[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You run while you can

[Assistant]
"I'll go with that idea, but we're gonna have to be quick! Grab only the basic necessities. We're going to Ashtown."

 You and your family grab what you need and run for the elevator which fortunately is still on the bottom. A couple of guards still loyal accompany you. When you arrive to the surface you nearly get your head blown off as soon as the elevator door opens. Your guards shoot the would be killer and you all move on.

Outside the shelter entrance it's even worse. There's fighting all over the place, and as soon as people see you, they all start trying to kill you. You urge Nina and Jack to run for the wilderness immediately. You fire back at the angry mob moving on your position, while running at the same time. The last of your guards go down. You run to attempt to catch up to Nina and Jack, which you do, but the mob is still chasing you. A bullet whizzes by your ear and then you hear a scream, its Nina.

You turn around and think she's been hit, but it was Jack who was hit. She goes back to retrieve his body. Of course the mob isn't stopping.

"NINA! NO!" you shout and fire at the mob, but killing a few of them doesn't stop them from shooting Nina, who falls by Jake's body. There's nothing you can do now. You continue to run until you eventually lose your pursuers. Then you weep for the loss of your family.

You wander the wasteland for a bit, hoping something will attack you and put you out of your misery, but you never encounter a thing. Eventually you make your way to Ashtown. You get a couple of strange looks. A few people from Ashtown have heard descriptions of you, but never actually met you in person.

"Aren't you…"
"No, not at all, you got any work around in this dump?"

The citizens of Ashtown have a few old generators that they need working at maximum efficiency, so that's what you work on. They're so grateful for your technical expertise, that they keep quiet about you being here, the next time a group of people from the shelter come to trade. Things don't look like they're going to well at the shelter from what you can tell though, word has it, that they're going to have to completely abandon the shelter itself and live completely on the surface now, apparently the shelter's computer system was severely damaged and is libel to shut down at any moment. The people are miserable and the baby mortality rate is high

This gives you no joy however, you've lost more. Much more. The solitude you once cherished and have again now only feel like emptiness. One day during a raider attack you purposely go out and fight them along with all the other defenders. You get yourself shot in the stomach and you don't even care as you lie dying, anything to end your suffering.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You say "You must be strong!"

[Assistant]
You raise your hand and silence falls like a blanket over the crowd of people. Your eyes flick from face, some meet your gaze, others stare at their feet.

"As a husband and father, I can understand the devotion one feels for a family member, and therefore cannot even comprehend the pain of your losses. I wish I could tell you that they died honorably, but in truth they were butchered! William slaughtered them, mercilessly. What happened at Hastings cannot be repeated, and to ensure that I need your support. If not for my sake, or England's, then for the sake of avenging your loved ones. William must pay!"

Your escort applauds, rattling swords on shields and roaring.

Some of the villagers clap nervously, but others remain still; one, a young woman with a grim face raises her hand.                                                                                "Why was the fyrd so undersupplied? Why was it not provided with shields?"                                          One of your men barks at her to be silent, but she snarls back, tears bead her eyes                            "I lost my husband and my son! Don't you dare tell me to be silent!"                                               She stabs her finger at you, sobbing                                                                                "Answer me! Answer me!"                                                                                One of your men reaches for his sword, but you wave him off. Looking the determined young woman in the eye, you give her an answer.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You need a hint

[Assistant] It might just look like a bunch of purple roses, but there's a three dimensional image hidden inside the painting. The trick is not to look at the picture like it's right in front of you, look at it as if you are looking at something far away in the distance. Keep adjusting the way you look at it until you can see a 3D shape very clearly in the painting. (Unfortunately this may be difficult if you have problems with your eyesight and will not work if you are blind in one eye.)


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You hack Job

[Assistant]
You figure you'll hack Job seeing as he's always having problems with his shelter anyway. At least you'll be able to be alone with Rocker Chick after all this is over. Surely she'll be grateful for saving her life from Shadow.

You start to siphon power from Job's shelter, but something begins to go terribly wrong! Job's shelter was faulty and barely worked properly to begin with, now you've just downloaded all the errors into your own! Couple that with the worm already in there, and your system becomes paralyzed and your computer locks up. You're at Shadow's mercy who follows up on your mistake very quickly.

The last thing you see on the screen is: "YOU LOSE ASSHOLE! LOL!" in great big letters.

Then it loses power.

Then your Shelter loses power.

Days later you lose power.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You direct approach

[Assistant]
You can't think of anything else to do, so you wait around for the Pinheads to come running around the Carnival like they usually do. When you see them gleefully playing catch with a baseball with each other, you insist on joining in

The Pinheads look a little bewildered by your actions at first, and when you actually get a hold of the ball and toss it back at them, they start getting noticeably angry. A few of them start pushing you and attempting to trip you up. You continue to antagonize them by "playing" with them. Until one of them says something out loud surprising everyone.

"GET THE FUCK OUTTA HERE GEEK! YOU'RE FUCKING STINKING UP THE PLACE!"

This one hostile sentence shows a coherency that the Pinheads have never displayed before, and shouting it in public for the rest of the Carneys to hear has outted them.

"Fucking Pinheads can talk!" someone shouts.

At this point the Pinheads start arguing with themselves and attempting to cover up their mistake, but its too late now. You slip away and head back to Madam Orbec.

When you get to Orbec's tent, she's talking to herself as usual (Or the "spirits" rather)

"No, I don't like that. Well if you moved a little more. NO! YOU CAN'T FUCK ME IN THE ASS! Oh fuck it then."
"Um, am I interrupting something intimate?"
"The Geek returns! And I see you have been successful in your mission. The spirits thank you and you can be sure the Normals will be on your side when the time comes. Now leave us we are discussing something important."
"Wait, can you at least tell me why you…I mean the spirits wanted the Pinheads exposed?"
"I suppose. Does he need an answer? Probably not. Then why tell? You're right." Then Madam Orbec answers you directly.
"No, now leave before we change our mind."

Not wishing to undo your work, you leave and head back to Charley, who you see walking around looking for you.

"Hey there you are Geek! What's all this I've been hearing about you fucking around with the Pinheads? You're supposed to be doin' shit for me, I hope you've been making progress in that little endeavor."
"I have. I got the Normals to side with us."

Charley chuckles heartily and tells you to be ready after the show because the revolution is coming after the rubes leave. Not wishing to run into the Ring Master before hand you hang around Charley's still which isn't too pleasant since you have to endure Ajax's abuse while Charley goes off to make his preparations.

Then show time arrives, everything goes pretty much the same except the Ring Master looks a little distracted the entire time and the Pinheads don't show up at all, apparently their exposure caused some trouble with other Carneys (All of them Normals) who didn't like the fake act they were doing just to get paid more and taking money out of the pockets of performers who had real talents. (Tricking rubes is one thing, but fucking over other Carneys is frowned upon… if you get caught)

[User] You but the real show begins aftterwards

[Assistant]
A dark moonlit night.

Charley confronts the Ring Master with his army of midgets behind him as well as Ajax. The Ring Master has Atlas, and his usual allies, the Freaks are hanging in the darkness ready to strike if necessary. Most of the Normals though are nowhere to be seen.

"Your time has come Ring Master! No longer will you exploit us! I'm taking over!"
"And you all feel this way? You'd rather follow this criminal who'll be corrupt? You really think he's doing this out of some noble moral code? Obviously you must be blind if you don't see that rule by this degenerate will be worse than anything you THINK I'm doing…but I leave it up to you…"
"It won't work Ringy, I got more in common with my people than you do! Blood is thicker, and yours is going to run everywhere if you don't peaceably leave…I'm giving you this one chance you pale she-male."
"Not likely, I have my own friends as you know."

The Ring Master whistles and his Freaks show up, but Charley doesn't look impressed.

"Geek?"
"Sorry, Ring Master, but we made a better deal." You say and show up with a bunch of Normals behind you, and then Randal shows up on the other side with a bunch of Normals behind him as well.
"I see. So you've all decided to throw your lot in with petty criminal activity. I'm glad to see your hypocrisy show its true face Randal, and Geek, I'm very disappointed in you. Very well, if I die this day, it'll be beside those who are the true heart of Carnival! ATTACK!"

The battle ensues, though it's not really a battle. A few of the Normals side with the Ring Master, but most of them are on Charley's side. The only thing that makes the battle last longer is the fact that the Freaks are fierce fighters. Atlas and Ajax lock horns, and while Atlas nearly kills Ajax, Randal does a couple of his magic tricks and blinds Atlas with a bright light, giving Ajax enough time to kill him.

On the side lines watching, is Pervus and his clown gang masturbating to the carnage.

Finally in the last moments Charley laughs as he stands over the Ring Master's body which is now lifeless with Charley's sharp stick through its heart; the last "Freak" to die. Meanwhile you were hiding during all this, but Charley calls you out.

"Hey Geek! Come out you fuckin' coward! We won!"
"Yeah come out, you fucking useless piece of shit! I'm too tired to do anything to you right now." Ajax adds.
"…I'm here Charley."
"Good, unzip the Ring Master's pants."
"What?"
"Unzip the Ring Master's pants; I wanna see what the hell he or she was packing. I have a bet going with Ajax and we wanna see who won."

You're a little hesitant, but your crouch over the body and start unzipping the Ring Master's pants. A crowd begins to form around you. Normal and Midget alike.

"Come on come Geek, we ain't got all fuckin' night!" Ajax says while kicking you in the ribs.

You pull down the underwear…

"EEEEEEEEEEEWWWWWWWWW!" the crowd shouts in unison.
"Holy shit!" you say falling back.
"Ha ha, I knew it! I fucking won!" Charley chuckles.
"Shit! Fuck!" Ajax shouts and starts beating you to take his frustrations out.

"Alright you lot, I want all these bodies cleaned up and disposed of before we head out to the next town, and Salina I want YOU in my new trailer to help me celebrate this glorious victory!"

And so begins the reign of Charley the Ringmaster. Under his guidance midgets run everything and the Carnival doesn't so much resemble a Carnival as it resembles a mobile grifting ring. While regular carnival activities still abound, they're more of a cover than anything. In time though problems occur. Randal and Charley begin to come into conflict as Randal begins to regret his decision to side with him as well as his disapproval of what's become of the Carnival. Another division begins to occur, but one on a smaller scale as Charley's corrupting influence has infected most of the remaining Carneys at this point. Things really come to a head when Ajax suspects Sasha of having an affair with Randal. Eventually Randal, a few of his remaining "followers" AND Sasha are all killed in the middle of night and their bodies dumped in the river. Lacking any more "true talent" or even sideshow freaks, the Carnival is disbanded entirely and Charley and Ajax set up headquarters permanently in a sleazy small town where they primarily run the place. Proving that crime does pay.

You on the other hand don't do so well. While the Carnival was still around, you were routinely abused by Charley or Ajax more so than you normally were. When the Carnival disbanded you didn't really have anywhere else to go, so you became the town drunk. Not really needing you anymore and having moved on to more important things, Charley forgets all about you, which leads to one dark rainy night when Ajax comes across you sleeping behind one of his bars. Not being reined in anymore, he does to you what he's always wanted to do.

He beats you death, laughing the whole time.


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You turn on Jon.

[Assistant]
Fuck this shit. You're in it to win it. You whirl around and knock Jon out cold. Poor bastard never saw it coming.

Bucktooth Barry gestures toward The Rabid Fox and the pair of you charge the mounted knight. You pull up at the last moment and watch The Rabid Fox clobber Bucktooth Barry aside the helmet. Seizing the opportunity, you bolt in, grab the reins and yank. The horse bucks, but The Rabid Fox manages to cling in the saddle.

With no other options, you hack at the horse's legs. The beat cries out in pain as The Rabid Fox topples from the dying beast. You thrust your sword, sticking the point an inch from The Rabid Fox's throat.

"Yield."

The Rabid Fox coughs blood. "You have no honor. You're no… hero."

"Hero's win. I won. Now yield."

Blood gushes down your leg, and you scream in pain as you collapse to your knees. What happened? What the bloody fucking hell!? The dying horse lying beside you twists its neck, reaches up and bites you in the throat. Warm blood trickles down your body. You cannot breath.

You fall into a pool of blood.

The Rabid Fox staggers to his feet, shaking his head.

You hear Jon's voice. "A heroic knight fights with honor at all times." Those are the last words you hear as the world fades to black.

Well that was disappointing. Killed by a horse. Apparently, you were not the hero I thought you were. He must be somewhere else. Enjoy death.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You there's a good chance of catching food in the trees, head East

[Assistant]
You decide a night under the trees and a good chance of catching food are too good an opportunity to pass up so you head east into the trees till you're well away from the road. You set up a small camp and fire and set up snares out in the trees.

Not long after darkness closed in you hear some noise in the direction of the road and go investigate. You caught a Hare! you quickly skin and gut it and are about to head back to the fire when you hear noise from further towards the road. You walk quietly closer to investigate and see a large group setting up camp on the roadside.

You're about to leave the cover of the trees to go greet them when you over hear their leader telling a small group to go on ahead and prepare the mine camp. They are the workers sent to open the mine your looking for! You do a fast headcount and realize about 50 workers are camped there and many look experienced.

You decide that they must be the main team sent up to get the mining started and realize that they will have enough skilled workers to fill most of the mining jobs there, but unskilled labor is nearly always welcome- if on a much lower pay.

You think about it and you decide that you can either try to join up with them and risk the lower pay, or, you can try and beat the group sent on ahead and try and secure a better job at the mine site before word reaches them of their workers being so close.

[User] You race them to the camp!

[Assistant]
You slip away from the workers camp fires and move quickly to your own, you kick dirt over your small fire and quickly collect in your snares. You wrap the hare in some leather and put it into your pack with everything else, you'll have to cook it later.

You set out at a jog through the trees, you know the road keeps straight for more miles than you can see ahead so you move until you can just see glimpses of it through the trees and settle into a fast jog.

You keep your pace up for several hours, you know it must be after midnight now and your pretty sure you passed the men on the road so you take a short rest below an old oak tree and hope they break for sleep too.

In the morning you wake with the first light and quickly set off, you set a more measured pace, walking fast but not quite jogging yet. You walk as fast as you dare through the day barely taking breaks apart from to eat some dried meats. An hour or two after night sets in you decide if you haven't put some distance between you and them by now you never would, so you build a fire to cook and eat your hare then settle down to sleep.

[User] The Search

[Assistant]
You rise at first light again, and quickly cover your fire with dirt. You head onto the road and search carefully for any sign of other men passing but find none. You must still be ahead of them, but you don't know by how much. You set off North again keeping your eye on the hills and woods to your left looking for any sight of a camp entrance or track leading away from the road.

After a few hours you come across a small track leading into the hills through a copse of trees and on into the bare foothills. Its a very small track and could easily just be an animal trail but you can never be sure as people are always loath to leave any large signs of a new mine until the have laid full claim to it and got a fair number of guards in place. You spend a few minutes trying to check for other clues but in the end cant decide if it was made by men turning off the road of just some animals.

You could follow it further into the hills and check it out but it would be slow going and if it turned out not to be the mine it would loose you most of a days walking.

[User] You risk the trail

[Assistant]
You decide the trail is worth the risk, its a little bigger than most animal trails and with the lengths some claimants go to to hide new mine sites it could well be the one.

You strike off onto the trail and after about half an hour it widens a little and you start to get more confident that you've made the right choice. A little more walking brings you to a man leaning against a tree and you think you can see a small amount of smoke over the hill behind him.

You approach the man as he hails you and asks your name and reason for being here. Its not the politest of greetings but you explain about coming off another mine job and hearing rumor of one here. The man looks at you for a while then tells you to follow him.

You follow him for 15 minutes or so till you've passed round one of the larger foothills and you come across a very small camp build around a very shallow mine entrance. You smile to yourself- Its the new mine, barely started and with only 10 or so men in sight you've beaten the others here!

Your led up to a large man standing over a fire and are introduced to the Overseer of the new mine.

[User] The Overseer

[Assistant]
You approach the Overseer who looks you over and repeats the questions about who you are and how you turned up at his mine entrance. You explain to him that you were a Skilled Laborer on a mine further south and that your old overseer had directed you here. Your a little liberal about the the date you left there and the amount of detail you had been told so he wasn't suspicious about your spring ahead of his expected workers. he thinks for a while and you think he has believed you. He presses for some details about your previous boss and the mine you were at then asked a lot of technical questions and posed several hypothetical situations about building mines and construction issues. It takes nearly an hour for him to be satisfied that you are who you say but finally tells you that he is from the same guild as your own boss and knows him well, since you convinced him of your ability and that your old boss recommended you he says he might take you on as a mid level skilled worker since he was a week behind and the men he had been expecting still hadn't turned up.

He walks off to a large, nice looking tent set up beside what looks like a half constructed stone house set off to the side of the mine entrance, he goes inside briefly then returns and tells you that the owner had agreed and you were hired, he takes you to the tent and you meet a middle aged but still fairly youthful looking man studying charts of the area with rock samples spread around the desk in front of him. he looks at you quickly and smiles

"So your the man who may get my mine back on schedule?"

"I didn't know you were behind sir but I will defiantly do what I can if that is the case."

he smile again and re-arranges some of the rocks before replying. "what do you make of this then?"

You look at the arrangement of rocks on the table laid over part of a map showing your camp. the ones near where you were standing and the mine entrance were a mix of broken granite, shale and other unimportant rock but two of the rocks lying over the hill the mine was starting into had a definite shine to them, you life them to look closer then after replacing them see there is a piece of normal granite placed between them.

Your about to say that there is defiantly silver in the hills when you stop to think why he would want such a simple answer so instead you reply

"You believe there are two main lodes of silver running into the hill and plan to open them both up from a large forked main tunnel instead of  a single straight entrance with branches?"

"Ha! got it in one! its going to be harder on the crew building the supports but I think it will get both lodes producing ore much faster and if my hunch is correct the lodes are going to diverge more the further we get into the hills, I'm betting that our short entrance tunnel will be running the equivalent of two normal by the time we are fully up and working. Right since your here you can start today, sign this contract then get over to the loggers behind the hill and started on directing them to make the struts, Slarn there will give you the initial measurements."

[User] You beginning the mine

[Assistant]
You immediately sign the contract put in front of you after a cursory glance confirms that its a skilled labor contract for a good wage and lasting at least until the mine is fully operational. You follow the Overseer out and round to where the three man logging team has stacked a small pile of trees ready for cutting and shaping into the mines first struts.

The overseer turns to you "Right then these three have cut enough trees the past week to get us a good five meters into hill down both of the primary forks off the entrance shaft. But since we haven't had any skilled workers here apart from myself they haven't had the directions to get the struts started, so while I get back to the entrance shaft you get them moving double time."

He hands you a slate with the tunnel dimensions chalked on it and you quickly see the man knows what he is doing, he has laid out precise numbers and details of the style and shape of Strut he needs for each section. You quickly head over to the workers who had heard the entire conversation so to save your self time you quickly tell them your name and take the straight over to the logs. You set two of them to separate them according to diameter and wood type and keep the other with you to measure out the wood ready for cutting.

You've gotten the logs organized and marked out which ones to use for the braces and struts when you hear a small commotion from the camp at the mine entrance, guessing that this is the guards arriving you carry on working and get the men sawing the first struts according to your markings. The days work goes well and by evening you know you've pushed the men a bit hard but you have several well cut lengths of wood ready for final shaping in the morning.

You head back into the camp and have your suspicions confirmed, the guards have set up tents near the entrance to the camp but they pay you little heed as you retire to one of the shacks set up for workers for the night. The next morning you get your small team working right after breakfast because you now that the full work group should be arriving that day or the one after at the latest and you need to make a good impression first. You get them ready and you join in so your all sawing and shaping the logs while its still dawn and by noon you have 2 sets or struts with lintels cut, shaped and ready to put it place. you know they aren't smoothly finished or treated but you've been told the gear to do that will be arriving with the main workforce so just before the lunch break you and your team take the first two sets round to the mine entrance and stack them just to the side ready to be used when needed.

The Overseer comes over and after inspecting the wood and the shape he admits he didn't expect you to have any ready until tomorrow but inquires about your choices. You tell him that you knew he wanted to get the entrance shaft in deeper as soon as possible so you chose the easier to work wood to make the temporary supports so the shaft could be continued in safety while your team cut and shaped the stronger woods for the permanent supports meaning they could be fully treated before being put in place, you also give a lot of credit to you small team for how hard they worked. Your fast work, choices and ability to give credit to your men where it was due seems to make the Overseers mind up about you and he gives you a pat on the shoulder before turning to walk back towards the mine, he calls back for your team to take a break, the main workforce will arrive any minute and he will be transferring you to the tunnel construction crew now that there are struts able to be used.

You know you've done well and that he will be giving you good jobs now you've proved yourself so you head over to the mess area to grab lunch with your team as you see the main workforce approaching the camp.

[User] The yours well underway

[Assistant]
The day the mining company men had arrived you had been called into the owners tent, the owner, Overseer and leading men of the main work group were there and you appeared to be the topic of discussion. They were objecting to you being hired since according to their contract they should be filling all the skilled labor positions They were also trying to bring your abilities and experience into question.

You arrived as the overseer had just vouched for your knowledge and stated that you had the backing of a second guild overseer so even if they weren't happy about it that your skills and experience were accepted as fully capable for what you had been hired to do. As you entered the owner paused the discussion and called you over, then asked if the overseers description or your work with the small logging team had been accurate. You relay what had happened again and the owner seemed very pleased. The mining group however didn't and stated that even if you were good at the job, the owner was breaching the contract to give you a position over one of their men.

The owner clearly tired of the discussion by this point started casually questioning the work group leader.

"When exactly does our contract state that your group would arrive and begin construction?"

The man was smart enough to see were this was going to lead so carefully answered "One week ago today sir."

"So considering that I paid a hefty deposit to your company in advance, how much money have I lost and how far behind is my mine's construction due to your lateness?"

"The mine is almost a week behind sir, but the company will of course refund any loss of wages due to our late arrival. We were forced to wait while our supplies and gear was prepared for us."

"Never the less a full week is a pretty serious loss of coin and time for me and could easily be considered a breach of contract by your company, one that would enable me to cancel it for a full refund of deposit and hire someone else correct?"

The man, now clearly sweating looked like he was trying to find a way out but could only answer "That could be technically correct sir".

"So considering that point; can you really argue that it is outside my remit, that during the week you were not present and my mine was not being constructed that I hired a single skilled worker to aid in my mines initial opening?"

"No sir we wont object further"

"Perfect, now that this is settled don't worry because he hasn't stolen any of your men's jobs. I'll hire him as an assistant to my overseer so that wont be a problem will it?"

Obviously relieved that he didn't have a man out of a job he readily agreed and left the tent.

The owner and overseer finally turn to you and ask "well now that the work group is happy and you have suddenly been promoted you have a nice choice ahead of you. You did a good job with your decision about the struts so I'd be happy for you to oversee the logging operation, but most of your experience lies underground and putting the struts in place, which job do you want?"

[User] You pick the logging operation as overseeing it will keep you out of the way of the work group and you've already made a good impression there

[Assistant]
You picked to run the logging group and have twelve men under your supervision plus the three who were there already. You send one of the experienced wood cutters to join your three and after briefly showing him what you had been doing there he quickly understands your system and gets started cutting and preparing the wood. The rest you organize into work teams and get them working on different stages of the process, some felling new trees, some stripping them and others cutting them to length for you final team to prepare, you make one experienced man in each group in charge of his team and your operation practically runs itself. You leave the small choices to the group leaders and spend your time ensuring that the final struts are up to specification and that you meet or surpass you daily quota of cut and treated supports for the mine. The overseer and owner seem happy with your work and leave you to make any decisions you feel necessary, just getting weekly reports and whatever you discuss directly with the overseer during the day.

As the weeks pass you all steadily work away and start logging smaller groups of trees near the mine to ensure a continuous supply of wood, you leave the choice of site up to the team leaders you assigned but you always take a cursory glance over them to make sure the trees are up to standard.

The mine has been progressing well, the main shafts are already going deep into the hill and side tunnels are being opened to chase any small seams off the main two. You've heard that a couple of the unskilled laborers have been tasked with digging out a particularly weak section of rock and your glad you above ground and not risking you life in a weak tunnel prone to cave in.

As the days pass you see one of your team bringing a tree over from the other side of the hill to your normal operation, you stop them to ask which trees they are felling and learn that its a small group of oak on the far side of the hill from the mine entrance. Realizing that some of the tunnels may have gone under in that direction you rush over just as two more trees are about to fall, as the smaller one hits the ground you feel it shaking and moving in an unnatural way. You break into a sprint and call for them to stop but its too late and the large oak falls and as it hits you hear a loud rumble and the whole hill shakes.

You realize you team has called a cave in. You run with them to the entrance as the whole camp arrives to asses what happened. Two workers were in the weak tunnel when the trees came down right above it, they were both crushed inside.

You weren't blamed for the incident and were just told to carry on, that accidents happen, but two men had died due to a mistake made by one of your teams. For the rest of the time you kept your head down and works as hard as you could making sure no more mistakes were made.

[User] You finishing the mining work

[Assistant]
You kept your head down and worked hard for the rest of the time and not a single weak strut or badly treated piece of wood got past you after the accident. You were never blamed for the accident but you held yourself accountable and though your works was praised you didn't take as much enjoyment in it as you had before.

As the final day approached the Overseer called you into his now finished residence. You find him sitting behind a nice desk still covered with maps and charts and see a pretty girl who must be similar age to yourself sitting in a chair by a small log fire reading a book.  You begin to wonder if she is the overseers reclusive daughter that the camp is full of rumors about when he waves you over.

"I'll be leaving for the city in two days, the day you will all be paid for your work. You did a great job for me and worked harder than any other man here although I know its because you've been blaming yourself for the accident in the tunnel. Your pay has been arranged for what was agreed but a generous personal bonus has been included. Now take tomorrow off as I know your teams are set up to run smoothly enough without you hovering over them for their last day."

You thank the owner and head back out into the camp, The overseer is waiting outside and gives you a nod

"Don't worry I'll keep an eye on you teams for you, you've worked yourself too hard these last weeks so enjoy your paid day off."

You thank him as well then wander over to the packed breakfast tables. You chat to the workers there, many of whom you've become passable friends with and inquire about their plans now the mine is about to close.

One group is planning to leave on the day they are laid off and make good time down to the city because they want to get back to family there, while the other south bound group plans to stay until all the small jobs are finished around the camp for a few extra coins then has a much more leisurely trip with stops off at way houses and farms along the way. The second group will turn up to the city nearly two full weeks after the first but you're in no rush yourself.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You cut back on food and promote Wendy

[Assistant]
Again, the inn isn't really like how it used to be where you'd get miners coming in wanting some food with their ale. Nowadays you just get plain ol' drunks coming in. Even the adventurers don't normally order anything fancy. You figure you'll just cut down on food shipments and jack the price up so only adventurers or perhaps the odd merchant will be willing to pay for a hot meal.

You also decide that Wendy is a pretty vital part of running this place, so you offer her the only thing you can think of that would keep her happy…

"Less kitchen work and a free permanent room? Are you serious?" Wendy says in disbelief.

"If you want it. The catch is though, you'd be living here and need to make sure things are running smoothly on a regular basis, this means opening up the inn early, closing it down late, or whatever else is required."

"Pfft, I basically do that now."

"Perhaps, but now you'd get to live at a place rent free, not to mention you don't need to walk that far to work anymore. Now that should certainly alleviate some of your problems I trust?"

"Yeah, that would help a lot."

"Good, oh one more thing, I know you have kids, I really hope they won't be running all over the place bothering patrons."

"No, it won't be a problem. Y'know I had my doubts about you running this place and while I know me living here is going to make it more convenient for your own goals, thanks all the same."

"You're welcome." You say and feel positive that this decision is going to work out just fine.

A few months pass and your inn is making a little more money and you have a little more time for your academic goals. Things are nice for a little while, but as usual a problem crops up to make you life a lot more difficult.

Wendy's kids are little monsters. Not to you, but to just about everyone else. Wendy tries to keep them in line through screaming and beatings, but it doesn't work for long.

Her youngest Carl is a dirty little boy who is constantly trying to look up Eliza and Rita's dresses or touch them in some inappropriate way. If he can't get to them, the local trashy women who frequent the bar will do. Most of the time he tries to play it off like he doesn't mean anything, but he knows damn well what he's doing.

Wendy's daughter Annie is obviously taking after her with the same grasp of verbal swears. She swears so much you initially thought she had Rosette's Syndrome. Her mouth wouldn't really be a problem except she's loud and is always asking the inn guests strange questions (swearing the whole time of course).

Finally her oldest son, Henry is well on his way to be a future sociopath. The kid will sit in a corner watching everything and everyone with this creepy look like he'd murder everyone if he could. You've noticed that knives from the kitchen have been going missing and you never used to come across so many bloody cat heads in the alley before Wendy moved in. While you can't prove the animal killing or knife theft, you know for a fact that he's been fucking with Alan. For the past week you've noticed Alan limping, when you questioned him, he stated it was nothing, but on closer inspection you saw that his shoe was in a burned condition and he had a bruise on his neck. You question it further and Alan finally breaks down and tells you it was Wendy's son, but states that Wendy's son was just "playing" that it wasn't a big deal and he didn't want him getting into trouble.

That's the last straw for you. You and Wendy need to have another talk about this arrangement.

"Wendy I need to talk to you now."

"Can it wait…HEY GET BACK HERE YOU LITTLE BASTARD!" Wendy says shouting at one her little demons.

"That's exactly what we need to talk about."

"Wha…oh fine."

You and Wendy step into the kitchen and you waste no time in expressing your concerns.

"Wendy you've been a great help her since you moved in, but it was my understanding that you were going to have your kids under better control than you have been."

"Hey this is the best all of them have been in ages! Besides they haven't been bothering you and business has been doing okay."

"Yeah, but at this rate I'm not sure how long that's going to last with how your kids have been acting lately. Your youngest is sexually harassing Eliza and Rita more than the lowest scum that drinks here. Your daughter is causing some the most hardcore adventurers feel uncomfortable. And your oldest son, hoo boy, you NEED to get that kid on a leash quick and instill some discipline into him because he's one twisted little pup."

"Who the fuck do you think you're talking to fuckhead? You think you can tell me how to raise my goddamn kids? You think it's fucking easy? You don't have any, so fuck you! Shit, you ain't even got a woman, so I'm guessing you ain't gonna have to worry about it ever. Faggot."

"And who the hell do you think YOU'RE talking to? I'm your boss and I'm telling you need to get your kids in line! Alan just told me that your oldest son snuck down into basement and gave him a hotfoot while he was sleeping. When Alan predictably woke up, he nearly choked himself because your little psycho set up a wire noose around his neck tied to the table nearby."

"And you believed Alan?"

"Alan's a lot of things, but he's not a liar. If anything I had to drag the info out of him. He was afraid of getting your son in trouble, but I wouldn't be surprised if he was just afraid of your son period."

"(Sigh) Even if it is true. So what? That's just how boys play."

"That's how future murderers play. Look, I'm not arguing with you anymore. Your kids are a problem and you said they wouldn't be. So get your shit together or face the consequences."

"Fuck you, you gonna fire me? Pfft! Yeah right. Without me, you couldn't run this place and pursue your precious education at the same time. Hell, I doubt if you could run it period."

[User] You keep trying to reason with her

[Assistant]
You can't afford to fire her and you don't even want to risk threatening her with it lest she call your bluff and leave.

"Will you listen to yourself for one moment? All I'm saying is to get your kids in line because they're not just fucking up MY business, but they're actually fucking up yours by proxy! If you won't do it for me, at least do it for your own self-preservation!"

"Sounds like you're threatening to fire me again. If you're going to do it, do it and stop beating around the fucking fairy bush shithead!"

You shake your head at Wendy's insults. It's obvious she isn't going to listen to reason this way, so you try another tactic.

"Look, I'm not going to fire you, but you're going to have to find another place to live. I can't have your kids screwing up my business like this. If this is unacceptable to you, well I suppose I can't stop you from quitting, but seriously I think you know I have a point here."

Wendy is a little caught of guard since she figured you might back down from this completely.

"Wha… shit. You do have a point. I know they're little monsters. Look I'll talk to them, I'll get them in line."

"I'm glad you see it my way, but the time for that has passed. I think it would be best for our future working relationship if you didn't live here anymore."

"But come on you can't fucking throw us out like this! I at least need time to find a new place!"

"I'm not throwing you out right now, but you need to find a new place by the end of next month."

"Okay…okay. But hey, if I manage to get my kids to behave within that time can we stay?" Wendy asks hopefully, which is odd to you considering how she was just behaving. You've never seen her act in such a desperate fashion before. In fact you're pretty surprised she hasn't called you a bunch of names again, though she might've realized now that isn't going to work.

[User] You give her time

[Assistant]
You figure you've made your point and she's still vital to the inn, so you can give her this chance. Besides if she doesn't get her kids in line then she's out.

"Alright Wendy, but don't stop looking for other places to move to, because I'm not optimistic about your chances."

"Don't worry about it, I can handle it."

"Okay then I hope you prove me wrong."

After this exchange you and Wendy go back to work.

A few weeks pass and you notice a decrease in the bad behavior from her kids. Carl's not grabbing Rita's ass, Annie's not cussing out the adventurers and Henry…well he's still creepy, but he isn't setting any of your employees on fire and you haven't tripped over any new cat heads in the alley.

By the last week it actually looks like Wendy has succeeded. You're a little impressed considering how horrible her kids were; still you don't want a setback.

"Okay Wendy you can stay, but I hope you know that they better continue acting like how they are now. If there's a relapse, it's back to finding a new place again."

Wendy of course tells you that she has everything under control with her kids now. Unfortunately after a month you find that she doesn't. Even worse, she isn't the only person looking for a new place.

Apparently Henry couldn't contain himself any longer and one night decided to finish what he started with poor Alan by setting more than just his foot on fire. Alan's flailing soon set portions of the basement on fire, and your stills just make things explosively worse.

The first explosion wakes you up immediately. The smell of smoke and the sounds of your inn collapsing on itself gets your ass out of bed and running to the nearest exit. You don't even have time to check on Wendy before the floor suddenly collapses on you and plunge to a fiery death.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You ambush the techpriest

[Assistant] You move forward, firing a burst of electricity. You hit the Techpriest directly in the head and he lets out a howl of pain, as you continue pumping him full of electricity. It melts his eyes, which drip down his face, as the Techpriest lets out a final yell, before slumping over, his eight legs keeping him standing. You flick your wrist, toppling the Techpriest over. You walk over to the doorway, putting your head against it to listen for anyone on the other side. You hear nothing, so you open the door, revealing a barren hallway. You try to remember the directions that you were given, walking along. You keep moving, before you see a squad of two dozen Skitarii moving quickly towards your location. You don't think they've noticed you. You look to either side of the hallway. There's a door on either side, the first being open, and leading into a room that seems to be filled with electronics and machine parts. There's also the room behind you.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You say "If I could have saved them, I would have"

[Assistant]
You sigh, an angry rush of air escapes your mouth. You lean in, and the woman recoils momentarily; mounted on your horse with gleaming steel at your waist, you look like an imposing figure. Sensing your tense emotions, Thunder bares his thick teeth, but you quiet him.

"If I could bring your husband and son back from the dead, I would. Truly. I do feel every fyrdmen lost under my service to be a terrible tra-"

The woman glares at you angrily, stepping forward

"Do you think I care? Do you think I want your condolences? My son, my husban-"

"I have lost people too!"

You snap irritably, and she backs off carefully. The crowd is tense, and your guards place hands on swordhilts. You wave them down and continue talking.

"I have lost family too. Every soldier dead in my service is a brother whose death I mourn. You lost two people, and I know their deaths will haunt you. But I am haunted too. I am haunted too; I am haunted by the deaths of not only the forty-eight warriors I commanded, many of whom I knew since they were boys, but also the deaths amongst the fyrdmen who died alongside me. We were all brothers; me, the fyrdmen, my warriors, all of us. those men who died were my brothers, and I mourn them like any other would. So know this; you do not grieve alone"

The woman meets your eyes for a long moment, and then turns away, the crowd lets her pass. Did those eyes hold forgiveness? Maybe. The crowd is equally divided; some seem unmoved, but many others look at you with a new appraisal.

Satisfied, you turn your horse homewards, and your escort follows.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] Continue

[Assistant]
You play it safe and walk away from the pimp and the ho, it's probably better that way. you wander around the city, mindful of your growing thirst before it gets too out of hand. You decide to embrace your predatory ways and hunt for some food. Going into a crowded bar you see tons of chicks doing shots like no tomorrow... that's good because there won't be for one of them.

You have two choices, the first is a biker chick that seems to hold liquor like the Hoover Dam holds water, she has dirty blonde hair and you can see that all her face says is attitude. Second you have her unfortunate companion who looks quite feeble and meek, and quite out of place. She is wearing glasses and has her red hair in a bun. To you she seems to be the DD for her friend
Pick your prey.

[User] You biker Chick

[Assistant]
You decide to go after the better looking and much more gullible (thanks to alcohol) woman of the two. It barely takes a few minutes before your sucking her life from her neck. However doing this left you incredibly vulnerable and her friend decided to look for her. In moments her friend (who you learn the hard way is a black belt in a couple martial arts) completely kicks your ass. You get up a little later and go back into the bar and get a different drinking biker chick but this one has no helpful black belt to stop you. Full and nearing exhaustion you hide in an abandoned building for the day.

You have a strange dream while asleep.

[User] You dream

[Assistant]
You dream that you are lying down in a large grassland surrounded by grass as far as the eye can see. There is a light breeze and the sun is up but you aren't getting burned by it. This is the most peaceful of all the places you have ever been. After sitting up and looking around you see that there is a small river cutting through the grassland. Suddenly you feel thirsty and head down to the river for a drink of water. You bend down to take a drink from the river and as soon as you put your hand in the water it darkens and reddens until it turns into a river of blood. Looking up from the river you see that the grass has died and you are in a barren wasteland. The sky turns red and black clouds soon block the view of it. Then it begins to rain but the raindrops aren't water, they're blood. You look around and the once peaceful grassland has turned into a bloodbath... literally. You hear someone behind you and turn to see who it is... only to see that it is yourself, covered in scars and wielding a wicked looking blade. Your evil twin merely grins at you and he raises his sword over his head. Just before he brings it down you wake up and see that the night has returned. Time to go hunting.

You spend a few days in the city and eventually you are forced to move on. The hours eventually turn to nights, nights turn into days and days turn into months, many of them.

[User] You 3 Years Later

[Assistant]
It has been three years since your rebirth as a fledgling and much has changed, both within you and outside of you. You now live on the outskirts of your old city alone. You sleep in the basement until nightfall and then you head towards town to find a meal. Since being born your body has "mutated" from what it once was. You are now much stronger and faster than ever before, as if all of your powers were doubled. But that is not the only power that concerns you.

About a year after your rebirth a power struggle emerged between two major vampire factions. You are uncertain of who started what but you have managed to stay away from the conflict and remain a neutral party in the war. You spend the time that you aren't asleep or hunting in your home training and honing your powers so that they stay sharp in case of an emergency. That emergency happens today.

[User] A knock at the door

[Assistant]
An unfamiliar sound in your home you hear someone know at your front door. From the pounding you can tell that they're quite strong and they mean business. Using your nose you can tell that the person on your doorstep is a vampire. A quick note about the smell of vampires: you can tell how old a vampire is by the scent they give off. This smell is so light that not even dogs can pick it up. To a human a vampire's smell is used as another lure to help secure prey, but to another vampire the scent is of decay. The more decay you smell, the more powerful the vampire.

The visitor smells of one thousand graveyards each filled with one thousand open mass graves. You tremble in fear of the smell, but what are you going to do about it?

[User] You be wary and see if you can investigate more about the visitor

[Assistant] You try to look through a window that overlooks the front doorstep. All you see is a strange looking person wearing a trench coat, a hat, and gloves. The visitor looks incredibly suspicious and imposing.

[User] You open the front door

[Assistant] Throwing caution to the wind you open your door wide to the mysterious and powerful vampire. Before you stands...a large trench coat and wrapped in it is a little girl of no more than 5 or 6. Kneeling down you stare into the child's eyes and you cannot believe your own. Her eyes are black with a little bit of red around the pupils (vampire's eyes). Suddenly your pint sized visitor grins revealing her dagger-like fangs and leaps at you. You react just in time to stop her from biting you but she pins you on the floor with a strength that you know could only come from years of survival as a vampire. She then begins to pummel you and you become disoriented. She keeps beating you until you are a bloody pulp. The last thing you hear is the sound of a lighter being lit.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You dodge

[Assistant] You roll to avoid his club swing, which slams into the stones next to you, sending splinters of wood flying in all directions. With his heavy club now on the ground, you now have a chance to do something.

[User] You dodge again

[Assistant] You slash at him, ready to dodge again as he lifts his club back up. He roars, swinging his club back at you. You roll under it again, before he changes direction of his swing, prepared for this. It slams into your legs, shattering both of your legs as you scream in pain. He snarls, lifting up his club once more as you yell asd grab at your broken legs, trying to focus on survival rather than the awful pain. He swings down his club once more, crushing your skull.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You have the Trespasser exiled

[Assistant]
"Hmmm... Where are the camps, trespasser?"

"Sir, if I tell you..."

"Don't preside to know who I am or what I'll do, trespasser."

"They're at the Morinspeck Mines, sir."

"Good. Go back there, and tell them to leave. I'll send warriors up there in a week. Anyone left there will be wiped out to the last man."

"Yes, sir."

"Go. If you're found in my land again, I'll make you beg I had killed you here."

"Yes, sir." He nods, standing and quickly running out of the room."

You watch him as he runs off. Well, that takes care of that issue.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You actually, you was going to name one of the other girls Lady Fair of the Tournament.

[Assistant]
You have to be kidding me. Don't you know anything about the antics of cliché knightly heroes? The gallant knight always marries the blue eyed blonde haired princess and enjoys blissful princess bosom until the end of his days. And you want to throw all of that away for some lowly baron's daughter or common wench? You disgust me.

Fighting for an unworthy cause, you race forward to meet Jon in good old-fashioned master-student combat. The clamor of steel on steel fills the field as you and Jon clash and slash. Sweat stings your eyes as Jon attacks with relentless vigor. You dodge, parry, and counterstrike as best you can, but you are fighting against the man who taught you everything you know. How can you possibly hope to win? You don't even have the righteous thirst for princess bosom riling your untapped potential.

For gritty lowborn buxom wenches!

Well, I must admit they do have their own special brand of flavor. It just doesn't have the same ring to it though.

Drunk on visions of buxom wenches you dodge blow after blow after blow. You resist the urge to strike and continue to dodge; your heart will tell you when it is time to attack.

"I taught you well," Jon pants. "You're dodging like a true champion."

"I learned from the best."

"Time for another lesson." Jon backs off and takes a defensive position. "You can't dodge if I don't attack."

"You son of a bitch."

Jon smirks. "Trumped."

A crazy idea crosses your mind. You don't know if it'll work – or if it even makes any sense – but it just might be stupid enough to work. With nothing to lose and everything to gain, you begin the attack. Just as expected Jon dodges. Then you dodge his dodge, catching Jon completely by surprise. Taking a page out of Samwellington's incredibly short book of useful combat skills you follow up with a dodge ram attack, circling Jon and barreling him into the ground. The maneuver hurts like hell, but like a true hero you ignore the pain and leap to your feet.

You hold your blade over Jon's throat. "Yield."

Jon chuckles. "Nice moves. You win."

You help Jon to his feet as the crowd erupts into a chorus of cheers and shouts.

"What skill! What daring! What a fight!" The king bids you and Jon both kneel and knights the pair of you right there in the field. "They'll be talking about this tourney for ages. I don't even know what that was you did there Sir, but it was fantastic."

All that is left is for you to name the Lady Fair of the tournament. I still don't approve of your anti princess antics, but you showed mettle in the melee and that is something to take pride in.

Two buxom wenches who have caught your eyes on since the tourney started: the ginger haired Baron's daughter, Ginger, and a lowly servant woman, Abbey, with rather typical and mundane features. What the servant woman lacks in grandeur she makes up for with a charming smile and pleasant cuteness all her own. Of course, naming a servant woman Lady Fair could cause some very serious problems by offending the nobles.

Not that it is my place to intrude young knight, but Jon has been ogling the gingersnap all day. Take that as you will. The choice is yours after all; you earned it.

[User] You name Ginger Lady Fair

[Assistant]
It takes a very special and talented person to handle a fire-crotched wildfire gingersnap, and quite frankly I don't think you have what it takes.

You name Ginger Lady Fair and marry her shortly after. Jon turns down your request to be your best man, saying something about a dragon he needs to kill in Irelandshire. You're bummed, but you understand. A hero's work is never done until the end of the story. Ginger is a freak in bed, and just as I warned, it takes all of your energy to feed her wicked sexual appetite.

Life goes on and you undertake a series of adventures with your new friend The Rabid Fox. Sadly, as the years pass you and Jon grow further and further apart. Years go by without seeing or hearing from him at all.

…

It has been ten years since the fateful tournament, and you have a small brood of gingersnap children to go with your gingersnap wife. You doubt any of them have it in them to be heroes. There isn't even a strawberry blonde one in the bunch.

After several weeks of adventuring with The Rabid Fox, you wave farewell to him at the fork in the road and head to your respective castles. On the way, you find your lands burnt and salted. The villages are nothing but smoldering ruins and the peasants have completely vanished. Massive piles of dung litter the landscape. Urging your trusty steed, Hot Biscuit Slim, to a full gallop you arrive at your castle to find it lying in ruins. Oh, and there's a dragon sitting on top of the pile of rubble. Jon is there too.

You are starting to think Jon may be jealous about you marrying Ginger. He does have an unhealthy fixation for fire-crotched gingersnaps.

"Where the hell is my family?" You draw your sword, waving it menacingly.

"In my belly." The dragon guffaws, releasing a blast of deadly dragon fire. "Thank you so much Sir Jon for raping the woman first. I love my food when it's properly terrorized and ravaged."

"Jon! How could you?" You fall to your knees in sorrow. "You were my friend!"

"Don't listen to the dragon! She's lying. I've been tracking her for weeks. She's the mate of the dragon I killed in Irelandshire years ago. To avenge her lover, she's trying to turn you against me by creating this incredibly unnecessary scenario to frame me for the rape, murder, and plunder of all you know and love."

"That seems excessive, Jon. Excuse me if I don't buy that."

"It's true! She wants to set us against each other so she can kill us both while we're at one another's throats."

"For what greater purpose?"

"Elaborate revenge and kingdom domination."

"Hmmm, we are pretty badass. I doubt she could kill either of us one on one. And that does sound like something a dragon would do."

The dragon roars and flaps her massive wings. "I never lie about properly terrorized and ravaged food. Rape and betrayal are the perfect seasonings."

Well now, this is an unfortunate situation. Who is telling the truth?

[User] You kill the dragon

[Assistant]
"I trust you, Jon. Let's make this scaly freak go the way of the dinosaurs. Extinct."

"Leave the witty one-liners to me and you've got a deal."

Together you and Jon dispatch the dragon after a long and grueling battle. You don't remember any of the details because your heart is too choked with grief. The important thing is the dragon is dead and you're not. Exhausted and suffering from severe burns you and Jon slump against the ruins of your castle.

"Well, so much for a heroes ending," you say, emptying your canteen. "I guess this is what I get for breaking the cliché."

"I have a confession to make," says Jon.

"Oh, God, don't tell me the dragon was telling the truth."

"It's a dragon, man. They always tell half-truths. Everything I said was true. I really was tracking the dragon to kill it."

"But…"

"But I got here before the dragon and raped your wife. I'm sorry, man, I have a sickness for fire-crotch. In the meantime, the dragon wasted your livelihood then came and ate Ginger out from under me."


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You remain camped

[Assistant]
Staying with the camp you spend much of your time talking to the Party's leaders George and Jacob Donner. Both brothers are easy-going: Jacob is in poor health and doesn't seem to be enjoying the journey very much but George is cheerful and affable: he was chosen over James Reed to lead the Donner Party because Reed can be over-bearing and pompous at times. Sure enough after four days Reed returns to camp alone, having gone on ahead of Charles Stanton and William Pike and boastfully describes how he met with Lansford Hastings and between the two of them worked out the route the Donner Party should take, travelling along the Canyon's wooded slopes instead of down it.

The route is not a good one however and it takes two weeks to cut a road through a forest of trees, the wagons having a lot of difficulty navigating the steep incline. Stanton and Pike become lost on their return journey and turn up after twelve days spent wandering the Wasatch Mountains, getting so low on food that when they are found they are on the verge of shooting their horses for food. The jubilation of their safe return and finally reaching the Salt Lake Desert is marred by a tragedy that happens the next day.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You crawl away

[Assistant] You scamper backward, before the creature charges toward you with its blade. You grab the earth, your frail strength still managing to pull your light body away, but the ork swings, the blade sinking into your shoulder, cutting through bone and flesh with ease. You let out a yell, as blood stains the ground.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You refuse

[Assistant]
"No deal," you say. "Lower the price."

"I'm sorry, as a man interested in science, I can't agree to anything else."

"I suppose we've reached an impasse, then," you say.

"Agreed. Well then if none of us will move on this issue, I suppose our deal is finished."

To be fair, the Doctor remains amicable, offering you a tour of the facilities. You politely decline, nearly falling asleep as he explains the "exciting world of the atomic radius!", so you're sure an extended tour wouldn't be the best use of your time. You depart on good terms, and head back to your ship.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You head to school

[Assistant]
As you obey Mom, your budding emotions seem to shrink back again. Maybe it was just a fluke that you acted like you did, because you certainly don't display any follow up feelings towards Mom or anyone else the entire day.

Your day follows as unemotional as usual until you go home and go to bed.

Another day arrives and you feel nothing...


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You leave

[Assistant]
You thought you left the Empire because it no longer felt like the government you swore to serve. Now that you're actually in charge and made things more like how they should be, you still feel dissatisfied. Maybe you've just got too much "warrior" in you to deal with the minute details of rulership, maybe you just miss Brenda; maybe it's a combination of several things. The point remains that you're burned out on civilization in general and maybe you just need to be by yourself for a while. Granted you've always been a bit by yourself even among your fellow Eternals, but you're thinking you need to be really alone. By yourself and maybe finding your own way elsewhere.

So you pack up some of your belongings and leave. You don't bother even telling anyone, you just go and head east. You keep to the wilderness and eventually when you step beyond the borders of eastern Nalin, you at last feel like a great weight has been lifted off your shoulders. After a few months, you don't miss Nalin at all.

In the years that follow you wander, seeing new sights and getting into a few skirmishes a long the way. Sometimes you genuinely attempt to find a place where you feel comfortable, but it just never happens and you continue your wandering.

While you continue to feel the ravages of old age always creeping up on you, you stubbornly refuse to submit to them. Ever the warrior, you eventually meet your end in battle with a group of opportunistic svelk bandits.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You do not pick up walkie-talkie

[Assistant]
You look at the walkie-talkie. Its not your job since you are on rest. You had promised your wife to stay at home and play with the kids. More so, there were other Special Agents in charge to lead the team.You turn to the next page and proceed to read the news paper ignoring the call.

The line goes quiet and you forget the whole incident. You can smell something sweet coming from the kitchen and you cant wait to have  the good meal.

[User] You perfect rest day

[Assistant]
It has been the perfect rest day. You lie on the couch and switch on the Television. There is breaking news showing terrorism attack in your city. 139 civilians and 23 agents of the Anti-terrorism Unit are reported dead from an explosion that rocked a bank in your city. The terrorists are said to have demanded for release of a well known prisoner but the security forces decided to launch an attack to rescue the hostages. Unknown to them, the whole building had been rigged to blow in case a rescue mission was attempted.

You shoot to your feet, mouth agape as you take in the bad news. Your whole team has been wiped out  in the attack. As you are still pondering, your cell phone rings. It is your brother's wife calling.

You pick up the call and listen.

"Halo........he is gone, he is gone" sobs your sister in law

"who is gone? where...." You ask

"Tim was killed in the attack"she answers and continues to cry until the line goes dead.

You fall onto the couch and hold your head in anguish


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You kill Cyrus anyway

[Assistant]
Your paranoia is justified. Cyrus might even believe his own words right now, but he still wants to be shadow master and he'll kill you to do it. Maybe not today, maybe not tomorrow, but he'll try it when you least expect it. He's probably just biding his time; you aren't fooled by this act. Cyrus may claim to be a dedicated shadow, but he's an Eternal first and he'll always have that desire to lead within him.

"I'm glad you yielded to me Cyrus, because there's no point in putting off the inevitable!" you shout and lunge forward to attack.

Cyrus doesn't move fast enough to dodge your attack and your sword sinks deep into his abdomen. However he also manages to unleash two smaller daggers he had hidden and swings both arms around you to plunge them into your back. The pair of you fall to the floor with each others weapons lodged in vital organs.

"Why brother? I was going to join you…" he gasps.
"No… you weren't. You just…stabbed me…"
"You attacked…now we're both done for and along with us, the shadows…" Cyrus says and starts to fall unconscious.

You attempt to grab at Cyrus' daggers in your back, but your own lifeforce starts to fade as well.

"Talia still lives…she'll fix everything…she'll lead…" you mumble and then join Cyrus in death.