[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You send another medical team to Ashtown

[Assistant]
You immediately dispatch another team of medics in hazmat suits to Ashtown. Vivica insists on going since she's probably the second best doctor in the Alliance, you order her not to since you can't afford to lose her as well, not to mention she runs Fort Justice, but she's defiant and goes anyway. You also order Eden to not let ANYONE who wasn't already working there in, until this situation is resolved. You can't afford your major food source to get contaminated. You decide not to inform the rest of the Alliance towns, since you hope maybe you can contain this before panic occurs. You next step is to radio Alex, but as predicted you don't get an answer.

You soon get a report from Vivica,

"It looks bad. REAL Bad. Most of Ashtown is already dead or dying. Whatever it is, I don't think it's airborne. It might be the water supply. The only weird thing is, the children didn't seem to be affected…it's very sad though. We're going to have a bunch of orphans."
"Can't you do ANYTHING?"
"No, I have no idea what this is and I think it's too late anyway, uh there's something else I think you'll want to know…though I'm not sure how to say this…"
"Vivica just spit it the fuck out!"
"Well, uh…I tired to treat Ophelia, but I failed, her husband was already dead by the time I got here."
"…Vivica, I appreciate you trying to save someone I had fond memories of, but there's a whole town at stake…"
"I know, I know, but that's not what I'm getting at. Ophelia had a daughter you know. Her name's Laura. She's five. Ophelia told me before she died; she wanted her daughter to have a good home."
"Well of course! I mean we'll give good homes to all the orphans!"
"Again, that's not it. She asked for you specifically to give her that home. She said she said it's about time her daughter got to know her father anyway."

The surprises just keep coming.

"Excuse me?"
"Looks like you're this little girl's father…the timing is about right, I mean you did have that encounter with her five years ago. She's five and if I may say, I see the family resemblance, she doesn't look anything like Ophelia's husband, I mean granted he's dead right now, but…"
"Why the hell didn't she tell me? I mean I would've…"
"I asked the same question, during her final moments. She's said she was sorry she never told you before, but she knew you had other things on your mind and bigger concerns with rebuilding civilization and all. She always thought she would've lived in Marina's shadow anyway and by keeping Laura to herself it was like she still had a piece of you…sir I hate to break this information up since I know it probably really important to you, but what are we going to do about the town and Alex and everything?"
"Start evacuating the children to Base Pandora, the town is dead. I'll take care of Alex." You say grimly before disconnecting.

Armed and focused, for the first time in a long time you travel by yourself to the Shelter where Alex is at. You meet up with Vivica on the way, who tries to advise you to at least go in with back up, but you won't hear of it and tell her to continue on to Base Pandora. You also see Laura and some of the other orphaned children. They're obviously still upset about their parents dying horrible deaths. You approach Laura whose eyes are all red from crying. She looks up at you.

"Are…are you really my daddy?" she asks, obviously having been informed of the situation. Contrary to what Vivica said, you think she looks more like her mother, but yes there is a resemblance to you particularly the hair. Unsure of how to respond, you give a straight forward answer.

"Yes I am and I'll be home soon to take care of you." you stroke her face and get back in your vehicle and drive off.

You drive through Ashtown and see the dead bodies, by the facial expressions you get the impression it wasn't a pleasant one. Once again you think about going to see Ophelia's body, but you quickly decide against it. You'd rather remember her how she was the last time you saw her. Besides you'll always see her now in your daughter, plus you've got a score to settle with Alex.

You get to the Shelter and enter its foyer and surprisingly its elevator is at the top, looks like some modifications have been made to it as it looks as if the call buttons were there originally. You really don't care about any of it though, you're on a mission.

When you get to the bottom, you see the same modified call buttons near the elevator on this level as well (You can't believe the idiotic way GZS designs their Shelters though, effectively trapping their "customers" down here) You also see more dead bodies in various stages of decay, some look like they were dead long before Alex got here. Much of the equipment and place in general is in disarray, but you also notice some of it has been recently repaired. Probably by Alex no doubt.

You hear cursing coming from a nearby room, it sounds like Alex.

[User] You confront him now

[Assistant]
Knowing Alex, he's probably killed his assistants too; you go in with your weapon ready.

"FUCK! Goddamn GZS equipment! Always fucks up!" Alex says as he's trying to install some sort of implant in the head of some corpse on a table. Its one of his assistants and his brains are leaking all over the place, you don't even know what the hell Alex was trying to accomplish, and you get the impression he doesn't either. He stares at you with eyes telling you he's finally gone over the edge for good this time.

"You see? You see what I have to work with? Can't fucking work under these conditions! Not enough equipment! Plenty of bodies, just need the equipment…is it lunch time?"
"Is that why you infected Ashtown? So you could rebuild your insane dreams of cyborgs again?"
"It's not insane! Its evolution! You really think the Atomic Alliance can last in its current form? NO! It NEEDS to be remade! Y'see I tried…I really did…I really tried to delude myself into thinking civilization can be rebuilt and survive in its current form…but it wasn't until I came here and found this diary…this Elliot guy…had lots of good ideas about the nature of man…and how control IS the only way to maintain order…of course he obviously failed when his so called "obedience serum" had a long term detrimental health effect on the inhabitants here. Comes in handy as a virulent toxin when altered a bit and dumped into a water supply though. Strange how it doesn't affect pre-pubescent children."
"You fuckin' sonofabitch…" you say pointing your rifle at him, he doesn't even seem to notice, he just keeps talking.

"His ideas were sound, just his method was flawed, and it made me realize I was right in the beginning, I was just prevented from seeing my plan come to fruition due to YOUR own ambition and meddling! Shit, you can barely keep the Alliance leaders to agree on anything! The only reason why they follow you is because of the polite threat of superior firepower that you have access to and the major food source you have under your direct control in Eden. If that advantage ever disappeared, you'd have another civil war on your hands. You're petty dictator hiding in democracy. Your own method of control is as clumsy as Elliot's."
"I'm not controlling anyone, you psychotic fuck!"
"Bullshit! You've built your whole career on it! Your destruction of my plans, your war with the Combine, creating the Atomic Alliance and being the head of it. You really expect me to believe you did all this without ambition?"
"Actually yeah. Had it not been for Marina's influence, I probably wouldn't have bothered…"
"How long are you going to hide behind THAT ghost? Perhaps she did have influence on you in the beginning as far as motivation was concerned, but nobody, NOBODY that has gotten this far can say they've been doing this all this as some sort of monument for the love of a dead woman! You're lying to yourself because YOU don't have the fuckin' balls to admit you're a goddamn friendly fascist! And after you're dead? Do you think the Atomic Alliance will really live on? I predict it falls apart and in fighting occurs within a month! Humans are incapable of ruling themselves! The LAST WAR PROVED THAT! The Cybernetic Evolution is the ONLY thing that makes sense!"

You think about some of the things Alex's insane ranting, before responding.

"…you might be right Alex. You might be right, but there's just one thing..."
"Oh what's that?"
"Your method sucks too, mainly because you were too idiotic to ever get it off the ground in the first place and this isn't for Marina, its for my daughter Laura you fucking mass murdering motherfucker."

You riddle Alex's body with bullets until he's such a bloody heap that he's actually ripped in half by your burst. You then pull out your pistol and blast his face into a red pulpy mess.

Its over.

You return to Base Pandora where Vivica has been trying to keep control of things as everyone is starting to wonder what's going on exactly. You give a full report to the entire Atomic Alliance about what happened. It's a big event that nearly shatters the Alliance. When you think about it, maybe that was Alex's "back up plan", as even if he had been killed, he must've known you'd catch heat for what happened.

Some say it really wasn't your fault, others say it was, since you left an unstable element like Alex to his own devices. Some say your past deeds should be taken into consideration, others say it doesn't make up for the death of an entire town. Some say you tried to make things right, others say you shouldn't be applauded for attempting to fix something that was your fault in the first place. Still others say it wasn't your fault to begin with since the opening of the Shelters was most of the OTHER town leader's idea not yours. It's apparent everyone is divided on the situation, so you do the only thing that makes sense and step down from being the head of the Atomic Alliance.

This has more of an effect than you hoped. Some people still think you should be punished directly, but for the most part most are just satisfied that you aren't the head of the Alliance anymore. The ones closest to you think it's unfair, but you don't really care. You probably saved the Alliance again with your actions, another civil war would've occurred otherwise. You can only hope in time people will see that.

Vivica becomes the new head of the Alliance. Some object to her as well since she's somewhat close to you, but most accept her since her reputation is pretty spotless and fair minded. You remain in control of Base Pandora, which now mainly concentrates on strictly military matters as in defending the AA borders. Less politics, but not less responsibility since you now have a daughter to take care of…

Ten more years pass…

Twenty years have passed since the bombs dropped, and the Atomic Alliance is the largest known stretch of civilization known in the immediate area. It's now become an official democratic political entity rather than just a collection of separate towns and forts which were merely aligned. Vivica is now officially the President.

GZS Shelters have been converted into major the supplier of water. Gone are the days of wondering if water was safe to drink. These Shelters have also been modified to have surrounding land to become agricultural centers like Eden; the water is piped in from underground to help grow crops. They're probably more useful than what they were initially intended for.

Ashtown was repopulated, but a big memorial is now standing there in memory of the dead, the Shelter near Ashtown was destroyed. Explosives were placed in the entryway such a manner that it imploded in on itself forever burying the place.

As for you, you find less and less to do each day at Base Pandora. While it's foolish to think that the world is now a safe place that an Atomic Alliance military isn't needed, it's just that it has fewer threats. Raiders might lurk on the outskirts of it, but to actually attack it now would be folly. Only the craziest and most desperate raiders do that nowadays, and they're usually easily dispatched by the AA Police Force. (Most of course having trained at Base Pandora combat academy) Civil unrest mainly consists of a few normal complaints, never anything like what happened in the past. It almost like the "Old World" again.

You however are glad of this, since you have enough trouble trying to look after your daughter Laura. She's quite willful now that's she's a teenager, but fortunately your relationship isn't really bad though, you just never did get a hang of this whole father thing. The best thing you did was train her to take care of herself. Though now you're wondering if that was such a good idea.

"I want to join the Atomic Alliance City Project!" she says.

Having tamed most of the surrounding area, the next big agenda for the Alliance is to restore the City. You never really thought this was the best idea Vivica had, since the City has always been considered a very dangerous place, with nothing but deadly radiation levels and mutant monstrosities. In fact you turned down the option to head up the project when she proposed it to you. You remember way back in your early days of the Compound, when a few people were sent to the City, and only one returned speaking of the horrible creatures inside. Since then, nobody ever really went there. Every now and then you heard about a few hostile mutants wandering from the city, but it was rare, it seems as if they were content on living in their own area.

You lived on "your side" and they lived on "their side" and that's the way it should stay. Seems like fucking around with the City might be inviting trouble, sort of like when you decided to fuck around the Shelters ten years ago…

Your daughter on the other hand like most youthful sorts, sees "adventure". True she's not some delicate flower and she grew up relatively fast (She did see her mother die in front of her along with the rest of the town) but its not like she's had any real combat experience, plus she's only fifteen and you do feel the need to protect her.

[User] You restrict her from going

[Assistant]
She's still fifteen; you're still able to restrict her from doing whatever the hell she wants. You do however realize that too much restriction isn't going to help and possibly even drive her away, so what you propose is a compromise and you allow her to go on border patrol mission and minor recon duty.

Let her deal with some raiders and see if she still wants to pursue this life of adventure…

She isn't exactly enthusiastic about this idea, probably because it doesn't seem as "exciting". Most raiders go running at the first sign of trouble, so there's actually little in the way of combat. She starts becoming a little more daring and patrols further than she's supposed to. You tell others to keep an eye on her, but of course that's impossible all the time.

Then your worst fears come true. Laura is ambushed, beaten and gang raped. She would've probably been killed, but the rest of the recon team arrived in time to drive them off. They managed to kill a few…but not all. You've suffered a lot of tragedies in your life, but this one has got to be the worst since you lost Marina…worse even. You don't sink into depression though, you fly into a rage. You immediately gather your best men and personally hunt the rest of these scumfucks down.

There is no where they can hide; you are the embodiment of vengeance. As is typical you find them hold up in a cave where you catch most of them off guard, as ordered, your men don't shoot to kill, they shoot to maim. You'll be the one doing the killing.

You cut off the genitals of each one of them and stuff them into their mouths. You yell and scream at them as you repeatedly shoot and kick their bloody bodies. You don't stop tormenting them even after death until one of your men finally tells you stop.

You don't really feel any better though, once again you feel like you've failed, just like you did ten years ago with Alex killing most of Ashtown. You can't do this anymore; you resign your command at Pandora, despite Vivica not wanting you to.

It takes Laura awhile to get over the traumatic event, and she never really does. She picks a safer career path and she never marries or even dates, despite you telling her that she should and that its okay, but she says she's satisfied just living with you. (And while you blamed yourself for what happened, she never did) And while you don't mind her company, this also saddens you.

In your remaining years, you spend a lot of time regretting a lot of decisions you made in the past. You can't even take "pride" in the fact that you contributed greatly to rebuilding civilization. When yet another war breaks out with the mutants due to the Atomic Alliance City Project you just shake your head wondering if it was all worth it to begin with.

Eventually when you die, it's sort of a release for you. A small respectful funeral is held for you as you're buried next to Marina like you always wanted to be, but as time goes on after Vivica and those who were with you from the beginning in the Compound die off, your name and deeds are forgotten completely as what happens to most "heroes" of history.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] The Fall of Lenay and the Redcap Kingdom (Year 558)

[Assistant]
Year 558

"No sign of any survivors?" you ask.
"Well scouts say that Lenay is crawling with Xi. If anyone has escaped, they'd have to be incredibly lucky. There aren't any svelk suddenly running to our borders either which would be the closest safe haven. None of their elven slaves either." David remarks.

And so Lenay has finally fallen. You knew as soon as that magic barrier went down; it would be the end for the city. Even Semra couldn't keep it up forever. And so ends the last living link to your past. The funny thing is, you didn't even know she was still alive until a few years ago.

You look at the mithril dagger she nearly killed you with when you were in your sixteenth year. At the time Semra mockingly gave it to you as some sort of twisted gift. Perhaps as a reminder of your failure to kill her. You kept it of course as a reminder of your failure as well, but also with every intension of killing her with it one day. Of course that personal goal was given up long ago and even if you did still harbor the motive for revenge, the Xi have deprived you of that. You're more disappointed that you didn't get to kill Eldolith, but you guess she got hers as well.

As you study the dagger and fondle it, you ask David if there has been an activity by the gnomes.

"Well, after we destroyed all their airships, I don't believe any of them managed to escape the Xi either. The Xi have finally completely overrun the Redcap Kingdom. If they aren't all dead already, then they soon will be. We are the last hope against the Xi my Emperor."
"Hm." You acknowledge.

"Last hope" isn't quite a term you've been successful with. You were supposed to be a "last hope" for the Empire too, and you ended up destroying it. So much has turned out differently from what you expected.

You have another realization which is you just indirectly carried out the elimination of the gnomes due to your actions. Over five hundred years later, Casimir's wish has finally been fulfilled. Feels odd that you managed to serve him in this last capacity.

Casimir and Semra; the closest thing to "parents" that you've ever known and everything you are today is partly due to their influence in one way or another.

Snapping out of your introspection, you address David more directly.

"Begin moving our reserve armies toward Arat. Regnik will be our main hub of operations in the area and we'll start sending out those new airships of ours to start bombing the Xi as soon as possible. Can't just rely on this oversized flying fortress to do all the work." You say.
"Very well, it shall be done." David replies and turns to leave.

"Oh David, here take this." You say hold out the mithril dagger for him to take.
"What's this for?" David asks taking the dagger.

"To dispose of, I have no more need of it." You answer.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You push the button which says "Sflf-dfstrvct"

[Assistant] As soon as you push the button, the entire dashboard lights up. Alarmed, you freeze in your seat as the controls start to glow faintly. A few seconds later, the vehicle explodes in a great ball of fire, taking you with it! You have initiated the self-destruct sequence set into the craft, installed by the Auvahrs for use in dire emergencies, and your death is instantaneous. You perish here upon the airship, trying to escape.


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] You give Up

[Assistant]
You continue to watch as Greg finally turns to slinging your mother around the cage until she finally slips and falls. He's on her before she can scramble back up. She screams and begs for you to help her, but it's too late for that. How many times had you begged for her help as a little girl? What had she ever done to help you? Now she would know how it felt.

He raises his heavy fist and brings it down into her face hard, blood exploding out of her nose from the blow. A few more hard hits to the face makes her go limp so that he can then grip the fishing line and pull hard. Blood oozes from her mouth as the hook on the end of the line rips her throat on the way up, popping out of her lips with both the key and shreds of flesh hanging off of it.

Greg quickly puts the key into the lock on the device around his head, unlocking it so that he can then get about taking it off. The bolts on his skull are still drilling inward and he has to rip it off of his head, scraping some of the skin off as it does. But, he stands there free finally except for the bit of fishing line still down his throat.

The bolts on your mother's device keep drilling into her skull, faster and faster now that the countdown is below one minute. The sound as her skull starts to crack from the pressure is sickening, but Greg just stands there looming over her watching as it happens. He doesn't even look sad that his wife is dying because he sacrificed her to save himself. Not that he was ever the kind of man to feel remorse.

Finally, the clock hits zero just as your mother's body goes into convulsions, thrashing about as blood oozes around the bolts drilling their way into her temples before going still as bloody foam drips from her mouth. Greg finally looks over at you, those cruel eyes of his glinting like they always do when he thinks he's won.

A door opens off to the side, your escape into the next little slice of hell. The sound of his voice cursing your very existence echoes in the room as you turn your back on him and leave. He always did like getting the last word in, didn't he?


[System] Narrate an interactive dark fantasy adventure. The world is brutal and unforgiving. Respond to the player's actions with vivid, immersive descriptions and let their choices carry real weight.

[User] Back to the story

[Assistant]
Geek:

1. A person regarded as foolish or clumsy.

2. A person who is single-minded or accomplished in scientific or technical pursuits, but is felt to be socially inept.

3. A carnival performer whose show consists of bizarre and disgusting acts.

Your breath stinks from the foul things you've been eating and the rest of you stinks from not bathing in who knows when.

Your head hurts from the cheap moonshine you've been getting "paid" in.

Rubes often throw stuff at you and spit on you.

Most of the other Carnies find you utterly repulsive and avoid you, a couple of them just abuse you for various reasons.

On a good day, only the Pinheads come to your cell and taunt you with their gibbering laughs and mongoloid chatter.

You have absolutely no worth as a human being, you get no respect from others, and you have no respect for yourself…and why should you? You are the lowest form of life in Carney society. You're not a real performer; what you do can't really be considered a skill. You're not even a real freak. At least a deformed freak can evoke an emotion of horror, or pity, or even admiration for overcoming their condition. You weren't born "this way". You chose to do this. All you evoke is disgust and revulsion. At best you're laughed at and not in the good way like those pervert clowns you work with.

Fuck all that "Wildman of Borneo" shit that the Ringmaster tries to tell all the rubes. You're little more than a bum with a "job". A degrading job that involves you to debase yourself, all for the amusement and shock value of others, but hey it keeps a "roof" over your head and you pleasantly drunk enough to just barely forget how utterly pathetic your life is.

You are the GEEK.

You wake up to a bucket of piss being thrown in your face. Not the first time and certainly won't be the last.

"You like the taste of that Geek? Get up Geek! The Ring Master wants to see you!" Charley orders then he throws the empty bucket at your head. The comical sound it makes hitting your skull and the pain it causes makes Charley laugh. Then he jabs you a couple times with his pointed stick.

Midgets can be so cruel…


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You head back into the passageway.

[Assistant] You head back out into the passageway. Suddenly, that strange blurring phenomena takes place just in front of the cockpit door! The walls of the passageway around the doorway stretch out in lines of colour, twisting and blurring. Then the strange effect seems to move toward you, down the passage! In a few seconds, it will reach where you stand, beside the doors to your quarters, and Karl's quarters! You had best act fast!

[User] You dive back into your quarters!

[Assistant]
You quickly dive through the doorway into your quarters, emerging through the 'time wall' into the future. You are once more inside your granddaughter's quarters. The intruder alarm is still ringing on her ship, and you hear another explosion as the pirates try to blast their way through the ship's interior hatches.

You are starting to freak out - if you step through the door, you will be back in your own time - but will the spatial warping, the blurring of matter that killed Karl, be waiting for you on the other side of the door? Yet, if you remain where you are, it will only be a matter of time before the pirates find this room. On top of that, what of your granddaughter? Is there some way you can help her? You remember her words - supposedly it is she who saves you, from being stranded in Light Space back in your own time... What can you do?

Then you notice a gun on the floor - your granddaughter had dropped her gun! You quickly pick it up. (Click on it to pick it up)


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You head on with the others

[Assistant]
Charles Stanton is left behind and you continue to resolutely press on for another three days, William Eddy finds his wife has secretly packed some bear meat in his bag and shares it with the rest of you. After that there is nothing to eat and soon the talk is becoming increasingly wild, people proposing that some members of the group be killed for food or that they turn back to the camp. All the women and William Eddy are determined to keep going but all the rest want to stop.

As you are arguing a snowstorm catches you all out in the open. Immediately you and your companions gather together for warmth and wrap yourselves in blankets but it is no good. The young Mexican teamster Antonio dies first, perishing without a sound. Franklin Gardner, in his late fifties, succumbs next. He lies very still, barely moving and Eddy tells him he is dying. Gardner replies he does not care and urges his daughters Sarah and Mary to eat his body after he dies. He expires soon after. As the cold increases you feel an increasingly irrational urge to run out into the snowstorm and hunt for food.

What do you do?

[User] You leave the group to search for something to kill

[Assistant] There is nothing you can do. Losing all control of yourself you race out into the snow. Immediately you lose sight of your companions and never find them again. You stagger on until you collapse and half-buried by the fast-falling snow you never get up again.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You row to the village alone

[Assistant] Congratulations! You made it to the other side of the river! ... Now what?


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You concentrate on finding cover

[Assistant]
You duck down behind your horse to avoid the sniper but behind you another of the townsfolk fires a shot that hits you in the right arm. Swearing you risk remounting your horse and gallop after Cole, who has also been hit again in the shoulder. Riding past the bank he shouts "They're killing our men! Get out here!" Continuing down the street, still firing your pistol, you pass the dead body of Bill Chadwell who is lying dead in the dirt and Jim Younger, still mounted on his horse but bleeding from multiple wounds.

Finally Frank, Jesse and Bob emerge from the bank at a run and make it to their horses. "It's no use boys, let's go," you shout at them and turning your horse you spur it down the street leading out of town. You are soon joined by Charlie and Cole, the latter bleeding from several gunshot wounds. As you reach the edge of town you hear a scream behind you "Don't leave me boys, I've been shot!"

Glancing back you realize you have all forgotten Bob who has sprung out of his hiding place and is sprinting down the street after you. "Shit," Cole mutters and glances at you and Charlie. "Cover me boys," he orders. Cole then does the most incredible thing you have ever seen someone do in real life: he spurs his horse directly back down the street towards his injured brother. Several men are shooting at them and though you and Charlie are firing your pistols at the buildings you might as well be throwing stones at them for all the good it does.

Cole and Bob seem to be moving through a virtual rain of bullets. Bob stumbles as one shot hits his leg. Two more graze Cole's horse making it scream and rear but he keeps it under control. Reaching down he helps Bob climb onto his horse. As he does three more bullets hit Cole, the dust exploding from his clothes in small puffs as each bullet hits him. Gritting his teeth he turns his horse around and gallops straight back towards you and Charlie. The gunfire is directed at you two now: one bullet grazes Charlie's arm and another bullet whizzes right past your right ear. As Bob and Cole reach you both you turn horses around and gallop out of town after Frank, Jesse and Jim.

Behind you leave the dead bodies of your two fellow outlaws and the shattered myth of the invincibility of the James-Younger Gang.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You keep going south with Cole, Jim, Bob and Charlie

[Assistant]
You choose to remain with the Younger Brothers and Charlie while the James boys ride off. Initially the plan works well, continuing to head slowly south you rarely encounter posses now, most have them have drawn off west to chase Frank and Jesse. Unfortunately Bob and Jim's fever is continuing to worsen and you are moving slower than ever. One week after the James brothers split off you find yourselves approaching a copse of woods when a glance back shows a few hundred posse members armed with pistols, rifles and shotguns closing in on you.

The four of you run into a thicket and take shelter behind a fallen tree. "If anyone wants to surrender they can," Cole suggests but you are all determined to go down fighting." As the posse fans out to surround the copse of trees where you are hiding and seven men armed with rifles approach on foot Cole sighs. "When they get close let them have it," he orders. "Bob, you reload our pistols. Ok boys get ready... now!" Cole fires his pistol, hitting one of the approaching posse in the hip.

[User] You join the others in firing at the posse

[Assistant]
You fire your pistol over the dead-fall, one of your shots clipping a posse member in the side. The posse returns fire, the men in front firing from cover while those behind on a slight hill direct their fire over their heads. Your friends are hit several times: Cole is hit three times, Charlie four times and Jim once but you all keep firing. Charlie glances at Cole. "We are entirely surrounded and we had better surrender." Cole nods. "Charlie if you want to surrender go but this is where Cole Younger dies." "All right Captain, I can die as game as you can," Charlie replies. "Let's get it done."

Springing to his feet with a pistol in each hand he opens fire, hitting one posse member in the hand. A moment later he is shot through the chest and with a groan he falls dead to the ground. A moment later Jim is shot in the face, the bullet knocking out several of his teeth and lodging in his head, clutching his face he falls to the ground. Cole turns to look at Jim and a bullet hits him in the back of the head, he too falls to the ground. Glancing round you catch Bob's frightened eyes looking at you.

[User] You copy Charlie and spring to your feet guns blazing

[Assistant] You spring to your feet, firing your pistols as fast as you can. One of your shots hits a posse member in the shoulder then someone shoots you in the chest, directly into your heart. You fall back behind the dead tree and as silence falls you quietly die, another Outlaw passing into the legend of the Old West.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You ask the Shelter about its security systems

[Assistant]
Confronting Xavier won't do any good; even if he is guilty he's just going to deny it. Possibly even antagonize him to hacking you a lot sooner. You figure maybe you should alert the Shelter about the situation and get a better understanding of its workings. You've been spending so much time with Becky that you've been neglecting other matters.

"Shelter, can you tell me a little bit more about your systems? Could you easily be hacked?"
"Hacked sir? Well it is possible, but highly unlikely as I have been equipped with the latest protection programs, some of it even military in origin. Are you worried someone is going to try to hack me?"
"Kind of. I don't know. Paul's shelter failed, and I just got this feeling it wasn't completely due to shoddy workmanship."
"Well I do remember you telling me that his wasn't opening up. Not all these shelters were built as well as me. There were budget cutbacks during the construction of these you know."
"I suppose."
"You seem distressed sir. I'll tell you what, it's going a little bit out of my programming as outright spying and monitoring other shelters isn't really part of the GZS terms of agreement, but I'll do it. First signs of anyone trying to get anywhere NEAR my systems or anything else suspicious I'll alert you immediately and bring the elevator down for a hasty escape in case everything goes wrong."
"Well that does make me feel better, thanks."
"You're welcome sir, I might suggest you read up on your electronics, you may need them. I will inform you of anything that wasn't covered in my manual, or if you have any extra questions."

A few weeks pass as you take the Shelter's advice and start studying up. You're spending less time with Becky, but it can't be helped. When you do talk to her, you tell her she should do the same thing you're doing. She thinks you're being overly paranoid though, and despite your closeness, she's still skeptical that you have a shelter that talks to you on a regular basis. (The only one who ever really believed you on that was Paul) She also thinks you're trying to tell her what to do, rather than looking out for her. You're starting to look like the "Strict Dad" rather than the "Fun Dad" now. Things between you become a little strained and a couple more months pass and Becky and you aren't really together anymore. You notice Xavier talks to Becky a little more now, but it doesn't really seem serious. Miranda also attempts to talk to Becky more seeing that you're out of the picture, but Becky still doesn't seem interested in her. Meanwhile Mark unsuccessfully makes advances towards Miranda.

It seems like everyone is chasing someone else that isn't interested, except you, who inadvertently discarded intimacy in favor of security and survival…though not entirely, you did look into this supposed hacker business in an effort to protect not just you, but Becky as well because you did like her. You just wish she would've listened to you.

Meanwhile you're keeping an eye on the situation and asking the Shelter for security updates, which still says it doesn't detect anything. You wonder if you were wrong and you just fucked up the only relationship you possibly had a chance at in what's left of this world…

Another year passes...

Mark stops logging on for two months which is strange, because he always made an effort to get online whenever possible even when he was in the middle of fixing something. You know he also thought he was "getting somewhere" with Miranda as well.
Everyone doesn't say too much about it. While it's possible he's just lost network connection and can't access the rest of you, it's a given that probably the worst has happened.

Normally after losing Becky to your previous paranoia, you'd be willing to chalk it up to normal shelter failure this time especially since he had a lot of problems anyway, but fortunately your Shelter was doing some deeper inspection into the situation.

"Sir, I have some vital information I think you should know about. I'm sorry it took me so long, but the hacker went to great lengths to cover their tracks."
"Hacker? You mean there is one then?"
"Yes, I temporarily diverted some of my own power to Job24's shelter and started accessing the systems there. It was obviously hacked upon direct inspection; some of the programs were completely fried particularly the food and water dispensers."
"Wait, you can do that?"
"I'm not supposed to sir, but I know you've been worrying about this and since the shelter was already technically offline, the agreement doesn't say I can't monitor it."
"Wait so Mark? Is he still alive?"
"Afraid not sir. I detected no life signs. Humans can't go two months without water."
"No, of course they can't…so who's the hacker?"
"Don't know sir, like I said they did a very good job of covering their tracks, I do know it isn't RockerChick20, which only leaves Shadow21 or MissKitty25. From what I've detected BOTH of their shelters are showing irregularities, so both of them have been modifying their shelter's systems for whatever purpose. I suppose it's possible both of them have been hacking."
"Oh thanks Shelter, that makes me feel better!"
"I wasn't my intention to cause you more distress; just stating the possibilities sir…maybe you could directly confront one of them privately. While you have their attention, I can do more inspection and know for certain. Both of them have already broken their terms of agreement by modifying their shelters, so they aren't under GZS protection contract anymore. I can do whatever you want to either of them."

[User] You confront Xavier

[Assistant]
"Time to confront Xavier once and for all." You say.
"Very well sir."

When you get online you conveniently see that you and he are the only ones currently on. You send Xavier a private invite, he accepts. Your Shelter goes into spy mode. You wonder what you can talk to him about, but then you think of something that wouldn't arouse too much suspicion and is completely plausible for you to need to address him privately.

Shadow21: Yeah? What do you want?
OmegaMan23: Hey I just wanted to talk to you about Becky.
Shadow21: What about her?
OmegaMan23: Well I just want to say I'm still trying to patch things up with her and I want to know if you're interested in her, because if you are you must know that I'm going to be doing everything in my power to win her back.
Shadow21: Wow. That sounds like a threat. I guess I better be careful if I ever show any interest in her and you're still around.
OmegaMan23: So what does that mean?
Shadow21: It means that even if I had any inclination to steal your little cyber girlfriend, I wouldn't since it would make me a bigger target than you.
OmegaMan23: I'm a target? Now that sounds like a threat.
Shadow21: It is, but not from me…come on I think we can stop beating around the bush here.  I've been monitoring the other shelters ever since Paul's went down. We got a hacker among us and your Shelter and Miranda's have been mighty active lately.
OmegaMan23: So, you think there's a hacker too eh?
Shadow21: I don't think it. I know it. Just like you know it. You've been monitoring the other shelters just like I have, and probably just like Miranda has. I can't prove who the hacker is for certain, but I know in my gut who it is, because it's really the only logical choice.
OmegaMan23: And?
Shadow21: Miranda obviously. She was jealous of your relationship with Becky so she's killing all the potential competition and have her all to herself.
OmegaMan23: If that is true, why not just hack me first?
Shadow21: Probably needed to practice first. From what I can tell your Shelter has some pretty cool protection, I had to modify all my shelter's systems to get it nearly as good as yours. Plus like I said she's also eliminating future competition.
OmegaMan23: While I'm fully willing to entertain this theory, what's keeping me from thinking you're the hacker and you're just trying to deflect the blame?
Shadow21: Nothing I suppose. I know you've always been irrationally distrustful of me, for whatever reason. The only thing I can say is I don't have any motive to be killing folks. I'm not some cyber serial killer and I don't have any interest in Becky like you and Miranda do. Besides I'm sure by now your Shelter has done a thorough spying on my internal activity logs and has found I haven't done anything wrong.

You're silent for a moment. Suddenly your Shelter speaks.

"He's clean sir."

Shadow21: Well?
OmegaMan23: My Shelter's report just confirmed you were clean.
Shadow21: I'm sure it did. Does it still talk to you?
OmegaMan23: Why is that so hard to believe?
Shadow21: It isn't really; I'm just fucking with you.
OmegaMan23: Okay so Miranda's the hacker, what are we gonna do about it?
Shadow21: Me? Nothing. I'm probably just going to disconnect my network system soon and access my elevator's controls to call it down so I can make a get away just in case. I figure I should be safe as long as I stay disconnected though.
OmegaMan23: What?! You're not going to help me stop her?
Shadow21: Why should I risk my neck? This is between you and Miranda…in fact if I were you, I'd disconnect from the system as well and cut your losses. Becky seems a bit flighty anyway if she broke up with you so quickly, I say let Miranda have her.
OmegaMan23: She's just young and doesn't like old people telling her what to do. She runs away from conflict. She's got some father figure issues. Doesn't mean I still didn't like her.
Shadow21: I see, so you're daddy and you're out to save your little girl from the psycho dyke then eh?
OmegaMan23: Something like that. Besides I don't like being run off like this, if I can do SOMETHING about it.
Shadow21: Well disconnecting is what I suggest you do. Because from what I can tell she's pretty good at what she does. While I'm no slouch myself at techie shit, I don't want to risk fighting her because even if I do beat her, she still might fuck up my shelter up. Not worth it in my opinion. Better to play it safe and live.

Xavier does bring up a few good points. Is it pointless to bother fighting a war over someone who doesn't really seem interested in you anymore? Not to mention getting yourself fucked up in the process? If Becky really is so much of a free spirit to go falling for Miranda because nobody else is around then is she really worth it?

[User] You disconnect

[Assistant]
Xavier's logic has convinced you.

OmegaMan23: Yeah, I suppose you're right…still I dunno what I'm going to do with my time now. I'm gonna get bored in this Shelter without some kind of interaction.
Shadow21: Well what about your Shelter? It talks to you right?
OmegaMan23: Yeah, but it's not the same. I think I'm gonna do that thing you said you might do. Call the elevator down and go up top.
Shadow21: Really? I was going to only do that in case of an emergency.
OmegaMan23: Yeah well there isn't much point in me staying anymore, besides I'm a bit curious to see what the world looks like now. Maybe they rebuilt some shit.
Shadow21: Maybe. Well I know we didn't really get along, but good luck with that.
OmegaMan23: Good luck to whatever you do as well, and thanks for your advice. I probably would've got myself killed had I chosen to fight Miranda.

You log off and start disconnecting your network.

"What're you doing sir?"
"Disconnecting from the network, where's the main line connection?"
"Over there sir. Playing it safe then?"
"Yeah, really safe. I want to go back to the surface."
"You do? You've disconnected from the network sir, its highly unlikely Miranda can get to you now, and the surface may actually be more dangerous."
"I suppose, but I feel like I really need to get out of here, the claustrophobia is setting in I think and without human interaction I don't think I can take it."
"Hmmm, yes I can see how that would be a problem sir. Well even though I feel the surface will put you at severe risk for danger, staying here will not be good for your mental health so I will respect your wishes and bring the elevator down, I suggest you gather what belongings you want to take and get ready."

You go back to your room and pack up all the things you brought with you when you first got here. You didn't even need most of the stuff, but maybe you will above ground. You then go to the water dispenser which is thankfully still working and fill up to empty bottles with water.

The elevator door finally opens up and you put your bag to block the door from closing and head back to the computer room where you access the system to tell the elevator to go back up and then run back to the elevator where you gather your bag and enter.

On the ride up you get a little nervous and even fearful. Not so much of what might await you on the surface, but of hoping the damn elevator doesn't suddenly stop, fortunately that doesn't happen and you eventually reach the ground once again. The door opens and you enter the same foyer you arrived in a few years ago. Same ATM like machine is there, except its screen is flashing a single message at you.

*GOOD LUCK SIR*

"I hope I have some." You mutter and take a deep breath before opening the door to the outside.

You see a bright light, but of course it's only the sun rather than a nuclear flash that devastated the world. You forgot how bright it really could be.

Your immediate surroundings look relatively untouched. You can only assume there weren't any bombs falling near this area. You also see your van, you'd completely forgotten about it. It looks like it's even in worse condition than when you left it, which you never thought was possible. On a lark you take out your long unused van keys and try to start it up, naturally it doesn't even make a noise.

"Looks like I'm walking."

You make you way down the empty road as you have little idea of where to head to, the only thing you can think of is to make a long trek back to the city and hope maybe something of civilization exists there.

The walk really takes a toll on you. During the day, the sun seems unbearably hotter than usual, and the nights get pretty cold. You are attacked by some crazed people who look like they've been living in the wilderness for awhile. They're filthy and barely intelligible. It's amazing to see how quick humanity has reverted to barbarism.

One begins shooting at you, and you do likewise. After shooting one of them, they stop attacking and drag off their companion. It would appear you just provided a dinner for them other than yourself.

It doesn't help you though; you're attacked again later by a small group of thugs attempting to rob you and another group after that. And so on. You have to fight and survive constantly and your supplies are never enough and you get wounded many times.

You aren't prepared for this harsh world now. Maybe if you'd stayed out in the beginning, but all those years in the Shelter made you a bit out of shape and civilization is nowhere in sight for you to properly rest.

Eventually you decide you can't go on, and head back to the shelter for saftey, surprisingly you make it back, but you're so very tired, you decide you need to rest before begging (and hoping) the shelter will let you back in.

You stretch out in the wilderness; it actually feels comfortable given how tired you are. It almost makes you ignore the pain from the head wound you received from the latest attack you had to fend off.

"Just a few hours of sleep then I'll enter the shelter again…it seems reasonable…I shouldn't have any problems…I dunno…maybe I'll just stay here…its nice and comfortable…" you say as you fall into unconsciousness.

You don't wake up.


[System] You are the narrator of a dark fantasy text adventure. Describe the world and its consequences with unflinching detail. The player's choices shape the story — for better or worse.

[User] You attack the guards on the ground, surprise them

[Assistant]
You wait until the last second and leap out into the darkness, You can see the humans but know they wont see you clearly until it is too late. You crash into the first one as you land, knocking him to the ground as you punch another hard in the jaw, he doesn't die but you know he will be unconscious for a long time as you spin to the last guard. They fire at you but you are too quick and knock the rifle barrel to the side at the last second before grabbing their head and twisting until you feel their neck snap cleanly and they go limp.

You guard you knocked over cries out and tries to crawl away instead of shooting at you so you simply walk over and stamp on him until his mind vanishes too and you are left with one unconscious guard "Well if he isn't dead, his meat will keep better. I will save him for later."

You can sense the people and the panic now, over half of the shamblers have been killed but so have several humans and a couple even turned and attacked their friends and family before being killed. Then you realize that they are all headed your way "The bunker, they are trying to retreat there now, but I am between them and it, perfect!" You quickly scan for which minds will reach you first when you realize you were ignoring the guard on the walkway. You spin around just as they fire at you and the shot takes you right in the gut.

You stagger back "That wont kill me, but I will tear them apart for shooting me!" You think as you let out a roar of anger and let the hunger drive you after the shooter. You leap cleanly up onto the walkway, ignoring the pain and the blood flowing from your wound, to land right in front of them. You immediately start to swing at them but they didn't hesitate either and their next shot hits you cleanly in the chest moments before your punch connects.

You stagger forwards in an attempt to stay close to they as you realize your punch was weak and they are still conscious and only a little dazed. You take one more step and grab them as your lungs fill with blood and your heart begins beating erratically. You know you don't have the strength left to kill them yourself but you throw yourself forward onto them and are rewarded when you feet their body being pierced by the wall spikes behind them.

You let go and slide down to the walkway in a pool of blood, mixed from your own and the still human guards. "Funny, I can't tell it apart" You think as you fall into blackness


[System] Narrate a dark fantasy text adventure. The setting is harsh and morally complex. Describe scenes vividly, react to player choices with fitting consequences, and never shy away from the reality of the world.

[User] You grab Meredith

[Assistant]
You charge over to your sister, grabbing her.

"Meredith! Meredith!" you say in a hurried manner.

"Wh... what?" Meredith asks as she stirs from her shoulder.

Suddenly, the door to your room smashes open, and you find the creature staring at you. It looks vaguely human, a fact even more terrifying. It stands at seven or eight feet, it's skin as white as bone. It has long black hair, matted with blood and gore. It's hands have transformed into horrible, mangled claws, with long, bloodstained claws. It's face is mangled and misshapen, but its eyes are filled with malice and hate.

It stares at you. Then, with supernatural speed, it bursts away. You try to rouse Meredith again and she stumbles out of bed as you hear mother and father scream as they're torn apart. Then, the creature appears in the doorway again, as you run for the window with your sister. The monster bursts towards Meredith, impaling her fragile body on one of its claws. It raises her up, growling in her face, before tossing her aside. Finally, it turns to you, it's horrible, mangled mouth seeming to turn into a grin.

It steps forward slowly. You know there's no use running. You stare at the monster as it brings its claws just next to your face, still grinning with satisfaction. It motions as if to slash open your throat, but stops suddenly. It motions to do so again, but pauses once more, this time hissing in pain. It stops, before howling up towards the sky. Then, it brings its face up to yours.

"Leave this place," it snarls.

Its breath reaches your nostrils, warm and toxic. You feel your head going black, before collapsing onto the ground.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You eternals United (Year 51)

[Assistant]
Year 51

You stand with Brenda and Warrick in front of hundreds of third generation Eternals. The day has finally come. They're trained and ready for war. Whether that means they'll get sent to Nyttrus or sent to attack the Nakol Kingdom that still remains to be seen, but wherever it is, you're sure they'll be a formidable force.

You give a rousing speech that encourages and reinforces the sort of loyalty that has already been drummed into their heads since they were born. They probably don't need it, but words directly from their Emperor are never a bad thing.

"This is way things should be." Brenda says.
"What's that, Brenda?" Warrick asks.
"This. You, me, the Emperor and all these new Eternals standing together united as a single force. I can't wait to train the next generation." Brenda says.
"Well you'll definitely get that chance Brenda. As I've said before, you did an excellent job with these." You say.
"We Eternals are the true rulers and defenders of this great Empire. And while I hold nothing but repsect to our former Emperor, I have to say that I feel that YOU have already proven that Eternals are the future. (Sigh) If there were only more of us…"
"There will be eventually." Warrick says.
"Oh I know. I just wish Roldan was here to see this." Brenda says.
"Mm, he would've certainly approved. I think Kane would have too." Warrick remarks.
"Yes, to fallen siblings and to reunited ones who spent too long angry at one another." Brenda says and looks at Warrick. The pair of them hug for a moment.

You remain silent at their display of affection. Seemed almost unbelievable at one time, you're just glad they get along now.

With the new Eternals dispersing and on their way to their assignments, you just sort of start off into the distance until Warrick and Brenda cease their hugging to ask you what's going on with you.

"Is there something wrong my Emperor?"
"Oh, nothing really wrong. I was just thinking, not every Eternal is here in this grand unification. Decena's still over in Nyttrus." You say.
"Oh yes, that's correct. I can't believe I forgot about her." Warrick says.
"Yeah well, Decena's always felt like a bit of an outsider in some ways I think."
"What? That's silly." Brenda says.
"Is it? Think about it, there never were a bunch of us to begin with, but there are still three of us first ones. Then there are these third gens. Hundreds. And the fourth gens and beyond will probably be in the hundreds as well. But Decena? She's the only second gen left. All her siblings were killed. Most by a mad derro and a few of them even by me when I got tested against them."

Warrick and Brenda continue to listen.

"I dunno, I was just thinking of something she was worried about before I sent her to Nyttrus. Her concerns that she was somehow obsolete. Of course I explained that she wasn't, but still sometimes in her letters I detect a bit of lonesomeness in tone."
"Emperor, Decena was trained by you. I think she's probably the luckiest Eternal since…well since you got the chance to be trained by the former Emperor." Brenda remarks.

"Hrm. Yes, lucky." You say nearly snorting at both of those conclusions. Brenda and Warrick still don't know the whole story and you hope for their sake they never have to learn the truth.

"Well I have to go attend to a rather mundane matter that I can't just assign to Kivan. I trust you both can handle the rest of the matters here?"
"Of course, my Emperor." Warrick says.

You nod at Brenda and Warrick and return to your private quarters in the palace. You sit down at your desk and spend the rest of the night writing an encouraging letter to have sent to Decena in Nyttrus.

Maybe she couldn't be here for the "Eternal unification" but you still want her to know that in your eyes she is the most cherished of all of them.


[System] Run a text-based dark fantasy adventure game. Describe the world with gritty realism, respond to player actions with narrative consequences, and maintain the tone of a world where survival is never guaranteed.

[User] You shoot at Ray

[Assistant]
You'll be damned if you're going to let this spiral into a power struggle with the possibility that Ray could be in charge. If Mel isn't going to do anything about it, you sure as hell will if only to assert that you aren't someone to be fucked with.

Ray and his buddies approach the tent and you shoot Ray square in the back. He howls and slumps to the ground. Ray's buddies at this point believe themselves to be under attack and react accordingly. One wisely runs for cover and returns fire, while another foolishly fumbles with his grenade still out in the open.

Mel shouts at you, but everyone is now shooting. Most are shooting at Ray's buddies, but the carnies are now taking advantage of the minor infighting your side is experiencing and have come back out to fire upon everyone again. The one fumbling with the grenade gets hit several times, but not before he throws the grenade in your direction.

You run away from the truck that you were taking cover by, but in the crossfire you're hit in the leg. You fall to the ground and try to crawl away from the grenade.

You don't get far though and it goes off destroying the truck. You would've survived this since you were far enough away to only lose most of your hearing from the blast. What you don't survive is the flying piece metal from the truck that hits you when the grenade exploded.

With a hot piece of twisted metal embedded in your skull, your struggle is over.


[System] Narrate a grim fantasy text adventure. The Empire's world is brutal, its people hardened. Respond to the player's choices with immersive storytelling and let consequences flow naturally.

[User] You refuse to help him

[Assistant]
You: "Meh, not interested"

Dani: "Oh well, you fucked my plan. Whatever, I'll have to find someone else one of these days… I suggest ya get out of this city as soon as possible, they're looking for us around here because it's the only place where we could be that they can think of :D And that's about it, I suggest you never get anywhere near a psychiatrist"

You: "What?"

Dani: "Nah, nothing, I'm outta here… By the way, take this *he hands you some car keys*. Ya know, blue car parked right in front of the bar. Take care, maybe if you're still alive I'll go find you some day :D" *he leaves*

 You suppose he's right, so you take the car keys and enter the car… which surprisingly DOESN'T explode after you start its engine, as you assumed it'd happen (Seriously, what kind of guy would give you a car when you've only known him for 20 minutes?)

 Well, you'll have time to think about that and many other things, like what to do with your life. You'll probably end up slightly insane, as Dani seemed to hint with the psychiatrist part, but who knows, you might actually survive somehow

END


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You you'll defend them from the raiders come tomorrow. They need it.

[Assistant]
You shake your head vehemently. "No. I won't stand by while you all give in to worthless bandits. I'll stay, and fight them off tomorrow."

Eliza's eyes widen. "You're still hurt! They're near fifty strong, if you fight them, you'll die!" She's begging you particularly hard.

"I've fought worse odds. I can handle them." To prove your point, you get out of the bed and stand up, Eliza moving quickly to sit you back down. You shrug her hands off.

"Please, don't. These men will slaughter you."

"I can do it." You shoulder your way past her, to your knapsack. There, you slip into your clothing, and grab your sword. "I'll watch for them. When they come, I'll kill them all." A bloodthirsty grin makes its way onto your face. "Watch." Ignoring any further pleas from Eliza, you carry onward and leave the room. You see that it's a small hut, the only door leading directly outside; it's night, which means you have time to set up.

You go to the largest tree in the center of the village, scaling up it and sitting on a branch. There, you wait. And wait. Then you wait some more.

The sun is high in the sky, the villagers are out in the fields, and your ass is sore by the time the raiders finally do come. The villagers milling about pause in their work as they watch them, all with fear written on their faces. The raider leader, a large and burly man in chainmail, raises his arms up high. "People of this fair village! We have come to accept your surrender. Should you resist, we'll kill all of you. So please, resist."

Isaiah steps forward, head down low. You note the bandage on his cheek, where the cigar was jammed into his face. "Please, don't harm us. We surrender. You are free to take all the supplies we have."

The raider leader lets out a small tsk, shaking his head. "Really? That's all? How disappointing." You're about to jump down and attack him, when...

"I guess we'll just have to kill you anyway." The raider leader pulls out his sword and runs it through Isaiah's chest. Your blood begins to pump viciously. "Kill them all."

That's when you finally jump from the branch. You were too late. Isaiah is dead, because you took too long to just jump down and kill them. You're no hero.

You land on top of the nearest raider, his head crushing beneath the weight of your boot. The others quickly turn their eyes to you and stare in awe. You unsheathe your sword, then start swinging with a primal yell. A few men are taken down by your blade, while the others go on the attack. You bring up your blade occasionally to block attacks, swinging when you see an opening. It's a slaughter for them.

By the time you take down a few dozen, the others begin to retreat. Their leader yells at them, calls them cowards, but stands his ground. "FINE!" He unsheathes a blade of his own. "I'll do it myself!" He goes on the attack, swinging the sword at you. You block it, then swing, but the raider manages to leap out of the way. Damn, if you weren't still recovering, you could have gotten him. Still, it's been a long while since someone managed to dodge one of your attacks. This should be fun.

The two of you continue on like that for a while; he strikes, you block, you strike, he dodges. It's almost like a dance between two experienced partners. This man, he's well trained, and a far better swordsman than you are. There's one difference though, and that is while you lack strength, you make up for it in raw power.

It also helps that you picked the winning side in this battle.

Slowly, the villagers start to gather courage. Before you know it, rocks are being pelted at the raider. He ignores them well enough, but they throw him off enough that he starts to barely evade your attacks. Then, after a longer time, some start pushing forward with pitchforks and other tools in hand. They attack, but the raider attacks back and they retreat before they get killed.

But, their attacks are all you need, and soon, one of your swings eventually makes its way into his hip. He lets out a yell of agony, dropping his blade and falling into a kneel. You don't waste any time letting him have his last words, instead bringing the blade down right onto his head, bisecting it down the middle.

There is silence.

Then, defeaning cheers.

The town is safe. You've done it.

There are no celebrations afterwards however. The bodies of the raiders are burned, Isaiah is brought to his daughter. The others return to their homes, some continue to work. Eliza picks out a plot in the cemetary, and the gravekeeper gets to work. You approach her as she watches. Her father has been set down in a coffin not far from the grave.

Her eyes are red and puffy. She's been crying all day, no doubt. You place a hand on her shoulder. "I'm sorry I couldn't save him," you say.

She turns to look at you, no malice whatsoever on her face. "I know."

"What will you do now? Manage the inn?"

She sighs, shakes her head. "I don't know. My father was all I had."

You nod. "... I'll leave you be."

Then, you walk away.

You have a decision to make. Stay here in this village and live out the rest of your days, or continue onwards into the great unknown.

[User] You you'll stay here. Perhaps you can help the people that way.

[Assistant]
The next day, you knock on a random villager's door, and ask for a job. He knows that you saved the village, so he gladly gets you work tending to the fields. It's hard work, but they provide you with a nice home and let you take some of the harvest for food. It's a good way of life, you suppose.

You keep Eliza company when you're off work. She decided to stay in the town, managing the inn like her father before her. It takes her a while, but eventually, she's back to her usual self. Smiling softly, being as kind as possible, and working hard. But you see in her eyes that she won't be able to recover fully anytime soon. You know the pain. One may be able to put on the guise of being back to normal, but they'll never be the same deep down.

You continue to spend your days tending to the fields, visiting Eliza after work or on your days off, and making friends around the village. It's a nice life, you'd say. Eventually, you integrate so well into the village's society, that it's almost like you've been there your whole life.

Finally, you are at peace.

THE END


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You surprise attack

[Assistant]
You decide a coordinated surprise attack would be more effective in arresting the fallout from the hostage situation.

You order your sniper to shoot the terrorist on 2nd floor and shoot anyone entering the room when the attack commences. You give the command and the attack is made. All hostages run out of the building but the terrorist disappear through the underground water tunnels. You alert your team laying ambush to expect  company at their end.

You jump into a waiting car and rush to the ambush site


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You leave

[Assistant]
Hiding won't do any good, you have to get out the area altogether. Hopefully your infamous reputation hasn't spread THAT far yet.

Of course there's the fact you have to get out of the area first. You make haste immediately.

Over the course of a mere week, you're hounded by attackers. You barely get out of the situations alive half of the time. You're exhausted and can't even afford to sleep for very long.

Eventually within the month your days soon come to an end, when a bounty hunter snipes you from a vehicle with a high powered rifle, striking you in the back. You don't die right away though, but you're in no condition to do anything as you collapse to the ground. The vehicle stops nearby and another one of your assailants kicks you over before finishing you off. You can't help but be surprised by who you see.

"Hey, now I got something for YOUR mouth!" Vivica says to you, before shooting you in the head.


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You draw Your Bow And Fire Upon The Troll

[Assistant]
You may only be able to hit a general area, but a troll is a very large and broad target so you have practically no chance of missing here.  You position yourself behind a large rock, just out of the trolls sight and ready your bow.  The troll is still completely unaware of your presence and just stands there looking bored out of his mind.  You pull out an arrow and draw it back in the string.  You take aim and release.

The first shot hits the troll in the navel but seems to deal minimal damage.  You draw back again and fire one into him, this time just below his chest.  He looks confused but now lumbers in your direction.  As you pull another one back he detects your presence and is now moving faster.  You put another one into his midsection but again this deals minimal damage.  You prepare to draw back another but he is upon you now.

It's too bad you forgot that trolls have exceptional regenerative capabilities.  It takes more than a few arrows to bring these things down.  Unfortunately, this is a lesson that has cost you your life.

THE END


[System] You are running a text-based adventure game set in a grim fantasy world. Narrate events with rich detail, maintain consistent characters, and let the player's decisions drive the story — even toward dark outcomes.

[User] You stick around

[Assistant]
You may be in a "rut" but you realize you're too old to just start all over again, somewhere else and quite frankly you don't really want to. Rask is your home now, and while life might not be perfect here, it's a lot better than how your life was during the Empire. You just need to push that lingering Empire indoctrination from your mind that you thought was gone.

You roll out of bed and get yourself in the frame of mind to go to work again…

Year 54

"And that's how I killed the last giant in Rask! Another round!" you exclaim as everyone in the tavern hangs on your every word. Later you continue your tradition of bedding whatever wench that is pretty enough and willing that night.

The past four years have been relatively good for you, or at least you've been trying to make the best of them. Since your last self reflection you've funneled your energy in not only your mercenary work, but to be the best one in Rask by deliberately taking on the most dangerous jobs as well as blatantly stealing jobs from other mercs. While this has made you a lot more famous with the average citizens who appreciate your monster and bandit slaying, it's also made you quite unpopular with all the rest of the mercs.

Naturally this unpopularity puts a target on your back and while most of the mercs are far too scared to actually to confront you face to face they do eventually build up a coalition to take you out once and for all.

One day on your way to take out what you believe to be a bandit hideout, you're traveling into a wooded area and get the impression that something is amiss, like you're walking into an ambush.

At first you think it might be the bandits who caught on to you, but you've dealt with too many of those types to know that they're either too stupid to lay an ambush or they're smart enough to have already run away.

That's when you draw your sword…

"Alright, I know you're all out there! I guess this has been a long time coming, so let's get this shit over. The merc population needs a little thinning out anyway." You shout.

Predictably Flog comes out hiding with a motley group of humans and even a couple of ogres he must've intimidated into joining him.

"Flog told you he'd kill you one day! Today is da day!"
"Took you long enough and you still need a group to help you…" you hear the crunch of a twig behind you and you instinctively duck and roll to your left as several bolts go flying into trees narrowly missing you.

"Reload!" you hear a female svelk voice shout while you run for cover behind some rocks.
"Hey! This is Flog's kill! Told you not to try to kill him, just prevent his escape!"
"Hah! You got Eldolith to help you? You working for orcs now Eldy? My how far you've come from once working for the Empire!" you mock.
"You won't be laughing for too much longer Eternal. You've stolen your last job from us!" Eldolith shouts back.

While you hide behind the rocks, Flog orders some of the other mercs to go after you, doesn't take any time for you at all to kill several of them. Eldolith orders another volley of bolts from her men, but you use a merc you grabbed as a shield and run deeper in the forest.

Flog's ogres run after you and thanks to their great stamina, they manage to catch up to you before long, you stop your running, spin around and with as much force as you can you chop at one of the ogre's legs. He doesn't stop in time and you nearly chop it completely off, unfortunately he crashes into you bellowing in pain the whole time. You crawl out from under the one leg ogre and finish him off, only to have his buddy nearly cave your head in with his club.

You shove your dagger upwards into the ogre's balls and his low growls and snarls become high-pitched squeaks as his manhood is now shredded. He falls to his knees and before you can finish him off, the svelks arrive with their blasted repeating crossbows again. A couple take aim immediately while two others attempt to run around behind you. Having little in the way of options you run to the nearest tree for cover and try to get close enough to cut one of them down.

You succeed in dodging and reaching the first two, who put up a poor showing of swordsmanship, but the other two that ran around in back of you fire their own volleys and you feel the piercing pain of two bolts going into your left leg and another going into your back. You collapse on top of one of the other dead svelk. The pain is coursing throughout your body, but you're in a vulnerable position, and in order to survive you can only hope you're fast enough to get the drop on them.

Playing dead you rely on your hearing to sense how close the svelk are stepping through the snow to check on you. This is harder than in sounds with a severely wounded ogre moaning about his wounds the whole time. You also see two other images running towards you, it's Flog and Eldolith. You can't wait any longer.

You grab one of the dead svelk's crossbows and with all your strength you roll on your back (Biting your lip at the pain due to the bolt there) and fire at the surprised svelks moving towards you. You were never an expert on ranged weapons, but you don't miss at your range and the two svelk go down. You then point it at the balless ogre and put him out of his misery with a single bolt to his head.

"Shit! He's got one of the crossbows!" Eldolith shouts and pulls out her own with taking cover. Flog on the other hand doesn't seem particularly worried.

"No more hiding! Flog put an end to Bane once and for all!" he yells and charged at you with his axe. You shoot your remaining bolts at him, but only succeed in hitting Flog in the arm, which barely stops his stride. You scramble to get up and throw the crossbow at Flog who bats away the oncoming object.

Flog swings his axe and catches you with a glancing blow to your chest, ripping your armor and breaking the skin. You stagger backwards trying not to fall again.

"Yooze gonna die today Bane! Ha ha ha ha ha!" Flog laughs followed by a sudden yell of pain as he feels several bolts go into his own back. He immediately stops his advance on you and falls to one knee coughing up blood.

"Traitorous dark elven bitch!" he shouts.

This gives you enough time to stagger away again and grab another one of the dead svelk crossbows and hide again. You aren't feeling so great yourself; you know the svelk bolts probably were dipped in some sort of poison. In fact you're surprised it hasn't incapacitated you yet. You just hope you can get through this quick enough to drag yourself back to the closest town.

You look out from behind your cover just in time to see Flog attempting to advance on Eldolith and her firing another volley into his body. She ends up having to step back quite a bit and reload again before finally finishing him off. He falls backwards into the snow looking like a pin cushion.

"Bad move Eldy. Should've let Flog wear me down a lot more and then killed him." You shout.
"Wear you down? Hah, he would've killed you, in your current condition. No, I want the pleasure of killing you myself."

While she pontificates you attempt to shoot at her from behind your cover, but you miss.

"Nice try. How are you feeling over there Bane? Not too good I imagine. Had to make sure the poison was really strong, I know how you Eternals got that annoying resistance to the stuff."

At this point, you are indeed starting to feel quite unwell. You begin to feel nauseous and you're having a hard time standing up. When you begin retching, you hear Eldolith speak again.

"You know Bane, this is near the same area where I helped your old captain kill all those elves. That was a good day too. You're starting to sound pretty bad over there Bane, how about you just give yourself up and let me finish you off? Wouldn't you rather be killed by a worthy foe rather than just succumb to the poison? There's no shame in being beaten by your betters."

You're running out of time and you know it.

"Alright…you got a point damn you. I'm coming out, here I'll throw out the crossbow just to reassure you!" you shout and throw your crossbow from behind your cover.
"Good, good, glad to see you submitting to the inevitable. Now come out slowly."

The way you're feeling right now, you doubt if you could come out any other way. You see Eldolith pointing her crossbow at you while stepping out from her own cover and moving closer towards you. She smirks and in typical svelk fashion can't help but gloat.

"I must say I am surprised that you decided to surrender, I would've thought your eternal pride would've prevented such a thing. But I guess those days are long gone just like the Empire you once served eh?"
"Just get this over with." You say and then fall to your hands and knees in the snow vomiting up blood.
"Mmm, perhaps I'll enjoy watching you squirm some more. The once great Bane of Rask finally…"

You knew you could count on Eldolith being a typical svelk. While she's taunting you, she doesn't pay attention that your hands are doing something rather simple such as balling up the hardened snow. With all your strength you throw the snowball at her. Being caught off guard she dodges it and shoots wildly at you. You manage to roll out of the way and grab the crossbow you threw away. You unload the entire thing at her and as luck would have it, the bolts land true for the most part. Three of them go into her side and another into her neck.

She falls into the snow coughing up blood and holding on to her side. You hear her cursing you with her dying breaths as you attempt to leave the area. While you have won, you know you aren't going to survive too much longer.

You manage to crawl a few more meters before the poison finally takes it toll. Your last thoughts are nostalgic ones. You allow yourself to smile at the times you got to enjoy life and your past victories, even this one. Yes this is a good death you think and then you pass on.


[System] You are the game master of a dark fantasy text adventure. The world is dangerous and choices matter. Narrate with immersive detail and let the story unfold naturally from the player's decisions.

[User] You go back home

[Assistant]
"Nah, that's alright. I guess I'll be heading out." You reply and leave the shop with the full intent on going home.

On your way back home you unfortunately run into a couple of the Zeropolis Guardsmen who seem intent on giving you a hard time.

"Whoa there, who the fuck are you, and where do you think you're going with that rifle on your back?" one asks.
"What the hell difference does it make to you?"
"It makes a difference because we patrol this area all the damn time and we've never seen you before. Not to mention you look fucking suspicious with an assault rifle on your person!"
"…What the fuck? What about you guys?! You got damn machine guns and grenades!"
"Yeah, well WE'RE members of The Zeropolis Guard! We need this shit in our war with the Shadow Horde, while you're just a lowly civvy! We're going to be occupying this area soon and you won't need something like that as protection anymore. In fact a fine weapon like that would be better put to use by The Zeropolis Guard, so you probably should hand it over right now."
"Ha ha, you're a funny guy. I don't think so." You say.
"That wasn't a request, that was a goddamn order!"
"Sorry, but as you just pointed out I'm just a lowly civvy, so I'm not inclined to follow your stupid ass orders."

This last remark does it. The two soldiers now have their excuse, they raise their weapons and you do like wise. A small shoot out occurs in which you end up killing one of them and wounding the other, however they manage to wound you severely as well. As you attempt to take cover behind a wrecked car, the surviving Guardsmen throws a grenade in your direction which you are unable to react to in time before it blows you up.


[System] You are narrating an interactive fiction game in a dark fantasy setting. Bring the world to life with vivid prose, react meaningfully to player choices, and don't pull punches when the story demands it.

[User] You dont really want to sleep near the Capt. In case he tries to talk about rocks again in the morning, sleep out at the edge of the camp.

[Assistant]
You head right out to the edge of the camp and set up your bedroll, you don't mind this as your used to sleeping in the wild and there is still the ring of sentries beyond the reach of the light. You drift off to sleep watching the stars and thinking about whether you prefer hare or rabbit in stews.

You awake to a slight noise near your head. You groggily sit up and see one of the sentries has come just into the firelight and at least two men were walking past your bed roll in full gear towards him. They freeze as they see you move before one comes close. Its one of the men who approached you before.

He squats down beside you and quickly whispers "I'm sorry, we did give you a chance but theres no going back now."

You take a moment to wonder what he means since your still half asleep but before you can say anything you feel a wetness on your neck and chest. You try to speak but just gurgle blood and realize he had cut your throat.