zero," you say.

"Barely counts as hunting with those powers," Hayes says, jabbing his bayonet into the monster's thick skin, as it simply scrapes along the hide. "Fuck me, this is thick. Could probably survive a Baneblade cannon."

"How long before we have to return?"

"About an hour," Fay says, drawing a knife and tapping it against the beast's hide.

Now that you have some free time, you might be able to solve this whole romance issue, see where that goes.

[User] You spend some time with Fay

[Assistant]
"Hey, Fay. Ooh, that rhymes," you say, walking up to the Azajaja Tribal.

"What's up?" she asks.

"Come on, let's spend some time together."

"I can't. I've already arranged to spend some time with Castus, then Hayes."

"Oh," you say, disappointed, as Fay laughs.

"I'm kidding, witch boy. I'll always have time for you."

"Aw, romantic," you smile.

"Oh, not for the romance. Only because the sex is good. Must by your psychic powers. Now, come on, let's go do something fun," she says.

Fay begins walking off into the trees, as you follow behind her eagerly.

"So... we're dating," you say.

"Correct," Fay replies.

"Well then," you say, floating forward.

You both continue moving forward through the trees , as you take a deep breath. The voices chatter in the back of your mind, although they seem bored and disinterested. They'll probably come back soon enough, but for now you're content with their silence. You float on, both silent.

"How many people were there back home?" Fay asks, breaking the silence.

"What do you mean?"

"How many people were there in all the tribes?"

"Uh... ten thousand, twenty thousand maybe," you reply. "Why?"

"Think about it. Our entire world was twenty thousand people. My dreams as a kid involved leading a group of a thousand warriors to purge out a bunch of Greenskins. With the forces we have now, we'd be able to wipe out the tribes a billion times over."

"Yeah. We're doing well," you reply, looking up at the sky, with the sun slowly setting in the distance. "How far do you think we are from home?"

"I don't know. A million miles. A billion. Hell, a trillion. Hard to imagine."

"You come across the river and step forward, levitating over the stream, stopping on the other side.

"Lucky psychic bastard," Fay bumbles, sitting down to pull off her boots. "I don't want to get my boots water-logged. I'll throw 'em over, OK?"

You nod, as Fay throws her boots across, both of which land on the shore next to you.

"Uh... maybe you should throw over the rest of your clothes. So they don't get wet," you say.

"Why the fuck are we even crossing this river?" Fay says.

"See what's on the other side," you say.

Fay sighs, pulling off her coat and bundling it up. She tosses it over, and you catch it, as she begins to unbutton her shirt. She looks up at you expectantly.

"Are you going to look away?" she asks.

"I wasn't planning to," you say.

Fay gives you the finger, buttoning her shirt up again.

"Fine, I'll stay dressed," she says.

Fay steps back, before running forward and diving. You raise your hands, as instead of splashing into the water she instead levitates in the air, floating across the river. You release her back on the grassy blanks, where she lands softly on her back.

"There you go," you say helpfully.

"Why didn't you start with that?" Fay asks.

"I was hoping you'd fully undress," you admit.

Fay laughs, grabbing one of her boots and pelting you in the head. You stumble backwards with a groan, before Fay knocks your legs away, knocking you into the water.

You quickly surface, floating out of the water, coughing out water.

"Are you OK?" Fay asks, looking worried.

"I'm soaking!" you complain, as Fay bursts into laughter.

"Sorry, sorry! It's just pretty funny."

You flick your wrists, sending Fay tumbling into the water. She swims to the top again, spitting out water, as you lower yourself back into the water.

"OK, I deserved that," Fay says.

You flick your wrists, tossing Fay's boots into the water.

"You're a bad person," Fay says, diving underwater and surfacing with her boots, and tossing them back onto the shore.

You swim to the shore, climbing back onto the short as Fay follows. You lie on the grass, feeling the sun on your skin, as you pull off your soaking robes. Fay unbuttons her shirt, laying it out in the sun to dry, revealing her bra. You attempt not to stare, but you obviously stare. She pulls down her trousers and lays down next to you.

"It's nice to get off the ship," you say.

Fay leans over, resting her head on your bare chest, looking up at you.

"So..." she says.

Fay moves forward, kissing you passionately. She wraps her arms around your shoulders as you quickly find your hands going directly where you'd expect to them. You close your eyes, and everything feels alright for once in this shitty galaxy.

[User] You an Hour Later...

[Assistant]
You lie, naked and covered in sweat and... other bodily fluids. You look up at the sky, now golden with the falling sun.

"Karth! Fay!" Olive yells. "We need to go!"

You curse, grabbing your robes which you drape over your frame as Olive hears you and jogs over.

"Hey, guys, we.... Oh. Ooh. So this is happening."

"Piss off, Olive!" Fay says, scampering under her clothes.

"Yeah... you guys need to go to the ship. We're leaving soon," Olive says, her glance flickering between both your and Olive's genitals.

"Olive!" you shout.

"Sorry, fine, fine," Olive says. "I'll go!"

Olive quickly heads away, leaving you and Fay lying on the ground.

"Alright, let's bounce," you say, as you adjust your robes.

Fay quickly dresses in her clothes, before standing and pulling you up.

"Well, that was fun," you say.

"Yeah, it was. But, back to work as always. Ready to conquer a galaxy?"

"Damn right," you reply.

[User] You hours Later...

[Assistant]
The dropship enters the landing bay, as you lean back against then wall. Gone is the scent of trees, the tweeting of birds, the delightful senses of the forest replaced with the smell of Promethium and grease, the noise of distant orders echoing off the hallway walls and the gentle hum of the machines that keep the ship going. Still, when you let your senses flood with the sounds and smells of the ship, you're reminded of the smell of tanned Puk leather, oil lanterns and wild flowers of home, and the constant chattering of Tribals outside your tent. If anything, you feel more at home on this ship than you ever did there.

As you step off the dropship, you smile and walk on.

[User] You continue

[Assistant]
"BURN IT! DAMN YOU, FREAK! YOUR SOUL IS MINE! I'LL FEED IT TO THE DOGS!"

"The change and mutation of the human form is natural. Your body is a tool. Forge flesh."

"Pestilence. Plague. Rot. It's natural. The conditions that cause these mutants to come about seem terrible, but to give up on caring for the appearance of your temporary vessel is liberating..."

"The sensations you can feel..."

"Just shut up!" you say loudly, as John the Hermit, Primus' figurehead and Olive stare at you.

"Not... It's the... fuck!" you complain.

"FUCK! PURGE! OBLITERATE! I'M THE FUCKING DEATH OF WORLDS, DO YOU HEAR ME?! OBEY ME!" Smiley screams in the confines of your skull.

"Uh... alrighty then. Do you want to take a break, or...?" Olive says.

"Continue," you snarl.

John the Hermit nods, and continues to read from his notes.

"Genes have remained stable and unmoving as the steel the ship is carved from for the Bestial-12ABQ1 strain of mutant, so they'll be transferred to serve the great powers of the ship by working with waste recycling, by turning the old to th..."

"Can you trust the mutants? Their mind is as shifted in loyalties as their form. They betrayed Kyros with ease, why not you? Don't you want to know where their loyalties lie? To embrace your powers to stay strong and in power?" Question Mark asks.

"Let it all turn to the powers of decay. Let..." Rotgut moans.

"Fuck, I take it back, shut it. I need a break," you say.

"We can take a break. When do you think you'll be able to start this again?" Olive nods, as you shake your head.

"Fuck that. I'm taking a break, you continue this. Do it without me. It's not like I give a fuck, right? Primus, Olive and you can handle it.

"We'll get it done. Go jerk off or whatever you do," Olive says.

This is your home, admittedly, and you love the ship. You feel home here. You don't, however, feel at home inside your head. The shore leave helped, but you miss the old bastard Meliodas. At least he stayed quiet and helped sometimes. You need to find a way to deal with this.

[User] You visit Meliodas

[Assistant]
Rumor has it, Meliodas hangs around the lower warrens. Maybe its time to pay him a visit.

After a quick search, you find yourself in an abandoned cargo hold of the Roar of the Vortex. It's known to the mutant populace that inhabits the floor as the Red Market, and everyone else calls it the Craphole. The area is bustling with activity, as mutants sell and buy whatever it is the fuck mutants sell and buy. You walk along the paths, as the mutants quickly notice you.

"Sir! Sir! You there!" a mutant with a horribly mangled face covered with dozens of eyes says.

"What?" you ask, looking at the monster.

"I recognize you! The holos showed you! You're the man who dethroned Kyros!"

"Yeah, I guess I am," you say.

"Ah, splendid!" the mutant says, shaking your hand. "Conditions have improved tenfold with you in charge, sir! You must be starving! Here, let me get you something to eat, free of charge!"

The mutant disappears under the stall, before bringing up a large, horribly mutated rat the size of a small child. The rat looks at you, seemingly indifferent.

"Uh... I prefer my meat cooked... and not a rat. Thanks, though," you say, stepping back.

"Meat?" the man asks, confused. "No, no! This is the mother! Through it, we get milk! Then, cheese! You don't want to inspect the rat for disease before you have the cheese?"

The mutant looks at you confused, before grabbing a lump of sickly yellow... cheese, you suppose.

"Oh... I just ate," you say. "Look, I need your help. I'm looking for someone. Meliodas."

"Meliodas? Yes, I know this name. I can take you to him. Follow me," he says.

You follow the mutant along the market, before taking a side route off down a hallway. Soon, you find the daemon. He paints heretical symbols on the walls with his one blood, which drips down from his wrists.

"Meliodas. I need assistance," you say.

"How can I help?" Meliodas asks, his head twisting around at an unnatural angle.

"The daemons. In my head," you say.

"Don't you fucking dare try to get rid of us! DON'T YOU FUCKING DARE!" Smiley howls.

"I need to get rid of the daemons in my head," you say simply.

"I can do it. It'll hurt, though. And leave a few marks," Meliodas says.

"Will it be serious?" you ask.

"No," Meliodas says.

"Do it," you say.

Meliodas holds out your hand, and you grab it.

"I'm going to flood you with the energy of the Warp. It should displace the Daemons in your head and lessen the impact of the daemons. Understood?"

"Got it," you say.

You clasp his hand, before pulsing. You feel the power of the Warp flood through you as you convulse, the roar of the Warp drowning out the voices of the daemons. Instead of four loud voices, you hear thousands of faint voices. You feel your left hand burn, but the noise distracts you. After a few minutes, the feeling ends, and you collapse to your knees.

You focus. The voices of Smiley, Fucky, Rotgut and Question Mark are still faint in the back of your head, but they're not overpowering. The main sound is the thousand of whispers and the roar of the Warp, but it's certainly more peaceful.

"Thanks," you say, releasing your breath and relaxing.

You look down at your hand, noticing the eight-pointed star of Chaos Undivided is now burnt into it.

"Ah, so this happened," you say.

"I said there'd be scarring," Meliodas says.

"You never said it'd be a Chaos symbol," you complain.

"Ah... yes, it is," Meliodas shrugs. "Isn't it an improvement?"

You think, realizing the endless voices have now been cut  back, before nodding.

"You're right. Thanks," you say.

"Alright, let me go back to my rituals," Meliodas says.

"OK. Thanks, Meliodas," you say, turning and walking off.

[User] You continue

[Assistant]
You walk along the hallways, alongside a young, former slave who looks to be barely out of his teens.

"Timothey J. Hawkins, sir. I tr..." he says happily.

"I don't give a fuck. You're the best shuttle pilot we have, correct?" you reply.

"Well sir, I've admittedly accomplished a few tasks, but I'm not sure about that. I did manage to land Kyros' Bloody Claws onto a sp..."

"You're the man Hayes recommended, yes?" you respond, as you stop outside the war room.

"Yes, sir. The..."

"Terrific. Outfit the shuttle in whatever way suits your piloting style, I'll provide the funds. Got it?"

"Yes, sir!"

"Perfect. That's it, then," you say.

"Yes, sir! Thank you for the opportunity! I promise I won't let you down!"

Finally, you bid Hawkins goodbye, whilst knowing he won't last a week. You walk forward, to where Fay waits outside the war room.

"Hey, Karth. You ready to deal with Kyros' allies?" he says.

You wrap an arm around her, kissing her on the lips.

"Ready to take on the galaxy," you smile. "How about you?"

"Of course," she replies.

The two of you walk into the war room, to find the rest of your lieutenants are already here. Today, you need to deal with Kyros' allies.

"What'd I miss?" you ask.

"Nothing. Ready to begin the debriefing," Primus says.

"Do it," you reply.

"Understood. The issue we have to deal with is Kyros' former allies. Kyros did not plan to take Terra alone. He had made pacts with dozens of warbands, made deals with endless mercenary outfits, gained pledges of support from Xenos empires and made countless more alliances."

"Are these issues?" Fay asks, her head resting on the stock of her bolter.

"To a degree. Most pacts were built on weak ground on the unsaid assumption that either party would turn on the other if given the chance, and now that Kyros is no more they're void and useless. Other parties have had changes in power due to coups or rebellions and their new leaders have no loyalty to Kyros. The only potential threats that could harm us are the Children of Apep, the Tau Empire, the Kabal of the Bleeding Thorn and the Dogs of War."

"Who are they?" you ask.

"The Children of Apep are a Chaos Warband led by Khalid the Despised. Made up of a strong inner-circle of Thousand Sons Space Marines, they now control a small fleet that reigns control over an alliance of a few worlds, space stations and outposts. They have a heavy amount of Psykers, and could potentially use their combined psychic powers to threaten our position," Primus says.

"Who else?" you ask.

"The Tau Empire are a fairly large empire of Xenos species with advanced technology. They..."

"I've heard of them. They were allied to Kyros?"

"We're unsure of that. It seems they did provide funding for a few of Kyros raids against Imperial worlds. Kyros seemed to have made a noted effort to avoid Tau interests. Kyros had all other information about them purged. I know nothing more about the relationship, but it's most definitely worth investigating."

"OK. Who else?"

"The Kabal of the Bleeding Thorn is a group of Dark Eldar pirates and raiders led by a mysterious figure known as Merideza who had seemingly forged an alliance with Kyros. They're infamous in this sector for their quick, brutal raids on worlds to enslave the populace. They're a powerful organization based out of the sub-dimension known as the Webway in a city known as Commorragh, where all Dark Eldar stay. Although the species aren't known for their loyalty to former allies, they might see our growth as a potential threat."

"And the others? The Dogs of War?"

"The Dogs of War are a renegade chapter of Space Marines led by Chapter Master Christian Firenaza who went renegade after fighting a vast Tyranid fleet and taking severe losses without any support from the rest of the Imperium. They primarily work as a mercenary outfit. Although technically, only the space marines are the Dogs of War, they now consist of dozens of mercenary outfits that serve under them, all known as the Dogs of War. Although one would assume their mercenary status would mean they won't strike at us if they're not being paid to, loyalty seems to be strong among space marines. They might want to avenge Kyros."

"We need to attempt to negotiate with these factions to secure their loyalty to us, or at least ensure they're not going to attack," you say.

"Understood. The Children of Apep's flagship, the Quill, is collecting tribute from subject worlds and we can easily head there to negotiate. The Tau Empire has a major presence here, and we can most definitely negotiate with them whenever you'd like. The Kabal of the Bleeding Thorn spend little time in realspace, but we can communicate to them through one of the human raider groups that serve them. Finally, the Dogs of War are based out of a massive space station known as the Iron Hound. It's a fairly active space port. We could be there to negotiate soon enough."

[User] You negotiate with the factions

[Assistant] Well then, you have the psychic-heavy Children of Apep, the large and advanced Tau Empire, the Dark Eldar raiders the Kabal of the Bleeding Thorn and the mercenary outfit the Dogs of War.

[User] You visit the Children of Apep

[Assistant]
"Alright, connecting..." your pilot says, as the ship attaches to the bays of the Quill. All your lieutenants stand around you. Immediately, you spot a trio of space marines clad in blue with yellow trim marching towards you. Those on either side are helmeted with a crest behind their head and holding bolters in their hands. The one in the middle has no helmet, instead wearing ornate golden robes over his power armor, holding a bolt pistol golden staff topped with a snake, with two Sapphires as the eyes. You rarely see a space marine with his helmet off. This man has short blond hair and a clean-shaven face.

"Ah! Kyros' over-throwers, is it? I..." the marine says, before stopping to stare at Meliodas. "You.... ah, I sense it now. A daemon, is it? Tell me, were you trapped inside Kyros' skull for all the times I met with him?"

"No, I've just moved in," Meliodas replies, as the marine nods.

"I am Khalid the Despised," the marine says, as his two guards stare blankly at you.

"My name's Karth," you reply. "This is Meliodas, Cain, Castus, Olive, Fay, Durge, Elizabeth, John the Hermit, Captain Hayes and Elios."

"Fuck, did you really need to bring the whole crew?" Khalid asks, staring at your lieutenants.

Khalid strolls along the line, nodding slowly as if he expected this.

"Yes, yes... at least you got rid of that crazy Khornate bitch. Still, you kept the sentient Slaaneshi dildo, the morbidly obese sore, the failure for a psyker and the jar-head. Oh look, you've a few more to your roster. A... I don't even know what this freak is," he says, staring at Cain. "Then we have a mutant who deserves to become dust like my own, a bunch of kids and the daemon who can't find a better crew. A pathetic group if I've ever seen one."

Khalid steps back, as most of you stare at him in shock. Only the Staine Siblings and Hayes seem unsurprised.

"How fucking dare you?" Fay says, as she raises her bolter to point at Khalid's head.

"Oh, you must be one of the shit-eating, backwater Ferals that Kyros tried to turn into a super-soldier, right? Tell me, are you pregnant by your father, your brother or your cousin? Who am I kidding, with a planet like you came from, he's probably all three," Khalid smiles.

[User] You blow this bastard's head off with a blast of psychic energy

[Assistant] You fire a bolt of psychic energy that slams into Khalid's head. You feel a wave of psychic energy flood through your skull before your head explodes.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You put a bullet in her brain...

[Assistant]
The kick of the rifle causes the bullet to enter the woman's neck just above her right clavacle spraying warm blood in your face.

Your arms begin to fatigue and you drop the gun. Blood spurts from the large triple chins as she grasps at her throat as if to stop the bleeding.

It seems to take her forever to die as you watch her stumble around and scream not noticing the 2 gunman that were outside enter the room.

"NOOOOOO!" cries a large framed man with a camoflauged hat and a burly blonde beard. The other man is skinny, red hair in a military haircut and wears a sherrif's badge on his uniform.

The bigger man runs over to the dying body of the chili lady and begin's consoling her.

"That was his sister." states the sheriff. "

The sheriff slowly walks over to the creature at the end of the hall.

"This was the last of the goblin's and it had taken her hostage two nights ago to breed with her."

"We had a stand off these past few hours once we pinpointed her whereabouts." he says.

"I guess an autopsy will tell us if you murdered an innocent woman or did her a service." he continues.

 "For right now I am taking you into custody."

THE END

You reached the "Gargoyles" ending.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You say "How capable are your men?"

[Assistant] "They're tough. We've fought many times before. Most of us can wield bolters, though a few just end up using them as clubs to fight with their claws. A few can operate bigger weapons, and a few can only wield clubs and such. They follow orders, though. They show no fear, feel no pain, lose no battle. They'll take as much firepower as the enemy can give, even without armor."


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You focus and use all of your might!

[Assistant]
You focus, focusing on the pain in your chest, the wound in your side, your carved up nose. You growl, finding the strength rise up inside of you, focusing on your task. You need one more drop of strength tonight. One more victory!

You dig your heels in, roaring as you toss the werewolf backwards, overcoming its strength and flipping it onto its back. As the creature collapses onto the ground, you lead forward, landing atop the creature. It howls out in pain, before you slam your claws against the creature's head with all your strength, crushing the creature's skull with one solid motion, killing it instantly.

You howl towards the moon, a noise which soon turns to laughter. You turn other werewolves, finding them either fleeing into the woods again or whimpering at you. You laugh, ready to hunt down the mongrels that flee from your sight.

Over the next few hours before sunrise, you hunt down the remaining the werewolves. They flee into the night, but your senses mean they're incapable of escaping and your claws and teeth mean that they're never going to escape from you. Soon, your belly is full with flesh, your hair streaked with blood, and the remaining survivors of the pack finished off or having fled.

You sprint along the ground, instinct running through you as you sprint through the forest, following one of the last werewolves to have fled the scene. You're tight on her tail, ready to finish her off, before you hear a barrage of gunfire. Looking ahead, you hear a burst of gunfire, as you slide to a halt. You slam your claws into a tree and skid to a halt, your eyes staring through the trees as you find yourself staring at a werewolf being gunned down. You quickly disappear into the bushes and undergrowth, staring through as a squad of Hunters appears, no doubt looking for what happened to the rest of you.

You pause, wondering whether to try talk to them, or retreat into the woods and leave the world alone.

[User] You make contact with the Hunters

[Assistant]
You slowly approach the group of hunters, head down. You take  One of the Hunters lets out a yell, as they group quickly turn around to aim at you.

"It's trying to communicate," one of the Hunters says incredulously. "It's non-hostile."

"It's must have some dregs of humanity left. Keep aim, lads!" Ernest shouts.

You pause, eyes flickering over the leader of the Hunters, wondering where you recognize him from. Some distant memory that's rapidly fading from your mind. Soon, you no longer remember his name, only recognizing his status as leader through his physical cues. The Hunters faces twist into ones of confusion and malice, but they hold fire.

"Listen to me, beast," Ernest says sternly, sighing his face. "If you can hear me, it's OK. We need to put you down. I think that we both know that. I know you did, somewhere it what remains of your soul. It's OK. It'll be OK. May God have mercy on your soul."

Feeling pain run through you, you lower your face, not able to meet his gaze as you try to decide your future.

[User] You let them kill you

[Assistant]
A Well-Deserved Rest

You look down at the Hunters, your head lowering as you rest it against the cold soil, breathing heavily. The adrenaline fading from your blood, you just feel tired. Broken. Exhausted. Above all, you're ready to rest. You don't want violence. Only sleep.

The Hunters raise their weapons, aiming it at your skull as they prepare to fire. You stare at them, letting go of the hatred, anger, worry, fear and terror of the night, calming the beast within, and wait. The werewolf pack is dead. Your mission is finished. Humanity is safe. There's nothing more for you left.

The guns fire, and the silver bullets tear lupine skull and flesh, blowing apart your brain and shooting out the top of your skull. Darkness shrouds over you, and you can feel the desperate, clawing, howling beast within you get pulled down into the depths of darkness with you.

Now, the eternal rest is all that's left for you.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You work together

[Assistant]
Yvette could be right about another one being in the cave. Even something only half the size as the one you're seeing now wouldn't be good to run into in a cramped area. Plus you'd rather keep one of Gossey's assistant safe this time since it seems like Yvette will just run off without everyone helping.

"Alright, I'm going to try to give that overgrown snail a big hole in its body, in the meantime, you need to start trying every spell you can to kill that thing!" you say.

Still keeping a good distance, you move into a better position where you might actually be able to hit the thing in a soft fleshy area.

You get behind a tree and reload your flintlock as you hear the crackling of lightning and Kelium still shouting for assistance. You fire again at the creature, but once again fail to make any real impact, as it seems to instinctively block your shot with one of its armor plated claws.

Yvette is still casting her little fireballs at it, but that's not having much effect, you yell at her to try something else. However, you're going to have to get closer unfortunately.

You run towards a closer large tree and see Kelium stupidly getting up to move towards you.

"NO! Stay the fuck do…" you start to say and then you're suddenly hit in the side of the head with something half solid, half liquid. You were so busy paying attention to Kelium and making noise, that the creptian spit in your direction and got a solid hit.

The translucent goo now covering half your head is extremely poisonous and takes effect immediately.

You collapse to the ground and begin to feel your whole body seizing up. You attempt to grab your anti-venom in your pack, but it wouldn't do any good even if you weren't practically paralyzed since the poison has already been absorbed into your brain.

The pain is great but mercifully short before you die.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You mysteries revealed (Notes on Telis and Gnome Plans)

[Assistant]
After successfully bringing Telis under control and eliminating the gnomes still in the city and either driving off or destroying the nearby airships, several notes, books and journals are found and it's a veritable treasure trove of information solving more than a few mysteries and indeed confirming some of your own suspicions.

Telis was mostly inhabited by humans (and perhaps a few elves) and it's technological bent was due to its proximity to Marik's old factory. Apparently during the initial days of the Cataclysm, many managed to take refuge in the place and the survivors in time founded Telis.

One of the journals is extremely old, nearly destroyed and barely legible, but you manage to make out that the writing is derro on the few pages it has left. And to your surprise its must be Marik's. There's no name, but the type of language used and some of the references signify that it could only be him.

One of the more… coherent entries catches your attention.

Entry 101

Fuck! Fuck! Fuck! Fuck! Fuck! Fuck! I do everything around here and those ignorant fucking surfacers appreciate nothing! I don't need this shit! I'm a fucking shit king! I mean I'm king of shit! I don't have to play third fiddle to some fucking eternal and his svelk bitch! I'M the damn fucker! The KING OF THE FUCKERS!

I need to remember to eat today.

Who the fuck does he think he is telling me my creations are no match for him? Fuck him! Fuck him with a fucking horse dick! Dick! Dick! DICK! I know what I'll do! I'll slaughter them all! Drown 'em in their tanks! That'll teach them for failing me! And then I'm leaving this shithole and then the Emperor will see his lack of vision for listening to his idiotic so called son! FUCK THAT SVELK FUCKER!

Perhaps I should work on dirt golems. Why not? There are stone ones and iron ones. Why not dirt? There's a bunch of dirt! I could create a fuckload of them! And then I could be a FUCKING MASTER!

Must remember to take this journal with me. This is good stuff.

The remaining pages contain a lot of drawings of schematics and similar things that you guess went through Marik's insane mind, but nothing more about the "tank babies" who you assume Marik had killed like he mentions he would.

You can only assume Marik himself must've died during the initial chaos of the Cataclysm due to the fact that his journal was found by the survivors hiding out there. Probably killed during the violent earthquakes and shockwaves that caused cave-ins and tunnel collapses.

Getting back to Telis, the place managed to maintain a better standing due to not falling into the dark ages so easily and by staying closely guarded. When the svelk founded Lenay, Telis became even more unwelcoming to strangers and effectively closed its doors too all.

Or at least it did until the gnomes founded the Redcap Kingdom.

Despite the gnome's new outlook on life they noticed that due to Telis being the only other closed society that embraced technology they secretly made contact with them. Telis was suspicious at first, but due to similarities, in time the rulers of the city became more open to the idea of trade and even visits.

It would be a grave mistake on their part. The population of Telis was indeed annihilated by the gnomes, though apparently it was an insidious process. Worthy of a svelk actually.

They slowly and gradually poisoned the water supply. Not to a degree that people were dying instantly either. Just to a point where apparently they couldn't reproduce anymore and in many cases a lowering of intelligence as well. Over the decades, eventually when the population was low enough, the gnomes offered "help" and then proceeded to exterminate the rest in a more traditional fashion. From there, they worked on turning the entire city into a flying fortress. You wonder why they just didn't do this with one of their own cities, but if you had to guess, their own cities were under constant attack by the Xi (especially underground) making ongoing work problematic (Hence their hasty attempt to get this one up and running when the Xi started becoming more of a problem in Arat)

From what you can tell this all started before you were even dug up. At least according to Flemto Zookwinkle's journal here. (What a silly name) You're guessing he's the one that confronted you and is now nothing more than a bloody red spot on the ground.

You've found some other plans and scraps of info about what the gnomes were up to recently as well, but a lot of it is pretty technical and some of it looks biological. Specifically Xi. Maybe they were looking to poison the Xi somehow too.

In any event, you decide to let your inventors and doctors take a closer look at the mess and maybe they can figure out how to apply it.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You head west to the Felkan Kingdom

[Assistant]
You think you'd still rather stick to familiar terrain first, so you decide that you'll head to the Felkan Kingdom and see what happens from there.

Your journey through Quala takes a while, but is fairly uneventful. Same chaos going on that you saw before with various eternal warlords squabbling over the scraps of a fallen regime. You don't really see it getting better any time sooner. In fact you wonder if overthrowing the Empire made a damn bit of difference at all. In some ways things are even worse.

Arat fairs even worse. There doesn't seem to be any sort of law and order of any kind here. There isn't even a petty dictator around, its just complete anarchy. The only semblance of order is on the Felkan boarders where the overworked Felakans are busily attempting to keep the riff raff from coming in. Naturally you simply cloak and sneak over.

The Felkan Kingdom is something you've heard about usually in a negative light from the Empire, but of course like with most things that seems to have been propaganda. The Felkan Kingdom is very different from what you're used to seeing though. The whole place seems to embrace technology and new ideas more readily than the Empire did. You see many instances of soldiers carrying around the "black powder" weapons you've heard about.

You stay in the Felkan lands for a while mostly keeping to the more rural parts of it, but the land is currently involved in a war of its own against a race of creatures called Gnolls making those same rural parts fairly dangerous. You have many of your own run ins with them while attempting to make a home here.

Eventually you decide to move on and leave Felkan territory.

You travel for years to distant lands, never finding a place to call home. In time, Dendrin stops speaking to you altogether and you find that you no longer have any magic ability at all. You see it as a small price to pay for never having to deal with him again.

What ultimately happens to you is lost to history.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You decline.

[Assistant]
"You know I can't trust you!" you shout back up to Ligru.

"Have it your way, then," he says, and the next thing you know he is using the vine to descend into the gorge.

This is not going to end well. The shelf on which you're standing is scarcely a hundred square feet in size, leaving you nowhere to go except the river should Ligru decide to try and force the stone from you. With nothing but a portfolio of decreasingly attractive options, you decide that the only way to buy yourself some time might be to drop your pack into the river. With any luck, you'll figure out a way later to fish it out someplace downstream. Therefore you stand at the edge of the rock shelf as Ligru comes down the vine, your back to the water.

When he drops the final two feet onto the rock, he turns to regard you. "You need to trust me. I'm not who you think I am."

"I'm not falling for it!" you say. "I'm not giving you the Stone of Vul-Kar!"

"I know that Professor Pop is not a moral man," Ligru says. "Therefore we need to work together if we want to get out of this situation!"

There is friendship in his words, but you sense a hidden violence in the way he is slowly advancing toward you, arms extended toward you almost like a Hollywood movie monster of old.

"I'm warning you!" you say. "Come any closer, and I'll drop this pack in the water!"

Ligru says nothing, but he continues his advance. One more step, and he'll be within arm's reach.

When he starts to take that step, you lower your shoulders and shrug. The pack slips off and falls in the water; the river is so loud you do not hear the splash.

Your foe looks horrified at what you have just done. By one simple action, you have changed the nature of the game from a struggle for control to what is sure to become a desperate race to locate and retrieve your pack before it gets buried in sediment or swept out to sea. But there is one thing you forgot to calculate: Ligru has a golden opportunity here to eliminate his major source of competition in that race.

His rage seems to impede his ability to string together words into a coherent sentence. "I… have had enough… of you!" he shouts, and to punctuate his statement he shoves you backward into the raging river.

The current immediately grabs you and drags you below the surface, where you begin to bounce off the submerged boulders like a pinball. Your body is never seen again.

As for your pack? Well, that's a another story….

THE END